47 people have voted
[X] Plan Secure the Gains
-[X]Infrastructure (6 dice) 100 Resources
--[X] Yellow Zone Fortress Towns (Phase 6), 2 dice (40R)
--[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
--[X] Suborbital Shuttle Service (Phase 1), 1 die (30R)
-[X]Heavy Industry (5 dice + 1 Free) 120 Resources
--[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
--[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
--[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
--[X] Security Review (Heavy Industry), 1 die (unrolled)
-[X]Light and Chemical Industry (5 dice) 100 Resources
--[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
--[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
--[X] Civilian Drone Factories, 1 die (10R)
-[X]Agriculture (4 dice) 45 Resources
--[X] Freeze Dried Food Plants, 1 die (20R)
--[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
--[X] Caloric Reclamation Processor Development, 1 die (5R)
-[X]Tiberium (7 dice) 105 Resources
--[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
--[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
--[X] Railgun Harvester Factories (Bissau), 1 die (10R)
--[X] Railgun Harvester Factories (Porto), 1 die (10R)
--[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
-[X]Orbital (6 dice + 1 Free die) 120 Resources
--[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
--[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
--[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
--[X] Security Review (Orbital), 1 die (unrolled)
-[X]Services (5 dice + Erewhon) 185 Resources
--[X] Automatic Medical Assistants, 3 dice (60R)
--[X] Hardlight Interface Development (Tech), Erewhon die (15R)
--[X] Less Lethal Security Electrolaser Development, 1 die (10R)
--[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
-[X]Military (8 dice + 5 Free) 210 Resources
--[X] Firehawk Wingmen Drones, 3 dice (60R)
--[X] Skywatch Telescope System, 1 die (10R)
--[X] Railgun Munitions Development, 1 die (10R)
--[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
--[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
--[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
--[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
-[X]Bureaucracy (4 dice) 0 Resources
--[X] Security Reviews (Heavy Industry), 1 die
--[X] Security Reviews (Orbital), 1 die
--[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)
-[X] Total Cost: 985/985 Resources
44 people have voted
[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
-[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R (18% chance)
-[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
-[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
-[X] Security Review
-[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
-[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
-[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
-[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
-[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
-[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
-[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
-[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
-[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
-[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
-[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
22 people have voted
[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun, Better Dig In
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (3 Dice, 60 R) (95% chance)
-[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
-[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
-[X] Security Review
-[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
-[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
-[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
-[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
-[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
-[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
-[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
-[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
-[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
-[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
20 people have voted
[X] Plan Secure the Gains + Fortresses
-[X]Infrastructure (6 dice) 90 Resources
--[X] Yellow Zone Fortress Towns (Phase 6), 3 dice (60R)
--[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
-[X]Heavy Industry (5 dice + 1 Free) 120 Resources
--[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
--[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
--[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
--[X] Security Review (Heavy Industry), 1 die (unrolled)
-[X]Light and Chemical Industry (5 dice) 100 Resources
--[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
--[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
--[X] Civilian Drone Factories, 1 die (10R)
-[X]Agriculture (4 dice) 45 Resources
--[X] Freeze Dried Food Plants, 1 die (20R)
--[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
--[X] Caloric Reclamation Processor Development, 1 die (5R)
-[X]Tiberium (7 dice) 105 Resources
--[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
--[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
