Vote closed
Scheduled vote count started by Ithillid on Nov 28, 2021 at 2:13 PM, finished with 43 posts and 25 votes.

  • [X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
    -[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (5/10.25 median)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (1 Die, 20 R) (37% chance)
    -[X] Blue Zone Heavy Industrial Sectors 146/500 (3 Dice, 75 R) (0.4% chance, 3/5 median)
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (1 Die, 20 R) (73% chance)
    -[X] T-Glass Foundries (Stage 1) 0/350 (3 Dice, 45R) (3/5 median)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Die, 20 R) (20% chance)
    -[X] Wadmalaw Kudzu Development 0/40 (1 Die, 20R) (98% chance)
    -[X] Liquid Tiberium Power Cell Development 0/50 (1 Die, 30 R) (100% chance)
    -[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
    -[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (4 Dice, 80 R) (see Military)
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 (9 dice, 180 R) (9/13 median)
    -[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
    -[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
    -[X] Shell Plants (Phase 4) 128/300 (3 Dice, 30 R) (84% chance)
    -[X] Orbital Defense Laser Development 0/40 (1 Die, 20R) (100% chance)
    -[X] Aurora Strike Bomber Development 0/40 (1 Die, 15R) (100% chance)
    -[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
    -[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (2 Dice, 40 R) (4 Tib dice. Completes; 78% chance for next fleet.)
    -[X] Reclamator Hub YZ-6a (Savannah), 84/125 (1 Die, 20 R) (94% chance)
    -[X] Rationalize Yellow Zones (New) (99% chance of hitting DC 90)
    [X] Plan Bureaucratic Havoc, ICS Edition
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 4 dice (80 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Development, 1 die (15 Resources)
    -[X] Orbital Defense Laser Development, 1 die (20 Resources)
    -[X] Shell Plants (Phase 4), 3 dice (30 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Havoc Scout Deployment (Seoul), 1 Administrative Assistance die (10 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    [X] Plan The Something Something Strikes Back
    -[X] Integrated Cargo System 5 dice 75R 0%
    -[X] Continuous Cycle Fusion Plants (Phase 3) 1 die 20R 37%
    -[X] Blue Zone Heavy Industrial Sectors 3 dice 75R %
    -[X] Reykjavik Myomer Macrospinner (phase 3) 2 dice 40R 99%
    -[X] T-Glass Foundries (Stage 1) 2 dice 30R 0%
    -[X] Perennial Aquaponics Bays (Stage 3) 2 dice 20R 20%
    -[X] Tiberium Processing Refits (Phase 2) 1 die 20R 66%
    -[X] Offshore Tiberium Harvester Stations 1 die 20R 94%
    -[X] GDSS Philadelphia II (Phase 5) 5 dice + 3 free dice 160R %
    -[X] Tissue Replacement Therapy Development 1 die 20R 100%
    -[X] Domestic Animal Programs 1 die 10R 0%
    -[X] Advanced Electronic Video Assistant Development 1 die 20R 100%
    -[X] Early Prototype General Artificial Intelligence Development 1 die 20R 100%
    -[X] Reclamator Hubs
    --[X] Reclamator Hub Yellow Zone 6a 1 die 20 100%
    -[X] Reclamator Fleet RZ-7 South
    --[X] Super MARVs 2 dice + 4 Tiberium dice 120R 99%
    -[X] Orca Refit Deployment 1 die 15R 0%
    -[X] Aurora Strike Bomber Development 1 die 15R 100%
    -[X] Shell Plants (Phase 4) 1 die + 2 free dice 30R 98%
    -[X] Havoc Scout Mech Deployment
    --[X] Brest 1 free die 10R 100%
    --[X] Seoul 1 free die 10R 100%
    -[X] Rationalize Yellow Zones 3 dice 99%
    [X] Plan Philadelphia and Reykjavik
    [X] Plan Philadelphia Sprint
    -[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (0% chance, 5/10.25 median)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (2 Diсe, 40 R) (92% chance)
    -[X] Blue Zone Heavy Industrial Sectors 146/550 (2 dice, 50 R) (0% chance, 2/5 median )
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (2 Dice, 40 R) (99% chance)
    -[X] T-Glass Foundries (Stage 1) 0/350 (1 Dice, 20 R) (0% chance)
    -[X] Civilian Glider Development 0/40 (1 Diсe, 10 R) (98% chance)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Dice, 20 R) (20% chance)
    -[X] Red Zone Tiberium Harvesting (Stage 12) 29/130 (1 dice, 25 R) (45% chance)
    -[X] Tiberium Processing Refits (Phase 2) 20/100 (1 Diсe, 10 R) (66% chance)
    -[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
    -[X] RZ-7S MARV Fleet 0/210 (3 Dice, 60 R) (see Military)
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 (12 dice, 240 R) (26% chance)
    -[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
    -[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
    -[X] Early Prototype General Artificial Intelligence Development 66/120 (1 Diсe, 20 R) (89% chance)
    -[X] Shell Plants (Phase 4) 128/300 (2 Dice, 20 R) (34% chance)
    -[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
    -[X] RZ-7S MARV Fleet 0/210 (2 Dice, 40 R) (3 Tib dice. Completes; 35% chance for next fleet.)
    -[X] Reclamator Hub 6a (Savannah), 84/105 (1 Diсe, 20 R) (100% chance)
    -[X] Rationalize Yellow Zones (New) (3 Dice) (99% chance)
    [X] Plan Aurora, Logistics and Growing
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 41%
    -[X] Integrated Cargo System 0/800 2 dice 30R 0%
    -[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 1 dice 20R 37%
    -[X] Blue Zone Heavy Industrial Sectors 146/500 3 dice 75R 0%
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 1 dice 20R 73%
    -[X] T-Glass Foundries (Stage 1) 0/350 3 dice 45R 0%
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 3 dice 30R 72%
    -[X] Super MARV 4 dice 80R
    -[X] Tiberium Processing Refits (Phase 1) (New) 20/100 1 die 20R 65%
    -[X] Offshore Tiberium Harvester Stations 148/200 1 die 20R 5PS 94%
    -[X] GDSS Philadelphia II (Phase 5) 474/1425 8 dice 160R 0%
    -[X] Tissue Replacement Therapy Development 42/60 1 die 20R 100%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 18%
    -[X] Advanced Electronic Video Assistant Development 33/60 1 die 20R 100%
    -[X] Reclaimator Hub Yellow Zone 6a 84/125 1 die 20R 94%
    -[X] Super MARVsx2 0/210(420) 2 Mil dice+4 tib dice 40R 78%
    -[X] Aurora Strike Bomber Development 0/40 1 die 15R 100%
    -[X] Orbital Defense Laser Development 0/40 1 die 20R 100%
    -[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 40%
    -[X] Shell Plants (Phase 4) 128/300 3 dice 30R 84%
    -[X] Havoc Scout Mech Deployment Brest 77/110 1 die 10R 100%
    -[X] Rationalize Yellow Zones 3 dice 99%
    [X] Plan Bureaucratic Havoc, Shuttles Edition
    [X] Plan: Shells are the way
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 4 dice (80 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Shell Plants (Phase 4), 5 dice (50 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Havoc Scout Deployment (Seoul), 1 Administrative Assistance die (10 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    [X] Plan Fusion-Powered Industry
    [X] Plan Tiberium-Powered Havoc
    -[X] Blue Zone Apartment Complexes (Phase 2), 1 die (10 Resources)
    -[X] Integrated Cargo System, 4 dice (60 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
    -[X] Perennial Aquaponics Bays (Stage 3), 1 die (10 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 2 dice (20 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 3 dice (60 Resources)
    -[X] Liquid Tiberium Power Cell Development, 1 die (30 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Development, 1 die (15 Resources)
    -[X] Orbital Defense Laser Development, 1 die (20 Resources)
    -[X] Shell Plants (Phase 4), 3 dice (30 Resources)
    -[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
    -[X] Rationalize Yellow Zones, 3 dice

[X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
-[X] Integrated Cargo System 0/800 (5 Dice, 75 R) (5/10.25 median)
-[X] Continuous Cycle Fusion Plant (Phase 3) 199/300 (1 Die, 20 R) (37% chance)
-[X] Blue Zone Heavy Industrial Sectors 146/500 (3 Dice, 75 R) (0.4% chance, 3/5 median)
-[X] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (1 Die, 20 R) (73% chance)
-[X] T-Glass Foundries (Stage 1) 0/350 (3 Dice, 45R) (3/5 median)
-[X] Perennial Aquaponics Bays (Stage 3) 163/350 (2 Die, 20 R) (20% chance)
-[X] Wadmalaw Kudzu Development 0/40 (1 Die, 20R) (98% chance)
-[X] Liquid Tiberium Power Cell Development 0/50 (1 Die, 30 R) (100% chance)
-[X] Offshore Tiberium Harvester Stations 148/200 (1 Diсe, 20 R, -5 PS) (94% chance)
-[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (4 Dice, 80 R) (see Military)
-[X] GDSS Philadelphia II (Phase 5) 474/1425 (9 dice, 180 R) (9/13 median)
-[X] Tissue Replacement Therapy Development 42/60 (1 Diсe, 20 R) (100% chance)
-[X] Advanced Electronic Video Assistant Development 33/60 (1 Diсe, 20 R) (100% chance)
-[X] Shell Plants (Phase 4) 128/300 (3 Dice, 30 R) (84% chance)
-[X] Orbital Defense Laser Development 0/40 (1 Die, 20R) (100% chance)
-[X] Aurora Strike Bomber Development 0/40 (1 Die, 15R) (100% chance)
-[X] Havoc Scout Deployment Brest 77/110 (1 Die, 10 R) (100% chance)
-[X] RZ-7S + YZ-6a MARV Fleet (Mobile Bay + Savannah) 0/210 (2 Dice, 40 R) (4 Tib dice. Completes; 78% chance for next fleet.)
-[X] Reclamator Hub YZ-6a (Savannah), 84/125 (1 Die, 20 R) (94% chance)
-[X] Rationalize Yellow Zones (New) (99% chance of hitting DC 90)
Ithillid threw 5 100-faced dice. Reason: Integrated Cargo System Total: 172
88 88 19 19 10 10 45 45 10 10
Ithillid threw 1 100-faced dice. Reason: Continuous Cycle Fusion Total: 37
37 37
Ithillid threw 3 100-faced dice. Reason: Heavy Industrial Sectors Total: 124
72 72 7 7 45 45
Ithillid threw 1 100-faced dice. Reason: Reykjavik Macrospinner Total: 63
63 63
Ithillid threw 3 100-faced dice. Reason: T-Glass Foundries Total: 66
7 7 17 17 42 42
Ithillid threw 2 100-faced dice. Reason: Perennial Aquaponics Total: 10
2 2 8 8
Ithillid threw 1 100-faced dice. Reason: Wadamalaw Kudzu Total: 45
45 45
Ithillid threw 1 100-faced dice. Reason: Liquid Tiberium Power Cell Dev Total: 25
25 25
Ithillid threw 1 100-faced dice. Reason: Offshore Tiberium Harvesters Total: 23
23 23
Ithillid threw 9 100-faced dice. Reason: GDSS Philadelphia 2 Total: 555
96 96 67 67 93 93 31 31 19 19 87 87 89 89 31 31 42 42
Ithillid threw 1 100-faced dice. Reason: Tissue Replacement Total: 8
8 8
Ithillid threw 1 100-faced dice. Reason: Advanced EVA Development Total: 21
21 21
Ithillid threw 3 100-faced dice. Reason: Shell Plants Total: 142
87 87 23 23 32 32
Ithillid threw 1 100-faced dice. Reason: Orbital Defense Laser Total: 83
83 83
Ithillid threw 1 100-faced dice. Reason: Aurora Strike Bomber Total: 8
8 8
Ithillid threw 1 100-faced dice. Reason: Havoc Factory Brest Total: 82
82 82
Ithillid threw 6 100-faced dice. Reason: MARV Fleet Total: 234
8 8 27 27 68 68 40 40 36 36 55 55
Ithillid threw 1 100-faced dice. Reason: Reclamator Hub YZ-6a Total: 80
80 80
Ithillid threw 3 100-faced dice. Reason: Rationalize Yellow Zones Total: 167
22 22 84 84 61 61
Ithillid threw 1 3-faced dice. Reason: Battle Total: 2
2 2
Ithillid threw 4 100-faced dice. Reason: Battle Total: 159
59 59 20 20 18 18 62 62
Ithillid threw 1 4-faced dice. Reason: Battle Total: 2
2 2
Ithillid threw 4 100-faced dice. Reason: Battle Total: 183
66 66 52 52 35 35 30 30
Ithillid threw 1 3-faced dice. Reason: Income Total: 2
2 2
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Dec 13, 2021 at 5:12 PM, finished with 245 posts and 92 votes.

