Vote closed
Scheduled vote count started by Ithillid on Jun 17, 2022 at 3:52 PM, finished with 311 posts and 87 votes.


Edit1: okay, something fucky happened. Fixing.
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Jul 6, 2022 at 4:05 PM, finished with 352 posts and 117 votes.

  • [X] Plan Steak and Tendrils
    -[X] Infrastructure 6/6 dice 85R
    --[X] Blue Zone Apartment Complexes (Phase 6+7) (Updated) 0/320 4 dice 40R 71% (99% Phase 6)
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto
    -[X] Heavy Industry 5/5 +2 Free dice 170R
    --[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 2 dice 40R 100%
    --[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R (4/7 median)
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Light and Chemical Industry 5/5 dice 60R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    --[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
    -[X] Agriculture 4/4 +2 Free dice 90R
    --[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18% (Phase 4 100%)
    --[X] Ranching Domes 0/250 3 dice 60R 42%
    --[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 1 die 10R 50%
    --[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X] Tiberium 7/7 +1 Free dice 240R
    --[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 8 dice 240R 75%
    -[X] Orbital 6/6 + 2 Free dice 160R
    --[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R (7/14.5 dice median)
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Services 5/5 dice 180R
    --[X] Professional Sports Programs 102/250 2 dice 20R 70%
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    --[X] NOD Research Initiatives 0/200 2 dice 60R 32%
    -[X] Military 8/8 dice 145R
    --[X] Zone Defender Revision 0/40 1 die 15R 100%
    --[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
    --[X] Escort Carrier Shipyards (Newark) 0/240 3 dice 60R 54%
    --[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    -[X] Bureaucracy 4/4 dice
    --[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
    [X] Plan Attempting To Be Done By October
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[x] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
    -[x] Crystal Beam Industrial Laser Deployment 51/600 (4 Dice, 80 R) (4/7 median)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[X] Bergen Superconductor Foundry (Phase 3) 0/380 (2 Dice, 60 R) (2/5 median)
    -[X] Civilian Drone Factories 104/380 (2 Dice, 20 R) (2/3.5 median)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[x] Strategic Food Stockpile Construction (Phase 3+4) 85/375 (3 Dice, 30 R) (Phase 3, 16% chance of Phase 4)
    -[x] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
    -[x] Freeze Dried Food Plants 181/200 (0 Dice, 0 R) (autocompletion)
    -[x] Tiberium Harvesting Claw Deployment 0/380 (2 Dice, 30 R) (2/4.5 median)
    -[x] RZ-7 Tiberium Inhibitor (North America) 0/120 (1 Die, 30 R) (35% chance)
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 (2 Dice, 60 R) (2/7.5 median)
    -[x] Improved Hewlett Gardener Process Development 0/160 (2 Dice, 40 R) (85% chance)
    -[x] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/14.5 median)
    -[x] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (38% chance of Phase 2)
    -[x] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[x] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[X] Escort Carrier Shipyards (Newark) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (3 Dice, 60 R) (28% chance) (3/9 to Plan goal)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Administrative Assistance- Fusion Power (2 Dice)
    -[X] Interdepartmental Favor (1 Die)
    [X] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[x] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
    -[x] Crystal Beam Industrial Laser Deployment 51/600 (4 Dice, 80 R) (4/7 median)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[x] Bergen Superconductor Foundry (Phase 3) 0/380 (1 Die, 30 R) (1/5 median)
    -[x] Civilian Drone Factories 104/380 (3 Dice, 30 R) (3/3.5 median)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[x] Strategic Food Stockpile Construction (Phase 3+4) 85/375 (3 Dice, 30 R) (Phase 3, 16% chance of Phase 4)
    -[x] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
    -[x] Freeze Dried Food Plants 181/200 (0 Dice, 0 R) (autocompletion)
    -[x] Tiberium Harvesting Claw Deployment 0/380 (2 Dice, 30 R) (2/4.5 median)
    -[x] RZ-7 Tiberium Inhibitor (North America) 0/120 (1 Die, 30 R) (35% chance)
    -[x] Harvesting Tendril Deployment (Phase 2) 74/750 (2 Dice, 30 R) (2/7.5 median)
    -[x] Improved Hewlett Gardener Process Development 0/160 (2 Dice, 40 R) (85% chance)
    -[x] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/14.5 median)
    -[x] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (38% chance of Phase 2)
    -[x] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[x] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[x] Escort Carrier Shipyards (Newark) 0/240 (2 Dice + AA Die, 60 R) (34% chance)
    -[x] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (4 Dice, 80 R) (81% chance) (4/9 to Plan goal)
    -[x] Administrative Assistance- Fusion Power (2 Dice)
    -[x] Administrative Assistance- Escort Carrier Shipyards (Newark) (2 Dice)
    [X] Plan Roses Too
    -[X]Infrastructure (6 dice) 95 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6), 1 die (20R) 70%
    --[X] Blue Zone Apartment Complexes (Phase 6), 3 dice (30R) 99%
    --[X] Suborbital Shuttle Service (Phase 1), 1 die (30R) 100%
    --[X] Bureau of Arcologies, 1 die (15R)
    -[X]Heavy Industry (5 dice + 2 Free) 170 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 8), 1 die (20R) 88%
    --[X] Crystal Beam Industrial Laser Deployment, 5 dice (100R) 2%
    --[X] Isolinear Chip Foundry Anadyr, 1 die (50R) 83%
    -[X]Light and Chemical Industry (5 dice) 80 Resources
    --[X] Chemical Fertilizer Plants (Phase 2), 1 die (15R) 100%
    --[X] Bergen Superconductor Foundry (Phase 3), 1 die (30R) 0%
    --[X] Civilian Drone Factories, 2 dice (20R) 0%
    --[X] Department of Consumer Industrial Development, 1 die (15R)
    -[X]Agriculture (4 dice + 4 Free + Erewhon) 115 Resources
    --[X] Agriculture Mechanization Projects (Phase 2), 3 dice (45R) 61%
    --[X] Ranching Domes, 2 dice (40R) 1%
    --[X] Strategic Food Stockpile Construction (Phase 3), 3 dice (30R) 100%
    --[X] Extra Large Food Stockpiles, Erewhon die
    -[X]Tiberium (7 dice) 175 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7), 1 die (15R) 100%
    --[X] Tiberium Inhibitor Deployment (RZ-7), 1 die (30R) 35%
    --[X] Harvesting Tendril Deployment (Phase 2), 3 dice (90R) 0%
    --[X] Improved Hewlett Gardener Process Development, 2 dice (40R) 85%
    -[X]Orbital (6 dice + 1 Free) 140 Resources
    --[X] GDSS Enterprise (Phase 5), 6 dice (120R) 0%
    --[X] Lunar Rare Metals Harvesting (Phase 2), 1 die (20R) 38%
    -[X]Services (5 dice) 180 Resources
    --[X] Professional Sports Programs, 2 dice (20R) 70%
    --[X] Pinhole Portal Early Primitive Prototype Construction, 1 die (100R) 24%
    --[X] NOD Research Initiatives, 2 dice (60R) 32%
    -[X]Military (8 dice) 160 Resources
    --[X] OSRCT Stations (Phase 3), 4 dice (80R) 81%
    --[X] Bogatyr Research Projects, 1 die (30R) 37%
    --[X] Escort Carrier Shipyards (Newark), 2 dice (40R) 4%
    --[X] Mastodon Heavy Assault Walker Deployment, 1 die (10R) 30%
    -[X] Bureaucracy (4 dice)
    --[X] Conduct Civil Satisfaction Surveys, 3 dice 92%/80% vs. DC 150/180
    --[X] Interdepartmental Favors, 1 die
    -[X]Total Cost: 1115/1130 Resources, +15 Resources reserved
    [X] Plan Hello Civilian Are You Having A Satisfactory Day?
    -[X]Infrastructure 6/6 85R
    -[X] Blue Zone Apartment Complexes (Phase 6) 4 dice 40R 100%
    -[X] Suborbital Shuttle Service (Phase 1) 1 die 30R 100%
    -[X] Bureau of Arcologies 1 die 15R autocomplete
    -[X]Heavy Industry 5/5 170R
    -[X] Continuous Cycle Fusion Plants (Phase 8 ) 2 dice 40R 100%
    -[X] Crystal Beam Industrial Laser Deployment 3 dice + 1 free die 80R 0%
    -[X] Isolinear Chip Foundry Anadyr 1 free die 50R 83%
    -[X]Light and Chemical Industry 5/5 95R
    -[X] Chemical Fertilizer Plants (Phase 2) 1 die 15R 100%
    -[X] Bergen Superconductor Foundry (Phase 3) 2 dice 60R 0%
    -[X] Civilian Drone Factories 2 dice 20R 0%
    -[X]Agriculture 4/4 85R
    -[X] Agriculture Mechanization Projects (Phase 2) 3 dice 45R 61%
    -[X] Vertical Farming Projects (Stage 2) 1 die + 1 free die 30R 40%
    -[X] Strategic Food Stockpile Construction (Phase 3) 1 free die 10R 50%
    -[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X]Tiberium 7/7 185R
    -[X] Intensification of Green Zone Harvesting (Stage 7) 1 die 15R 100%
    -[X] Tiberium Processing Plants (Stage 2) 2 dice 60R 63%
    -[X] Tiberium Processing Refits (Phase 5) 1 die 20R 61%
    -[X] Harvesting Tendril Deployment (Phase 2) 3 dice 90R 0%
    -[X]Orbital 6/6 140R
    -[X] GDSS Enterprise (Phase 5) 6 dice 120R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 1 free die 20R 28%
    -[X]Services 5/5 180R
    -[X] Professional Sports Programs 2 dice 20R 70%
    -[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 1 die 100R 24%
    -[X] NOD Research Initiatives 2 dice 60R 32%
    -[X]Military 8/8 180R
    -[X] Universal Rocket Launch System Deployment (Phase 3) 3 dice 30R 81%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 4 dice 80R 81%
    -[X] Bogatyr Research Projects 1 die 30R 32%
    -[X] Escort Carrier Shipyards
    --[X] Newark 1 free die 20R 0%
    -[X] Mastodon Heavy Assault Walker Deployment 1 free die 10R 30%
    -[X]Bureaucracy 4/4
    -[X] Conduct Civil Satisfaction Surveys 4 dice 98%
    -[X]Free Dice 7/7
    -[X] 2 in Heavy Industry
    -[X] 2 in Agriculture
    -[X] 1 in Orbital
    -[X] 2 in Military
    -[X]Resources Income 1120/1130 Reserve 0/0
    [X] Plan Running on Glass v2.3:
    -[X] Infrastructure 6/6 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 6) (Updated) 0/160? 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (Updated) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice + 3 Free Die + 1 Administrative Die 210 Resources:
    --[X] Continuous Cycle Fusion Plants (Phase 8) (Updated) 243/300 20 Resources per Die, 1 Die + 1 Administrative Die = 40 Resources
    --[X] Crystal Beam Industrial Laser Deployment (New?) 92/600 20 Resources per Die, 6 Dice = 120 Resources
    --[X] Isolinear Chip Foundry Anadyr 258/320 50 Resources per Die, 1 Die = 50 Resources
    -[X] Light and Chemical Industry 5/5 70 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Drone Factories 104/380 10 Resources per Die, 1 Die = 10 Resources
    --[X] Artificial Wood Development (Tech) 0/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Department of Consumer Industrial Development (New) -1 Light and Chemical Die, -15 RpT
    --[X] Department of Distributed Manufactures (New) -1 Light and Chemical Die, -20 RpT
    -[X] Agriculture 4/4 Dice + 2 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 1 Die = 10 Resources
    --[X] Ranching Domes 0/250 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Strategic Food Stockpile Construction (Phase 3) 85/175 10 Resources per Die, 1 Die = 10 Resources
    --[X] Freeze Dried Food Plants 181/200 Autocompletes
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 210 Resources:
    --[X] Harvesting Tendril Deployment (Phase 2) 74/750 30 Resources per Die, 7 Dice = 210 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 140 Resources:
    --[X] GDSS Enterprise (Phase 5) 348/1535 20 Resources per Die, 5 Dice + Erewhon Die = 120 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/125? 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice 125 Resources:
    --[X] Regional Hospital Expansions (Phase 1) (New) 0/300 25 Resources per Die, 5 Dice = 125 Resources
    -[X] Military 8/8 Dice 150 Resources:
    --[X] Escort Carrier Shipyards (High Priority) Newark 0/240 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Shark Class Frigate Shipyards Seattle (High Priority) 0/300 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 113/225 10 Resources per Die, 1 Die = 10 Resources
    -[X] Bureaucracy 4/4 dice
    --[X] Administrative Assistance Continuous Cycle Fusion Plants (Phase 8) 2 Die
    --[X] Interdepartmental Favors, 1 die
    --[X] Long Term Systematic Planning Organization (New) 1 Die -2 Free Die
    [X] Plan Tendrils and Plan Goals
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[X] Blue Zone Apartment Complexes (Phase 6) 0/320 (3 Dice, 30 R) (99% Phase 6, 16% chance Phase 7)
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[X] Bureau of Arcologies (1 Infra die, -15 RpT) (Auto)
    -[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 (2 Dice, 40 R) (100% chance)
    -[X] Crystal Beam Industrial Laser Deployment 51/600 (3 Dice, 60 R) (3/7 median)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[X] Civilian Drone Factories 104/380 (3 Dice, 30 R) (24% chance)
    -[X] Department of Consumer Industrial Development (1 L&CL die, -15 RpT) (Auto)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[X] Strategic Food Stockpile Construction (Phase 3) 85/175 (3 Dice, 30 R) (Phase 3, 16% chance Phase 4)
    -[X] Extra Large Food Stockpiles (Erewhon Die, 0 R) (Auto)
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 (8 Dice, 240 R) (75% chance)
    -[X] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/15 median)
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (28% chance of Phase 2)
    -[X] Professional Sports Programs 102/250 (2 Dice, 20 R) (70% chance)
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (24% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (3 Dice, 60 R) (28% chance)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[X] Escort Carrier Shipyards (Newark) 0/240 (2 Dice, 40 R) (4% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[X] Conduct Civil Satisfaction Surveys (4 Dice, 0 R) (98% DC 180)
    [X] Plan Tendrils and Portals And Chicago
    -[X] Blue Zone Apartment Complexes (Phase 6?) 0/160 2 dice 20R 72%
    -[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    -[X] Chicago Planned City (Phase 4) 3/550 3 Infra dice+1HI die 80R
    -[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die 20R 88%
    -[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R 2%
    -[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    -[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 3 dice 30R 74% (Phase 4 100%)
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 85/375 4 dice 40R 65%
    -[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 8 dice 240R 75%
    -[X] GDSS Enterprise (Phase 5) 348/1535 6 dice 120R
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Professional Sports Programs 102/250 2 dice 20R 70%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    -[X] NOD Research Initiatives 0/200 1 die 30R
    -[X] ASAT Defense System (Phase 4) 36/220 1 die 20R
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 1 die 15R
    -[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    -[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
    [X]Plan Zoner Madness
    [X]Plan If you can't do it alone, get some help.
