[x] Plan Phoenix
[x] Plan MORE POWER + Firehawk Wingmen
[x] Plan Simon's but with plasma and railguns
[x] Plan MORE POWER While Erewhon Plays Refugee Tetris
 
Vote closed
Scheduled vote count started by Ithillid on Mar 20, 2022 at 1:51 PM, finished with 200 posts and 81 votes.

  • [X] Plan MORE POWER But No Tiberium Power
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (3 Dice, 60 R) (3/6 median)
    -[X] Plasma Warhead Factory (Phase 1) 53/90 (1 Die, 10 R) (100% chance Phase 1, 15% chance Phase 2)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    -[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Rebuild and Rearm
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 die 40R 0%
    -[X] Rail Network Construction Campaigns (Phase 4) (Upated) 128/325 3 dice 45R 92%
    -[X] Indianapolis Reconstruction Surge (New) 1 Infra die +1 Tib die (see tib section) 10R 82%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Division of Alternative Energy 1 Erewhon die auto 10R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 2 die 60R 95%
    -[X] Medical Supplies Factories 129/225 1 die 20R 44%
    -[X] Tarberry Development 0/40 1 die 20R 100%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 0/300 2 dice 20R 0%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Indianapolis Reconstruction Surge (New) 1 die 10R see Infra
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 1 die 15R 1% (100% for stage 6)
    -[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/160 2 die 40R 58%
    -[X] Lunar Heavy Metals Mines (Phase 2) 145/385 4 dice 80R 92%
    -[X] Automatic Medical Assistants 0/300 2 dice 40R 0%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Mind Shields Development (New) 2 dice 40R 92%
    -[X] Firehawk Wingmen Drones 0/450 2 dice 40R 0%
    -[X] Plasma Warhead Factory (Phase 1) 53/90 1 die 10R 100% (15% for stage 2)
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 2 dice 40R 87%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Heavy Support Laser Development 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyards (Melbourne) 0/300 4 dice 80R 64%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Aggressive) 1 die auto 20R
    [X]Plan Phoenix
    -[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 0/300 3 dice 60R 28%
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 3 dice 45R 92%
    -[X] Continuous Cycle Fusion Plants (Phase 6) (Updated) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy 1 die auto (Erewhon) -10R/t
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Harvesting Tendril Development 0/40 1 die 30R 100%
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Automatic Medical Assistants 0/300 2 dice 40R
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development (New) 0/40 1 die 15R 100%
    -[X] Expand Resettlement Programs (New) 1 die auto -5R/t
    -[X] Firehawk Wingmen Drones 0/450 6 dice 120R 63%
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 1 die 20R 22%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyards (New York) 0/240 2 dice 40R 4%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    -[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    --[X] Aggressive (20 resources per turn)
    [X] Plan MORE POWER + Firehawk Wingmen
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (6 Dice, 120 R) (63% chance)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (1 Dice, 20 R) (22% chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan MORE POWER While Erewhon Plays Refugee Tetris
    -[X] Infrastructure 6/6 Dice 95 R
    --[X] Rail Network Construction Campaigns (Phase 4) 128/325 (3 Dice, 45 R) (92% chance)
    --[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Heavy Industry 5/5 Dice + 3 Free Dice 160 R
    --[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 Dice, 60 R) (54% chance)
    -[X] Light and Chemical Industry 5/5 Dice 110 R
    --[X] Medical Supplies Factories 129/225 (2 Dice, 40 R) (95% chance)
    --[X] Bergen Superconductor Foundry (Phase 1) 0/95 (1 Die, 30 R) (45% chance)
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[x] Agriculture 4/4 Dice 40 R
    --[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 (4 Dice, 40R) (61% chance)
    -[X] Tiberium 7/7 Dice 140 R
    --[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 (5 Dice, 100 R) (99% chance)
    --[X] Harvesting Tendril Development 0/40 (1 Die, 30R) (100% chance)
    --[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Orbital 6/6 Dice 120 R
    --[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Services 5/5 Dice + EREWHON 100 R, -5 RpT
    --[X] Neural Interfaced Operating Theaters 122/160 (1 Die, 20 R) (100% chance)
    --[X] Automatic Medical Assistants 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Mind Shields Development 0/120 (2 Dice, 40 R) (92% chance)
    --[X] Expand Resettlement Programs (EREWHON) (automatic)
    -[X] Military 8/8 Dice + 4 Free Dice 220 R
    --[X] Shell Plants (Phase 6) 7/150 (2 Dice, 20 R) (72% chance)
    --[X] Firehawk Wingmen Drones 0/450 (4 Dice, 80 R) (4/6 median)
    --[X] Merchantman Carrier Conversions (High Commitment) 150/200 (1 Die, 20 R) (92% chance)
    --[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    --[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X]Bureaucracy 4/4 Dice, -20 RpT
    --[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    --[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Tis But A Scratch
    -[X]Infrastructure 6/6 105R
    -[X] Yellow Zone Fortress Towns (Phase 6) 2 dice 40R 0%
    -[X] Indianapolis Reconstruction Surge 1 die + 1 Tib die 20R 82%
    -[X] Rail Network Construction Campaigns (Phase 4) 3 dice 45R 92%
    -[X]Heavy Industry 5/5 150R
    -[X] Continuous Cycle Fusion Plants (Phase 6) 5 dice + 1 free die 120R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 1 free die 20R 0%
    -[X] Puerto Madryn Reconstruction Surge 1 free die + 1 Erewhon Die 20R 98%
    -[X] Western Europe Reconstruction Surge 1 free die 10R 100%
    -[X]Light and Chemical Industry 5/5 110R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 1 die 30R 45%
    -[X] Medical Supplies Factories 2 dice 40R 95%
    -[X]Agriculture 4/4 70R
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 1 die 10R 0%
    -[X] Poulticeplant Development 1 die 20R 95%
    -[X] Freeze Dried Food Plants 2 dice 40R 99%
    -[X]Tiberium 7/7 130R
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6) 1 die 15R 100%
    -[X] Indianapolis Reconstruction Surge 1 die
    -[X]Orbital 6/6 120R
    -[X] Lunar Heavy Metals Mines (Phase 2) 6 dice 120R 99%
    -[X]Services 5/5 70R
    -[X] Neural Interfaced Operating Theaters 1 die 20R 100%
    -[X] Hallucinogen Development 1 die 15R 88%
    -[X] Hardlight Interface Development 1 die 15R 100%
    -[X] Mind Shields Development 1 die 20R 28%
    -[X] Expand Resettlement Programs 1 die autopass
    -[X]Military 8/8 190R
    -[X] Wingman Drone Deployment
    --[X] Firehawk Wingmen 3 dice 60R 0%
    -[X] Plasma Warhead Factory (Phase ) 1 die 10R 100%
    -[X] Shell Plants (Phase 6) 2 dice 20R 72%
    -[X] Escort Carrier Shipyards
    --[X] Battleship Yards 2 dice 40R 87%
