I mean, its not that bad? The BZ still grew, and the RZ only increased by 0.01%, right?
The issue is we have a finite amount of mitigation we can do and are losing mitigation over time as tiberium mutates, which means at some point in the future it will turn the planet into all red zone. So the better we roll now, the more we push it back now the longer it takes when things swing the other way giving us more time to find a solution.
 
I imagine for game length we might get a research that affects the amount of mitigation we get from choices. Its not like we get save states so if the game ends it ends.

Worst comes to worse by the time the really bad stuff happens our orbital's may be able to sustain a relevant population to keep the game going.
 
So, just binged this. Will admit to some skimming. But it was a damn interesting read.

And... I know this is going to sound insane... but I think that a certain Bald mastermind has been keeping a much closer eye on things than people believe. Specifically, I think that AccomplishingProvidence is Kane. It's the wording he uses, the phrasing, the feeling that he's talking about history as someone that witnessed it.
 
Specifically, I think that AccomplishingProvidence is Kane. It's the wording he uses, the phrasing, the feeling that he's talking about history as someone that witnessed it.
You aren't the first person to think that, I did too. However if memory serves me right, AccomplishingProvidence's posts are written by someone on Discord, not the QM. I think we've been given WoG that he's not Kane.
 
So, just binged this. Will admit to some skimming. But it was a damn interesting read.

And... I know this is going to sound insane... but I think that a certain Bald mastermind has been keeping a much closer eye on things than people believe. Specifically, I think that AccomplishingProvidence is Kane. It's the wording he uses, the phrasing, the feeling that he's talking about history as someone that witnessed it.
Nah, AccomplishingProvidence is LEGION, using one of Kane's body-doubles to Kanepost and troll everyone.
Or maybe an InOps plant, trying to get NOD infiltrators to contact him.
Or... (insert insane conspiracy theory)

...just to spread the proper amount of confusion and paranoia. :D
 
You aren't the first person to think that, I did too. However if memory serves me right, AccomplishingProvidence's posts are written by someone on Discord, not the QM. I think we've been given WoG that he's not Kane.

Or maybe that's what Kane wants you to think because the person on discord is actually Kane's puppet! And the QM is also controlled by Kane to say that AP isn't Kane to further throw people off the trail!

We can't be too sure because Kane is everywhere and extra paranoia is warranted. Can't discount the possibility Kane can break through the 4th wall and have true believers in real life.

(But for real though, AP's writer is doing a good job. But Kane has better things to do than to shitpost in a recognizable fashion on purpose.)
 
AccomplishingProvidence is not written by @Ithillid in general. Beyond that, the person who writes AP has stated they write him as someone who enjoys purple prose, and has not given any statements beyond that. Take those posts as nothing more than the opining of a well-read civilian who has an appreciation for the good, non-military works that GDI has accomplished with the leadership of Granger and now Seo.
 
I've been going under the assumption that the one guy in the dominion party that hates our guts is Kane.

I can't see anyway for that to actually make sense, but it brings me a constant source of amusement to picture Kane sitting all the way in the back of parliament booing at everything we do.
 
Would anyone mind if I had a vote check in four hours? If the current leading plan has not lost ground I can go ahead and roll.

As someone voting for the losing plan with some vocal criticisms of the leading plan, nah, I think the lead is commanding enough that it's fine to roll. I'd be perfectly happy to just take the L and get on with the results if you wanted to roll.
 
Vote closed
Scheduled vote count started by Ithillid on Nov 28, 2021 at 2:13 PM, finished with 43 posts and 25 votes.