    -[X]Infrastructure (6 dice, 125 R)
    --[X] Yellow Zone Fortress Towns (Phase 6+7) 220/600 4 dice 80R 33%
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 dice, 15 R
    -[X]Heavy Industry (5 dice + 4 free dice) 170R
    --[X]Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die 20R 88%
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 30%
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    --[X] Division of Alternative Energy 1 die 10R auto
    --[X] Distributed Heavy Industrial Authority (New) 1 Die 30R auto
    --[X] Personal Electric Vehicle Plants 0/300 4 dice 40R 71%
    -[X]Light and Chemical Industry (5 dice) 100R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Carbon Nanotube Foundry Expansions 0/300 2 dice 40R
    --[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
    --[X] Department of Distributed Manufactures (New) 1 L&CL die -20R auto
    -[X]Agriculture (4 dice + 3 free dice) 100R
    --[X] Ranching Domes 0/250 3 dice 60R 42%
    --[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18%
    --[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 2 dice 20R 97%
    -[X]Tiberium (7 dice) 170 R
    --[X] Tiberium Vein Mines (Stage 2+3) 5/385? 4 dice 80R 46%
    --[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 3 dice 90R
    -[X]Orbital (6 dice) 100R
    --[X] GDSS Columbia (Phase 1+2) 0/245 2 dice 40R 6%
    --[X] GDSS Shala (Phase 1+2) 0/245 2 dice 40R 6%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 76%
    -[X]Services (5 dice) 170R
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    --[X] Professional Sports Programs 102/250 2 dice 20R 70%
    --[X] Regional Hospital Expansions (Phase 1) (New) 0/300 2 dice 50R
    -[X]Military (8 dice + 1 Erewhon Dice) 180R
    --[X] Zone Defender Revision 0/40 1 die 15R 100%
    --[X] Bogatyr Research Projects (Updated) 0/110 1 dice 30R 37%
    --[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    --[X] Ground Forces Zone Armor (London 0/190 2 dice 40R 31%
    --[X] Ground Forces Zone Armor (New York) 0/190 2 dice 40R 31%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 1 Erewhon Dice 15 R
    -[X] Bureaucracy (4 dice)
    --[X]Conduct Civil Satisfaction Surveys DC 180 4 dice 98%
    [X] Plan Steak Domes and Goals
    -[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 70%
    -[X] Blue Zone Apartment Complexes (Phase 6+7) 0/320 3 dice 30R 16% (99% for phase 6)
    -[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    -[X] Bureau of Arcologies (Updated) 1 die 15R
    -[X] Continuous Cycle Fusion Plants (Phase 8) (Updated) 243/300 1 die + Erewhon 40R 99%
    -[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R 0%
    -[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 2 dice 20R 0%
    -[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Department of Consumer Industrial Development (New) 1 die 15R
    -[X] Security Review 1 die
    -[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
    -[X] Ranching Domes 0/250 3 dice 60R 42%
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 85/375 3 dice+AA 40R 50% (100% for 3)
    -[X] Tiberium Processing Refits (Phase 5) 6/100 1 die 20R 61%
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 4 dice 120R 0%
    -[X] Improved Hewlett Gardener Process Development (New) 0/160 2 dice 40R 85%
    -[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Professional Sports Programs 102/250 2 dice 20R 70%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    -[X] NOD Research Initiatives 0/200 2 dice 60R 32%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
    -[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
    -[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    -[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    -[X] Security Review (Agriculture) 2 dice + 1 Agri 100%
    -[X] Administrative Assistance (Strategic Food Stockpile Construction) 2 dice
    [X] Plan Dark Horse
    -[X]Infrastructure 6/6 Dice +1AA 100 R
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die +1AA Dice 40R ~90%
    --[X] Blue Zone Apartment Complexes (Phase 6+7?) 0/320 3 dice 30R 16% (99% for phase 2)
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto
    -[X]Heavy Industry 5/5 Dice 150 R
    --[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die + 1 AA 40R ~99%
    --[X] Crystal Beam Industrial Laser Deployment 51/600 3 dice 60R, 3/7 median
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X]Light and Chemical Industry 5/5 Dice 95 R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Bergen Superconductor Foundry (Phase 3) 0/380 2 dice, 60R 2/5 median
    --[X] Civilian Drone Factories 104/380 2 dice 20R 2/3.5 median
    -[X]Agriculture 4/4 Dice + 2 Free Dice + Erehwon 75 R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 3 dice 45R 61%
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 dice 10R 75%
    --[X] Strategic Food Stockpile Construction (Phase 3) 85/175 2 dice 20R 97%
    --[X] Extra Large Food Stockpiles 1 die auto Erehwon
    -[X]Tiberium 7/7 Dice 150 R
    --[X] Intensification of Green Zone Harvesting (Stage 7+8) 78/200 1 die 15R 33% (100% for phase 7)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 1 die 20R 61%
    --[X] Harvesting Tendril Deployment (Phase 2) 74/750 2 dice 60R 2 of 7.5 median
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 85%
    --[X] Tiberium Harvesting Claw Deployment 0/380 1 dice, 15 R 1/4.5 median
    -[X] Orbital 6/6 + 2 Free dice 160R
    --[X] GDSS Enterprise (Phase 5) 348/1535 (7, 140 R) 7/14.5 median
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) 38%
    -[X] Services 5/5 dice 180R
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    --[X] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    --[X] Professional Sports Programs 102/250 (2 Dice, 20 R) (70% chance)
    -[X]Military 8/8 Dice + 3 Free Dice 210 R
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 die 80R 81%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
    --[X] Escort Carrier Shipyards (New York) 0/240 2 dice 40R 4%
    --[X] Shark Class Frigate Shipyard (Seattle) 0/300 1 dice 20R 1/4
    --[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    --[X] Bogatyr Research Projects, 1 die (30R) 37%
    -[X] Bureaucracy 4/4 dice
    --[X] Administrative Assistance 2 die auto (Heavy Industry)
    --[X] Administrative Assistance 2 die auto (Orbital)
    -[X]Free Dice 7/7
    -[X] 2 in Agriculture
    -[X] 2 in Orbital
    -[X] 3 in Military
    -[X]Resources Income 1120/1130 Reserve 10/0


[X] Plan Steak and Tendrils
-[X] Infrastructure 6/6 dice 85R
--[X] Blue Zone Apartment Complexes (Phase 6+7) (Updated) 0/320 4 dice 40R 71% (99% Phase 6)
--[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
--[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto
-[X] Heavy Industry 5/5 +2 Free dice 170R
--[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 2 dice 40R 100%
--[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R (4/7 median)
--[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
-[X] Light and Chemical Industry 5/5 dice 60R
--[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
--[X] Civilian Drone Factories 104/380 3 dice 30R 24%
--[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
-[X] Agriculture 4/4 +2 Free dice 90R
--[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18% (Phase 4 100%)
--[X] Ranching Domes 0/250 3 dice 60R 42%
--[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 1 die 10R 50%
--[X] Extra Large Food Stockpiles 1 Erewhon die auto
-[X] Tiberium 7/7 +1 Free dice 240R
--[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 8 dice 240R 75%
-[X] Orbital 6/6 + 2 Free dice 160R
--[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R (7/14.5 dice median)
--[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
-[X] Services 5/5 dice 180R
--[X] Professional Sports Programs 102/250 2 dice 20R 70%
--[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
--[X] NOD Research Initiatives 0/200 2 dice 60R 32%
-[X] Military 8/8 dice 145R
--[X] Zone Defender Revision 0/40 1 die 15R 100%
--[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
--[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
--[X] Escort Carrier Shipyards (Newark) 0/240 3 dice 60R 54%
--[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
-[X] Bureaucracy 4/4 dice
--[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
Ithillid threw 4 100-faced dice. Reason: Blue zone apartment complexes Total: 207
9 9 37 37 67 67 94 94
Ithillid threw 1 100-faced dice. Reason: suborbital shuttles Total: 34
34 34
Ithillid threw 2 100-faced dice. Reason: Continuous Cycle Fusion Total: 136
71 71 65 65
Ithillid threw 4 100-faced dice. Reason: Crystal Beam Industrial Laser Total: 266
87 87 23 23 63 63 93 93
Ithillid threw 1 100-faced dice. Reason: Isolinear Chip Foundry Anadyr Total: 83
83 83
Ithillid threw 1 100-faced dice. Reason: Chemical Fertilizer Plants Total: 89
89 89
Ithillid threw 3 100-faced dice. Reason: Civilian Drone Factories Total: 116
6 6 88 88 22 22
Ithillid threw 2 100-faced dice. Reason: Blue Zone Aquaponics Total: 35
3 3 32 32
Ithillid threw 3 100-faced dice. Reason: Ranching Domes Total: 156
79 79 71 71 6 6
Ithillid threw 1 100-faced dice. Reason: Strategic Food Stockpiles Total: 19
19 19
Ithillid threw 8 100-faced dice. Reason: Harvesting Tendrils Total: 402
32 32 58 58 1 1 8 8 52 52 98 98 97 97 56 56
Ithillid threw 7 100-faced dice. Reason: GDSS Enterprise Total: 432
5 5 94 94 23 23 99 99 86 86 78 78 47 47
Ithillid threw 1 100-faced dice. Reason: Lunar Rare Metals Total: 19
19 19
Ithillid threw 2 100-faced dice. Reason: Professional Sports Total: 94
13 13 81 81
Ithillid threw 1 100-faced dice. Reason: Pinhole Portal Total: 99
99 99
Ithillid threw 2 100-faced dice. Reason: NOD research Total: 23
7 7 16 16
Ithillid threw 1 100-faced dice. Reason: Zone Defender Revision Total: 86
86 86
Ithillid threw 1 100-faced dice. Reason: Bogatyr Research Total: 87
87 87
Ithillid threw 2 100-faced dice. Reason: Universal Rocket Launch System Total: 81
65 65 16 16
Ithillid threw 3 100-faced dice. Reason: Escort Carrier Shipyard Newark Total: 101
40 40 44 44 17 17
Ithillid threw 1 100-faced dice. Reason: Mastodon Deployment Total: 5
5 5
Ithillid threw 4 100-faced dice. Reason: Civil Satisfaction Surveys Total: 74
26 26 4 4 7 7 37 37
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Jul 25, 2022 at 1:03 PM, finished with 157 posts and 70 votes.

