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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Oh. My. God...

As he screamed the Runelord unfurled a bright white banner, the Runes shining like a star in the darkness of the night sky. Planting the standard into the earth, the effect is instantaneous. A great bubble of golden energy swirls into existence, eating at the spells of the enemy to grow larger and larger. The sheer amount of hostile magic in the air empowering the effect, beyond even the expectations of its bearer, until it swallows the walls in their entirety. To the amazement and awe of every dwarf present, they see the Rune of Grungni and Valaya appear on the bubble's surface, burning brighter than even the sun. The searing rays burning away daemons in their hundreds.

"This far and no further!" One dwarf yells.

The action is electric, as more and more dwarfs yell in anger and pride until the air is thick with their cry.

"THIS FAR AND NO FURTHER! THIS FAR AND NO FURTHER!"

.Elsewhere.​

The cave rumbles at the sound of far flung combat, here in the deepest and most secure places in the hold the Children are kept safe from the depredations above. Around them, glittering seams of gold remain untouched, the lands so rich in the stuff that the dwarfs living in the Great Skull Plain find these mighty seams rather anemic. Better to be decoration than mined in their eyes.

In the center of the mass of children, several young priests work to keep them calm, invoking prayers to the Ancestors beseeching them for aid.

(Roll, The Iron Chain vs The Ancestors: 1 +50[Place of Power] +50[Fate once Trod] =101 vs. 100 +30[Empowered Beyond Expectation] +50[Uncountable Age] -50[Fate Denies you] =130)
This timing...the power isn't just going into the Runes, we somehow made a Combo that feeds absorbed magic directly to at least two of the Ancestors!

 
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I thought the only reason the Chaos dwarfs survived is because they embraced Hashut. They lacked the infrastructure of other holds and the natural recourses, making them dependent on the rest of the Karaz Ankor. After all, the only reason it was settled is all the gold, I believe.. So won't they just be eliminated in this universe? So, while it's very good the Chaos Dwarfs won't come into existence that particular hold will still fall, but net positive overall, I guess.
 
"BACK, BACK TO THE NEXT LAYER! BACK, STOUT DAWI, BUT MAKE THEM BLEED FOR EACH CENTIMETRE YOU STEP!" A thane bellows over the din of battle.

"KHAZUK!" his clansmen roar.

Across the ramparts similar scenes are played out, the dwarfs having been forced back from the edges of the walls, the hordes forcing themselves up through sheer numbers of bodies. What began as a slow but steady retreat was shattered by the crumbling of a wall section, the daemonic attackers focusing their efforts on a single section rather than throughout the entire defence. Your people do not blink, artillery focusing on the breach and a shieldwall being formed around the hole immediately. It takes a second for the first daemon to clear the rubble only to be pulverized by the shot of a Grudgethrower, then, in ever-increasing numbers, its fellows follow after it. Two then four then eight, increasing exponentially as the horde swells its way through the breach. Dwarfs face the torrent stoically, holding the line as their allies rush either to their aid or to the next layer of wall. Your people are stalwart, bold, and brave, made of the stuff of mountains.

Outnumbered.
An interesting call back to how it is in canon with the dwarves of the time of woes. And yet, and yet we only lost a single wall here.

Bravo dwarves, this is shaping up to be awesome.

"KHAZUKAN! KAZAKIT HAAAAAAA!"

But all look up at the cry of the Silver Wyrm. Jumping off from the top of the now breached wall, like a meteor falling to earth, Otrek Ironarm slams into the center of the daemonic forces, vaporizing an innumerable amount of foes from the detonation of his cloak. He offers no oath, no encouraging words, only screaming with all the fury and wrath a descendant of The Valiant can possess.

"DRENG THEM ALL DAWI!"

Invigorated by the sight of their lord and the effect of his cloak now enshrouding them all in weaker versions of his aura, the dwarfs rally once more. Pushing towards their king, who stands on a slowly growing mound of bodies, the swings of his axe slaying a group of daemons each time.

The fighting is fierce, but with the slaughter of the bastion breach your folk give themselves enough room to breathe, retreating in good order under the cover of artillery fire and the shriek of Griffons.
Hey hey! Otrek getting busy busy! Glad to see the meteor aesthetic is really coming together here if we survive this that'll be good to work on in time.

The Underway of Kraka Drakk is a charnel pit of the enemy dead. The fight for what could be considered the "fifth" layer of the defensive perimeter is as fierce as any above ground. Daemon bodies burned as they were pushed into the lava, the titanic form of The Miner makes quick work of the task.

