If you are talking about the MARV hubs, there is no limit. It is just that there are only so many MARV hubs in useful places. In theory you could put seven free dice, and all your military dice onto MARV hubs and spew hubs out across an entire continent or two. It is just that it goes to the nearest point, not the next yellow zone. So after Savannah it is a Blue Zone hub, and then another yellow zone, and then the last yellow zone, and then down into South America.

Huh. Good to know we have the MARV roll as an option. I think we should start on that with this turn. Basically one turn we do 2 MARV Fleets and the next we do more Hub building. That sort of alternation will get us all the MARV Hubs done by the end of the next plan and it will provide us with a constant stream of Resources income.

I don't think it's a tenuous conclusion to conclude that Development is backing space colonization, even if they are not as outspokenly single-issue about it as Starbound. Again, it's like the difference between a mainstream progressive party in Parliament and an explicitly labeled Green Party. The Greens may be a bit more outspoken on the environment and willing to give it absolute priority, but the environmental agency is going to get plenty of support from the progressive party.

Reading this paragraph is weird considering that the Serbian Progressive Party is an Authoritarian Party which rules Serbia as a Dictatorship and is actually fighting to expand pollution in Serbia. We'll be getting the reverse of that with the NOD Party that is coming with the election at the end of the year in this planquest.

Going through the military procurement system with a fine tooth comb once more has discovered a number of attempted infiltrations by the Brotherhood of Nod. However, many of these have been abortive, and limited in scope, far from the attempts to steal large swathes of the advanced hardware that the Initiative relied on after the Third Tiberium War. Strategically, many have been going after the Initiative's various weapons development bureaus, seemingly attempting to steal a march on the future of weapons systems for GDI and its Forgotten allies.

I thought it was the Brotherhood that relied on theft of large swathes of advanced hardware? How bad was Tib War 3 that GDI needed to steal hardware from NOD? :V
 
So are NOD getting hit hard by the new Red zones?
If you ask me? They almost have to be. Large areas where they were formerly active and influenced populations are now Red. Dealing with the consequences of those populations being either dead or displaced has to affect them.

There's been some speculation that one of the reasons the warlords are building up for a Warlord Dogpile war as it is, even without Kane's leadership, is that the situation in Nod territory is so dire that they have little choice but to try to attack GDI in hopes of annexing some of our territory or at least knocking back our power before they get too weak to stand a chance against us with tiberium chewing up their backfields.

Though there may be aspects to this situation that I don't know about or am overestimating.
 
Think we should push into the there lands to make those problems even harder for them
You're not wrong, but again, we want to make sure we're well-prepared to do that, and it'll be a lot easier to weather the upcoming Warlord Dogpile if the enemy is having to come to us.

Something to think about doing in a year or two, though- especially since otherwise we may run out of Green Zones to turn Blue.
 
Hm, seems like all of these plans have mostly given up on trying to get Civilian Gliders or shoot for any other source of quick logistics. Is there any particular reason for that, or were the various new tech goodies dangled by the QM too tempting?
 
Hm, seems like all of these plans have mostly given up on trying to get Civilian Gliders or shoot for any other source of quick logistics. Is there any particular reason for that, or were the various new tech goodies dangled by the QM too tempting?
Realistically, getting anything out of Civilian Gliders fast would involve doing the development this turn and investing multiple Light Industry dice next turn. And that's assuming it's a cheap project... in which case it's probably only good for +1 or +2 Logistics or so. And by the time Q3's over, we've got a pretty good shot of having the ICS finished if we invest aggressively.

Conversely, if Civilian Gliders is a big deal, then it's going to be an expensive enough project that we won't realistically finish it before Q4.

So it's fairly likely to be a drop in the bucket either way, whereas the extra Resource income from T-glass research is much needed for pretty much everything. I was willing to drop a single die on it because we didn't urgently need all our dice on Reykjavik to finish Phase 3, but now that there's a second attractive project in the field, the gliders just don't seem as important anymore.
 
So what animals could be even reintroduced to the environment with a high success chance at surviving random Tiberian exposure?

