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Because guys, think about this; we should only have one truly dangerous action in a non-scouting turn, as we only have one blessing. A good part of why Snake juice and LM never found the room is because we kept running into things that absolutely needed the Blessing.
There is literally nothing that absolutely needs the Blessing.

Bloody hedonic treadmills.
 
I'd like to note that I am in both the second and the third camps. Best weapon we can get with the time & resource constraints, but the Moonlight Wit idea also appeals to me. Like, as long as the weapon is named Branul Lhune, I have no further wishes. Just, please, don't overspend.
 
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Kragg doesn't do collaboration.
Does he do "smugly showing off to that radical, Thorek"? You know, for that extra motivation.

Can you ballpark the cost for Kragg's three-in-one rune + 2 good synergistic ones (and maybe a little getting cute with the supposed rules)? I'm guessing 15-20? Does it change if it's a sword or axe?
 
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-Wizard Not Fighter - Would prefer not to buy any melee weapon at all, due to fear of incentive to do more meleeing instead of advisoring/civ building. Would likely support the lowest Favor amount which is practical to expect to win. Unlikely to be swayed at all, more likely to dig in.
--Subset prefers to try to get a super gun or crossbow with favors instead.

Yeah, I am pretty much one of those, with caveat of "Spymistress And Occasionally Fighter".
Issue with discussing this one is that we've not seen many ways to utilize dwarf favours in ways useful for wizard/spymistress. Sword is simple and straighforward.
But can we use favors on, like, getting EIC an in with some big dwarf honchos?
Can we spend favours on establishing a regular communication/apprenticeship line with dwarfs for any Gold Wizard who wants to learn at their feet?
Can we spend them on getting some dwarfs to work with us on maintaining hold stabilitiy (read: establishing net of informants)?
Can we make Book Exchange Network into an actual spy-ish network?

And so on. It's way less explored area and we don't really know how and whether to invest favours into spy/social-related things. Sword or other shinies are simpler.

edit: which is partially why I want to explore all those options; sword is simple and thus boring and narratively unsatisfying to read about, in my eyes. Getting +1 to WS/S/T or whatnot is...not really a fun reading material compared to, for example, "Mathilde utilized dwarfs feeling they owe her to get someone in Gotri's entourage to regularly talk to her about the events in the court, thus keeping hand on pulse of Thorgrim's faction and ensuring they are not here to sabotage Reclamation".
Well, at least to me - I assume people who want the big sword are more interested in us doing sword things, and that's fine too.
 
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As for the guy saying our purpose should be to beat Nagash, the guy likely had Martial 30 and Magic 14 on a scale from 1 to 10
 
Guys, such thinking as "Mathilde doesn't need to have a top tier weapon, she is not a fighter" is deeply flawed.

For one, she just charged a bunch of enemy heroes (which got very close to triggering Seed revival) on East Gate. She clearly doesn't shy from fighting.

Our new home is an active warzone.

Most targets worth assassinating are simply way too tough to reliably finish off quickly without a beatstick, because Mathilde is only human, and relatively low on the skill totem pole at that. This is a magical world, some beings require a cannonball to the face to even start hurting.

Remember that, if we fall behind enemy lines, it's very likely that even the Seed might not save us. If we get into drawn out fights with tough, hard-hitting opponents, there's every chance they might do us in with startling speed, as the TT combat is incredibly lethal.

Much like the Seed being a requirement for doing any sort of serious fighting without a hilariously high chance of Bad End, a proper killstick is a requirement to exploit our advantages in the "winning the battle before it's fought" area.

And in the end, this is Warhammer. There's every chance for a rat-themed Balrog showing up and starting wrecking things, and even with Battle Magic, which we don't have, whacking something in the face is often inevitable. Because everyone knows you gank the wizard first.
Dwarf Rep is lifetime total earned favour.



To Dwarves, the story of Karak Eight Peaks is pretty much going to be about Belegar, Kragg, Mathilde Weber, and a bunch of other people.
I forgot to comment, but this is amazing.
We have two Blessings now and frankly there's always going to be better stuff to do than turning Mathilde into an all round weapon master
I think we simply get two rolls with blessings in a single action, as opposed to just the most critical one.
There is literally nothing that absolutely needs the Blessing.

Bloody hedonic treadmills.
Hedonic treadmills?

But if you want to be pedantic, actions that were time-critical and we would really, really, really prefer to succeed at.
 
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So, one thing to point out about going all-in with a 25 favor sword: It won't be made of Gromril. The runes on the sword will be, same as on our belt, but most of the sword is going to be inferior steel. Gromril is rare in these times, and making a new item completely out of Gromril is ruinously expensive even for kings. However, if there's one place with lots of Gromril to be found, it's a lost dwarven hold. And we're in the largest one in the world. My point is, if we really want an endgame weapon, we should go questing for a bunch of Gromril first. (And I say this as someone who'd really love a max-killy sword.)
 
I am all for getting a 10-15 favor sword, but any more is just too much for me since I want to spend the other favor on things like our wizard tower.
 