--[X] Railgun Harvester Factories (Bissau), 1 die (10R)
--[X] Railgun Harvester Factories (Porto), 1 die (10R)
--[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
-[X]Orbital (6 dice + 1 Free die) 120 Resources
--[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
--[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
--[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
--[X] Security Review (Orbital), 1 die (unrolled)
-[X]Services (5 dice + Erewhon) 180 Resources
--[X] Automatic Medical Assistants, 3 dice (60R)
--[X] Hardlight Interface Development (Tech), Erewhon die (15R)
--[X] Hallucinogen Development 0/60 1 die (15R)
--[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
-[X]Military (8 dice + 5 Free) 210 Resources
--[X] Firehawk Wingmen Drones, 3 dice (60R)
--[X] Skywatch Telescope System, 1 die (10R)
--[X] Railgun Munitions Development, 1 die (10R)
--[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
--[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
--[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
--[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
-[X]Bureaucracy (4 dice) 0 Resources
--[X] Security Reviews (Heavy Industry), 1 die
--[X] Security Reviews (Orbital), 1 die
--[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)
-[X] Total Cost: 980/985 Resources
10 people have voted
[X]Plan Shining Knight-Ghost 1.5
-[X] Infrastructure (6 Dice + 1 Erewhon Dice, 85 Resources)
--[X] Blue Zone Apartment Complexes (Phase 2) (4 Dice, 40 Resources)
--[X] Tokyo Harbor Reconstruction (2 Dice , 30 Resources)
--[X] Bureau of Arcologies (1 Erewhon Dice, 15 Resources)
-[X] Heavy Industry (5 Dice + 0 Free Dice, 90 Resources)
--[X] Continuous Cycle Fusion Plants (4 Dice, 80 Resources)
--[X] Division of Alternative Energy (1 Dice, 10 Resources)
-[X] Light and Chemical Industry (5 Dice + 0 Free Dice, 110 Resources)
--[X] Bergen Superconductor Foundry (3 dice, 90 Resources)
--[X] Civilian Drone Factories (2 Dice, 20 Resources)
-[X] Agriculture (4 Dice + 0 Free Dice, 50 Resources)
--[X] Blue Zone Aquaponics Bays (2 Dice, 20 Resources)
--[X] Freeze Dried Food Plants (1 Dice, 20 Resources)
--[X] Strategic Food Stockpile Construction (1 Dice, 10 Resources)
-[X] Tiberium (7 Dice + 1 Free Dice, 170 Resources)
--[X] Yellow Zone Tiberium Harvesting (2 Dice, 40 Resources)
--[X] Intensification of Green Zone Harvesting (1 Dice, 15 Resources)
--[X] Red Zone Tiberium Harvesting (1 Dice, 25 Resources)
--[X] Red Zone Containment Lines (2 Dice, 50 Resources)
--[X] Tiberium Processing Refits (1 Dice, 20 Resources)
--[X] Railgun Harvester Factories (1 Free Dice, 20 Resources)
---[X] Porto (1 Free Dice)
-[X] Orbital Industry (6 Dice + 1 Free Dice, 140 Resources)
--[X] GDSS Enterprise (5 Dice, 100 Resources)
--[X] Lunar Heavy Metals Mines (1 Dice +1 Free Dice, 40 Resources)
-[X] Services (5 Dice + 0 Free Dice, 95 Resources)
--[X] Automatic Medical Assistants (4 Dice, 80 Resources)
--[X] Hardlight Interface Development (1 Dice, 15 Resources)
-[X] Military (8 Dice + 5 Free Dice, 220 Resources)
--[X] Wingman Drone Deployment (3 Dice, 60 Resources)
---[X] Firehawk Wingmen (3 Dice)
--[X] Railgun Munitions Development (2 Dice, 20 Resources)
--[X] Ablat Plating Deployment (2 Dice, 20 Resources)
--[X] Escort Carrier Shipyards (1 Dice + 3 Free Dice, 80 Resources)
---[X] New York (1 Dice + 2 Free Dice)
---[X] Dublin (1 Free Dice)
--[X] Shark Class Frigate Shipyards (2 Free Dice, 40 Resources)
---[X] Melbourne (2 Free Dice)
-[X] Bureaucracy (4 Dice + 0 Free Dice, 0 Resources)
--[X] Conduct Economic Census (4 Dice)
9 people have voted
[X] Plan Carriers and Power
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
-[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
-[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
-[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 4 dice 80R 100% (2% for Phase 8)
-[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
-[X] Low Velocity Particle Applicator Development (New) (Tech) 0/120 1 die 20R 29%
-[X] Chemical Fertilizer Plants (Phase 2) 94/300 2 dice 30R 17%
-[X] Bergen Superconductor Foundry (Phase 1) 71/95 3 die 90R 100% (68% for phase 2)
-[X] Blue Zone Aquaponics Bays (Phase 3+4) (Updated) 30/280 3 dice 30R 99% for phase 4, 49% for phase 5
-[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
-[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82% (100% for stage 6, 8% for stage 8)
-[X] Red Zone Border Offensives (Stage 1) 0/200 2 dice 50R 45%
-[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
-[X] Railgun Harvester Factory (Porto) 44/70 1 admin die 10R 90%
-[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
-[X] Hallucinogen Development 0/60 1 die 15R 88%
-[X] Less Lethal Security Electrolaser Development (New) (Platform) 0/50 1 die 10R 98%
-[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
-[X] Hallucinogen Countermeasures Development 1 die 15R 100%
-[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
-[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
-[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
-[X] Administrative Assistance 2 die auto (Railgun Harvester Factory (Porto))
-[X] Security Review (Bureau) 1 dice +1 (Bureau) 90%
5 people have voted
[X] Plan: Optimization is endless.
