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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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We have four Yorri prods available for use. Two left over from the visit before last and two more from the Apprentice check.
Prods for prods gets us 3 more, and we get 2-3 progress into mind/movement so a 6-9 progress for a single action which is why I'd like to keep two actions available for Yorri. 7 prods is what, like 14-21 progress into mind or movement. Very likely to progress two stages down the tree if we use all the prods.
 
Prods for prods gets us 3 more, and we get 2-3 progress into mind/movement so a 6-9 progress for a single action which is why I'd like to keep two actions available for Yorri. 7 prods is what, like 14-21 progress into mind or movement. Very likely to progress two stages down the tree if we use all the prods.
I think it would do well to Understand MWaking into a Banner. I know that a Banner MWaking would be useless, but we have a couple lines of research that are influenced by MWaking.

Also, a Banner MWaking would be hilarious and I want to see what sort of commentary Yorri would provide on it.

[ ] The Movement of Things Pt. 4: [Cost: (10 -3) =7 actions] Journeyman of the Odd and Mind for Constructs will proc. With all of the extant examples of the Rune you now have thanks to your trade with Valma, you now have a deeper understanding of just what parts of it draws upon the Deep Magic. Improving the strength, efficiency and utility of the Rune of Waking can't be feasibly done through simple, relatively speaking, changes now. No, you can already tell that you'll have to manipulate the connection to the Deep Magic somehow.

[ ] The Mind of Things Pt. 3: [Cost: (10 -4) =6 actions] Journeyman of the Odd and Mind for Constructs will proc. The Rune of Forged Limb has made you curious. Due mostly to the fact that it shares a seemingly unnecessary connection to the Master Rune of Waking and a whole host of other Runes. What exactly lies behind such a concept? Understanding the connection between mind and body, and how Runes play into such a thing could prove valuable, perhaps even key, to not only for future prosthetics but maybe even more esoteric avenues of research. Bah, who's to say?
Hrm, could of sworn we had more.
 
I think it would do well to Understand MWaking into a Banner. I know that a Banner MWaking would be useless, but we have a couple lines of research that are influenced by MWaking.

Also, a Banner MWaking would be hilarious and I want to see what sort of commentary Yorri would provide on it.


Hrm, could of sworn we had more.
We don't really have any other options for what to pick for understanding MWaking besides banner lol. I think it'd be around 10-11 actions to understand it? Depending on specialties and other MRunes.
 
We don't really have any other options for what to pick for understanding MWaking besides banner lol. I think it'd be around 10-11 actions to understand it? Depending on specialties and other MRunes.
We don't, we won't even be able to Compress it into a normal Rune because Thungni beat us to it. :mad:

But yah, that looks accurate. I've actually calc'd it already. It would go down to 10 if the normal Rune of Waking counts towards the discount. Huh, our Odd and Esoteric Exceptional specialty would almost certainly apply. Minimum of 9 actions, maximum of eleven.

[Cost: (16 -1(Runelord) -1(Weapon) -1(Armor) -1(Talismanic) -1(Engineering) = 11 actions]
 
I have to ask is there's a chance of the Hashut cultists launching a major terrorist attack on Rhunkalbrogg?
Sure they would all die or get smash by the Ancestors but taking out a large chunk of dwarves from guards, shopkeepers to even a Runelord would be quite a black eye for Karaz a Karak and deeply hurting the Ancestors which would worth destroying dwarves sense of safety inside their hold.
 
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I have to ask is there's a chance of the Hashut cultists launching a major terrorist attack on Rhunkalbrogg?
Sure they would all die or get smash by the Ancestors but taking out a large chunk of dwarves from guards, shopkeepers to even a Runelord would be quite a black eye for Karaz a Karak and deeply hurting the Ancestors which would worth destroying their sense of safety.
Given that we have no way of knowing how many cultists there are or where they're hidden I suppose it's not completely impossible but it seems like Gazul and co have them firmly on the back foot here, especially after Kazak Dum.

Also Runelords are some of the most dangerous people in the Karaz Ankor from what I've gathered so managing to actually kill one when there's who knows how many gathered there seems exceedingly unlikely.
 
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Make me curious how many decide to enter the heartland of Karaz Ankor rather than hanging out in the lawless fringes close to dark creatures or reviving their god as Gazul's lot hunts them.
 
I would expect the Hashut cult is much weaker than it might seem - Hashut is shattered and his largest piece was utterly destroyed, and dead gods have issues with getting new worshippers. We just saw the most successful fragment of the cult, likely by far.

It's also quite unlikely Hashut can be revived now barring super exceptional circumstances on the scale of the time of woe - using the largest fragment of the god they were still short after conquering and sacrificing nearly all the loyal of an entire Karak. To actually revive him they would need even more, and no hold of sufficient size is out of contact, now. And any that do fall out of contact... well, now we know why that is something you rush.
 
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I have to ask is there's a chance of the Hashut cultists launching a major terrorist attack on Rhunkalbrogg?
Sure they would all die or get smash by the Ancestors but taking out a large chunk of dwarves from guards, shopkeepers to even a Runelord would be quite a black eye for Karaz a Karak and deeply hurting the Ancestors which would worth destroying dwarves sense of safety inside their hold.
Several cultist skulk near the Rhunkalbrogg, the head priest of Hashut goes over the plan again,
"Ok remember Stonbread you and your boys go distract Thungni, as for you Copperbeard...",
When suddenly "Fuck it all I'm going in, LEEEEROOOOOOOOOOOOOOOOY JEEEENKIIIIIIIIIIIIIIIIIIIIIIIIIIINS!!!"
 
I have to ask is there's a chance of the Hashut cultists launching a major terrorist attack on Rhunkalbrogg?
Sure they would all die or get smash by the Ancestors but taking out a large chunk of dwarves from guards, shopkeepers to even a Runelord would be quite a black eye for Karaz a Karak and deeply hurting the Ancestors which would worth destroying dwarves sense of safety inside their hold.
This sounds like a way to find out exactly how several hundred Lord level combatants focused on antimagic fight, which is to say, absolutely terrifying bullshit would be unleashed.

Remember, the Burudin are a thing and they can make T4 from Steel and Wood. Steel. And. Wood. Imagine what they're gonna make out of Pure Gromril?

And most of them would be there.
 
I would expect the Hashut cult is much weaker than it might seem - Hashut is shattered and his largest piece was utterly destroyed, and dead gods have issues with getting new worshippers. We just saw the most successful fragment of the cult, likely by far.

It's also quite unlikely Hashut can be revived now barring super exceptional circumstances on the scale of the time of woe - using the largest fragment of the god they were still short after conquering and sacrificing nearly all the loyal of an entire Karak. To actually revive him they would need even more, and no hold of sufficient size is out of contact, now. And any that do fall out of contact... well, now we know why that is something you rush.

I mean they would not necessarily have to use dwarfs as sacrifice, as the Nehekarans and later Nagash will find out in the future that is not yet born, blood is blood, life is life. If I were a Hashut worshiper I would try to use humans or beastmen with maybe a few dwarfs thrown in for symbolic value.
 
I mean they would not necessarily have to use dwarfs as sacrifice, as the Nehekarans and later Nagash will find out in the future that is not yet born, blood is blood, life is life. If I were a Hashut worshiper I would try to use humans or beastmen with maybe a few dwarfs thrown in for symbolic value.
I'm gonna counter with the Chief Prophet himself noting, while we were attacking Karak Dum, that he HAD to use Dawi, else he'd just have poured Beastmen in.
 
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