  • [X] Plan Mass Military and the Mysterious Martian Materials
    -[X] Integrated Cargo System, 5 dice (75 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 1 die (20 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 3 dice (75 Resources)
    -[X] T-Glass Foundries (Stage 1), 4 dice (60 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations (Phase 2), 4 dice (80 Resources)
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) (New), 1 die (20 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 4 dice (80 Resources)
    -[X] Study Novel Material, 1 die (20 Resources)
    -[X] Prosthetics Deployment Initiatives (Phase 3), 3 dice (45 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Wartime Factory Refits (Phase 3), 3 dice (60 Resources)
    -[X] Reclamator Fleet YZ-10 South (S-MARVs), 1 Administrative Assistance die (20 Resources)
    -[X] Long Range Sensor System Deployment (Phase 2), 2 dice (50 Resources)
    -[X] Orca Refit Deployment, 3 dice (45 Resources)
    -[X] Aurora Strike Bomber Factory (Oslo), 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Factory (Anchorage), 2 dice (30 Resources)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1), 1 die (20 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    -[X] Decrease Prices on Consumer Goods 1 die
    [X] Plan ICS, OSRCT, Auroras, Super Orcas, Eezo!
    -[X] Integrated Cargo System 307/800 (7 Dice, 105 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 (1 Die, 20 R) (97% chance)
    -[X] Blue Zone Heavy Industrial Sectors 336/500 (2 Dice, 50 R) (49% chance)
    -[X] Hover Chassis Development 0/60 (1 Die, 20 R) (~79% chance estimate)
    -[X] T-Glass Foundries (Stage 1) 117/350 (4 Dice, 60R) (83% chance)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (1 Die, 10 R) (1/2 median)
    -[X] Wadmalaw Kudzu Plantations 0/150 (2 Dice, 20 R) (52% chance)
    -[X] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (combined with Mil dice, should finish two hubs)
    -[X] Tiberium Processing Refits (Phase 2) 20/100 (1 Die, 20 R) (67% chance)
    -[X] Offshore Tiberium Harvester Stations (Phase 2) 0/200 (3 Dice, 60 R) (88% chance)
    -[X] GDSS Philadelphia II (Phase 5) 1227/1425 (4 dice, 80 R) (97.4% chance)
    -[X] Study Novel Material 0/50 (1 Die, 20 R) (83% chance)
    -[X] Early Prototype General Artificial Intelligence Development 66/120 (1 Die, 20 R) (89% chance)
    -[X] Human Genetic Engineering Programs 0/120 (2 Dice, 50 R) (88% chance)
    -[X] Domestic Animal Programs 0/200 (1 Die, 10 R) (1/2.5 median)
    -[X] OSRCT (Phase 1) 0/220 (2 Dice, 40 R) (11% chance)
    -[X] Orca Refit Deployment 0/200 (3 Dice, 45 R) (68% chance)
    -[X] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (Also Tib dice, median finish 2x hubs, maybe 3)
    -[X] MARV Fleet YZ-6a (Savannah) 182/210, (Bureaucracy, 20 R) (~88% chance)
    -[X] Aurora Strike Bomber Factory (Oslo), (2 Dice, 30 R) (~95% chance)
    -[X] Aurora Strike Bomber Factory (Anchorage), (2 Dice, 30 R) (~95% chance)
    -[X] Bureaucratic Assistance (Savannah MARV fleet) (2 Dice)
    -[X] Decrease Prices on Consumer Goods 1 die
    [X] Plan Mass Military and Martians and a MARV
    [X] Plan Mass Military
    -[X] Integrated Cargo System, 5 dice (75 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 1 die (20 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 3 dice (75 Resources)
    -[X] T-Glass Foundries (Stage 1), 4 dice (60 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations (Phase 2), 4 dice (80 Resources)
    -[X] Improved Tiberium Containment Facilities Construction, 1 die (20 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 4 dice (80 Resources)
    -[X] Lunar Heavy Metals Mines (Phase 1), 1 die (20 Resources)
    -[X] Prosthetics Deployment Initiatives (Phase 3), 3 dice (45 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Wartime Factory Refits (Phase 3), 3 dice (60 Resources)
    -[X] Long Range Sensor System Deployment (Phase 2), 2 dice (50 Resources)
    -[X] Orca Refit Deployment, 3 dice (45 Resources)
    -[X] Aurora Strike Bomber Factory (Oslo), 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Factory (Anchorage), 2 dice (30 Resources)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1), 1 die + 1 Administrative Assistance die (40 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    -[X] Decrease Prices on Consumer Goods 1 die
    [X] Plan ICS, OSRCT, Auroras, Super Orcas, Fly Columbia!
    -[X] Integrated Cargo System 307/800 (7 Dice, 105 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 (1 Die, 20 R) (97% chance)
    -[X] Blue Zone Heavy Industrial Sectors 336/500 (2 Dice, 50 R) (49% chance)
    -[X] Hover Chassis Development 0/60 (1 Die, 20 R) (~79% chance estimate)
    -[X] T-Glass Foundries (Stage 1) 117/350 (4 Dice, 60R) (83% chance)
    -[X] Perennial Aquaponics Bays (Stage 3) 163/350 (1 Die, 10 R) (1/2 median)
    -[X] Wadmalaw Kudzu Plantations 0/150 (2 Dice, 20 R) (52% chance)
    -[X] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (combined with Mil dice, should finish two hubs)
    -[X] Tiberium Processing Refits (Phase 2) 20/100 (1 Die, 20 R) (67% chance)
    -[X] Offshore Tiberium Harvester Stations (Phase 2) 0/200 (3 Dice, 60 R) (88% chance)
    -[X] GDSS Philadelphia II (Phase 5) 1227/1425 (4 dice, 80 R) (97.4% chance)
    -[X] GDSS Columbia (Phase 1) 0/80 (1 Die, 20 R) (58% chance of Phase 1, 1/3.25 median to Phase 2, 1/8 median to Phase 3)
    -[X] Early Prototype General Artificial Intelligence Development 66/120 (1 Die, 20 R) (89% chance)
    -[X] Human Genetic Engineering Programs 0/120 (2 Dice, 50 R) (88% chance)
    -[X] Domestic Animal Programs 0/200 (1 Die, 10 R) (1/2.5 median)
    -[X] OSRCT (Phase 1) 0/220 (2 Dice, 40 R) (11% chance)
    -[X] Orca Refit Deployment 0/200 (3 Dice, 45 R) (68% chance)
    -[X] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (Also Tib dice, median finish 2x hubs, maybe 3)
    -[X] MARV Fleet YZ-6a (Savannah) 182/210, (Bureaucracy, 20 R) (~88% chance)
    -[X] Aurora Strike Bomber Factory (Oslo), (2 Dice, 30 R) (~95% chance)
    -[X] Aurora Strike Bomber Factory (Anchorage), (2 Dice, 30 R) (~95% chance)
    -[X] Bureaucratic Assistance (Savannah MARV fleet)
    -[X] Decrease Prices on Consumer Goods 1 die
    [X]Plan REFIIIIIIT
    -[X]Infrastructure 5/5 + 2 105R
    --[X]Integrated Cargo System 307/800 7 dice 105R 82%
    -[X]Heavy Industry 4/4 + 1 115R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 1 die 20R 97%
    --[X] Blue Zone Heavy Industrial Sectors 336/500 3 dice 75R 92%
    --[X] Hover Chassis Development (New) 0/60 1 die 20R 84%
    -[X]Light & Chemical Industry 4/4 60R
    --[X] T-Glass Foundries (Stage 1) 117/350 4 dice 60R 96%
    -[X]Agriculture 3/3 30R
    --[X]Perennial Aquaponics Bays (Stage 3) 207/350 1 die 10R (median 1/2)
    --[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 52%
    -[X]Tiberium 6/6 120R
    --[X] Tiberium Processing Refits (Phase 2) 20/100 1 die 20R 66%
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) (New) 2 dice 40R 81%
    --[X] Offshore Tiberium Harvester Stations (Phase 2) (New) 0/200 3 dice 60R 88%
    -[X]Orbital Industry 5/5 100R
    --[X]GDSS Philadelphia II (Phase 5) 1227/1425 4 dice 80R 94%
    --[X]Study Novel Material 0/50 1 die 20R 83%
    -[X]Services 4/4 50R
    --[X] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 89%
    --[X] Domestic Animal Programs 0/200 3 dice 30R 75%
    -[X]Military 6/6 + 4 + 1A 185R
    --[X] MARV Fleet YZ-6a (Savannah) 182/210 1 A die 20R 88%
    --[X] Wartime Factory Refits (Phase 3+4) 3/200 3 dice 60R 72%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 70%
    --[X] Aurora Strike Bomber Factories
    ---[X] Oslo 2 0/90 2 dice 30R 94%
    ---[X] Anchorage 0/90 2 dice 30R 94%
    -[X]Bureaucracy 2/3
    --[X] Administrative Assistance 2 die auto
    ---[X]MARV Fleet YZ-6a (Savannah)
    [X] Plan Military and Income
    -[X] Integrated Cargo System 207/800 5 dice 75R 10%
    -[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 1 die 20R 97%
    -[X] Blue Zone Heavy Industrial Sectors 336/500 3 dice 75R 92%
    -[X] T-Glass Foundries (Stage 1) 117/350 4 dice 60R 83%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 59%
    -[X] Wadmalaw Kudzu Plantations (New) 0/150 1 die 10R 0%
    -[X] Hub 3 dice 60R (see Military)
    -[X] Offshore Tiberium Harvester Stations (Phase 2) (New) 0/200 3 dice 60R 88%
    -[X] GDSS Philadelphia II (Phase 5) 1227/1425 4 dice 80R 97%
    -[X] Study Novel Material 0/50 1 die 20R 83%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 18% (likely to be flexed to other service projects if there are some interesting new additions)
    -[X] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 89%
    -[X] Human Genetic Engineering Programs 0/120 1 die 25R 23
    -[X] Wartime Factory Refits (Phase 3) 3/100 1 die 20R 39%
    -[X] Super MARV Fleet Yellow Zone 6a 182/210 1 die 20R 87%
    -[X] Reclaimator Hub (RZ3 South) x2 0/250 2 mil dice 3 tib dice 40R 99%
    -[X] Orca Refit Deployment 0/200 3 dice 45R 70%
    -[X] Aurora (Olso) 0/90 2 dice 30R 94%
    -[X] Aurora (Anchorage) 0/90 2 dice 30R 94%
    -[X] Orbital Strike Regimental Combat Team Station (Phase 1) 0/220 3 dice 60R 66%
    -[X] Administrative Assistance (MARV fleet) 2 dice
    -[X] Decrease Prices on Consumer Goods (New) 1 die
    [X] Plan Airforce gets planes
    -[X] Integrated Cargo System 207/800 5 dice 75R 10%
    -[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 1 die 20R 97%
    -[X] Blue Zone Heavy Industrial Sectors 336/500 3 dice 75R 92%
    -[X] Hover Chassis Development (New) 0/60 1 die 20R 84%
    -[X] T-Glass Foundries (Stage 1) 117/350 4 dice 60R 83%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 59%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) (New) 0/150 1 die 10R
    -[X] Offshore Tiberium Harvester Stations (Phase 2) 0/200 3 dice 60R 88%
    -[X] Tiberium Processing Refits (Phase 2) 20/100 (1 Die, 20 R) (67% chance)
    -[X] Tiberium Inhibitor Deployment (Red Zone 6) 0/120 1 die 30R 27%
    -[X] Tiberium Inhibitor Deployment (Red Zone 7) 0/120 1 die 30R 27%
    -[X] GDSS Philadelphia II (Phase 5) 1227/1425 4 dice 80R 97%
    -[X] Study Novel Material 0/50 1 die 20R 84%
    -[X] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 90%
    -[X] Domestic Animal Programs 0/200 3 dice 30R 75%
    -[X] Wartime Factory Refits (Phase 3+4) 3/200 3 dice 60R 72%
    -[X] Aurora Strike Bomber Factory: Oslo 0/90 2 dice 30R 94.4%
    -[X] Aurora Strike Bomber Factory: Anchorage 0/90 1 dice 15R 46%
    -[X] Orca Refit Deployment 0/200 3 dice 45R 70%
    -[X] Orbital Strike Regimental Combat Team Station (Phase 1) 0/220 2 dice + Admin Assist die 60R 40.3%
    -[X] Advanced Laser System Development (New) 0/60 1 die 30R 81%
    -[X] Administrative Assistance 2 die auto
    -[X] Decrease Prices on Consumer Goods (New)
    [X] Plan Borealis
    [X] Plan Stocking the Piles 3.4:
    -[X] Integrated Cargo System 307/800 15 Resources per Die -2 Lab - 2 E -2 CapG on Completion, 7 Dice = 105 Resources
    -[X] Continuous Cycle Fusion Plants (Phase 3) 258/300 20 Resources per Die, 1 Die = 20 Resources
    -[X] Blue Zone Heavy Industrial Sectors 336/500 25 Resources per Die -4 Lab -8 E on Completion, 3 Dice = 75 Resources
    -[X] Hover Chassis Development (New) 0/60 20 Resources per Die, 1 Die = 20 Resources
    -[X] T-Glass Foundries (Stage 1) (New) 117/350 15 Resources per Die -1 STU -2 Energy on Completion, 4 Dice = 60 Resources
    -[X] Strategic Food Stockpile Construction (Phase 1) 0/150 10 Resources per Die -4 F on Completion, 3 Dice = 30 Resources
    -[X] Tiberium Processing Refits (Phase 2) (Updated) 20/100 20 Resources per Die -250 PC if not completed, 1 Die = 20 Resources
    -[X] Offshore Tiberium Harvester Stations (Phase 2) (New) 0/200 20 resources per Die, 5 Dice = 100 Resources
    -[X] GDSS Philadelphia II (Phase 5) 1227/1425 20 Resources per Die, 4 Dice = 80 Resources
    -[X] Study Novel Material 0/50 20 resources per Die, 1 Die = 20 Resources
    -[X] Prosthetics Deployment Initiatives (Phase 3) 2/160 15 Resources per Die, 1 Die = 15 Reources
    -[X] Early Prototype General Artificial Intelligence Development 66/120 20 Resources per Die, 1 Die = 20 Resources
    -[X] Human Genetic Engineering Programs 0/120 25 Resources per Die -5 PS on Completion, 2 Die = 50 Resources
    -[X] Wartime Factory Refits (Phase 3) (Updated) 3/100 20 Resources per Die -4 CapG on Completion, 3 Dice = 60 Resources
    -[X] Reclamator Fleet Yellow Zone 6a Savannah 182/210 20 Resources per Die, 1 Administrative Die = 20 Resources
    -[X] Orca Refit Deployment 0/200 15 Resources per Die -1 CapG on Completion, 3 Dice = 45 Resources
    -[X] Aurora Strike Bomber Factories (New) Oslo 0/90 15 Resources per Die -4 E on Completion, 2 Die = 30 resources
    -[X] Aurora Strike Bomber Factories (New) Anchorage 0/90 15 Resources per Die -4 E on Completion, 2 Die = 30 Resources
    -[X] Administrative Assistance Reclamator Fleet Yellow Zone 6a Savannah 2 Die
    -[X] Decrease Prices on Consumer Goods (New)
    [X] Plan Borealis with Big Tonks
    -[X] Integrated Cargo System 207/800 5 dice 75R 10%
    -[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 1 die 20R 97%
    -[X] Blue Zone Heavy Industrial Sectors 336/500 3 dice 75R 92%
    -[X] Hover Chassis Development (New) 0/60 1 die 20R 84%
    -[X] T-Glass Foundries (Stage 1) 117/350 4 dice 60R 83%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 59%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) (New) 0/150 1 die 10R
    -[X] Offshore Tiberium Harvester Stations (Phase 2) 0/200 4 dice 80R 99.5%, 16.2% for Phase 3
    -[X] Tiberium Inhibitor Deployment (Red Zone 6) 0/120 1 die 30R 27%
    -[X] Tiberium Inhibitor Deployment (Red Zone 7) 0/120 1 die 30R 27%
    -[X] GDSS Philadelphia II (Phase 5) 1227/1425 4 dice 80R 97%
    -[X] Study Novel Material 0/50 1 die 20R 84%
    -[X] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 90%
    -[X] Domestic Animal Programs 0/200 3 dice 30R 75%
    -[X] Wartime Factory Refits (Phase 3+4) 3/200 3 dice 60R 72%
    -[X] Aurora Strike Bomber Factory: Oslo 0/90 2 dice 30R 94.4%
    -[X] Aurora Strike Bomber Factory: Anchorage 0/90 2 dice 30R 94.4%
    -[X] Orca Refit Deployment 0/200 3 dice 45R 70%
    -[X] Orbital Strike Regimental Combat Team Station (Phase 1) 0/220 2 dice 40R 11%
    -[X] MARV Fleet YZ-6a (Savannah) 182/210, Admin Assist die, 20 R ~88%
    -[X] Administrative Assistance 2 die auto - Military
    -[X] Interdepartmental Favors 1 die auto
    [X]Plan No Middle East MARV 1.1
    -[X]Infrastructure 5/5 + 2 105R
    --[X]Integrated Cargo System 307/800 7 dice 105R 82%
    -[X]Heavy Industry 4/4 90R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 1 die 20R 97%
    --[X] Blue Zone Heavy Industrial Sectors 336/500 2 dice 50R 49%
    --[X] Hover Chassis Development (New) 0/60 1 die 20R 84%
    -[X]Light & Chemical Industry 4/4 60R
    --[X] T-Glass Foundries (Stage 1) 117/350 4 dice 60R 96%
    -[X]Agriculture 3/3 + 1 40R
    --[X]Perennial Aquaponics Bays (Stage 3) 207/350 1 die 10R (median 1/2)
    --[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 3 dice 30R 92%
    -[X]Tiberium 6/6 120R
    --[X] Tiberium Processing Refits (Phase 2) 20/100 1 die 20R 66%
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) (New) 2 dice 40R 81%
    --[X] Offshore Tiberium Harvester Stations (Phase 2) (New) 0/200 3 dice 60R 88%
    -[X]Orbital Industry 5/5 100R
    --[X]GDSS Philadelphia II (Phase 5) 1227/1425 4 dice 80R 94%
    --[X]Study Novel Material 0/50 1 die 20R 83%
    -[X]Services 4/4 50R
    --[X] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 89%
    --[X] Domestic Animal Programs 0/200 3 dice 30R 75%
    -[X]Military 6/6 + 4 + 1A 185R
    --[X] MARV Fleet YZ-6a (Savannah) 182/210 1 A die 20R 88%
    --[X] Orbital Strike Regimental Combat Team Station (Phase 1) 3 dice 60R 66%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 70%
    --[X] Aurora Strike Bomber Factories
    ---[X] Oslo 2 0/90 2 dice 30R 94%
    ---[X] Anchorage 0/90 2 dice 30R 94%
    -[X]Bureaucracy 2/3
    --[X] Administrative Assistance 2 die auto
    ---[X]MARV Fleet YZ-6a (Savannah)
    [X] Plan: Package Delivery, Amazon Version
    -[X] Infrastructure: 7/5 dice, 105R
    --[X] Integrated Cargo System 207/800 7 dice 105R 82%
    -[X] Heavy Industry 4/4 dice, 90R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 1 die 20R 97%
    --[X] Blue Zone Heavy Industrial Sectors 336/500 2 dice 50R 49%
    --[X] Hover Chassis Development (New) 0/60 1 die 20R 84%
    -[X] Light and Chemical Industry 4/4 dice, 60R
    --[X] T-Glass Foundries (Stage 1) 117/350 4 dice 60R 83%
    -[X] Agriculture 3/3 dice, 20R
    --[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 59%
    --[X] Extra Large Food Stockpiles 1 die auto
    -[X] Tiberium 6/6 dice, 120R
    --[X] Tiberium Processing Refits (Phase 2) 20/100 1 die 20R 67%
    --[X] Offshore Tiberium Harvester Stations (Phase 2+3) (New) 0/400 5 dice 100R 65%
    -[X] Orbital 5/5 dice, 100R
    --[X] GDSS Philadelphia II (Phase 5) 1227/1425 4 dice 80R 97%
    --[X] GDSS Enterprise (Phase 4) 0/765 1 die 20R 1/10 median (After Philly 5 bonuses?)
    -[X] Services 4/4 dice, 50R
    --[X] Domestic Animal Programs 0/200 3 dice 30R 75%
    --[X] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 90%
    -[X] Military 11/6 + A dice, 205R
    --[X] Super MARV Fleet Yellow Zone 6a 182/210 1 die 20R 100%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 70%
    --[X] Aurora Strike Bomber Factories - Oslo 0/90 2 dice 30R 94%
    --[X] Aurora Strike Bomber Factories - Anchorage 0/90 2 dice 30R 94%
    --[X] Orbital Strike Regimental Combat Team Station (Phase 1) 0/220 3 + A dice 80R 83%
    -[X] Bureaucracy 3/3 dice
    --[X] Administrative Assistance 2 die auto (+1 free die this turn with no bonuses.)
    --[X] Decrease Prices on Consumer Goods (New) 1 die auto
    [X] Plan Return of the Something Something
    -[X] Integrated Cargo System 4 dice 60R 0%
    -[X] Continuous Cycle Fusion Plants (Phase 3) 1 die 20R 97%
    -[X] Blue Zone Heavy Industrial Sectors 3 dice 75R 92%
    -[X] Hover Chassis Development 1 free die 20R 84%
    -[X] T-Glass Foundries (Stage 1) 4 dice 60R 83%
    -[X] Perennial Aquaponics Bays (Stage 3) 2 dice 20R 59%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) 1 die 10R 0%
    -[X] Tiberium Processing Refits (Phase 2) 1 die 20R 67%
    -[X] Offshore Tiberium Harvester Stations (Phase 2) 3 dice 60R 88%
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) 2 dice 40R 81%
    -[X] GDSS Philadelphia II (Phase 5) 4 dice 80R 97%
    -[X] GDSS Enterprise (Phase 4) 1 die 20R 0%
    -[X] Domestic Animal Programs 3 die 30R 75%
    -[X] Early Prototype General Artificial Intelligence Development 1 die 20R 90%
    -[X] Wartime Factory Refits (Phase 3) 2 dice 40R 92%
    -[X] Orca Refit Deployment 3 dice 45R 68%
    -[X] Aurora Strike Bomber Factories
    --[X] Oslo 1 die + 1 free die 30R 94%
    --[X] Anchorage 2 free dice 30R 94%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 1 free die 20R 0%
    -[X] Railgun Munitions Development 1 free die 10R 81%
    -[X] GD-3 Rifle Development 1 free die 10R 100%
    -[X] Security Reviews (Infrastructure) 1 Infrastructure die + 2 dice 100%
    -[X] Decrease Prices on Consumer Goods 1 die
    [X] Plan Mass Military
    -[X] Integrated Cargo System, 5 dice (75 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 1 die (20 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 3 dice (75 Resources)
    -[X] T-Glass Foundries (Stage 1), 4 dice (60 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations (Phase 2), 4 dice (80 Resources)
    -[X] Improved Tiberium Containment Facilities Construction, 1 die (20 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 4 dice (80 Resources)
    -[X] Lunar Heavy Metals Mines (Phase 1), 1 die (20 Resources)
    -[X] Prosthetics Deployment Initiatives (Phase 3), 3 dice (45 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Wartime Factory Refits (Phase 3), 3 dice (60 Resources)
    -[X] Reclamator Fleet YZ-10 South (S-MARVs), 1 Administrative Assistance die (20 Resources)
    -[X] Long Range Sensor System Deployment (Phase 2), 2 dice (50 Resources)
    -[X] Orca Refit Deployment, 3 dice (45 Resources)
    -[X] Aurora Strike Bomber Factory (Oslo), 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Factory (Anchorage), 2 dice (30 Resources)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1), 1 die (20 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    -[X] Decrease Prices on Consumer Goods 1 die
    [X]Plan High Flight
    --[X] Integrated Cargo System 207/800 5 dice 75R 10%
    --[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 1 die 20R 97%
    --[X] Blue Zone Heavy Industrial Sectors 336/500 3 dice 75R 92%
    --[X] Hover Chassis Development 0/60 1 die 20R 84%
    --[X] T-Glass Foundries (Stage 1) 117/350 4 dice 60R 83%
    --[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 59%
    --[X] Strategic Food Stockpile Construction (Phase 1) 0/150 1 dice 10R 0%
    --[X] Offshore Tiberium Harvester Stations (Phase 2) 0/200 3 dice 60R 88.
    --[X] Tiberium Processing Refits (Phase 2) 20/100 1 die 20R 66%
    --[X] Tiberium Inhibitor Deployment Red Zone 6 0/120 1 die 30R 27%
    --[X] Tiberium Inhibitor Deployment Red Zone 7 0/120 1 die 30R 27%
    --[X] GDSS Philadelphia II (Phase 5) 1227/1425 4 dice 80R 97%
    --[X] Study Novel Material 0/50 1 die 20R 84%
    --[X] Prosthetics Deployment Initiatives (Phase 3), 2/160 3 dice 45R 94%
    --[X] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 89%
    --[X] Wartime Factory Refits (Phase 3+4) 3/200 3 dice 60R 18%
    --[X] Advanced Laser System Development 0/60 1 die 30R 81%
    --[X] Orca Refit Deployment 0/200 3 dice 45R 72%
    --[X] Aurora (Oslo) 0/90 2 dice 30R 94%
    --[X] Aurora (Anchorage) 0/90 2 dice 30R 94%
    --[X] Orbital Strike Regimental Combat Team Station (Phase 1) 0/220 1 dice 20R
    --[X] Consumer Satisfaction surveys 3 dice DC 180 78%, DC 150 91%
    [X] Plan Spread Military
    -[X] Integrated Cargo System 207/800 5 dice 75R 10%
    -[X] Continuous Cycle Fusion Plant (Phase 3) 258/300 1 die 20R 97%
    -[X] Blue Zone Heavy Industrial Sectors 336/500 3 dice 75R 92%
    -[X] T-Glass Foundries (Stage 1) 117/350 4 dice 60R 83%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 59%
    -[X] Kuzu 10R
    -[X] Red Zone Containment Lines (Stage 6) 54/200 2 dice 50R 77%
    -[X] Offshore Tiberium Harvester Stations (Phase 2) 0/200 4 dice 80R 99.5%, 16.2% for Phase 3
    -[X] GDSS Philadelphia II (Phase 5) 1227/1425 4 dice 80R 97%
    -[X] Study Novel Material 0/50 1 die 20R 84%
    -[X] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 90%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 20%,
    -[X] Reclamator S-MARV Fleet (Savannah), 1 dice 20R
    -[X] Orca Refit Deployment 0/200 2 dice 30R 16%
    -[X] Wartime Factory Refits (Phase 3) 3/100 2 dice 40R 92%, 18% for final phase
    -[X] Advanced Laser System Development 0/60 1 die 30R
    -[X] Aurora Strike Bomber Factories
    --[X] Oslo (Progress 0/90: 15 resources per die) (-4 Energy) 1 die
    --[X] Anchorage (Progress 0/90: 15 resources per die) (-4 Energy) 2 dice
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Orbital Strike Regimental Combat Team Station (Phase 1) 0/220 2 dice + Administrative Assistance 60R 46%
    -[X] Ground Forces Zone Armor (New York) 0/200 2 dice 40R 16%
    -[X] Administrative Assistance: Orbital Strike Regimental Combat Team Station
    -[X] Decrease Prices on Consumer Goods (New)
    [X] Plan Mass Military and the Mysterious Martian Materials
    -[X] Integrated Cargo System, 5 dice (75 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 1 die (20 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 3 dice (75 Resources)
    -[X] T-Glass Foundries (Stage 1), 4 dice (60 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
    -[X] Offshore Tiberium Harvester Stations (Phase 2), 4 dice (80 Resources)
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) (New), 1 die (20 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 4 dice (80 Resources)
    -[X] Study Novel Material, 1 die (20 Resources)
    -[X] Prosthetics Deployment Initiatives (Phase 3), 3 dice (45 Resources)
    -[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
    -[X] Wartime Factory Refits (Phase 3), 3 dice (60 Resources)
    -[X] Long Range Sensor System Deployment (Phase 2), 2 dice (50 Resources)
    -[X] Orca Refit Deployment, 3 dice (45 Resources)
    -[X] Aurora Strike Bomber Factory (Oslo), 2 dice (30 Resources)
    -[X] Aurora Strike Bomber Factory (Anchorage), 2 dice (30 Resources)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1), 1 die + 1 Administrative Assistance die (40 Resources)
    -[X] Administrative Assistance (Military), 2 dice
    -[X] Decrease Prices on Consumer Goods 1 die
    [x] Plan Mass Military and the Mysterious Martian Material


X] Plan Mass Military and the Mysterious Martian Materials
-[X] Integrated Cargo System, 5 dice (75 Resources)
-[X] Continuous Cycle Fusion Plants (Phase 3), 1 die (20 Resources)
-[X] Blue Zone Heavy Industrial Sectors, 3 dice (75 Resources)
-[X] T-Glass Foundries (Stage 1), 4 dice (60 Resources)
-[X] Strategic Food Stockpile Construction (Phase 1), 3 dice (30 Resources)
-[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
-[X] Offshore Tiberium Harvester Stations (Phase 2), 4 dice (80 Resources)
-[X] Liquid Tiberium Power Cell Deployment (Phase 1) (New), 1 die (20 Resources)
-[X] GDSS Philadelphia II (Phase 5), 4 dice (80 Resources)
-[X] Study Novel Material, 1 die (20 Resources)
-[X] Prosthetics Deployment Initiatives (Phase 3), 3 dice (45 Resources)
-[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
-[X] Wartime Factory Refits (Phase 3), 3 dice (60 Resources)
-[X] Reclamator Fleet YZ-10 South (S-MARVs), 1 Administrative Assistance die (20 Resources)
-[X] Long Range Sensor System Deployment (Phase 2), 2 dice (50 Resources)
-[X] Orca Refit Deployment, 3 dice (45 Resources)
-[X] Aurora Strike Bomber Factory (Oslo), 2 dice (30 Resources)
-[X] Aurora Strike Bomber Factory (Anchorage), 2 dice (30 Resources)
-[X] Orbital Strike Regimental Combat Team Stations (Phase 1), 1 die (20 Resources)
-[X] Administrative Assistance (Military), 2 dice
-[X] Decrease Prices on Consumer Goods 1 die
Ithillid threw 5 100-faced dice. Reason: Integrated Cargo System Total: 248
16 16 89 89 28 28 47 47 68 68
Ithillid threw 1 100-faced dice. Reason: Continuous Cycle Fusion Total: 95
95 95
Ithillid threw 3 100-faced dice. Reason: Blue Zone Heavy Indstry Total: 127
41 41 81 81 5 5
Ithillid threw 4 100-faced dice. Reason: Tiberium glass Total: 216
40 40 39 39 78 78 59 59
Ithillid threw 3 100-faced dice. Reason: Strategic Food Stockpiles Total: 134
21 21 51 51 62 62
Ithillid threw 1 100-faced dice. Reason: Tiberium processing refits Total: 47
47 47
Ithillid threw 4 100-faced dice. Reason: Offshore Tiberium Harvesters Total: 143
31 31 73 73 31 31 8 8
Ithillid threw 1 100-faced dice. Reason: Liquid Tiberium Power Cell Total: 10
10 10
Ithillid threw 4 100-faced dice. Reason: GDSS Philadelphia 2 Total: 226
82 82 11 11 85 85 48 48
Ithillid threw 1 100-faced dice. Reason: Study Novel Material Total: 13
13 13
Ithillid threw 3 100-faced dice. Reason: Prosthetic Deployment Total: 235
68 68 70 70 97 97
Ithillid threw 1 100-faced dice. Reason: Early Prototype GAI Total: 93
93 93
Ithillid threw 3 100-faced dice. Reason: Wartime Factory Refits Total: 125
44 44 23 23 58 58
Ithillid threw 1 100-faced dice. Reason: Reclamator Fleet (AA) Total: 2
2 2
Ithillid threw 2 100-faced dice. Reason: Long Range Sensor System Total: 52
38 38 14 14
Ithillid threw 3 100-faced dice. Reason: Orca Refit Total: 91
15 15 57 57 19 19
Ithillid threw 2 100-faced dice. Reason: Aurora Strike Bomber (oslo) Total: 140
58 58 82 82
Ithillid threw 2 100-faced dice. Reason: Aurora Strike Bomber (Anchorag Total: 129
97 97 32 32
Ithillid threw 1 100-faced dice. Reason: OSRCT Total: 30
30 30
Ithillid threw 1 3-faced dice. Reason: Offshore income Total: 1
1 1
Ithillid threw 1 2-faced dice. Reason: military dice gain Total: 1
1 1
Ithillid threw 1 100-faced dice. Reason: Aurora BDA Total: 85
85 85
Ithillid threw 5 100-faced dice. Reason: Random Event Rolls Total: 324
57 57 91 91 99 99 48 48 29 29
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Dec 26, 2021 at 11:00 AM, finished with 210 posts and 75 votes.

