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[X] Change Alan's Learning Action (write-in)
-[X] Decrypt GalFed Computers
-[X] Decrypt GalFed Computers
I mean it wouldn't have made much sense either - assigning him to something else or someone else to the task is the logical next step.We debated if we wanted to make you guys burn an action over this, since you probably could have seen it coming, but we decided that would be a bit too much of a jerk move.
Just a heads up, someone already spent 400 xp on that, so you only need to spend 600 to get it to the max of 1000. So you have 400 XP left over.
We already have the best language translator software in the galaxy.
Uh, at the risk of sounding really stupid, does anyone who actually knows coding think there could be a hidden message in that string of code?JavaScript:class [Learning] { public static void main ( String [reDevelopDigitizerCodes( )] alan) float var (0+38+26+20+2=N/A); system.out.println("USER ERROR");
You were shocked when Alan Bradley told you that he had no idea where to even start with these things, and he didn't want to take any risks that involved disassembling people. You made all natural and normal arguments about starting with apples, ants, telemarketers, and other things nobody really cares about, but Alan adamantly refused to help you unlock the secrets of digitization. How dare he! You gave the man a good reaming out for daring to question his employer, which he stood there and took for about forty seven minutes without speaking. You pay good money for unquestionably loyal minions, and you're seriously considering punitive measures!
Alan Bradley outright refuses to work on Digitizer Codes! Would you like to:
[ ] Change Alan's Learning Action (write-in)
[ ] Change the Hero Assigned to the Action (write-in who Alan is swapping with)
Probably not, the numbers are just the bonus we would have been adding to the roll. Well, seem to be. It's using his Stewardship instead of Learning and giving him a +2 loyalty bonus apparently but it seems to just be representing our bonuses, not any kind of hidden message.Uh, at the risk of sounding really stupid, does anyone who actually knows coding think there could be a hidden message in that string of code?
Eh, you're probably right. I just thought it was a bit weird that the update specifically mentioned Alan stood there and took Doof's complaining for exactly 47 minutes, is all.Probably not, the numbers are just the bonus we would have been adding to the roll. Well, seem to be. It's using his Stewardship instead of Learning and giving him a +2 loyalty bonus apparently but it seems to just be representing our bonuses, not any kind of hidden message.
No. It's just a little function that would have resulted in "User Error" appearing on screen with var representing the bonuses to the rollUh, at the risk of sounding really stupid, does anyone who actually knows coding think there could be a hidden message in that string of code?
I don't think it would run? you can't set an int value equal to "N/a"No. It's just a little function that would have resulted in "User Error" appearing on screen with var representing the bonuses to the roll