    -[X] Merchantman Carrier Conversions
    --[X] High Commitments 1 free die 20R 92%
    -[X] Heavy Support Laser Development 1 free die 20R 100%
    -[X] Shark Class Frigate Shipyards
    --[X] Melbourne 1 free die 20R 0%
    -[X]Bureaucracy 4/4
    -[X] Request Reduction in Plan Commitments 4 dice 24PS DC240 89%
    -[X]Free Dice 7/7
    -[X] 4 in Heavy Industry
    -[X] 3 in Military
    -[X]Resources Income 965/985 Reserve 0/35
    [X] Plan Phoenix, Maximal
    -[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 0/300 3 dice 60R 28%
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 3 dice 45R 92%
    -[X] Continuous Cycle Fusion Plants (Phase 6) (Updated) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy 1 die auto (Erewhon) -10R/t
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Automatic Medical Assistants 0/300 2 dice 40R
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development (New) 0/40 1 die 15R 100%
    -[X] Expand Resettlement Programs (New) 1 die auto -5R/t
    -[X] Firehawk Wingmen Drones 0/450 6 dice 120R 63%
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 1 die 20R 22%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyards 0/240 2 dice 40R 4%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    -[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    --[X] Maximal (30 resources per turn)
    [X] Plan: Stop Blowing Holes in My Economy
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 dice 40R
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 4 dice 60R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/600 5 dice 100R 99%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 4 dice 80R 93%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 3 dice 60R 99%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 2 dice 20R 42%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/305 4 dice 80R 61%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/330 2 dice 40R
    -[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    -[X] Expand Resettlement Programs 1 die 5R auto
    -[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    -[X] Firehawk Wingmen Drones 0/450 3 dice 60R
    -[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Maximal) 1 die 30R auto
    [X] Plan We Need Power, Ships, Renegotiations, And Reconstruction
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Indianapolis Reconstruction Surge: 0/150 (1 Die, 10 R) (1 Tiberium Die, See Tiberum) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6): 30/300 (5 Dice, 100 R) (99% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3): 352/600 (3 Dice, 60 R) (54% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4): 514/640 (2 Dice, 40 R) (84% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge: (1 Die, 10 R) (See Infrastructure)
    -[X] Lunar Heavy Metals Mines (Phase 2): 145/385 (6 dice, 120 R) (99% chance, 2% chance Phase 3)
    -[X] Automatic Medical Assistants: 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs: Auto (1 Erewhon Die, 5 RpT)
    -[X] Firehawk Wingmen Progress: 0/450 (3 Dice, 60 R) (3/6 median)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Escort Carrier Shipyards (Battleship Yards): 0/120 (2 Die, 40 R) (87% chance)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Heavy Support Laser Development: 0/50 (1 Die, 20 R) (100% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne): 0/300 (3 Dice, 60 R) (14% chance)
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240: 3 Dice (DC 240 49% chance, DC 200 77% chance, DC 160 94% chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal): Auto (1 Die, 30 RpT)
    [X] Plan Simon's but with plasma and railguns
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (2 Dice, 40 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (4 Dice, 80 R) (4/6 median)
    -[X] Plasma Warhead Factory (Phase 1): 53/90 (1 Die, 20 R) (100% chance, 15% chance Phase 2)
    -[X] Merchantman Carrier Conversions (High Commitment) 0/200 (1 Die, 20 R) (92% chance)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    -[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Allocate Resources to Reconstruction Commissions (Aggressive, -20 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Frankenstein v1
    -[X]Infra 6/6 100R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 0/300 3 die 60R 28%
    --[X] Rail Network Construction Campaigns (Phase 4) (Upated) 128/325 2 dice 30R 38%
    --[X] Indianapolis Reconstruction Surge (New) 1 Infra die +1 Tib die (see tib section) 10R 82%
    -[X]HI 5/5+2 free 130R +29
    --[X] Continuous Cycle Fusion Plants (Phase 6) 30/300 4 dice 80R 860%
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X]Light and Chemical Industry 5 dice +24 110R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    --[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    --[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X]Agriculture 4 dice +24 60R
    --[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    --[X] Freeze Dried Food Plants 126/200 2 dice 40R 89%
    -[X]Tiberium 7/7 135R +39
    --[X] Indianapolis Reconstruction Surge (New) 1 die 10R see Infra
    --[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 1 die 15R 1% (100% for stage 6)
    --[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X]Orbital 6/6 + 1 140R +26
    --[X] Lunar Heavy Metals Mines (Phase 2+3) 145/760 7 dice 140R 21%
    -[X]Services 5/5 + Erewhon 95R
    --[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    --[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    --[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    --[X] Expand Resettlement Programs 1 die auto
    -[X]Military 8/8 + 4 210R
    --[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    --[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    --[X] Firehawk Wingmen Drones 0/450 4 dice 80R
    --[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    --[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    --[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X]Bureaucracy 4 dice +24
    --[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    --[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    ---[X] Aggressive (20 resources per turn)
    [X] Plan: Stop Blowing Holes in My Economy (with Windmills)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 dice 40R
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 4 dice 60R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/600 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy (New) 1 die 10R auto
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 3 dice 60R 99%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 2 dice 20R 42%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/305 4 dice 80R 61%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/330 2 dice 40R
    -[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    -[X] Expand Resettlement Programs 1 die 5R auto
    -[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    -[X] Firehawk Wingmen Drones 0/450 3 dice 60R
    -[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Maximal) 1 die 30R auto
    [X] Plan We Need Power, Ships, And Reconstruction