  • [X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
    -[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (5/10.25 median)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (1 Die, 20 R) (37% chance)
    -[X] Blue Zone Heavy Industrial Sectors 146/500 (3 Dice, 75 R) (0.4% chance, 3/5 median)
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (1 Die, 20 R) (73% chance)
    -[X] T-Glass Foundries (Stage 1) 0/350 (3 Dice, 45R) (3/5 median)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Die, 20 R) (20% chance)
    -[X] Wadmalaw Kudzu Development 0/40 (1 Die, 20R) (98% chance)
    -[X] Liquid Tiberium Power Cell Development 0/50 (1 Die, 30 R) (100% chance)
    -[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
    -[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (4 Dice, 80 R) (see Military)
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 (9 dice, 180 R) (9/13 median)
    -[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
    -[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
    -[X] Shell Plants (Phase 4) 128/300 (3 Dice, 30 R) (84% chance)
    -[X] Orbital Defense Laser Development 0/40 (1 Die, 20R) (100% chance)
    -[X] Aurora Strike Bomber Development 0/40 (1 Die, 15R) (100% chance)
    -[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
    -[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (2 Dice, 40 R) (4 Tib dice. Completes; 78% chance for next fleet.)
    -[X] Reclamator Hub YZ-6a (Savannah), 84/125 (1 Die, 20 R) (94% chance)
    -[X] Rationalize Yellow Zones (New) (99% chance of hitting DC 90)
    [X] Plan Bureaucratic Havoc, ICS Edition
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 4 dice (80 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Development, 1 die (15 Resources)
    -[X] Orbital Defense Laser Development, 1 die (20 Resources)
    -[X] Shell Plants (Phase 4), 3 dice (30 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Havoc Scout Deployment (Seoul), 1 Administrative Assistance die (10 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    [X] Plan The Something Something Strikes Back
    -[X] Integrated Cargo System 5 dice 75R 0%
    -[X] Continuous Cycle Fusion Plants (Phase 3) 1 die 20R 37%
    -[X] Blue Zone Heavy Industrial Sectors 3 dice 75R %
    -[X] Reykjavik Myomer Macrospinner (phase 3) 2 dice 40R 99%
    -[X] T-Glass Foundries (Stage 1) 2 dice 30R 0%
    -[X] Perennial Aquaponics Bays (Stage 3) 2 dice 20R 20%
    -[X] Tiberium Processing Refits (Phase 2) 1 die 20R 66%
    -[X] Offshore Tiberium Harvester Stations 1 die 20R 94%
    -[X] GDSS Philadelphia II (Phase 5) 5 dice + 3 free dice 160R %
    -[X] Tissue Replacement Therapy Development 1 die 20R 100%
    -[X] Domestic Animal Programs 1 die 10R 0%
    -[X] Advanced Electronic Video Assistant Development 1 die 20R 100%
    -[X] Early Prototype General Artificial Intelligence Development 1 die 20R 100%
    -[X] Reclamator Hubs
    --[X] Reclamator Hub Yellow Zone 6a 1 die 20 100%
    -[X] Reclamator Fleet RZ-7 South
    --[X] Super MARVs 2 dice + 4 Tiberium dice 120R 99%
    -[X] Orca Refit Deployment 1 die 15R 0%
    -[X] Aurora Strike Bomber Development 1 die 15R 100%
    -[X] Shell Plants (Phase 4) 1 die + 2 free dice 30R 98%
    -[X] Havoc Scout Mech Deployment
    --[X] Brest 1 free die 10R 100%
    --[X] Seoul 1 free die 10R 100%
    -[X] Rationalize Yellow Zones 3 dice 99%
    [X] Plan Philadelphia and Reykjavik
    [X] Plan Philadelphia Sprint
    -[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (0% chance, 5/10.25 median)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (2 Diсe, 40 R) (92% chance)
    -[X] Blue Zone Heavy Industrial Sectors 146/550 (2 dice, 50 R) (0% chance, 2/5 median )
