You know, there is something that combines much of the usefulness of a sword and a research lab:
It makes Mathilde much more killy like a sword.
It let's Mathilde disengage much better than a sword.
It is less attractive to thieves than a sword.
It let's Mathilde advance her magical skills (and power) like a lab.
It gives Mathilde utility options like a lab.
What I'm talking about is, of course, a wondrous wand of dispelling/grounding/anti-magic. It provides the sort of safety-net
necessary if we want to advance into battle magic, which is
much more versatile than any sword. In fact, I would consider it a prerequisite for even using battle magic. Additionally, it
combines with all the other options: Having a sword
and battlemagic makes that much more valuable on a battlefield. Being able to deal with errant energies makes researching (and practicing) magic that much safer and quicker…
I'd also like to note that a single-use grounding rod would cost 2 college favour. Having a reusable one
alone would be worth at least 10 to me, but I expect that runed version would also be more versatile if you add a few more points.
It's an item that would be useful from the moment we we got it until the end of the quest. If other wizards would sacrifice an arm and a leg to get Mathilde's belt, a reusable grounding thingy would be worth that much more. Right now, Mathilde is at the edge of learning battle magic. Something to deal with miscasts is exactly what could carry her over.
the magic required to fight GDs or Dragons has great odds to fuck us over right now is getting irritating.
I agree with you, but that is battle magic, even if it is easier to cast than most. Doing it in a pinch, as in 'we need to be teleporting right now', may get dangerous, not to mention that getting it will take a while.
If we're not fast enough to ground the magic, we're not gonna somehow be rewarded with bonus time to do something else with it instead. It'd just explode.
But all those guys are tossing Battle Magic around and well...Battle Magic does not shit around when the dice comes up a 1.
A good
Also, an assassin's playstyle needs the following:
A way in,
A way to kill,
and a way out.
Magic would solve all of this.
I figure since Runelore is about harnessing and abusing the winds of magic and that runelords and runesmiths specifically learn how to harness their innate anti-magic nature, that they do know a lot about grounding a lot of energy in something.
Agreed. And runes also don't ask nicely, they will just force the magic away.
Do we have to worry about this with our mystical matrix?
I think Mathilde watched it remain stable for half a year or so.