[X][SCED] Space Tib: The Heistening- Designing And Planning
-[X]Tanegashima Space Center (Stage 4) 132/500 3D 60C
-[X]New Johnson Training Center (Stage 3) 321/400 2D 50C
-[X]Advanced Lunar Base Stage 2 5 Facilities 25C 25 Launch Cap 25 E-IP
-[X]Mark II Fusion Engine 75/300 3D 15C 24E-IP
-[X]Tiberium Monitoring Sattelite 0/100 2D 10C 10E-IP
-[X]Mission: Research Base (Mars) 169/300 3D
-[X]Venus: Tiberium Sampling 163/200 1D
-[X]Surface Scan - Callisto 23+5 P-Days
-[X]Surface Scan - Ganymede 3C 6IP 3LC
-[X]Surface Scan - Io 3C 6IP 3LC
-[X]Surface Scan - Europa 3C 6IP 3LC
-[X]Belt Probing (37/80 Objects probed) 8x 16+40 P-Days

169/172C 77/80E-IP 84/87 P-Days

This works, right? Decided to fit as many Jupiter Moon Scans into the budget as I could and then keep plinking at the Asteroid Belt. Am willing to dump the Jupiter Moon Scans in exchange for more Belt Probing and more ground stuff or Lunar Base Facilities though

[X]Plan Training, Mars, Belt
[X] Preparing for Mars and Venus
These ones are good too.
 
Last edited:
We might want to seriously consider "[] Lunar Seismic Imaging Array" as stated the underground lava tubes and Caverns are looking like prime real-estate for Lunar Cities (now if only the moon was richer in resources).
 
Working on the sampling mission and building infrastructure, while also doing a lot of probing of Mars and the Asteroid Belt.

[X]Plan Training, Mars, Belt
-[X]Tanegashima Station Module Complex (25 Capital per Die 41/200) 2 dice 50R
-[X]New Johnson Training Center (Stage 3) (25 Capital per Die 321/400) 2 dice 50R 70%
Development (5 Dice) +20 25C 34 E-IP
-[X]Tiberium Monitoring Sattelite 0/100 (5C/Die+5E-IP/Die) 2 dice 10C 10 E-IP 82.9%
-[X]Mark II Fusion Engine 75/300 (5C/Die+8E-IP/Die) 3 dice 15C 24 E-IP 40.3%
Space Command Mission Planning (4 Dice) +5
-[XMission: Research Base Mars 169/300 3 dice 75.5%
-[X]Venus: Tiberium Sampling 163/200 1 die 69%
Missions:
-[X]Pardus Mission-Luna 4C 8E-IP 2 Manned Missions
--[X]Mare Serenitatis
--[X]Mare Umbrum
-[X]Rover Delivery-Mars 18C 36E-IP 9 LC , 13 Pathfinder Days
--[X] Acidalia Planitia, Aeolis Mensea, Albor Tholus, Antoniadi, Appolinaris Patera, Arabia Terra, Arcadia Plantia, Ares Vallis, Bakhuysen
-[X]Belt Probing 16 + 60 Pathfinder Days: 12 Objects probed

147C
78 E-IP
89 Pathfinder Days

Edit: fixed because I derped and forgot the Tib satellites. Fortunately, the numbers are the same.
Also, fixed math.
 
Last edited:
[X] Preparing for Mars and Venus
-[X]New Johnson Training Center (Stage 3) 321/400 3 dice 75C, aiming for multiple stages
-[X]High Security Materials Laboratory Module (Requires Gagarin-Stage 3) 2/5 Station Parts 3 parts 60IP 60C
-[X]Development: 22C 16IP
-[X]Lunar Seismic Imaging Array 0/150 (5C/Die+2E-IP/DIe) 2 dice 4IP 10C
-[X]Tiberium Monitoring Sattelite 0/100 (5C/Die+5E-IP/DIe) 2 dice 10IP 10C
-[X]He3-extraction Experiments 0/100 (2C/Die+1E-IP/Die) 1 die 2IP 2C
-[X]Missions: 4IP 2C
-[X]Pardus Mission-Luna 4IP 2C
-[X]Asteroid Belt (16 Pathfinder days)
-[X]Belt Probing (37/80 Objects probed) 5 Pathfinder days per Object probed) 14x5= 70 days + 16= 86 days
-[X]Planning:
-[X]Venus: Tiberium Sampling 163/200 1 die
-[X]Mars manned base 169/300 3 dice

Astronaut Teams can do the job of Astrotech Teams so we can build the High Security Materials Laboratory Module this turn and study the transuranics we found on Mars.
159/172C
76/80IP
 
Report on the Cursing of GDI Treasury Directors
I decided to do the unthinkable. I've gone back through every single dice roll and find out the average of the D100s. I took me longer than expected because going back through the old votes was hard. Hopefully it will finally solve the question of if the dice are cursed or not. I might have made some small mistakes along the way. I've also decided to make it more fun to read.