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 dice 40R 47%
-[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
-[X] Rail Network Construction Campaigns (Phase 5) 39/325 3 dice 45R 37%
-[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
-[X] Isolinear Chip Foundry Anadyr 0/320 3 dice 150R 10%
-[X] Security Reviews
-[X] Chemical Fertilizer Plants (Phase 2) 94/300 2 dice 30R 17%
-[X] Bergen Superconductor Foundry (Phase 1) 71/95 1 die 30R 100%
-[X] Civilian Drone Factories 0/380 2 dice 20R 0%
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
-[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
-[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
-[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
-[X] Tiberium Processing Refits (Phase 5) 6/100 1 Die, 20R 61%
-[X] Railgun Harvester Factory (Porto) 44/70 1 dice 10R 100%
-[X] Railgun Harvester Factories (Bissau) 0/70 1 dice 10R 85%
-[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 2 dice + 1 Erewhon dice 60R 10~%
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 3 dice 60R 32%
-[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
-[X] Hallucinogen Development 0/60 1 dice 15R 88%
-[X] Hardlight Interface Development 1 dice 15R 100%
-[X] Firehawk Wingmen Drones 215/450 4 dice 80R 93%
-[X] Railgun Munitions Development 0/60 1 dice 10R 87%
-[X] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
-[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
-[X] Mastodon Heavy Assault Walker Development 0/30 1 dice 10R 100%
-[X] Security Reviews Bureaucracy : 2 die 100%
-[X] Security Reviews Heavy Industry : 2 die 100%
5 people have voted
[X] Plan to keep the pressure on NOD
-[X]Infrastructure 6/6 dice, 120R
-[X] Suborbital Shuttle Service (Phase 1) 0/200 3 dice 90R 91%
-[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
-[X]Heavy Industry 5/5 dice+2 free die, 230R
--[X] Advanced Alloys Development 2 dice 30R 94%
--[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
--[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
--[X] Isolinear Chip Foundry Anadyr 0/320 3 dice 150R 10%
--[X] Security Review
-[X]LCI 5/5 110R
--[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
--[X] Civilian Drone Factories 0/380 2 dice 20R
-[X] Agriculture 4/4 dice, 45R
--[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
--[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
--[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
-[X] Tiberium: 7/7 dice 115R
--[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
--[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
--[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
--[X] Railgun Harvester Factory (Porto) 44/70 1 die 10R 100%
--[X] Ion Storm Collector Panel Development (New) 0/80 1 die 15R 80%
-[X]Orbital (+26) 6/6+1 Dice + EREWHON!!! 160 R
--[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2+E Dice, 60 R) (60+% chance of Phase 3)
--[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
--[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X]Services 5 dice 60R
--[X] Automatic Medical Assistants (Updated) 101/300 2 dice 20R 26%
--[X] Hallucinogen Development 0/60 1 die 15R 88%
--[X] Hardlight Interface Development 0/40 1 die 15R 100%
--[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
-[X] Firehawk Wingmen Drones 215/450 2 dice 40R 6%
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
-[X] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
-[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 1 die 20R 14%,
-[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
-[X] Light Combat Laser Development 0/40 1 die 25R 100%
-[X]Bureaucracy (3/4 dice)
--[X] Security Review(Bureaucracy: DC50 1 die 90% +1 Bureaucracy die
--[X] Security Review(Heavy Industry: DC50 1 die 90% +1 Heavy Industry die
5 people have voted
[X] Plan Winding Down The Disparities
-[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 112/300 20 Resources per Die, 3 Dice = 60 Resources
-[X] Rail Network Construction Campaigns (Phase 5) (Updated?) 39/325 15 Resources per Die, 4 Dice = 60 Resources
-[X] Tokyo Harbor Reconstruction (New) 0/360 15 Resources per Die, 3 Dice = 45 Resources