  • [X] Plan Catching-Up The Military
    -[X] Infrastructure 6/6 dice 90R
    --[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
    --[X] Integrated Cargo System 695/800 2 dice 30R 97%
    --[X] Security Review
    -[X] Heavy Industry 5/5 dice 80R
    --[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 3 dice 60R 70%
    --[X] Reserve Heavy Industrial Resources 1 die auto
    --[X] Hover Chassis Development 0/60 1 die 20R 89%
    -[X] L&CI 5/5 dice 70R
    --[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
    --[X] Civilian Glider Development 0/40 1 die 10R 100%
    -[X] Agriculture 4/4 dice 40R
    --[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 die 20R 68%
    --[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
    -[X] Tiberium 7/7 dice 130R
    --[X] Tiberium Processing Refits (Phase 3+4+5) 3/300 3 dice 60R 34% (94% Phase 3+4)
    --[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
    --[X] Tiberium Inhibitor Deployment (Red Zone 6) 0/120 1 die 30R 32%
    -[X] Orbital 6/6 dice 120R
    --[X] Lunar Heavy Metals Mines (Phase 1) 0/395 6 dice 120R 67%
    -[X] Services 5/5 dice 60R
    --[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
    --[X] Domestic Animal Programs 0/200 2 dice 20R 26%
    --[X] Erewhon Life Support Commitments (New) 1 die auto
    -[X] Military 8/8 +7 free dice 265R
    --[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
    --[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
    --[X] Orca Refit Deployment 151/200 1 die 15R 92%
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 3 dice 60R 97% (2% Phase 1+2)
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
    --[X] Shell Plants (Phase 5) 27/150 2 dice 20R 84%
    --[X] Ablat Plating Deployment (Stage 4) 45/200 3 dice 30R 96%
    --[X] Neural Interface System Development 0/60 1 die 25R 86%
    -[X] Bureaucracy 4/4 dice
    --[X] Security Review (Infra) DC50 2 dice 100%
    --[X] Security Review (Tiberium) DC50 2 dice 100%
    [X]Plan Robots, Ace Combat, and Combine Harvesters
    -[X] Blue Zone Arcologies (Stage 4) 1/650 3 dice 45R
    -[X] Integrated Cargo System 695/800 2 dice 30R 97%
    -[X] Security Review
    -[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 4 dice 80R 97%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 5 dice 100R 14%
    -[X] Reserve Heavy Industrial Resources 1 die auto
    -[X] Hover Chassis Development 0/60 1 die 20R 89%
    -[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 1 dice 20R
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
    -[X] Tiberium Processing Refits (Phase 3) 3/100 1 diсe 20R 55%
    -[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 1 die 20R 19%
    -[X] Tiberium Inhibitor Deployment ( Red Zone 6) 0/120 1 die 30R 32%
    -[X] Railgun Harvester Factories Vladivostok 0/70 1 diсe 10R 82%
    -[X] Railgun Harvester Factories Dandong 0/70 1 diсe 10R 82%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/170 4 dice 80R 40%
    -[X] Lunar Heavy Metals Mines (Phase 1) 0/395 2 dice 40R
    -[X] Erewhon Life Support Commitments, 1 die
    -[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 26%
    -[X] Advanced Laser System Development 0/60 1 die 30R 86%
    -[X] Long Range Sensor System Deployment (Phase 2) 118/300 2 dice 50R 36%
    -[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
    -[X] Orca Refit Deployment 151/200 1 die 15R 92%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 2 dice 40R 61%
    -[X] Security Reviews(Infrastructure):2 dice 100%
    -[X] Security Reviews(Tiberium):2 dice 100%
    [X] Plan Chimeraguard
    -[X] Yellow Zone Fortress Towns (Phase 3), 3 dice (60 Resources)
    -[X] Integrated Cargo System, 2 dice (30 Resources)
    -[X] Security Review, 1 die
    -[X] Continuous Cycle Fusion Plants (Phase 4), 3 dice (60 Resources)
    -[X] Reserve Heavy Industrial Resources, 1 die
    -[X] Hover Chassis Development, 1 die (20 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 4), 1 die (20 Resources)
    -[X] T-Glass Foundries (Stage 2), 4 dice (60 Resources)
    -[X] Perennial Aquaponics Bays (Stage 3), 1 die (10 Resources)
    -[X] Wadmalaw Kudzu Plantations (Phase 1), 3 dice (30 Resources)
    -[X] Tiberium Processing Refits (Phase 2), 3 dice (60 Resources)
    -[X] Offshore Tiberium Harvester Stations (Phase 3), 2 dice (40 Resources)
    -[X] Visceroid Research Programs, 1 die (15 Resources)
    -[X] Lunar Heavy Metals Mines (Phase 1), 6 dice (120 Resources)
    -[X] Prosthetics Deployment Initiatives (Phase 4), 2 dice (40 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Erewhon Life Support Commitments, 1 die
    -[X] Hallucinogen Development, 1 die (15 Resources)
    -[X] Long Range Sensor System Deployment (Phase 2), 3 dice (75 Resources)
    -[X] Prototype Plasma Weapons Development, 1 die (25 Resources)
    -[X] Orca Refit Deployment, 1 die (15 Resources)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1), 2 dice (40 Resources)
    -[X] Universal Rocket Launch System Deployment (Phase 2), 2 dice (30 Resources)
    -[X] Shell Plants (Phase 5), 2 dice (20 Resources)
    -[X] Ablat Plating Deployment (Stage 4), 3 dice (30 Resources)
    -[X] Neural Interface System Development, 1 die (25 Resources)
    -[X] Security Review (Infrastructure), 2 dice
    -[X] Security Review (Tiberium), 2 dice
    [X] Plan Industry and Deployment
    -[X] Security Review (infra) 1 die
    -[X] Integrated Cargo System 695/800 2 dice 30R 97%
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 54%
    -[X] Continuous Cycle Fusion Plant (Phase 4) 76/300 4 dice 80R 97%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 3 dice 60R 97%
    -[X] T-Glass Foundries (Stage 2) 117/350 5 dice 75R 91%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
    -[X] Wadmalaw Kudzu Plantations (Stage 1) 0/150 2 die 20R 62%
    -[X] Security Review (tib) 1 die
    -[X] Hub 4 dice 80R (see Military)
    -[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
    -[X] GDSS Enterprise (Phase 4) 0/765 6 dice 120R 0%
    -[X] Automatic Medical Assistants 0/300 1 die 20R 0%
    -[X] Erewhon Life Support Commitments, 1 die
    -[X] Human Genetic Engineering Programs 0/120 1 die 25R 29%
    -[X] Hallucinogen Development (New) 0/60 1 die 15R 89%
    -[X] Long Range Sensor System Deployment (Phase 2) 118/300 2 dice 50R 36%
    -[X] Reclamator Hub RZ2 South 2 dice+4 tib 40R high chance to finish 3 hubs
    -[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
    -[X] Orca Refit Deployment 151/200 1 die 15R 92%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Apollo Fighter Factories (Rotterdam) 0/80 1 die 15R 61%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 2 dice 40R 61%
    -[X] Hallucinogen Countermeasures Development (New) 0/40 1 die 15R 100%
    -[X] Security Reviews (Infra) 2 dice 100%
    -[X] Security Reviews (Tib) 2 dice 100%
    [X]Plan Prep for Karachi 2061
    -[X] Integrated Cargo System 695/800 2 dice 30R 97%
    -[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
    -[X] Security Review, 1 die
    -[X] Continuous Cycle Fusion Plants (Phase 4+5) 76/300 5 dice 100R Phase 4 99.9%, Phase 5 4%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 3 dice 60R 97%
    -[X] Reserve Heavy Industrial Resources
    -[X] Hover Chassis Development (New) 0/60 1 die 20R 89%
    -[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
    -[X] Civilian Glider Development 0/40 1 die 10R 100%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 67.6%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) (New) 0/150 2 dice 20R 52%
    -[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 1 die 20R 53%
    -[X] Tiberium Inhibitor Deployment ( Red Zone 6) 0/120 1 die 30R 32%
    -[X] Tiberium Inhibitor Deployment (Red Zone-7) 0/120 1 die 30R 32%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 82%
    -[X] Lunar Heavy Metals Mines (Phase 1) 0/395 6 dice 120R 80.3%
    -[X] Erewhon Life Support Commitments, 1 die
    -[X] Domestic Animal Programs 0/200 3 dice 30R 83.8%
    -[X] Hallucinogen Development (New) 0/60 1 die 15R 89%
    -[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
    -[X] Orca Refit Deployment 151/200 1 die 15R 92%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 3 dice 60R 97%
    -[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
    -[X] Ablat Plating Deployment (Stage 4) 45/200 2 dice 20R 60.8%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Security Reviews: Infrastructure DC50 2 dice 100%
    -[X] Security Reviews: Tiberium DC50 2 dice 100%
    [X] Plan Insert Witty Name Here
    -[X]Infrastructure 6/6 90R
    -[X] Integrated Cargo System 2 dice 30R 97%
    -[X] Yellow Zone Fortress Towns (Phase 3) 3 dice 60R 97%
    -[X] Security Review, 1 die
    -[X]Heavy Industry 5/5 160R
    -[X] Continuous Cycle Fusion Plants (Phase 4) 4 dice 80R 97%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 1 die + 2 free dice 60R 97%
    -[X] Hover Chassis Development 1 free die 20R 89%
    -[X]Light and Chemical Industry 5/5 70R
    -[X] T-Glass Foundries (Stage 2) 4 dice 60R 60%
    -[X] Civilian Glider Development 1 die 10R 100%
    -[X]Agriculture 4/4 40R
    -[X] Perennial Aquaponics Bays (Stage 3) 2 dice 20R 68%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) 2 dice 20R 62%
    -[X]Tiberium 7/7 100R
    -[X] Tiberium Processing Refits (Phase 3) 1 die 20R 55%
    -[X] Railgun Harvester Factories
    --[X] Maputo 1 die 10R 82%
    -[X] Offshore Tiberium Harvester Stations (Phase 3) 2 dice 40R 90%
    -[X] Visceroid Research Programs 2 dice 30R 98%
    -[X]Orbital 6/6 140R
    -[X] Lunar Heavy Metals Mines (Phase 1) 6 dice + 1 free die 140R 90%
    -[X]Services 3/5 10R
    -[X] Domestic Animal Programs 1 die 10R 0%
    -[X] Erewhon Life Support Commitments, 1 die
    -[X]Military 8/8 240R
    -[X] Advanced Laser System Development 1 die 30R 86%
    -[X] Long Range Sensor System Deployment (Phase 2) 2 dice 50R 36%
    -[X] Reclamator Fleet YZ-10 South
    --[X] Super MARVs 1 Administrative Assistance die 20R 90%
    -[X] Orca Refit Deployment 1 die 15R 92%
    -[X] Wingman Drone Development 1 die 15R 100%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 3 dice 60R 97%
    -[X] Universal Rocket Launch System Deployment (Phase 2) 1 free die 15R 46%
    -[X] Railgun Munitions Development 1 free die 10R 86%
    -[X] Neural Interface System Development 1 free die 25R 86%
    -[X]Bureaucracy 4/4
    -[X] Administrative Assistance 2 dice (Reclamator Fleet YZ-10 South)
    -[X] Security Reviews (Infrastructure) 1 Infrastructure die + 1 die 89%
    -[X] Security Reviews (Services) 1 Services die + 1 die 89%
    -[X]Free Dice 7/7
    -[X] 3 in Heavy Industry
    -[X] 1 in Orbital
    -[X] 3 in Military
    -[X]Resources Income 850/850 Reserve 0/10
    [X] Industry and War
    [X] Plan Grab the NOD Tech
    -[X] Infra 6/6 dice 90R
    --[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
    --[X] Integrated Cargo System 695/800 2 dice 30R 97%
    --[X] Security Review
    -[X] Heavy Ind 5/5 dice +1 free dice 120R
    --[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 3 dice 60R 70%
    --[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 2 dice 40R 62%
    --[X] Hover Chassis Development 0/60 1 die 20R 89%
    -[X] L&CI 5/5 dice 70R
    --[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
    --[X] Civilian Glider Development 0/40 1 die 10R 100%
    -[X] Agri 4/4 dice 40R
    --[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 die 20R 68%
    --[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
    -[X] Tiberium 7/7 dice 130R
    --[X] Tiberium Processing Refits (Phase 3+4+5) 3/300 3 dice 60R 46% (94% Phase 3+4)
    --[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
    --[X] Visceroid Research Programs 0/120 2 dice 30R 98%
    -[X] Orb Ind 6/6 dice +1 free dice 130R
    --[X] Lunar Heavy Metals Mines (Phase 1) 0/395 6 dice 120R 67%
    --[X] Orbital Cleanup (Stage 8) 13/85 1 die 10R 67%
    -[X] Services 5/5 45R
    --[X] Erewhon Life Support Commitments (New) 1 die auto
    --[X] Hallucinogen Development (New) 0/60 1 die 15R 89%
    --[X] Domestic Animal Programs 0/200 3 dice 30R 84%
    -[X] Military 8/8 +5 free dice 215R
    --[X] Advanced Laser System Development 0/60 1 die 30R 86%
    --[X] Long Range Sensor System Deployment (Phase 2) 118/300 2 dice 50R 36%
    --[X] Orca Refit Deployment 151/200 1 die 15R 92%
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 2 dice 40R 61%
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
    --[X] Shell Plants (Phase 5) 27/150 2 dice 20R 84%
    --[X] Ablat Plating Deployment (Stage 4) 45/200 2 dice 20R 61%
    --[X] Stealth Disruptor Development 0/40 1 die 15R 100%
    --[X] Railgun Munitions Development 0/60 1 die 10R 86%
    -[X] Bureau 4/4 20R
    --[X] Security Review (Infra) DC50 2 dice 100%
    --[X] Administrative Assistance 2 die auto (Super MARV Fleet Yellow Zone 6a 184/210, 1 Bureau die 20R 90%)
    [X] Plan Get People Into Space Already Damn It
    -[X] Infra 6/6 dice 90R
    --[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
    --[X] Integrated Cargo System 695/800 2 dice 30R 97%
    --[X] Security Review
    -[X] Heavy Ind 5/5 dice 80R
    --[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 3 dice 60R 70%
    --[X] Reserve Heavy Industrial Resources 1 die auto
    --[X] Hover Chassis Development 0/60 1 die 20R 89%
    -[X] L&CI 5/5 dice 70R
    --[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
    --[X] Civilian Glider Development 0/40 1 die 10R 100%
    -[X] Agri 4/4 dice 40R
    --[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 die 20R 68%
    --[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
    -[X] Tiberium 7/7 dice 130R
    --[X] Tiberium Processing Refits (Phase 3+4+5) 3/300 3 dice 60R 46% (94% Phase 3+4)
    --[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
    --[X] Tiberium Inhibitor Deployment (Red Zone 6) 0/120 1 die 30R 32%
    -[X] Orb Ind 6/6 dice 120R
    -[X] GDSS Columbia (Phase 1+2) 0/245 2 dice 40R 4%, 3 dice 60R 54%
    --[X] Lunar Heavy Metals Mines (Phase 1) 0/395 3 dice 40R
    -[X] Services 5/5 60R
    --[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
    --[X] Domestic Animal Programs 0/200 2 dice 20R 26%
    --[X] Erewhon Life Support Commitments (New) 1 die auto
    -[X] Military 8/8 +7 free dice 265R
    --[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
    --[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
    --[X] Orca Refit Deployment 151/200 1 die 15R 92%
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 3 dice 60R 97% (2% Phase 1+2)
    --[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
    --[X] Shell Plants (Phase 5) 27/150 2 dice 20R 84%
    --[X] Ablat Plating Deployment (Stage 4) 45/200 3 dice 30R 96%
    --[X] Neural Interface System Development 0/60 1 die 25R 86%
    -[X] Bureau 4/4
    --[X] Security Review (Infra) DC50 2 dice 100%
    --[X] Security Review (Tiberium) DC50 2 dice 100%
    [X] Plan Higher Skies Revised with no power loss
    -[X] Integrated Cargo System 695/800 2 dice 30R 97%
    -[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
    -[X] Security Reviews Infrastructure 1 Die
    -[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 4 dice 80R 97%
    -[X] Hover Chassis Development (New) 0/60 1 die 20R 84%
    -[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
    -[X] Civilian Glider Development 0/40 1 die 10R 100%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 die 20R 62%
    -[X] Tiberium Processing Refits (Phase 3) 3/100 1 diсe 20R 55%
    -[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
    -[X] Improved Tiberium Containment facilities Construction 0/120 2 dice 40R 95%
    -[X] Lunar Heavy Metals Mines (Phase 1) 0/395 4 dice 80R 3%
    -[X] Orbital Cleanup (Stage 8) + Stage 9 13/170 2 dice 20R 54%
    -[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 26%
    -[X] Erewhon Life Support Commitments (New) 1 die autocomplete
    -[X] Advanced Laser System Development 0/60 1 die 30R 86%
    -[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
    -[X] Ablat Plating Deployment (Phase 4) 45/200 3 dice 30R 99%
    -[X] Reclamator Fleet YZ-10 South (S-MARVs) 184/210 1 die 20R 100%
    -[X] Orca Refit Deployment 151/200 1 die 15R 92%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Apollo Fighter Factories (San Francisco) 0/80 1 die 15R 61%
    -[X] Apollo Fighter Factories (Maputo) 0/80 1 die 15R 61%
    -[X] Apollo Fighter Factories (Rotterdam) 0/80 1 die 15R 61%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Tactical Plasma Weapon Development 0/40 1 administrative assistance die 30R 76%
    -[X] Security Reviews(Infrastructure):2 dice
    -[X] administrative assistance 2 dice
    [X] Plan Higher Skies Revised with harvesters
    -[X] Integrated Cargo System 695/800 2 dice 30R 97%
    -[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
    -[X] Security Reviews Infrastructure 1 Die
    -[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 4 dice 80R 97%
    -[X] Hover Chassis Development (New) 0/60 1 die 20R 84%
    -[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
    -[X] Civilian Glider Development 0/40 1 die 10R 100%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 die 20R 62%
    -[X] Tiberium Processing Refits (Phase 3) 3/100 1 diсe 20R 55%
    -[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
    -[X] Railgun Harvester Factories (Porto) 0/70 1 die 10R 82%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 82%
    -[X] Improved Tiberium Containment facilities Construction 0/120 1 dice 20R 32%
    -[X] Lunar Heavy Metals Mines (Phase 1) 0/395 4 dice 80R 3%
    -[X] Orbital Cleanup (Stage 8) + Stage 9 13/170 2 dice 20R 54%
    -[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 26%
    -[X] Erewhon Life Support Commitments (New) 1 die autocomplete
    -[X] Advanced Laser System Development 0/60 1 die 30R 86%
    -[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
    -[X] Ablat Plating Deployment (Phase 4) 45/200 3 dice 30R 99%
    -[X] Reclamator Fleet YZ-10 South (S-MARVs) 184/210 1 die 20R 100%
    -[X] Orca Refit Deployment 151/200 1 die 15R 92%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Apollo Fighter Factories (San Francisco) 0/80 1 die 15R 61%
    -[X] Apollo Fighter Factories (Maputo) 0/80 1 die 15R 61%
    -[X] Apollo Fighter Factories (Rotterdam) 0/80 1 die 15R 61%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Tactical Plasma Weapon Development 0/40 1 administrative assistance die 30R 76%
    -[X] Security Reviews(Infrastructure):2 dice
    -[X] administrative assistance 2 dice
    [X] Industry and War
    -[X] Yellow Zone Fortress Towns (Phase 3) 3 dice 60R 97%
    -[X] Integrated Cargo System 695/800 2 dice 30R 97%
    -[X] Security Review
    -[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 4 dice 80R 97%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 4 dice 80R 99%
    -[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
    -[X] Civilian Glider Development 0/40 1 die 10R 100%
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
    -[X] Tiberium Processing Refits (Phase 3) 3/100 1 diсe 20R 55%
    -[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 diсe 40R 90%
    -[X] Railgun Harvester Factories Vladivostok 0/70 1 diсe 10R 82%
    -[X] Railgun Harvester Factories Dandong 0/70 1 diсe 10R 82%
    -[X] Visceroid Research Programs 0/120 1 diсe 15R 37%
    -[X] Lunar Heavy Metals Mines (Phase 1) 0/395 6 dice 120R 67%
    -[X] Erewhon Life Support Commitments 1 dice auto
    -[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
    -[X] Hallucinogen Development (New) 0/60 1 dice 15R 89%
    -[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
    -[X] Orca Refit Deployment 151/200 1 die 15R 92%
    -[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 2 diсe 30R 96%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 3 dice 60R 97%
    -[X] Shell Plants (Phase 5), 27/150 2 dice (20 Resources) 84%
    -[X] Reclamator Fleet YZ-10 South
    --[X] Super MARVs 184/210 1 dice 20R 100%
    -[X] Security Reviews(Infrastructure):2 dice
    -[X] Security Reviews(Tiberium):2 dice
    [X]Plan Sunrise
    -[X] Yellow Zone Fortress Towns (Phase 3) 3 dice 60R 97%
    -[X] Integrated Cargo System 695/800 2 dice 30R 97% -2 Energy
    -[X] Security Review
    -[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 3 dice 60R 70%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 3 dice 60R 97%
    -[X] Hover Chassis Development 0/60 1 die 20R 89%
    -[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60% -2 Energy
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 1 dice 20R
    -[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
    -[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
    -[X] Red Zone Containment Lines (Stage 6+7) 54/400 3 dice 75R 8%
    -[X] Railgun Harvester Factories(Vladivostok) 0/70 1 die 10R 82% -2 Energy
    -[X] Railgun Harvester Factories(Dandong) 0/70 1 die 10R 82% -2 Energy
    -[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 1 die 20R 19%
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/170 3 dice 60R 90%
    -[X] Lunar Heavy Metals Mines (Phase 1) 0/395 4 dice 80R 3%
    -[X] Erewhon Life Support Commitments, 1 die
    -[X] Hallucinogen Development (New) 1 die 15R
    -[X] Advanced Laser System Development 0/60 1 die 30R 86%
    -[X] Long Range Sensor System Deployment (Phase 2) 118/300 2 dice 50R 36%
    -[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
    -[X] Orca Refit Deployment 151/200 1 die 15R 92%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Escort Carrier Development 1 die 15R
    -[X] Reclamator Fleet YZ-10 South 1 die 20R
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 2 dice 40R 61%
    -[X] Shell Plants (Phase 5) 27/150 1 die 10R 18%
    -[X] Hallucinogen Countermeasures Development (New) 1 die 15R 86%
    -[X] Security Reviews(Infrastructure):2 dice 100%
    -[X] Security Reviews(Tiberium):2 dice 100%

[X] Plan Catching-Up The Military
-[X] Infrastructure 6/6 dice 90R
--[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
--[X] Integrated Cargo System 695/800 2 dice 30R 97%
--[X] Security Review
-[X] Heavy Industry 5/5 dice 80R
--[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 3 dice 60R 70%
--[X] Reserve Heavy Industrial Resources 1 die auto
--[X] Hover Chassis Development 0/60 1 die 20R 89%
-[X] L&CI 5/5 dice 70R
--[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
--[X] Civilian Glider Development 0/40 1 die 10R 100%
-[X] Agriculture 4/4 dice 40R
--[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 die 20R 68%
--[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
-[X] Tiberium 7/7 dice 130R
--[X] Tiberium Processing Refits (Phase 3+4+5) 3/300 3 dice 60R 34% (94% Phase 3+4)
--[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
--[X] Tiberium Inhibitor Deployment (Red Zone 6) 0/120 1 die 30R 32%
-[X] Orbital 6/6 dice 120R
--[X] Lunar Heavy Metals Mines (Phase 1) 0/395 6 dice 120R 67%
-[X] Services 5/5 dice 60R
--[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
--[X] Domestic Animal Programs 0/200 2 dice 20R 26%
--[X] Erewhon Life Support Commitments (New) 1 die auto
-[X] Military 8/8 +7 free dice 265R
--[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
--[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
--[X] Orca Refit Deployment 151/200 1 die 15R 92%
--[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 3 dice 60R 97% (2% Phase 1+2)
--[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
--[X] Shell Plants (Phase 5) 27/150 2 dice 20R 84%
--[X] Ablat Plating Deployment (Stage 4) 45/200 3 dice 30R 96%
--[X] Neural Interface System Development 0/60 1 die 25R 86%
-[X] Bureaucracy 4/4 dice
--[X] Security Review (Infra) DC50 2 dice 100%
--[X] Security Review (Tiberium) DC50 2 dice 100%

@Darkandus roll me Tib spread when you get the chance.
Ithillid threw 3 100-faced dice. Reason: Yellow Zone Fortress Towns Total: 122
55 55 25 25 42 42
Ithillid threw 2 100-faced dice. Reason: Integrated Cargo System Total: 174
96 96 78 78
Ithillid threw 3 100-faced dice. Reason: Continuous Cycle Fusion Total: 126
71 71 42 42 13 13
Ithillid threw 1 100-faced dice. Reason: Hover chassis development Total: 18
18 18
Ithillid threw 4 100-faced dice. Reason: T-Glass Foundries Total: 276
73 73 97 97 100 100 6 6
Ithillid threw 1 100-faced dice. Reason: Civilian Glider Development Total: 65
65 65
Ithillid threw 2 100-faced dice. Reason: Perennial Aquaponics Total: 127
58 58 69 69
Ithillid threw 2 100-faced dice. Reason: Wadamalaw Kudzu Total: 102
42 42 60 60
Ithillid threw 3 100-faced dice. Reason: Tiberium processing refits Total: 95
3 3 74 74 18 18
Ithillid threw 2 100-faced dice. Reason: Offshore Tiberium Harvesters Total: 129
37 37 92 92
Ithillid threw 1 100-faced dice. Reason: Tiberium Inhibitor Total: 88
88 88
Ithillid threw 6 100-faced dice. Reason: Lunar Heavy Metals Total: 402
68 68 39 39 86 86 61 61 57 57 91 91
Ithillid threw 2 100-faced dice. Reason: Prosthetic Deployment Total: 90
77 77 13 13
Ithillid threw 2 100-faced dice. Reason: Domestic Animal Programs Total: 149
77 77 72 72
Ithillid threw 3 100-faced dice. Reason: Long Range Sensor System Total: 192
92 92 66 66 34 34
Ithillid threw 1 100-faced dice. Reason: Prototype Plasma Total: 5
5 5
Ithillid threw 1 100-faced dice. Reason: Orca Refit Total: 42
42 42
Ithillid threw 3 100-faced dice. Reason: OSRCT Total: 211
90 90 75 75 46 46
Ithillid threw 1 100-faced dice. Reason: URLS Deployment Total: 70
70 70
Ithillid threw 2 100-faced dice. Reason: Shell Plants Total: 80
50 50 30 30
Ithillid threw 3 100-faced dice. Reason: Ablat Plating Deployment Total: 134
30 30 53 53 51 51
Ithillid threw 1 100-faced dice. Reason: Neural Interface System Total: 83
83 83
Ithillid threw 2 100-faced dice. Reason: Security review infra Total: 64
56 56 8 8
Ithillid threw 2 100-faced dice. Reason: Security review (Tiberium) Total: 138
64 64 74 74
Ithillid threw 3 8-faced dice. Reason: Erewhon Development Total: 7
1 1 2 2 4 4
Ithillid threw 4 100-faced dice. Reason: Random Event Total: 232
57 57 100 100 66 66 9 9
Ithillid threw 1 3-faced dice. Reason: Offshore income Total: 1
1 1
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Jan 6, 2022 at 8:10 PM, finished with 224 posts and 91 votes.

