The armor thing was a "Hell, if armor were an option, which it isn't because wizards can't wear it darn -- but maybe we can research it to invent it anyway? Even thought it normally isn't? -- it'd be better to get
that before weapons thing."
Don't learn battle-magic; learn the Magister-level spells that still kill people (and in more-stealthy ways too, which is more appropriate than battle magic would be). Or use
poison. Assassinating anybody with a 10-Favor runic item is going to be nuts.
Or do things
other than be an assassin or a battlefield mage, like your spymistress/mayor/researcher role, but somehow I'm theone talking about wanting to pigeon-hole Mathilde. All because I didn't want to spend 10-20 points on a weapon, because we can achieve combat killyness in other ways, or avoid a need for being super-killy in combat. Although, honestly, learning more magic is rewarding in and of itself. It means you're becoming a more versatile, experienced, powerful wizard.
Also, just... Beyond starting to get nervous about wearing so much valuable gear (the Seed, at least, cannot be taken from us; but Ranald's Coin? People spent a lot of time debating who would win the struggle. I don't think anybody asked themselves what happens if/when Mathilde dies, of old age or battle, or if it gets stolen from her. What do we do when the Coin gets out into the rest of the world?) I'd start to wonder whether carrying that much magic on you might start to get
noticeable. In terms of magesight and stuff.
I mean, it was a brief mention in an update, but...
Fire crackles against your skin as the Ghyran of the Seed mingles with the Ulgu of your battle magics, and the magic is ignited by dwarvern runecraft before it has a chance to curdle into Dhar.
Magic items affect the Winds around them, right? So like... Well. They're magic items. At what point does it start making
stealth magics more tricky to pull off? Or just when you're not specifically trying to be stealthy, but are just wandering around. Right now, we actually only have 1 blatant and active magic item; the belt. The Coin is under our clothes, and is a Divine item. The seed is passive, and only activatable. The Fire Torc thing we haven't used yet.
Though, that's mostly just nervousness and high speculation talking.
Anyway. Let's just save all that Favor for now. Or use it on building or learning or what-have-you.
Personally, I'd want to wait to use the favor until and unless we
organically come across a point in the quest where we're like "Ah, it would be nice to have a Dwarf solution for this."
Then we use it. Like when we wanted a healing item, and when we wanted some kind of protection for a mage. That felt like an appropriate time and place.
Personally, I'm kinda wishing we had more obvious and more this-feels-natural ways to use Favor than just runic items. >< Runic items are too... well, they're shinies. They're something that go on your character sheet. Something that contributes directly to your character sheet being powerful. They're very
tempting that way. It's tempting to sink a lot of money into that. I wish we could have other, feels-very-natural, ways to spend Favor instead.