-[X] Advanced Alloys Development (New) (Tech) 0/120 15 Resources per Die, 2 Die = 30 Resources
-[X] Crystal Beam Industrial Laser Development 0/80 10 Resources per Die, 1 Die = 10 Resources
-[X] Isolinear Chip Foundry Anadyr (New?) 0/320 50 Resources per Die, 2 Die = 100 Resources
-[X] Chemical Fertilizer Plants (Phase 2) 94/300 15 Resources per Die, 3 Dice = 45 Resources
-[X] Bergen Superconductor Foundry (Phase 1) 71/95 30 Resources per Die, 2 Die = 60 Resources
-[X] Blue Zone Aquaponics Bays (Phase 3) (Updated?) 30/140 10 Resources per Die, 3 Dice = 30 Resources
-[X] Freeze Dried Food Plants 126/200 20 Resources per Die, 1 Die = 20 Resources
-[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 20 Resources per Die, 2 Die = 40 Resources
-[X] Intensification of Green Zone Harvesting (Stage 6) 46/100 15 Resources per Die, 2 Die = 30 Resources
-[X] Tiberium Processing Refits (Phase 5) 6/100 20 Resources per Die, 1 Die = 20 Resources
-[X] Railgun Harvester Factories
--[X] Bissau 0/70 10 Resources per Die, 1 Die = 10 Resources
--[X] Porto 44/70 10 Resources per Die, 1 Die = 10 Resources
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 20 Resources per Die, 3 Dice = 60 Resources
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 20 Resources per Die, 3 Dice + 1 Erewhon Die = 80 Resources
-[X] Automatic Medical Assistants 101/300 20 Resources per Die, 3 Dice = 60 Resources
-[X] Hallucinogen Development 0/60 15 Resources per Die, 1 Die = 15 Resources
-[X] Less Lethal Security Electrolaser Development (New) (Platform) 0/50 10 Resources per Die, 1 Die = 10 Resources
-[X] Wingman Drone Deployment (High Priority)
--[X] Firehawk Wingmen Drones 215/450 20 Resources per Die, 3 Dice = 60 Resources
-[X] Railgun Munitions Development 0/60 10 Resources per Die, 1 Die = 10 Resources
-[X] Ablat Plating Deployment (Stage 5) 54/200 10 Resources per Die, 2 Die = 20 Resources
-[X] Escort Carrier Shipyards (High Priority)
--[X] Nagoya 0/240 20 Resources per Die, 3 Dice = 60 resources
-[X] Shark Class Frigate Shipyards (High Priority)
--[X] Melbourne 172/300 20 Resources per Die, 2 Dice = 40 Resources
-[X] Security Reviews Bureaucracy 1+2 Die
-[X] Interdepartmental Favors 1 Die
5 people have voted
[X]Plan 'Scrape the bottom of the barrel for Resources for Portals And Boats.'
-[X] Infrastructure 6/6 dice, 90R
-[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
-[X] Heavy Industry 5/5 dice+1 free die, 100R
-[X] Advanced Alloys Development 2 dice 30R 94%
-[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
-[X] Low Velocity Particle Applicator Development (New) 0/120 1 die 20R 30%
-[X] LCI 5/5 dice 70R
-[X] Bergen Superconductor Foundry (Phase 1) 71/95 1 die 30R 100%
-[X] Civilian Drone Factories 0/380 4 dice 40R 13%
-[X] Agriculture 4/4 dice+1 free die, 55R
-[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 3 dice 30R 42%
-[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
-[X] Caloric Reclamation Processor Development 0/40 1 die 5R 100%
-[X] Tiberium: 7/7 dice 110R
-[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
-[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 3 dice 45R 72%
-[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
-[X] Ion Storm Collector Panel Development (New) 0/80 1 die 15R 80%
-[X] Orbital: 6/6 dice, 120R
-[X] GDSS Enterprise (Phase 5) 102/1535 2 dice 40R 0%
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 2 die 40R 67%
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
-[X] Services 5/5+3 free dice, 300R
-[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
-[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
-[X] Hallucinogen Development 0/60 1 die 15R 88%
-[X] Hardlight Interface Development 0/40 1 die 15R 100%
-[X] Pinhole Portal Early Primitive Prototype Construction 2 dice 200R 51%
-[X] Military 8/8+1 free dice, 140R
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
-[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
-[X] Skywatch Telescope System 1 die 10R 47%
-[X] Bureaucracy 4+1 free dice
-[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 3 dice 87%
-[X] Security Reviews: DC50 1 die+1 Erewhon die+1 free die locked.