X] Plan MORE POWER But No Tiberium Power
-[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
-[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
-[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
-[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
-[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
-[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
-[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
-[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
-[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
-[X] Expand Resettlement Programs (automatic)
-[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
-[X] Firehawk Wingmen Drones 0/450 (3 Dice, 60 R) (3/6 median)
-[X] Plasma Warhead Factory (Phase 1) 53/90 (1 Die, 10 R) (100% chance Phase 1, 15% chance Phase 2)
-[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
-[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
-[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
-[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
Ithillid threw 3 100-faced dice. Reason: Rail Network Construction Total: 134
16 16 46 46 72 72
Ithillid threw 2 100-faced dice. Reason: Yellow Zone Fortress Towns Total: 44
14 14 30 30
Ithillid threw 2 100-faced dice. Reason: Indianapolis Reconstruction Total: 123
93 93 30 30
Ithillid threw 5 100-faced dice. Reason: Continuous Cycle Fusion Total: 278
95 95 44 44 30 30 17 17 92 92
Ithillid threw 3 100-faced dice. Reason: Nuuk Robotics Total: 212
45 45 73 73 94 94
Ithillid threw 1 100-faced dice. Reason: Nuuk Robotics (erewhon) Total: 92
92 92
Ithillid threw 2 100-faced dice. Reason: Medical Supplies Facilities Total: 158
68 68 90 90
Ithillid threw 1 100-faced dice. Reason: Bergen Superconductors Total: 47
47 47
Ithillid threw 2 100-faced dice. Reason: Reykjavik Myomer Macrospinner Total: 128
72 72 56 56
Ithillid threw 4 100-faced dice. Reason: Wadmalaw Kudzu Plantations Total: 257
35 35 96 96 77 77 49 49
Ithillid threw 5 100-faced dice. Reason: Yellow Zone Tiberium Harvest Total: 302
74 74 13 13 75 75 56 56 84 84
Ithillid threw 1 100-faced dice. Reason: Harvesting Tendril Development Total: 55
55 55
Ithillid threw 6 100-faced dice. Reason: Lunar Heavy Metals Mines Total: 301
47 47 65 65 86 86 18 18 47 47 38 38
Ithillid threw 1 100-faced dice. Reason: Neural Interfaced Operating Total: 39
39 39
Ithillid threw 1 100-faced dice. Reason: Automatic Medical Assistants Total: 74
74 74
Ithillid threw 2 100-faced dice. Reason: Mind Shields Development Total: 158
95 95 63 63
Ithillid threw 2 100-faced dice. Reason: Shell Plants Total: 112
36 36 76 76
Ithillid threw 3 100-faced dice. Reason: Firehawk Wingmen Drones Total: 137
90 90 40 40 7 7
Ithillid threw 1 100-faced dice. Reason: Plasma Warhead Factory Total: 96
96 96
Ithillid threw 1 100-faced dice. Reason: Merchantman Carrier Conversion Total: 29
29 29
Ithillid threw 2 100-faced dice. Reason: Shark Class (Melbourne) Total: 120
42 42 78 78
Ithillid threw 2 100-faced dice. Reason: Escort Carrier (Battleship) Total: 100
36 36 64 64
Ithillid threw 1 100-faced dice. Reason: Heavy Support Laser Develop Total: 81
81 81
Ithillid threw 3 100-faced dice. Reason: Request Reduction in Plan Goal Total: 180
33 33 50 50 97 97
 
Last edited:
Results Compilation:

Rail Network Construction Campaigns (Phase 4): 128 + 3 * 34 + 134 = 364/325, (Phase 5) 39/325
Yellow Zone Fortress Towns (Phase 6): 0 + 2 * 34 + 44= 112/300

Indianapolis Reconstruction Surge: 0 + 1 * 34 + 1 * 39 + 123 = 196/150
Continuous Cycle Fusion Plant (Phase 6): 30 + 5 * 29 + 278 = 453/300,
(Phase 7) 153/300?
Nuuk Heavy Robotics Foundry (Phase 3) 352 + 3 * 29 + 212 + 92 = 743/600, (Phase 4) 143/1200
Medical Supplies Factories: 129 + 2 * 24 + 158 = 335/225
Bergen Superconductor Foundry (Phase 1): 0 + 1 * 24 + 47 = 71/95
Reykjavik Myomer Macrospinner (Phase 4) 514 + 2 * 24 + 128 = 690/640, (Phase 5) 50/1280
Wadmalaw Kudzu Plantations (Phase 2): 3 + 4 * 24 + 257= 356/300, (Phase 3) 56/450
Yellow Zone Tiberium Harvesting (Phase 9): 2 + 5 * 39 + 302 = 499/325, (Phase 10) 174/350
Harvesting Tendril Development: 0 + 1* 44 + 55 = 98/40
Lunar Heavy Metals Mines (Phase 2+3) 145 + 6 * 26 + 301 = 602/385,
(Phase 3) = 217/375
Neural Interfaced Operating Theaters: 122 + 1 * 27 + 39 = 188/160
Automatic Medical Assistants 0 + 1 * 27 + 74 = 101/300
Mind Shields Development: 0 + 2 * 32 + 158 = 222/120
Expand Resettlement Programs (Auto)
Shell Plants (Phase 6): 7 + 2 * 26 + 112 = 171/150

Firehawk Wingmen Drones 0 + 3 * 26 + 137 = 215/450
Plasma Warhead Factory (Phase 1) 53 + 1 * 26 + 96 = 175/90, (Phase 2) 85/90 completes with omake
Merchantman Carrier Conversions (High Commitment): 150 + 1 * 26 + 29 = 205/200
Shark Class Frigate Shipyard (Melbourne) 0 + 2 * 26 + 120 = 172/300
Escort Carrier Shipyards (Battleship Yards) 0 + 2 * 26 + 100 = 152/120
Heavy Support Laser Development 0 + 1 * 31 + 81 = 112/50
Allocate Resources to Reconstruction Commissions (Maximal) (Auto)
Request Reduction in Plan Commitments: 3 * 24 + 180 = 252/240, Met Max DC


Solid results.

Edit:
Economy:
Energy: +10 + 16 - 8 - 1 + 2 - 1 - 3 = +15 (+4 in reserve)
Logistics: +20 + 4 = +24 (-10 from raiding) (-7 from military activity)
Health: -1 + 4 + 6 = +9 (-8 from Wartime Demand) (-5 from Refugees)
Capital Goods: +13 + 16 + 4 - 2 - 1 = +30 (+37 + 30 = 67 in reserve) [-10 at End of War ] [+3 in Q1 2061, +2 in Q2 2061 ]
STUs: +13 - 1 - 1 = +11
Consumer Goods: +27 + 4 + 3(PI) = +34 (-22 from demand spike) (+3 from Private Industry)
Labor: +36 - 2 + 4(LpT) = +38
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1895 + 5 = 1900/2470)‌ ‌
Space Mining Per Turn: +35 + 20 = +55
+3 YZ Mitigation
72 + 10 - 10 - 18 = 54 PS going in to renegotiations
Net income: 985 + 5 + 20 - 5 - 30 = 975 + 10 (reserve)
 
Last edited:
Mathpost, slightly ninja'd:
Rail Network Construction Campaigns (Phase 4) 364/325
Yellow Zone Fortress Towns (Phase 6) 112/300
Indianapolis Reconstruction Surge 196/150
Continuous Cycle Fusion Plant (Phase 6) 453/300
Nuuk Heavy Robotics Foundry (Phase 3) 743/600
Medical Supplies Factories 335/225

Bergen Superconductor Foundry (Phase 1) 71/95
Reykjavik Myomer Macrospinner (Phase 4) 690/640
Wadmalaw Kudzu Plantations (Phase 2) 356/300
Yellow Zone Tiberium Harvesting (Phase 9) 499/325
Harvesting Tendril Development 99/40
Lunar Heavy Metals Mines (Phase 2) 602/385 217/375? for Phase 3
Neural Interfaced Operating Theaters 188/160

Automatic Medical Assistants 101/300
Mind Shields Development 222/120
Expand Resettlement Programs Autosuccess
Shell Plants (Phase 6) 171/150

Firehawk Wingmen Drones 215/450
Plasma Warhead Factory (Phase 1) 175/90, (Phase 2) 85+5=90/90 completes with omake
Merchantman Carrier Conversions (High Commitment) 205/200

Shark Class Frigate Shipyard (Melbourne) 172/300
Escort Carrier Shipyards (Battleship Yards) 152/120
Heavy Support Laser Development 112/50
Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT) Autosuccess
Request Reduction in Plan Commitments (DC 120/160/200/240) Result: 252 - maximal success