Can we spend favours on establishing a regular communication/apprenticeship line with dwarfs for any Gold Wizard who wants to learn at their feet?
Pretty sure that won't happen.
Maximilian got his apprenticeship because of his own effort and with an individual dwarf he impressed.
They aren't going to start teaching any random umgi wizardwe throw at them.

Even if it was possible it would probably take more than all the favor we earned in the entire quest.
 
As for the guy saying our purpose should be to beat Nagash, the guy likely had Martial 30 and Magic 14 on a scale from 1 to 10

The world's greatest necromancer has to be a lot more of an outlier at magic rather than at martial stuff.

Not that Nagash would be bad at martial but magic is his bread and butter.

Most targets worth assassinating are simply way too tough to reliably finish off quickly. This is a magical world, some being require a cannonball to the face to even start hurting.

Warbosses, shamans, skaven engineers and even Grey Seers can be assassinated without cannonball to the face.

Mathilde definitely shouldn't try to assassinate uber-top tier figures or greater demons because she's a wizard and a spymistress not a top tier dedicated assassin.
 
And in the end, this is Warhammer. There's every chance for a rat-themed Balrog showing up and starting wrecking things, and even with Battle Magic, which we don't have, whacking something in the face is often inevitable. Because everyone knows you gank the wizard first.

Yeah, which is why I am ok with 10-15 Favour of a sword. That's fine, and we do a lot of swording time to time.
But we are not just a swordfighter, and narrative focusing on swording at all times would kind of just be...well, it's not Marcus Quest, it's Mathilde Quest. If we wanted to play Sword Gud, we should've voted for some swordo at chargen, IMO.
But that's, naturally, a matter of taste.

Pretty sure that won't happen.
Maximilian got his apprenticeship because of his own effort and with an individual dwarf he impressed.
They aren't going to start teaching any random umgi wizardwe throw at them.

Even if it was possible it would probably take more than all the favor we earned in the entire quest.

I mean, maybe, but we do not know that. Isn't looking into such things a more fun read than exchanging Sword +1 for Sword +5 of Demon Slaying?
Well, I mean, rhetorical question; it's more fun for me, it's not as fun for other people. Matter of taste.
 

...

The hedonic treadmill, also known as hedonic adaptation, is the observed tendency of humans to quickly return to a relatively stable level of happiness despite major positive or negative events or life changes

I assume they're referring to the fact the bonus is not essential. It's just a bonus. But, because people have grown used to it, they now think it is essential.

This is especially a problem with the coin, because the coin has eaten the bonus.
 
Honestly, I think that putting 10 or 15 Favor into a lab (maybe with library) would be amazing. We're going to be doing research here, and having the best possible place to maximise research gains would be great! Dwarves can do unique stuff with runes and clever architecture (affecting the Winds, making functional Blast Rooms, keeping things secure and minimizing wear and tear...). Let's benefit from that.

Secondly, I like the idea of a 10-point sword. Getting Str 10 and some side-bonuses would be amazing for sabotage. However it's only worth it if we spend the points to learn Engineering (well, Demolitions).
 
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In regards to the axe vs sword discussion, let me frame it this way: if we had a risk-free but time-sensitiveaction that could earn 1d6 dwarf favor, which might take one or two actions to complete, would the thread not immediatelly mash that button? Wouldn't that be the sort of bargain things in the "it would be neat/good to do it" category get pushed back a turn or two for?

That's what asking for an axe (or hammer, but I think most find axe cooler and thematically closer), instead of a sword is.

Especially if we are dropping the big bucks on a weapon, which is a thing we absolutely should do because it will become a much treasured possession that's going to assist us throughout the quest and make our job considerably easier and safer, having part of that go away to "I have to reforge this ten times to get the hang of doing swords, after four hundred years without practice" and such is just phenomenally wasteful.
I'd imagine that we could get such a thing by having our Wizard Tower be tricked out with a ton of safety measures and security.
But that's what we have the Blessing for.
 
I'd imagine that we could get such a thing by having our Wizard Tower be tricked out with a ton of safety measures and security.

I don't think that favour will be able to do a lot for our wizard tower that an enormous bag of gold wont already do. Dwarven magical knowledge is runic, they don't have safeties for channeling the winds because they don't do that. Back before the War of Vengeance its conceivable they could have had that knowledge as they worked in cooperation with the Elves, but pretty much all of that knowledge has been lost or disavowed. I expect to be able to buy near enough the best quality tools to kit our lab with just gold. I don't think they're going to have runic implements and tools that will be particularly useful for us and that's pretty much the only thing that would require favour.
 
Guys, such thinking as "Mathilde doesn't need to have a top tier weapon, she is not a fighter" is deeply flawed.

For one, she just charged a bunch of enemy heroes (which got very close to triggering Seed revival) on East Gate. She clearly doesn't shy from fighting.

Our new home is an active warzone.

