- Location
- Actually pretty lost
My dream style nearly a year ago was pretty similar:If we intend for Kakara to develop her own fighting style, I'd actually suggest figuring out the techniques for it and then training them instead of the Tenshinhan style ones.
The techniques I'd expect for a Kakara style would be something like: Solar Flare, Multiform (Perfect), Team Fighting, Combat Precognition, and perhaps some variant of Hellzone Grenade or Spirit Ball, and Spirit Bomb, while providing a bonus to nonlethal combat.
If I were to update it today, it would be pretty much the same. I'm not sure I'd replace anything with Combat Precognition - mechanically these are all skills that get a +10/20/30/40 boost to their rolls, and pretty much all of these are going to be rolled more often than Combat Precog, which while super cool only rolls when we're about to lose the fight*:From memory, my dream "Kakara Style" looked something like this:
Involved Techniques: Genki Dama, Perfect Multiform, Hand-to-Hand [Team Fighting], Solar Flare, Kikoho, Shin Kikoho, Flight, Instant Transmission, [Dodonpa/Kamehameha]
Penalised Techniques: Possibly Hand-to-Hand [Duelling]?
The logic being that with Perfect Multiform any serious fight will always have us using Team Fighting, and never Duelling. By the time we actually develop it, we'll probably have something else we want in there too.
I'd actually probably add Flight, thinking about it - I think that might be the most-used skill of all.Upon failing a roll against critical (fight-losing) danger, make a check at DC 100. On a success, reroll the check with the bonus from Combat Precognition added.
I don't think it's worth replacing Tien's attacks with the Hellzone Grenade or Spirit Ball. The Kikoho and Shin Kikoho are interesting for hitting harder than other blasts - there's a mechanical difference, and learning life force manipulation might lead somewhere useful later. The dodonpa is just another blast, though admittedly one that fits in well as a smaller attack to go with the larger Kikohos. I don't think we'd get anything from swapping them out, when we already know them a little bit.
We'll probably end up basing Kakara Style heavily on Tenshinhan Style, as we'll be using several of its techniques and have started learning it:
Solar Flare, Multiform and Flight are all skills we know well and use. The Kikohos are probably our best choice of ki attack, and synergise well with (Golden) Oozaru as it has a lot more "life force" to fuel attacks with. We're also interested in the Four Witches Technique - it's weird, presumably a "passive" hand-to-hand boost, and people have theorised it's good for grappling and restraining people non-lethally. The only technique on this list we don't particularly care about is the Dodonpa, which we can take or leave.Tenshinhan Style: This form is rarely-practiced, but deceptive for all that. Tenshinhan's form is refined and balanced, offering few concrete advantages, but unlocking the potential to pour the user's life force into an attack. Practitioners have no stylistic weaknesses, and gain a risky but powerful last resort option, in addition to a variety of strange techniques. Involved techniques: Solar Flare, Multi-Form, Four Witches Technique, Kikoho, Dodonpa, Shin Kikoho, Flight.
I'm pretty sure we get bonuses to creating styles based on how much of other Styles we know, though we've also been told that we can seamlessly integrate any new insights, so there's technically no rush to do Tenshinhan Style first. Personally, I'd rather get Tenshinhan Style up to Journeyman so that we have something we can use in the short to medium term and to learn the skills, and then start building Kakara Style.
*To be fair, the skill might change over time. If it ever becomes more common than "final roll before you lose" I'd probably go for it.
EDIT: It is a very important roll if it does come up though. Am I overestimating the importance of getting the bonus more often compared to the importance of the rolls it's on? Maybe it's worth dropping something else - I know we don't actually need to roll to use Spirit Saiyan after our nat 100, maybe we drop Genki Dama, since we'll never throw it?
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