For the most part, animals are really good at adapting to terrible conditions, some can even make the best out of it. That being said, tiberium is a bit different because it sort of kills most sources of food and water.

I'd wager that those animals who frequently discard and regenerate body parts like some sharks, crabs, starfish, lizards, and so forth would have a better shot though.
 
So we basically have a bunch of cockroaches, scorpions, rats, and stuff like that surviving in whatever wastelands can still support life in the yellow zones?
 
About that Tissue Regeneration blurb, maybe we should have Ranching Domes next turn as the results there led me to believe that it synergizes with it well.

My plan is to start on those in Q3 after we have completed the Tissue Regeneration Development.

I don't have any sort of a schedule planned though, I just consider getting the station discount asap (bar Philly, because dice and dice bonuses) and orbital industry in general to accelerate our expansion into space long term, which is very desirable. I would be quite willing to postpone Enterprise for, say, another Philly or something like that, just not for some unknown amount of morale basically which would then postpone long term attainment of even more morale.

English is my second language so I don't understand what you mean my starting and end points here, a brief Google trip lacked an explanation.

A starting point is where one started and an end point is where one ends up. It's a philosophical concept. Basically I'm asking if you understand that through time passing our goals have mutated and evolved from simply removing tiberium from earth into running GDI as best we can.

This includes playing politics. I'm not simply trying to roll Columbia early for the hope and the research of human habitation in space. There is also the PS income that we will need as we are about to take a lot of actions that cost PS.

-[ ] Super MARVs
An improved model, conceptualized after examining the destruction of MARVS before and during the Third Tiberium War, the Super MARV is substantially more expensive, but offers equally improved rewards
(progress 0/210: 20 resources per die) (3 Points Red Zone Mitigation, 25 RpT) (

Uh what is the purpose of those open-ended brackets at the end?

Think we should start doing this as we should push back NOD more into the red zones

No. The more we push back the Red Zones the more breathing room we buy the NOD warlords so they wait on doing the dogpile. We can do that after the Karachi Sprint.

Steel Talons need work, but we planed on doing that anyway. Notably, Space Commands confidence appears non existent.

What? In the very quote you are using it says Space Force: Decent. That is our Space Command rating.
 
So we basically have a bunch of cockroaches, scorpions, rats, and stuff like that surviving in whatever wastelands can still support life in the yellow zones?
I am guessing we could introduce a bit more in the blue zones. But it really just depends on if animals like rabbits can survive in the yellow zones we are in control of because it would be good since a lot of other animals eat them and even more of them use their burrows.
 
I am guessing we could introduce a bit more in the blue zones. But it really just depends on if animals like rabbits can survive in the yellow zones we are in control of because it would be good since a lot of other animals eat them and even more of them use their burrows.
They breed very fast and are very good at sneaking into farms, so we can't introduce them too close to our farming facilities.
 
They breed very fast and are very good at sneaking into farms, so we can't introduce them too close to our farming facilities.
That means a lot of other animals will have food. and I imagine that our farming facilities are secure enough and by the sounds of it they just don't make a building with a patch of dirt in the middle they put them in metal troughs, shelves and other stuff that rabbits can't really dig through?
 
Historic spending trends
I've done it. I've broken out every military project we've done in the entire game, and grouped them into a huge dataset of resources and dice spent for progress achieved. Now you too can compare the expenditures on the Air Force (8 dice, 105R) to MARVs (25 32 dice, 505R) or tally up our total progress on Ground Forces projects (3067).