  • [X] Plan Attempting To Supply Double Zone Armor
    -[X] Infrastructure (5 dice, +32 bonus, 60 R)
    --[X] Yellow Zone Fortress Towns Phase 6 220/300 (1 die, 20 R) (68% chance)
    --[X] Blue Zone Apartment Complexes (Phase 8+9) 15/320 (3 dice, 30 R) (Phase 8, 21% chance Phase 9)
    --[X] Emergency Caloric Reclamation Processor Installations 0/80 (1 die, 10 R) (68% chance)
    -[X] Heavy Industry (5 dice, +29 bonus, 80 R, -30 RpT)
    --[X] Continuous Cycle Fusion Plants (Phase 9) 128/300 (1 die, 20 R) (1/2 median)
    --[X] Crystal Beam Industrial Laser Deployment 433/600 (3 dice, 60 R) (96% chance)
    --[X] Distributed Heavy Industrial Authority (1 die, -30 RpT) (autosuccess)
    -[X] Light Industry (4 dice, +24 bonus, 120 R)
    --[X] Bergen Superconductor Foundry Phase 3 0/380 (4 dice, 120 R) (13% chance)
    -[X] Agriculture (4 dice, +24 bonus, 50 R)
    --[X] Ranching Domes 228/250 (1 die, 20 R) (100% chance)
    --[X] Strategic Food Stockpile Construction Phase 3+4 128/375 (3 dice, 30 R) (Phase 3, 44% chance of Phase 4)
    -[X] Tiberium (7 dice, +39 bonus, 160 R)
    --[X] Tiberium Processing Plants Stage 2 20/200 (2 dice, 60 R) (63% chance)
    --[X] Tiberium Inhibitor Deployment (RZ-7 North America) 0/120 (1 die, 30 R) (35% chance)
    --[X] Tiberium Harvesting Claw Deployment 0/380 (3 dice, 45 R) (3% chance)
    --[X] Venusian Tiberium Studies 0/120 (1 die, 25 R) (40% chance)
    -[X] Orbital (6 dice + 1 Free Die + EREWHON!!!, +26 bonus, 160 R)
    --[X] GDSS Enterprise Phase 5 997/1535 (6+E dice, 120 R) (58.6% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 (1 die, 20 R) (83% chance)
    -[X] Services (5 dice, +27 bonus, 125 R)
    --[X] Human Genetic Engineering Programs 0/120 (1 die, 25 R) (28% chance) (-5 PS on completion)
    --[X] NOD Research Initiatives 87/200 (1 die, 30 R) (35% chance)
    --[X] Regional Hospital Expansions Phase 1 (2 dice, 50 R) (2/4 median)
    --[X] Ocular Implant Development 0/120 (1 die, 20 R) (28% chance)
    -[X] Military (8 dice + 6 Free dice + AA die, +26 bonus, 285 R)
    --[X] OSRCT Stations Phase 3 5/690 (8 dice, 160 R) (Phase 3, 24% chance of Phase 4, 42% with Seo bonus)
    --[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 (1 die, 15 R) (75% chance)
    --[X] Ground Forces Zone Armor (New York) 0/180 (2 dice, 40 R) (39% chance)
    --[X] Ground Forces Zone Armor (London) 0/180 (1+AA dice, 40 R) (20% chance)
    --[X] Escort Carrier Shipyards (Newark) 179/240 (1 die, 20 R) (81% chance)
    --[X] Mastodon Heavy Assault Walker Deployment 144/225 (1 die, 10 R) (61% chance)
    ---[X] Yes, no dice on ASAT. I'm explicitly planning four dice and 99.3% chance completion next turn.
    ---[X] This is actively beneficial, because it lets us spend 20 R/die for overflow
    ---[X] Into a 30 R/die ASAT Phase 5 project we very much will want to take next Plan.
    ---[X] Several others do this too. For the Zone Armor.
    --[X] Erewhon: Play Space Factorio
    --[X] Administrative Assistance: Awoo Zone Troopers Of London
    --[X] Make Political Promises
    ---[X] Free‌ ‌Market‌ ‌Party: 228 ‌seats‌ ‌(0;‌ ‌50;‌ ‌28; ‌150)‌: ‌ -5 Capital Goods, -20 RpT to the private market: +1d20 steps.
    ---[X] Homeland‌ ‌Party‌‌: 50 ‌seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
    ---[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
    ---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
    --[X] Interdepartmental Favors
    ---[X] Navy: Develop and Deploy Governor A: +5 Political Support
    ---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    ---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    ---[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
    [X] Plan Double Zone Armor
    -[X] Infrastructure 5/5 dice 60R
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 68%
    --[X] Blue Zone Apartment Complexes (Phase 8+9) (Updated) 15/160 3 dice 30R 21% (99% Phase 8)
    --[X] Emergency Caloric Reclamation Processor Installations (Phase 1) (Updated) 0/80 1 die 10R 68%
    -[X] Heavy Industry 5/5 dice 110R
    --[X] Continuous Cycle Fusion Plants (Phase 9) (Updated) 128/300 2 dice 40R 52%
    --[X] Crystal Beam Industrial Laser Deployment 433/600 2 dice 40R 57%
    --[X] Distributed Heavy Industrial Authority -1 HI die -30R Auto
    -[X] Light and Chemical Industry 4/4 dice 120R
    --[X] Bergen Superconductor Foundry (Phase 3) 0/380 4 dice 120R 13%
    -[X] Agriculture 4/4 dice 50R
    --[X] Ranching Domes 228/250 1 die 20R 100%
    --[X] Strategic Food Stockpile Construction (Phase 3+4) (Updated) 128/375 3 dice 30R 44%
    -[X] Tiberium 7/7 dice 160R
    --[X] Tiberium Processing Plants (Stage 2) 20/200 2 dice 60R 63%
    --[X] Tiberium Inhibitor Deployment (Red Zone 7) 0/120 1 die 30R 35%
    --[X] Venusian Tiberium Studies (New) 0/120 1 die 25R 40%
    --[X] Tiberium Harvesting Claw Deployment 0/380 3 dice 45R 3%
    -[X] Orbital 6/6 +1 free dice 160R
    --[X] GDSS Enterprise (Phase 5) 997/1535 6 dice + 1 Erewhon die 140R 59%
    --[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 1 die 20R 83%
    -[X] Services 5/5 115R
    --[X] Human Genetic Engineering Programs 0/120 1 die 25R 28%
    --[X] Hallucinogen Development 0/60 1 die 15R 88%
    --[X] NOD Research Initiatives 87/200 1 die 30R 35%
    --[X] Regional Hospital Expansions (Phase 1) 0/300 1 die 25R (1/4 median)
    --[X] Ocular Implant Development 0/120 1 die 20R 28%
    -[X] Military 8/8 +6 free dice 285R
    --[X] OSRCT Station (Phase 3+4) 5/690 8 dice 160R 42%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 1 die 15R 75%
    --[X] Ground Forces Zone Armor (New York) (Updated) 0/180 2 dice 40R 39%
    --[X] Ground Forces Zone Armor (New Sevastopol) (Updated) 0/180 1 die + 1 AA die 40R 20%
    --[X] Escort Carrier Shipyards (Newark) 179/240 1 die 20R 81%
    --[X] Mastodon Heavy Assault Walker Deployment 144/225 1 die 10R 61%
    -[X] Bureaucracy 4/4 100R in reserve
    --[X] Administrative Assistance (Zone Armor) 2 dice auto
    --[X] Interdepartmental Favors (Updated) 1 die auto
    ---[X] Navy: Develop and Deploy Governor A: +5 Political Support
    ---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    ---[X] InOps: Turn over at least 60 RpT per year over the course of the next plan (minimum of 1680 resources; ongoing transfers to InOps end in 2065 reallocation): +10 Political Support
    ---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    --[X] Banking Reforms 1 die -100R into reserve auto
    [X]Plan Fat Sacks of Cash, Spy edition
    -[X] Blue Zone Apartment Complexes (Phase 8+9) 15/320 2 dice 20R 75%
    -[X] Urban Metros (Phase 4) (New) 0/150 2 dice 30R 76%
    -[X] Emergency Caloric Reclamation Processor Installations Phase 1 0/80 1 die 15R 68%
    -[X] Continuous Cycle Fusion Plants (Phase 9) 128/300 3 dice 60R 95%
    -[X] Crystal Beam Industrial Laser Deployment 433/600 2 dice 40R 57%
    -[X] Bergen Superconductor Foundry (Phase 3) 0/380 3 dice 90R
    -[X] Civilian Drone Factories 292/380 1 die 10R 52%
    -[X] Ranching Domes 228/250 1 die 20R 100%
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 128/375 3 dice 30R 44%
    -[X] Tiberium Processing Plants (Stage 2) 20/200 1 die 30R
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) (Updated) 41/140 1 die 20R 56%
    -[X] Tiberium Inhibitor Deployment (Red Zone 7) 0/120 1 die 30R 35%
    -[X] Tiberium Harvesting Claw Deployment 0/380 4 dice 60R 46%
    -[X] GDSS Enterprise (Phase 5) 997/1535 6 dice + Erewhon 140R 58.62%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 1 die 20R 83%
    -[X] NOD Research Initiatives 87/200 1 die 30R 35%
    -[X] Regional Hospital Expansions (Phase 1) 0/300 3 dice 75R 16%
    -[X] Ocular Implant Development 0/120 1 die 20R 28%
    -[X] OSRCT Station (Phase 3+4) 5/690 7 dice 160R 10%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 1 die 15R 75%
    -[X] Escort Carrier Shipyards (Newark) 179/240 1 die 20R 81%
    -[X] Mastodon Heavy Assault Walker Deployment 144/225 1 die 10R 61%
    -[X] Ground Forces Zone Armor (Set 1) (New York) (Updated) 0/180 1 die 20R
    -[X] Ground Forces Zone Armor (Set 1) (Tokyo) (Updated) 0/180 2 dice 40R 39%
    -[X] Security Reviews: Agriculture DC50 0/50 2 dice 100%
    -[X] Banking Reforms 1 die -100R auto
    -[X] Interdepartmental Favors 1 die auto
    --[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    --[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    --[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
    [X] Plan Goals Hit
    -[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 68%
    -[X] Blue Zone Apartment Complexes (Phase 8) (Updated) 15/160 1 die 10R 3%
    -[X] Urban Metros (Phase 4) (New) 0/150 2 dice 30R 76%
    -[X] Emergency Caloric Reclamation Processor Installations (Phase 1) (Updated) 0/80 1 die 10R 68%
    -[X] Crystal Beam Industrial Laser Deployment 433/600 3 dice 60R 96%
    -[X] Microfusion Cell Development 0/60 1 die 20R 90%
    -[X] Distributed Heavy Industrial Authority -1 HI die -30R Auto
    -[X] Bergen Superconductor Foundry (Phase 3) 0/380 2 dice 60R 0%
    -[X] Civilian Drone Factories 292/380 1 die 10R 52%
    -[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Security Review 1 die
    -[X] Ranching Domes 228/250 1 die 20R 100%
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 128/375 3 dice 30R 44%
    -[X] Tiberium Processing Plants (Stage 2) 20/200 2 dice 60R 63%
    -[X] Venusian Tiberium Studies 0/120 1 die 25R 40%
    -[X] Tiberium Harvesting Claw Deployment 0/380 4 dice 60R 46%
    -[X] GDSS Enterprise (Phase 5) 997/1535 6 dice + Erewhon 140R 58.62%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 1 die 20R 83%
    -[X] NOD Research Initiatives 87/200 1 die 30R 35%
    -[X] Regional Hospital Expansions (Phase 1) 0/300 3 dice 75R 16%
    -[X] Ocular Implant Development 0/120 1 die 20R 28%
    -[X] ASAT Defense System (Phase 4) 36/220 2 dice 40R 45%
    -[X] OSRCT Station (Phase 3+4) 5/690 8 dice 160R 42%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 1 die 15R 75%
    -[X] Escort Carrier Shipyards (Newark) 179/240 1 die 20R 81%
    -[X] Mastodon Heavy Assault Walker Deployment 144/225 1 die 10R 61%
    -[X] Make Political Promises (Updated) 1 die
    --[X] Homeland‌ ‌Party‌‌: 50 ‌seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
    --[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
    --[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
    --[X] Developmentalists:‌ 1038 ‌seats‌ ‌(500;‌ ‌238;‌ 250;‌ ‌50)‌: Commit to raising GDI Income by at least 1200 over the course of the next plan: +2d20 steps.
    -[X] Security Review (Agriculture) 2 dice + 1 Agri 100%
    -[X] Predictive Modeling Management
    [X] Plan Lots Of Promises
    -[X]Infrastructure 5/5 60R
    -[X] Yellow Zone Fortress Towns (Phase 6) 1 die 20R 68%
    -[X] Blue Zone Apartment Complexes (Phase 8) 3 dice 30R 99%
    -[X] Emergency Caloric Reclamation Processor Installations (Phase 1) 1 die 10R 68%
    -[X]Heavy Industry 5/5 100R
    -[X] Continuous Cycle Fusion Plants (Phase 9) 1 die 20R 0%
    -[X] Crystal Beam Industrial Laser Deployment 3 dice 60R 96%
    -[X] Low Velocity Particle Applicator Development 1 die 20R 30%
    -[X]Light and Chemical Industry 4/4 100R
    -[X] Bergen Superconductor Foundry (Phase 3) 3 dice 90R 0%
    -[X] Civilian Drone Factories 1 die 10R 52%
    -[X]Agriculture 4/4 85R
    -[X] Vertical Farming Projects (Stage 2) 3 dice 45R 89%
    -[X] Ranching Domes 1 die 20R 100%
    -[X] Strategic Food Stockpile Construction (Phase 3) 2 free dice 20R 100%
    -[X]Tiberium 7/7 150R
    -[X] Intensification of Green Zone Harvesting (Stage 7) 1 die 15R 100%
    -[X] Tiberium Processing Plants (Stage 2) 3 dice 90R 98%
    -[X] Tiberium Harvesting Claw Deployment 3 dice 45R 3%
    -[X]Orbital 6/6 140R
    -[X] GDSS Enterprise (Phase 5) 5 dice + 1 Erewhon die 120R 18%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 1 die 20R 83%
    -[X]Services 5/5 125R
    -[X] Hallucinogen Development 1 die 15R 88%
    -[X] NOD Research Initiatives 2 dice 60R 95%
    -[X] Regional Hospital Expansions (Phase 1) 2 dice 50R 0%
    -[X]Military 8/8 255R
    -[X] ASAT Defense System (Phase 4) 2 dice 40R 45%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5 dice + 2 free dice 140R 100%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 1 die 15R 75%
    -[X] Ground Forces Zone Armor (Set 1)
    --[X] London 1 free die 20R 0%
    -[X] Escort Carrier Shipyards
    --[X] Newark 1 free die 20R 81%
    -[X] Mastodon Heavy Assault Walker Deployment 1 free die + 1 admin die 20R 92%
    -[X]Bureaucracy 4/4
    -[X] Administrative Assistance (Mastodon Heavy Assault Walker Deployment) 2 dice
    -[X] Make Political Promises 1 die auto
    --[X] Free‌ ‌Market‌ ‌Party: 228 ‌seats‌ ‌(0;‌ ‌50;‌ ‌28; ‌150)‌: ‌ Turn over 5 Capital Goods, and 20 resources per turn to the private market: +1d20 steps.