  • [X] Plan Rails To The Front
    -[X] Yellow Zone Fortress Towns (Phase 4) 46/250 (3 Dice, 60 R) (90% chance)
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 (4 Dice, 60 R) (95% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 5) 1/300 (2 Dice, 40 R) (2/4 median)
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 (7 Dice, 140 R) (88% chance of Phase 2)
    -[X] Emergency Electronic Resources Reallocation (Administrative Assistance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 (5 Dice, 100 R) (5/8.25 median)
    -[X] Freeze Dried Food Plants 0/200 (2 Dice, 40 R) (20% chance)
    -[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 (2 Dice, 20 R) (72% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 6+7) 0/600 (5 Dice, 100 R) (Phase 6, 2% chance of Phase 7)
    -[X] Railgun Harvester Factory (Maputo) 0/70 (1 Die, 10 R) (85% chance)
    -[X] Railgun Harvester Factory (Dandong) 0/70 (1 Die, 10 R) (85% chance)
    -[X] GDSS Enterprise (Phase 4) 0/765 (5 Dice, 100 R) (5/9.25 median)
    -[X] Orbital Cleanup (Stage 8) 13/85 (1 Die, 10 R) (70% chance)
    -[X] Prosthetics Deployment Initiatives (Phase 4) 292/320 (1 Die, 15 R) (~100% chance)
    -[X] Neural Interfaced Operating Theater Development 0/80 (1 Die, 20 R) (68% chance)
    -[X] Security Review
    -[X] Super MARV Fleet Yellow Zone 6a 184/210 (1 Die, 20 R) (~100% chance)
    -[X] OSRCT Stations (Phase 2) 121/195 (1 Dice, 20 R) (88% chance)
    -[X] Prototype Plasma Weapons Development 35/60 (1 Die, 25 R) (~100% chance)
    -[X] Advanced Laser System Development 0/60 (1 Die, 30 R) (87% chance)
    -[X] Wingman Drone Development 0/40 (1 Die, 15 R) (~100% chance)
    -[X] Tactical Airborne Laser Development 0/40 (1 Die, 20 R) (~100% chance)
    -[X] Escort Carrier Development 0/40 (1 Die, 15 R) (~100% chance)
    -[X] Shark Class Frigate Development 0/40 (1 Die, 15 R) (~100% chance)
    -[X] Tactical Plasma Weapon Development 0/40 (1 Die, 30 R) (~100% chance)
    -[X] Neural Interface System Refits (Talons) 0/150 (1 Die, 25 R) (42% chance)
    -[X] Security Review (Services) (2 Dice)
    -[X] Administrative Assistance (2 Dice)
    [X] Plan Global Offense Initiative
    -[X] Yellow Zone Fortress Towns (Phase 4), 6 dice (120 Resources)
    -[X] Rail Network Construction Campaigns (Phase 2), 3 dice (45 Resources)
    -[X] Nuuk Heavy Robotics Foundry (Phase 1), 7 dice (140 Resources)
    -[X] Emergency Electronic Resources Reallocation, 1 die
    -[X] Reykjavik Myomer Macrospinner (Phase 4), 2 dice (40 Resources)
    -[X] Medical Supplies Factories, 3 dice (60 Resources)
    -[X] Strategic Food Stockpile Construction (Phase 2), 4 dice (40 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 6), 7 dice (140 Resources)
    -[X] GDSS Enterprise (Phase 4), 2 dice (40 Resources)
    -[X] Lunar Rare Metals Harvesting (Phase 1), 4 dice (80 Resources)
    -[X] Prosthetics Deployment Initiatives (Phase 4), 1 die (20 Resources)
    -[X] Advanced Laser System Development, 1 die (30 Resources)
    -[X] Prototype Plasma Weapons Development, 1 die (25 Resources)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 2), 1 die (20 Resources)
    -[X] Reclamator Fleet YZ-10 South (Super-MARVs), 1 die (20 Resources)
    -[X] Wingman Drone Development, 1 die (20 Resources)
    -[X] Tactical Airborne Laser Development, 1 die (20 Resources)
    -[X] Apollo Fighter Factories (San Francisco), 1 die (15 Resources)
    -[X] Escort Carrier Development, 1 die (15 Resources)
    -[X] Tactical Plasma Weapon Development, 1 die (30 Resources)
    -[X] Security Reviews (Bureaucracy), 2 (+1) dice
    -[X] Make Political Promises, 1 die
    [X] Plan Probably Won't Be Home By Christmas
    -[X]Infrastructure (6 dice +2 Free) 140 Resources
    --[X] Yellow Zone Fortress Towns (Phase 4), 4 dice (80 Resources)
    --[X] Rail Network Construction Campaigns (Phase 2), 4 dice (60 Resources)
    -[X]Heavy Industry (5 dice +3 Free) 140 Resources
    --[X] Nuuk Heavy Robotics Foundry (Phase 1), 7 dice (140 Resources)
    --[X] Emergency Electronic Resources Reallocation, 1 die
    -[X]Light and Chemical Industry (5 dice) 100 Resources
    -[X] Reykjavik Myomer Macrospinner (Phase 4), 2 dice (40 Resources)
    -[X] Medical Supplies Factories, 3 dice (60 Resources)
    -[X]Agriculture (4 dice) 60 Resources
    --[X] Freeze Dried Food Plants, 2 dice (40 Resources)
    --[X] Strategic Food Stockpile Construction (Phase 2), 2 dice (20 Resources)
    -[X]Tiberium (7 dice) 130 Resources
    --[X] Yellow Zone Tiberium Harvesting (Phase 6), 5 dice (100 Resources)
    --[X] Intensification of Green Zone Harvesting (Stage 5), 2 dice (30 Resources)
    -[X]Orbital (6 dice) 110 Resources
    --[X] GDSS Enterprise (Phase 4), 2 dice (40 Resources)
    --[X] Orbital Cleanup (Stage 8), 1 die (10 Resources)
    --[X] Lunar Rare Metals Harvesting (Phase 1), 3 dice (60 Resources)
    -[X]Services (2 dice) 35 Resources
    --[X] Neural Interfaced Operating Theater Development (New), 1 die (20 Resources)
    --[X] Prosthetics Deployment Initiatives (Phase 4), 1 die (15 Resources)
    -[X]Military (8 dice +2 Free) 215 Resources
    --[X] Advanced Laser System Development, 1 die (30 Resources)
    --[X] Advanced ECCM Development (New), 1 die (20 Resources)
    --[X] Prototype Plasma Weapons Development, 1 die (25 Resources)
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 2), 1 die (20 Resources)
    --[X] Reclamator Fleet YZ-10 South (Super-MARVs), 1 die (20 Resources)
    --[X] Wingman Drone Development, 1 die (20 Resources)
    --[X] Tactical Airborne Laser Development, 1 die (20 Resources)
    --[X] Escort Carrier Development, 1 die (15 Resources)
    --[X] Shark Class Frigate Development, 1 die (15 Resources)
    --[X] Tactical Plasma Weapon Development, 1 die (30 Resources)
    -[X]Bureaucracy (4 dice)
    --[X] Conduct Economic Census, 4 dice
    -[X] Total Cost: 930R/930R
    [X] Plan Nuuk and Deployment Prep
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 46/550 6 dice 120R 60%
    -[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 3 dice 60R 19%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 7 dice 140R 88%
    -[X] Emergency Electronic Resources Reallocation 1 die auto (Admin Assist)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R
    -[X] Blue Zone Aquaponics Bays (Phase 1+2) 0/280 3 dice 30R 22%
    -[X] Yellow Zone Tiberium Harvesting (Phase 6+7) 2/600 6 dice 120R 26%
    -[X] Intensification of Green Zone Harvesting (Stage 4) 63/100 1 diсe 15R 100%
    -[X]GDSS Enterprise (Phase 4) 0/765 6 dice 120R
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Neural Interfaced Operating Theater Development 0/80 1 die 20R 68%
    -[X] Advanced Laser System Development 0/60 1 die 30R 87%
    -[X] Prototype Plasma Weapons Development 35/60 1 die 25R 100%
    -[X] Stealth Disruptor Development 0/40 1 die 15R 100%
    -[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 die 20R 88%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Shark Class Frigate Development 0/40 1 die 15R 100%
    -[X] Neural Interface System Refits 0/105 1 die 25R 37%
    -[X] Security Reviews:Bureaucracy DC50 1 + 1 dice 90%
    -[X] Administrative Assistance 2 dice auto
    [X] Plan Steel Rain
    -[X] Yellow Zone Fortress Towns (Phase 4) 46/250 3 dice 60R 90%
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 57%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1&2) 0/480 8 dice 160R 98% for phase 2
    -[X] Emergency Electronic Resources Reallocation (New) 1 die auto (Admin Assitance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R 0%
    -[X] Blue Zone Aquaponics Bays (Phase 1) (New) 0/140 2 dice 20R 72%
    -[X] Strategic Food Stockpile Construction (Phase 2) 38/150 2 dice 20R 89%
    -[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/375 5 dice 100R 92%
    -[X] Intensification of Green Zone Harvesting (Stage 5&6) 63/200 2 dice 30R 91%
    -[X] GDSS Enterprise (Phase 4) 0/765 6 dice 120R 0%
    -[X] Security Review
    -[X] Neural Interfaced Operating Theater Development (New) 0/80 2 dice 40R 100%
    -[X] Hallucinogen Development (New) 0/60 1 die 15R 89%
    -[X] Advanced Laser System Development 0/60 1 die 30R 87%
    -[X] Advanced ECCM Development (New) 0/40 1 die 20R 100%
    -[X] Prototype Plasma Weapons Development 35/60 1 die 25R 100%
    -[X] Stealth Disruptor Development 0/40 1 die 15R 100%
    -[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Apollo Fighter Factories (Rotterdam) 0/80 1 die 15R 62%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 die 20R 88%
    -[X] Hallucinogen Countermeasures Development (New) 0/40 1 die 15R 100%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Tactical Plasma Weapon Development 0/40 1 die 30R 100%
    -[X] Security Review (Services) (2 Dice)
    -[X] Administrative Assistance (Emergency Electronic) (2 Dice)
    [X] Plan Putting the foot down
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 25/250 3 dice 60R 90%
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 die 45R 57%
    -[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 2 free dice 40R
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 5 dice +2 free dice 140R 88% - Phase 1 guaranteed
    -[X] Emergency Electronic Resources Reallocation 1 bureaucratic assistance die
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R
    -[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 1 die 10R
    -[X] Freeze Dried Food Plants 0/200 3 dice 60R 77%
    -[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/300 4 dice 80R 90%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 85%
    -[X] Railgun Harvester Factories (Dandong) 0/70 1 die 10R 85%
    -[X] GDSS Enterprise (Phase 4) 0/765 3 dice 60R
    -[X] Orbital Cleanup (Stage 8+9) 13/170 3 dice 30R 94%
    -[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 die 20R 100%
    -[X] Neural Interfaced Operating Theater Development 0/80 1 die 20R 63%
    -[X] Security Review 1 die
    -[X] Advanced Laser System Development 0/60 1 die 30R 86%
    -[X] OSRCT (Phase 2) 136/195 1 free die 20R 88%
    -[X] Super MARV Fleet Yellow Zone 10 South 182/210 1 die 20R 100%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Prototype Plasma Weapons Development 35/60 1 free die 25 R 91%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Advanced ECCM Development 1 die 20R 100%
    -[X] Tactical Plasma Weapon Development 0/40 1 die 30R 100%
    -[X] Shark Class Frigate Development 0/40 1 die 15R 100%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Administrative Assistance (Emergency Electronic Resources Reallocation) 2 dice
    -[X] Security Reviews (Services) 2 dice
    [X] Plan Probably Won't Be Home By Christmas, Shuttle Version
    -[X]Infrastructure (6 dice + 3 Free) 185 Resources
    --[X] Yellow Zone Fortress Towns (Phase 4), 4 dice (80 Resources)
    --[X] Rail Network Construction Campaigns (Phase 2), 3 dice (45 Resources)
    --[X] Suborbital Shuttle Service (Phase 1), 2 dice (60 Resources)
    -[X]Heavy Industry (5 dice +3 Free) 140 Resources
    --[X] Nuuk Heavy Robotics Foundry (Phase 1), 7 dice (140 Resources)
    --[X] Emergency Electronic Resources Reallocation, 1 die
    -[X]Light and Chemical Industry (5 dice) 100 Resources
    -[X] Reykjavik Myomer Macrospinner (Phase 4), 2 dice (40 Resources)
    -[X] Medical Supplies Factories, 3 dice (60 Resources)
    -[X]Agriculture (4 dice) 60 Resources
    --[X] Freeze Dried Food Plants, 2 dice (40 Resources)
    --[X] Strategic Food Stockpile Construction (Phase 2), 2 dice (20 Resources)
    -[X]Tiberium (7 dice) 130 Resources
    --[X] Yellow Zone Tiberium Harvesting (Phase 6), 5 dice (100 Resources)
    --[X] Intensification of Green Zone Harvesting (Stage 5), 2 dice (30 Resources)
    -[X]Orbital (6 dice) 110 Resources
    --[X] GDSS Enterprise (Phase 4), 2 dice (40 Resources)
    --[X] Orbital Cleanup (Stage 8), 1 die (10 Resources)
    --[X] Lunar Rare Metals Harvesting (Phase 1), 3 dice (60 Resources)
    -[X]Services (1 die) 15 Resources
    --[X] Prosthetics Deployment Initiatives (Phase 4), 1 die (15 Resources)
    -[X]Military (8 dice + 1 Free) 185 Resources
    --[X] Advanced Laser System Development, 1 die (30 Resources)
    --[X] Advanced ECCM Development (New), 1 die (20 Resources)
    --[X] Prototype Plasma Weapons Development, 1 die (25 Resources)
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 2), 1 die (20 Resources)
    --[X] Reclamator Fleet YZ-10 South (Super-MARVs), 1 die (20 Resources)
    --[X] Wingman Drone Development, 1 die (20 Resources)
    --[X] Tactical Airborne Laser Development, 1 die (20 Resources)
    --[X] Escort Carrier Development, 1 die (15 Resources)
    --[X] Shark Class Frigate Development, 1 die (15 Resources)
    -[X]Bureaucracy (4 dice)
    --[X] Conduct Economic Census, 4 dice
    -[X] Total Cost: 930R/930R
    [X] Plan Putting the foot down with guaranteed fortresses
    -[X] Yellow Zone Fortress Towns (Phase 4) 25/250 4 dice 80R 100%
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 2 die 30R 3%
    -[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 2 free dice 40R
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 5 dice +2 free dice 140R 88% - Phase 1 guaranteed
    -[X] Emergency Electronic Resources Reallocation 1 bureaucratic assistance die
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R
    -[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 1 die 10R
    -[X] Freeze Dried Food Plants 0/200 3 dice 60R 77%
    -[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/300 5 dice 100R 100%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 85%
    -[X] Railgun Harvester Factories (Dandong) 0/70 1 die 10R 85%
    -[X] GDSS Enterprise (Phase 4) 0/765 3 dice 60R
    -[X] Orbital Cleanup (Stage 8+9) 13/170 3 dice 30R 94%
    -[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 die 20R 100%
    -[X] Neural Interfaced Operating Theater Development 0/80 1 die 20R 68%
    -[X] Security Review 1 die
    -[X] Advanced Laser System Development 0/60 1 die 30R 86%
    -[X] OSRCT (Phase 2) 136/195 1 free die 20R 88%
    -[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Prototype Plasma Weapons Development 35/60 1 free die 25 R 100%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Advanced ECCM Development 1 die 20R 100%
    -[X] Tactical Plasma Weapon Development 0/40 1 die 30R 100%
    -[X] Shark Class Frigate Development 0/40 1 die 15R 100%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Administrative Assistance (Emergency Electronic Resources Reallocation) 2 dice
    -[X] Security Reviews (Services) 2 dice
    [X] Plan Paladins Healing Hands
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 4 dice (80 R)
    -[X]Suborbital Shuttle Service (Phase 1) 0/200 3 dice 90R 91%
    -[X] Emergency Electronic Resources Reallocation (New) 1 die auto
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 7 dice 140R 88%
    -[X] Medical Supplies Factories (New) 0/225 4 dice 80R 94%
    -[X] Blue Zone Aquaponics Bays (Phase 1) (New) 0/140 3 dice 30R 98%
    -[X] Poulticeplant Development (New) 0/50 1 die 20R 95%
    -[X] Yellow Zone Tiberium Harvesting (Phase 6+7) (Updated) 2/600 5 dice 100R 2%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Railgun Harvester Factories Porto (Progress 0/70) 1 die 10R 85%
    -[X]GDSS Enterprise (Phase 4) 0/765 6 dice 120R
    -[X] Neural Interfaced Operating Theater Development, 0/80 2 dice 40R 100%
    -[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 die 20R 100%
    -[X] Ground Forces Zone Armor (set 1) (London) 0/200 3 dice 60R 81%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Reclamator Fleet YZ-10 South (Super-MARVs), 184/210 1 die 20R 100%
    -[X] Wingman Drone Development, 1 die 15R 100%
    -[X] Tactical Airborne Laser Development, 1 die 20R 100%
    -[X]Apollo Fighter Factories (San Francisco) 0/80 1 die 15R 62%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Shark Class Frigate Development 0/40 1 die 15R 100%
    -[X]Conduct Economic Census DC 100/150/200/250, DC 250 5 dice 99%
    [X] Plan: Eastern Paris Next Winter
    -[X] Infrastructure 6/6 dice, 105R
    --[X] Yellow Zone Fortress Towns (Phase 4) (Steel Vanguard) 46/250, 3 dice 60R 90%
    --[X] Rail Network Construction Campaigns (Phase 2) (Steel Vanguard) 15/275, 3 dice 45R 57%
    -[X] Heavy Industry 12/5 dice, 200R
    --[X] Continuous Cycle Fusion Plants (Phase 5) 1/300, 3 dice 60R 19%
    --[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480, 7 dice 140R 88%
    --[X] Emergency Electronic Resources Reallocation (New), 1 die auto
    --[X] Security Review
    -[X] Light and Chemical Industry 5/5 dice, 100R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640, 5 dice 100R 5/8.1 median dice
    -[X] Agriculture 4/4 dice, 60R
    --[X] Freeze Dried Food Plants 0/200, 2 dice 40R 21%
    --[X] Strategic Food Stockpile Construction (Phase 2) 38/150, 2 die 20R 89%
    -[X] Tiberium 7/7 dice, 125R
    --[X] Yellow Zone Tiberium Harvesting (Phase 6) (Steel Vanguard) 2/300, 4 dice 80R 90%
    --[X] Intensification of Green Zone Harvesting (Stage 4) (Steel Vanguard) 63/100, 1 die 15R 100%
    --[X] Tiberium Processing Refits (Phase 5) 6/100, 1 die 20R 61%
    --[X] Railgun Harvester Factory - Porto (Steel Vanguard) 0/70 1 die 10R 85%
    -[X] Orbital Industry 6/6 dice, 120R
    --[X] GDSS Enterprise (Phase 4) (Plan Goal), 0/765 6 dice 120R 6/9.something median dice
    -[X] Services 5/5 dice, 85R
    --[X] Prosthetics Deployment Initiatives (Phase 4) 288/320, 1 die 20R 100%
    --[X] Professional Sports Programs 0/250, 3 dice 30R 49%
    --[X] Hallucinogen Development 0/60, 1 die 15R 88%
    -[X] Military 8/8 dice, 135R
    --[X] Prototype Plasma Weapons Development (Plan Goal) 35/60 1 die 25R 100%
    --[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
    --[X] Wingman Drone Development 0/40 1 die 15R 100%
    --[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 die 20R 88%
    --[X] Railgun Munitions Development 0/60 (Plan Goal) 1 die 10R 87%
    --[X] Escort Carrier Development 0/40 1 die 15R 100%
    --[X] Mastodon Heavy Assault Walker Development (Plan Goal) 0/30 1 die 10R 100%
    -[X] Bureaucracy 4/4 dice, 0R
    --[X] Security Reviews: Bureaucracy DC50 2 + 1 dice 100%
    --[X] Security Reviews: Heavy Industry DC50 1 die 90%
    [X] Plan Start Playing Hell March
    -[X]Infrastructure 6/6 105R
    -[X] Rail Network Construction Campaigns (Phase 2) 3 dice 30R 57%
    -[X] Yellow Zone Fortress Towns (Phase 3) 3 dice 60R 90%
    -[X]Heavy Industry 5/5 160R
    -[X] Continuous Cycle Fusion Plants (Phase 5) 2 dice 40R 0%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 2 dice + 4 free dice 120R 100%
    -[X] Emergency Electronic Resources Reallocation 1 die auto
    -[X]Light and Chemical Industry 5/5 100R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 5 dice 100R 0%
    -[X]Agriculture 4/4 50R
    -[X] Blue Zone Aquaponics Bays (Phase 1) 3 dice 30R 98%
    -[X] Poulticeplant Development 1 die 20R 95%
    -[X]Tiberium 7/7 125R
    -[X] Yellow Zone Tiberium Harvesting (Phase 6) 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 1 die 15R 100%
    -[X] Railgun Harvester Factories
    -[X] Maputo 1 die 10R 85%
    -[X]Orbital 6/6 160R
    -[X] GDSS Enterprise (Phase 4) 6 dice + 2 free dice 160R 1%
    -[X]Services 3/5 35R
    -[X] Neural Interfaced Operating Theater Development 1 die 20R 68%
    -[X] Hallucinogen Development 1 die 15R 88%
    -[X] Security Reviews 1 die
    -[X]Military 8/8 195R
    -[X] Advanced Laser System Development 1 die 30R 87%
    -[X] Prototype Plasma Weapons Development 1 admin assist die 25R 91%
    -[X] Reclamator Fleet YZ-10 South
    --[X] Super MARVs 1 die 20R 100%
    -[X] Wingman Drone Development, 1 die 15R 100%
    -[X] Tactical Airborne Laser Development, 1 die 20R 100%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 1 die 20R 88%
    -[X] Escort Carrier Development 1 die 15R 100%
    -[X] Shark Class Frigate Development 1 die 15R 100%
    -[X] Mastodon Heavy Assault Walker Development 1 dice 10R 100%
    -[X] Tactical Plasma Weapon Development 1 free die 30R 100%
    -[X]Bureaucracy 4/4
    -[X] Administrative Assistance (Prototype Plasma Weapons Development) 2 dice
    -[X] Security Reviews (Services) 1 Services die + 2 dice 100%
    -[X]Free Dice 7/7
    -[X] 4 in Heavy Industry
    -[X] 2 in Orbital
    -[X] 1 in Military
    -[X]Resources Income 925/925 Reserve 5/5
    [X] True Steeel Rein
    [X] True Steeel Rein
    -[X] Yellow Zone Fortress Towns (Phase 4) 46/250 (3 Dice, 60 R) (90% chance)
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 (4 Dice, 60 R) (95% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 5) 1/300 (2 Dice, 40 R) (2/4 median)
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 (7 Dice, 140 R) (88% chance of Phase 2)
    -[X] Emergency Electronic Resources Reallocation (Administrative Assistance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 (5 Dice, 100 R) (5/8.25 median)
    -[X] Freeze Dried Food Plants 0/200 (2 Dice, 40 R) (20% chance)
    -[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 (2 Dice, 20 R) (72% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 6+7) 0/600 (5 Dice, 100 R) (Phase 6, 2% chance of Phase 7)
    -[X] Railgun Harvester Factory (Maputo) 0/70 (1 Die, 10 R) (85% chance)
    -[X] Railgun Harvester Factory (Dandong) 0/70 (1 Die, 10 R) (85% chance)
    -[X]GDSS Enterprise (Phase 4) 0/765 6 dice 120R
    -[X] Prosthetics Deployment Initiatives (Phase 4) 292/320 (1 Die, 15 R) (~100% chance)
    -[X] Neural Interfaced Operating Theater Development 0/80 (1 Die, 20 R) (68% chance)
    -[X] Security Review
    -[X] Super MARV Fleet Yellow Zone 6a 184/210 (1 Die, 20 R) (~100% chance)
    -[X] OSRCT Stations (Phase 2) 121/195 (6 Dice, 120R)
    -[X] Skywatch Telescope System 1D 10R
    -[X] Orbital Nuclear Caches 2D 40R
    -[X] Security Review (Services) (2 Dice)
    -[X] Administrative Assistance (2 Dice)
    [X]Plan Eastern Paris Or Bust
    -[X] Karachi Planned City (Phase 1+2+3+4) 0/975 4 Infra & 6 Tib dice 200R 18%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 6 dice 120R 57%
    -[X] Suzuka Prototype Hover Chassis Factory (New) 0/175 2 dice 40R 50%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 2 die 60R 95%
    -[X] Medical Supplies Factories (New) 0/225 2 dice 40R 8%, 3 dice 60R 60%
    -[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 45%
    -[X] Freeze Dried Food Plants 0/200 2 dice 40R 21%
    -[X] GDSS Enterprise (Phase 4) 0/765 6 dice 120R 12%
    -[X] Neural Interfaced Operating Theater Development (New) 0/80 1 die 20R 68%
    -[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 die 20R 100%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Advanced Laser System Development 0/60 1 die 30R 87%
    -[X] Prototype Plasma Weapons Development 35/60 1 die 25R 100%
    -[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
    -[X] Wingman Drone Development 0/40 1 die 15R 100%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 die 20R 88%
    -[X] Escort Carrier Development 0/40 1 die 15R 100%
    -[X] Shark Class Frigate Development 0/40 1 die 15R 100%
    -[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 21%
    -[X] Neural Interface System Refits (Talons) 0/105 1 die 25R 36%
    -[X] Conduct Economic Census 4 dice
    [X]Total War – Shortest War, 940R Edition.
    -[X]Infrastructure 6/6 105R
    -[X] Yellow Zone Fortress Towns (Phase 4) 46/250 3 dice 60R 90%
    -[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 57%
    -[X]Heavy Industry 8/5 160R
    -[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 7 dice 140R 88%
    -[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 1 dice 20R 0%
    -[X]Light and Chemical Industry 5/5 100R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R 0%
    -[X]Agriculture 4/4 60R
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 0/300 2 dice 20R 0%
    -[X] Freeze Dried Food Plants 0/200 2 dice 40R 21%
    -[X]Tiberium 8/7 135R
    -[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/375 5 dice 100R 90%
    -[X] Intensification of Green Zone Harvesting (Stage 4) 63/100 1 diсe 15R 100%
    -[X] Railgun Harvester Factories (Maputo) 0/70 1 dice 10R 85%
    -[X] Railgun Harvester Factories (Dandong) 0/70 1 dice 10R 85%
    -[X]Orbital 6/6 120R
    -[X] GDSS Enterprise (Phase 4) 0/765 6 dice 120R 0%
    -[X]Services 4/5 55R
    -[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 dice 20R 100%
    -[X] Neural Interfaced Operating Theater Development (New) 0/80 1 dice 20R 68%
    -[X] Hallucinogen Development 0/60 1 dice 15R 88%
    -[X] Security Review 1 dice
    -[X]Military 12/8 195R
    -[X] Advanced Laser System Development 0/60 1 dice 30R 87%
    -[X] Prototype Plasma Weapons Development 35/60 1 Administrative dice 25R 91%
    -[X] Wingman Drone Development 0/40 1 dice 15R 100%
    -[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
    -[X] Apollo Fighter Factories (San Francisco) 0/80 1 dice 15R 62%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 dice 20R 88%
    -[X] Shell Plants (Phase 6) (Update) 7/150 2 dice 20R 72%
    -[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    -[X] Hallucinogen Countermeasures Development 0/40 1 dice 15R 100%
    -[X] Escort Carrier Development 0/40 1 dice 15R 100%
    -[X]Bureaucracy 4/4
    -[X] Security Reviews (Services) 2 diсe 100%
    -[X] Administrative Assistance 2 diсe auto


[X] Plan Rails To The Front
-[X] Yellow Zone Fortress Towns (Phase 4) 46/250 (3 Dice, 60 R) (90% chance)
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 (4 Dice, 60 R) (95% chance)
-[X] Continuous Cycle Fusion Plant (Phase 5) 1/300 (2 Dice, 40 R) (2/4 median)
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 (7 Dice, 140 R) (88% chance of Phase 2)
-[X] Emergency Electronic Resources Reallocation (Administrative Assistance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 (5 Dice, 100 R) (5/8.25 median)
-[X] Freeze Dried Food Plants 0/200 (2 Dice, 40 R) (20% chance)
-[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 (2 Dice, 20 R) (72% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 6+7) 0/600 (5 Dice, 100 R) (Phase 6, 2% chance of Phase 7)
-[X] Railgun Harvester Factory (Maputo) 0/70 (1 Die, 10 R) (85% chance)
-[X] Railgun Harvester Factory (Dandong) 0/70 (1 Die, 10 R) (85% chance)
-[X] GDSS Enterprise (Phase 4) 0/765 (5 Dice, 100 R) (5/9.25 median)
-[X] Orbital Cleanup (Stage 8) 13/85 (1 Die, 10 R) (70% chance)
-[X] Prosthetics Deployment Initiatives (Phase 4) 292/320 (1 Die, 15 R) (~100% chance)
-[X] Neural Interfaced Operating Theater Development 0/80 (1 Die, 20 R) (68% chance)
-[X] Security Review
-[X] Super MARV Fleet Yellow Zone 6a 184/210 (1 Die, 20 R) (~100% chance)
-[X] OSRCT Stations (Phase 2) 121/195 (1 Dice, 20 R) (88% chance)
-[X] Prototype Plasma Weapons Development 35/60 (1 Die, 25 R) (~100% chance)
-[X] Advanced Laser System Development 0/60 (1 Die, 30 R) (87% chance)
-[X] Wingman Drone Development 0/40 (1 Die, 15 R) (~100% chance)
-[X] Tactical Airborne Laser Development 0/40 (1 Die, 20 R) (~100% chance)
-[X] Escort Carrier Development 0/40 (1 Die, 15 R) (~100% chance)
-[X] Shark Class Frigate Development 0/40 (1 Die, 15 R) (~100% chance)
-[X] Tactical Plasma Weapon Development 0/40 (1 Die, 30 R) (~100% chance)
-[X] Neural Interface System Refits (Talons) 0/150 (1 Die, 25 R) (42% chance)
-[X] Security Review (Services) (2 Dice)
-[X] Administrative Assistance (2 Dice)
Ithillid threw 3 100-faced dice. Reason: Yellow Zone Fortress Towns Total: 84
33 33 24 24 27 27
Ithillid threw 4 100-faced dice. Reason: Rail Network Construction Total: 283
93 93 88 88 44 44 58 58
Ithillid threw 2 100-faced dice. Reason: Continuous Cycle Fusion Total: 173
98 98 75 75
Ithillid threw 7 100-faced dice. Reason: Nuuk Heavy Robotics Total: 395
9 9 81 81 99 99 31 31 100 100 71 71 4 4
Ithillid threw 5 100-faced dice. Reason: Reykjavik Macrospinner Total: 238
20 20 46 46 12 12 84 84 76 76
Ithillid threw 2 100-faced dice. Reason: Freeze dried food plants Total: 25
14 14 11 11
Ithillid threw 2 100-faced dice. Reason: Blue Zone Aquaponics Total: 90
26 26 64 64
Ithillid threw 5 100-faced dice. Reason: Yellow Zone Tiberium Total: 286
79 79 55 55 15 15 50 50 87 87
Ithillid threw 1 100-faced dice. Reason: Railgun harvester Maputo Total: 99
99 99
Ithillid threw 1 100-faced dice. Reason: Railgun harvester Dandong Total: 6
6 6
Ithillid threw 5 100-faced dice. Reason: GDSS Enterprise Total: 301
68 68 9 9 90 90 54 54 80 80
Ithillid threw 1 100-faced dice. Reason: Orbital Cleanup Total: 87
87 87
Ithillid threw 1 100-faced dice. Reason: Prosthetic Deployment Total: 55
55 55
Ithillid threw 1 100-faced dice. Reason: Neural Interfaced Operating Total: 63
63 63
Ithillid threw 1 100-faced dice. Reason: YZ-6a MARV fleet Total: 1
1 1
Ithillid threw 1 100-faced dice. Reason: OSRCT Total: 33
33 33
Ithillid threw 1 100-faced dice. Reason: Prototype Plasma Total: 35
35 35
Ithillid threw 1 100-faced dice. Reason: Advanced Laser System Dev Total: 41
41 41
Ithillid threw 1 100-faced dice. Reason: Wingman Drone Development Total: 67
67 67
Ithillid threw 1 100-faced dice. Reason: Tactical Airborne Laser Dev Total: 71
71 71
Ithillid threw 1 100-faced dice. Reason: Escort Carrier Dev Total: 68
68 68
Ithillid threw 1 100-faced dice. Reason: Frigate Development Total: 5
5 5
Ithillid threw 1 100-faced dice. Reason: Tactical Plasma Development Total: 72
72 72
Ithillid threw 2 100-faced dice. Reason: Neural Interface refits Total: 86
57 57 29 29
Ithillid threw 2 100-faced dice. Reason: Security review (Services) Total: 133
51 51 82 82
Ithillid threw 3 8-faced dice. Reason: Erewhon Development Total: 11
8 8 1 1 2 2
Ithillid threw 3 100-faced dice. Reason: Infiltration Total: 149
53 53 35 35 61 61
Ithillid threw 4 47-faced dice. Reason: Assassinations Total: 104
30 30 6 6 47 47 21 21
Ithillid threw 2 8-faced dice. Reason: Erewhon Rerolls Total: 8
7 7 1 1
Ithillid threw 1 2-faced dice. Reason: YZ tib income Total: 1
1 1
Ithillid threw 1 2-faced dice. Reason: Orbital Cleanup Income Total: 1
1 1
 
Last edited:
2060 Q1 assassinations
I have seen you all.
None of you, None, are without sin.