End-of-turn Tiberium Spread:
20.59 Blue Zone
1.62 Green Zone
23.65 Yellow Zone (97 Points of Abatement)
54.14 Red Zone (70 Points of Abatement)

Net results:
+4 Logistics
+Eastern US logistics
+5 Energy
-3 Labor
+17 Capital Goods
+10 Health
(Reduces cost of mech and zone armor projects)
+4 Consumer Goods
3 points of Yellow Zone Mitigation
+Tentacles (not like that, you perverts!)
+Mind Shield prototypes
+healthier refugee flow
+even more boom
-2 STU, +much boom
+carriers, both smol and less smol
+pewpew
+much rebuilding
-18 PS, +promises changed
-10 Resources/Turn

Probable Economic Indicators:
Resources:‌ ‌975 + 10 in‌ ‌reserve‌
Political‌ ‌Support:‌ 54
Housing: +35? (27 population in low quality housing) (-5 per turn from refugees)
Energy: +15 (+4 in reserve)
Logistics: +24 (-10 from raiding) (-7 from military activity)
Food: +18 (+10 in reserve) (probably less)
Health: +9? (-8 from Wartime Demand) (-5 from Refugees)
Capital Goods: +30 (+67 in reserve) [-10 at End of War ] [+3 in Q1 2061, +2 in Q2 2061 ]
STUs: +12?
Consumer Goods: +31? (-22 from demand spike) (+3 from Private Industry)
Labor: +37
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1900/2470)‌ ‌
Labor Per Turn: +4
Taxation Per Turn: +30
Space Mining Per Turn: +55
Green Zone Water: +6
 
Last edited:
Good rolls in projects we probably wanted them the most (HI). Shark had above average firehawk had below average. Just above average on the mines (by 1 point) so we did not lose ground for our orbital commitments but did not really gain ground.

Carriers are down which is good for us. Bergen we can follow up next turn to finish phase 1 and progress to phase 2

edit- overkill on the med factories, only needed 1 dice in the end so lost a bit of LCI ground
 
Last edited:
Results Compilation:

Rail Network Construction Campaigns (Phase 4): 128 + 3 * 34 + 134 = 364/325, (Phase 5) 39/325
Yellow Zone Fortress Towns (Phase 6): 0 + 2 * 34 + 44= 112/300

Indianapolis Reconstruction Surge: 0 + 1 * 34 + 1 * 39 + 123 = 196/150
Continuous Cycle Fusion Plant (Phase 6): 30 + 5 * 29 + 278 = 453/300,
(Phase 7) 153/300?
Nuuk Heavy Robotics Foundry (Phase 3) 352 + 3 * 29 + 212 + 92 = 743/600, (Phase 4) 143/1200
Medical Supplies Factories: 129 + 2 * 24 + 158 = 335/225
Bergen Superconductor Foundry (Phase 1): 0 + 1 * 24 + 47 = 71/95
Reykjavik Myomer Macrospinner (Phase 4) 514 + 2 * 24 + 128 = 690/640, (Phase 5) 50/1280
Wadmalaw Kudzu Plantations (Phase 2): 3 + 4 * 24 + 257= 356/300, (Phase 3) 56/450
Yellow Zone Tiberium Harvesting (Phase 9): 2 + 5 * 39 + 302 = 499/325, (Phase 10) 174/350
Harvesting Tendril Development: 0 + 1* 39 + 55 = 94/40
Lunar Heavy Metals Mines (Phase 2+3) 145 + 6 * 26 + 301 = 602/385,
(Phase 3) = 217/375
Neural Interfaced Operating Theaters: 122 + 1 * 27 + 39 = 188/160
Automatic Medical Assistants 0 + 1 * 27 + 74 = 101/300
Mind Shields Development: 0 + 2 * 27 + 158 = 212/120
Expand Resettlement Programs (Auto)
Shell Plants (Phase 6): 7 + 2 * 26 + 112 = 171/150

Firehawk Wingmen Drones 0 + 3 * 26 + 137 = 215/450
Plasma Warhead Factory (Phase 1) 53 + 1 * 26 + 96 = 175/90, (Phase 2) 85/90 completes with omake
Merchantman Carrier Conversions (High Commitment): 150 + 1 * 26 + 29 = 205/200
Shark Class Frigate Shipyard (Melbourne) 0 + 2 * 26 + 120 = 172/300
Escort Carrier Shipyards (Battleship Yards) 0 + 2 * 26 + 100 = 152/120
Heavy Support Laser Development 0 + 1 * 26 + 81 = 107/50
Allocate Resources to Reconstruction Commissions (Maximal) (Auto)
Request Reduction in Plan Commitments: 3 * 24 + 180 = 252/240, Met Max DC


Solid results.
Looks like you forgot Seo's +5 bonus on Development projects for the Mind Shields and Heavy Support Laser, otherwise it looks right.
It's good to have a second brain going over this, you caught a couple places I made an oops.
 
Damn. Some very clutch rolls in there.

I think only one or two had sub par rolls that mattered and we had some really good rolls on ongoing projects.

Knocking out both phases of plasma missiles is very nice. Good rolls on the factories.

Next turn we should be able to knock out a phase of fortress towns, firehawk wingmen, and another frigate yard no problem and have dice leftover to start some other things. More wingmen/shipyards or mastodon research. Or whatever really.

Nice turn.

Here's hoping the battle rolls go well.
 
