BoSPaladin
The Paladin
Plasma first imo. See if we can set up a plasma mastadon later.
Almost every quest I've been part of on SV has had people complain about SV's dice roller being off.Seriously, though: Between the Tib dice from most of the quest and the recent few turn's low-average streak, are we really that sure that SV's dice roller isn't somehow being weighted by Ithillid's system, account, or post formatting? Are we just being paranoid, or...? (Probably still just random chance being weird as usual.)
As I understand it whichever one is built first doesn't matter. The one that gets the bonus has the larger progress bar because its breaking new ground while the other one is just duplicating the work so its a little easier. The last write up even mentioned that maybe it would be safer to put the new stuff away from South Africa for Nod concerns.Might be good to switch over to the Johannesburg spinners to get the bonus, if this one doesn't give them. The difference is only 30 progress.
I'd do 5 or 6 on ICS. Fortress Towns would push against our shell supply again, and I'd like to get a few turns of just building up supply, especially since we probably will be doing other projects than the other 2 Shell Factory phases. And it won't be all that bad if it doesn't finish, just inconvenient.I am tentatively thinking 7 dice for ICS. We have Housing and Fortress Towns to get back to, so we may as well be fairly sure it completes.
BZHIS is awkward. We'll likely overcomplete it quite a bit, but we did BZHIS for Capitol Goods now, so 3 dice to get it done now.
4 dice on T-Glass Foundries. If we can find a few spare dice over the next three turns, we should be able to achieve Reykjavik 4 in Q1 next year, along with unlocking the Gliders.
4 dice for Philly. Personally, I'd dive straight into Enterprise. Maybe a portion of the Philly overcompletion will help with something.
1 die to finish the SMARV. No further Hub development next turn, as we'll be pushing out bomber factories.
Ah. Now I see. SV's dice roller isn't designed to be reliably random, but rather to generate salt.Almost every quest I've been part of on SV has had people complain about SV's dice roller being off.
Random dice roller is probably working just fine- a truely random dice roller does end up with streaks like this, if it never happened then I would be more worried about the SV dice roller.Seriously, though: Between the Tib dice from most of the quest and the recent few turn's low-average streak, are we really that sure that SV's dice roller isn't somehow being weighted by Ithillid's system, account, or post formatting? Are we just being paranoid, or...? (Probably still just random chance being weird as usual.)
Welp!
I'll toss an approval vote to otherwise sound plans that put that fifth Orbital die on Columbia in Q3, because I respect the hell out of that project.4 dice it is then. After, I guess another 10 page argument on enterprise vs colombia, lol
[Fistbumps @Lightwhispers ' snake avatar. Somehow!]It's probably worth going for 4 dice, and then toss the last Orbital die at this:
Let's wait on the war factory refits until Blue Zone Heavy Industrial Sectors completes.Neat. We have enough Capital Goods to do the next round of Wartime Factory Refits and the Super Orca.
I'll be thinking about it, but the good news is that we can totally afford to invest 4-6 Free dice on the military next turn, depending on just how urgent you consider "finish the ICS" to be and how much overexpenditure of dice you're willing to accept to get it done in 2059Q3.Just wondering if we should continue with completing the next two shell plants (273 points and 2 Energy) or if we should shift focus to something else like URLS, Ablat, and Sensors. Or perhaps finish ASAT because I wouldn't put it past NOD to not try and blow up the Philadelphia again right after we put on the finishing touches or have our first in person Parliament.
"Stahl managed a significant suckerpunch against you."
Nuts...
Where were they based at? I haven't really kept track of which Warlord is where.
South America. Not where we keep most of our most strategically critical stuff, but there's some MARV hubs and an Apollo factory down there, and of course the usual valuable Blue Zones with millions and millions of innocent people and all.Did we have anything important and irreplaceable in South America?
I mean, "shitty politics" here means something like "bad at Nod politics," because he's not a frothing idiot. If I had to pick a Nod warlord to be conquered by, it'd probably be Stahl, from a perverse point of view.So besides the material effects of the attack, the smart commander with shitty politics just got a political win. Lovely.
Hmrm. Good point. On the other hand, I might want to play it a bit more conservatively, since even a 7.91% chance of failure is still not good.Blue Zone HIS for next turn: 2 dice 48.51%, 3 dice 92.09%
So, if we toss 3 dice at it, we can safely do all the Refits, as well as another project or two that require Capital Goods.
Probably Aurora factories, and Orca refits as well.