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (2 Dice, 40 R) (99% chance)
    -[X] T-Glass Foundries (Stage 1) 0/350 (1 Dice, 20 R) (0% chance)
    -[X] Civilian Glider Development 0/40 (1 Diсe, 10 R) (98% chance)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Dice, 20 R) (20% chance)
    -[X] Red Zone Tiberium Harvesting (Stage 12) 29/130 (1 dice, 25 R) (45% chance)
    -[X] Tiberium Processing Refits (Phase 2) 20/100 (1 Diсe, 10 R) (66% chance)
    -[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
    -[X] RZ-7S MARV Fleet 0/210 (3 Dice, 60 R) (see Military)
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 (12 dice, 240 R) (26% chance)
    -[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
    -[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
    -[X] Early Prototype General Artificial Intelligence Development 66/120 (1 Diсe, 20 R) (89% chance)
    -[X] Shell Plants (Phase 4) 128/300 (2 Dice, 20 R) (34% chance)
    -[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
    -[X] RZ-7S MARV Fleet 0/210 (2 Dice, 40 R) (3 Tib dice. Completes; 35% chance for next fleet.)
    -[X] Reclamator Hub 6a (Savannah), 84/105 (1 Diсe, 20 R) (100% chance)
    -[X] Rationalize Yellow Zones (New) (3 Dice) (99% chance)
    [X] Plan Aurora, Logistics and Growing
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 41%
    -[X] Integrated Cargo System 0/800 2 dice 30R 0%
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 1 dice 20R 37%
    -[X] Blue Zone Heavy Industrial Sectors 146/500 3 dice 75R 0%
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 1 dice 20R 73%
    -[X] T-Glass Foundries (Stage 1) 0/350 3 dice 45R 0%
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 3 dice 30R 72%
    -[X] Super MARV 4 dice 80R
    -[X] Tiberium Processing Refits (Phase 1) (New) 20/100 1 die 20R 65%
    -[X] Offshore Tiberium Harvester Stations 148/200 1 die 20R 5PS 94%
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 8 dice 160R 0%
    -[X] Tissue Replacement Therapy Development 42/60 1 die 20R 100%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 18%
    -[X] Advanced Electronic Video Assistant Development 33/60 1 die 20R 100%
    -[X] Reclaimator Hub Yellow Zone 6a 84/125 1 die 20R 94%
    -[X] Super MARVsx2 0/210(420) 2 Mil dice+4 tib dice 40R 78%
    -[X] Aurora Strike Bomber Development 0/40 1 die 15R 100%
    -[X] Orbital Defense Laser Development 0/40 1 die 20R 100%
    -[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 40%
    -[X] Shell Plants (Phase 4) 128/300 3 dice 30R 84%
    -[X] Havoc Scout Mech Deployment Brest 77/110 1 die 10R 100%
    -[X] Rationalize Yellow Zones 3 dice 99%
    [X] Plan Bureaucratic Havoc, Shuttles Edition
    [X] Plan: Shells are the way
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 4 dice (80 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Shell Plants (Phase 4), 5 dice (50 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Havoc Scout Deployment (Seoul), 1 Administrative Assistance die (10 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    [X] Plan Fusion-Powered Industry
    [X] Plan Tiberium-Powered Havoc
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Perennial Aquaponics Bays (Stage 3), 1 die (10 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 2 dice (20 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 3 dice (60 Resources)
    -[X] Liquid Tiberium Power Cell Development, 1 die (30 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Development, 1 die (15 Resources)
    -[X] Orbital Defense Laser Development, 1 die (20 Resources)
    -[X] Shell Plants (Phase 4), 3 dice (30 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Rationalize Yellow Zones, 3 dice