Report on the Cursing of GDI Treasury Directors​

Compiled by Analysist Victor Chance​

Introduction: It has always been important for the GDI to be well guarded against any threat. Whether it is the threat of Tiberium mutation, NOD infiltration, alien invasion, and political unrest, we must be prepared for everything. That is why the GDI has maintained several small departments to protect against currently unknown threats. One such department is the Department of Randomness, which insures that the luck of all major personnel stays consistent with the expected average. With the current rumors of there being a curse on the Treasury Directors, data has been compiled to find if such a curse exists.

Methodology: Every Quarter, the directors roll D100s at randomly determined days. The average of these dice rolls is then taken, with several other measurements, to help determine the Average Luck Value during a quarter. This data is then analyzed to find any discrepancies and alert other departments

Average Dice Roll Value Per Quarter​

Provided by the GDI Department of Randomness​
Quarter/Year​
2050​
2051​
2052​
2053​
2054​
2055​
2056​
2057​
2058​
2059​
Q1​
46.03​
55.97​
54.96​
43.37​
45.77​
53.11​
56.67​
47.92​
49.96​
47.31​
Q2​
48.00​
58.59​
53.78​
57.85​
47.56​
50.71​
56.88​
49.77​
45.79​
43.15​
Q3​
43.09​
52.54​
56.04​
50.11​
55.51​
51.58​
51.17​
56.17​
45.40​
Q4​
51.47​
44.15​
60.26​
51.26​
47.43​
40.15​
41.82​
45.81​
45.93​

Current Overall Average Dice Roll: 50.08

Summary: Based on the data collected on average dice rolls it is the opinion of the GDI DR that the dice are not cursed or have just recently been cursed. In fact, it appears that overall, the dice rolls are in favor of the GDI as the Current Average is slightly above the Expected Average. However, it should be noted that the dice rolls of Treasury Director Seo has rolled constantly below average during his current term. It is theorized that Seo may be a Low Luck Individual, but the lack of data previous to his appointment prevents further analysis.

Recommendation: It is recommended that Treasury Director Seo take steps to increase his luck. These include carrying four-leaf clovers, have several upturned horseshoes installed, keep a rabbit's foot on hand, and shake hands with any available chimney sweeps. He should also keep away from any luck decreasing activities* such as walking under ladders, breaking mirrors, or opening an umbrella indoors. An appointment has also been made for the Department of Paranormal Phenomena to have their best shamans, witchdoctors, and priests analyze him for any curse.

*After the 2044 study Everyday Events and Their Effect on Luck it has been determined that walking by a black cat, ravens, and tipping a salt shaker do not cause bad luck to occur. Though it is noted that some animals can be omens in certain scenarios (see Prophecies Through Animals by Dr. Tetra Corvid)
 
Last edited:
Well, traditional solution in this case of situation is to make a sacrifice for Dice Gods, but Gideon is kinda bad for that.
 
@Lurking_Badger hey, can I ask how did you get 47.85 for the recent Q2 2059? I got 1945 for the sum of the results, divided by 45 dice rolled. I got 43.22 for this quarter. Could you help point out where my math is wrong?
Let me double check everything.
I think the problem lies within the Battle Dice. For my analysis I added those in so instead of a sum of 1945 it would be 2287 and instead of 45 dice it would be 53.

That would give a result of 43.15. Well, crap. I expected some mistakes to happen because I was doing all of this by hand and calculator. I think I mixed an old 2059 Q1 calculation with the Q2 one.

I did do the most recent votes last, so I was getting tired of calculating things.

Edit: Fixed my mistake, recalculated the numbers, double checked my previous notes, and edited things to be More Correct™. We are literally almost completely average because of Seo's rolls. Any other fixes are appreciated. Luck calculation is a very exact science.
 
Last edited:
-[X]Tanegashima Station Module Complex (25 Capital per Die 41/200) 3 dice 100R 44.76%
You only use 3 dice here, not 4, so the cost should be 75C. And I believe your total cost should be 172C, not 162C
Astronaut Teams can do the job of Astrotech Teams so we can build the High Security Materials Laboratory Module this turn and study the transuranics we found on Mars.
@BOTcommander Can we do this in the same quarter we do Pardus missions? Since we need an Astronaut team for that.
 
