An average of 43.22... across all dice. Last turn was an average of 46 point something. The turn before that was around 45. These dice hate us. The only reasons we are making any bloody progress at all are omakes and our per-die bonuses. It's maddening.
 
Mathpost:
Integrated Cargo System 307/800
Continuous Cycle Fusion Plant (Phase 3) 258/300
Blue Zone Heavy Industrial Sectors 336/500

Reykjavik Myomer Macrospinner (Phase 3) 340/320
T-Glass Foundries (Stage 1) 117/350
Perennial Aquaponics Bays (Stage 3) 207/350

Wadmalaw Kudzu Development 67/40
Liquid Tiberium Power Cell Development 60/50
Offshore Tiberium Harvester Stations 201/200

GDSS Philadelphia II (Phase 5) 1227/1425
Tissue Replacement Therapy Development 77/60
Advanced Electronic Video Assistant Development 81/60
Shell Plants (Phase 4) 327/300
Orbital Defense Laser Development 107/40
Aurora Strike Bomber Development 32+10=42/40
Havoc Scout Deployment Brest 178/110
RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 392/210 Mobile Bay 182/210 YZ-6a Savannah
Reclamator Hub YZ-6a (Savannah), 183/125 Savannah 58/125 BZ-2 Richmond
Rationalize Yellow Zones 218 of DC 90


And looks good for our battles, less good for the aftermath of one.

Results:
+2 Capital Goods
-1 Energy
Caffeine (trace amounts)
Glowy danger power cells (blueprints)
-10 PS
+organs
+sexy-voiced VIs
+shells
+orbital zappy
+bomber blueprints
-Mad Steel Talons, +Sad NOD
+3 RZ mitigation
+50 RpT (25 from SMARV fleet, 25 from offshore harvesters)
+Gideon Tears

(-3 RZ, YZ mitigation from mutation)
 
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The main turn votes intimidate me, so much depth of choice. I do not have the time to go strategizing turn after turn. Very interesting to just watch.

Because the rolls have already happened. Can I ask, has there been any discussion on Nod super units like the Redeemer? We got MARV hubs but the only Nod strategic asset that I've seen is stuff already stockpiled like Nukes or the New nod naval stuff.
 
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I think this what we will have to plan our spending around for the foreseeable future. Rolls like this. And people wonder why I fear our load.
Anyway roll with the punches. At the very least Phili got some half decent rolls. Still under the value of dice spent but whatever.
 
The math post helps.

Looks like even with the bad rolls most of it passed. The long term stuff wasn't likely to pass anyway we just need to put more dice on them to finish than we wanted.
 
Total dice points = 1945
Dice rolled = 45
Average = 1945 / 45 = 43.222

43.222 is our average die result. That's worse than the 47 and 46 averages the last two turns.

These dice are cursed. We got by on a lot of projects through sheer dice bonuses, low progress requirements, and omake bonuses. But what really hurts are the long-term projects not finishing. ICS, Fusion, Tib glass, Industrial Sectors, all these things are set back.

Thankfully Philly rolled high that we don't have worry about it too much... except for the cursed dice again.
 
Most of the stuff posited was for things nearly finished last turn helps. With how the dice have been rolling and not being able to influence them we will have to invest more int static upgrades. Any +s dice rolls and the like.

Thankfully phili will do so and the graduates and Seo's bonus will help. And we might have access to further goo bureaucrats if we complete our goals. Thankfully we have a bit of a cushion in time but its getting tighter and tighter with the downward trend.
 
We need a Bureaucracy option to check the dice for NOD infiltrators. This is literally getting to be too much. NOD super-science has found a way to effect probability on another plane of existence.

Can someone check the other dice averages to find out how long this curse has been upon us?
 
I think this what we will have to plan our spending around for the foreseeable future. Rolls like this. And people wonder why I fear our load.
Anyway roll with the punches. At the very least Phili got some half decent rolls. Still under the value of dice spent but whatever.
Our Philly dice actually were well above average. 555 points divided by 9 dice equals an average result of 61 and 2/3.
 
18.42 Blue Zone
3.04 Green Zone
23.85 Yellow Zone (86 Points of Abatement)
54.69 Red Zone (70 Points of Abatement)

-3 from mutation

+3 Red Zone from MARV hubs.

Rolls
70 Yellow Zones
71 Red Zone

18.55 Blue Zone
2.89 Green Zone
23.84 Yellow Zone (83 Points of Abatement)
54.70 Red Zone (70 Points of Abatement)
 
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