.......Hide the small building sized ship in any part of the two and a half states we own and just make sure its not bugged? Its litterally that easy. Like outside major cities theirs fuck tons of places we could hide the ship in the middle of fucking nowhere Wyoming, Colorado, or Utah.
It's not hiding the ship I'm worried about. It's getting the ship there without the Galactic federation knowing it was us.
 
It's not hiding the ship I'm worried about. It's getting the ship there without the Galactic federation knowing it was us.
*shrug* This is hardly the first time Jumbas been on the run from GalFed and Russ would help I'm sure. I'll trust the mad scientist whos been on the run for years/decades to know how to cover his space ship tracks. Hell depending on how the ship is built, they may be able to just fly underwater until they hit the California coast.
 
[X] Cause a distraction (Jumba mentioned that you can launch an escape pod to 'Swan Space' and distract the GalFed while you run out. If everything goes off perfectly, nobody will even suspect Jumba is on earth anymore, making it easier to sneak out. IF.)
[X] Give Jumba time to get his creation

Still think we shouldn't take the ship here...



Notice what I've marked with red here... stealing the entire ship is something that has a good chance of blowing the Masquerade wide open, which means that it is likely that Russ will betray us and warn the government of our action here (which will anger the American government and, by extension, Xanatos), which will result in us being attacked by the government\Xanatos, which will result in us pretty much being defeated.
I'll say it again... let us not get too greedy here, as we could very well cause our own downfall here if we aren't careful.
As long as we don't try and park it in the middle of the city(or inhabited area) it's not going to break the masquerade. There is plenty of wilderness to hide it in until we build an hanger to hide it in long term.
 
Hmm...is there any way we could use Leaky? He Did say to call him if Jookiba need something. Maybe cause a distraction by telling the guards through Leaky that one of Monogram agents (preferably one that is small and capable of flight like a pigeon) had a terrible virus that could cause a mass death? Leading to a massive chase that results in the guard chasing the agent out of the ship.
 
[X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[X] AND cause a distraction with an escape pod

[X] Give Jumba time to get his creation

We take anything that isn't bolt down then get crowbars to pry off anything left.
Actually do we have Time for Jumba to cause a SCIENCE "accident" like living pineapple thing.
 
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[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod
-[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.

Spaceships are basically submarines and anything we damage by sending it to the bottom of the ocean we can repair. We should send it straight to the bottom of the ocean near Doofania, then have everyone on board escape via Agent W.

We can take another action next turn to retrieve the ship once the heat dies down, and covertly transport the goods elsewhere.

It has both the benefits of stealing the ship with far fewer risks.
 
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Wondering if we should make sure that Jumba knows his ship wont be tracked somehow.

Anyway, voting plan:

[x] Escape Plan: "Lab-low & Stitch"

[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod
[x] Give Jumba time to get his creation
 
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[X] Cause a distraction (Jumba mentioned that you can launch an escape pod to 'Swan Space' and distract the GalFed while you run out. If everything goes off perfectly, nobody will even suspect Jumba is on earth anymore, making it easier to sneak out. IF.)
[X] Give Jumba time to get his creation
 
.......Hide the small building sized ship in any part of the two and a half states we own and just make sure its not bugged? Its litterally that easy. Like outside major cities theirs fuck tons of places we could hide the ship in the middle of fucking nowhere Wyoming, Colorado, or Utah.

Additionally, Doof is a HAMMY Villain with all the eccentricies associated with that.

I find IT hard to beliebte that WE dont have some Kind of Super-Secret Lab or Blacksite at hand.

Sure, its risky, but so was the Sands Casino Heist And WE managed that one pretty well
 
[ ] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[ ] AND cause a distraction with an escape pod

[ ] Write-In
-[ ] Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.

Spaceships are basically submarines and anything we damage by sending it to the bottom of the ocean we can repair. We should send it straight to the bottom of the ocean near Doofania, then have everyone on board escape via Agent W.

We can take another action next turn to retrieve the ship once the heat dies down, and covertly transport the goods elsewhere.

It has both the benefits of stealing the ship with far fewer risks.
This one looks promising. I say we do that when votes open!
 
I think I have an argument in favor of taking the ship. If we take it, sure, risk of detection, yeah. But they'll know Jumba has escaped eventually, but they won't know right away that it's us, as we'd be taking any security cameras on the ship with us. So they'll probably just assume Jumba flew off on his own. That'll give us some time to research the spaceship. While I don't expect to be able to instantly replicate the innards, I do think that with Doof's personal attention, that we could try making a fake/duplicate of the ship and using said ship to fake Jumba's death.