Last edited:
Hmm, looking at mil for next turn, 3 dice on an CVE shipyard and 2 to try and finish melbourne. X dice on firehawk wingamn (what we need to likely finish), after that probably try to fit some more naval spending as well (like 1 or 2 dice to start either the last shark or a 2nd CVE). Probably 2 dice on ablat or URLS to continue consumable rollout.
 
A really great turn; good rolls all around. We succeeded at every project we expected to.

This is Maximal investment, not Aggressive.
Right, the initial mathpost skeleton was using the initial version of the plan, before changes.

And, end-of-turn Tiberium Spread:
20.59 Blue Zone
1.62 Green Zone
23.65 Yellow Zone (97 Points of Abatement)
54.14 Red Zone (70 Points of Abatement)
 
Scheduled vote count started by Ithillid on Mar 20, 2022 at 1:51 PM, finished with 200 posts and 81 votes.

  • [X] Plan MORE POWER But No Tiberium Power
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (3 Dice, 60 R) (3/6 median)
    -[X] Plasma Warhead Factory (Phase 1) 53/90 (1 Die, 10 R) (100% chance Phase 1, 15% chance Phase 2)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    -[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Rebuild and Rearm
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 die 40R 0%
    -[X] Rail Network Construction Campaigns (Phase 4) (Upated) 128/325 3 dice 45R 92%
    -[X] Indianapolis Reconstruction Surge (New) 1 Infra die +1 Tib die (see tib section) 10R 82%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Division of Alternative Energy 1 Erewhon die auto 10R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 2 die 60R 95%
    -[X] Medical Supplies Factories 129/225 1 die 20R 44%
    -[X] Tarberry Development 0/40 1 die 20R 100%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 0/300 2 dice 20R 0%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Indianapolis Reconstruction Surge (New) 1 die 10R see Infra
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 1 die 15R 1% (100% for stage 6)
    -[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/160 2 die 40R 58%
    -[X] Lunar Heavy Metals Mines (Phase 2) 145/385 4 dice 80R 92%
    -[X] Automatic Medical Assistants 0/300 2 dice 40R 0%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Mind Shields Development (New) 2 dice 40R 92%
    -[X] Firehawk Wingmen Drones 0/450 2 dice 40R 0%
    -[X] Plasma Warhead Factory (Phase 1) 53/90 1 die 10R 100% (15% for stage 2)
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 2 dice 40R 87%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Heavy Support Laser Development 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyards (Melbourne) 0/300 4 dice 80R 64%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Aggressive) 1 die auto 20R
    [X]Plan Phoenix
    -[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 0/300 3 dice 60R 28%
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 3 dice 45R 92%
    -[X] Continuous Cycle Fusion Plants (Phase 6) (Updated) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy 1 die auto (Erewhon) -10R/t
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Harvesting Tendril Development 0/40 1 die 30R 100%
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Automatic Medical Assistants 0/300 2 dice 40R
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development (New) 0/40 1 die 15R 100%
    -[X] Expand Resettlement Programs (New) 1 die auto -5R/t
    -[X] Firehawk Wingmen Drones 0/450 6 dice 120R 63%
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 1 die 20R 22%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyards (New York) 0/240 2 dice 40R 4%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    -[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    --[X] Aggressive (20 resources per turn)
    [X] Plan MORE POWER + Firehawk Wingmen
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (6 Dice, 120 R) (63% chance)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (1 Dice, 20 R) (22% chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan MORE POWER While Erewhon Plays Refugee Tetris
    -[X] Infrastructure 6/6 Dice 95 R
    --[X] Rail Network Construction Campaigns (Phase 4) 128/325 (3 Dice, 45 R) (92% chance)
    --[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Heavy Industry 5/5 Dice + 3 Free Dice 160 R
    --[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 Dice, 60 R) (54% chance)
    -[X] Light and Chemical Industry 5/5 Dice 110 R
    --[X] Medical Supplies Factories 129/225 (2 Dice, 40 R) (95% chance)
    --[X] Bergen Superconductor Foundry (Phase 1) 0/95 (1 Die, 30 R) (45% chance)
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[x] Agriculture 4/4 Dice 40 R
    --[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 (4 Dice, 40R) (61% chance)
    -[X] Tiberium 7/7 Dice 140 R
    --[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 (5 Dice, 100 R) (99% chance)
    --[X] Harvesting Tendril Development 0/40 (1 Die, 30R) (100% chance)
    --[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Orbital 6/6 Dice 120 R
    --[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Services 5/5 Dice + EREWHON 100 R, -5 RpT
    --[X] Neural Interfaced Operating Theaters 122/160 (1 Die, 20 R) (100% chance)
    --[X] Automatic Medical Assistants 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Mind Shields Development 0/120 (2 Dice, 40 R) (92% chance)
    --[X] Expand Resettlement Programs (EREWHON) (automatic)
    -[X] Military 8/8 Dice + 4 Free Dice 220 R
    --[X] Shell Plants (Phase 6) 7/150 (2 Dice, 20 R) (72% chance)
    --[X] Firehawk Wingmen Drones 0/450 (4 Dice, 80 R) (4/6 median)
    --[X] Merchantman Carrier Conversions (High Commitment) 150/200 (1 Die, 20 R) (92% chance)
    --[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
    --[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    --[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X]Bureaucracy 4/4 Dice, -20 RpT
    --[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
    --[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Tis But A Scratch
    -[X]Infrastructure 6/6 105R
    -[X] Yellow Zone Fortress Towns (Phase 6) 2 dice 40R 0%
    -[X] Indianapolis Reconstruction Surge 1 die + 1 Tib die 20R 82%
    -[X] Rail Network Construction Campaigns (Phase 4) 3 dice 45R 92%
    -[X]Heavy Industry 5/5 150R
    -[X] Continuous Cycle Fusion Plants (Phase 6) 5 dice + 1 free die 120R 100%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 1 free die 20R 0%
    -[X] Puerto Madryn Reconstruction Surge 1 free die + 1 Erewhon Die 20R 98%
    -[X] Western Europe Reconstruction Surge 1 free die 10R 100%
    -[X]Light and Chemical Industry 5/5 110R
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 1 die 30R 45%
    -[X] Medical Supplies Factories 2 dice 40R 95%
    -[X]Agriculture 4/4 70R
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 1 die 10R 0%
    -[X] Poulticeplant Development 1 die 20R 95%
    -[X] Freeze Dried Food Plants 2 dice 40R 99%
    -[X]Tiberium 7/7 130R
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6) 1 die 15R 100%
    -[X] Indianapolis Reconstruction Surge 1 die
    -[X]Orbital 6/6 120R
    -[X] Lunar Heavy Metals Mines (Phase 2) 6 dice 120R 99%
    -[X]Services 5/5 70R
    -[X] Neural Interfaced Operating Theaters 1 die 20R 100%
    -[X] Hallucinogen Development 1 die 15R 88%
    -[X] Hardlight Interface Development 1 die 15R 100%
    -[X] Mind Shields Development 1 die 20R 28%
    -[X] Expand Resettlement Programs 1 die autopass
    -[X]Military 8/8 190R
    -[X] Wingman Drone Deployment
    --[X] Firehawk Wingmen 3 dice 60R 0%
    -[X] Plasma Warhead Factory (Phase ) 1 die 10R 100%
    -[X] Shell Plants (Phase 6) 2 dice 20R 72%
    -[X] Escort Carrier Shipyards
    --[X] Battleship Yards 2 dice 40R 87%
    -[X] Merchantman Carrier Conversions
    --[X] High Commitments 1 free die 20R 92%
    -[X] Heavy Support Laser Development 1 free die 20R 100%
    -[X] Shark Class Frigate Shipyards
    --[X] Melbourne 1 free die 20R 0%
    -[X]Bureaucracy 4/4
    -[X] Request Reduction in Plan Commitments 4 dice 24PS DC240 89%
    -[X]Free Dice 7/7
    -[X] 4 in Heavy Industry
    -[X] 3 in Military
