- Location
- New England
I'm not opposed to doing both. However, we committed doing Enterprise, so I'd prefer to see it done first. A trickle of dice towards Colombia is not a bad compromise.
This is actually a serious question, since 8 don't keep up with the plan votes. Is it possible that we loose in the end because of consistently below average dice rolls despite all the planning and effort that goes into the Turn votes and discussion? I don't mean a critical bad dice roll but just a general below average trend. I'd imagine yes right since that would make the most sense. It's kinda interesting and I like it, but it definitely doesn't feel good.
And battle dice do they alternate (so A, B, A, B) or are they paired (A,A and B, B)?
As we are now? No, we have had enough pushes for dice bonuses previously that even averaging 43s we can still win things- this is why some of us push dice bonuses so hard because streaks like this can happenThis is actually a serious question, since 8 don't keep up with the plan votes. Is it possible that we loose in the end because of consistently below average dice rolls despite all the planning and effort that goes into the Turn votes and discussion? I don't mean a critical bad dice roll but just a general below average trend. I'd imagine yes right since that would make the most sense. It's kinda interesting and I like it, but it definitely doesn't feel good.
So 59 and 20 for GDI vs 18 and 62?Paired by battle.
First pair is the first battle, with GDI rolling first, second pair is the second battle, with GDI rolling first, etc.
I'm not sure if that will work. One of the main arguments for the Colombia Phase 1-3 sprint in Q4 is the election and the political favors/support we can get from it. Its one of the reasons @Simon_Jester suggested taking Make Political Promises as an option next turn to clarify what more direct benefits it would yield aside from morale improvement and +20 PS.
Right, but let's say, for arguments sake that one does not care about the success or failure of the Starbound party in the next election, and just wants to build Colombia because it's a necessary long-term project. From that point of view, a slow trickle-build is perfectly reasonable.
Right, but let's say, for arguments sake that one does not care about the success or failure of the Starbound party in the next election, and just wants to build Colombia because it's a necessary long-term project. From that point of view, a slow trickle-build is perfectly reasonable.
I think part of it is that Enterprise will make Columbia cheaper.My entirely serious answer is as such. Why not both? We appeal of Columbia isn't because we need it to hold our population. We want it to show our population that there is still hope for humanity, even if Earth falls to Tiberium. That way, they will have children again.
I don't think that we need the kind of heavy push that Philadelphia got. 1 or 2 dice per turn until we complete Phase 3 at the most. I haven't really followed the planning discussions that well, but I think it is at least possible to fit that in with our current commitments and needs.
Absolutely. It's effectively us losing 0.6 mitigation per turn for the next five turns, which is better than the average rate we'd expect from the post-stabilizer era.5 quarters is a huge get for delaying more mit loss. Really a big win.
Stoves are not Capital Goods. The option you're thinking of was labeled Durable Goods Libraries and Central Repositories, and it provided +8 Consumer Goods, not Capital Goods of any kind.Stove is a Capital Good I thought? Considering what went into those communal CapG libraries.
If we're obviously bracing for war, I think we can get away with it for a few turns- and we kind of need to, because all the effort we've spent on Housing up to this point means that we are really likely to take a big kick in the shorts from Logistics penalties incurred during the Great Dogpile.I suspect that not doing any Housing construction will cause political issues. Perhaps below our level of abstraction, but still. People really want out of the Yellow Zones as we have repeatedly seen, and they need to see progress on this I think.
The problem is that right now most of our options are either optional +Political Support stuff we don't need, or expensive-per-die research projects that may or may not have any immediate payoff and cost a lot at exactly the time we're trying to run multiple megaprojects and a military buildup.Oof, just 2 Service die much less after we started three developments? No, I can't vote for that. Services are a rather important category in my eyes, its where dogs, cats, sports, Health, and important research comes from.
My working hypothesis is that AccomplishingProvidence is literally Joe Kucan.Or maybe that's what Kane wants you to think because the person on discord is actually Kane's puppet! And the QM is also controlled by Kane to say that AP isn't Kane to further throw people off the trail!
We can't be too sure because Kane is everywhere and extra paranoia is warranted. Can't discount the possibility Kane can break through the 4th wall and have true believers in real life.
(But for real though, AP's writer is doing a good job. But Kane has better things to do than to shitpost in a recognizable fashion on purpose.)
I'm not looking for a huge commitment. Just one or two dice per turn. Enough to say we are actually doing something about the issue, and hopefully get enough progress to give some support to the Starbound party in time for the elections.We (basically had to) commit to so many Orbital projects this Plan that we will be spending Free dice on them for the rest of the Plan.
So there is some concern as to whether it is worth the risk of non-completion to bring forward an optional project by around 1.5 years.
Nobody really thinks that we shouldn't do the other stations, there is just a disagreement about whether we should risk the dice being bad to us.
As we are now? No, we have had enough pushes for dice bonuses previously that even averaging 43s we can still win things- this is why some of us push dice bonuses so hard because streaks like this can happen
So 59 and 20 for GDI vs 18 and 62?
And then 66 and 52 vs 35 and 30?
If so the first one both side should get good blows in while the second is GDI favored.
Right, so Stahl got in a good shot but we also got in a good shot vs Stahl while Gideon we pulled ahead.No, First set of battles:
59 vs 20; GDI victory
18 vs 62; Nod victory
Second set of battles:
66 vs 52; GDI victory
35 vs 30; GDI victory
Given the narrative spoken of earlier in thread, the first set is Stahl getting repulsed in the first battle before striking back with a painful backhand, while the second set is a pair of closely contested GDI victories over Gideon.
Right, so Stahl got in a good shot but we also got in a good shot vs Stahl while Gideon we pulled ahead.
These two are missing the +5 Tech development bonus, but I believe every other project is accurate. (And the exact numbers on these two don't matter anyways.) 👍Wadmalaw Kudzu Development 62/40
Liquid Tiberium Power Cell Development 55/50
And the partial hub is BZ-2, in Richmond.
I am tentatively thinking 7 dice for ICS. We have Housing and Fortress Towns to get back to, so we may as well be fairly sure it completes.
Might be good to switch over to the Johannesburg spinners to get the bonus, if this one doesn't give them. The difference is only 30 progress.-[] Reykjavik Myomer Macrospinner (Phase 4) 20/640 7 dice 140R 5%, 8 dice 160R 25%, 9 dice 180R 55%, 10 dice 200R 81%, 11 dice 220R 94%