Last edited:
Thanks Lurking_Badger for doing all the interesting hard work. So we see that Granger was the lucky one and that Seo was the chosen one bringing balance to the dice.
 
Infra 5/5 75R +28
-[] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 43%
-[] Integrated Cargo System 207/800 2 dice 30R 0%
This is still a terrible idea. Slow-walking the ICS gets us the worst of both worlds, especially now when we have 300 Progress (not 200) already invested in it.

For 2059Q3, we should either go all-in on a cheaper and less ambitious Logistics project with immediate payoff (I nominate Suborbital Shuttles), or invest enough dice in the ICS to give it a reasonable chance of paying off in 2059Q3.

Tiberium 6/6+1 free 180R +31
-[] Hub 3 dice 60R
-[] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 90%
-[] Tiberium Processing Refits (Phase 2) 20/100 1 die 20R 66%

Military 6/6+5 215R +20
-[] Ferro Aluminum Armor Refits 0/350 1 die 5R
-[] Super MARV Fleet Yellow Zone 6a 182/210 1 die 20R 87%
-[] Reclaimator Hub (RZ3 South) x2 0/250 2 mil dice 3 tib dice 40R 99%
-[] Orca Refit Deployment 0/200 2 dice 30R 16%
-[] Aurora 3 dice 60R place holder
-[] Orbital Strike Regimental Combat Team Station (Phase 1) 0/220 3 dice 60R 65%
Bureau 3/3 +18
-[] Administrative Assistance (MARV) 2 die
The two-die Super Orca rollout is painful, since it almost certainly won't actually finish the project. I'd much rather cut one of the Domestic Animals dice so we can afford to upgrade the Ferro Aluminum die (which gets us nowhere in the short term) to a third Orca Refit die.

Also, OSRCT instead of ASAT strikes me as a bad idea. Don't get me wrong, having OSRCT isn't a bad thing, but we just built a gigantic upscale to the number of eggs we keep in our orbital basket, and enhancing the defenses of the basket seems like a higher priority for this specific singular turn.

Very early plan since Aurora is unknown costs and a lot of moving parts, 1 free dice to start Nuuka bit early so we can roll out the cap goods we need.
In all honestly, investing Free dice in ICS up front so we can get a big Logistics buffer quickly is likely to do us more good than trying to front-load Nuuk with a couple of dice. The big Logistics buffer shields us from potential blowback in the Great Warlord Dogpile, and realistically we're going to be throwing so many dice at Nuuk starting in 2059Q4 and on that one or two dice now just won't make much of a difference.

Okay so I kinda hate your military choices? Our ASAT defenses are tight, we don't need another defense station, and every dice we spend on MARVs is leaving us behind the curve on our conventional military. We've already spent 180R and 9 dice on these Brobdingnagian Uber-tanks. I understand you want to raise the confidence of the Space Force but they are more than just a ASAT defense network.
Actually, you greatly misunderstand my priorities.

...

My reason for spending on MARVs is because the specific sequence of MARV fleets I want to build helps anchor our position on the Middle East, where we now have roughly 300 RpT of mining income and a gigantic refinery complex and a huge amount of prestige on the line, on the eve of the Great Warlord Dogpile. And also because the extra +50 or +75 RpT and +6 or +9 Red Zone mitigation is highly desirable, even if we happen to spend some military dice to get it along with the swarm of Free dice I'm planning to throw. If I could build the MARV fleets with nothing but Tiberium dice, I would. Instead, they're just a reason for me to even more lopsidedly throw dice at Military.

...

My reason regarding ASAT is that the warlords are collectively planning to start shit, and one of the few things they haven't tried is a strike on orbital assets. I want to make sure the defenses are tight enough that even a surprise bullshit attack like an ion-cannon-proof jumbo-sized missile aimed to lob 100 tons of hypervelocity buckshot and nuclear shaped charges at the Philadelphia cannot penetrate, even if it's accompanied by, say, a bunch of Bintang's subs lobbing cruise missiles at Halstead Station (the ground control ASAT facility in Greenland) and giant fuckoff laser cannons and missiles bombarding the space-based ASAT node.

Remember, the warlords idolize Kane, and the last time Kane hit us really hard, he started with a decapitation strike on the Philadelphia. I wouldn't put it past some of them to try the same stunt again, even if Kane himself would probably do otherwise.

Furthermore, ASAT is a plan commitment too and we have to do it sooner or later. Might as well get it out of the way now to make sure that all the 'crown jewel' stuff we've been putting in orbit is secure, then start slamming out OSRCT phases as soon as possible.