Watching the massive Gronti at work Prince Gloin, arm cast in a sling, grunts in appreciation.

He mutters a quiet thanks to the Runelord who had done much for his Clan and Hold before marching off to the command tent where the Thanes and his wife waited for him. With his one good arm, the Prince peels back the flap of the tent, the sight of several thanes being cowed to silence by Kaggra's glare is always heartening.
Our boy Gloin looks like he's doing okay!

Glad we made that armor for him otherwise this wouldn't be that good for him.

The mining metaphors mentioned in this section are amusingly fitting, even if it is pretty easy. Gotta love mining puns.

The Great Throng watches as the Elven ships depart, the grand sails filled with the cold wind of the North as they make their way to their far off land in the west. Even now the Archmage's gift is stored away in a fine chest of Wutroth and Gold, ready to be delivered to Karaz A Karak. They stare for hours as the ships become nothing more than specks in the distance, only moving once the elven fleet is gone from their sight entirely. Many weren't sure what to make of these odd tall folk, but if Grimnir the Valiant gave them a gift just as his Brother and Shared Wife gave such to the Griffons of the North, they suppose they aren't so bad. Course, their lord didn't offer his literal heart as a vouchsafe of good intent, but the gem isn't a bad consolation all things considered.
Hah. Griffon standard is hard to beat I guess lol. "Aren't so bad" is good enough, we can work with it.


Against any mundane force such defences would be insurmountable, for a dwarfen Karak is a daunting challenge for even the greatest armies. Doubly so when every defender, every piece of equipment, every brick is protected and strengthened by the mighty magics of the Runesmiths.
Glad to see our efforts pointed out like this. Its very nice to see our work be so prolific.

God wow me must have made thousands upon thousands of Runed Gromril weapons by now. That mine is just paying forward constantly. I hope it lasts a good long while.

The gates of the Karak Open, and out marches the Gift Giver, legendary Runelord of Kraka Drakk. One whose works crowned a king, and whose deeds and works enriched his hold thrice over. He is resplendent in his Gromril Armour, the mighty Runes etched on them singing with fury at the sight of his enemies.

He raises his hammer high before striking his necklace once lightly.
Oh boi oh boi oh boi.

"IN THE NAME OF YOUR KIN, IN THE NAME OF YOUR HOMES, IN THE NAME OF ANCESTORS, I BID YOU HOLD BRAVE DAWI! TURN THEM BACK HERE, NOW AND FOREVER! NOT ONE MORE WALL, THIS FAR AND NO FURTHER!"

As he screamed the Runelord unfurled a bright white banner, the Runes shining like a star in the darkness of the night sky. Planting the standard into the earth, the effect is instantaneous. A great bubble of golden energy swirls into existence, eating at the spells of the enemy to grow larger and larger. The sheer amount of hostile magic in the air empowering the effect, beyond even the expectations of its bearer, until it swallows the walls in their entirety. To the amazement and awe of every dwarf present, they see the Rune of Grungni and Valaya appear on the bubble's surface, burning brighter than even the sun. The searing rays burning away daemons in their hundreds.

"This far and no further!" One dwarf yells.
YESSSSSSSSSSSSSSSSSSSSSSS!

GO DWARVES! KNOCK EM DEAD!

HAH!

*goes off to cackle*

The cave rumbles at the sound of far flung combat, here in the deepest and most secure places in the hold the Children are kept safe from the depredations above. Around them, glittering seams of gold remain untouched, the lands so rich in the stuff that the dwarfs living in the Great Skull Plain find these mighty seams rather anemic. Better to be decoration than mined in their eyes.

In the center of the mass of children, several young priests work to keep them calm, invoking prayers to the Ancestors beseeching them for aid.

(Roll, The Iron Chain vs The Ancestors: 1 +50[Place of Power] +50[Fate once Trod] =101 vs. 100 +30[Empowered Beyond Expectation] +50[Uncountable Age] -50[Fate Denies you] =130)

Fate turns, the pebble is dropped.
And they are heard.

The Runes of the Ancestors glow in response, warming them in these troubled times, now and forever. The Dwarfs of Uzkulak are not forgotten and whatever evil dares to assail them will find no easy prey.
*continues cackling*
*Flurry of middle fingers aimed at Hashut*

"You talkin' literal?" the dwarf says squinting up at Him.