They'll be looking for Jumba regardless of if we sneak out or take the ship. But if we take the ship, they'll assume that Jumba will stick to said ship. We can use that assumption to eventually get Gal-Fed off our tail entirely by either blowing up the ship itself-after everything important has been taken out of course- or blowing up a replica of said ship. We do have those Robot Duplicates lying around after all, and as long as the explosion is big enough, we shouldn't have to worry about Gal-Fed finding anything. Just get RD!Jumba in the Fake!Ship, have some bullshit transmission sent to Gal-Fed about an experiment of his getting loose to the point he can't contain it, so he's coming back because he'd rather live than die. Then, after a comment about the experiment going to the engine room, blow up the ship mid-transmission.

Boom. Fake death and Gal-Fed no longer looking for Jumba. If they do find anything in the wreckage, as us stealing Robot Duplicates from Syndrome isn't public knowledge, then at best they'll be looking at what remains of Syndrome's empire instead of us.
Look it's eating away at my soul to leave behind the spaceship or anything really. In any RPG I am THE loot goblin. If it's not nailed down I will take it and if it is I will use a crowbar to take the furniture AND the nails.

When I play Skyrim I loot every corpse of everything and stored in containers so I can get through the dungeon and get the loot. I loot EVERY SINGLE corpse I can get my grubby little mitts on during the civil war battles.

So when I say it pains me to leave loot behind, I mean it pains me on a spiritual level.

So if anyone, and I mean ANYONE can come with up with an idea to get the ship and keep the Galactic federation off of us I will take it in a heartbeat.
Otherwise I'll vote that we'll leave it behind.

What did you think of my proposed Fake Jumba's Death Plan Lazy? It requires us taking the ship in the first place to plausibly do it. Plus, NOT taking the ship will be a red flag that Jumba had help getting off the island in the first place. Best they think that this was Jumba just driving off into the sunset.
 
Say can we sabotage everything else that not jumba's to hinder the GalFed? Or maybe if we have time have Jumba create another incident like what Pleaky mentioned earlier?
 
What did you think of my proposed Fake Jumba's Death Plan Lazy? It requires us taking the ship in the first place to plausibly do it. Plus, NOT taking the ship will be a red flag that Jumba had help getting off the island in the first place. Best they think that this was Jumba just driving off into the sunset.
Replace the robot duplicate with a jumbo bag of Jumba DNA and I guess drive the ship underwater like some people suggested. And eject the escape pod...... Put in a plan I'll vote for it.
 
[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod
-[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.

Edited version of my plan that is formatted better.
 
Say can we sabotage everything else that not jumba's to hinder the GalFed? Or maybe if we have time have Jumba create another incident like what Pleaky mentioned earlier?
I have this idea. What do you think about this?

Hmm...is there any way we could use Pleaky? He Did say to call him if Jookiba need something. Maybe cause a distraction by telling the guards through Pleaky that one of Monogram agents (preferably one that is small and capable of flight like a pigeon) had a terrible virus that could cause a mass death? Leading to a massive chase that results in the guard chasing the agent out of the ship.
 
............... Also, it just occured to me. Jumba is a mad scientist, yes? Then surely he must have a self destruct switch on this ship somewhere. Perhaps we could fake that going off to try and get people off the ship. That, or since we'd be going back by spaceship this way, take advantage of the whole "Nature Preserve" thing they got going on here. I say, have Agent W beach himself close by. A whale isn't going to be put back in the ocean by anyone alone, 'cept maybe Gantu. So they'd have to call in to Jumba's Ship for some reinforcements to move Agent W back into the water. A lot of reinforcements.
 
............... Also, it just occured to me. Jumba is a mad scientist, yes? Then surely he must have a self destruct switch on this ship somewhere. Perhaps we could fake that going off to try and get people off the ship. That, or since we'd be going back by spaceship this way, take advantage of the whole "Nature Preserve" thing they got going on here. I say, have Agent W beach himself close by. A whale isn't going to be put back in the ocean by anyone alone, 'cept maybe Gantu. So they'd have to call in to Jumba's Ship for some reinforcements to move Agent W back into the water. A lot of reinforcements.
I don't feel comfortable risking agent w like that. Are you really willing to let the guy suffocate under his own weight just to help us escape.
 
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[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod
-[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.
 
[x] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
-[x] AND cause a distraction with an escape pod
-[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.

[x] Give Jumba time to get his creation

If we take the ship, then we won't need time for him to get the experiment. Also, Doof should love playing in alien lab
"Regardless of which you choose, Jumba has asked that you give him a moment to secure 'his greatest creation'. Every second is precious, but maybe whatever the Doctor is ranting about is worth it?"
 
I don't feel comfortable risking agent w like that. Are you really willing to let the guy suffocate under his own weight just the last escape.
I don't think it's a risk, as these guys are hyper focused on the environment to the point of not letting people slap mosquitos. For something actually endangered like a whale? They'll act like it's the end of the world and get everyone they can spare on the task of saving Agent W as fast as possible. I understand if you don't want to put him at risk though. We can just pull the Space Fire Alarm instead or something.
 
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