5 people have voted
[X] Plan Mad Science Inbound (by Train)
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
-[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R (18% chance)
-[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R (37% chance)
-[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
-[X] Security Review
-[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
-[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
-[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
-[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
-[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
-[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
-[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
-[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
-[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
-[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
-[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
4 people have voted
[X] Plan Mad Science Tentcles and Comfy Houses
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
-[X] Blue Zone Apartment Complexes (Phase 2) 28/160 4 die 40R (99% chance of phase 2 and 70% of phase 3) (- 1 Logistics for Phase 2 and - 2 for Phase 3)
-[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
-[X] Security Review
-[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
-[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
-[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
-[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
-[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
-[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
-[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
-[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
-[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
-[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
-[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
3 people have voted
[X] Plan: Sentinel
-[X] Infra: 6/6 dice 105R
--[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
--[X] Tokyo Harbor Reconstruction 0/360 +60/turn 3 dice 45R 28%
-[X] HI: 7/5 dice 170R
--[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
--[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
--[X] Isolinear Chip Foundry Anadyr 0/320 2 dice 100R 2/5 median
--[X] Security Review 1 die
-[X] LCI: 5/5 dice 105R
--[X] Chemical Fertilizer Plants (Phase 2) 94/300 3 dice 45R 74%
--[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 2 dice 60R 13%
-[X] Agri: 4/4 dice 50R
--[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 3 dice 30R 86%
--[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
-[X] Tib: 7/7+Erewhon dice 125R
--[X] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 97%
--[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
--[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
--[X] Railgun Harvester Factory (Porto) 44/70 Erewhon die 10R 90%
--[X] Ion Storm Collector Panel Development 0/80 1 die 15R 80%
-[X] Orb: 8/6 dice 140R
--[X] Lunar Rare Metals Harvesting (Phase 1) 0/160 2 die 40R 58%
--[X] Lunar Regolith Harvesting (Phase 2) 50/330 3 dice 60R 32%
--[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
-[X] Serv: 5/5 dice 90R
--[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
--[X] Hallucinogen Development 0/60 1 die 15R 88%
--[X] Hardlight Interface Development 1 die 15R 100%
-[X] Mil: 11/8 dice 190R
--[X] Firehawk Wingmen Drones 0/450 3 dice 60R 57%
--[X] Skywatch Telescope System 0/95 1 die 10R 47%
--[X] Railgun Munitions Development 0/60 1 die 10R 87%
--[X] Escort Carrier Shipyards (Nagoya) 0/240 3 dice 60R 54%
--[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
--[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
-[X] Burrrr: 4/4 dice 0R
--[X] Security Reviews (Heavy Industry): DC50 1 die 90%
--[X] Security Reviews (Orbital): DC50 1 die 90%
--[X] Security Reviews (Services): DC50 1+1 die 90%
2 people have voted
[X] Plan Industry Prep Portal version
-[X]Infra 6/6 95R +34
--[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
--[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
--[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
-[X]HI 5/5+2 free 130R +29
--[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 5 dice 100R 100% (30% for Phase 8)
--[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
--[X] Low Velocity Particle Applicator Development (New) 0/120 1 dice 20R 30%
-[X]Light and Chemical Industry (+24) 5/5 Dice 90 R
--[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
--[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
-[X]Agriculture (+24) 4/4 Dice 50 R
--[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
--[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
-[X]Tiberium (+39) 7/7 Dice 110 R
--[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
--[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
--[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