Most targets worth assassinating are simply way too tough to reliably finish off quickly without a beatstick, because Mathilde is only human, and relatively low on the skill totem pole at that. This is a magical world, some beings require a cannonball to the face to even start hurting.

Remember that, if we fall behind enemy lines, it's very likely that even the Seed might not save us. If we get into drawn out fights with tough, hard-hitting opponents, there's every chance they might do us in with startling speed, as the TT combat is incredibly lethal.

Much like the Seed being a requirement for doing any sort of serious fighting without a hilariously high chance of Bad End, a proper killstick is a requirement to exploit our advantages in the "winning the battle before it's fought" area.

And in the end, this is Warhammer. There's every chance for a rat-themed Balrog showing up and starting wrecking things, and even with Battle Magic, which we don't have, whacking something in the face is often inevitable. Because everyone knows you gank the wizard first.
Until Mathilde can solo the Avatar of Khorne, there's always going to be a chance that something deadlier shows up, and one can always argue that Mathilde needs to be more and more of a murderblender to face whatever threat is the next step up in escalation.

I would like to get Mathilde a magic weapon. I would like to stay off the slippery slope that leads to trying to kit out Mathilde to solo the Avatar of Khorne.

Like walking on a treadmill, it's very hard to make lasting progress in human happiness - a gift or positive change is often acclimated to over time, becomes taken for granted, and then forms the new baseline for what a man imagines is his right and due that he's entitled to as a matter of course.
It appears to be strongly in effect here, as the Belt of the Unyielding Mountain was at first viewed as absolutely awesome, and now some people have gotten so used to it they're describing 15-favor multi-master-runed Runefang-tier Kragg-forged weapons as subpar.
 
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Even a 20 point weapon still leaves us with a lot of favor.

But really, people who don't want to spend much favor, please support an axe when the time comes. If you are going to be thrifty, be thrifty. Being thrifty and inefficient is just bad policy.

People who absolutely want a sword, please vote for the upper range of favors, such as 20. We would be losing a lot of efficienty, and I suspect the loss goes up as the absolute quality such a favor expenditure demands, so if you want the luxury of keeping a sword, please, pay for the top-shelf stuff.
 
But that's what we have the Blessing for.
Redundancy is always good.
I don't think that favour will be able to do a lot for our wizard tower that an enormous bag of gold wont already do. Dwarven magical knowledge is runic, they don't have safeties for channeling the winds because they don't do that. Back before the War of Vengeance its conceivable they could have had that knowledge as they worked in cooperation with the Elves, but pretty much all of that knowledge has been lost or disavowed. I expect to be able to buy near enough the best quality tools to kit our lab with just gold. I don't think they're going to have runic implements and tools that will be particularly useful for us and that's pretty much the only thing that would require favour.
There would still be ways that the dwarves could set things up that are useful. For instance I would not be surprised if they could make a magically dead room where we can store various artifacts for instance. I would not discount that just because the dwarves don't channel magic that they'd not be able to set up something that could help our lab.
 
I would say a anti-Nat 1 safety net is pretty damn essential to researching potentially incredibly dangerous things.
Not really though. A 1 in 100 chance is still absolutely tiny. It's an acceptable risk in most situations.

But that's what we have the Blessing for.
The blessing comes with a considerable opportunity cost, namely preventing the use of any other aspect of the coin.
 
I don't think that favour will be able to do a lot for our wizard tower that an enormous bag of gold wont already do. Dwarven magical knowledge is runic, they don't have safeties for channeling the winds because they don't do that. Back before the War of Vengeance its conceivable they could have had that knowledge as they worked in cooperation with the Elves, but pretty much all of that knowledge has been lost or disavowed. I expect to be able to buy near enough the best quality tools to kit our lab with just gold. I don't think they're going to have runic implements and tools that will be particularly useful for us and that's pretty much the only thing that would require favour.

Well, BoneyM explicitly said that dwarf-made tools would be more inert and thus better for poking risky things than, say, what College could provide for favours. Not sure whether it referred to kind of tools one can buy with money or only those which need favours. I would assume that we can buy better ones with favours, but who knows?

And again: despite not being wizards, Kragg gave us best wizard artifact we could possibly hope for. "Dwarf magical knowledge is runic" is empirically not an argument against them being able to make outstanding items for wizards.
Almost as if they are not famed as being legendary craftsmen for nothing.

Even a 20 point weapon still leaves us with a lot of favor.

But really, people who don't want to spend much favor, please support an axe when the time comes. If you are going to be thrifty, be thrifty. Being thrifty and inefficient is just bad policy.

People who absolutely want a sword, please vote for the upper range of favors, such as 20. We would be losing a lot of efficienty, and I suspect the loss goes up as the absolute quality such a favor expenditure demands, so if you want the luxury of keeping a sword, please, pay for the quality stuff.

I don't mind whether it's an axe or sword, frankly. I want a decent weapon at 10-15 favour range, and I want to spend most of favours on a mix of Tower and spymistress-related activities.

So sure, so long as axe in the price range, I'll approval vote for it or something.
 
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