[X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
-[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (5/10.25 median)
-[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (1 Die, 20 R) (37% chance)
-[X] Blue Zone Heavy Industrial Sectors 146/500 (3 Dice, 75 R) (0.4% chance, 3/5 median)
-[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (1 Die, 20 R) (73% chance)
-[X] T-Glass Foundries (Stage 1) 0/350 (3 Dice, 45R) (3/5 median)
-[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Die, 20 R) (20% chance)
-[X] Wadmalaw Kudzu Development 0/40 (1 Die, 20R) (98% chance)
-[X] Liquid Tiberium Power Cell Development 0/50 (1 Die, 30 R) (100% chance)
-[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
-[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (4 Dice, 80 R) (see Military)
-[X] GDSS Philadelphia II (Phase 5) 474/1425 (9 dice, 180 R) (9/13 median)
-[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
-[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
-[X] Shell Plants (Phase 4) 128/300 (3 Dice, 30 R) (84% chance)
-[X] Orbital Defense Laser Development 0/40 (1 Die, 20R) (100% chance)
-[X] Aurora Strike Bomber Development 0/40 (1 Die, 15R) (100% chance)
-[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
-[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (2 Dice, 40 R) (4 Tib dice. Completes; 78% chance for next fleet.)
-[X] Reclamator Hub YZ-6a (Savannah), 84/125 (1 Die, 20 R) (94% chance)
-[X] Rationalize Yellow Zones (New) (99% chance of hitting DC 90)
Ithillid threw 5 100-faced dice. Reason: Integrated Cargo System Total: 172
88 88 19 19 10 10 45 45 10 10
Ithillid threw 1 100-faced dice. Reason: Continuous Cycle Fusion Total: 37
37 37
Ithillid threw 3 100-faced dice. Reason: Heavy Industrial Sectors Total: 124
72 72 7 7 45 45
Ithillid threw 1 100-faced dice. Reason: Reykjavik Macrospinner Total: 63
63 63
Ithillid threw 3 100-faced dice. Reason: T-Glass Foundries Total: 66
7 7 17 17 42 42
Ithillid threw 2 100-faced dice. Reason: Perennial Aquaponics Total: 10
2 2 8 8
Ithillid threw 1 100-faced dice. Reason: Wadamalaw Kudzu Total: 45
45 45
Ithillid threw 1 100-faced dice. Reason: Liquid Tiberium Power Cell Dev Total: 25
25 25
Ithillid threw 1 100-faced dice. Reason: Offshore Tiberium Harvesters Total: 23
23 23
Ithillid threw 9 100-faced dice. Reason: GDSS Philadelphia 2 Total: 555
96 96 67 67 93 93 31 31 19 19 87 87 89 89 31 31 42 42
Ithillid threw 1 100-faced dice. Reason: Tissue Replacement Total: 8
8 8
Ithillid threw 1 100-faced dice. Reason: Advanced EVA Development Total: 21
21 21
Ithillid threw 3 100-faced dice. Reason: Shell Plants Total: 142
87 87 23 23 32 32
Ithillid threw 1 100-faced dice. Reason: Orbital Defense Laser Total: 83
83 83
Ithillid threw 1 100-faced dice. Reason: Aurora Strike Bomber Total: 8
8 8
Ithillid threw 1 100-faced dice. Reason: Havoc Factory Brest Total: 82
82 82
Ithillid threw 6 100-faced dice. Reason: MARV Fleet Total: 234
8 8 27 27 68 68 40 40 36 36 55 55
Ithillid threw 1 100-faced dice. Reason: Reclamator Hub YZ-6a Total: 80
80 80
Ithillid threw 3 100-faced dice. Reason: Rationalize Yellow Zones Total: 167
22 22 84 84 61 61
Ithillid threw 1 3-faced dice. Reason: Battle Total: 2
2 2
Ithillid threw 4 100-faced dice. Reason: Battle Total: 159
59 59 20 20 18 18 62 62
Ithillid threw 1 4-faced dice. Reason: Battle Total: 2
2 2
Ithillid threw 4 100-faced dice. Reason: Battle Total: 183
66 66 52 52 35 35 30 30
Ithillid threw 1 3-faced dice. Reason: Income Total: 2
2 2
 