CAST IN THE NAME OF KANE, YE BE GUILTY
KnightDisciple threw 2 100-faced dice. Reason: First Assassination Roll Total: 145
60 60 85 85
KnightDisciple threw 2 100-faced dice. Reason: Second Assassination Roll Total: 179
87 87 92 92
KnightDisciple threw 2 100-faced dice. Reason: Third Assassination Roll Total: 31
18 18 13 13
KnightDisciple threw 2 100-faced dice. Reason: Fourth Assassination Roll Total: 136
74 74 62 62
 
Vote closed
Scheduled vote count started by Ithillid on Jan 24, 2022 at 4:23 PM, finished with 531 posts and 142 votes.

  • [X] Plan One Step Forward
    -[X] Infra 6/6 +2 free dice 145R
    --[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
    --[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99% (3/5.5 Phase 4)
    --[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
    -[X] Heavy Ind 5/5 dice 120R
    --[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 die 40R 100% (2/4.5 Phase 6)
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 2 dice 40R (2/6.5 median)
    --[X] Isolinear Chip Development (New) 0/60 1 die 40R 90%
    -[X] L&CI 5/5 dice 100R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 2 dice 40R 17%
    --[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Agri 4/4 dice 50R
    --[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 3 dice 30R 23% (Phase 2 98%)
    --[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
    -[X] Tiberium 7/7 +1 admin dice 135R
    --[X] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/300 5 dice 100R 76% (Phase 7 100%)
    --[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100% (Stage 6 18%)
    --[X] Railgun Harvester Factory (Dandong) 45/70 1 admin die 10R 90%
    --[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
    -[X] Orb Ind 6/6 dice 100R
    --[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
    --[X] Orbital Cleanup (Stage 9+10) 41/170 2 dice 20R 82% (Stage 9 100%)
    -[X] Services 2/5 dice 40R
    --[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
    -[X] Military 8/8 +5 free +1 admin dice 275R
    --[X] Tactical Airborne Laser Deployment (New) 0/210 3 dice 60R 75%
    --[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
    --[X] Plasma Warhead Factory (Phase 1) (New) 0/90 1 die 10R 52%
    --[X] Frigates (Quonset Point) (New) 0/300 4 dice 80R 64%
    --[X] Merchantman Carrier Conversions (High Commitments) (New) 0/200 2 dice 40R 23%
    --[X] Neural Interface System Refits (Talons) 83/105 1 Admin die 25R 94%
    -[X] Bureau 4/4 dice
    --[X] Administrative Assistance x2 4 die auto
    [X] Plan I Refuse To Give Up On Karachi Yet
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 (2 Dice, 40 R) (Phase 4, 2/3.5 median on Phase 5)
    -[X] Rail Network Construction Campaigns (Phase 3) 159/300 (3 Dice, 45 R) (99% chance; 3/5.5 median to Phase 4)
    -[X] Tick Rapid Digger System Development 0/40 (1 Die, 20 R) (100% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 5+6) 232/600 (4 Dice, 80 R) (~100% chance Phase 5, 28% chance of Phase 6)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 (3 Dice, 60 R) (3/6 median)
    -[X] Isolinear Chip Development (1 Die, 40 R) (90% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 (2 Dice, 40 R) (17% chance)
    -[X] Medical Supplies Factories 0/225 (3 Dice, 60 R) (60% chance)
    -[X] Freeze Dried Food Plants 73/200 (1 Die, 20 R) (13% chance)
    -[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 (3 Dice, 30 R) (98% chance of Phase 2, 23% chance of Phase 3)
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 (2 Dice, 40 R) (97% chance)
    -[X] Chicago Planned City 3/600 (2 Dice, 40 R) (2/6.5 median)
    -[X] Railgun Harvester Factory (Dandong) 45/70 (1 Die, 10 R) (~100% chance)
    -[X] Railgun Harvester Factory (Porto) 0/70 (1 Die, 10 R) (85% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 5+6) 63/200 (1 Die, 15 R) (Stage 5, 18% chance of Stage 6)
    -[X] GDSS Enterprise (Phase 4) 456/765 (5 Dice, 100 R) (96.5% chance, median outcome 114/1535 to Phase 5)
    -[X] Orbital Cleanup (Stage 9) 41/85 (1 Die, 10 R) (98% chance, 13% chance of Stage 10)
    -[X] Neural Interfaced Operating Theaters 0/160 (2 Dice, 40 R) (60% chance)
    -[X] Apollo Wingmen Drones 0/210 (3 Dice, 60 R) (75% chance)
    -[X] Plasma Warhead Factory (Phase 1) 0/90 (1 Die, 10 R) (52% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) (5 Dice, 100 R) (93% chance)
    -[X] Merchantman Carrier Conversions (High Commitment) 0/200 (3 Dice, 60 R) (81% chance)
    -[X] Neural Interface System Refits (Talons) 83/105 (AA Die, 25 R) (94% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (AA Die, 10 R) (86% chance)
    -[X] Administrative Assistance x2 (4 Dice)
    [X] Plan Shipyards, Tech and Industry
    -[X] Yellow Zone Fortress Towns (Phase 4) 232/250 3 die 60R 100% (17% for phase 5)
    -[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
    -[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 3 dice 60R 0%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Isolinear Chip Development (New) 0/60 1 die 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 4 dice 80R 97%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Security Review
    -[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 2 dice 20R 74%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 181/300 4 dice 80R 99% 23% for phase 8
    -[X] Intensification of Green Zone Harvesting (Stage 5&6) 63/200 2 dice 30R 91%
    -[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
    -[X] Strategic Area Defense Networks (Phase 1) 0/350 3 dice 60R 2%
    -[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
    -[X] Escort Carrier Shipyards (New York) 0/240 3 dice 60R 54%
    -[X] Shark Class Frigate Shipyards (Quonset Point) 0/300 3 dice 60R 14%
    -[X] Neural Interface System Refits (Talons) 83/105 1 admin assistance 25R 94%
    -[X] Administrative Assistance (Neural Interface) 2 die auto
    -[X] Security Reviews (Agri) 2+1 dice 100%
    [X]Plan Second Vanguard, delaying Karachi, vein edition
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
    -[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 4 dice 80R
    -[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 dice 40R 100%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Isolinear Chip Development 0/60 1 die 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
    -[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Freeze Dried Food Plants 73/200 2 dice 40R 80%
    -[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/600 5 dice 100R 76%
    -[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Neural Interfaced Operating Theaters 0/160 2 dice 40R 60%
    -[X] Apollo Wingmen Drones 0/210 3 dice 60R 75%
    -[X] Heavy Support Laser Development 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyards (Quonset Point) 0/300 4 dice 80R 64%
    -[X] Escort Carrier Shipyards (Battleship Yards) (New) 0/120 1 die 20R 22%
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 4 dice 24 PS 89%
    [X]Plan Second Vanguard, delaying Karachi, kudzu edition
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
    -[X] Rail Network Construction Campaigns (Phase 3) (Updated) 159/300 2 dice 30R 84%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 4 dice 80R
    -[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 dice 40R 100%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Isolinear Chip Development 0/60 1 die 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
    -[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Freeze Dried Food Plants 73/200 2 dice 40R 80%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/600 5 dice 100R 76%
    -[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Neural Interfaced Operating Theaters 0/160 2 dice 40R 60%
    -[X] Apollo Wingmen Drones 0/210 3 dice 60R 75%
    -[X] Heavy Support Laser Development 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyards (Quonset Point) 0/300 4 dice 80R 64%
    -[X] Escort Carrier Shipyards (Battleship Yards) (New) 0/120 1 die 20R 22%
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 4 dice 24 PS 89%
    [X] Plan: Factories, Refugees, Even More Vanguard-ees
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 3 dice 60R 17%
    -[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99%
    -[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 2 dice 40R
    -[X] Isolinear Chip Development (New) 0/60 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
    -[X] Medical Supplies Factories 0/225 4 dice 80R 94%
    -[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 1 die 10R 3%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 3 dice 60R 100%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
    -[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
    -[X] Railgun Harvester Factory (Bissau) 0/70 1 die 10R 85%
    -[X] Orbital Cleanup (Stage 9) 41/85 2 dice 20R 82%
    -[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
    -[X] Neural Interfaced Operating Theaters (New) 0/160 3 dice 60R 96%
    -[x] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Quonset Point 0/300 5 dice 100R 93%
    -[X] Apollo Wingmen 0/210 3 dice 60R 99%
    -[X] Orbital Nuclear Caches 0/175 2 dice 40R 53%
    -[X] Plasma Warhead Factory (Phase 1) (New) 0/90 1 die 10R 52%
    -[X] Request Reduction in Plan Commitments 4 dice
    [X] Plan A Broader Step Forwards
    -[X] Infrastructure (6 dice + 2 Free) (145 Resources)
    --[X] Yellow Zone Fortress Towns (Phase 4+5), 4 dice 80R 72%
    --[X] Rail Network Construction Campaigns (Phase 3), 3 dice 45R 99%
    --[X] Tick Rapid Digger System Development, 1 die 20R 100%
    -[X] Heavy Industry (5 dice) (120 Resources)
    --[X] Continuous Cycle Fusion Plants (Phase 5), 2 dice 40R 100%
    --[X] Nuuk Heavy Robotics Foundry (Phase 3), 2 dice 40R
    --[X] Isolinear Chip Development (New), 1 die 40R 90%
    -[X] Light and Chemical Industry (5 dice) (100 Resources)
    --[X] Reykjavik Myomer Macrospinner (Phase 4), 2 dice 40R 17%
    --[X] Medical Supplies Factories, 3 dice 60R 60%
    -[X] Agriculture (4 dice) (50 Resources)
    --[X] Blue Zone Aquaponics Bays (Phase 2), 3 dice 30R 98%
    --[X] Freeze Dried Food Plants, 1 die 20R 13%
    -[X] Tiberium (7 dice + 1 Free) (140 Resources)
    --[X] Yellow Zone Tiberium Harvesting (Phase 7+8), 5 dice 100R 76%
    --[X] Intensification of Green Zone Harvesting (Stage 5+6), 2 dice 30R 91%
    --[X] Railgun Harvester Factory (Bissau), 1 die 10R 85%
    -[X] Orbital Industry (6 dice) (120 Resources)
    --[X] GDSS Enterprise (Phase 4), 4 dice 80R 71%
    --[X] Lunar Rare Metals Harvesting (Phase 1), 2 dice 40R 58%
    -[X] Services (3/5 dice) (60 Resources)
    --[X] Automatic Medical Assistants, 1 die 20R
    --[X] Neural Interfaced Operating Theaters, 2 dice 40R 60%
    -[X] Military (8 dice + 4 Free) (225 Resources)
    --[X] Advanced ECCM Development, 1 die 20R 100%
    --[X] Apollo Wingmen Drones, 3 dice 60R 75%
    --[X] Plasma Warhead Factory (Phase 1+2), 2 dice 20R 39%
    --[X] Escort Carrier Shipyards (Battleship Yards), 1 die 20R 22%
    --[X] Heavy Support Laser Development, 1 die 20R 100%
    --[X] Shark Class Frigate Shipyards (Quonset Point), 3 dice 60R 14%
    --[X] Neural Interface System Refits, 1 die 25R 100%
    -[X] Bureaucracy 4 dice
    --[X] Interdepartmental Favors, 1 die
    --[X] Request Reduction in Plan Commitments, 3 dice 18 PS
    -[X] Total cost: 960R (5 reserved)
    [X] Plan One Step Forward + Battleship Yards
    -[X] Infra 6/6 +2 free dice 145R
    --[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
    --[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99% (3/5.5 Phase 4)
    --[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
    -[X] Heavy Ind 5/5 dice 120R
    --[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 die 40R 100% (2/4.5 Phase 6)
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 2 dice 40R (2/6.5 median)
    --[X] Isolinear Chip Development (New) 0/60 1 die 40R 90%
    -[X] L&CI 5/5 dice 100R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 2 dice 40R 17%
    --[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Agri 4/4 dice 50R
    --[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 3 dice 30R 23% (Phase 2 98%)
    --[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
    -[X] Tiberium 7/7 +1 admin dice 135R
    --[X] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/300 5 dice 100R 76% (Phase 7 100%)
    --[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100% (Stage 6 18%)
    --[X] Railgun Harvester Factory (Dandong) 45/70 1 admin die 10R 90%
    --[X] Railgun Harvester Factory (Bissau) 0/70 1 die 10R 85%
    -[X] Orb Ind 6/6 dice 100R
    --[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
    --[X] Orbital Cleanup (Stage 9+10) 41/170 2 dice 20R 82% (Stage 9 100%)
    -[X] Services 2/5 dice 40R
    --[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
    -[X] Military 8/8 +5 free +1 admin dice 275R
    --[X] Tactical Airborne Laser Deployment (New) 0/210 3 dice 60R 75%
    --[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
    --[X] Plasma Warhead Factory (Phase 1) (New) 0/90 1 die 10R 52%
    --[X] Frigates (Quonset Point) (New) 0/300 4 dice 80R 64%
    --[X] Escort Carrier Shipyards (Battleship Yards) (New) 0/120 1 die 20R 22%, 2 dice 40R 87%
    --[X] Neural Interface System Refits (Talons) 83/105 1 Admin die 25R 94%
    -[X] Bureau 4/4 dice
    --[X] Administrative Assistance x2 4 die auto
    [X] Plan No think, Just do
    -[X] Yellow Zone Fortress Towns (Phase 4) 1D 20R
    -[X] Rail Network Construction Campaigns (Phase 3) 3D 45R
    -[X] Suborbital Shuttle Service (Phase 1) 1D 30R
    -[X] Continuous Cycle Fusion Plants (Phase 5) 5D 100R
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 5FD 100R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 5D 100R
    -[X] Agriculture Mechanization Projects (Phase 1) 3D 45R
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 3D 60R
    -[X] Intensification of Green Zone Harvesting (Stage 5) 3D 45R
    -[X] Railgun Harvester Factories
    --[X] Dandong (Progress 45/70 : 10 resources per die) 1D 10R
    -[X] GDSS Enterprise (Phase 4) 6D 120R
    -[X] Neural-Interfaced Operating Theaters 3D 60R
    -[X] Human Genetic Engineering Programs 1D 25R
    -[X] Wingman Drone Deployment
    -- [X] Apollo Wingmen 4D 80R
    -[X] Escort Carrier Shipyards
    --[X] Battleship Yard 1D 20R
    [X] Plan Shipyards, Air Force and Tech
    -[X] Infra 7/6+1 130R +34
    --[X] Yellow Zone Fortress Towns (Phase 4) 232/250 4 die 80R 100% (72% for phase 5)
    --[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
    --[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
    -[X] HI 6/5+1 free 140R +29
    --[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 2 dice 40R 0%
    --[X] Isolinear Chip Development (New) 0/60 1 die 40R 90%
    -[X] LCI 4/5 90R +24
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
    --[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Agri 3/4 40R +24
    --[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 2 dice 20R 74%
    --[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
    -[X] Tiberium 7/7 140R +39
    --[X] Yellow Zone Tiberium Harvesting (Phase 7) 181/300 4 dice 80R 99% 23% for phase 8
    --[X] Intensification of Green Zone Harvesting (Stage 5&6) 63/200 2 dice 30R 91%
    --[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X] Orbital 6/6 110R +26
    --[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    --[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Services 2/5 40R +27
    --[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
    -[X] Military 13/8+5 free 265R +26
    --[X] Tactical Airborne Laser Deployment (New) 0/210 3 dice 60R 75%
    --[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
    --[X] Escort Carrier Shipyards (New York) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyards (Quonset Point) 0/300 3 dice 60R 14%
    --[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Bureau 4/4 +24
    --[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 4 dice 24 PS 89%
    [X] Plan: Factories, Refugees, Vanguard-ees
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 3 dice 60R 17%
    -[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99%
    -[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 2 dice 40R
    -[X] Isolinear Chip Development (New) 0/60 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
    -[X] Medical Supplies Factories 0/225 4 dice 80R 94%
    -[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 1 die 10R 3%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 3 dice 60R 100%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
    -[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
    -[X] Harvesting Tendril Development 0/40 1 die 30R 100%
    -[X] Orbital Cleanup (Stage 9) 41/85 2 dice 20R 82%
    -[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
    -[X] Neural Interfaced Operating Theaters (New) 0/160 3 dice 60R 96%
    -[x] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Professional Sports Programs 0/250 1 die 10R
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Shark Class Frigate Shipyard (Quonset Point) 0/300 4 dice 80R 64%
    -[X] Apollo Wingmen 0/210 3 dice 60R 99%
    -[X] Orbital Nuclear Caches 0/175 2 dice 40R 53%
    -[X] Plasma Warhead Factory (Phase 1+2) (New) 0/180 2 die 20R 39%
    -[X] Request Reduction in Plan Commitments 4 dice
    [X] Plan: Factories, Refugees, MORE Vanguard-ees
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 74%
    -[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99%
    -[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 2 dice 40R
    -[X] Isolinear Chip Development (New) 0/60 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
    -[X] Medical Supplies Factories 0/225 4 dice 80R 94%
    -[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 1 die 10R 3%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 3 dice 60R 100%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
    -[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
    -[X] Railgun Harvester Factory (Bissau) 0/70 1 die 10R 85%
    -[X] Orbital Cleanup (Stage 9) 41/85 2 dice 20R 82%
    -[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
    -[X] Neural Interfaced Operating Theaters (New) 0/160 3 dice 60R 96%
    -[x] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Apollo Wingmen Drones 0/210 2 dice 40R 17%
    -[X] Shark Class Frigate Shipyard (Quonset Point) 0/300 4 dice 80R 64%
    -[X] Shark Class Frigate Shipyard (Seattle) 0/300 4 dice 80R 64%
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Request Reduction in Plan Commitments 4 dice
    [x] Plan Second Vanguard, delaying Karchi, balsa flattops
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
    -[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 4 dice 80R
    -[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 dice 40R 100%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Isolinear Chip Development 0/60 1 die 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
    -[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/600 5 dice 100R 76%
    -[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Neural Interfaced Operating Theaters 0/160 2 dice 40R 60%
    -[X] Apollo Wingmen Drones 0/210 3 dice 60R 75%
    -[X] Heavy Support Laser Development 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyards (Quonset Point) 0/300 4 dice 80R 64%
    -[X] Merchantman Carrier Conversions (High Commitments) 0/200 3 dice 60R 81%
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 4 dice 24 PS 89%
    [X] Plan You Must Construct Additional Pylons Fusion Plants
    -[X]Infrastructure 5/6 85R
    -[X] Yellow Zone Fortress Towns (Phase 3) 1 die 20R 100%
    -[X] Rail Network Construction Campaigns (Phase 3) 3 dice 45R 99%
    -[X] Tick Rapid Digger System Development 1 die 20R 100%
    -[X]Heavy Industry 5/5 200R
    -[X] Continuous Cycle Fusion Plants (Phase 5+6) 5 dice + 1 free die 120R 96%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 2 free dice 40R 0%
    -[X] Isolinear Chip Development 1 free die 40R 90%
    -[X]Light and Chemical Industry 5/5 120R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 2 dice 40R 17%
    -[X] Medical Supplies Factories 3 dice 60R 60%
    -[X]Agriculture 4/4 70R
    -[X] Blue Zone Aquaponics Bays (Phase 2) 1 die 10R 3%
    -[X] Poulticeplant Development 1 die 20R 95%
    -[X] Freeze Dried Food Plants 2 dice 40R 80%
    -[X]Tiberium 7/7 120R
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 3 dice 60R 100%
    -[X] Railgun Harvester Factories
    --[X] Porto 1 die 10R 85%
    --[X] Bissau 1 die 10R 85%
    --[X] Dandong 1 die 10R 100%
    -[X] Harvesting Tendril Development 1 die 30R 100%
    -[X]Orbital 6/6 110R
    -[X] GDSS Enterprise (Phase 4) 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 1 die 10R 98%
    -[X]Services 2/5 40R
    -[X] Neural Interfaced Operating Theaters 2 dice 40R 60%
    -[X]Military 8/8 225R
    -[X] Wingman Drone Deployment
    --[X] Apollo Wingmen 3 dice 60R 75%
    -[X] Plasma Warhead Factory (Phase 1) 1 die + 1 admin die 20R 88%
    -[X] Escort Carrier Shipyards
    --[X] Battleship Yards 2 dice 40R 87%
    -[X] Shark Shipyards
    --[X] Quonset Point 2 dice + 1 free die 60R 5%
    -[X] Mastodon Heavy Assault Walker Development 1 free die 10R 100%
    -[X] Neural Interface System Refits (Talons) 1 free die 25R 100%
    -[X]Bureaucracy 4/4
    -[X] Administrative Assistance (Plasma Warhead Factory) 2 dice
    -[X] Security Reviews (Bureaucracy) 2 dice 90%
    -[X]Free Dice 7/7
    -[X] 4 in Heavy Industry
    -[X] 3 in Military
    -[X]Resources Income 935/935 Reserve 25/30
    -[X] Plan By Apollo and Poseidon
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 4 dice 80R 72%
    -[X] Rail Network Construction Campaigns (Phase 2) 2 dice 30R 84%
    -[X] Continuous Cycle Fusion Plants (Phase 5) 2 dice 40R 100%
    -[X] Heavy Industry Security Review 1 die
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 2 dice 30R 0%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 2 dice 40R 17%
    -[X] Medical Supplies Factories 3 dice 60R 60%
    -[X] Blue Zone Aquaponics Bays (Phase 2) 2 dice 20R 74%
    -[X] Freeze Dried Food Plants 2 dice 40R 80%
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) 2 dice 40R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 1 die 15R 100%
    -[X] Railgun Harvester Factories (Dandong) 1 die 10R 100%
    -[X] Railgun Harvester Factories (Porto) 1 die 10R 85%
    -[X] Yellow Zone Tiberium Harvesting (Phase 6) 2 dice 40R 97%
    -[X] GDSS Enterprise (Phase 4) 6 dice 120R 100%
    -[X] Automatic Medical Assistants 4 dice 80R 67%
    -[X] Hallucinogen Development 1 die 15R 88%
    -[X] Wingman Drone Deployment (Apollo) 3 dice 60R 75%
    -[X] Frigate Shipyards (Seattle) 5 dice 100R 93%
    -[X] Merchantman Carrier Commitments(High Commitments) 3 dice 60R 81%
    -[X] Escort Carrier Shipyards (Battleship Yards) 2 dice 40R 87%
    -[X] Heavy Support Laser Development 1 die 20R 100%
    -[X] Heavy Industry Security Review 2 dice 100%
    -[X] Security Review Bureaucracy 1 die
    -[X] Security Review Bureaucracy 2 dice 100%
    [X] Plan: Starting our Strategic Area Defence Networks and giving the Navy Hulls
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 (2 Dice, 40 R) (Phase 4, 2/3.5 median on Phase 5)
    -[X] Rail Network Construction Campaigns (Phase 3) 159/300 (3 Dice, 45 R) (99% chance; 3/5.5 median to Phase 4)
    -[X] Tick Rapid Digger System Development 0/40 (1 Die, 20 R) (100% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 5+6) 232/600 (2 Dice, 40 R) (~100% chance Phase 5)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 (3 Dice, 45 R) (3/6 median)
    -[X] Isolinear Chip Development (1 Die, 40 R) (90% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 (2 Dice, 40 R) (17% chance)
    -[X] Medical Supplies Factories 0/225 (3 Dice, 60 R) (60% chance)
    -[X] Freeze Dried Food Plants 73/200 (1 Die, 20 R) (13% chance)
    -[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 (3 Dice, 30 R) (98% chance of Phase 2, 23% chance of Phase 3)
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 (2 Dice, 40 R) (97% chance)
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) (2 Dice, 40 R) (99% chance)
    -[X] Railgun Harvester Factory (Dandong) 45/70 (1 Die, 10 R) (~100% chance)
    -[X] Railgun Harvester Factory (Porto) 0/70 (1 Die, 10 R) (85% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 5+6) 63/200 (1 Die, 15 R) (Stage 5, 18% chance of Stage 6)
    -[X] GDSS Enterprise (Phase 4) 456/765 (5 Dice, 100 R) (96.5% chance, median outcome 114/1535 to Phase 5)
    -[X] Orbital Cleanup (Stage 9) 41/85 (1 Die, 10 R) (98% chance, 13% chance of Stage 10)
    -[X] Neural Interfaced Operating Theaters 0/160 (2 Dice, 40 R) (60% chance)
    -[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    -[X] Advanced ECCM Development 0/40 (1 Dice, 20 R) (100% chance)
    -[X] Stealth Disruptor Development 0/40 (1 Dice, 15 R) (100% chance)
    -[X] Inferno Gel Development 0/40 (1 Dice, 10 R) (100% chance)
    -[X] Strategic Area Defense Networks (Phase 1) 0/350 (2 Dice, 40 R) (0% chance)
    -[X] Neural Interface System Refits (Talons) 83/105 (AA Die, 25 R) (94% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) (4+AA Dice, 100 R) (86% chance)
    -[X] Merchantman Carrier Conversions (High Commitment) 0/200 (3 Dice, 60 R) (81% chance)
    -[X] Administrative Assistance x2 (4 Dice)
    [x] Plan No Develop, Only Deploy
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
    -[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
    -[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 dice 40R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 118/600 3 dice 60R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 2 dice 40R 17%
    -[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 2 dice 20R 74%
    -[X] Freeze Dried Food Plants 73/200 1 die 20R 13%, 2 dice 40R 80%
    -[x] Yellow Zone Tiberium Harvesting (Phase 7) (Updated) 183/300 3 dice 60R 100%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    -[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 1 die 20R 56%
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Neural Interfaced Operating Theaters (New) 0/160 3 dice 60R 96%
    -[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
    -[X] Plasma Warhead Factory (Phase 1) (New) 0/90 1 die 10R 52%
    -[X] Escort Carrier Shipyards (Battleship Yards) (New) 0/120 2 dice 40R 87%
    -[X] Merchantman Carrier Conversions (New)
    --[X] High Commitments 0/200 3 dice 60R 81%
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Shark Class Frigate Shipyards (New) 0/300 4 dice 80R 64%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    [X] Plan We Need More Ships
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 (2 Dice, 40 R) (Phase 4, 2/3.5 median on Phase 5)
    -[X] Rail Network Construction Campaigns (Phase 3) 159/300 (3 Dice, 45 R) (99% chance; 3/5.5 median to Phase 4)
    -[X] Tick Rapid Digger System Development 0/40 (1 Die, 20 R) (100% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 5+6) 232/600 (4 Dice, 80 R) (~100% chance Phase 5, 28% chance of Phase 6)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 (3 Dice, 60 R) (3/6 median)
    -[X] Isolinear Chip Development 0/60 (1 Die, 40 R) (90% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 (2 Dice, 40 R) (17% chance)
    -[X] Medical Supplies Factories 0/225 (3 Dice, 60 R) (60% chance)
    -[X] Freeze Dried Food Plants 73/200 (1 Die, 20 R) (13% chance)
    -[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 (3 Dice, 30 R) (98% chance of Phase 2, 23% chance of Phase 3)
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 (2 Dice, 40 R) (97% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 5+6) 63/200 (2 Dice, 30 R) (Stage 5, 91% chance of Stage 6)
    -[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
    -[X] Railgun Harvester Factory (Dandong) 45/70 (1 Die, 10 R) (~100% chance)
    -[X] Railgun Harvester Factory (Porto) 0/70 (1 Die, 10 R) (85% chance)
    -[X] GDSS Enterprise (Phase 4) 456/765 (5 Dice, 100 R) (96.5% chance, median outcome 114/1535 to Phase 5)
    -[X] Orbital Cleanup (Stage 9) 41/85 (1 Die, 10 R) (98% chance, 13% chance of Stage 10)
    -[X] Neural Interfaced Operating Theaters 0/160 (2 Dice, 40 R) (60% chance)
    -[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    -[X] Apollo Wingmen Drones 0/210 (3 Dice, 60 R) (75% chance)
    -[X] Plasma Warhead Factory (Phase 1) 0/90 (2 Dice, 20R) (98% chance Phase 1, 39% chance Phase 2)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (1 Die, 20R) (22% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (4 Dice, 80 R) (64% chance)
    -[X] Merchantman Carrier Conversions (High Commitment) 0/200 (2 Dice 1 AA Die, 60 R) (64% chance)
    -[X] Neural Interface System Refits (Talons) 83/105 (1 AA Die, 25 R) (94% chance)
    -[X] Administrative Assistance x2 (4 Dice)
    [X] Plan No Steps Forward (Because we'll be flying)
    -[X] Infra 6/6 +1 free dice 125R
    --[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
    --[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99% (3/5.5 Phase 4)
    -[X] Heavy Ind 5/5 dice 120R
    --[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 die 40R 100% (2/4.5 Phase 6)
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 2 dice 40R (2/6.5 median)
    --[X] Isolinear Chip Development (New) 0/60 1 die 40R 90%
    -[X] L&CI 5/5 dice 100R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 2 dice 40R 17%
    --[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Agri 4/4 dice 50R
    --[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 3 dice 30R 23% (Phase 2 98%)
    --[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
    -[X] Tiberium 7/7 +1 admin dice 145R
    --[X] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/300 6 dice 120R 97% (6/8 Phase 9)
    --[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100% (Stage 6 18%)
    --[X] Railgun Harvester Factory (Dandong) 45/70 1 admin die 10R 90%
    -[X] Orb Ind 6/6 dice 100R
    --[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
    --[X] Orbital Cleanup (Stage 9+10) 41/170 2 dice 20R 82% (Stage 9 100%)
    -[X] Services 2/5 dice 40R
    --[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
    -[X] Military 8/8 +6 free +1 admin dice 285R
    --[X] Tactical Airborne Laser Deployment (New) 0/210 3 dice 60R 75%
    --[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
    --[X] Firehawk Wingmen Drones (New) 0/450 6 dice 120R 63%
    --[X] Plasma Warhead Factory (Phase 1+2) (New) 0/90 2 die 20R 39% (Phase 1 98%)
    --[X] Neural Interface System Refits (Talons) 83/105 1 Admin die 25R 94%
    -[X] Bureau 4/4 dice
    --[X] Administrative Assistance x2 4 die auto
    [X] Plan Shipyards, Tech and Industry
    -[X] Yellow Zone Fortress Towns (Phase 4) 232/250 3 die 60R 100% (17% for phase 5)
    -[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
    -[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 3 dice 60R 0%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Isolinear Chip Development (New) 0/60 1 die 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 4 dice 80R 97%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Security Review
    -[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 2 dice 20R 74%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 181/300 4 dice 80R 99% 23% for phase 8
    -[X] Intensification of Green Zone Harvesting (Stage 5&6) 63/200 2 dice 30R 91%
    -[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
    -[X] Strategic Area Defense Networks (Phase 1) 0/350 3 dice 60R 2%
    -[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
    -[X] Escort Carrier Shipyards (New York) 0/240 3 dice 60R 54%
    -[X] Shark Class Frigate Shipyards (Quonset Point) 0/300 3 dice 60R 14%
    -[X] Neural Interface System Refits (Talons) 83/105 1 admin assistance 25R 94%
    -[X] Administrative Assistance (Neural Interface) 2 die auto
    -[X] Security Reviews (Agri) 2+1 dice 100%
    [X] Plan I Refuse To Give Up On Karachi Yet
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 (2 Dice, 40 R) (Phase 4, 2/3.5 median on Phase 5)
    -[X] Rail Network Construction Campaigns (Phase 3) 159/300 (3 Dice, 45 R) (99% chance; 3/5.5 median to Phase 4)
    -[X] Tick Rapid Digger System Development 0/40 (1 Die, 20 R) (100% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 5+6) 232/600 (4 Dice, 80 R) (~100% chance Phase 5, 28% chance of Phase 6)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 (3 Dice, 60 R) (3/6 median)
    -[X] Isolinear Chip Development (1 Die, 40 R) (90% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 (2 Dice, 40 R) (17% chance)
    -[X] Medical Supplies Factories 0/225 (3 Dice, 60 R) (60% chance)
    -[X] Freeze Dried Food Plants 73/200 (1 Die, 20 R) (13% chance)
    -[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 (3 Dice, 30 R) (98% chance of Phase 2, 23% chance of Phase 3)
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 (2 Dice, 40 R) (97% chance)
    -[X] Chicago Planned City 3/600 (2 Dice, 40 R) (2/6.5 median)
    -[X] Railgun Harvester Factory (Dandong) 45/70 (1 Die, 10 R) (~100% chance)
    -[X] Railgun Harvester Factory (Porto) 0/70 (1 Die, 10 R) (85% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 5+6) 63/200 (1 Die, 15 R) (Stage 5, 18% chance of Stage 6)
    -[X] GDSS Enterprise (Phase 4) 456/765 (5 Dice, 100 R) (96.5% chance, median outcome 114/1535 to Phase 5)
    -[X] Orbital Cleanup (Stage 9) 41/85 (1 Die, 10 R) (98% chance, 13% chance of Stage 10)
    -[X] Neural Interfaced Operating Theaters 0/160 (2 Dice, 40 R) (60% chance)
    -[X] Apollo Wingmen Drones 0/210 (3 Dice, 60 R) (75% chance)
    -[X] Plasma Warhead Factory (Phase 1) 0/90 (1 Die, 10 R) (52% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) (5 Dice, 100 R) (93% chance)
    -[X] Merchantman Carrier Conversions (High Commitment) 0/200 (3 Dice, 60 R) (81% chance)
    -[X] Neural Interface System Refits (Talons) 83/105 (AA Die, 25 R) (94% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (AA Die, 10 R) (86% chance)
    -[X] Administrative Assistance x2 (4 Dice)
    -[X] Infrastructure 6 dice +34 100R
    -[x] Yellow Zone Fortress Towns (Phase 4) 232/250 1 die 20R 100%
    -[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
    -[x] Rail Network Construction Campaigns (Phase 3+4) (Updated) 159/625 4 dice 60R 2%
    -[X] Heavy Industry 5 dice +29 110R
    -[X] Isolinear Chip Development (New) 0/60 1 die 40R 90%
    -[x] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 dice 40R 100% +16 Energy
    -[x] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 118/600 2 dice 40R
    -[X] Light and Chemical Industry 5 dice +24 110R
    -[x] Medical Supplies Factories 0/225 2 dice 40R 8% (+4 Health) (-1 Energy)
    -[x] Reykjavik Myomer Macrospinner (Phase 4) 378/640 2 dice 40R 17% +4 Capital Goods +2 Energy
    -[x] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45% +1 Energy
    -[X] Agriculture 4 dice +24 50R
    -[x] Freeze Dried Food Plants 73/200 1 die 20R 13% (+5 Food, increases efficiency of stockpile actions, -1 Energy)
    -[x] Wadmalaw Kudzu Plantations (Phase 2) 3/300 3 dice 30R 13% (+4 Consumer Goods) (+10 Political Support)
    -[X] Tiberium 7 dice +39 130R
    -[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X] Intensification of Green Zone Harvesting (Stage 5&6) 63/200 2 dice 30R 91%
    -[x] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100% (-2 Energy)
    -[x] Yellow Zone Tiberium Harvesting (Phase 7) (Updated) 183/300 3 dice 60R 100%
    -[x] Orbital Industry 6 dice +26 110R
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96% (+2 Capital Goods, +2 Consumer Goods) (1 available Bay)
    -[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Services 5 dice +27 95R
    -[x] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60% (+6 Health, -2 Capital Goods)
    -[x] Hallucinogen Development 0/60 1 die 15R 88%
    -[x] Automatic Medical Assistants 0/300 2 dice 40R
    -[X] Military 8+7 free +2 AA dice dice +26 315R
    -[x] Shark Class Frigate Shipyards (Quonset Point) 0/300 3 dice +1 AA die 80R 40?%(-6 Energy, -2 Capital Goods)
    -[x] Shark Class Frigate Shipyards (Melbourne ) 0/300 4 dice 80R 64%(-6 Energy, -2 Capital Goods)
    -[x] Apollo Wingmen Drones (New) 0/210 2 dice 40R 17% (-4 Energy, -1 Capital Goods)
    -[x] Tactical Airborne Laser Deployment (New) 0/210 3 dice 60R 75% (-2 STUs, -3 Energy)
    -[x] Escort Carrier Shipyards (Battleship Yards) (New) 0/120 1 die 20R 22%(-3 Energy, -1 Capital Goods)
    -[x] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    -[x] Neural Interface System Refits (Talons) 83/105 1 Admin die 25R 94%
    -[x] Plasma Warhead Factory (Phase 1) (New) 0/90 1 die 10R 52% (-1 STU)
    -[X] Bureaucracy 4 dice
    - [x] 2x Administrative Assistance (Military) 4 dice
    [X] Plan: Release the Krakens!
    -[X] Infra 7/6 130R
    --[X] Yellow Zone Fortress Towns (Phase 4) 232/250 4 die 80R 100% (72% for phase 5)
    --[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
    --[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
    -[X] HI 6/5 110R
    --[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 2 dice 40R 0%
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] LCI 5/5 110R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 4 dice 80R 97%
    --[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Agri 4/4 60R
    --[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 2 dice 20R 74%
    --[X] Freeze Dried Food Plants 73/200 2 dice 40R 80%
    -[X] Tiberium 8/7 140R
    --[X] Yellow Zone Tiberium Harvesting (Phase 7) 181/300 4 dice 80R 99% 23% for phase 8
    --[X] Intensification of Green Zone Harvesting (Stage 5&6) 63/200 2 dice 30R 91%
    --[X] Railgun Harvester Factory (Bissau) 0/70 1 die 10R 85%
    --[X] Railgun Harvester Factory (Dandong) 45/70 1 AA 10R 90%
    --[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
    -[X]Orbital 6/6 110R
    --[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    --[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X]Services 2/5 40R
    --[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
    -[X] Military 12/8 245R
    --[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
    --[X] Escort Carrier Shipyards (New York) 0/240 3 dice 60R 54%
    --[X] Escort Carrier Shipyards (Nagoya) 0/240 3 dice 60R 54%
    --[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    --[X] Medium Tactical Plasma Weapon Deployment (New) 0/80 1 die 30R 72%
    --[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Bureau 4/4
    --[X] Administrative Assistance 2 die auto
    --[X] Security Reviews: Bureaucracy: DC50 1 die 90% -1 extra die
    [X]Plan: Where's My Supersuit 2.0
    [X] Yellow Zone Fortress Towns (Phase 4) (Updated) (Progress 232/250: 20 resources per die) (+4 Housing) 1D
    [X] Rail Network Construction Campaigns (Phase 3) (Updated) (Progress 159/300: 15 resources per die) (+4 Logistics) 4D
    [X] Tick Rapid Digger System Development (New) (Progress 0/40: 20 resources per die) 1D
    [X] Continuous Cycle Fusion Plants (Phase 5) (Updated) (Progress 232/300: 20 resources per Die) (+16 Energy) 4D+2FD
    [X] Isolinear Chip Development (New) (Progress 0/80: 10 resources per die) 1D
    [X] Medical Supplies Factories (Progress 0/225: 20 resources per die) (+4 Health) (-1 Energy) 3D
    [X] Bergen Superconductor Foundry (Phase 1) (Progress 0/95: 30 resources per die) (+1 Energy) 2D
    [X] Tarberry Development (Progress 0/40: 20 resources per die) 1D
    [X] Freeze Dried Food Plants (Progress 73/200: 20 resources per die) (+5 Food, increases efficiency of stockpile actions, -1 Energy) 2D
    [X] Poulticeplant Development (Progress 0/50: 20 resources per die) 1D
    [X] Yellow Zone Tiberium Harvesting (Phase 7+8) (Updated) (Progress 183/600: 20 resources per die) (small additional income trickle [5-10 Resources]) (3 points of Yellow Zone Mitigation) 5D
    [X] Intensification of Green Zone Harvesting (Stage 5) (Progress 63/100: 15 resources per die) (small additional income trickle [5-10 Resources]) (1 point of yellow zone mitigation) (1 Stage available) (Supports Steel Vanguard) 1D
    [X] Railgun Harvester Factories
    -[X] Dandong (Progress 45/70 : 10 resources per die) (+5 Resources Per Turn) (-2 Energy)
    [X] GDSS Enterprise (Phase 4) (Progress 456/765: 20 resources per die) (+2 Capital Goods, +2 Consumer Goods) (1 available Bay) 5D
    [X] Orbital Cleanup (Stage 9) (Progress 41/85: 10 resources per die) (15-20 resources) (Unlocks Low Orbit Support Satellites) 1D
    [X] Automatic Medical Assistants (Progress 0/300: 20 resources per die) (+2 Health, +4 Labor, -4 Capital Goods, -2 Energy) 3D
    [X] Neural-Interfaced Operating Theaters (Progress 0/160: 20 resources per die) (+6 Health, -2 Capital Goods) 2D
    [X] Wingman Drone Deployment (High Priority) (New)
    -[X] Firehawk Wingmen (Progress 0/450: 20 resources per die) (-1 Labor, -6 Energy, -2 Capital Goods) 4D
    [X] Neural Interface System Refits (Talons) (Progress 83/105: 25 resources per die) 1FD
    [X] Shark Class Frigate Shipyards (High Priority) (New)
    -[X] Quonset Point (Progress 0/300: 20 resources per die) (-6 Energy, -2 Capital Goods) 4D
    [X] Conduct Economic Census (DC 100/150/200/250) 4D
    [X] Plan Rolling on with added navy funding
    -[X] Yellow Zone Fortress Towns (Phase 4) 232/250 3 dice 60R 100%
    -[X] Rail Network Construction Campaigns (Phase 2) 159/300 2 die 30R 84%
    -[X] Tick Rapid Digger System Development 0/40 1 die 20R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 1/300 3 dice 60R
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 3 free dice 60R
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    -[X] Isolinear Chip Development 0/60 1 die 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 2 dice 40R
    -[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 2 dice 20R 74%
    -[X] Freeze Dried Food Plants 73/200 2 dice 40R 80%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7) 181/300 4 dice 80R 97%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/200 1 die 15R 99%
    -[X] Railgun Harvester Factories (Dandong) 45/70 1 die 10R 99%
    -[X] Harvesting Tendril Development 0/40 1 die 30R 99%
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 41/85 1 dice 10R 98%
    -[X] Hallucinogen Development 0/60 2 dice 30R 100%
    -[X] Apollo Wingmen Drones 0/210 3 dice 60R 75%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 2 free dice 40R 87%
    -[X] Shark Class Frigate Shipyards (Quanset Point) 0/300 4 dice 80R +1 free die 93%
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Strategic Area Defense Networks (Phase 1) 0/350 1 free dice 20R
    -[X] Request Reduction in Plan Commitments (Karachi) DC 120/160/200/240, DC 240 4 dice 24 PS 89%
    [X] Shark Class Frigate Shipyards
    --[X] Quonset Point 3+2D 100R
    -[X] Request Reduction in Plan Commitments 4D
    [X] Plan Less Tech development, more Superconductors
    -[X] Infrastructure (6 dice ) (105R)
    --[X] Yellow Zone Fortress Towns (Phase 4+5) 3 dice 60R 17%
    --[X] Rail Network Construction Campaigns (Phase 3), 3 dice 45R 99%
    -[X] Heavy Industry (5 dice + 2 free ) (140 Resources)
    --[X] Continuous Cycle Fusion Plants (Phase 5+6) 5 dice 100R 75%
    --[X] Nuuk Heavy Robotics Foundry (Phase 3), 2 dice 40R
    -[X] Light and Chemical Industry (5 dice + 3 free) (190 Resources)
    --[X] Reykjavik Myomer Macrospinner (Phase 4), 2 dice 40R 17%
    --[X] Medical Supplies Factories, 3 dice 60R 60%
    ---[x] Bergen Superconductor Foundry (Phase 1+2) 0/285 3 dice 90R 19%
    -[X] Agriculture (3 dice) (30 Resources)
    --[X] Blue Zone Aquaponics Bays (Phase 2), 3 dice 30R 98%
    -[X] Tiberium (7 dice ) (110 Resources)
    --[X] Yellow Zone Tiberium Harvesting (Phase 7), 3 dice 60R 100%
    --[X] Intensification of Green Zone Harvesting (Stage 5+6), 2 dice 30R 91%
    --[X] Bissau (Progress 0/70 : 10 resources per die) (+5 Resources Per Turn) (-2 Energy) 1 die 10R 85%
    --[X] Dandong (Progress 45/70 : 10 resources per die) (+5 Resources Per Turn) (-2 Energy) 1 die 10R 100%
    -[X] Orbital Industry (6 dice) (100 Resources)
    --[X] GDSS Enterprise (Phase 4), 4 dice 80R 71%
    --[X] Orbital Cleanup (Stage 9+10) 2 dice 20R 82%
    -[X] Services (4/5 dice) (80 Resources)
    --[X] Automatic Medical Assistants 1 dice 20R
    --[X] Neural Interfaced Operating Theaters, 3 dice 60R 96%
    -[X] Military (8 dice + 2 Free) (205 Resources)
    --[X] Advanced ECCM Development, 1 die 20R 100%
    --[X] Apollo Wingmen Drones, 3 dice 60R 75%
    --[X] Escort Carrier Shipyards (Battleship Yards), 1 die 20R 22%
    --[X] Shark Class Frigate Shipyards (Quonset Point), 4 dice 80R 64%
    --[X] Neural Interface System Refits, 1 die 25R 100%
    -[X] Bureaucracy 4 dice
    --[X] Conduct Economic Census DC 100/150/200/250, 4 dice 86%
    -[X] Total cost: 960R (5 reserved)
    [x] Plan Second Vanguard, delaying Karchi, balsa flattops
    -[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
    -[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 4 dice 80R
    -[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 dice 40R 100%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Isolinear Chip Development 0/60 1 die 40R 90%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
    -[X] Medical Supplies Factories 0/225 3 dice 60R 60%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
    -[X] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/600 5 dice 100R 76%
    -[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
    -[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
    -[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
    -[X] Neural Interfaced Operating Theaters 0/160 2 dice 40R 60%
    -[X] Apollo Wingmen Drones 0/210 3 dice 60R 75%
    -[X] Heavy Support Laser Development 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyards (Quonset Point) 0/300 4 dice 80R 64%
    - [x] Merchantman Carrier Conversions (New) 0/200 2 dice 40R 23%, 3 dice 60R 81%
    -[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 4 dice 24 PS 89%
    [X] Plan Fast Navy & Tech Counters
    -[X] Infrastructure 6/6 dice 110R
    --[X] Yellow Zone Fortress Towns (Phase 4) 232/250 4 dice (80R)
    --[X] Rail Network Construction Campaigns (Phase 3) 159/300 2 dice (30R)
    -[X] Heavy Industry 5/5 110R
    --[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 1 die (20R)
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 2 dice (40R)
    --[X] Crystal Beam Industrial Laser Development 0/80 1 die (10R)
    --[X] Isolinear Chip Development 0/60 1 die (40R)
    -[X] Light and Chemical Industry 5/5 dice 100R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 2 dice (40R)
    --[X] Medical Supplies Factories 0/225 3 dice (60R)
    -[X] Agriculture 4/4 dice 70R
    --[X] Wadmalaw Kudzu Plantations (Stage 2) 3/300 1 die (10R)
    --[X] Tarberry Development 0/40 1 die (20R)
    --[X] Poulticeplant Development 0/50 1 die (20R)
    --[X] Freeze Dried Food Plants 73/200 1 die (20R)
    -[X] Tiberium 7/7 dice +1 Free 125R
    --[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 4 dice (80R)
    --[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die (15R)
    --[X] Railgun Harvester Factories (Dandong) 45/70 1 AA die (10R)
    --[X] Railgun Harvester Factories (Porto) 0/70 1 die (10R)
    --[X] Railgun Harvester Factories (Bissau) 0/70 1 die (10R)
    -[X] Orbital 6/6 dice 100R
    --[X] GDSS Enterprise (Phase 4) 456/765 4 dice (80R)
    --[X] Orbital Cleanup (Stage 9) 41/85 2 die (20R)
    -[X] Services 5/5 dice 5R
    --[X] Automatic Medical Assistants 0/300 3 dice (60R)
    --[X] Neural Interface Operating Theaters 0/160 2 dice (40R)
    -[X] Military 8/8 +6 Free dice 125R
    --[X] Advanced ECCM Development 0/40 1 Free (20R)
    --[X] Wingman Drone Deployment (Apollo) 0/210 1 die +2 Free (60R)
    --[X] Tactical Airborne Laser Deployment 0/210 2 dice (40R)
    --[X] Plasma Warhead Factory 0/90 1 die (10R)
    --[X] Hallucinogen Countermeasures Development 0/40 1 AA die (15R)
    --[X] Merchantman Carrier Conversions (High Commitments) 0/200 3 Free (60R)
    --[X] Heavy Support Laser Development 0/50 1 Free (20R)
    --[X] Shark Class Frigate Shipyards (Seattle) 0/300 3 dice +1 Free (80R)
    --[X] Neural Interface System Refits 83/105 1 die (25R)
    -[X] Bureaucracy 4/4 dice
    --[X] Administrative Assistance: Railgun Harvester Factories (Dangdong) 2 dice
    --[X] Administrative Assistance: Hallucinogen Countermeasures Development 2 dice