Goes with the part where there are tiberium glaciers looming over the place, sadly.
Gideon: "Damn the guided antitank missiles! Full dangerous tiberium vapors ahead!"
Random dice roller is probably working just fine- a truely random dice roller does end up with streaks like this, if it never happened then I would be more worried about the SV dice roller.
Remember, Kane can just show up and say "fuckit, I'm picking this person as my right-hand man, woman, or enby for the next Tiberium War" at any time. Having Stahl look like Nod's rising tactical genius may mean there's some risk of that happening, and we don't want that.Good, ish. The more serious competitors there are in the NOD Warlord snakepit, the longer we have to get our ducks in a row.
Huh? @Lightwhispers said we got both MARV fleets, didn't we?Is the first or second set of battle rolls Stahl? And ouch those dice.... only one round of MARV finishing... I kind of want to push the next hub just to try and push out two marv fleets for the income since we will have philly coming online the turn after.
It's conceivable, but right now we're actually doing fairly well, taking only relatively minor hits and inconveniences.This is actually a serious question, since 8 don't keep up with the plan votes. Is it possible that we loose in the end because of consistently below average dice rolls despite all the planning and effort that goes into the Turn votes and discussion? I don't mean a critical bad dice roll but just a general below average trend. I'd imagine yes right since that would make the most sense. It's kinda interesting and I like it, but it definitely doesn't feel good.
Speaking as a Columbia advocate, I'd be much happier giving it a big shot of funding in 2059Q4, maybe in 2059Q3 as well, then beelining Enterprise except for maybe 1-2 dice to finish off Columbia Phase 3 after the election.I'm not looking for a huge commitment. Just one or two dice per turn. Enough to say we are actually doing something about the issue, and hopefully get enough progress to give some support to the Starbound party in time for the elections.
With the station almost complete we can slow down to 6 or 7 orbital dice for a bit:-[] GDSS Philadelphia II (Phase 5) 474/1425 (9 dice, 180 R) (9/13 median)
Is this a good idea in the context of consistently poor average dice rolls?I'm not opposed to doing both. However, we committed doing Enterprise, so I'd prefer to see it done first. A trickle of dice towards Colombia is not a bad compromise.
Ah.
The thing is, though, I was of the understanding that we're getting most of our energy from nuclear power in-game, which changes the game somewhat. We can pay the energy cost to convert atmospheric carbon dioxide into methane as needed.
Then again, there's this, which lets us convert CO2 straight into ethanol in a single step. Hmm.
In either case, the last thing we'd be doing is drilling for oil.
EDIT:Oh, you must be refering to benzene toxicity re:environmental concerns.
Our military vehicles all run on some kind of combustion engine, and we're not drilling for oil and turning it into gasoline/kerosene the old-fashioned way. We logically must be making SOME kind of synthetic hydrocarbon SOMEHOW already, and have been for decades. That ship sailed a long long time ago, and it's not any more dangerous than any other chemical/heavy industry.
I've been telling you guys I want more mitigation. Help me help you.![]()
So, just binged this. Will admit to some skimming. But it was a damn interesting read.
And... I know this is going to sound insane... but I think that a certain Bald mastermind has been keeping a much closer eye on things than people believe. Specifically, I think that AccomplishingProvidence is Kane. It's the wording he uses, the phrasing, the feeling that he's talking about history as someone that witnessed it.
Okay Tiberium, time for a guided meditation class to help you relax.
Looks like it is sleepy time.
The main turn votes intimidate me, so much depth of choice. I do not have the time to go strategizing turn after turn. Very interesting to just watch.
Because the rolls have already happened. Can I ask, has there been any discussion on Nod super units like the Redeemer? We got MARV hubs but the only Nod strategic asset that I've seen is stuff already stockpiled like Nukes or the New nod naval stuff.
4 dice it is then. After, I guess another 10 page argument on enterprise vs colombia, lol
This is actually a serious question, since 8 don't keep up with the plan votes. Is it possible that we loose in the end because of consistently below average dice rolls despite all the planning and effort that goes into the Turn votes and discussion? I don't mean a critical bad dice roll but just a general below average trend. I'd imagine yes right since that would make the most sense. It's kinda interesting and I like it, but it definitely doesn't feel good.
Seriously, though: Between the Tib dice from most of the quest and the recent few turn's low-average streak, are we really that sure that SV's dice roller isn't somehow being weighted by Ithillid's system, account, or post formatting? Are we just being paranoid, or...? (Probably still just random chance being weird as usual.)