Last edited:
I'm not going to lie that seems like a lot less votes then usually for this quest and well my vote isn't counted and I do remember voting did something happen?
 
for some reason it didn't count all the vote here's the tally with all the votes/voters still the same result
Adhoc vote count started by Woltaire on Nov 29, 2021 at 6:43 PM, finished with 260 posts and 75 votes.

  • [X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
    -[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (5/10.25 median)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (1 Die, 20 R) (37% chance)
    -[X] Blue Zone Heavy Industrial Sectors 146/500 (3 Dice, 75 R) (0.4% chance, 3/5 median)
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (1 Die, 20 R) (73% chance)
    -[X] T-Glass Foundries (Stage 1) 0/350 (3 Dice, 45R) (3/5 median)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Die, 20 R) (20% chance)
    -[X] Wadmalaw Kudzu Development 0/40 (1 Die, 20R) (98% chance)
    -[X] Liquid Tiberium Power Cell Development 0/50 (1 Die, 30 R) (100% chance)
    -[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
    -[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (4 Dice, 80 R) (see Military)
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 (9 dice, 180 R) (9/13 median)
    -[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
    -[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
    -[X] Shell Plants (Phase 4) 128/300 (3 Dice, 30 R) (84% chance)
    -[X] Orbital Defense Laser Development 0/40 (1 Die, 20R) (100% chance)
    -[X] Aurora Strike Bomber Development 0/40 (1 Die, 15R) (100% chance)
    -[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
    -[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (2 Dice, 40 R) (4 Tib dice. Completes; 78% chance for next fleet.)
    -[X] Reclamator Hub YZ-6a (Savannah), 84/125 (1 Die, 20 R) (94% chance)
    -[X] Rationalize Yellow Zones (New) (99% chance of hitting DC 90)
    [X] Plan Bureaucratic Havoc, ICS Edition
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 4 dice (80 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Development, 1 die (15 Resources)
    -[X] Orbital Defense Laser Development, 1 die (20 Resources)
    -[X] Shell Plants (Phase 4), 3 dice (30 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Havoc Scout Deployment (Seoul), 1 Administrative Assistance die (10 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    [X] Plan The Something Something Strikes Back
    -[X] Integrated Cargo System 5 dice 75R 0%
    -[X] Continuous Cycle Fusion Plants (Phase 3) 1 die 20R 37%
    -[X] Blue Zone Heavy Industrial Sectors 3 dice 75R %
    -[X] Reykjavik Myomer Macrospinner (phase 3) 2 dice 40R 99%
    -[X] T-Glass Foundries (Stage 1) 2 dice 30R 0%
    -[X] Perennial Aquaponics Bays (Stage 3) 2 dice 20R 20%
    -[X] Tiberium Processing Refits (Phase 2) 1 die 20R 66%
    -[X] Offshore Tiberium Harvester Stations 1 die 20R 94%
    -[X] GDSS Philadelphia II (Phase 5) 5 dice + 3 free dice 160R %
    -[X] Tissue Replacement Therapy Development 1 die 20R 100%
    -[X] Domestic Animal Programs 1 die 10R 0%
    -[X] Advanced Electronic Video Assistant Development 1 die 20R 100%
    -[X] Early Prototype General Artificial Intelligence Development 1 die 20R 100%
    -[X] Reclamator Hubs
    --[X] Reclamator Hub Yellow Zone 6a 1 die 20 100%
    -[X] Reclamator Fleet RZ-7 South
    --[X] Super MARVs 2 dice + 4 Tiberium dice 120R 99%
    -[X] Orca Refit Deployment 1 die 15R 0%
    -[X] Aurora Strike Bomber Development 1 die 15R 100%
    -[X] Shell Plants (Phase 4) 1 die + 2 free dice 30R 98%
    -[X] Havoc Scout Mech Deployment
    --[X] Brest 1 free die 10R 100%
    --[X] Seoul 1 free die 10R 100%
    -[X] Rationalize Yellow Zones 3 dice 99%
    [X] Plan Philadelphia and Reykjavik
    -[X] Integrated Cargo System 0/800 5 Dice 75R