The level of ASAT defense we need to be adequately covered increases as a function of just how much, and how important, our space assets are. We've built some very important and precious space assets, very juicy targets that will tempt Nod warlords to (individually or collectively) take shots at them. It behooves us to invest in defenses commensurate with the scale of our assets.

I also think that you need to consider doing Tibeirum Inhibitors in the two Red Zones we now have locked down enough to deploy them in. Two Tib dice, one for each zone, should be enough to start them.
I'm not against doing that.

My main concern is that with us predictably getting eight more dice in 2059Q3, we're going to want something like 120-160 RpT more income to activate them all, fairly quickly, which may mean investing in something other than inhibitors in the immediate future.

But I'd be delighted to do those inhibitor projects, all else being equal, and I have specifically and personally advocated for them in the past.

Though I find it ironic that you strongly advocate building inhibitors, but aren't happy about us building the MARV hubs that made it possible to build the inhibitors in the first place.

As for Agriculture, let's just try to get Perennials done next turn, we only need 143 progress and the stockpiles are important but probably not critical.
The stockpiles aren't critical if Nod can't get offensive toeholds into the Green Zones or seriously disrupt our ability to supply Green Zone populations. Not having those stockpiles forward-deployed is a risk. You may be comfortable taking that risk. I'm not really, not anymore. "Just get Perennials done" is the kind of thing you say when you don't expect war to start any quarter now. Because it's about accomplishing a long-term Plan goal with almost no immediate impact and that no one is requiring you to get done until 2061... As opposed to trying to pre-emptively shut down a potential humanitarian crisis that might plausibly arise during a war that might start literally next month.

We need at least 2 mil dice before tib dice can be added here (and tib dice have a bigger bonus) so going 2 mil dice and 3 tib dice would give us 2 zones letting us follow up with 2 more marv fleets the following turn for a nice income boost
I'm not saying no, the draft's just kind of in the air, plus I'm curious whether @Ithillid 's rule is "you can only spend Tiberium dice on MARVs if you spend at least two Military dice on MARVS, total" or "you can only spend Tiberium dice on MARVs if you spend at least two Military dice on the same MARV-related project at once."

Word from discord is that we getting "Do OSRCT or eat PS loss" after the elections at the latest, so you may want to reassess it's priority.
I'm personally planning to do ASAT in Q3 and start on OSRCT in Q4. I'll flip it around if the Space Force is freaking out enough to get the legislature to start throwing rocks at us over it, but I really don't think we should be prioritizing OSRCT over ASAT, especially since the new defense hub built under ASAT Phase 4 will be the first one to have orbital lasers to defend itself against attack. Which sounds handy.
 
Last edited:
I'm not saying no, the draft's just kind of in the air, plus I'm curious whether @Ithillid 's rule is "you can only spend Tiberium dice on MARVs if you spend at least two Military dice on MARVS, total" or "you can only spend Tiberium dice on MARVs if you spend at least two Military dice on the same MARV-related project at once."
It is the latter, or at least that is my current iteration. In the future I might reassess.
 
his is still a terrible idea. Slow-walking the ICS gets us the worst of both worlds, especially now when we have 300 Progress (not 200) already invested in it.

For 2059Q3, we should either go all-in on a cheaper and less ambitious Logistics project with immediate payoff (I nominate Suborbital Shuttles), or invest enough dice in the ICS to give it a reasonable chance of paying off in 2059Q3.
Slow rolling ICS to avoid cap good hits until we know the BZ Heavy Industrial finishes, suborbital though at 30R means cuts elsewhere, intent for ICS is to try and push it to finish Q4 after we have enough of a cap good buffer to avoid it being marginal. I could swap to 2 on rails and 3 on ICS to get more progress on it and leave it in striking range for Q4.


In all honestly, investing Free dice in ICS up front so we can get a big Logistics buffer quickly is likely to do us more good than trying to front-load Nuuk with a couple of dice. The big Logistics buffer shields us from potential blowback in the Great Warlord Dogpile, and realistically we're going to be throwing so many dice at Nuuk starting in 2059Q4 and on that one or two dice now just won't make much of a difference.
We have a major cap good problem and need to get to later stages of Nuuk to bring in the good amounts, more so with 8 going out to factory refit and orca combo, 2 to ICS, some to vein mine, some to ground armor and such. We really need to push that more to allow smooth flow of other projects. As is Orbital needs more free dice, and free dice on mil/tib to get more income increases to make sure we are activating dice on projects we want.
 