[X] Plan One Step Forward
-[X] Infra 6/6 +2 free dice 145R
--[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
--[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99% (3/5.5 Phase 4)
--[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
-[X] Heavy Ind 5/5 dice 120R
--[X] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 die 40R 100% (2/4.5 Phase 6)
--[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 2 dice 40R (2/6.5 median)
--[X] Isolinear Chip Development (New) 0/60 1 die 40R 90%
-[X] L&CI 5/5 dice 100R
--[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 2 dice 40R 17%
--[X] Medical Supplies Factories 0/225 3 dice 60R 60%
-[X] Agri 4/4 dice 50R
--[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 3 dice 30R 23% (Phase 2 98%)
--[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
-[X] Tiberium 7/7 +1 admin dice 135R
--[X] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/300 5 dice 100R 76% (Phase 7 100%)
--[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100% (Stage 6 18%)
--[X] Railgun Harvester Factory (Dandong) 45/70 1 admin die 10R 90%
--[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
-[X] Orb Ind 6/6 dice 100R
--[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
--[X] Orbital Cleanup (Stage 9+10) 41/170 2 dice 20R 82% (Stage 9 100%)
-[X] Services 2/5 dice 40R
--[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
-[X] Military 8/8 +5 free +1 admin dice 275R
--[X] Tactical Airborne Laser Deployment (New) 0/210 3 dice 60R 75%
--[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
--[X] Plasma Warhead Factory (Phase 1) (New) 0/90 1 die 10R 52%
--[X] Frigates (Quonset Point) (New) 0/300 4 dice 80R 64%
--[X] Merchantman Carrier Conversions (High Commitments) (New) 0/200 2 dice 40R 23%
--[X] Neural Interface System Refits (Talons) 83/105 1 Admin die 25R 94%
Ithillid threw 4 100-faced dice. Reason: Yellow Zone Fortress Towns Total: 172
70 70 41 41 16 16 45 45
Ithillid threw 3 100-faced dice. Reason: Rail Network Construction Total: 167
29 29 65 65 73 73
Ithillid threw 1 100-faced dice. Reason: Tick Rapid Digger System Total: 13
13 13
Ithillid threw 2 100-faced dice. Reason: Continuous Cycle Fusion Total: 40
2 2 38 38
Ithillid threw 2 100-faced dice. Reason: Nuuk Heavy Robotics Total: 176
87 87 89 89
Ithillid threw 1 100-faced dice. Reason: Isolinear Chip Development Total: 89
89 89
Ithillid threw 2 100-faced dice. Reason: Reykjavik Macrospinner Total: 88
70 70 18 18
Ithillid threw 3 100-faced dice. Reason: Medical Supplies Total: 57
10 10 19 19 28 28
Ithillid threw 3 100-faced dice. Reason: Blue Zone Aquaponics Total: 95
32 32 4 4 59 59
Ithillid threw 1 100-faced dice. Reason: Freeze Dried Food Total: 29
29 29
Ithillid threw 5 100-faced dice. Reason: YZ tib harvesting Total: 224
75 75 34 34 22 22 41 41 52 52
Ithillid threw 1 100-faced dice. Reason: Intensification Total: 44
44 44
Ithillid threw 1 100-faced dice. Reason: Railgun harvester Dandong Total: 60
60 60
Ithillid threw 1 100-faced dice. Reason: Railgun harvester Porto Total: 5
5 5
Ithillid threw 4 100-faced dice. Reason: GDSS Enterprise Total: 287
81 81 61 61 57 57 88 88
Ithillid threw 2 100-faced dice. Reason: Orbital Cleanup Total: 109
78 78 31 31
Ithillid threw 2 100-faced dice. Reason: Neural Interfaced Operating Total: 68
6 6 62 62
Ithillid threw 3 100-faced dice. Reason: TAL Deployment Total: 141
25 25 46 46 70 70
Ithillid threw 3 100-faced dice. Reason: Wingman Drones Apollo Total: 273
84 84 98 98 91 91
Ithillid threw 1 100-faced dice. Reason: Plasma Warhead Factory Total: 27
27 27
Ithillid threw 4 100-faced dice. Reason: Frigates (Quonset Point) Total: 256
95 95 45 45 44 44 72 72
Ithillid threw 2 100-faced dice. Reason: Merchantman Carrier Conversion Total: 98
39 39 59 59
Ithillid threw 1 100-faced dice. Reason: Neural Interface System Total: 87
87 87
Ithillid threw 2 2-faced dice. Reason: YZ tib income Total: 4
2 2 2 2
Ithillid threw 2 2-faced dice. Reason: Orbital Cleanup Income Total: 3
2 2 1 1
Ithillid threw 1 2-faced dice. Reason: Intensification income Total: 2
2 2
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Mar 20, 2022 at 1:51 PM, finished with 200 posts and 81 votes.