--[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
--[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
-[X]Orbital (+26) 6/6+1 Dice 140 R
--[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2 Dice, 40 R) (60% chance)
--[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
--[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X]Services (+27) 5/5 Dice 175 R
--[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
--[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
--[X] Pinhole Portal Early Primitive Prototype Construction (New) 0/180 1 dice 100R (0% chance)
-[X]Military 8/8+3 free 190R +26
--[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
--[X] Railgun Munitions Development 0/60 1 die 10R 87%
--[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
--[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
--[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
-[X]Bureaucracy 4/4
--[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
2 people have voted
[X] Plan: Snappy Title
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
-[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
-[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
-[X] Isolinear Chip Foundry Anadyr 0/320 1 die 50R (median 1/4)
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
-[X] Civilian Drone Factories 0/380 2 dice 20R
-[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
-[X] Strategic Food Stockpile Construction (Phase 2) 38/150 1 die 10R
-[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
-[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
-[X] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 97%
-[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 3 dice 45R 72%
-[X] Railgun Harvester Factory (Porto) 44/70 1 die 10R 100%
-[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 3 dice 60R 17%
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 2 dice + Erewhon 60R 12%
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
-[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
-[X] Hallucinogen Development 0/60 1 die 15R 88%
-[X] Hardlight Interface Development 0/40 1 die 15R 100%
-[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
-[X] Escort Carrier Shipyard (Dublin) 0/240 3 dice 60R 54%
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
-[X] Shark Class Frigate Shipyard (Seattle) 0/300 2 dice 40R
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
-[X] Skywatch Telescope System 0/95 1 die 10R 47%
-[X] Security Reviews (Bureaucracy dept): DC50 2 dice 100%
1 people have voted
[X] Plan Industry Prep
-[X]Infra 6/6 95R +34
--[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
--[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
--[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
-[X]HI 5/5+3 free 150R +29
--[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 5 dice 100R 100% (30% for Phase 8)
--[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
--[X] Low Velocity Particle Applicator Development (New) 0/120 2 dice 40R 94%
-[X]Light and Chemical Industry (+24) 5/5 Dice 110 R
--[X] Bergen Superconductor Foundry (Phase 1+2) 3 dice 90R 68%,
--[X] Civilian Drone Factories 0/380 (2 Dice, 20 R) (0% chance)
-[X]Agriculture (+24) 4/4 Dice 50 R
--[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
--[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
-[X]Tiberium (+39) 7/7 Dice 110 R
--[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
--[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
--[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
--[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
--[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
-[X]Orbital (+26) 6/6+1 Dice + EREWHON!!! 160 R
--[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2+E Dice, 60 R) (60+% chance of Phase 3)
--[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
--[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X]Services (+27) 5/5 Dice 90 R
--[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
--[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
--[X] Hardlight Interface Development 0/40 1 die 15R 100%
-[X]Military 8/8+3 free 190R +26
--[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
--[X] Railgun Munitions Development 0/60 1 die 10R 87%
--[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
--[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
--[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
-[X]Bureaucracy 4/4
--[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
1 people have voted
[X] Plan Industry Prep Advanced Alloys version
-[X]Infra 6/6 95R +34
--[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
--[X] Rail Network Constrction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
--[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
-[X]HI 5/5+4 free 160R +29
--[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 4 dice 80R 100% (2% for Phase 8)
--[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