    -[X]Resources Income 965/985 Reserve 0/35
    [X] Plan Phoenix, Maximal
    -[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 0/300 3 dice 60R 28%
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 3 dice 45R 92%
    -[X] Continuous Cycle Fusion Plants (Phase 6) (Updated) 30/300 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy 1 die auto (Erewhon) -10R/t
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    -[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Automatic Medical Assistants 0/300 2 dice 40R
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development (New) 0/40 1 die 15R 100%
    -[X] Expand Resettlement Programs (New) 1 die auto -5R/t
    -[X] Firehawk Wingmen Drones 0/450 6 dice 120R 63%
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 1 die 20R 22%
    -[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyards 0/240 2 dice 40R 4%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    -[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    --[X] Maximal (30 resources per turn)
    [X] Plan: Stop Blowing Holes in My Economy
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 dice 40R
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 4 dice 60R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/600 5 dice 100R 99%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 4 dice 80R 93%
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 3 dice 60R 99%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 2 dice 20R 42%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/305 4 dice 80R 61%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/330 2 dice 40R
    -[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    -[X] Expand Resettlement Programs 1 die 5R auto
    -[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    -[X] Firehawk Wingmen Drones 0/450 3 dice 60R
    -[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Maximal) 1 die 30R auto
    [X] Plan We Need Power, Ships, Renegotiations, And Reconstruction
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Indianapolis Reconstruction Surge: 0/150 (1 Die, 10 R) (1 Tiberium Die, See Tiberum) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6): 30/300 (5 Dice, 100 R) (99% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3): 352/600 (3 Dice, 60 R) (54% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4): 514/640 (2 Dice, 40 R) (84% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge: (1 Die, 10 R) (See Infrastructure)
    -[X] Lunar Heavy Metals Mines (Phase 2): 145/385 (6 dice, 120 R) (99% chance, 2% chance Phase 3)
    -[X] Automatic Medical Assistants: 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs: Auto (1 Erewhon Die, 5 RpT)
    -[X] Firehawk Wingmen Progress: 0/450 (3 Dice, 60 R) (3/6 median)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Escort Carrier Shipyards (Battleship Yards): 0/120 (2 Die, 40 R) (87% chance)
    -[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
    -[X] Heavy Support Laser Development: 0/50 (1 Die, 20 R) (100% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne): 0/300 (3 Dice, 60 R) (14% chance)
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240: 3 Dice (DC 240 49% chance, DC 200 77% chance, DC 160 94% chance)
    -[X] Allocate Resources to Reconstruction Commissions (Maximal): Auto (1 Die, 30 RpT)
    [X] Plan Simon's but with plasma and railguns
    -[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
    -[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
    -[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
    -[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
    -[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
    -[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
    -[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
    -[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
    -[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
    -[X] Automatic Medical Assistants 0/300 (2 Dice, 40 R) (1/4 median)
    -[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
    -[X] Expand Resettlement Programs (automatic)
    -[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
    -[X] Firehawk Wingmen Drones 0/450 (4 Dice, 80 R) (4/6 median)
    -[X] Plasma Warhead Factory (Phase 1): 53/90 (1 Die, 20 R) (100% chance, 15% chance Phase 2)
    -[X] Merchantman Carrier Conversions (High Commitment) 0/200 (1 Die, 20 R) (92% chance)
    -[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
    -[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Allocate Resources to Reconstruction Commissions (Aggressive, -20 RpT)
    -[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
    [X] Plan Frankenstein v1
    -[X]Infra 6/6 100R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 0/300 3 die 60R 28%
    --[X] Rail Network Construction Campaigns (Phase 4) (Upated) 128/325 2 dice 30R 38%
    --[X] Indianapolis Reconstruction Surge (New) 1 Infra die +1 Tib die (see tib section) 10R 82%
    -[X]HI 5/5+2 free 130R +29
    --[X] Continuous Cycle Fusion Plants (Phase 6) 30/300 4 dice 80R 860%
    --[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X]Light and Chemical Industry 5 dice +24 110R
    --[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
    --[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
    --[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X]Agriculture 4 dice +24 60R
    --[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    --[X] Freeze Dried Food Plants 126/200 2 dice 40R 89%
    -[X]Tiberium 7/7 135R +39
    --[X] Indianapolis Reconstruction Surge (New) 1 die 10R see Infra
    --[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 1 die 15R 1% (100% for stage 6)
    --[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
    -[X]Orbital 6/6 + 1 140R +26
    --[X] Lunar Heavy Metals Mines (Phase 2+3) 145/760 7 dice 140R 21%
    -[X]Services 5/5 + Erewhon 95R
    --[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    --[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    --[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    --[X] Expand Resettlement Programs 1 die auto
    -[X]Military 8/8 + 4 210R
    --[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    --[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    --[X] Firehawk Wingmen Drones 0/450 4 dice 80R
    --[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    --[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    --[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X]Bureaucracy 4 dice +24
    --[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
    --[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
    ---[X] Aggressive (20 resources per turn)
    [X] Plan: Stop Blowing Holes in My Economy (with Windmills)
    -[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 dice 40R
    -[X] Rail Network Construction Campaigns (Phase 4) 128/325 4 dice 60R 100%
    -[X] Continuous Cycle Fusion Plants (Phase 6) 30/600 4 dice 80R 86%
    -[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 4 dice 80R 93%
    -[X] Division of Alternative Energy (New) 1 die 10R auto
    -[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 3 dice 60R 99%
    -[X] Medical Supplies Factories 129/225 2 dice 40R 95%
    -[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 2 dice 20R 42%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/305 4 dice 80R 61%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/330 2 dice 40R
    -[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
    -[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
    -[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
    -[X] Expand Resettlement Programs 1 die 5R auto
    -[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
    -[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
    -[X] Firehawk Wingmen Drones 0/450 3 dice 60R
    -[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
    -[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
    -[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
    -[X] Allocate Resources to Reconstruction Commissions (Maximal) 1 die 30R auto
    [X] Plan We Need Power, Ships, And Reconstruction