Use this information to inform future plans and examine past behavior.
Turn 1: Zocom 1 dice, Air Force 1 dice, Space Force 1 dice
Turn 2: Ground Forces 1 dice, Navy 1 dice, MARV 1 die 25R, 39 progress
Turn 3: Steel Talons, 1 dice
Turn 4:
Turn 5: ZOCOM 1 die 15R 40 progress, Ground Forces 2 dice 20 R 38 progress
Turn 6: Ground forces 1 die 10R 22 progress
Turn 7: General Military 1 die 10R 4 progress, ZOCOM 2 dice 20R 80 progress, Ground Forces 3 dice 30R 39 progress, Steel Talons 1 die 10R 40 progress
Turn 8: General military 1 die 10R 1 progress, ZOCOM 2 dice 30R 75 progress, Air Force 2 dice 30R 70 progress, Ground Forces 2 dice 20R 61 progress, 1 die Security Review.
Turn 9: General Military 1 die 10R 45 progress, Zocom 2 dice 30R 75 progress,
Turn 10: Ground Forces 3 dice 40R 91 progress
Turn 11: Ground Forces 2 dice 30R 99 progress
Turn 12: Space Forces 1 die 15R 53 progress, Ground Forces 4 dice 40R, 150 progress
Turn 13: Space Forces 1 die 15R 22 progress, ZOCOM 2 dice 30R 75 progress
Turn 14: Navy 2 dice 20R 80 progress, 1 die security
Turn 15: Ground Forces 3 dice 30R 94 progress
Turn 16: Space Forces 4 dice 120R 253 progress, Ground Forces 1 die 10R 29 progress

Turn 17: Ground Forces 1 die 10R 27 progress, Navy 1 die 10R 15 progress
Turn 18: MARV 2 dice 40R 105 Progress, ZOCOM 2 dice 30R 120 Progress
Turn 19: MARV 3 dice 60R 210 progress, Navy 2 dice 20R 100 progress
Turn 20: Marv 3 dice 60R 198 progress, Ground Forces 6 dice 60R 335 progress
Turn 21: MARV 4 dice 80R 288 progress, Air Force 2 dice 30R 88 progress, Navy 2 dice 20R 100 progress, Ground Forces 1 die 10R 85 progress
Turn 22: MARV 3 dice 60R 136 progress, Air Force 1 die 15R 52 progress, Ground Forces 2 dice 20R 103 progress, Steel Talons 2 dice 20R 125 Progress
Turn 23: MARV 3 dice 60R 168 progress, Ground Forces 2 dice 30R 150 progress, Steel Talons 1 die 10R 58 progress
Turn 24: General Military 1 die 20R 40 progress, MARV 3 dice 60R 102 progress, Ground Forces 2 dice 20R 128 progress, Navy 1 die 15R 40 progress, Steel Talons 3 dice 30R 122 progress
Turn 25: MARV 2 dice 40R 178 progress, ZOCOM 1 die 15 R 60 Progress, Ground Forces 3 dice 30R 253 progress, Navy 3 dice 60R 200 progress, Steel Talons 1 die 15R 40 progress, Security Review 1 die
Turn 26: MARV 2 dice 40R 51 progress, Ground Forces 2 dice 20R 154 progress, Navy 2 dice 40R 148 progress, Steel Talons 3 dice 30R 175 progress
Turn 27: General Military 2 dice 40R 80 progress, MARV 2 dice 40R 141 progress, Air Force 2 dice 30R 80 progress, Ground Forces 2 dice 30R 80 progress, Navy 2 dice 40R 85 progress
Turn 28: General Military 3 dice 75R 171 progress, MARV 1 die 20R 26 progress, Ground Forces 3 dice 30R 151 progress, Navy 2 dice 40R 170 progress
Turn 29: General Military 1 die 25R 55 progress, MARV 1 die 20R 43 progress, Ground Forces 6 die 85R 309 progress, Navy 3 dice 60R 185 progress
Turn 30: Ground Forces 4 dice 50R 295 progress, Navy 1 die 20R 45 progress
Turn 31: ZOCOM 1 die 10R 40 progress, Navy 4 dice 80R 277 Progress
Turn 32: Space Force 3 dice 60R 235 progress, Navy 1 die 20R 18 progress