--[X] Low Velocity Particle Applicator Development (New) 0/120 2 dice 40R 94%
--[X] Advanced Alloys Development (New) 2 dice 30R 94%
-[X]Light and Chemical Industry (+24) 5/5 Dice 110 R
--[X] Bergen Superconductor Foundry (Phase 1+2) 3 dice 90R 68%,
--[X] Civilian Drone Factories 0/380 (2 Dice, 20 R) (0% chance)
-[X]Agriculture (+24) 4/4 Dice 50 R
--[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
--[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
-[X]Tiberium (+39) 7/7 Dice 110 R
--[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
--[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
--[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
--[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
--[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
-[X]Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
--[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
--[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
--[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X]Services (+27) 5/5 Dice 90 R
--[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
--[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
--[X] Hardlight Interface Development 0/40 1 die 15R 100%
-[X]Military 8/8+3 free 190R +26
--[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
--[X] Railgun Munitions Development 0/60 1 die 10R 87%
--[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
--[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
--[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
-[X]Bureaucracy 4/4
--[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
1 people have voted
[X] Plan Insert Funny Name Here
-[X]Infrastructure 6/6 90R
-[X] Yellow Zone Fortress Towns (Phase 6) 3 dice 60R 95%
-[X] Blue Zone Apartment Complexes (Phase 2) 3 dice 30R 99%
-[X]Heavy Industry 5/5 190R
-[X] Continuous Cycle Fusion Plants (Phase 7) 4 dice 80R 100%
-[X] Crystal Beam Industrial Laser Development 1 die 10R 70%
-[X] Isolinear Chip Foundry Anadyr 2 free dice 100R 0%
-[X]Light and Chemical Industry 3/5 90R
-[X] Chemical Fertilizer Plants (Phase 2) 2 die 30R 17%
-[X] Bergen Superconductor Foundry (Phase 1) 2 dice 60R 100%
-[X]Agriculture 4/4 60R
-[X] Blue Zone Aquaponics Bays (Phase 3) 4 dice 40R 100%
-[X] Freeze Dried Food Plants 1 free die 20R 66%
-[X]Tiberium 7/7 105R
-[X] Yellow Zone Tiberium Harvesting (Phase 10) 1 die 20R 0%
-[X] Intensification of Green Zone Harvesting (Stage 6) 3 dice 45R 100%
-[X] Tiberium Processing Refits (Phase 5) 1 die 20R 61%
-[X] Railgun Harvester Factories
--[X] Bissau 1 die 10R 85%
--[X] Porto 1 die 10R 100%
-[X]Orbital 6/6 140R
-[X] GDSS Enterprise (Phase 5) 1 die + 1 Erewhon die 40R 0%
-[X] Lunar Regolith Harvesting (Phase 2) 3 dice 60R 32%
-[X] Lunar Heavy Metals Mines (Phase 3) 2 dice 40R 60%
-[X]Services 4/5 75R
-[X] Automatic Medical Assistants 3 dice 60R 83%
-[X] Hallucinogen Development 1 die 15R 88%
-[X]Military 8/8 215R
-[X] Wingman Drone Deployment
--[X] Firehawk Wingmen 4 dice 80R 93%
-[X] Railgun Munitions Development 1 die 10R 87%
-[X] Hallucinogen Countermeasures Development 1 die 15R 100%
-[X] Escort Carrier Shipyards
-[X] Dublin 2 dice + 1 free die 60R 54%
-[X] Shark Class Frigate Shipyards
--[X] Melbourne 2 free dice 40R 82%
-[X] Mastodon Heavy Assault Walker Development 1 free die 10R 100%
-[X]Bureaucracy 3/4
-[X] Security Reviews (Bureaucracy) 3 dice 100%
-[X]Free Dice 7/7
-[X] 2 in Heavy Industry
-[X] 1 in Agriculture
-[X] 4 in Military
-[X]Resources Income 965/975 Reserve 0/10
1 people have voted
[X] Plan ~Tentacles~
-[X] Blue Zone Apartment Complexes (Phase 2+3+4) 28/480 6 dice 60R 84%
-[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
-[X] Isolinear Chip Foundry Anadyr 0/320 2 dice 100R
-[X] Security Review (Erewhon die)
-[X] Civilian Drone Factories 0/380 5 dice 50R 55%
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
-[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
-[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
-[X] Harvesting Tendril Deployment (Phase 1+2) (New) 0/1350 14 dice 420R 23%
-[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 3 dice 60R 22% (97% Phase 1)
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 3 dice 60R 96%
-[X] Automatic Medical Assistants 101/300 2 dice 20R 26%
-[X] Professional Sports Programs 0/250 2 dice 20R 2%
-[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
-[X] Skywatch Telescope System 0/95 1 die 10R 47%
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Ferro Aluminum Armor Refits 0/350 5 dice 25R 77%
-[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
-[X] Security Reviews(Bureaucracy): DC50 2 dice + 1 die 100%
-[X] Security Reviews (Heavy Industry): DC50 1 die 90%
1 people have voted
[X]Plan: Must Construct Additional [Harvesters]
-[X] Tokyo Harbor Reconstruction (New)(Progress 0/360: 15 resources per die) (Automatically completed by Q1 2062) (Reconstruction Commissions decreases Progress demand by 60 points every quarter) 5D