X] Plan MORE POWER But No Tiberium Power
-[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
-[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
-[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
-[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
-[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
-[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
-[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
-[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
-[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
-[X] Expand Resettlement Programs (automatic)
-[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
-[X] Firehawk Wingmen Drones 0/450 (3 Dice, 60 R) (3/6 median)
-[X] Plasma Warhead Factory (Phase 1) 53/90 (1 Die, 10 R) (100% chance Phase 1, 15% chance Phase 2)
-[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
-[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
-[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
-[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
Rolling for resources gained from Yellow Zone Tiberium Harvesting:
Strunkriidiisk threw 1 2-faced dice. Reason: Mining Total: 1
1 1
 
@doruma1920 @Lightwhispers I've also double-checked your mathposts, and it looks like all the progress points are correct. 👍

E: Also, don't forget that we have 10R in reserve; the final plan didn't spend our last 10R.
 
Last edited:
Peace.
Through.
Power.

EDIT: ....In the name of Slaanesh?
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 1 Total: 70
69 69 1 1
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 2 Total: 115
66 66 49 49
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 3 Total: 68
27 27 41 41
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 4 Total: 145
66 66 79 79
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 5 Total: 94
91 91 3 3
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 6 Total: 171
92 92 79 79
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 7 Total: 114
94 94 20 20
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 8 Total: 71
34 34 37 37
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 9 Total: 119
92 92 27 27
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 10 Total: 127
39 39 88 88
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 11 Total: 18
8 8 10 10
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 12 Total: 103
76 76 27 27
KnightDisciple threw 2 100-faced dice. Reason: Battle Roll 13 Total: 161
64 64 97 97
 
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Oh my with GDI rolls first... that is uh that is a nice phase quarter for us. A 69 vs a nat 1 and a 91 vs 3 means some bad days for some of NOD. I think it is 3 rolls per active warlord (I think Stahl and W Europe are out?)
 
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