    -[X] Continuous Cycle Fusion Plants (Phase 3) 199/300 1 die 20R
    -[X] Blue Zone Heavy Industrial Sectors 146/500 3 Dice 75R
    -[X] Reykjavik Myomer Macrospinner 260/320 4 Dice 80R
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 2 dice 20R 20%
    -[X] Wadmalaw Kudzu Development 0/40 1 die 20R 97%
    -[X] Red Zone Containment Lines (Stage 6) 54/200 1 die 25R
    -[X] Offshore Tiberium Harvester Stations 148/200 1 die 20R 5PS 94%
    -[X] Super MARVs x2 0/420 2 Mil 4 Tib dice 60R 78%
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 10 Dice 200R
    -[X] Reclamator Fleet Red Zone 7-South Super MARVs 0/210 2 Dice 40R
    -[X] Reclaimator Hub YZ-6a (Savannah) 84/125 1 die 20R 94%
    -[X] Shell Plants (Phase 4) 128/300 2 dice + Administrative Assistance 20R 84%
    -[X] Orca Refit Deployment 0/200 2 dice 30R 14%
    -[X] Havoc Scout Mech Deployment Brest 77/110 1 die 10R 100%
    -[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 40%
    -[X] Administrative Assistance (New)
    [X] Plan Fusion-Powered Industry
    -[X] Integrated Cargo System, 5 dice (75 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 1 die (20 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 3 dice (75 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Perennial Aquaponics Bays (Stage 3), 1 die (10 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 2 dice (20 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 4 dice (80 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Development, 1 die (15 Resources)
    -[X] Orbital Defense Laser Development, 1 die (20 Resources)
    -[X] Shell Plants (Phase 4), 3 dice (30 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Rationalize Yellow Zones, 3 dice
    [X] Plan Aurora, Logistics and Growing
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 41%
    -[X] Integrated Cargo System 0/800 2 dice 30R 0%
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 1 dice 20R 37%
    -[X] Blue Zone Heavy Industrial Sectors 146/500 3 dice 75R 0%
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 1 dice 20R 73%
    -[X] T-Glass Foundries (Stage 1) 0/350 3 dice 45R 0%
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 3 dice 30R 72%
    -[X] Super MARV 4 dice 80R
    -[X] Tiberium Processing Refits (Phase 1) (New) 20/100 1 die 20R 65%
    -[X] Offshore Tiberium Harvester Stations 148/200 1 die 20R 5PS 94%
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 8 dice 160R 0%
    -[X] Tissue Replacement Therapy Development 42/60 1 die 20R 100%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 18%
    -[X] Advanced Electronic Video Assistant Development 33/60 1 die 20R 100%
    -[X] Reclaimator Hub Yellow Zone 6a 84/125 1 die 20R 94%
    -[X] Super MARVsx2 0/210(420) 2 Mil dice+4 tib dice 40R 78%
    -[X] Aurora Strike Bomber Development 0/40 1 die 15R 100%
    -[X] Orbital Defense Laser Development 0/40 1 die 20R 100%
    -[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 40%
    -[X] Shell Plants (Phase 4) 128/300 3 dice 30R 84%
    -[X] Havoc Scout Mech Deployment Brest 77/110 1 die 10R 100%
    -[X] Rationalize Yellow Zones 3 dice 99%
    [X] Plan Bureaucratic Havoc, Shuttles Edition
    [X] Plan Tiberium-Powered Havoc
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Perennial Aquaponics Bays (Stage 3), 1 die (10 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 2 dice (20 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 3 dice (60 Resources)
    -[X] Liquid Tiberium Power Cell Development, 1 die (30 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Development, 1 die (15 Resources)
    -[X] Orbital Defense Laser Development, 1 die (20 Resources)
    -[X] Shell Plants (Phase 4), 3 dice (30 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Rationalize Yellow Zones, 3 dice
    [X] Plan Philadelphia Sprint