[X] Preparing for Mars and Venus

I would very much like to research the Transuranics this turn, and given how crew-limited we are I want the Training Center up ASAP. The Laboratory Module is really expensive, but I believe it's worth the cost.
 
My reason regarding ASAT is that the warlords are collectively planning to start shit, and one of the few things they haven't tried is a strike on orbital assets. I want to make sure the defenses are tight enough that even a surprise bullshit attack like an ion-cannon-proof jumbo-sized missile aimed to lob 100 tons of hypervelocity buckshot and nuclear shaped charges at the Philadelphia cannot penetrate, even if it's accompanied by, say, a bunch of Bintang's subs lobbing cruise missiles at Halstead Station (the ground control ASAT facility in Greenland) and giant fuckoff laser cannons and missiles bombarding the space-based ASAT node.

Remember, the warlords idolize Kane, and the last time Kane hit us really hard, he started with a decapitation strike on the Philadelphia. I wouldn't put it past some of them to try the same stunt again, even if Kane himself would probably do otherwise.

Furthermore, ASAT is a plan commitment too and we have to do it sooner or later. Might as well get it out of the way now to make sure that all the 'crown jewel' stuff we've been putting in orbit is secure, then start slamming out OSRCT phases as soon as possible.

The level of ASAT defense we need to be adequately covered increases as a function of just how much, and how important, our space assets are. We've built some very important and precious space assets, very juicy targets that will tempt Nod warlords to (individually or collectively) take shots at them. It behooves us to invest in defenses commensurate with the scale of our assets.
I'm personally planning to do ASAT in Q3 and start on OSRCT in Q4. I'll flip it around if the Space Force is freaking out enough to get the legislature to start throwing rocks at us over it, but I really don't think we should be prioritizing OSRCT over ASAT, especially since the new defense hub built under ASAT Phase 4 will be the first one to have orbital lasers to defend itself against attack. Which sounds handy.
I think we have to acknowledge the simple fact that our current ASAT is much stronger than our ability to rapidly redeploy forces.

We don't have any warlords in easy striking distance of Halstead Station- and the naval warlord is way out of position to launch that sort of strike. And if she launches that strike? We will almost certainly raze and level as much of the vital infrastructure she needs to support her fleet in Indonesia while it's in the North Atlantic- because we'll have a pacific fleet in the region while she needs to commit to assaulting ~Greenland or something. That leaves what- over saturating the ASAT system? If a warlord is capable of that, we have bigger problems.

Meanwhile the fundamental problem of the disposition of our forces is that they are stationed all around the world, and we have no real ability to relocate forces between theaters to respond to a warlord's surprise attack. The OSRCT is revolutionary in a way the ASAT is not. The ASAT is under no signs of being challenged- either with a surprise attack on Halstead Station, or the sort of saturation strike to launch an attack in spite of that. Meanwhile, the inability to get reinforcements on station is evident.

OSRCT helps guarantee the security of the ASAT stations planetside, lets us respond to any warlord offensive and reserves and lets us exploit the greatest weakness of the warlords. By definition, they're not in as close communication, nor as close cooperation as our centralized military command structure, nor do they have every reason to want to see each other succeed. The OSRCT potentially helps us pull off the ultimate operational victory in offering forces that can deploy, and more importantly redeploy to fight multiple warlords in turn.

That's the sort of revolutionary advantage we need to be securing as crunch time approaches, not getting just as stuck in a rut preparing to fight the last war as you are convinced the warlords will fall into. We want ASAT 4, but it took a Masterstroke to take down lesser ASAT systems than this, not only do I doubt the Warlords are individually capable of it, I doubt they even want to commit the resources and effort to pursuing a Masterstroke when this is ultimately a competition to show levels of effectiveness. Not only would we would be less disadvantaged than we were in Tib War 3 in a military sense, NOD would be less prepared to exploit the window it offered, and less unified to fight the war. Because let's be real- if Philly went down we'd go to total war footing, immediately try and exterminate that warlord with extreme prejudice, and quite possibly crack open cans of nuclear sunshine. NOD can take that sort of heat, Kane can take that sort of heat, none of the warlords can.

Gideon is the only warlord who desperately needs a big win, and Gideon is far and away the warlord least able to take out the ASAT as far as I can tell. Why gamble everything on an unnecessary gambit and risk GDI coming down on you specifically when your goal is to signal your bonafides to Kane, not reignite the war in earnest?
 