Turn 33: ZOCOM 2 die 20R 129 progress, Navy 1 die 20R 30 progress
Turn 34: General Military 2 die 25R 142 progress, ZOCOM 1 die 10R 31 progress, Ground Forces 1 die 15R 40 progress, Navy 2 dice 25R 129 progress
Turn 35: General Military 2 die 40R 101 progress, ZOCOM 1 die 10R 40 progress, Navy 4 dice 55R 137 progress
Turn 36: ZOCOM 1 die 10R 90 progress, Ground Forces 3 die 45R 184 progress, Navy 3 dice 45R 149 progress, Steel Talons 1 die 10R 30 progress
Turn 37: MARV 2 dice 40R 138 progress, ZOCOM 1 die 10R 30 progress, Ground Forces 4 die 45R 141 progress, navy 1 die 15R 60 progress, Steel Talons 2 dice 20R 169 progress
Turn 38: MARV 7 dice 140R 481 progress, Space Force 1 die 20R 40 progress, Air Force 1 die 15R 40 progress, Ground Forces 3 dice 30R 199 progress, Steel Talons 1 die 10R 33 progress
Turn 39: General Military 5 dice 110R 289 progress, MARV 1 die 20R 2 progress, Space Force 1 die 20R 55 progress, Air Force 7 dice 105R 331 progress
Turn 40: General Military 4 dice 100R 217 progress, Space Force 3 dice 60R 301 progress, Air Force 1 die 15R 49 progress, Ground Forces 6 dice 65R 434 progress, Steel Talons 1 die 25R 60 progress
Turn 41: General Military 2 dice 55R 85 progress, MARV 1 dice 20R 26 progress, Space Force 1 die 20R 79 progress, Air Force 2 dice 35R 80 progress, Navy 2 dice 30R 80 progress, Steel Talons 2 dice 55R 123 progress.
Turn 42: Air Force 7 dice 130R 473 progress, Navy 6 dice 120R 450 progress, Steel Talons, 1 die 25R 22 progress
Turn 43: Air Force 4 dice 70R 342 progress, Ground Forces 2 dice 20R 143 progress, Navy 6 dice 120R 392 progress
Turn 44: Air Force 3 dice 60R 235 progress, Ground Forces 3 dice 30R 184 progress, Navy 5 dice 100R 299 progress, Steel talons 1 die 10R 30 progress.
Turn 45: Space Force 1 die 10 R 31 progress, Ground Forces 2 dice 25R 62 progress, Navy 5 dice 100R 309 progress, Steel Talons 2 dice 20 R 113 progress
Turn 46: ZOCOM 1 die 15 R 40 progress, Space Force 1 die 30 R 110 progress, Ground Forces 2 dice 30R 133 progress, Navy 3 dice 60R 179 progress, Steel Talons 1 die 10R 31 progress
Turn 47: Space Force 8 dice 160 R 609 progress, Ground Forces 5 dice 368 progress, Navy 1 die, 20 R 61 progress, Steel Talons 1 die 10R, 81 progress.
 
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Eh...

I feel we'll be long gone before the oceans turn into one humongous Tiberium glacier.

And it's not like we have to drill for oil, either. We're on a nuclear economy, we can just convert atmospheric carbon dioxode into methane, then upgrade that methane into longer hydrocarbons as needed.

:facepalm: How about no? No. We are not using methane synthesis to create longer hydrocarbons. That is incredibly dangerous especially since NOD can target those facilities and cause quite the mess if successful. Just make the Tarberries and synthetize whatever we need from those.

??? Someone hasn't updated their calendar since last year...

Nice.

Think we should push into the there lands to make those problems even harder for them

That will make the dogpile and the following humanitarian crisis worse. We should take their land in a counterattack.

I've done it. I've broken out every military project we've done in the entire game, and grouped them into a huge dataset of resources and dice spent for progress achieved. Now you too can compare the expenditures on the Air Force (8 dice, 105R) to MARVs (25 dice, 505R) or tally up our total progress on Ground Forces projects (3067).

Use this information to inform future plans and examine past behavior.

@Ithillid please threadmark this under informative.

@Simon_Jester I want the Orange Zones and that classification is behind making Red Zone Line Containment completely. The lines will also help us with negotiating with the Forgotten. So there is still a reason to do them, just not for abatement on their own. Alright finally up to the current end of the thread. My own plan is incoming.
 
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