He shakes His head.

"Huh, well I'm heading over to check on my apprentice right now, would you happen to know where Kraka Drakk is?" the dwarf asks.

Immediately after asking, he taps the amulet hanging from his neck with his hammer once, causing his constructs to swell with power and continue assaulting the massive shaggoth.

"Now, I realize this may be a bit forward, but I'm certain the four of us can't kill that thing. So the best Joll and Snorri here can do is hold him down for a time. Do you mind if?-"

He picks the dwarf up by his cape, throws him onto His back and takes off in a single heartbeat. Behind them, the screams of rage echo for miles around before they are overcome by the boom of a massive explosion behind them.

The dwarf grunts, "That was two centuries of work down the shitter. What's the plan?"

"We must delay him for as long as possible, and buy Kraka Drakk time to prepare," He says.

"Fine by me," the dwarf says with a shrug, "flying isn't walking but it sure is faster. Name's Yorri by the by,"
OH MY OH MY GOD YORRI IS COMING!

AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH THE DWARF HIMSELF! THE LEGENDARY WEIRDO!

I am so hyyyyyyyped right now.

"Father," the dwarf says.

The Valiant turns to him, upper body bare and hair dyed bright orange, then to the group of ancient Longbeard warriors that stand behind him.

"You would serve better aiding your people than following me," Grimnir grumbles at them all.

"An oath was sworn," one Dwarf says.

"We will see it followed through, even to the end of all things," another continues.

"They will not survive even if we stay, if the deed is not done and the way is shut," a third finishes.

Grimnir grunts, staring down these ancient dwarfs who are but beardlings compared to Him, and each and every last one stares back, resolute in purpose. He turns finally to His son, bedecked in his resplendent mechanical armour, some odd weapon in his hands and back.

"Then we go, off to our Dooms, for the sake of our people. Morgrim, take one of your transport contraptions if you wish but I will not ride it this time. I would walk the Underway with my own two feet… one final time."

"Aye father," the Ancestor says, "I'll prepare Drengi."

"Hmmph," Grimnir mutters, "Drengi indeed."
o7

Behind the oncoming shadow of the King of The Skies you spot his adversary, a massive shaggoth that dwarfs its lesser kin by an order of magnitude, following closely after him. Brass armour adorns his body, a terrible, in both senses, hammer in his hands. Lightning strikes his form, swelling it with power, while shards of ice as long as a troll is tall impact against his armour uselessly. Though you note, that compared to before, the storm is lessened likely by the King of the Skies own doing.

"So that's the so-called Suneater…" you mutter.

"Aye," Otrek says walking up beside you, "you have your bolt Ruhnrikki?"

"Aye, I do. Do I use it, my King?" you ask, staring back at the bundled piece of Dragonbone already being hauled towards your position by a group of Huskarls.

"Hmmph, not yet," The Throng, the King of the Skies and I will keep him busy, and hopefully pin him down long enough for it to get a good shot in.
Interesting choice. I'm not sure what to take. I'll have to think about it, by which point voting will be open lol.

God that was an epic update @soulcake. chefkiss. Great work.
 
This seems to relate to the Ancestors, but I don't know Warhammer lore that well.
There are a great many stories about the creation of this race. Most conflict and others are outright lies. There is one thread that seems to stand out from the rest. According to this particular legend, shortly after the Great Catastrophe, the Old World was suffused with magic, and born from this loosed energy were Daemons and other vile creations from the Realm of Chaos. The High Elves of Ulthuan would valiantly contain this energy, but the damage was done, and the world was forever changed. In the aftermath, Dwarfs experimented with sorcery despite their innate inability to harness the Winds of Magic. Instead of trying to cast spells in the ways of the Elf Wizards, they sought to bind them into images and symbols called runes.

Two positions immediately resulted. One group felt this road would lead to their doom, and the other craved the power it promised. Resentment bloomed and tempers rose, but despite their differences, they were one people, bound by their common heritage.

To alleviate the tensions, those Dwarfs who pushed the limits of the newly developing Rune magic travelled north, seeking out new lodes of gold, gemstones, and other precious metals, whilst the rest remained behind to proceed more carefully. These explorers included some of the most talented blacksmiths of all the Dwarf Realms, and they travelled north until, one day, they broke through the other side of the mountains and spied a land scarred and littered with chunks of obsidian, iron ore, and more. It was apparent to all that this place harboured some great and ancient evil, and so many turned away, continuing their journey north. However, some remained, seduced by the wealth they stood to gain from this blighted place. They named this new land Zorn Uzkul, the Great Skull Land, and claimed it for their own, building a great mountain hold called Karak Vlag, the Isolated Hold, to guard the place.