    -[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (0% chance, 5/10.25 median)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (2 Diсe, 40 R) (92% chance)
    -[X] Blue Zone Heavy Industrial Sectors 146/550 (2 dice, 50 R) (0% chance, 2/5 median )
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (2 Dice, 40 R) (99% chance)
    -[X] T-Glass Foundries (Stage 1) 0/350 (1 Dice, 20 R) (0% chance)
    -[X] Civilian Glider Development 0/40 (1 Diсe, 10 R) (98% chance)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Dice, 20 R) (20% chance)
    -[X] Red Zone Tiberium Harvesting (Stage 12) 29/130 (1 dice, 25 R) (45% chance)
    -[X] Tiberium Processing Refits (Phase 2) 20/100 (1 Diсe, 10 R) (66% chance)
    -[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
    -[X] RZ-7S MARV Fleet 0/210 (3 Dice, 60 R) (see Military)
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 (12 dice, 240 R) (26% chance)
    -[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
    -[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
    -[X] Early Prototype General Artificial Intelligence Development 66/120 (1 Diсe, 20 R) (89% chance)
    -[X] Shell Plants (Phase 4) 128/300 (2 Dice, 20 R) (34% chance)
    -[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
    -[X] RZ-7S MARV Fleet 0/210 (2 Dice, 40 R) (3 Tib dice. Completes; 35% chance for next fleet.)
    -[X] Reclamator Hub 6a (Savannah), 84/105 (1 Diсe, 20 R) (100% chance)
    -[X] Rationalize Yellow Zones (New) (3 Dice) (99% chance)
    [X] Plan: Shells are the way
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 4 dice (80 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Shell Plants (Phase 4), 5 dice (50 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Havoc Scout Deployment (Seoul), 1 Administrative Assistance die (10 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    [X] Philly Shells and ICS
    -[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (0% chance, 5/10.25 median)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (2 Diсe, 40 R) (92% chance)
    -[X] Blue Zone Heavy Industrial Sectors 146/550 (2 dice, 50 R) (0% chance, 2/5 median )
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (2 Dice, 40 R) (99% chance)
    -[X] T-Glass Foundries (Stage 1) 0/350 (1 Dice, 15 R) (0% chance)
    -[X] Civilian Glider Development 0/40 (1 Diсe, 10 R) (98% chance)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Dice, 20 R) (20% chance)
    -[X] Extra Large Food Stockpiles (1 Dice, 0 R)
    -[X] Red Zone Tiberium Harvesting (Stage 12) 29/130 (1 dice, 25 R) (45% chance)
    -[X] Tiberium Processing Refits (Phase 2) 20/100 (1 Diсe, 10 R) (66% chance)
    -[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
    -[X] RZ-7S MARV Fleet 0/210 (3 Dice, 60 R) (see Military)
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 (10 dice, 200 R) (0% chance)
    -[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
    -[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
    -[X] Early Prototype General Artificial Intelligence Development 66/120 (1 Diсe, 20 R) (89% chance)
    -[X] Domestic Animal Programs 0/200 (1 dice, 10R) (0% chance)
    -[X] Shell Plants (Phase 4) 128/300 (3 Dice, 30 R) (84% chance)
    -[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
    -[X] RZ-7S MARV Fleet 0/210 (2 Dice, 40 R) (3 Tib dice. Completes; 35% chance for next fleet.)
    -[X] Reclamator Hub YZ-6a (Savannah), 84/125 (1 Die, 20 R) (94% chance)
    -[X] Orbital Defense Laser Development 0/40 (1 Die, 20R) (100% chance)
    -[X] Orca Refit Deployment 0/200 (1 dice, 15R) (0%chance)
    -[X] Rationalize Yellow Zones (New) (3 Dice) (99% chance)
    [X] Plan You Always Go Full Philly
    -[X] Infrastructure 5/5 dice 85R
    --[X] Yellow Zone Fortress Towns (Phase 3) 25/200 2 dice (40R)
    --[X] Rail Network Construction Campaigns (Stage 2) 15/275 3 dice (45R)
    -[X] Heavy Industry 4/4 dice 90R
    --[X] Continuous Cycle Fusion Plants (Phase 3) 199/300 2 dice (40R)