Last edited:
Slow rolling ICS to avoid cap good hits until we know the BZ Heavy Industrial finishes, suborbital though at 30R means cuts elsewhere, intent for ICS is to try and push it to finish Q4 after we have enough of a cap good buffer to avoid it being marginal. I could swap to 2 on rails and 3 on ICS to get more progress on it and leave it in striking range for Q4.
We have the Capital Goods for ICS; we just got them out of the macrospinner. Sitting on a +2 extra Capital Goods buffer when it deprives us of a +18 Logistics buffer doesn't make a lot of sense to me.

Besides, as soon as we due BZHIS we'll just spend all those Capital Goods on the war factory refits anyway, so we'll be right back where we started.

To me, it's simple. We need(ed) two Capital Goods to do the ICS; we got them from Phase 3 of Reykjavik. We need eight Capital Goods to do some combination of Super Orcas and war factory refits, we're gonna get them from BZHIS. We have enough of a Capital Goods buffer (small, admittedly) that we can afford to do the Super Orca bit before BZHIS completes (which will lower war factory refit costs, so it's effectively doing an installment of that project early), but aside from that, there it is.

I never felt like completing the ICS was gated behind being absolutely sure BZHIS was finished, because we don't need BZHIS to pay for the ICS. We don't even need BZHIS to stop us from having the same size buffer we had in Q1 after completing the ICS.

We have a major cap good problem and need to get to later stages of Nuuk to bring in the good amounts, more so with 8 going out to factory refit and orca combo, 2 to ICS, some to vein mine, some to ground armor and such.
We aren't currently spending dice on vein mining and Ground Forces zone armor, and that's precisely because we don't have the Capital Goods.

That doesn't mean we need to put off the ICS until some arbitrarily distant future point at which we have a +20 Capital Goods surplus or whatever. We've done tons of important projects that cost -1 or -2 Capital Goods in the past, paying for them a bit at a time with projects that provided +2 or +4 or +8 Capital Goods at a time. We have every reason to go on doing that for now, specifically with the ICS.

We really need to push that more to allow smooth flow of other projects. As is Orbital needs more free dice, and free dice on mil/tib to get more income increases to make sure we are activating dice on projects we want.
Orbital doesn't urgently need Free dice in 2059Q3 and you yourself do not budget any Free dice on it. Free dice on Military and Tiberium so we can quickly complete important projects are a good idea, but the ICS is an important project right now and you're leaving it on the back burner until, I dunno, until you finish Nuuk Phase 2? Nuuk Phase 3? Where do we draw the line?

I say we have enough Capital Goods to do the job right now, whether BZHIS completes next turn or not, as it well might complete anyway if we're putting three dice on it because that gives it a 92% chance of finishing in Q3 anyway. But it doesn't even matter, because "complete BZHIS" is not under any reasonable terms a prerequisite for "we can afford to finish the ICS," nor should it be because we've effectively budgeted almost every scrap of output from BZHIS to the war factory refits anyway!

I think we have to acknowledge the simple fact that our current ASAT is much stronger than our ability to rapidly redeploy forces.
Yes, but ASAT is the only line of defense we have for our space stuff from any asshole anywhere on the planet who wants to take a shot at it.

Whereas we have forces everywhere on the planet, on every continent. We've fought and won wars without OSRCT before, and our purely local forces have kept each warlord in check, one by one.

There is no clear evidence that we vitally, as in "cannot reasonably expect to win at acceptable cost without this," need OSRCT for the coming warlord dogpile. And if we do need it we're probably screwed anyway because it's not like we're going to complete 4+ phases of it in 2-3 quarters' time. Just doing Phase 1 or Phase 2 can't possibly have that much impact all by itself because we can only space-drop so much STEEL REHN from a handful of stations.

We don't have any warlords in easy striking distance of Halstead Station- and the naval warlord is way out of position to launch that sort of strike. And if she launches that strike? We will almost certainly raze and level as much of the vital infrastructure she needs to support her fleet in Indonesia while it's in the North Atlantic- because we'll have a pacific fleet in the region while she needs to commit to assaulting ~Greenland or something. That leaves what- over saturating the ASAT system? If a warlord is capable of that, we have bigger problems.
Again, we're expecting synchronized action by multiple warlords. And we know at least one is working on an unknown superweapon that might well be an anti-space weapon.

As for Bintang, how long has she spent building up her submarine arm? It's entirely possible that she (or the Indian warlord) has enough submarines to launch a saturation attack on Halstead Station, specifically, without somehow committing so much of Bintang's strength that she (or the Indian warlord) are helpless to defend themselves.