Almost every quest I've been part of on SV has had people complain about SV's dice roller being off.
Ah. Now I see. SV's dice roller isn't designed to be reliably random, but rather to generate salt.![]()
Random dice roller is probably working just fine- a truely random dice roller does end up with streaks like this, if it never happened then I would be more worried about the SV dice roller.
We could use my very special Alpha Legion dice. Maybe we get some better rolls. Totally not rigged for a hidden Malicious Purpose or anything.
Mathpost:
Integrated Cargo System 307/800
Continuous Cycle Fusion Plant (Phase 3) 258/300
Blue Zone Heavy Industrial Sectors 336/500
Reykjavik Myomer Macrospinner (Phase 3) 340/320
T-Glass Foundries (Stage 1) 117/350
Perennial Aquaponics Bays (Stage 3) 207/350
Wadmalaw Kudzu Development 67/40
Liquid Tiberium Power Cell Development 60/50
Offshore Tiberium Harvester Stations 201/200
GDSS Philadelphia II (Phase 5) 1227/1425
Tissue Replacement Therapy Development 77/60
Advanced Electronic Video Assistant Development 81/60
Shell Plants (Phase 4) 327/300
Orbital Defense Laser Development 107/40
Aurora Strike Bomber Development 32+10=42/40
Havoc Scout Deployment Brest 178/110
RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 392/210 Mobile Bay 182/210 YZ-6a Savannah
Reclamator Hub YZ-6a (Savannah), 183/125 Savannah 58/125 BZ-2 Richmond
Rationalize Yellow Zones 218 of DC 90
And looks good for our battles, less good for the aftermath of one.
Results:
+2 Capital Goods
-1 Energy
Caffeine (trace amounts)
Glowy danger power cells (blueprints)
-10 PS
+organs
+sexy-voiced VIs
+shells
+orbital zappy
+bomber blueprints
-Mad Steel Talons, +Sad NOD
+3 RZ mitigation
+50 RpT (25 from SMARV fleet, 25 from offshore harvesters)
+Gideon Tears
(-3 RZ, YZ mitigation from mutation)
Whoopsie. That was actually an artifact of copy-pasting; you may note that in the old version of the draft plan, the 'top line' of Orbital had been corrected to five dice, even while the line for the Philadelphia construction itself was still saying "nine dice out of median thirteen expected" same as last turn.With the station almost complete we can slow down to 6 or 7 orbital dice for a bit:
-[] GDSS Philadelphia II (Phase 5) 1227/1425 2 dice 40R 21%, 3 dice 60R 77%, 4 dice 80R 97%, 5 dice 100R 99%
We have literally no valid reason to expect the bad average dice rolls to persist indefinitely. The gambler's fallacy of believing in "streaks" (usually whenever it's convenient, but not always) is not a good way to predict the actions of a random number generator.Is this a good idea in the context of consistently poor average dice rolls?
"Streaks" are not a good way to predict the actions of a random number generator which is known to have a uniform distribution. Important clause! If you miss it, you can end up losing a lot of money betting against a guy with weighted dice.We have literally no valid reason to expect the bad average dice rolls to persist indefinitely. The gambler's fallacy of believing in "streaks" (usually whenever it's convenient, but not always) is not a good way to predict the actions of a random number generator.
The 2 and 8 we rolled on Perennials could just as easily have been a 98 and a 92. If they had, our average dice rolls would be about four points higher for the turn and we wouldn't be having this conversation.
[ ] Tactical Plasma Weapon Development
The Talons have once more proposed a new project to develop tactically usable plasma weapons. While the proposal draws heavily on the previous Merlin Ion Cannon built after the First Tiberium War, it also draws on the improved understandings of Scrin energy weapons.
(Progress 0/40: 30 resources per die)
I've had multiple conversations about this with operators (for reasons), and every single one of them has been very clear in saying that it's as random as it can easily be when examining all rolls made on the forum. If I recall correctly it's Mersenne Twister based, so pseudorandom, but doesn't connect to particular accounts or threads in the way you're implying. And at the end of the day, there's a reason that Mersenne is still used 20+ years after it was developed.Seriously, though: Between the Tib dice from most of the quest and the recent few turn's low-average streak, are we really that sure that SV's dice roller isn't somehow being weighted by Ithillid's system, account, or post formatting? Are we just being paranoid, or...? (Probably still just random chance being weird as usual.)