    --[X] Blue Zone Heavy Industrial Sectors 146/500 2 dice (50R)
    -[X] Light and Chemical Industry 4/4 dice 65R
    --[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 1 die (20R)
    --[X] T-Glass Foundries (Stage 1) 0/350 3 dice (45R)
    -[X] Agriculture 3/3 dice 30R
    --[X] Perennial Aquaponics Bays (Stage 3) 163/350 3 dice (30R)
    -[X] Tiberium 6/6 dice 85R
    --[X] Tiberium Prospecting Expeditions 2/200 1 die (5R)
    --[X] Reclamator Fleet RZ-7 South:
    ---[X] Super MARVs 0/210 1 die (20R)
    --[X] Tiberium Processing Refit (Phase 2) 20/100 1 die (20R)
    --[X] Railgun Harvester Factories:
    ---[X] Vladivostok 0/70 1 die (10R)
    ---[X] Maputo 0/70 1 die (10R)
    --[X] Offshore Tiberium Harvester Stations 148/200 1 die (20R)
    -[X] Orbital 5/5 dice +6 Free dice 220R
    --[X] GDSS Philadelphia II (Phase 4) 362/715 5 die + 6 Free (220R)
    -[X] Services 4/4 dice 70R
    --[X] Tissue Replacement Therapy Development 42/60 1 die (20R)
    --[X] Domestic Animal Programs 0/200 1 die (10R)
    --[X] Advanced Electronic Video Assistant Development 33/60 1 die (20R)
    --[X] Early Prototype General Artificial Intelligence Development 66/120 1 die (20R)
    -[X] Military 6/6 dice +1 Free die 115R
    ---[X] Super MARVs 0/210 2 dice (40R)
    --[X] Orca Refit Deployment 0/200 3 dice (45R)
    --[X] Orbital Defense Laser Development 0/40 1 Free die (20R)
    --[X] Havoc Scout Mech Deployment:
    ---[X] Brest 77/110 1 die (10R)
    -[X] Bureaucracy 3/3 dice
    --[X] Rationalize Yellow Zones 3 dice
    [X] Plan Stocking the Piles 2.3:
    -[X] Integrated Cargo System 0/800 15 Resources per Die -2 Lab - 2 E -2 CapG on Completion, 5 Die = 75 Resources
    -[X] Continuous Cycle Fusion Plants (Phase 3) 199/300 20 Resources per Die, 2 Die = 40 Resources
    -[X] Blue Zone Heavy Industrial Sectors 146/500 25 Resources per Die -4 Lab -8 E on Completion, 2 Die = 50 Resources
    -[X] Reykjavik Myomer Macrospinner 260/320 20 Resources per Die, 1 Die = 20 Resources
    -[X] T-Glass Foundries (Stage 1) (New) 0/350 15 Resources per Die -1 STU -2 Energy on Completion, 3 Dice = 45 Resources
    -[X] Strategic Food Stockpile Construction (Phase 1) 0/150 10 Resources per Die -4 F on Completion, 3 Dice = 30 Resources
    -[X] Tiberium Processing Refits (Phase 2) (Updated) 20/100 20 Resources per Die -250 PC if not completed, 1 Die = 20 Resources
    -[X] Railgun Harvester Factories (Updated) Dandong 0/70 10 Resources per Die -2 E -1 Lab on Completion, 1 Die = 10 Resources
    -[X] Offshore Tiberium Harvester Stations 148/200 20 Resources -5 PS per Die, 1 Die = 20 Resources -5 PS
    -[X] Reclamator Fleet Red Zone 7-South Super MARVs 0/210 20 Resources per Die, 3 Dice = 60 Resources
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 20 Resources per Die, 10 Dice = 200 Resources
    -[X] Tissue Replacement Therapy Development 42/60 20 Resources per Die, 1 Die = 20 Resources
    -[X] Domestic Animal Programs 0/200 10 Resources per Die -3 F on Completion, 1 Die = 10 Resources
    -[X] Advanced Electronic Video Assistant Development 33/60 20 Resources per Die, 1 Die = 20 Resources
    -[X] Early Prototype General Artificial Intelligence Development 66/120 20 Resources per Die, 1 Die = 20 Resources
    -[X] Reclamator Fleet Red Zone 7-South Super MARVs 0/210 20 Resources per Die, 2 Die = 40 Resources
    -[X] Reclaimator Hub Yellow Zone 6a Savannah 84/125 20 Resources per Die, 1 Die = 20 Resources
    -[X] Aurora Strike Bomber Development 0/40 15 Resources per Die, 1 Die = 15 Resources
    -[X] Shell Plants (Phase 4) 128/300 10 Resources per Die -2 E on Completion, 3 Dice = 30 Resources
    -[X] Havoc Scout Mech Deployment Brest 77/110 10 Resources per Die -2 E on Completion, 1 Die = 10 Resources
    -[X] Security Reviews Bureaucracy 1+2 Dice DC 50
 
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