    --[X] Homeland‌ ‌Party‌‌: 50 ‌seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
    --[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
    -[X] Interdepartmental Favors 1 die auto
    --[X] Navy: Develop and Deploy Governor A: +5 Political Support
    --[X] InOps: Turn over at least 60 RpT per year over the course of the next plan (minimum of 1680 resources; ongoing transfers to InOps end in 2065 reallocation): +10 Political Support
    --[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    -[X]Free Dice 7/7
    -[X] 2 in Agriculture
    -[X] 5 in Military
    -[X]Resources Income 1015/1200 Reserve 0/0
    [X] Plan Running on Glass v3.2:
    -[X] Infrastructure 5/5 120 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Suborbital Shuttle Service (Phase 2) 22/250 25 Resources per Die, 4 Dice = 100 Resources
    -[X] Heavy Industry 5/5 Dice 95 Resources:
    --[X] Advanced Alloys Development (Tech) 0/120 15 Resources per Die, 1 Die = 15 Resources
    --[X] Crystal Beam Industrial Laser Deployment 433/600 20 Resources per Die, 2 Die = 40 Resources
    --[X] Division of Alternative Energy -10 RpT -1 Heavy Industry Die
    --[X] Distributed Heavy Industrial Authority -30 RpT -1 Heavy Industry Die
    -[X] Light and Chemical Industry 4/4 60 Resources:
    --[X] Civilian Drone Factories 292/380 10 Resources per Die, 1 Die = 10 Resources
    --[X] Carbon Nanotube Foundry Expansions 0/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Artificial Wood Development (Tech) 0/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Department of Distributed Manufactures -1 Light and Chemical Die, -20 RpT
    -[X] Agriculture 4/4 Dice + 4 Free Dice 105 Resources:
    --[X] Agriculture Mechanization Projects (Phase 2) (Updated) 26/250 15 Resources per Die, 3 Dice= 45 Resources
    --[X] Ranching Domes 228/250 20 Resources per Die, 1 Die = 20 Resources
    --[X] Strategic Food Stockpile Construction (Phase 3) 138/175 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Tiberium 7/7 Dice 185 Resources:
    --[X] Tiberium Processing Plants (Stage 2) 20/200 30 Resources per Die, 2 Die = 60 Resources
    --[X] Venusian Tiberium Studies (New) 0/120 25 Resources per Die, 1 Die = 25 Resources
    --[X] Red Zone Energy Refits (Phase 1) (New) 0/350 25 Resources per Die, 4 Dice = 100 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die + 1 Administrative Assistance Die 160 Resources:
    --[X] GDSS Enterprise (Phase 5) 997/1535 20 Resources per Die, 5 Dice + Erewhon Die + 1 Administrative Assistance Die = 140 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice 115 Resources:
    --[X] Human Genetic Engineering Programs (Tech) 0/120 25 Resources per Die, 1 Die = 25 Resources
    --[X] Hallucinogen Development (Tech) 0/60 15 Resources per Die, 1 Die = 15 Resources
    --[X] NOD Research Initiatives 87/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Regional Hospital Expansions (Phase 1) (New) 0/300 25 Resources per Die, 1 Die = 25 Resources
    --[X] Ocular Implant Development (Platform) 0/120 20 Resources per Die, 1 Die = 20 resources
    -[X] Military 8/8 Dice + 3 Free Dice 205 Resources:
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 resources per Die, 4 Dice = 80 Resources
    --[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 15 resources per Die, 1 Die = 15 Resources
    --[X] Ground Forces Zone Armor (Set 1) (Updated) New York 0/180 20 Resources per Die, 2 Die = 40 Resources
    --[X] Ground Forces Zone Armor (Set 1) (Updated) New Sevastopol 0/180 20 Resources per Die, 2 Die = 40 Resources
    --[X] Escort Carrier Shipyards (High Priority) Newark 179/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 144/225 10 Resources per Die, 1 Die = 10 Resources
    -[X] Bureaucracy 4/4 Dice:
    --[X] Administrative Assistance Enterprise 2 Die
    --[X] Make Political Promises
    ---[X] Homeland‌ ‌Party‌‌: 50 ‌seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
    ---[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
    ---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
    --[X] Interdepartmental Favors
    ---[X] Navy: Develop and Deploy Governor A: +5 Political Support
    ---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    ---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    ---[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
    [X] Plan Attempting To Supply the Power Armor
    [X] Plan: Chicago no CRP
    -[X] Infrastructure 5/5 100R
    --[X] Chicago Planned City (Phase 4) 3/550 5 dice 80R small but non-zero completion chance
    -[X] Heavy Industry 5/5 110R
    --[X] Chicago Planned City (Phase 4) 3/550 1 HI die 20R
    --[X] Crystal Beam Industrial Laser Deployment 433/600 2 dice 40R 57%
    --[X] Low Velocity Particle Applicator Development 0/120 1 die 20R 30%
    --[X] Distributed Heavy Industrial Authority 1 die 30R
    -[X] Light and Chemical Industry 4/4 120R
    --[X] Bergen Superconductor Foundry (Phase 3) 0/380 4 dice 120R 13%
    -[X] Agriculture 7+AA/4 90R
    --[X] Ranching Domes 228/250 1 die 20R 100%
    --[X] Strategic Food Stockpile Construction (Phase 3+4+5+6) 128/775 6+AA dice 70R 6+AA/9 median
    -[X] Tiberium 7/7 155R
    --[X] Tiberium Inhibitor Deployment (Yellow Zones) 0/130 1 die 30R 25%
    --[X] Tiberium Inhibitor Deployment (Red Zones) 0/120 1 die 30R 35%
    --[X] Tiberium Harvesting Claw Deployment 0/380 3 dice 45R 3%
    --[X] Red Zone Energy Refits (Phase 1) 0/350 2 dice 50R 2/4 median
    -[X] Orbital 6+E/6 120R
    --[X] GDSS Enterprise (Phase 5) 997/1535 5+E dice 120R 18%
    --[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 1 die 20R 83%
    -[X]Services 5/5 125R
    --[X] Human Genetic Engineering Programs 0/120 1 die 25R 28%
    --[X] NOD Research Initiatives 87/200 1 die 30R 30%
    --[X] Regional Hospital Expansions (Phase 1) 0/300 2 dice 50R 2/4 median
    --[X] Ocular Implant Development (New) 0/120 1 die 20R 28%
    -[X] Military 12/8 225R
    --[X] ASAT Defense System (Phase 4) 36/220 2 dice 40R 45%
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3+4) 5/690 7 dice 140R 28%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 1 die 15R 75%
    --[X] Escort Carrier Shipyards (Newark) 179/240 1 die 20R 81%
    --[X] Mastodon Heavy Assault Walker Deployment 144/225 1 die 10R 61%
    -[X] Bureaucracy 4/4 0R
    --[X] Administrative Assistance 2 die auto - Strategic Food Stockpile Construction
    --[X] Make Political Promises (Updated) 1 die auto
    ---[X] Militarist:‌ 754 ‌seats‌ ‌(250;‌ ‌274;‌ ‌140;‌ ‌90)‌: Complete Shark class Frigates: +1d10 steps.
    ---[X] Homeland‌ ‌Party‌‌: 50 ‌seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
    ---[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
    ---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
    --[X] Interdepartmental Favors (Updated) 1 die auto
    ---[X] Navy: Develop and Deploy Governor A: +5 Political Support
    ---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    [X]Plan Fat Sacks of Venus Tiberium
    -[X] Blue Zone Apartment Complexes (Phase 8+9) 15/320 2 dice 20R 75%
    -[X] Urban Metros (Phase 4) (New) 0/150 2 dice 30R 76%
    -[X] Emergency Caloric Reclamation Processor Installations Phase 1 0/80 1 die 15R 68%
    -[X] Continuous Cycle Fusion Plants (Phase 9) 128/300 3 dice 60R 95%
    -[X] Crystal Beam Industrial Laser Deployment 433/600 2 dice 40R 57%
    -[X] Bergen Superconductor Foundry (Phase 3) 0/380 3 dice 90R
    -[X] Civilian Drone Factories 292/380 1 die 10R 52%
    -[X] Ranching Domes 228/250 1 die 20R 100%
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 128/375 3 dice 30R 44%
    -[X] Tiberium Processing Plants (Stage 2) 20/200 1 die 30R
    -[X] Venusian Tiberium Studies 0/120 1 die 25R 40%
    -[X] Tiberium Inhibitor Deployment (Red Zone 7) 0/120 1 die 30R 35%
    -[X] Tiberium Harvesting Claw Deployment 0/380 4 dice 60R 46%
    -[X] GDSS Enterprise (Phase 5) 997/1535 6 dice + Erewhon 140R 58.62%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 1 die 20R 83%
    -[X] NOD Research Initiatives 87/200 1 die 30R 35%
    -[X] Regional Hospital Expansions (Phase 1) 0/300 3 dice 75R 16%
    -[X] Ocular Implant Development 0/120 1 die 20R 28%
    -[X] OSRCT Station (Phase 3+4) 5/690 6 dice 140R
    -[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 1 die 15R 75%
    -[X] Escort Carrier Shipyards (Newark) 179/240 1 die 20R 81%
    -[X] Mastodon Heavy Assault Walker Deployment 144/225 1 die 10R 61%
    -[X] Ground Forces Zone Armor (Set 1) (New York) (Updated) 0/180 2 dice 40R 39%
    -[X] Ground Forces Zone Armor (Set 1) (Tokyo) (Updated) 0/180 2 dice 40R 39%
    -[X] Security Reviews: Agriculture DC50 0/50 2 dice 100%
    -[X] Banking Reforms 1 die -100R auto
    -[X] Interdepartmental Favors 1 die auto
    --[X] Navy: Develop and Deploy Governor A: +5 Political Support
    --[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    --[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    --[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
    [X]Plan Fat Sacks of Cash
    -[X] Blue Zone Apartment Complexes (Phase 8+9) 15/320 2 dice 20R 75%
    -[X] Urban Metros (Phase 4) (New) 0/150 2 dice 30R 76%
    -[X] Emergency Caloric Reclamation Processor Installations Phase 1 0/80 1 die 15R 68%
    -[X] Continuous Cycle Fusion Plants (Phase 9) 128/300 3 dice 60R 95%
    -[X] Crystal Beam Industrial Laser Deployment 433/600 2 dice 40R 57%
    -[X] Bergen Superconductor Foundry (Phase 3) 0/380 3 dice 90R
    -[X] Civilian Drone Factories 292/380 1 die 10R 52%
    -[X] Ranching Domes 228/250 1 die 20R 100%
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 128/375 3 dice 30R 44%
    -[X] Tiberium Processing Plants (Stage 2) 20/200 1 die 30R
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) (Updated) 41/140 1 die 20R 56%
    -[X] Tiberium Inhibitor Deployment (Red Zone 7) 0/120 1 die 30R 35%
    -[X] Tiberium Harvesting Claw Deployment 0/380 4 dice 60R 46%
    -[X] GDSS Enterprise (Phase 5) 997/1535 6 dice + Erewhon 140R 58.62%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 1 die 20R 83%
    -[X] NOD Research Initiatives 87/200 1 die 30R 35%
    -[X] Regional Hospital Expansions (Phase 1) 0/300 3 dice 75R 16%
    -[X] Ocular Implant Development 0/120 1 die 20R 28%
    -[X] OSRCT Station (Phase 3+4) 5/690 7 dice 160R 10%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 1 die 15R 75%
    -[X] Escort Carrier Shipyards (Newark) 179/240 1 die 20R 81%
    -[X] Mastodon Heavy Assault Walker Deployment 144/225 1 die 10R 61%
    -[X] Ground Forces Zone Armor (Set 1) (New York) (Updated) 0/180 1 die 20R
    -[X] Ground Forces Zone Armor (Set 1) (Tokyo) (Updated) 0/180 2 dice 40R 39%
    -[X] Security Reviews: Agriculture DC50 0/50 2 dice 100%
    -[X] Banking Reforms 1 die -100R auto
    -[X] Interdepartmental Favors 1 die auto
    --[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    --[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    [X] Plan: Why So Cursed (Q3)
    [X]Plan Attempting to gain party support.
    -[X]Bureaucracy (4 dice) (+1 Agri dice)
    --[X]Make Political Promises (Updated) 1 dice
    ---[X] Market‌ ‌Socialist‌ ‌Party:‌ 486‌ seats‌ ‌(200;‌ ‌150;‌ ‌86;‌ ‌50)‌: Complete Electric Vehicle Factory: +2d6 steps. ‌ ‌
    ---[X] Militarist:‌ 754 ‌seats‌ ‌(250;‌ ‌274;‌ ‌140;‌ ‌90)‌: Complete Shark class Frigates: +1d10 steps.
    ---[X] Initiative‌ ‌First:‌ ‌335 ‌seats‌ ‌(0;‌ ‌0;‌ ‌30; ‌305)‌: N/A
    ---[X] Starbound‌ ‌Party:‌ ‌461 ‌seats‌ ‌(300; 90;‌ ‌50;‌ ‌21)‌: Complete Columbia Phase 1: +2d20 Steps.
    ---[X] Homeland‌ ‌Party‌‌: 50 ‌seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
    ---[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
    ---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
    ---[X] Developmentalists:‌ 1038 ‌seats‌ ‌(500;‌ ‌238;‌ 250;‌ ‌50)‌: Commit to raising GDI Income by at least 1200 over the course of the next plan: +2d20 steps.