  • [X] Plan MORE POWER But No Tiberium Power
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (3 Dice, 60 R) (3/6 median)
    -[X] Plasma Warhead Factory (Phase 1) 53/90 (1 Die, 10 R) (100% chance Phase 1, 15% chance Phase 2)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    -[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Rebuild and Rearm
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 die 40R 0%
    -[X] Rail Network Construction Campaigns (Phase 4) (Upated) 128/325 3 dice 45R 92%
    -[X] Indianapolis Reconstruction Surge (New) 1 Infra die +1 Tib die (see tib section) 10R 82%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Division of Alternative Energy 1 Erewhon die auto 10R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 2 die 60R 95%
    -[X] Medical Supplies Factories 129/225 1 die 20R 44%
    -[X] Tarberry Development 0/40 1 die 20R 100%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 0/300 2 dice 20R 0%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Indianapolis Reconstruction Surge (New) 1 die 10R see Infra
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 1 die 15R 1% (100% for stage 6)
    -[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/160 2 die 40R 58%
    -[X] Lunar Heavy Metals Mines (Phase 2) 145/385 4 dice 80R 92%
    -[X] Automatic Medical Assistants 0/300 2 dice 40R 0%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Mind Shields Development (New) 2 dice 40R 92%
    -[X] Firehawk Wingmen Drones 0/450 2 dice 40R 0%
    -[X] Plasma Warhead Factory (Phase 1) 53/90 1 die 10R 100% (15% for stage 2)
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 2 dice 40R 87%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Heavy Support Laser Development 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyards (Melbourne) 0/300 4 dice 80R 64%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Aggressive) 1 die auto 20R
    [X]Plan Phoenix
    -[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 0/300 3 dice 60R 28%
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 3 dice 45R 92%
    -[X] Continuous Cycle Fusion Plants (Phase 6) (Updated) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy 1 die auto (Erewhon) -10R/t
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Harvesting Tendril Development 0/40 1 die 30R 100%
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Automatic Medical Assistants 0/300 2 dice 40R
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development (New) 0/40 1 die 15R 100%
    -[X] Expand Resettlement Programs (New) 1 die auto -5R/t
    -[X] Firehawk Wingmen Drones 0/450 6 dice 120R 63%
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 1 die 20R 22%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyards (New York) 0/240 2 dice 40R 4%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    -[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    --[X] Aggressive (20 resources per turn)
    [X] Plan MORE POWER + Firehawk Wingmen
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (6 Dice, 120 R) (63% chance)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (1 Dice, 20 R) (22% chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan MORE POWER While Erewhon Plays Refugee Tetris
    -[X] Infrastructure 6/6 Dice 95 R
    --[X] Rail Network Construction Campaigns (Phase 4) 128/325 (3 Dice, 45 R) (92% chance)
    --[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Heavy Industry 5/5 Dice + 3 Free Dice 160 R
    --[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 Dice, 60 R) (54% chance)
    -[X] Light and Chemical Industry 5/5 Dice 110 R
    --[X] Medical Supplies Factories 129/225 (2 Dice, 40 R) (95% chance)
    --[X] Bergen Superconductor Foundry (Phase 1) 0/95 (1 Die, 30 R) (45% chance)
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[x] Agriculture 4/4 Dice 40 R
    --[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 (4 Dice, 40R) (61% chance)
    -[X] Tiberium 7/7 Dice 140 R
    --[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 (5 Dice, 100 R) (99% chance)
    --[X] Harvesting Tendril Development 0/40 (1 Die, 30R) (100% chance)
    --[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Orbital 6/6 Dice 120 R
    --[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Services 5/5 Dice + EREWHON 100 R, -5 RpT
    --[X] Neural Interfaced Operating Theaters 122/160 (1 Die, 20 R) (100% chance)
    --[X] Automatic Medical Assistants 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Mind Shields Development 0/120 (2 Dice, 40 R) (92% chance)
    --[X] Expand Resettlement Programs (EREWHON) (automatic)
    -[X] Military 8/8 Dice + 4 Free Dice 220 R
    --[X] Shell Plants (Phase 6) 7/150 (2 Dice, 20 R) (72% chance)
    --[X] Firehawk Wingmen Drones 0/450 (4 Dice, 80 R) (4/6 median)
    --[X] Merchantman Carrier Conversions (High Commitment) 150/200 (1 Die, 20 R) (92% chance)
    --[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    --[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X]Bureaucracy 4/4 Dice, -20 RpT
    --[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    --[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Tis But A Scratch
    -[X]Infrastructure 6/6 105R
    -[X] Yellow Zone Fortress Towns (Phase 6) 2 dice 40R 0%
    -[X] Indianapolis Reconstruction Surge 1 die + 1 Tib die 20R 82%
    -[X] Rail Network Construction Campaigns (Phase 4) 3 dice 45R 92%
    -[X]Heavy Industry 5/5 150R
    -[X] Continuous Cycle Fusion Plants (Phase 6) 5 dice + 1 free die 120R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 1 free die 20R 0%
    -[X] Puerto Madryn Reconstruction Surge 1 free die + 1 Erewhon Die 20R 98%
    -[X] Western Europe Reconstruction Surge 1 free die 10R 100%
    -[X]Light and Chemical Industry 5/5 110R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 1 die 30R 45%
    -[X] Medical Supplies Factories 2 dice 40R 95%
    -[X]Agriculture 4/4 70R
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 1 die 10R 0%
    -[X] Poulticeplant Development 1 die 20R 95%
    -[X] Freeze Dried Food Plants 2 dice 40R 99%
    -[X]Tiberium 7/7 130R
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6) 1 die 15R 100%
    -[X] Indianapolis Reconstruction Surge 1 die
    -[X]Orbital 6/6 120R
    -[X] Lunar Heavy Metals Mines (Phase 2) 6 dice 120R 99%
    -[X]Services 5/5 70R
    -[X] Neural Interfaced Operating Theaters 1 die 20R 100%
    -[X] Hallucinogen Development 1 die 15R 88%
    -[X] Hardlight Interface Development 1 die 15R 100%
    -[X] Mind Shields Development 1 die 20R 28%
    -[X] Expand Resettlement Programs 1 die autopass
    -[X]Military 8/8 190R
    -[X] Wingman Drone Deployment
    --[X] Firehawk Wingmen 3 dice 60R 0%
    -[X] Plasma Warhead Factory (Phase ) 1 die 10R 100%
    -[X] Shell Plants (Phase 6) 2 dice 20R 72%
    -[X] Escort Carrier Shipyards
    --[X] Battleship Yards 2 dice 40R 87%
    -[X] Merchantman Carrier Conversions
    --[X] High Commitments 1 free die 20R 92%
    -[X] Heavy Support Laser Development 1 free die 20R 100%
    -[X] Shark Class Frigate Shipyards
    --[X] Melbourne 1 free die 20R 0%
    -[X]Bureaucracy 4/4
    -[X] Request Reduction in Plan Commitments 4 dice 24PS DC240 89%
    -[X]Free Dice 7/7
    -[X] 4 in Heavy Industry
    -[X] 3 in Military
    -[X]Resources Income 965/985 Reserve 0/35
    [X] Plan Phoenix, Maximal
    -[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 0/300 3 dice 60R 28%
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 3 dice 45R 92%
    -[X] Continuous Cycle Fusion Plants (Phase 6) (Updated) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy 1 die auto (Erewhon) -10R/t
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Automatic Medical Assistants 0/300 2 dice 40R
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development (New) 0/40 1 die 15R 100%
    -[X] Expand Resettlement Programs (New) 1 die auto -5R/t
    -[X] Firehawk Wingmen Drones 0/450 6 dice 120R 63%
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 1 die 20R 22%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyards 0/240 2 dice 40R 4%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    -[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    --[X] Maximal (30 resources per turn)
    [X] Plan: Stop Blowing Holes in My Economy
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 dice 40R
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 4 dice 60R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/600 5 dice 100R 99%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 4 dice 80R 93%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 3 dice 60R 99%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 2 dice 20R 42%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/305 4 dice 80R 61%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/330 2 dice 40R
    -[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    -[X] Expand Resettlement Programs 1 die 5R auto
    -[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    -[X] Firehawk Wingmen Drones 0/450 3 dice 60R
    -[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Maximal) 1 die 30R auto
    [X] Plan We Need Power, Ships, Renegotiations, And Reconstruction
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Indianapolis Reconstruction Surge: 0/150 (1 Die, 10 R) (1 Tiberium Die, See Tiberum) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6): 30/300 (5 Dice, 100 R) (99% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3): 352/600 (3 Dice, 60 R) (54% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4): 514/640 (2 Dice, 40 R) (84% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge: (1 Die, 10 R) (See Infrastructure)
    -[X] Lunar Heavy Metals Mines (Phase 2): 145/385 (6 dice, 120 R) (99% chance, 2% chance Phase 3)
    -[X] Automatic Medical Assistants: 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs: Auto (1 Erewhon Die, 5 RpT)
    -[X] Firehawk Wingmen Progress: 0/450 (3 Dice, 60 R) (3/6 median)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Escort Carrier Shipyards (Battleship Yards): 0/120 (2 Die, 40 R) (87% chance)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Heavy Support Laser Development: 0/50 (1 Die, 20 R) (100% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne): 0/300 (3 Dice, 60 R) (14% chance)
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240: 3 Dice (DC 240 49% chance, DC 200 77% chance, DC 160 94% chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal): Auto (1 Die, 30 RpT)
    [X] Plan Simon's but with plasma and railguns
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (2 Dice, 40 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (4 Dice, 80 R) (4/6 median)
    -[X] Plasma Warhead Factory (Phase 1): 53/90 (1 Die, 20 R) (100% chance, 15% chance Phase 2)
    -[X] Merchantman Carrier Conversions (High Commitment) 0/200 (1 Die, 20 R) (92% chance)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    -[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Allocate Resources to Reconstruction Commissions (Aggressive, -20 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Frankenstein v1
    -[X]Infra 6/6 100R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 0/300 3 die 60R 28%
    --[X] Rail Network Construction Campaigns (Phase 4) (Upated) 128/325 2 dice 30R 38%
    --[X] Indianapolis Reconstruction Surge (New) 1 Infra die +1 Tib die (see tib section) 10R 82%
    -[X]HI 5/5+2 free 130R +29
    --[X] Continuous Cycle Fusion Plants (Phase 6) 30/300 4 dice 80R 860%
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X]Light and Chemical Industry 5 dice +24 110R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    --[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    --[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X]Agriculture 4 dice +24 60R
    --[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    --[X] Freeze Dried Food Plants 126/200 2 dice 40R 89%
    -[X]Tiberium 7/7 135R +39
    --[X] Indianapolis Reconstruction Surge (New) 1 die 10R see Infra
    --[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 1 die 15R 1% (100% for stage 6)
    --[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X]Orbital 6/6 + 1 140R +26
    --[X] Lunar Heavy Metals Mines (Phase 2+3) 145/760 7 dice 140R 21%
    -[X]Services 5/5 + Erewhon 95R
    --[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    --[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    --[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    --[X] Expand Resettlement Programs 1 die auto
    -[X]Military 8/8 + 4 210R
    --[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    --[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    --[X] Firehawk Wingmen Drones 0/450 4 dice 80R
    --[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    --[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    --[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X]Bureaucracy 4 dice +24
    --[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    --[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    ---[X] Aggressive (20 resources per turn)
    [X] Plan: Stop Blowing Holes in My Economy (with Windmills)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 dice 40R
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 4 dice 60R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/600 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy (New) 1 die 10R auto
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 3 dice 60R 99%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 2 dice 20R 42%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/305 4 dice 80R 61%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/330 2 dice 40R
    -[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    -[X] Expand Resettlement Programs 1 die 5R auto
    -[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    -[X] Firehawk Wingmen Drones 0/450 3 dice 60R
    -[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Maximal) 1 die 30R auto
    [X] Plan We Need Power, Ships, And Reconstruction


X] Plan MORE POWER But No Tiberium Power
-[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
-[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
-[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
-[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
-[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
-[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
-[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
-[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
-[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
-[X] Expand Resettlement Programs (automatic)
-[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
-[X] Firehawk Wingmen Drones 0/450 (3 Dice, 60 R) (3/6 median)
-[X] Plasma Warhead Factory (Phase 1) 53/90 (1 Die, 10 R) (100% chance Phase 1, 15% chance Phase 2)
-[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
-[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
-[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
-[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
Ithillid threw 3 100-faced dice. Reason: Rail Network Construction Total: 134
16 16 46 46 72 72
Ithillid threw 2 100-faced dice. Reason: Yellow Zone Fortress Towns Total: 44
14 14 30 30
Ithillid threw 2 100-faced dice. Reason: Indianapolis Reconstruction Total: 123
93 93 30 30
Ithillid threw 5 100-faced dice. Reason: Continuous Cycle Fusion Total: 278
95 95 44 44 30 30 17 17 92 92
Ithillid threw 3 100-faced dice. Reason: Nuuk Robotics Total: 212
45 45 73 73 94 94
Ithillid threw 1 100-faced dice. Reason: Nuuk Robotics (erewhon) Total: 92
92 92
Ithillid threw 2 100-faced dice. Reason: Medical Supplies Facilities Total: 158
68 68 90 90
Ithillid threw 1 100-faced dice. Reason: Bergen Superconductors Total: 47
47 47
Ithillid threw 2 100-faced dice. Reason: Reykjavik Myomer Macrospinner Total: 128
72 72 56 56
Ithillid threw 4 100-faced dice. Reason: Wadmalaw Kudzu Plantations Total: 257
35 35 96 96 77 77 49 49
Ithillid threw 5 100-faced dice. Reason: Yellow Zone Tiberium Harvest Total: 302
74 74 13 13 75 75 56 56 84 84
Ithillid threw 1 100-faced dice. Reason: Harvesting Tendril Development Total: 55
55 55
Ithillid threw 6 100-faced dice. Reason: Lunar Heavy Metals Mines Total: 301
47 47 65 65 86 86 18 18 47 47 38 38
Ithillid threw 1 100-faced dice. Reason: Neural Interfaced Operating Total: 39
39 39
Ithillid threw 1 100-faced dice. Reason: Automatic Medical Assistants Total: 74
74 74
Ithillid threw 2 100-faced dice. Reason: Mind Shields Development Total: 158
95 95 63 63
Ithillid threw 2 100-faced dice. Reason: Shell Plants Total: 112
36 36 76 76
Ithillid threw 3 100-faced dice. Reason: Firehawk Wingmen Drones Total: 137
90 90 40 40 7 7
Ithillid threw 1 100-faced dice. Reason: Plasma Warhead Factory Total: 96
96 96
Ithillid threw 1 100-faced dice. Reason: Merchantman Carrier Conversion Total: 29
29 29
Ithillid threw 2 100-faced dice. Reason: Shark Class (Melbourne) Total: 120
42 42 78 78
Ithillid threw 2 100-faced dice. Reason: Escort Carrier (Battleship) Total: 100
36 36 64 64
Ithillid threw 1 100-faced dice. Reason: Heavy Support Laser Develop Total: 81
81 81
Ithillid threw 3 100-faced dice. Reason: Request Reduction in Plan Goal Total: 180
33 33 50 50 97 97
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Apr 15, 2022 at 9:00 AM, finished with 162 posts and 59 votes.
 
Vote closed
Scheduled vote count started by Ithillid on May 4, 2022 at 1:08 PM, finished with 268 posts and 104 votes.

