Just thought of something, but any plan that includes going underwater is likely to lead to bad things. Maintaining a dry environment is a very big deal when it comes to safely transporting Jumba's stuff. It's practically taunting fate, the Author, and anyone else listening in.
said whale plan does include an if feasible line. So really its not a problem.
 
Just thought of something, but any plan that includes going underwater is likely to lead to bad things. Maintaining a dry environment is a very big deal when it comes to safely transporting Jumba's stuff. It's practically taunting fate, the Author, and anyone else listening in, to do otherwise.
That's probably why the save the whales plan should include asking Jumba if the ship can go underwater... The wording could specify that better.

@Shadowhope

-[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship
-[X]... if possible. Otherwise, get the creation first, then get the ship and drive it underwater as far away as possible.
Because this seems more like asking if its possible to not secure the experiment until later if we take off with the ship, not asking if we can go underwater or not with the ship.
 
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[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation
 
That's probably why the save the whales plan includes asking Jumba if the ship can go underwater.
:lol: Because Jumba makes good decisions when it comes to his experiments.

In all seriousness, we might want to OK that particular plan with the author beforehand,or at least re-phrase it into asking Jumba instead of "if feasible". QM's sometimes get a little annoyed if the players say anything too close to "I do what seems best in the situation."

Edit: Huh. I just did a wiki-dive, and it looks like Federation ships can go under water. I had completely forgotten that the Grand Councilwoman's ship came out of the water in Stitch! The Movie.
 
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[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod

[x] Give Jumba time to get his creation
 
I think one thing people really aren't realizing is that canonically the ships ARE rated for water travel, to some degree. Both in traveling underwater and in enduring being underwater.

This isn't TOTALLY insane like some people are presenting it as.
 
I think one thing people really aren't realizing is that canonically the ships ARE rated for water travel, to some degree. Both in traveling underwater and in enduring being underwater.

This isn't TOTALLY insane like some people are presenting it as.
I mean, it'd have helped your cause if literally any of you actually provided an example or source instead of just asserting that.
Edit: Huh. I just did a wiki-dive, and it looks like Federation ships can go under water. I had completely forgotten that the Grand Councilwoman's ship came out of the water in Stitch! The Movie.
Up until NinaMAster's post, none of you actually provided any examples to back up your assertion whatsoever.
 
[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod

[x] Give Jumba time to get his creation
 
[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation
 
[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation
 
Been looking at it some more, the canonized Omakes that got added to the main Threadmarks list aren't positioned in it properly. When I click the next arrow, it send me to a different Threadmark then what the list says it should have sent me to.
 
[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod

[x] Give Jumba time to get his creation
 
Inserted tally
Adhoc vote count started by antsx on Jul 30, 2020 at 7:15 AM, finished with 151 posts and 37 votes.

  • [x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[X] AND cause a distraction with an escape pod
    [x] Give Jumba time to get his creation
    [X] Plan Homewreckers
    [x] Plan Save The Whales!
    [x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[X] AND cause a distraction with an escape pod
    -[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.
    [x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[X] AND cause a distraction with an escape pod
    -[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.
    [x] Give Jumba time to get his creation
    [x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[X] Persuade Jumba to cause an "accident" similar to what Pleaky have mentioned earlier as a petty revenge present for his stay.
    -[X] AND cause a distraction with an escape pod
    [x] Give Jumba time to get his creation
    [x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[x] AND cause a distraction with an escape pod
    [x] Give Jumba time to get his creation
    [X] Cause a distraction (Jumba mentioned that you can launch an escape pod to 'Swan Space' and distract the GalFed while you run out. If everything goes off perfectly, nobody will even suspect Jumba is on earth anymore, making it easier to sneak out. IF.)
    [x] Give Jumba time to get his creation
    [x] Escape Plan: "Lab-low & Stitch"
    [x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[x] AND cause a distraction with an escape pod
    [x] Give Jumba time to get his creation
    [x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.
    -[x]... if possible. Otherwise, get the creation first, then get the ship and drive it underwater as far away as possible.
    -[x] Also, ask Jumba about the feasibility of taking the ship underwater in the first place. If he says no, then just fly the ship away in the air like normal.
    -[x] Regardless, when it's time for distractions, get back in contact with Agent W if possible to do so remotely and get him to act distressed close by to Jumba's Spaceship. If the aliens are really serious about this "Nature Preserve" thing, then they'll have to send people out from the ship to go investigate as it'd be the closest source of reinforcements.
    -[x] Try and make sure Monogram, Khan, and Russ aren't seen during the escape unless things get ugly. You want it to seem like Jumba did this himself.
    -[x] Inquire as to if there is a fire alarm on Jumba's Ship that can be pulled. Also, if there is a self destruct button, and the viability of faking it going off.
    -[x] In general do any and all non-lethal distractions, but only if necessary, and it won't hurt the "Jumba did it!" narrative.
    -[X] AND cause a distraction with an escape pod
    [x] Give Jumba time to get his creation
    [x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.
    -[x]... if possible. Otherwise, get the creation first, then get the ship and drive it underwater as far away as possible.
    -[x] Regardless, when it's time for distractions, get back in contact with Agent W if possible to do so remotely and get him to act distressed close by to Jumba's Spaceship. If the aliens are really serious about this "Nature Preserve" thing, then they'll have to send people out from the ship to go investigate as it'd be the closest source of reinforcements.
    -[x] Try and make sure Monogram, Khan, and Russ aren't seen during the escape unless things get ugly. You want it to seem like Jumba did this himself.
    -[x] Inquire as to if there is a fire alarm on Jumba's Ship that can be pulled. Also, if there is a self destruct button, and the viability of faking it going off.
    -[x] In general do any and all non-lethal distractions, but only if necessary, and it won't hurt the "Jumba did it!" narrative.
    -[X] AND cause a distraction with an escape pod
    [x] Give Jumba time to get his creation
 
[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod

[x] Give Jumba time to get his creation
 
[x] Plan Save The Whales!

changing my vote accordingly. Everyone who voted for other water-related shenanagans should probably change theirs too.
 
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"Mr. Doof, this is your Badness level. As you can see, it's not high enough for you to really be a Supervillain."

Being a supervillain is all about PRESENTATION. (Megamind)

[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation
 
[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation
 
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