    --[X] Interdepartmental Favors (Updated) 1 Dice
    ---[X] Navy: Develop and Deploy Governor A: +5 Political Support
    ---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    ---[X] InOps: Turn over at least 60 RpT per year over the course of the next plan (minimum of 1680 resources; ongoing transfers to InOps end in 2065 reallocation): +10 Political Support
    ---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    --[X] Security Reviews (agriculture) 2 Bureaucracy dice, 1 Agriculture dice 100%
    -[X] Infrastructure 5 dice 90R
    --[X]Yellow Zone Fortress Towns (Phase 6+7) 220/600 4 dice 80R 28%
    --[X] Emergency Caloric Reclamation Processor Installations (Phase 1) (Updated) 0/80 1 die 10R 68%
    -[X]Heavy Industry (5 dice) 90R
    --[X] Continuous Cycle Fusion Plants (Phase 9) (Updated) 128/300 2 dice 40R 52%
    --[X] Crystal Beam Industrial Laser Deployment 433/600 2 dice 40R 57%
    --[X] Personal Electric Vehicle Plants 0/300 1 dice 10R
    -[X]Light and Chemical Industry (4 dice) 80R
    --[X]Civilian Drone Factories 292/380 2 dice 20R 97%
    --[X] Bergen Superconductor Foundry (Phase 3) 0/380 2 Dice 60R
    -[X]Agriculture (4 dice) 40 R
    --[X] Blue Zone Aquaponics Bays (Phase 5) 18/140 1 die 10R 18%
    --[X] Ranching Domes 228/250 1 die 20R 100%
    --[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 128/175 1 die 10R 93%
    --[X]1 Agri dice spent on security review
    -[X]Tiberium (7 dice +1 free dice + 1 Erewhon Dice) 175R
    --[X] Tiberium Dice on marvs (see costs under military) 2 Dice
    --[X] Tiberium Inhibitor Deployment (Yellow Zone 11) 0/130 1 die 30R 25%
    --[X] Tiberium Inhibitor Deployment (Red Zone 7) 0/120 1 die 30R 35%
    --[X] Tiberium Processing Plants (Stage 2) 20/200 2 dice 60R 63%
    --[X] Tiberium Vein Mines (Stage 2) (Updated) 5/195 1 Tiberium dice 1 Free dice 40R
    --[X] Visceroid Research Programs 0/120 1 Erewhon dice 15R
    -[X]Orbital (6 dice) 120R
    --[X] GDSS Columbia (Phase 1+2) 0/245 3 dice 60R 61%
    --[X] GDSS Enterprise (Phase 5) 997/1535 2 dice 40R
    -=[X] Lunar Heavy Metals Mines (Phase 4) 25/350 1 dice 20R
    -[X]Services (5 dice) 120R
    --[X] Hallucinogen Development 0/60 1 die 15R 88%
    --[X] NOD Research Initiatives 87/200 1 die 30R 35%
    --[X] Regional Hospital Expansions (Phase 1) 0/300 3 dice 75R 16%
    -[X]Military (8 military dice +6 free dice) 290R
    --[X] Reclamator Hub Red Zone 1 South 0/335 2 Mil 2 Tib dice 80R 58%
    --[X] Ground Forces Zone Armor (New York) (Updated) 0/180 2 dice 40R 39%
    --[X] Ground Forces Zone Armor (London) (Updated) 0/180 2 dice 40R 39%
    --[X] Escort Carrier Shipyards (Newark) 179/240 1 die 20R 81%
    --[X] Shark Class Frigate Shipyards (Seattle) 0/300 1 dice 20R
    --[X] Mastodon Heavy Assault Walker Deployment 144/225 1 die 10R 61%
    --[X] Heavy Combat Laser Development 0/40 1 die 20R 100%
    --[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 22%
    --[X] Buckler Shield Development 0/100 1 die 20R 47%
    --[X] Railgun Munitions Factories (Phase 1) 0/200 2 dice 20R 23%
    [X] Plan Running on Glass v3.3:
    -[X] Infrastructure 5/5 105 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Suborbital Shuttle Service (Phase 2) 22/250 25 Resources per Die, 3 Dice = 75 Resources
    --[X] Emergency Caloric Reclamation Processor Installations (Phase 1) (Updated) 0/80 10 Resources per Die, 1 Die = 10 Resources
    -[X] Heavy Industry 5/5 Dice 95 Resources:
    --[X] Advanced Alloys Development (Tech) 0/120 15 Resources per Die, 1 Die = 15 Resources
    --[X] Crystal Beam Industrial Laser Deployment 433/600 20 Resources per Die, 2 Die = 40 Resources
    --[X] Division of Alternative Energy -10 RpT -1 Heavy Industry Die
    --[X] Distributed Heavy Industrial Authority -30 RpT -1 Heavy Industry Die
    -[X] Light and Chemical Industry 4/4 70 Resources:
    --[X] Civilian Drone Factories 292/380 10 Resources per Die, 1 Die = 10 Resources
    --[X] Carbon Nanotube Foundry Expansions 0/300 20 Resources per Die, 2 Die = 40 Resources
    --[X] Department of Distributed Manufactures -1 Light and Chemical Die, -20 RpT
    -[X] Agriculture 4/4 Dice + 4 Free Dice 50 Resources:
    --[X] Ranching Domes 228/250 20 Resources per Die, 1 Die = 20 Resources
    --[X] Strategic Food Stockpile Construction (Phase 3) 138/175 10 Resources per Die, 3 Dice = 30 Resources
    -[X] Tiberium 7/7 Dice 185 Resources:
    --[X] Tiberium Processing Plants (Stage 2) 20/200 30 Resources per Die, 2 Die = 60 Resources
    --[X] Venusian Tiberium Studies (New) 0/120 25 Resources per Die, 1 Die = 25 Resources
    --[X] Red Zone Energy Refits (Phase 1) (New) 0/350 25 Resources per Die, 4 Dice = 100 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die + 1 Administrative Assistance Die 160 Resources:
    --[X] GDSS Enterprise (Phase 5) 997/1535 20 Resources per Die, 5 Dice + Erewhon Die + 1 Administrative Assistance Die = 140 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice 115 Resources:
    --[X] Human Genetic Engineering Programs (Tech) 0/120 25 Resources per Die, 1 Die = 25 Resources
    --[X] Hallucinogen Development (Tech) 0/60 15 Resources per Die, 1 Die = 15 Resources
    --[X] NOD Research Initiatives 87/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Regional Hospital Expansions (Phase 1) (New) 0/300 25 Resources per Die, 1 Die = 25 Resources
    --[X] Ocular Implant Development (Platform) 0/120 20 Resources per Die, 1 Die = 20 resources
    -[X] Military 8/8 Dice + 7 Free Dice 285 Resources:
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 resources per Die, 8 Dice = 160 Resources
    --[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 15 resources per Die, 1 Die = 15 Resources
    --[X] Ground Forces Zone Armor (Set 1) (Updated) New York 0/180 20 Resources per Die, 2 Die = 40 Resources
    --[X] Ground Forces Zone Armor (Set 1) (Updated) New Sevastopol 0/180 20 Resources per Die, 2 Die = 40 Resources
    --[X] Escort Carrier Shipyards (High Priority) Newark 179/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 144/225 10 Resources per Die, 1 Die = 10 Resources
    -[X] Bureaucracy 4/4 Dice:
    --[X] Administrative Assistance Enterprise 2 Die
    --[X] Make Political Promises
    ---[X] Homeland‌ ‌Party‌‌: 50 ‌seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
    ---[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
    ---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
    --[X] Interdepartmental Favors
    ---[X] Navy: Develop and Deploy Governor A: +5 Political Support
    ---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
    ---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
    ---[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
    [X] Plan Double Zone Armour


[X] Plan Attempting To Supply Double Zone Armor
-[X] Infrastructure (5 dice, +32 bonus, 60 R)
--[X] Yellow Zone Fortress Towns Phase 6 220/300 (1 die, 20 R) (68% chance)
--[X] Blue Zone Apartment Complexes (Phase 8+9) 15/320 (3 dice, 30 R) (Phase 8, 21% chance Phase 9)
--[X] Emergency Caloric Reclamation Processor Installations 0/80 (1 die, 10 R) (68% chance)
-[X] Heavy Industry (5 dice, +29 bonus, 80 R, -30 RpT)
--[X] Continuous Cycle Fusion Plants (Phase 9) 128/300 (1 die, 20 R) (1/2 median)
--[X] Crystal Beam Industrial Laser Deployment 433/600 (3 dice, 60 R) (96% chance)
--[X] Distributed Heavy Industrial Authority (1 die, -30 RpT) (autosuccess)
-[X] Light Industry (4 dice, +24 bonus, 120 R)
--[X] Bergen Superconductor Foundry Phase 3 0/380 (4 dice, 120 R) (13% chance)
-[X] Agriculture (4 dice, +24 bonus, 50 R)
--[X] Ranching Domes 228/250 (1 die, 20 R) (100% chance)
--[X] Strategic Food Stockpile Construction Phase 3+4 128/375 (3 dice, 30 R) (Phase 3, 44% chance of Phase 4)
-[X] Tiberium (7 dice, +39 bonus, 160 R)
--[X] Tiberium Processing Plants Stage 2 20/200 (2 dice, 60 R) (63% chance)
--[X] Tiberium Inhibitor Deployment (RZ-7 North America) 0/120 (1 die, 30 R) (35% chance)
--[X] Tiberium Harvesting Claw Deployment 0/380 (3 dice, 45 R) (3% chance)
--[X] Venusian Tiberium Studies 0/120 (1 die, 25 R) (40% chance)
-[X] Orbital (6 dice + 1 Free Die + EREWHON!!!, +26 bonus, 160 R)
--[X] GDSS Enterprise Phase 5 997/1535 (6+E dice, 120 R) (58.6% chance)
--[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 (1 die, 20 R) (83% chance)
-[X] Services (5 dice, +27 bonus, 125 R)
--[X] Human Genetic Engineering Programs 0/120 (1 die, 25 R) (28% chance) (-5 PS on completion)
--[X] NOD Research Initiatives 87/200 (1 die, 30 R) (35% chance)
--[X] Regional Hospital Expansions Phase 1 (2 dice, 50 R) (2/4 median)
--[X] Ocular Implant Development 0/120 (1 die, 20 R) (28% chance)
-[X] Military (8 dice + 6 Free dice + AA die, +26 bonus, 285 R)
--[X] OSRCT Stations Phase 3 5/690 (8 dice, 160 R) (Phase 3, 24% chance of Phase 4, 42% with Seo bonus)
--[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 (1 die, 15 R) (75% chance)
--[X] Ground Forces Zone Armor (New York) 0/180 (2 dice, 40 R) (39% chance)
--[X] Ground Forces Zone Armor (London) 0/180 (1+AA dice, 40 R) (20% chance)
--[X] Escort Carrier Shipyards (Newark) 179/240 (1 die, 20 R) (81% chance)
--[X] Mastodon Heavy Assault Walker Deployment 144/225 (1 die, 10 R) (61% chance)
---[X] Yes, no dice on ASAT. I'm explicitly planning four dice and 99.3% chance completion next turn.
---[X] This is actively beneficial, because it lets us spend 20 R/die for overflow
---[X] Into a 30 R/die ASAT Phase 5 project we very much will want to take next Plan.
---[X] Several others do this too. For the Zone Armor.
--[X] Erewhon: Play Space Factorio
--[X] Administrative Assistance: Awoo Zone Troopers Of London
--[X] Make Political Promises
---[X] Free‌ ‌Market‌ ‌Party: 228 ‌seats‌ ‌(0;‌ ‌50;‌ ‌28; ‌150)‌: ‌ -5 Capital Goods, -20 RpT to the private market: +1d20 steps.
---[X] Homeland‌ ‌Party‌‌: 50 ‌seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
---[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
--[X] Interdepartmental Favors
---[X] Navy: Develop and Deploy Governor A: +5 Political Support
---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
---[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support

@Simon_Jester would you like to roll me 7 d100?