-[X] Continuous Cycle Fusion Plants (Phase 6) (Progress 153/300: 20 resources per Die) (+16 Energy) (-1 Labor) 2D
-[X] Isolinear Chip Foundry Anadyr (New) (Progress 0/320: 50 resources per die) (+4 Capital Goods) (-2 Energy) 1D
-[X] Crystal Beam Industrial Laser Development (Tech)(Progress 0/80: 10 resources per die) 1D
-[X] Low Velocity Particle Applicator Development (New) (Tech)(Progress 0/120: 20 resources per die) 1ED
-[X] Security Review 1D
-[X] Bergen Superconductor Foundry (Phase 1+2+3) (Progress 71/665: 30 resources per die) (+3 Capital Goods, +7 Energy, -1 Logistics) 5D
-[X] Freeze Dried Food Plants (Progress 126/200: 20 resources per die) (+5 Food, increases efficiency of stockpile actions, -1 Energy) 1D
-[X] Blue Zone Aquaponics Bays (Phase 4) (Progress 30/140: 10 resources per die) (+6 Food) (-1 Labor) 2D
-[X] Caloric Reclamation Processor Development (New) (Tech)(Progress 0/40: 5 resources per die) 1D
-[X] Harvesting Tendril Deployment (Phase 1) (New)(Progress 0/600: 30 resources per die) (+90 Resources per turn) (-1 STU) 7D
-[X] GDSS Enterprise (Phase 5) (Progress 102/1535: 20 resources per die) (+2 Capital Goods, +2 Consumer Goods) (+2 available Bays) (10 Political Support) 6D
-[X] Automatic Medical Assistants (Updated) (Progress 101/300: 20 resources per die) (+5 Health, +4 Labor, -4 Capital Goods, -2 Energy) 2D
-[X] Hallucinogen Development (Tech) (Progress 0/60: 15 resources per die) 1D
-[X] Hardlight Interface Development (Tech) (Progress 0/40: 15 resources per die) 1D
-[X] Less Lethal Security Electrolaser Development (New) (Platform) (Progress 0/50: 10 resources per die) 1D
-[X] Ablat Plating Deployment (Stage 5) (Progress 54/200: 10 resources per die) (Very High Priority) 2D
-[X] Universal Rocket Launch System Deployment (Phase 3) (Progress 0/200: 15 resources per die) (-2 Energy) 2D
-[X] Melbourne (Progress 172/300: 20 resources per die) (-6 Energy, -2 Capital Goods) 2D
-[X] Nagoya CVL (Progress 0/240: 20 resources per die) (-5 Energy, -2 Capital Goods) 2D
-[X] Mastodon Heavy Assault Walker Development (Progress 0/30 : 10 resources per die) 1FD
-[X] Railgun Munitions Development (Progress 0/60: 10 resources per die) (High Priority) 1FD
-[X] GD-3 Rifle Development (Platform) (Progress 0/30: 10 resources per die) 1FD
-[X] Skywatch Telescope System (Progress 0/95: 10 resources per die) (High Priority) 1FD
-[X] Ferro Aluminum Armor Refits(Progress 0/350: 5 resources per die) 3FD
-[X] Security Review - Bureaucracy
-[X] Security Review - Heavy Industry
1 people have voted
[X] Plan Industry Prep Advamced Alloys Version
[X] Plan Secure the Gains
-[X]Infrastructure (6 dice) 100 Resources
--[X] Yellow Zone Fortress Towns (Phase 6), 2 dice (40R)
--[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
--[X] Suborbital Shuttle Service (Phase 1), 1 die (30R)
-[X]Heavy Industry (5 dice + 1 Free) 120 Resources
--[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
--[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
--[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
--[X] Security Review (Heavy Industry), 1 die (unrolled)
-[X]Light and Chemical Industry (5 dice) 100 Resources
--[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
--[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
--[X] Civilian Drone Factories, 1 die (10R)
-[X]Agriculture (4 dice) 45 Resources
--[X] Freeze Dried Food Plants, 1 die (20R)
--[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
--[X] Caloric Reclamation Processor Development, 1 die (5R)
-[X]Tiberium (7 dice) 105 Resources
--[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
--[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
--[X] Railgun Harvester Factories (Bissau), 1 die (10R)
--[X] Railgun Harvester Factories (Porto), 1 die (10R)
--[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
-[X]Orbital (6 dice + 1 Free die) 120 Resources
--[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
--[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
--[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
--[X] Security Review (Orbital), 1 die (unrolled)
-[X]Services (5 dice + Erewhon) 185 Resources
--[X] Automatic Medical Assistants, 3 dice (60R)
--[X] Hardlight Interface Development (Tech), Erewhon die (15R)
--[X] Less Lethal Security Electrolaser Development, 1 die (10R)
--[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
-[X]Military (8 dice + 5 Free) 210 Resources
--[X] Firehawk Wingmen Drones, 3 dice (60R)
--[X] Skywatch Telescope System, 1 die (10R)
--[X] Railgun Munitions Development, 1 die (10R)
--[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
--[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
--[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
--[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
-[X]Bureaucracy (4 dice) 0 Resources
--[X] Security Reviews (Heavy Industry), 1 die
--[X] Security Reviews (Orbital), 1 die
--[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)