As the years passed, the Dwarfs sent scouts across the Greenskin-infested badlands, heading for the Mountains of Mourn to explore their fiery peaks. Along the way, they found broken weapons, old war machines, and massive chunks of obsidian, to say nothing of the boulders that shone with the streaks of gold they contained. When they arrived at the distant mountains, they found them rich with precious metals and gemstones. They built a fort in the open badlands they had dubbed the Plain of Zharr, and sent forth expeditions to mine the lodes from the stone. Despite the forlorn landscape, and poisonous fumes spewing from the sinister peaks, it seemed the Dwarfs were right to come here, as their hauls were incredibly rich. Soon, Karak Vlag was famed throughout the Dwarf Realms for its wealth and mighty feats of engineering.

However, disaster was at hand. The Great Eye of Chaos opened and spread its inky darkness south. At its vanguard rode the Tong, the vilest of all Chaos Marauders. The Dwarfs fled to their forts and holds, and sent pleas for aid to their kin in the southern holds, but no help came. Soon, the darkness swept over them, cutting them off entirely. Alone, and facing extinction, the Dwarf Runesmiths claimed had a possible answer. Using magical techniques they claimed to have mastered through studying the magical-resistant obsidian, they called out to the void for help. This time their pleas for aid were answered, but help would come at a heavy cost. The Dwarfs had no time to deliberate, for the Tong were tearing down their gates, so they hastily agreed to the price. Then, so Chaos Dwarfs claim, Hashut, the Father of Darkness, rescued his new children, and whisked them away from danger. When the other Dwarfs finally fought their way north through the Hordes of Chaos, they could find no trace of Karak Vlag. The entire stronghold had disappeared, as if it had never existed.

Diminished, the Dwarfs survived, but they were changed, altered in mind and spirit. As they had promised, the Runesmiths became their people's new Priesthood, their Sorcerer-Priests, and soon wrested control over their new society, dominating the other Dwarfs through their might with magic. Their first edict was to construct the great city of Zharr-Naggrund, the City of Fire and Desolation. At the centre, they planned a massive obsidian tower shaped like a ziggurat, and at its top they would erect a great altar to Hashut.

However, the Chaos Dwarfs, which is what they now were, realised they were too few to build all that Hashut demanded. First, they enslaved the native Greenskins to help them, but they proved unreliable and treacherous. So, the Chaos Dwarf Sorcerers, experimented with their Greenskin slaves and bred a new race of reliable Orc, which they called Black Orcs, but even they proved too wilful and independent. When the Black Orcs rebelled, it was only through the aid of the Hobgoblins that the Chaos Dwarfs were not wiped out entirely. So, the Chaos Dwarfs reluctantly allied with local tribes of Hobgoblins to further their cause. But, even with this expanded labour force, the Chaos Dwarfs were unable to complete their construction without the aid of slaves. They sent Hobgoblins to raid the Silver Road and bring supplies and victims back to Zharr Naggrund. But, even this was not enough. Thus, the Chaos Dwarfs began trading with the savage Humans of the north, a relationship that has lasted to this day. In exchange for slaves, the Chaos Dwarfs still toil in their forges to spawn new and horrible creations for their Human allies. Chaos Armour, magic weapons, and terrible war machines funnel from the Dark Lands into the hands of the eager Chaos Warriors. Meanwhile, the forges of the Chaos Dwarfs shroud the land in thick, noxious smoke lit by the flames of the cauldrons—the ringing of the hammers muted only by the shrieks of fear and pain of those condemned to such a malign fate. The whole of the structure tremors with the never-ceasing labours, and echoes with the screams of slaves dropped into cauldrons filled with molten iron, offered as sacrifices to appease the hungry God.

The holds that went East fell to Hashut the Chaos God of... Tyranny?
And Greed, Fire, Hatred and Darkness.

He's a cheery cow.
 
Personally I am for staying with the bolt and using the retaliator, Kholek NEEDs to be either heavily wounded or killed by this, or else there is a fair chance he will be able to break us over his knee's with this kind of army. The sky king already had a close shave which really goes to show. The wall can hold until the fateful shot, But we need to give it our all.
The retaliator can always start shooting dragon orges after, but we have one shot to get kholek, and chaos is well known for playing tricksy with this kind of thing.
 