Ithillid threw 1 100-faced dice. Reason: Yellow Zone Fortress Towns Total: 21
21 21
Ithillid threw 3 100-faced dice. Reason: Blue zone apartment complexes Total: 131
47 47 74 74 10 10
Ithillid threw 1 100-faced dice. Reason: Emergency CRP Total: 79
79 79
Ithillid threw 1 100-faced dice. Reason: Continuous Cycle Fusion Total: 79
79 79
Ithillid threw 3 100-faced dice. Reason: Crystal Beam Industrial Laser Total: 154
29 29 40 40 85 85
Ithillid threw 4 100-faced dice. Reason: Bergen superconductors Total: 155
64 64 27 27 55 55 9 9
Ithillid threw 1 100-faced dice. Reason: Ranching Domes Total: 2
2 2
Ithillid threw 3 100-faced dice. Reason: Strategic Food Stockpiles Total: 109
56 56 46 46 7 7
Ithillid threw 2 100-faced dice. Reason: Tiberium processing plants Total: 140
43 43 97 97
Ithillid threw 1 100-faced dice. Reason: Tiberium Inhibitor RZ-7 Total: 74
74 74
Ithillid threw 3 100-faced dice. Reason: Tib harvesting claws Total: 246
69 69 82 82 95 95
Ithillid threw 1 100-faced dice. Reason: Venusian Tib studies Total: 51
51 51
Ithillid threw 6 100-faced dice. Reason: GDSS Enterprise Total: 387
61 61 57 57 88 88 73 73 59 59 49 49
Ithillid threw 1 100-faced dice. Reason: GDSS Enterprise (Erewhon) Total: 75
75 75
Ithillid threw 1 100-faced dice. Reason: Lunar Rare Metals Total: 27
27 27
Ithillid threw 1 100-faced dice. Reason: Human Genetic Engineering Total: 45
45 45
Ithillid threw 1 100-faced dice. Reason: NOD research Total: 86
86 86
Ithillid threw 2 100-faced dice. Reason: Regional Hospital Expansions Total: 67
27 27 40 40
Ithillid threw 1 100-faced dice. Reason: Occular Implant Development Total: 51
51 51
Ithillid threw 8 100-faced dice. Reason: OSRCT Total: 361
34 34 13 13 48 48 87 87 33 33 51 51 86 86 9 9
Ithillid threw 1 100-faced dice. Reason: URLS Deployment Total: 93
93 93
Ithillid threw 2 100-faced dice. Reason: GFZA New York Total: 131
100 100 31 31
Ithillid threw 2 100-faced dice. Reason: GFZA London Total: 95
56 56 39 39
Ithillid threw 1 100-faced dice. Reason: Escort Carrier Shipyard Newark Total: 92
92 92
Ithillid threw 1 100-faced dice. Reason: Mastodon Deployment Total: 89
89 89
Ithillid threw 1 10-faced dice. Reason: Nod Research Results Total: 8
8 8
Ithillid threw 1 20-faced dice. Reason: FMP Support Gain Total: 18
18 18
Ithillid threw 1 30-faced dice. Reason: Homeland Support Gain Total: 27
27 27
Ithillid threw 1 3-faced dice. Reason: Biodiversity Support Gain Total: 1
1 1
Ithillid threw 2 6-faced dice. Reason: Reclamation Support Gain Total: 7
2 2 5 5
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Jul 28, 2022 at 2:29 PM, finished with 247 posts and 118 votes.
 
Vote closed
Scheduled vote count started by Ithillid on Aug 5, 2022 at 6:17 PM, finished with 502 posts and 137 votes.

  • [X] Plan Attempting To Have Banks In Chicago
    -[X] Infrastructure (5 dice + 2 Free dice, +32 bonus, 140 R)
    --[X] Yellow Zone Fortress Towns Phase 6 273/300 (1 die, 20 R) (100% chance)
    --[X] Chicago Planned City (Phase 4) 3/550 (6 dice + HI die, 120 R) (71% chance)
    -[X] Heavy Industry (4 dice + 1 Free dice, +29 bonus, 95 R)
    --[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 (1 die, 20 R) (81% chance)
    --[X] Advanced Alloys Development 0/120 (1 die, 15 R) (30% chance)
    --[X] Suzuka Prototype Hover Chassis Factory 0/175 (2 dice, 40 R) (50% chance)
    --[X] Chicago Planned City Phase 4 (1 die, 20 R) (see above)
    -[X] Light Industry (4 dice, +24 bonus, 80 R)
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380 (2 dice, 60 R) (79% chance)
    --[X] Civilian Drone Factories 292/380 (1 die, 10 R) (52% chance)
    --[X] Artificial Wood Development 0/60 (1 die, 10 R) (85% chance)
    -[X] Agriculture (4 dice + 1 Free die, +24 bonus, 65 R)
    --[X] Strategic Food Stockpile Construction Phase 4 134/200 (2 dice, 20 R) (99.99% chance of Phase 4)
    --[X] Vertical Farming Projects (Stage 2) 65/240 (3 dice, 45R) (89% chance, less if progress decay)
    -[X] Tiberium (7 dice + EREWHON!!!, +39 bonus, 170 R)
    --[X] Red Zone Border Offensives (Stage 1) 0/250 (3 dice, 75 R) (74% chance)
    --[X] Liquid Tiberium Power Cells (Phase 1+2) 41/280 (2 dice, 40 R) (99% Phase 1, 15% Phase 2) (-5/?? PS from Phase 1/2)
    --[X] Visceroid Research Programs 0/120 (2 dice, 30 R) (99% chance) (-10 PS)
    --[X] Venusian Tiberium Studies 95/120 (E die, 25 R) (91% chance)
    --[X] Tiberium Harvesting Claw Deployment 363/380 (autocompletes without dice)
    -[X] Orbital (6 dice +26 bonus, 120R)
    --[X] Station Bay 0/400 (3 dice, 60 R) (3/5 median)
    --[X] Leopard II Factory 0/350 (3 dice, 60 R) (2% chance)
    -[X] Services (5 dice, +27 bonus, 110 R)
    --[X] Human Genetic Engineering Programs 77/120 (1 die, 25 R) (100% chance) (-5 PS)
    --[X] Regional Hospital Expansions (Phase 1) 121/300 (2 dice, 50 R) (42% chance)
    --[X] Ocular Implant Development 83/120 (1 die, 20 R) (100% chance)
    --[X] Hallucinogen Research 0/60 (1 die, 15 R) (88% chance)
    -[X] Military (8 dice + 3 Free dice, +26 bonus, 240 R)
    --[X] Ground Forces Zone Armor (London) 121/180 (2 dice, 40 R) (100% chance)
    --[X] Island Class Assault Ship Development 0/40 (1 die, 20 R) (100% chance)
    --[X] Sparkle Shield Module 0/120 (2 dice, 60 R) (91% chance)
    --[X] OSRCT Stations (Phase 4) 319/395 (2 dice, 40 R) (100% with Seo bonus)
    --[X] ASAT Defense System (Phase 4) 36/220 (4 dice, 80 R) (99.9% with Seo bonus)
    ---[X] Deliberate overkill onto Phase 5, because this is foreseeably needed in the next Plan
    -[X] Bureaucracy (3/4 dice, 100 R)
    --[X] Erewhon: I Hear You Like Space and Tiberium Research So Here Is Space Tiberium Research
    --[X] Banking Reforms (-100 R)
    --[X] Interdepartmental Favors
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons: +5 Political Support
    ---[X] Air Force: Deploy Orca Wingman Drones before the end of next plan: +5 Political Support
    ---[X] Department of Education: Deploy Services AEVA : +5 political Support
    ---[X] Erewhon: Complete North Boston Phase 5: +5 Political Support
    --[X] Make Political Promises (Updated)
    ---[X] FMP: ‌Complete Electric Vehicle Factory in Next Plan: +1d6 steps.
    ---[X] Market‌ ‌Socialist‌: Complete Electric Vehicle Factory in next Plan: +2d6 steps.
    ---[X] Homeland‌ ‌Party‌‌: Complete 2+ BZ Inhibitors by end of next plan: +3d6 Steps.
    ---[X] Reclamation Party: Complete 3+ BZ Inhibitors by end of next Plan: +1d6 steps.
    ---[X] Biodiversity‌ ‌Party‌: Compete Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    [X]Plan Save Moneys, with more SCIENCE!
    -[X] Yellow Zone Fortress Towns (Phase 6) 273/300 1 die 20R 100%
    -[X] Blue Zone Apartment Complexes (Phase 9) (Updated) 82/160 1 die 10R 70%
    -[X] Communal Housing Experiments (New) 0/150 2 dice 20R 82%
    -[X] Green Architecture Risk Assessment and Testing (New) 0/90 1 die 10R 63%
    -[X] Advanced Alloys Development 0/120 1 die 15R 30%
    -[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 1 die 20R 81%
    -[X] Suzuka Prototype Hover Chassis Factory 0/175 2 dice 40R 50%
    -[X] Bergen Superconductor Foundry (Phase 3) 251/380 2 dice 60R 79%
    -[X] Civilian Drone Factories 292/380 1 die 10R 52%
    -[X] Isolinear Peripherals Development (New) 0/160 1 die 10R
    -[X] Vertical Farming Projects (Stage 2) 65/240 2 dice 30R 40%
    -[X] Strategic Food Stockpile Construction (Phase 4) 134/200 2 dice 20R 100%
    -[X] Free die for security review
    -[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    -[X] Red Zone Border Offensives (Stage 1) 0/250 3 dice 75R 74%
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 1 die 20R 56%
    -[X] Visceroid Research Programs 0/120 2 dice 30R 99%
    -[X] Venusian Tiberium Studies 95/120 1 die 25R 100%
    -[X] Station Bay 0/400 3 dice + Erewhon 80R 6%
    -[X] Orbital Cleanup (Stage 11) 32/85 1 die 10R 89%
    -[X] Leopard II Factory 0/350 4 dice 80R 32%
    -[X] Human Genetic Engineering Programs 77/120 1 die 25R 100%
    -[X] Regional Hospital Expansions (Phase 1) 121/300 2 dice 50R 42%
    -[X] Ocular Implant Development 83/120 1 die 20R 100%
    -[X] Specialist Isolinear Programming Development (New) 0/120 1 die 20R 28%
    -[X] ASAT Defense System (Phase 4) 36/220 3 dice 60R 93%
    -[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 87%
    -[X] OSRCT Station (Phase 4) 319/395 2 dice 40R 100%
    -[X] Ground Forces Zone Armor (London) 121/180 2 dice 40R 100%
    -[X] Island Class Assault Ships 0/40 1 die 20R 100%
    -[X] Sparkle Shield Module 0/120 1 die 30R 27%
    -[X] Security Reviews (Agriculture) DC50 0/50 2 dice 100%
    -[X] Interdepartmental Favors
    --[X] Steel Talons: Deploy Medium Tactical Plasma Weapons: +5 Political Support
    --[X] Air Force: Deploy Orca Wingman Drones before the end of next plan: +5 Political Support
    --[X] Department of Education: Deploy Services AEVA : +5 political Support
    --[X] Erewhon: Complete North Boston Phase 5: +5 Political Support
    -[X] Make Political Promises (Updated)
    --[X] FMP: ‌Complete Electric Vehicle Factory in Next Plan: +1d6 steps.
    --[X] Market‌ ‌Socialist‌: Complete Electric Vehicle Factory in next Plan: +2d6 steps.
    --[X] Homeland‌ ‌Party‌‌: Complete 2+ BZ Inhibitors by end of next Plan: +3d6 steps.
    --[X] Reclamation Party: Complete 3+ BZ Inhibitors by end of next Plan: +1d6 steps.
    --[X] Biodiversity‌ ‌Party‌: Compete Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    [X] Plan Attempting To Have Banks And Walls Of Guns
    -[X] Infrastructure (5 dice, +32 bonus, 70 R)
    --[X] Yellow Zone Fortress Towns Phase 6 273/300 (1 die, 20 R) (100% chance)
    --[X] Urban Metros (Phase 4) 0/150 (2 dice, 30 R) (76% chance)
    --[X] Blue Zone Apartment Complexes (Phase 9+10) 82/320 (2 dice, 20 R) (Phase 9, 9% chance Phase 10)
    -[X] Heavy Industry (4 dice, +29 bonus, 75 R)
    --[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 (1 die, 20 R) (81% chance)
    --[X] Advanced Alloys Development 0/120 (1 die, 15 R) (30% chance)
    --[X] Suzuka Prototype Hover Chassis Factory 0/175 (2 dice, 40 R) (50% chance)
    -[X] Light Industry (4 dice, +24 bonus, 80 R)
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380 (2 dice, 60 R) (79% chance)
    --[X] Civilian Drone Factories 292/380 (1 die, 10 R) (52% chance)
    --[X] Artificial Wood Development 0/60 (1 die, 10 R) (85% chance)
    -[X] Agriculture (4 dice + 1 Free die, +24 bonus, 65 R)
    --[X] Strategic Food Stockpile Construction Phase 4 134/200 (2 dice, 20 R) (99.99% chance of Phase 4)
    --[X] Vertical Farming Projects (Stage 2) 65/240 (3 dice, 45R) (89% chance, less if progress decay)
    -[X] Tiberium (7 dice + EREWHON!!!, +39 bonus, 170 R)
    --[X] Red Zone Border Offensives (Stage 1) 0/250 (3 dice, 75 R) (74% chance)
    --[X] Liquid Tiberium Power Cells (Phase 1+2) 41/280 (2 dice, 40 R) (99% Phase 1, 15% Phase 2) (-5/?? PS from Phase 1/2)
    --[X] Visceroid Research Programs 0/120 (2 dice, 30 R) (99% chance) (-10 PS)
    --[X] Venusian Tiberium Studies 95/120 (E die, 25 R) (91% chance)
    --[X] Tiberium Harvesting Claw Deployment 363/380 (autocompletes without dice)
    -[X] Orbital (6 dice +26 bonus, 120R)
    --[X] Station Bay 0/400 (3 dice, 60 R) (3/5 median)
    --[X] Leopard II Factory 0/350 (3 dice, 60 R) (2% chance)
    -[X] Services (5 dice, +27 bonus, 110 R)
    --[X] Human Genetic Engineering Programs 77/120 (1 die, 25 R) (100% chance) (-5 PS)
    --[X] Regional Hospital Expansions (Phase 1) 121/300 (2 dice, 50 R) (42% chance)
    --[X] Ocular Implant Development 83/120 (1 die, 20 R) (100% chance)
    --[X] Hallucinogen Research 0/60 (1 die, 15 R) (88% chance)
    -[X] Military (8 dice + 5 Free dice + AA die, +26 bonus, 300 R) (old)
    --[X] Ground Forces Zone Armor (London) 121/180 (1+AA dice, 40 R) (98.6% chance)
    --[X] Ground Forces Zone Armor (Santiago) 0/180 (1 die, 20 R) (1/2.25 median)
    --[X] Island Class Assault Ship Development 0/40 (1 die, 20 R) (100% chance)
    --[X] Advanced ECCM Development 0/40 (1 die, 20 R) (100% chance)
    --[X] Sparkle Shield Module 0/120 (2 dice, 60 R) (91% chance)
    --[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (22% chance)
    --[X] OSRCT Stations (Phase 4) 319/395 (2 dice, 40 R) (100% with Seo bonus)
    --[X] ASAT Defense System (Phase 4) 36/220 (4 dice, 80 R) (99.9% with Seo bonus)
    ---[X] Deliberate overkill onto Phase 5, because this is foreseeably needed in the next Plan
    -[X] Bureaucracy (4 dice, 100 R)
    --[X] Erewhon: I Hear You Like Space and Tiberium Research So Here Is Space Tiberium Research
    --[X] Administrative Assistance: Awoo Zone Troopers Of London
    --[X] Banking Reforms (-100 R)
    --[X] Make Political Promises (Updated)
    ---[X] FMP: ‌Complete Electric Vehicle Factory in Next Plan: +1d6 steps.