  • [X] Plan Secure the Gains
    -[X]Infrastructure (6 dice) 100 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6), 2 dice (40R)
    --[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
    --[X] Suborbital Shuttle Service (Phase 1), 1 die (30R)
    -[X]Heavy Industry (5 dice + 1 Free) 120 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
    --[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
    --[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
    --[X] Security Review (Heavy Industry), 1 die (unrolled)
    -[X]Light and Chemical Industry (5 dice) 100 Resources
    --[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
    --[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
    --[X] Civilian Drone Factories, 1 die (10R)
    -[X]Agriculture (4 dice) 45 Resources
    --[X] Freeze Dried Food Plants, 1 die (20R)
    --[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
    --[X] Caloric Reclamation Processor Development, 1 die (5R)
    -[X]Tiberium (7 dice) 105 Resources
    --[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
    --[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
    --[X] Railgun Harvester Factories (Bissau), 1 die (10R)
    --[X] Railgun Harvester Factories (Porto), 1 die (10R)
    --[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
    -[X]Orbital (6 dice + 1 Free die) 120 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
    --[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
    --[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
    --[X] Security Review (Orbital), 1 die (unrolled)
    -[X]Services (5 dice + Erewhon) 185 Resources
    --[X] Automatic Medical Assistants, 3 dice (60R)
    --[X] Hardlight Interface Development (Tech), Erewhon die (15R)
    --[X] Less Lethal Security Electrolaser Development, 1 die (10R)
    --[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
    -[X]Military (8 dice + 5 Free) 210 Resources
    --[X] Firehawk Wingmen Drones, 3 dice (60R)
    --[X] Skywatch Telescope System, 1 die (10R)
    --[X] Railgun Munitions Development, 1 die (10R)
    --[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
    --[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
    --[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
    --[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
    -[X]Bureaucracy (4 dice) 0 Resources
    --[X] Security Reviews (Heavy Industry), 1 die
    --[X] Security Reviews (Orbital), 1 die
    --[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)
    -[X] Total Cost: 985/985 Resources
    [X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R (18% chance)
    -[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
    -[X] Security Review
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    -[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
    -[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    -[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
    -[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    -[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    -[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
    -[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
    -[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
    -[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
    -[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
    -[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
    [X] Plan Mad Science Inbound- Tentacles and Phasers on Stun, Better Dig In
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (3 Dice, 60 R) (95% chance)
    -[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
    -[X] Security Review
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    -[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
    -[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    -[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
    -[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    -[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
    -[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
    -[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
    -[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
    -[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
    -[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
    [X] Plan Secure the Gains + Fortresses
    -[X]Infrastructure (6 dice) 90 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6), 3 dice (60R)
    --[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
    -[X]Heavy Industry (5 dice + 1 Free) 120 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
    --[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
    --[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
    --[X] Security Review (Heavy Industry), 1 die (unrolled)
    -[X]Light and Chemical Industry (5 dice) 100 Resources
    --[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
    --[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
    --[X] Civilian Drone Factories, 1 die (10R)
    -[X]Agriculture (4 dice) 45 Resources
    --[X] Freeze Dried Food Plants, 1 die (20R)
    --[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
    --[X] Caloric Reclamation Processor Development, 1 die (5R)
    -[X]Tiberium (7 dice) 105 Resources
    --[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
    --[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
    --[X] Railgun Harvester Factories (Bissau), 1 die (10R)
    --[X] Railgun Harvester Factories (Porto), 1 die (10R)
    --[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
    -[X]Orbital (6 dice + 1 Free die) 120 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
    --[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
    --[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
    --[X] Security Review (Orbital), 1 die (unrolled)
    -[X]Services (5 dice + Erewhon) 180 Resources
    --[X] Automatic Medical Assistants, 3 dice (60R)
    --[X] Hardlight Interface Development (Tech), Erewhon die (15R)
    --[X] Hallucinogen Development 0/60 1 die (15R)
    --[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
    -[X]Military (8 dice + 5 Free) 210 Resources
    --[X] Firehawk Wingmen Drones, 3 dice (60R)
    --[X] Skywatch Telescope System, 1 die (10R)
    --[X] Railgun Munitions Development, 1 die (10R)
    --[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
    --[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
    --[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
    --[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
    -[X]Bureaucracy (4 dice) 0 Resources
    --[X] Security Reviews (Heavy Industry), 1 die
    --[X] Security Reviews (Orbital), 1 die
    --[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)
    -[X] Total Cost: 980/985 Resources
    [X]Plan Shining Knight-Ghost 1.5
    -[X] Infrastructure (6 Dice + 1 Erewhon Dice, 85 Resources)
    --[X] Blue Zone Apartment Complexes (Phase 2) (4 Dice, 40 Resources)
    --[X] Tokyo Harbor Reconstruction (2 Dice , 30 Resources)
    --[X] Bureau of Arcologies (1 Erewhon Dice, 15 Resources)
    -[X] Heavy Industry (5 Dice + 0 Free Dice, 90 Resources)
    --[X] Continuous Cycle Fusion Plants (4 Dice, 80 Resources)
    --[X] Division of Alternative Energy (1 Dice, 10 Resources)
    -[X] Light and Chemical Industry (5 Dice + 0 Free Dice, 110 Resources)
    --[X] Bergen Superconductor Foundry (3 dice, 90 Resources)
    --[X] Civilian Drone Factories (2 Dice, 20 Resources)
    -[X] Agriculture (4 Dice + 0 Free Dice, 50 Resources)
    --[X] Blue Zone Aquaponics Bays (2 Dice, 20 Resources)
    --[X] Freeze Dried Food Plants (1 Dice, 20 Resources)
    --[X] Strategic Food Stockpile Construction (1 Dice, 10 Resources)
    -[X] Tiberium (7 Dice + 1 Free Dice, 170 Resources)
    --[X] Yellow Zone Tiberium Harvesting (2 Dice, 40 Resources)
    --[X] Intensification of Green Zone Harvesting (1 Dice, 15 Resources)
    --[X] Red Zone Tiberium Harvesting (1 Dice, 25 Resources)
    --[X] Red Zone Containment Lines (2 Dice, 50 Resources)
    --[X] Tiberium Processing Refits (1 Dice, 20 Resources)
    --[X] Railgun Harvester Factories (1 Free Dice, 20 Resources)
    ---[X] Porto (1 Free Dice)
    -[X] Orbital Industry (6 Dice + 1 Free Dice, 140 Resources)
    --[X] GDSS Enterprise (5 Dice, 100 Resources)
    --[X] Lunar Heavy Metals Mines (1 Dice +1 Free Dice, 40 Resources)
    -[X] Services (5 Dice + 0 Free Dice, 95 Resources)
    --[X] Automatic Medical Assistants (4 Dice, 80 Resources)
    --[X] Hardlight Interface Development (1 Dice, 15 Resources)
    -[X] Military (8 Dice + 5 Free Dice, 220 Resources)
    --[X] Wingman Drone Deployment (3 Dice, 60 Resources)
    ---[X] Firehawk Wingmen (3 Dice)
    --[X] Railgun Munitions Development (2 Dice, 20 Resources)
    --[X] Ablat Plating Deployment (2 Dice, 20 Resources)
    --[X] Escort Carrier Shipyards (1 Dice + 3 Free Dice, 80 Resources)
    ---[X] New York (1 Dice + 2 Free Dice)
    ---[X] Dublin (1 Free Dice)
    --[X] Shark Class Frigate Shipyards (2 Free Dice, 40 Resources)
    ---[X] Melbourne (2 Free Dice)
    -[X] Bureaucracy (4 Dice + 0 Free Dice, 0 Resources)
    --[X] Conduct Economic Census (4 Dice)
    [X] Plan Carriers and Power
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
    -[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 4 dice 80R 100% (2% for Phase 8)
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Low Velocity Particle Applicator Development (New) (Tech) 0/120 1 die 20R 29%
    -[X] Chemical Fertilizer Plants (Phase 2) 94/300 2 dice 30R 17%
    -[X] Bergen Superconductor Foundry (Phase 1) 71/95 3 die 90R 100% (68% for phase 2)
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) (Updated) 30/280 3 dice 30R 99% for phase 4, 49% for phase 5
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    -[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82% (100% for stage 6, 8% for stage 8)
    -[X] Red Zone Border Offensives (Stage 1) 0/200 2 dice 50R 45%
    -[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    -[X] Railgun Harvester Factory (Porto) 44/70 1 admin die 10R 90%
    -[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Less Lethal Security Electrolaser Development (New) (Platform) 0/50 1 die 10R 98%
    -[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    -[X] Hallucinogen Countermeasures Development 1 die 15R 100%
    -[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
    -[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
    -[X] Administrative Assistance 2 die auto (Railgun Harvester Factory (Porto))
    -[X] Security Review (Bureau) 1 dice +1 (Bureau) 90%
    [X] Plan: Optimization is endless.
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 dice 40R 47%
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X] Rail Network Construction Campaigns (Phase 5) 39/325 3 dice 45R 37%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
    -[X] Isolinear Chip Foundry Anadyr 0/320 3 dice 150R 10%
    -[X] Security Reviews
    -[X] Chemical Fertilizer Plants (Phase 2) 94/300 2 dice 30R 17%
    -[X] Bergen Superconductor Foundry (Phase 1) 71/95 1 die 30R 100%
    -[X] Civilian Drone Factories 0/380 2 dice 20R 0%
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    -[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
    -[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Tiberium Processing Refits (Phase 5) 6/100 1 Die, 20R 61%
    -[X] Railgun Harvester Factory (Porto) 44/70 1 dice 10R 100%
    -[X] Railgun Harvester Factories (Bissau) 0/70 1 dice 10R 85%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 2 dice + 1 Erewhon dice 60R 10~%
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 3 dice 60R 32%
    -[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    -[X] Hallucinogen Development 0/60 1 dice 15R 88%
    -[X] Hardlight Interface Development 1 dice 15R 100%
    -[X] Firehawk Wingmen Drones 215/450 4 dice 80R 93%
    -[X] Railgun Munitions Development 0/60 1 dice 10R 87%
    -[X] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
    -[X] Mastodon Heavy Assault Walker Development 0/30 1 dice 10R 100%
    -[X] Security Reviews Bureaucracy: 2 die 100%
    -[X] Security Reviews Heavy Industry: 2 die 100%
    [X] Plan to keep the pressure on NOD
    -[X]Infrastructure 6/6 dice, 120R
    -[X] Suborbital Shuttle Service (Phase 1) 0/200 3 dice 90R 91%
    -[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
    -[X]Heavy Industry 5/5 dice+2 free die, 230R
    --[X] Advanced Alloys Development 2 dice 30R 94%
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
    --[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    --[X] Isolinear Chip Foundry Anadyr 0/320 3 dice 150R 10%
    --[X] Security Review
    -[X]LCI 5/5 110R
    --[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
    --[X] Civilian Drone Factories 0/380 2 dice 20R
    -[X] Agriculture 4/4 dice, 45R
    --[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    --[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    --[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
    -[X] Tiberium: 7/7 dice 115R
    --[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    --[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    --[X] Railgun Harvester Factory (Porto) 44/70 1 die 10R 100%
    --[X] Ion Storm Collector Panel Development (New) 0/80 1 die 15R 80%
    -[X]Orbital (+26) 6/6+1 Dice + EREWHON!!! 160 R
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2+E Dice, 60 R) (60+% chance of Phase 3)
    --[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X]Services 5 dice 60R
    --[X] Automatic Medical Assistants (Updated) 101/300 2 dice 20R 26%
    --[X] Hallucinogen Development 0/60 1 die 15R 88%
    --[X] Hardlight Interface Development 0/40 1 die 15R 100%
    --[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
    -[X] Firehawk Wingmen Drones 215/450 2 dice 40R 6%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    -[X] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 1 die 20R 14%,
    -[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    -[X] Light Combat Laser Development 0/40 1 die 25R 100%
    -[X]Bureaucracy (3/4 dice)
    --[X] Security Review(Bureaucracy: DC50 1 die 90% +1 Bureaucracy die
    --[X] Security Review(Heavy Industry: DC50 1 die 90% +1 Heavy Industry die
    [X] Plan Winding Down The Disparities
    -[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 112/300 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Rail Network Construction Campaigns (Phase 5) (Updated?) 39/325 15 Resources per Die, 4 Dice = 60 Resources
    -[X] Tokyo Harbor Reconstruction (New) 0/360 15 Resources per Die, 3 Dice = 45 Resources
    -[X] Advanced Alloys Development (New) (Tech) 0/120 15 Resources per Die, 2 Die = 30 Resources
    -[X] Crystal Beam Industrial Laser Development 0/80 10 Resources per Die, 1 Die = 10 Resources
    -[X] Isolinear Chip Foundry Anadyr (New?) 0/320 50 Resources per Die, 2 Die = 100 Resources
    -[X] Chemical Fertilizer Plants (Phase 2) 94/300 15 Resources per Die, 3 Dice = 45 Resources
    -[X] Bergen Superconductor Foundry (Phase 1) 71/95 30 Resources per Die, 2 Die = 60 Resources
    -[X] Blue Zone Aquaponics Bays (Phase 3) (Updated?) 30/140 10 Resources per Die, 3 Dice = 30 Resources
    -[X] Freeze Dried Food Plants 126/200 20 Resources per Die, 1 Die = 20 Resources
    -[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 20 Resources per Die, 2 Die = 40 Resources
    -[X] Intensification of Green Zone Harvesting (Stage 6) 46/100 15 Resources per Die, 2 Die = 30 Resources
    -[X] Tiberium Processing Refits (Phase 5) 6/100 20 Resources per Die, 1 Die = 20 Resources
    -[X] Railgun Harvester Factories
    --[X] Bissau 0/70 10 Resources per Die, 1 Die = 10 Resources
    --[X] Porto 44/70 10 Resources per Die, 1 Die = 10 Resources
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 20 Resources per Die, 3 Dice + 1 Erewhon Die = 80 Resources
    -[X] Automatic Medical Assistants 101/300 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Hallucinogen Development 0/60 15 Resources per Die, 1 Die = 15 Resources
    -[X] Less Lethal Security Electrolaser Development (New) (Platform) 0/50 10 Resources per Die, 1 Die = 10 Resources
    -[X] Wingman Drone Deployment (High Priority)
    --[X] Firehawk Wingmen Drones 215/450 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Railgun Munitions Development 0/60 10 Resources per Die, 1 Die = 10 Resources
    -[X] Ablat Plating Deployment (Stage 5) 54/200 10 Resources per Die, 2 Die = 20 Resources
    -[X] Escort Carrier Shipyards (High Priority)
    --[X] Nagoya 0/240 20 Resources per Die, 3 Dice = 60 resources
    -[X] Shark Class Frigate Shipyards (High Priority)
    --[X] Melbourne 172/300 20 Resources per Die, 2 Dice = 40 Resources
    -[X] Security Reviews Bureaucracy 1+2 Die
    -[X] Interdepartmental Favors 1 Die
    [X]Plan 'Scrape the bottom of the barrel for Resources for Portals And Boats.'
    -[X] Infrastructure 6/6 dice, 90R
    -[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
    -[X] Heavy Industry 5/5 dice+1 free die, 100R
    -[X] Advanced Alloys Development 2 dice 30R 94%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    -[X] Low Velocity Particle Applicator Development (New) 0/120 1 die 20R 30%
    -[X] LCI 5/5 dice 70R
    -[X] Bergen Superconductor Foundry (Phase 1) 71/95 1 die 30R 100%
    -[X] Civilian Drone Factories 0/380 4 dice 40R 13%
    -[X] Agriculture 4/4 dice+1 free die, 55R
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 3 dice 30R 42%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    -[X] Caloric Reclamation Processor Development 0/40 1 die 5R 100%
    -[X] Tiberium: 7/7 dice 110R
    -[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 3 dice 45R 72%
    -[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    -[X] Ion Storm Collector Panel Development (New) 0/80 1 die 15R 80%
    -[X] Orbital: 6/6 dice, 120R
    -[X] GDSS Enterprise (Phase 5) 102/1535 2 dice 40R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 2 die 40R 67%
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
    -[X] Services 5/5+3 free dice, 300R
    -[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Hardlight Interface Development 0/40 1 die 15R 100%
    -[X] Pinhole Portal Early Primitive Prototype Construction 2 dice 200R 51%
    -[X] Military 8/8+1 free dice, 140R
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    -[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
    -[X] Skywatch Telescope System 1 die 10R 47%
    -[X] Bureaucracy 4+1 free dice
    -[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 3 dice 87%
    -[X] Security Reviews: DC50 1 die+1 Erewhon die+1 free die locked.
    [X] Plan Mad Science Inbound (by Train)
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R (18% chance)
    -[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R (37% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
    -[X] Security Review
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    -[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
    -[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    -[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
    -[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    -[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    -[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
    -[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
    -[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
    -[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
    -[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
    -[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
    [X] Plan Mad Science Tentcles and Comfy Houses
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 4 die 40R (99% chance of phase 2 and 70% of phase 3) (- 1 Logistics for Phase 2 and - 2 for Phase 3)
    -[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
    -[X] Security Review
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    -[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
    -[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    -[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
    -[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    -[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    -[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
    -[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
    -[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
    -[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
    -[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
    -[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
    [X] Plan: Sentinel
    -[X] Infra: 6/6 dice 105R
    --[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
    --[X] Tokyo Harbor Reconstruction 0/360 +60/turn 3 dice 45R 28%
    -[X] HI: 7/5 dice 170R
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
    --[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    --[X] Isolinear Chip Foundry Anadyr 0/320 2 dice 100R 2/5 median
    --[X] Security Review 1 die
    -[X] LCI: 5/5 dice 105R
    --[X] Chemical Fertilizer Plants (Phase 2) 94/300 3 dice 45R 74%
    --[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 2 dice 60R 13%
    -[X] Agri: 4/4 dice 50R
    --[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 3 dice 30R 86%
    --[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    -[X] Tib: 7/7+Erewhon dice 125R
    --[X] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 97%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    --[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    --[X] Railgun Harvester Factory (Porto) 44/70 Erewhon die 10R 90%
    --[X] Ion Storm Collector Panel Development 0/80 1 die 15R 80%
    -[X] Orb: 8/6 dice 140R
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/160 2 die 40R 58%
    --[X] Lunar Regolith Harvesting (Phase 2) 50/330 3 dice 60R 32%
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
    -[X] Serv: 5/5 dice 90R
    --[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    --[X] Hallucinogen Development 0/60 1 die 15R 88%
    --[X] Hardlight Interface Development 1 die 15R 100%
    -[X] Mil: 11/8 dice 190R
    --[X] Firehawk Wingmen Drones 0/450 3 dice 60R 57%
    --[X] Skywatch Telescope System 0/95 1 die 10R 47%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    --[X] Escort Carrier Shipyards (Nagoya) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
    --[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    -[X] Burrrr: 4/4 dice 0R
    --[X] Security Reviews (Heavy Industry): DC50 1 die 90%
    --[X] Security Reviews (Orbital): DC50 1 die 90%
    --[X] Security Reviews (Services): DC50 1+1 die 90%
    [X] Plan Industry Prep Portal version
    -[X]Infra 6/6 95R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
    --[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
    --[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X]HI 5/5+2 free 130R +29
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 5 dice 100R 100% (30% for Phase 8)
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    --[X] Low Velocity Particle Applicator Development (New) 0/120 1 dice 20R 30%
    -[X]Light and Chemical Industry (+24) 5/5 Dice 90 R
    --[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    --[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X]Agriculture (+24) 4/4 Dice 50 R
    --[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    --[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
    -[X]Tiberium (+39) 7/7 Dice 110 R
    --[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
    --[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
    --[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
    -[X]Orbital (+26) 6/6+1 Dice 140 R
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2 Dice, 40 R) (60% chance)
    --[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X]Services (+27) 5/5 Dice 175 R
    --[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    --[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    --[X] Pinhole Portal Early Primitive Prototype Construction (New) 0/180 1 dice 100R (0% chance)
    -[X]Military 8/8+3 free 190R +26
    --[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    --[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    --[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
    [X] Plan: Snappy Title
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
    -[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
    -[X] Isolinear Chip Foundry Anadyr 0/320 1 die 50R (median 1/4)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    -[X] Civilian Drone Factories 0/380 2 dice 20R
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    -[X] Strategic Food Stockpile Construction (Phase 2) 38/150 1 die 10R
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
    -[X] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 97%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 3 dice 45R 72%
    -[X] Railgun Harvester Factory (Porto) 44/70 1 die 10R 100%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 3 dice 60R 17%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 2 dice + Erewhon 60R 12%
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
    -[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Hardlight Interface Development 0/40 1 die 15R 100%
    -[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    -[X] Escort Carrier Shipyard (Dublin) 0/240 3 dice 60R 54%
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
    -[X] Shark Class Frigate Shipyard (Seattle) 0/300 2 dice 40R
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    -[X] Skywatch Telescope System 0/95 1 die 10R 47%
    -[X] Security Reviews (Bureaucracy dept): DC50 2 dice 100%
    [X] Plan Industry Prep
    -[X]Infra 6/6 95R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
    --[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
    --[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X]HI 5/5+3 free 150R +29
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 5 dice 100R 100% (30% for Phase 8)
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    --[X] Low Velocity Particle Applicator Development (New) 0/120 2 dice 40R 94%
    -[X]Light and Chemical Industry (+24) 5/5 Dice 110 R
    --[X] Bergen Superconductor Foundry (Phase 1+2) 3 dice 90R 68%,
    --[X] Civilian Drone Factories 0/380 (2 Dice, 20 R) (0% chance)
    -[X]Agriculture (+24) 4/4 Dice 50 R
    --[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    --[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
    -[X]Tiberium (+39) 7/7 Dice 110 R
    --[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
    --[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
    --[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
    -[X]Orbital (+26) 6/6+1 Dice + EREWHON!!! 160 R
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2+E Dice, 60 R) (60+% chance of Phase 3)
    --[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X]Services (+27) 5/5 Dice 90 R
    --[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    --[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    --[X] Hardlight Interface Development 0/40 1 die 15R 100%
    -[X]Military 8/8+3 free 190R +26
    --[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    --[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    --[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
    [X] Plan Industry Prep Advanced Alloys version
    -[X]Infra 6/6 95R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
    --[X] Rail Network Constrction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
    --[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X]HI 5/5+4 free 160R +29
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 4 dice 80R 100% (2% for Phase 8)
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    --[X] Low Velocity Particle Applicator Development (New) 0/120 2 dice 40R 94%
    --[X] Advanced Alloys Development (New) 2 dice 30R 94%
    -[X]Light and Chemical Industry (+24) 5/5 Dice 110 R
    --[X] Bergen Superconductor Foundry (Phase 1+2) 3 dice 90R 68%,
    --[X] Civilian Drone Factories 0/380 (2 Dice, 20 R) (0% chance)
    -[X]Agriculture (+24) 4/4 Dice 50 R
    --[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    --[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
    -[X]Tiberium (+39) 7/7 Dice 110 R
    --[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
    --[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
    --[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
    -[X]Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    --[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X]Services (+27) 5/5 Dice 90 R
    --[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    --[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    --[X] Hardlight Interface Development 0/40 1 die 15R 100%
    -[X]Military 8/8+3 free 190R +26
    --[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    --[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    --[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
    [X] Plan Insert Funny Name Here
    -[X]Infrastructure 6/6 90R
    -[X] Yellow Zone Fortress Towns (Phase 6) 3 dice 60R 95%
    -[X] Blue Zone Apartment Complexes (Phase 2) 3 dice 30R 99%
    -[X]Heavy Industry 5/5 190R
    -[X] Continuous Cycle Fusion Plants (Phase 7) 4 dice 80R 100%
    -[X] Crystal Beam Industrial Laser Development 1 die 10R 70%
    -[X] Isolinear Chip Foundry Anadyr 2 free dice 100R 0%
    -[X]Light and Chemical Industry 3/5 90R
    -[X] Chemical Fertilizer Plants (Phase 2) 2 die 30R 17%
    -[X] Bergen Superconductor Foundry (Phase 1) 2 dice 60R 100%
    -[X]Agriculture 4/4 60R
    -[X] Blue Zone Aquaponics Bays (Phase 3) 4 dice 40R 100%
    -[X] Freeze Dried Food Plants 1 free die 20R 66%
    -[X]Tiberium 7/7 105R
    -[X] Yellow Zone Tiberium Harvesting (Phase 10) 1 die 20R 0%
    -[X] Intensification of Green Zone Harvesting (Stage 6) 3 dice 45R 100%
    -[X] Tiberium Processing Refits (Phase 5) 1 die 20R 61%
    -[X] Railgun Harvester Factories
    --[X] Bissau 1 die 10R 85%
    --[X] Porto 1 die 10R 100%
    -[X]Orbital 6/6 140R
    -[X] GDSS Enterprise (Phase 5) 1 die + 1 Erewhon die 40R 0%
    -[X] Lunar Regolith Harvesting (Phase 2) 3 dice 60R 32%
    -[X] Lunar Heavy Metals Mines (Phase 3) 2 dice 40R 60%
    -[X]Services 4/5 75R
    -[X] Automatic Medical Assistants 3 dice 60R 83%
    -[X] Hallucinogen Development 1 die 15R 88%
    -[X]Military 8/8 215R
    -[X] Wingman Drone Deployment
    --[X] Firehawk Wingmen 4 dice 80R 93%
    -[X] Railgun Munitions Development 1 die 10R 87%
    -[X] Hallucinogen Countermeasures Development 1 die 15R 100%
    -[X] Escort Carrier Shipyards
    -[X] Dublin 2 dice + 1 free die 60R 54%
    -[X] Shark Class Frigate Shipyards
    --[X] Melbourne 2 free dice 40R 82%
    -[X] Mastodon Heavy Assault Walker Development 1 free die 10R 100%
    -[X]Bureaucracy 3/4
    -[X] Security Reviews (Bureaucracy) 3 dice 100%
    -[X]Free Dice 7/7
    -[X] 2 in Heavy Industry
    -[X] 1 in Agriculture
    -[X] 4 in Military
    -[X]Resources Income 965/975 Reserve 0/10
    [X] Plan ~Tentacles~
    -[X] Blue Zone Apartment Complexes (Phase 2+3+4) 28/480 6 dice 60R 84%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    -[X] Isolinear Chip Foundry Anadyr 0/320 2 dice 100R
    -[X] Security Review (Erewhon die)
    -[X] Civilian Drone Factories 0/380 5 dice 50R 55%
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    -[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Harvesting Tendril Deployment (Phase 1+2) (New) 0/1350 14 dice 420R 23%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 3 dice 60R 22% (97% Phase 1)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 3 dice 60R 96%
    -[X] Automatic Medical Assistants 101/300 2 dice 20R 26%
    -[X] Professional Sports Programs 0/250 2 dice 20R 2%
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
    -[X] Skywatch Telescope System 0/95 1 die 10R 47%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Ferro Aluminum Armor Refits 0/350 5 dice 25R 77%
    -[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    -[X] Security Reviews(Bureaucracy): DC50 2 dice + 1 die 100%
    -[X] Security Reviews (Heavy Industry): DC50 1 die 90%
    [X]Plan: Must Construct Additional [Harvesters]
    -[X] Tokyo Harbor Reconstruction (New)(Progress 0/360: 15 resources per die) (Automatically completed by Q1 2062) (Reconstruction Commissions decreases Progress demand by 60 points every quarter) 5D
    -[X] Continuous Cycle Fusion Plants (Phase 6) (Progress 153/300: 20 resources per Die) (+16 Energy) (-1 Labor) 2D
    -[X] Isolinear Chip Foundry Anadyr (New) (Progress 0/320: 50 resources per die) (+4 Capital Goods) (-2 Energy) 1D
    -[X] Crystal Beam Industrial Laser Development (Tech)(Progress 0/80: 10 resources per die) 1D
    -[X] Low Velocity Particle Applicator Development (New) (Tech)(Progress 0/120: 20 resources per die) 1ED
    -[X] Security Review 1D
    -[X] Bergen Superconductor Foundry (Phase 1+2+3) (Progress 71/665: 30 resources per die) (+3 Capital Goods, +7 Energy, -1 Logistics) 5D
    -[X] Freeze Dried Food Plants (Progress 126/200: 20 resources per die) (+5 Food, increases efficiency of stockpile actions, -1 Energy) 1D
    -[X] Blue Zone Aquaponics Bays (Phase 4) (Progress 30/140: 10 resources per die) (+6 Food) (-1 Labor) 2D
    -[X] Caloric Reclamation Processor Development (New) (Tech)(Progress 0/40: 5 resources per die) 1D
    -[X] Harvesting Tendril Deployment (Phase 1) (New)(Progress 0/600: 30 resources per die) (+90 Resources per turn) (-1 STU) 7D
    -[X] GDSS Enterprise (Phase 5) (Progress 102/1535: 20 resources per die) (+2 Capital Goods, +2 Consumer Goods) (+2 available Bays) (10 Political Support) 6D
    -[X] Automatic Medical Assistants (Updated) (Progress 101/300: 20 resources per die) (+5 Health, +4 Labor, -4 Capital Goods, -2 Energy) 2D
    -[X] Hallucinogen Development (Tech) (Progress 0/60: 15 resources per die) 1D
    -[X] Hardlight Interface Development (Tech) (Progress 0/40: 15 resources per die) 1D
    -[X] Less Lethal Security Electrolaser Development (New) (Platform) (Progress 0/50: 10 resources per die) 1D
    -[X] Ablat Plating Deployment (Stage 5) (Progress 54/200: 10 resources per die) (Very High Priority) 2D
    -[X] Universal Rocket Launch System Deployment (Phase 3) (Progress 0/200: 15 resources per die) (-2 Energy) 2D
    -[X] Melbourne (Progress 172/300: 20 resources per die) (-6 Energy, -2 Capital Goods) 2D
    -[X] Nagoya CVL (Progress 0/240: 20 resources per die) (-5 Energy, -2 Capital Goods) 2D
    -[X] Mastodon Heavy Assault Walker Development (Progress 0/30 : 10 resources per die) 1FD
    -[X] Railgun Munitions Development (Progress 0/60: 10 resources per die) (High Priority) 1FD
    -[X] GD-3 Rifle Development (Platform) (Progress 0/30: 10 resources per die) 1FD
    -[X] Skywatch Telescope System (Progress 0/95: 10 resources per die) (High Priority) 1FD
    -[X] Ferro Aluminum Armor Refits(Progress 0/350: 5 resources per die) 3FD
    -[X] Security Review - Bureaucracy
    -[X] Security Review - Heavy Industry
    [X] Plan Industry Prep Advamced Alloys Version


[X] Plan Secure the Gains
-[X]Infrastructure (6 dice) 100 Resources
--[X] Yellow Zone Fortress Towns (Phase 6), 2 dice (40R)
--[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
--[X] Suborbital Shuttle Service (Phase 1), 1 die (30R)
-[X]Heavy Industry (5 dice + 1 Free) 120 Resources
--[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
--[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
--[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
--[X] Security Review (Heavy Industry), 1 die (unrolled)
-[X]Light and Chemical Industry (5 dice) 100 Resources
--[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
--[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
--[X] Civilian Drone Factories, 1 die (10R)
-[X]Agriculture (4 dice) 45 Resources
--[X] Freeze Dried Food Plants, 1 die (20R)
--[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
--[X] Caloric Reclamation Processor Development, 1 die (5R)
-[X]Tiberium (7 dice) 105 Resources
--[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
--[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
--[X] Railgun Harvester Factories (Bissau), 1 die (10R)
--[X] Railgun Harvester Factories (Porto), 1 die (10R)
--[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
-[X]Orbital (6 dice + 1 Free die) 120 Resources
--[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
--[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
--[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
--[X] Security Review (Orbital), 1 die (unrolled)
-[X]Services (5 dice + Erewhon) 185 Resources
--[X] Automatic Medical Assistants, 3 dice (60R)
--[X] Hardlight Interface Development (Tech), Erewhon die (15R)
--[X] Less Lethal Security Electrolaser Development, 1 die (10R)
--[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
-[X]Military (8 dice + 5 Free) 210 Resources
--[X] Firehawk Wingmen Drones, 3 dice (60R)
--[X] Skywatch Telescope System, 1 die (10R)
--[X] Railgun Munitions Development, 1 die (10R)
--[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
--[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
--[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
--[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
-[X]Bureaucracy (4 dice) 0 Resources
--[X] Security Reviews (Heavy Industry), 1 die
--[X] Security Reviews (Orbital), 1 die
--[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)
Ithillid threw 2 100-faced dice. Reason: Yellow Zone Fortress Towns Total: 40
20 20 20 20
Ithillid threw 3 100-faced dice. Reason: blue zone apartment complexes Total: 102
51 51 46 46 5 5
Ithillid threw 1 100-faced dice. Reason: suborbital shuttle service Total: 58
58 58
Ithillid threw 3 100-faced dice. Reason: Continuous Cycle Fusion Total: 127
40 40 39 39 48 48
Ithillid threw 1 100-faced dice. Reason: Crystal Beam Laser Development Total: 74
74 74
Ithillid threw 1 100-faced dice. Reason: Anadyr Isolinear Total: 56
56 56
Ithillid threw 2 100-faced dice. Reason: Chemical Fertilizer Total: 134
94 94 40 40
Ithillid threw 2 100-faced dice. Reason: Bergen Superconductors Total: 166
79 79 87 87
Ithillid threw 1 100-faced dice. Reason: Civilian Drones Total: 80
80 80
Ithillid threw 1 100-faced dice. Reason: Freeze Dried Food Plants Total: 1
1 1
Ithillid threw 2 100-faced dice. Reason: Blue Zone Aquaponics Total: 137
62 62 75 75
Ithillid threw 1 100-faced dice. Reason: Caloric Reclamation Processor Total: 65
65 65
Ithillid threw 2 100-faced dice. Reason: Yellow Zone Tiberium Harvest Total: 116
37 37 79 79
Ithillid threw 2 100-faced dice. Reason: Green Zone Intensification Total: 54
2 2 52 52
Ithillid threw 1 100-faced dice. Reason: Bissau Railgun Harvester Total: 61
61 61
Ithillid threw 1 100-faced dice. Reason: Porto Railgun Harvester Total: 25
25 25
Ithillid threw 1 100-faced dice. Reason: Ion Storm Collector Dev Total: 80
80 80
Ithillid threw 1 100-faced dice. Reason: Lunar Rare Metals Total: 19
19 19
Ithillid threw 3 100-faced dice. Reason: Lunar Regolith Total: 148
38 38 43 43 67 67
Ithillid threw 2 100-faced dice. Reason: Lunar Heavy Metals Mines Total: 131
34 34 97 97
Ithillid threw 3 100-faced dice. Reason: Automatic Medical Assistants Total: 110
28 28 56 56 26 26
Ithillid threw 1 100-faced dice. Reason: Hardlight Interface Dev Total: 91
91 91
Ithillid threw 1 100-faced dice. Reason: Security Electrolaser Total: 94
94 94
Ithillid threw 1 100-faced dice. Reason: Pinhole Portals Total: 24
24 24
Ithillid threw 3 100-faced dice. Reason: Firehawk Wingmen Drones Total: 161
74 74 77 77 10 10
Ithillid threw 1 100-faced dice. Reason: Skywatch Telescopes Total: 38
38 38
Ithillid threw 1 100-faced dice. Reason: Railgun Munitions Total: 7
7 7
Ithillid threw 2 100-faced dice. Reason: Ablat Plating Total: 134
42 42 92 92
Ithillid threw 3 100-faced dice. Reason: Nagoya Escort Carriers Total: 93
13 13 67 67 13 13
Ithillid threw 2 100-faced dice. Reason: Shark Class (Melbourne) Total: 105
34 34 71 71
Ithillid threw 1 100-faced dice. Reason: Mastodon Heavy Assault Walker Total: 66
66 66
Ithillid threw 1 100-faced dice. Reason: Security Review (HI) Total: 76
76 76
Ithillid threw 1 100-faced dice. Reason: Security Review (ORB) Total: 86
86 86
Ithillid threw 1 100-faced dice. Reason: Security Review (BUR) Total: 22
22 22
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Jun 8, 2022 at 10:51 AM, finished with 193 posts and 67 votes.
 
Back
Top