I mean, it would make the Dwarves a flat out superpower, as long as they kept ties and worked together. The Greenskins would still be a significant threat, but without Black Orc's being created there won't be a highly disciplined core killing machine to add to the mix.

With better trade connections and ties to the Eastern part of the world, a lot of threats can be averted the stability will be really, really beneficial. That is, of course, if the Dwarves can hold on to it during the Cataclysm and the Skaven coming out, but given the Dwarven underground tactics against endless swarms of disposable units being tested and tried, the Skaven, and Greenskins, will have a much harder time taking the Underway away from the Dwarves.
Will Dwarves be able to make new settlements much farther than OTL with this being the case? That is, could some western dwarves now go over the world's edge mountains and found even more holds all the way to wherever the mountain range the mountains of Mourne are, or maybe even all the way to Cathay? I don't know how far dwarves settled OTL, so I don't know how much of a difference this could make
Oh. My. God...


This timing...the power isn't just going into the Runes, we somehow made a Combo that feeds absorbed magic directly to at least two of the Ancestors!


Oh, nice, also, if that is the case then fate really did want to deny the Ancestors here, without that "unexpected power" even rolling a 100 and Hashut rolling a 1, Hashut still would have won by 1

Nice :D

Also, I wonder how faith or this power goes to the ancestors, do they suddenly feel more powerful? Or is it just stronger in the warp?
 
Will Dwarves be able to make new settlements much farther than OTL with this being the case? That is, could some western dwarves now go over the world's edge mountains and found even more holds all the way to wherever the mountain range the mountains of Mourne are, or maybe even all the way to Cathay? I don't know how far dwarves settled OTL, so I don't know how much of a difference this could make
The Dwarves could probably make a better go at settling the Dark Lands, as that is where the Chaos Dwarves resided before, but going further east into those Eastern mountains will prove problematic. There is weird stuff in the Mountains of Mourn, with massive Sky Giants and what not. And even if the Dwarves could deal with the Sky giants, which may or may not exist, who really knows, then there is the problem of the Ogres. Ogres are a problem, even if their God of hunger hasn't been created and sent them West yet, which can't be easily dealt with because of their massive size and large numbers.
 
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Oh, nice, also, if that is the case then fate really did want to deny the Ancestors here, without that "unexpected power" even rolling a 100 and Hashut rolling a 1, Hashut still would have won by 1

Nice :D

Fate is a tenacious bitch, but as Dawi have shown, fate can kiss their stout bearded asses and get bent.

This far, and no fucking further.

Also, I wonder how faith or this power goes to the ancestors, do they suddenly feel more powerful? Or is it just stronger in the warp?
Bit of Column A and a bit of Column B I reckon. If you're getting fed power in the Warp then you're going to be stronger in the real world too.

They should notice the powerboost, if only slightly.
 
Vote now, decide the fate of Kraka Drakk.

As a reminder the votes are:

[ ] [Battle] Stay by the Bolt Thrower: you'll guard the siege engine firing Dragon's Spite with the Group of Huskarls and Runesmiths assigned to the task, making sure no sabotage or destruction can come upon by tricksy daemons. It means you aren't close enough to aid Otrek with your weapons OR your runes.
[ ] [Battle] Join Otrek: You entrust your weapon's safety to the Huskarls and Master Runesmiths guarding it. You are no prodigious fighter, but your Runes and if need be, your axe, will be useful regardless. Otrek and the King of the Skies will need all the help they can get.


[ ] [Thrower] The Reckoner: Its strike will deal terrible damage, but it must hit. Less damage than the Retaliator, but it leaves the other Bolt Thrower free to kill the other Dragon Ogres with abandon. +50 to first Hit.
[ ] [Thrower] The Retaliator: Use it, train it on Kholek, though it will mean it won't be firing at the other Dragon Ogres present, and must still hit Kholek. +70 to Hit on Kholek, you won't see these rolls but +35 killing Dragon Ogres.
 
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Tch. Damn. You know what would be really nice here? Besides an epic weapon with the Master Rune of Smiting of course, I mean. (Though if Trollslayer gets the effects of 2 Runes of Might on it despite only having 1, due to it being made by an ancient Runelord and being made at a time when the Winds of Magic blow so freely and strongly then maybe... Well. If not then at least it has the Rune of Impact on it.)