    ---[X] Market‌ ‌Socialist‌: Complete Electric Vehicle Factory in next Plan: +2d6 steps.
    ---[X] Homeland‌ ‌Party‌‌: Complete 2+ BZ Inhibitors by end of next plan: +3d6 Steps.
    ---[X] Reclamation Party: Complete 3+ BZ Inhibitors by end of next Plan: +1d6 steps.
    ---[X] Biodiversity‌ ‌Party‌: Compete Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    [X]Plan Save Moneys, with more SCIENCE!, original edition
    -[X] Yellow Zone Fortress Towns (Phase 6) 273/300 1 die 20R 100%
    -[X] Blue Zone Apartment Complexes (Phase 9) (Updated) 82/160 1 die 10R 70%
    -[X] Communal Housing Experiments (New) 0/150 2 dice 20R 82%
    -[X] Green Architecture Risk Assessment and Testing (New) 0/90 1 die 10R 63%
    -[X] Advanced Alloys Development 0/120 1 die 15R 30%
    -[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 1 die 20R 81%
    -[X] Suzuka Prototype Hover Chassis Factory 0/175 2 dice 40R 50%
    -[X] Bergen Superconductor Foundry (Phase 3) 251/380 2 dice 60R 79%
    -[X] Civilian Drone Factories 292/380 1 die 10R 52%
    -[X] Isolinear Peripherals Development (New) 0/160 1 die 10R
    -[X] Vertical Farming Projects (Stage 2) 65/240 2 dice 30R 40%
    -[X] Strategic Food Stockpile Construction (Phase 4) 134/200 2 dice 20R 100%
    -[X] Free die for security review
    -[X] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 97%
    -[X] Red Zone Border Offensives (Stage 1) 0/250 3 dice 75R 74%
    -[X] Visceroid Research Programs 0/120 2 dice 30R 99%
    -[X] Venusian Tiberium Studies 95/120 1 die 25R 100%
    -[X] Station Bay 0/400 4 dice 80R 9%
    -[X] Leopard II Factory 0/350 4 dice 80R 32%
    -[X] Human Genetic Engineering Programs 77/120 1 die 25R 100%
    -[X] Regional Hospital Expansions (Phase 1) 121/300 2 dice 50R 42%
    -[X] Ocular Implant Development 83/120 1 die 20R 100%
    -[X] Specialist Isolinear Programming Development (New) 0/120 1 die 20R 28%
    -[X] ASAT Defense System (Phase 4) 36/220 3 dice 60R 93%
    -[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 87%
    -[X] OSRCT Station (Phase 4) 319/395 1 die + Erewhon 40R 96%
    -[X] Ground Forces Zone Armor (London) 121/180 2 dice 40R 100%
    -[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 22%
    -[X] Sparkle Shield Module 0/120 1 die 30R 27%
    -[X] Security Reviews (Agriculture) DC50 0/50 2 dice 100%
    -[X] Security Reviews (Military) DC50 0/50 2 dice 100%
    [X] Plan Security, Navy, Armor and Talons
    -[X] Yellow Zone Fortress Towns (Phase 6) 273/300 1 die 20R 100%
    -[X] Blue Zone Apartment Complexes (Phase 9+10) (Updated) 82/320 2 die 20R 9% (100% for 9)
    -[X] Urban Metros (Phase 4) 0/150 2 dice 30R 76%
    -[X] Advanced Alloys Development 0/120 1 die 15R 30%
    -[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 1 die 20R 81%
    -[X] Low Velocity Particle Applicator Development 0/120 1 die 20R 30%
    -[X] Microfusion Cell Development 0/60 1 die 20R 90%
    -[X] Bergen Superconductor Foundry (Phase 3) 251/380 2 dice 60R 79%
    -[X] Civilian Drone Factories 292/380 1 die 10R 52%
    -[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Security Review 1 Agri die
    -[X] Agriculture Mechanization Projects (Phase 2) 26/250 1 die 15R 0%
    -[X] Strategic Food Stockpile Construction (Phase 4) (Updated) 134/200 2 dice 20R 100%
    -[X] Red Zone Border Offensives (Stage 1) 0/250 3 dice 75R 74%
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 1 die 20R 56%
    -[X] Visceroid Research Programs 0/120 1 die 15R 40%
    -[X] Venusian Tiberium Studies 95/120 Erewhorn 25R 91%
    -[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 85%
    -[X] Station Bay 0/400 4 dice 80R 9%
    -[X] Leopard II Factory 0/350 3 dice 60R 2%
    -[X] Human Genetic Engineering Programs 77/120 1 die 25R 100%
    -[X] Regional Hospital Expansions (Phase 1) 121/300 2 dice 50R 42%
    -[X] Ocular Implant Development 83/120 1 die 20R 100%
    -[X] Specialist Isolinear Programming Development (New) 0/120 1 die 20R 28%
    -[X] Security Review 1 Mil die
    -[X] ASAT Defense System (Phase 4) 36/220 4 dice 80R 100%
    -[X] OSRCT Station (Phase 4) 319/395 2 dice 40R 100%
    -[X] Ground Forces Zone Armor (London) (Updated) 121/180 2 dice 40R 100%
    -[X] Ground Forces Zone Armor (Tokyo) (Updated) 0/180 2 dice 40R 39%
    -[X] Victory Class Monitor Development 0/40 1 die 20R 100%
    -[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 22%
    -[X] Sparkle Shield Module 0/120 1 die 30R 27%
    -[X] Security Review (Agriculture) 1 dice + 1 Agri 90%
    -[X] Security Review (Military) 1 dice + 1 Agri 90%
    -[X] Make Political Promises (Updated)
    --[X] Free‌ ‌Market‌ ‌Party: 228 ‌seats‌ ‌(0;‌ ‌50;‌ 38; ‌140)‌: ‌Complete Electric Vehicle Factory: +1d6 steps.
    --[X] Market‌ ‌Socialist‌ ‌Party:‌ 486‌ seats‌ ‌(200;‌ ‌150;‌ ‌86;‌ ‌50)‌: Complete Electric Vehicle Factory: +2d6 steps. ‌ ‌
    --[X] United‌ ‌Yellow‌ ‌List:‌ ‌176 ‌seats‌ ‌(110;‌ ‌40;‌ ‌20;‌ ‌6)‌: Complete 2 phases of Blue Zone Arcologies: +2d10 steps.
    --[X] Starbound‌ ‌Party:‌ ‌461 ‌seats‌ ‌(300; 90;‌ ‌50;‌ ‌21)‌: Complete Columbia Phase 1: +2d20 Steps.
    --[X] Homeland‌ ‌Party‌‌: 50 ‌seats (15; 32; 3; 0): Complete at least two Blue Zone Inhibitors by end of next plan: +3d6 Steps.
    --[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (4; 10; 20; 0): Commit to completing Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    --[X] Reclamation Party: 12 Seats (3; 9; 0; 0): Complete at least three blue zone inhibitors by the end of next plan: +1d6 Steps.
    --[X] Developmentalists:‌ 1038 ‌seats‌ ‌(500;‌ ‌238;‌ 250;‌ ‌50)‌: Commit to raising GDI Income by at least 1200 over the course of the next plan: +2d20 steps.
    -[X] Banking Reforms 1 die -100R auto
    [X] Plan Refugees and Research
    -[X] Infrastructure (5 dice + 1 Free) 70 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6), 1 die (20R)
    --[X] Blue Zone Apartment Complexes (Phase 9), 2 dice (20R)
    --[X] Communal Housing Experiments, 2 dice (20R)
    --[X] Green Architecture Risk Assessment and Testing, 1 die (10R)
    -[X] Heavy Industry (4 dice + 4 Free) 150 Resources
    --[X] Advanced Alloys Development, 2 dice (30R)
    --[X] Continuous Cycle Fusion Plants (Phase 9), 1 die (20R)
    --[X] Suzuka Prototype Hover Chassis Factory, 2 dice (40R)
    --[X] Low Velocity Particle Applicator Development, 2 dice (40R)
    --[X] Microfusion Cell Development, 1 die (20R)
    -[X] Light and Chemical Industry (4 dice) 80 Resources
    --[X] Bergen Superconductor Foundry (Phase 3), 2 dice (60R)
    --[X] Civilian Drone Factories, 1 die (10R)
    --[X] Artificial Wood Development, 1 die (10R)
    -[X] Agriculture (4 dice) 50 Resources
    --[X] Vertical Farming Projects (Stage 2), 2 dice (30R)
    --[X] Strategic Food Stockpile Construction (Phase 4), 2 dice (20R)
    -[X] Tiberium (7 dice + Erewhon) 165 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7), 1 die (15R)
    --[X] Red Zone Border Offensives (Stage 1), 3 dice (75R)
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1), 1 die (20R)
    --[X] Visceroid Research Programs, 2 dice (30R)
    --[X] Venusian Tiberium Studies, Erewhon die (25R)
    -[X] Orbital (6 dice) 120 Resources
    --[X] Station Bay, 3 dice (60R)
    --[X] Leopard II Factory, 3 dice (60R)
    -[X] Services (5 dice) 110 Resources
    --[X] Human Genetic Engineering Programs, 1 die (25R)
    --[X] Hallucinogen Development, 1 die (15R)
    --[X] Regional Hospital Expansions (Phase 1), 2 dice (50R)
    --[X] Ocular Implant Development, 1 die (20R)
    -[X] Military (8 dice + 2 Free + 1 AA) 220 Resources
    --[X] Advanced ECCM Development, 1 die (20R)
    --[X] ASAT Defense System (Phase 4), 3 dice (60R)
    --[X] OSRCT Station (Phase 4), 2 dice (40R)
    --[X] Ground Forces Zone Armor (London), 1 Mil die + 1 AA die (40R)
    --[X] Buckler Shield Development, 1 die (20R)
    --[X] Sparkle Shield Module, 2 dice (60R)
    -[X] Bureaucracy (4 dice) 100 Reserve
    --[X] Administrative Assistance (Military), 2 dice
    --[X] Make Political Promises, 1 die
    ---[X] Market Socialist and Free Market Parties, complete Electric Vehicle Factories next FYP (+2d6 and +1d6 respectively)
    ---[X] Socialist‌ ‌Party, complete 4 industrial capstones next FYP (+2d20)
    ---[X] Biodiversity‌ ‌Party‌, complete Dairy Ranching Domes Phase 2 by end of next FYP (+1d10)
    --[X] Banking Reforms, 1 die
    -[X] Total Cost: 965/1155 Resources, +190 to reserve (end turn 300 reserve total, 100/300 committed to banking reforms)
    [X] Plan Microfusion Dreams, Fleet Memes
    -[X] Yellow Zone Fortress Towns (Phase 6) 273/300 (1 die, 20R)
    -[X] Chicago Planned City (Phase 4) 3/550 (5 dice, 100R)
    -[X] Advanced Alloys Development (0/120, 15R) 1D
    -[X] Microfusion Cell Development (Tech) (0/60, 20R) 1D
    -[X] Suzuka Prototype Hover Chassis Factory (0/175, 20R) 1D+1FD
    -[X] Bergen Superconductor Foundry (Phase 3) (251/380, 30R) 2D
    -[X] Civilian Drone Factories (292/380, 10R) 2D
    -[X] Isolinear Peripherals Development (New) (0/160, 10R) 1D
    -[X] Strategic Food Stockpile Construction (Phase 4) (134/200, 10R) 2D
    -[X] Tarberry Development (Tech) (0/40, 20R) 1D
    -[X] Poulticeplant Development (Tech) (0/50, 20R) 1D
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) (41/140, 20R) 2D
    -[X] Visceroid Research Programs (Tech) (0/120, 15R) 2D
    -[X] Venusian Tiberium Studies (95/120, 25R) 1D
    -[X] Tiberium Processing Refits (Phase 5) (6/100, 20R) 2D
    -[X] Station Bay (0/400, 20R) 2D
    -[X] Leopard II Factory (0/350, 20R) 4D
    -[x] Human Genetic Engineering Programs (Tech) (77/120, 25R) 1D
    -[X] Specialist Isolinear Programming Development (new) (0/120, 10R) 1D+E
    -[X] Ocular Implant Development (Platform) (83/120, 20R] 1D
    -[X] Regional Hospital Expansions (Phase 1) (121/300, 25R) 2D
    -[X] Advanced ECCM Development (Tech) (0/40, 20R) 1D
    -[X] ASAT Defense System (Phase 4) (Updated) (36/220, 20R) 3D
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 4) (Updated) (319/395, 20R) 2D
    -[X] Ground Forces Zone Armor (Set 1) (Updated)
    --[X] New Sevastopol (0/180, 20R) 2D
    --[X] London (121/180, 20R) 1D+1AA
    -[X] Island Class Assault Ship Development (Platform) (0/40, 20R) 1D
    -[X] Victory Class Monitor Development (Platform) (0/40, 20R) 1D