Sure, we might hulk out and go nuclear on the warlords if they succeed in hitting the Philadelphia again, but then, they could go nuclear on us, and it'd rapidly turn into a horribly ugly war that might well wipe out civilization on the planet fatally. I'd rather not rely on mutually assured destruction to deter an enemy who hates our guts, has seen their beloved prophet hurt us badly with decapitation attacks, and who has a track record of fanaticism and poor choices that are literally killing their followers from tiberium spread even as we speak.

I want to reinforce ASAT now that we have or will soon have the Philadelphia finished.

I am not the only person who has advocated this.

i am advocating starting OSRCT literally the next fucking turn afterwards... but I want to try and do a phase of ASAT.

Meanwhile the fundamental problem of the disposition of our forces is that they are stationed all around the world, and we have no real ability to relocate forces between theaters to respond to a warlord's surprise attack. The OSRCT is revolutionary in a way the ASAT is not...

OSRCT helps guarantee the security of the ASAT stations planetside, lets us respond to any warlord offensive and reserves and lets us exploit the greatest weakness of the warlords. By definition, they're not in as close communication, nor as close cooperation as our centralized military command structure, nor do they have every reason to want to see each other succeed. The OSRCT potentially helps us pull off the ultimate operational victory in offering forces that can deploy, and more importantly redeploy to fight multiple warlords in turn.

That's the sort of revolutionary advantage we need to be securing as crunch time approaches, not getting just as stuck in a rut preparing to fight the last war as you are convinced the warlords will fall into.
The OSRCT is only revolutionary if it can deliver enough troops on target to matter on the scale of the relevant conflict. It's unclear exactly how fast that stacks up, but there's probably a reason the Space Force wants four phases done, and it's not because Phase 1 or 1+2 is enough all by itself to have a decisive impact on a global conflict all by itself.

Among other things, because the OSRCT strategic reserve units can each only be deployed in one place at a time, and getting them back up into space is a major effort, so they aren't just casually teleporting around the globe on a strategic level.

I'm in favor of them, I want them, I'm specifically saying to do them.

But the idea of us doing ASAT Phase 4 as a capstone at the same time we finished the Philadelphia isn't somehow new, shouldn't somehow be shocking. It's just an attempt to reinforce our defenses in good faith to reflect the fact that we've got nine dice and +10 per die riding on a single space station that could in theory be destroyed by a single well placed fusion bomb.
 
Also, OSRCT instead of ASAT strikes me as a bad idea. Don't get me wrong, having OSRCT isn't a bad thing, but we just built a gigantic upscale to the number of eggs we keep in our orbital basket, and enhancing the defenses of the basket seems like a higher priority for this specific singular turn.

From the Discord, paraphrased word of Ithillid;
Space Command has every confidence in the ASAT network as it stands, it's the everything else Space Command wants you to fund.


From me; while Nod is developing anti ion cannon stuff and no doubt proliferating this technology as they can, Space Command is not worried about this being able to keep GDI from interdicting Nod ICBMs and similar weapons systems, including attempts to destroy our stations. They are more worried about being able to hit back, and OSRCT is a project that lets them do that and can be made combat ready relatively quickly. They would also like development and deployment of other systems, especially ones that lets them bypass Nod's orbital bombardment defenses.
 
It is also worth stating: in addition to the ASAT network, Philly includes shimmer shield defenses, and will from this turn on also include Orbital Defense Laser emplacements... as (presumably) will other stations built, such as the ORSCT station(s).

Space Command has reason to be confident.
 
It occurs to me that MARV hubs are one of the best ways to take the initiative away from NOD on both a strategic and tactical level, as they present a massive target that has to be taken care of tactically. In addition to being a gigantic thorn in any of the warlord's sides, it restricts their movements. It forces them into action when we decide it.

I feel like the ability for MARV hubs to be used in this way is being underappreciated as the ability to dictate where NOD will strike, overall, seems like it would be a bigger deal.

Moreover, since we seem to be heading into an extensive scale engagement with NOD in the future, it bears considering that we could use MARV hubs to force NOD to engage on our terms. This is especially given the recent upgrades to the MARV hub's fortification levels.
Eh...
The problem is that MARVs are moderately expensive in terms of both military dice and resources--a single MARV Hub and Super MARVs fleet is collectively equal in progress to some of our largest deployment projects to date.

Even with the new ability to use Tiberium dice, deploying MARVs is very intensive on our military dice at a time when we have in line OSRCTs, LRSSs, Super Orcas, mass Zone Armor, Ablatives, Shells--and those are just our deployment projects.
 