It would be really nice if we had a Master Rune of Breaking on an epic artifact; because that would be a way to potentially address one of the Suneater's assets. If we could break the Suncrusher of his. Of course it'd probably have needed to be made entirely out of Adamant. ... And potentially might even need to be a Gronti weapon (so, three bars of Adamant I think?) rather than a Dwarf's weapon. Buuuut. I sure wish we had something to counter that weapon of his.
Again the Runesmiths of Kraka Drakk are roused by the most legendary of their number, again the fruits of dwarfen labour are called and stored in grand warehouses to be bundled and sent off. For the Runesmiths who are new to the hold, immigrant and refugee alike, this level of cooperation is unprecedented. Many would grumble and balk at the madness of it, but when the world seems to be going mad and the things being handed to you are meant for the hands of dwarfs who were forced from their holds. To aid them in the avenging of grudges and reclamation of those same homes? There is still grumbling of course, but they make this one exception.

With the swelling number of fresh talent and the experience of the existing bunch, the Runesmiths in Kraka Drakk make the work of half a decade in three years.
Huh. You know... ... What do you guys think about making this a tradition? How many times have we done this in total now? Was it just once or more like two or three times before. There was the Underway, and before that there was... the outfitting of the Hold's warriors... and maybe the Foundry district was also such a collaboration, maybe. So that's 3 or 4 times in 2 centuries huh? Repetition, care, ritual, and prestige... is the birth of tradition, no? So why not make this a tradition.

A festival or Runemoot
.

A once-or-twice-a-century thing, maybe. Depending on how dire the circumstance or situation. Or depending on if there's a need for it for the hold. For a decade, Runesmiths will more or less work towards a singular goal or to address a Hold-sized or Kingdom-sized problem.

Frequency of how often it'll happen will depend on the circumstances, and we'll need to be mindful of things, and allow for individuality and take-your-own-approach-to-this (instead just encouraging everybody to aim in roughly the same direction, rather than trying to get everybody to do the exact same thing) and so on, but... What do people think? If we can make it something the Runesmiths will look forward to, as something that celebrates the religious craft or brings them prestige, then -- it'd be a lot easier to do.
The Great Throng watches as the Elven ships depart, the grand sails filled with the cold wind of the North as they make their way to their far off land in the west. Even now the Archmage's gift is stored away in a fine chest of Wutroth and Gold, ready to be delivered to Karaz A Karak. They stare for hours as the ships become nothing more than specks in the distance, only moving once the elven fleet is gone from their sight entirely. Many weren't sure what to make of these odd tall folk, but if Grimnir the Valiant gave them a gift just as his Brother and Shared Wife gave such to the Griffons of the North, they suppose they aren't so bad. Course, their lord didn't offer his literal heart as a vouchsafe of good intent, but the gem isn't a bad consolation all things considered.
...
...
... I wonder if this gift, this gem, was used to forge the Throne of Power?
(Roll, The Iron Chain vs The Ancestors: 1 +50[Place of Power] +50[Fate once Trod] =101 vs. 100 +30[Empowered Beyond Expectation] +50[Uncountable Age] -50[Fate Denies you] =130)
The Ancestors Protect.

That... had a 70% chance of success for Hashut, so it wasn't exactly utterly shocking for it to fail and for the Dwarfs to succeed instead, it wasn't an impossible and unbelievable event... But the way it happened -- with a 1 versus a 100 -- was, indeed, shocking. o_O
 
[X] [Battle] Stay by the Bolt Thrower: you'll guard the siege engine firing Dragon's Spite with the Group of Huskarls and Runesmiths assigned to the task, making sure no sabotage or destruction can come upon by tricksy daemons. It means you aren't close enough to aid Otrek with your weapons OR your runes.

[X] [Thrower] The Retaliator: Use it, train it on Kholek, though it will mean it won't be firing at the other Dragon Ogres present, and must still hit Kholek. +70 to Hit on Kholek, you won't see these rolls but +35 killing Dragon Ogres.
 
[] [Battle] Stay by the Bolt Thrower
[X] [Thrower] The Retaliator
We're really banking on this one shot, aye?

Too bad we don't got two bolts, one for Retaliator and one for Reckoner. Double trouble for ol' Sunglutton.
 
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[X] [Battle] Stay by the Bolt Thrower
[X] [Thrower] The Retaliator

We've got the one shot, so let's make sure sure he bleeds from it.
 
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