From the Discord, paraphrased word of Ithillid;
Space Command has every confidence in the ASAT network as it stands, it's the everything else Space Command wants you to fund.
If that's actually their position, then I'll walk back my support for ASAT, though in that case I don't for the life of me understand why anyone was asking us to promise ASAT Phase 4 to begin with.

Eh...
The problem is that MARVs are moderately expensive in terms of both military dice and resources--a single MARV Hub and Super MARVs fleet is collectively equal in progress to some of our largest deployment projects to date.

Even with the new ability to use Tiberium dice, deploying MARVs is very intensive on our military dice at a time when we have in line OSRCTs, LRSSs, Super Orcas, mass Zone Armor, Ablatives, Shells--and those are just our deployment projects.
On turns where we're slinging around eleven Military dice, spending two on MARVs (enough to activate our Tiberium dice options) seems like less of a burden... but you're not wrong that it's a pain. It's just that we really do need the Resources and abatement, and the benefit of weakening enemies in those areas really are significant.
 
If that's actually their position, then I'll walk back my support for ASAT, though in that case I don't for the life of me understand why anyone was asking us to promise ASAT Phase 4 to begin with.

Because ASAT 4 is still useful in hardening GDI's resistance to the masterstroke that wrecked it early in TW3, and it's not as if Nod is going to stop trying to wreck GDI orbital infrastructure, especially as said infrastructure grows more important to GDI's economy, government systems and ability to project force.

ASAT 4 also gates ASAT 5, which is a wide proliferation of orbital defense and bombardment systems.
 
My reason regarding ASAT is that the warlords are collectively planning to start shit, and one of the few things they haven't tried is a strike on orbital assets. I want to make sure the defenses are tight enough that even a surprise bullshit attack like an ion-cannon-proof jumbo-sized missile aimed to lob 100 tons of hypervelocity buckshot and nuclear shaped charges at the Philadelphia cannot penetrate, even if it's accompanied by, say, a bunch of Bintang's subs lobbing cruise missiles at Halstead Station (the ground control ASAT facility in Greenland) and giant fuckoff laser cannons and missiles bombarding the space-based ASAT node.
Simon, the Space Force won't add any new tools to it's quiver until we complete ASAT 5, so a missile that's ion cannon proof won't care about your fourth node. So either you want to sprint to that completion, or you don't actually want to harden the network, or you just are very mistaken. This isn't a copycat attack, this is a full-court press on all our space based assets with weapons NOD hasn't demonstrated, and which will severely tax their conventional warfare assets to defend. It's SUPER unlikely, and I think you're basing it on the fact that Orbital command's confidence is 'decent'. Well, Simon, Orbital Command has three jobs by doctrine. One is ASAT defense, one is Ion cannons, and one is the OSRCT stations. Without one of the three legs of it's doctrinal responsibility, Space Force reports 'decent' confidence. What does that say to you about the status of the other two legs of it's tripod? Now that you've got the WoG information, I hope you'll shift your priorities-but it's not like this is new information. From turn one of this plan: "The Space Force strongly desires the OSRCT concept to move as soon as possible from the drawing board to reality. Additionally, the development of new technologies is an increasingly high priority, as systems to defeat the Ion Cannon network are only likely to proliferate." We have been told that the OSRCT has been a priority for a long time. Now, we've pushed off this in the past-like shells or Zone Armor! By the way, now that we've done shells, guess who's trending up towards 'Strong'?

As for the MARVs, I'm principally opposed to them on the grounds that the fleets are highly regional. Sure, they're practically impregnable to most conventional attacks, and can even no-sell nukes to a certain extent now. But they're also kinda...stuck in one place, while our problems are global. You want to ring Mecca with Marv hubs, but the 'Karachi Rush' team want to build one in the Himalaya blue zone to cover it until we get our superhighway up the Indus river valley, and one near Karachi itself to cover that. We're talking about serious dice expenditure to get all these MARVs as well, and it's unlikely to fall into neat 'two military dice, everything else is Tiberium' boxes. The expense we have to pay for them is the secondary, but still important concern-these are not cheap fortifications or affordable mitigation. Marvs are, to butcher a phrase, borrowing from Peter to protect Paul, and we can in fact protect both of them. That said, two dice is obviously the wrong thing to get hung up on OSRCTs for-we need them for Refits instead upon reflection. 3 Orca dice, 3-4 Aurora dice, and 3 Refit dice maybe? We won't know until we see the Aurora's stats in the cold light of day-if it takes Capital Goods, we might need to break the spider-silk glass for an emergency.
 
Back
Top