    -[X] Sparkle Shield Module (Tech) (High Priority) (0/120, 30R) 2D
    -[X] Administrative Assistance (London ZA Factory)
    -[X] Banking Reforms
    -[X] Interdepartmental Favors (Updated)
    --[X] Steel Talons: Deploy Medium Tactical Plasma Weapons: +5 Political Support
    --[X] Air Force: Deploy Orca Wingman Drones before the end of next plan: +5 Political Support
    --[X] Erewhon: Complete North Boston Phase 5: +5 Political Support
    [X] Plan Attempting To Have Banks In Chicago with light combat lasers
    -[X] Infrastructure (5 dice + 2 Free dice, +32 bonus, 140 R)
    --[X] Yellow Zone Fortress Towns Phase 6 273/300 (1 die, 20 R) (100% chance)
    --[X] Chicago Planned City (Phase 4) 3/550 (6 dice + HI die, 120 R) (71% chance)
    -[X] Heavy Industry (4 dice + 2 Free dice, +29 bonus, 110 R)
    --[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 (1 die, 20 R) (81% chance)
    --[X] Advanced Alloys Development 0/120 (2 dice, 30 R) (94% chance)
    --[X] Suzuka Prototype Hover Chassis Factory 0/175 (2 dice, 40 R) (50% chance)
    --[X] Chicago Planned City Phase 4 (1 die, 20 R) (see above)
    -[X] Light Industry (4 dice, +24 bonus, 80 R)
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380 (2 dice, 60 R) (79% chance)
    --[X] Civilian Drone Factories 292/380 (1 die, 10 R) (52% chance)
    --[X] Artificial Wood Development 0/60 (1 die, 10 R) (85% chance)
    -[X] Agriculture (4 dice, +24 bonus, 50R)
    --[X] Strategic Food Stockpile Construction Phase 4 134/200 (2 dice, 20 R) (99.99% chance of Phase 4)
    --[X] Vertical Farming Projects (Stage 2) 65/240 2 dice 30R 40%
    -[X] Tiberium (7 dice + EREWHON!!!, +39 bonus, 170 R)
    --[X] Red Zone Border Offensives (Stage 1) 0/250 (3 dice, 75 R) (74% chance)
    --[X] Liquid Tiberium Power Cells (Phase 1+2) 41/280 (2 dice, 40 R) (99% Phase 1, 15% Phase 2) (-5/?? PS from Phase 1/2)
    --[X] Visceroid Research Programs 0/120 (2 dice, 30 R) (99% chance) (-10 PS)
    --[X] Venusian Tiberium Studies 95/120 (E die, 25 R) (91% chance)
    --[X] Tiberium Harvesting Claw Deployment 363/380 (autocompletes without dice)
    -[X] Orbital (6 dice +26 bonus, 120R)
    --[X] Station Bay 0/400 (3 dice, 60 R) (3/5 median)
    --[X] Leopard II Factory 0/350 (3 dice, 60 R) (2% chance)
    -[X] Services (5 dice, +27 bonus, 110 R)
    --[X] Human Genetic Engineering Programs 77/120 (1 die, 25 R) (100% chance) (-5 PS)
    --[X] Regional Hospital Expansions (Phase 1) 121/300 (2 dice, 50 R) (42% chance)
    --[X] Ocular Implant Deployment 83/120 (1 die, 20 R) (100% chance)
    --[X] Hallucinogen Research 0/60 (1 die, 15 R) (88% chance)
    -[X] Military (8 dice + 3 Free dice + AA die, +26 bonus, 265 R)
    --[X] Ground Forces Zone Armor (London) 121/180 (1+AA dice, 40 R) (98.6% chance)
    --[X] Island Class Assault Ship Development 0/40 (1 die, 20 R) (100% chance)
    --[X] Light Combat Laser Development 0/40 1 die 25R 100%
    --[X] Sparkle Shield Module 0/120 (2 dice, 60 R) (91% chance)
    --[X] OSRCT Stations (Phase 4) 319/395 (2 dice, 40 R) (100% with Seo bonus)
    --[X] ASAT Defense System (Phase 4) 36/220 (4 dice, 80 R) (99.9% with Seo bonus)
    ---[X] Deliberate overkill onto Phase 5, because this is foreseeably needed in the next Plan
    -[X] Bureaucracy (4 dice, 100 R)
    --[X] Erewhon: I Hear You Like Space and Tiberium Research So Here Is Space Tiberium Research
    --[X] Administrative Assistance: Awoo Zone Troopers Of London
    --[X] Banking Reforms (-100 R)
    --[X] Make Political Promises (Updated)
    ---[X] FMP: ‌Complete Electric Vehicle Factory in Next Plan: +1d6 steps.
    ---[X] Market‌ ‌Socialist‌: Complete Electric Vehicle Factory in next Plan: +2d6 steps.
    ---[X] Homeland‌ ‌Party‌‌: Complete 2+ BZ Inhibitors by end of next plan: +3d6 Steps.
    ---[X] Biodiversity‌ ‌Party‌: Compete Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    [X] Plan Running on Glass v4.4:
    -[X] Infrastructure 5/5 60 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 273/300 20 RpD, 1 Die = 20 R 100% DC 1
    --[X] Blue Zone Apartment Complexes (Phase 9) (Updated) 82/160 10 RpD, 1 Die = 10 R 70% DC 31
    --[X] Communal Housing Experiments (New) 0/150 10 RpD, 2 Die = 20 R 82% ADC 31
    --[X] Green Architecture Risk Assessment and Testing (New) 0/90 10 RpD, 1 Die = 10 R 63% DC 38
    -[X] Heavy Industry 4/4 Dice 75 Resources:
    --[X] Advanced Alloys Development 0/120 15 RpD, 1 Die = 15 R 30% DC 71
    --[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 20 RpD , 1 Die = 20 R 81% DC 20
    --[X] Suzuka Prototype Hover Chassis Factory 0/175 20 RpD, 2 Die = 40 R 50% ADC 51
    -[X] Light and Chemical Industry 4/4 80 Resources:
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380 30 RpD, 2 Die = 60 R 79% ADC 33
    --[X] Civilian Drone Factories 292/380 10 RpD, 1 Die = 10 R 52% DC 49
    --[X] Isolinear Peripherals Development (New) 0/160 10 RpD, 1 Die = 10 R 0% DC 100
    -[X] Agriculture 4/4 Dice + 1 Free Die 50 Resources:
    --[X] Vertical Farming Projects (Stage 2) 65/240 15 RpD, 2 Die = 30 R 40% ADC 56
    --[X] Strategic Food Stockpile Construction (Phase 4) 134/200 10 RpD, 2 Die = 20 R 100% ADC 2
    --[X] Security Reviews Agriculture 1 Die
    -[X] Tiberium 7/7 Dice + 1 Free Die + Erewhon Die 190 Resources:
    --[X] Tiberium Vein Mines (Stage 2) 5/195 20 RpD, 3 Dice = 60 R 97% ADC 20
    --[X] Red Zone Border Offensives (Stage 1) 0/250 25 RpD, 3 Dice = 75 R 74% ADC 40
    --[X] Visceroid Research Programs (Tech) 0/120 15 RpD, 1 Die + Erewhon Die = 30 R 82% ADC 31
    --[X] Venusian Tiberium Studies (New) 95/120 25 RpD, 1 Die = 25 R 100% DC 1
    -[X] Orbital Industry 6/6 Dice + 2 Free Die 160 Resources:
    --[X] GDSS Enterprise Station Bay 0/400 20 RpD, 4 Dice = 80 R 9% ADC 71
    --[X] Leopard II Factory 0/350 20 RpD, 4 Dice = 80 R 32% ADC 58
    -[X] Services 5/5 Dice 115 Resources:
    --[X] Human Genetic Engineering Programs (Tech) 77/120 25 RpD, 1 Die = 25 R 100% DC 1
    --[X] Regional Hospital Expansions (Phase 1) (New) 121/300 25 RpD, 2 Die = 50 R 42% ADC 56
    --[X] Ocular Implant Development (Platform) 83/120 20 RpD, 1 Die = 20 R 100% DC 1
    --[X] Specialist Isolinear Programming Development (New) 0/120 20 RpD, 1 Die = 20 R 28% DC 78
    -[X] Military 8/8 Dice + 3 Free Dice 220 Resources:
    --[X] ASAT Defense System (Phase 4) 36/220 20 RpD, 3 Dice = 60 R 93% ADC 31
    --[X] Zrbite Sonic Weapons Development 0/60 20 RpD, 1 Die = 20 R 87% DC 14
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 4) 319/395 20 RpD, 1 Die = 20 R 71% DC 30
    --[X] Ground Forces Zone Armor (Set 1) (Updated) London 121/180 20 RpD, 1 Die = 20 R 83% DC 18
    --[X] Island Class Assault Ship Development (Platform) 0/40 20 RpD, 1 Die = 20 R 100% DC 1
    --[X] Medium Tactical Plasma Weapon Deployment 0/80 30 RpD, 1 Die = 30 R 62% DC 39
    --[X] Modular Rapid Assembly System Prototypes 0/125 20 RpD, 1 Die = 20 R 22% DC 79
    --[X] Sparkle Shield Module (Tech) (High Priority) 0/120 30 RpD, 1 Die = 30 R 27% DC 74
    --[X] Security Reviews Military 1 Die
    -[X] Bureaucracy 4/4 Dice:
    --[X] Security Reviews Agriculture 2 Die
    --[X] Security Reviews Military 2 Die
    [X] Plan Let The Zone Troopers Finish Their Training
    -[X]Infrastructure 5/5 160R
    -[X] Yellow Zone Fortress Towns (Phase 6) 1 die 20R 100%
    -[X] Chicago Planned City (Phase 4) 4 dice + 2 free dice + 1 HI die 140R 71%
    -[X]Heavy Industry 4/4 110R
    -[X] Advanced Alloys Development 1 die + 1 admin die 30R 72%
    -[X] Continuous Cycle Fusion Plants (Phase 9) 2 dice 40R 100%
    -[X] Low Velocity Particle Applicator Development 1 free die + 1 Erewhon die 40R 72%
    -[X] Chicago Planned City 1 die
    -[X]Light and Chemical Industry 4/4 100R
    -[X] Bergen Superconductor Foundry (Phase 3) 3 dice 90R 98%
    -[X] Civilian Drone Factories 1 die 10R 52%
    -[X]Agriculture 4/4 65R
    -[X] Vertical Farming Projects (Stage 2) 3 dice 45R 89%
    -[X] Strategic Food Stockpile Construction (Phase 3) 1 die + 1 free die 20R 99%
    -[X]Tiberium 7/7 130R
    -[X] Intensification of Green Zone Harvesting (Stage 7) 1 die 15R 100%
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) 3 dice 60R 100%
    -[X] Visceroid Research Programs 2 dice 30R 99%
    -[X] Venusian Tiberium Studies 1 die 25R 100%
    -[X]Orbital 6/6 120R
    -[X] Station Bay 2 dice 40R 0%
    -[X] Leopard II Factory 4 dice 80R 32%
    -[X]Services 5/5 100R
    -[X] Human Genetic Engineering Programs 1 die 25R 100%
    -[X] Hallucinogen Development 2 die 30R 100%
    -[X] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
    -[X] Ocular Implant Development 1 die 20R 100%
    -[X]Military 8/8 250R
    -[X] ASAT Defense System (Phase 4) 3 dice 60R 93%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 4) 2 dice 40R 99%
    -[X] Ground Forces Zone Armor (Set 1)
    --[X] London 2 dice 40R 100%
    -[X] Island Class Assault Ship Development (Platform) 1 die 20R 100%
    -[X] Medium Tactical Plasma Weapon Deployment 1 die 30R 62%
    -[X] Sparkle Shield Module 2 free dice 60R 91%
    -[X]Bureaucracy 3/4
    -[X] Administrative Assistance (Advanced Alloys Development) 2 dice
    -[X] Make Political Promises (Updated)
    --[X] Free‌ ‌Market‌ ‌Party: 228 ‌seats‌ ‌(0;‌ ‌50;‌ 38; ‌140)‌: ‌Complete Electric Vehicle Factory: +1d6 steps.
    --[X] Market‌ ‌Socialist‌ ‌Party:‌ 486‌ seats‌ ‌(200;‌ ‌150;‌ ‌86;‌ ‌50)‌: Complete Electric Vehicle Factory: +2d6 steps. ‌ ‌
    --[X] Starbound‌ ‌Party:‌ ‌461 ‌seats‌ ‌(300; 90;‌ ‌50;‌ ‌21)‌: Complete Columbia Phase 1: +2d20 Steps.
    --[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (4; 10; 20; 0): Commit to completing Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    -[X] Banking Reforms 1 die hold 100R in reserve auto
    -[X]Free Dice 7/7
    -[X] 2 in Infrastructure
    -[X] 1 in Heavy Industry
    -[X] 1 in Agriculture
    -[X] 3 in Military
    -[X]Resources Income 1035/1155 Reserve 0/110
    [X] Plan To The Red Zones
    -[X]Infrastructure 5/5 160R
    -[X] Yellow Zone Fortress Towns (Phase 6) 1 die 20R 100%
    -[X] Chicago Planned City (Phase 4) 4 dice + 2 free dice + 1 HI die 140R 71%
    -[X]Heavy Industry 4/4 110R
    -[X] Advanced Alloys Development 1 die + 1 admin die 30R 72%
    -[X] Continuous Cycle Fusion Plants (Phase 9) 2 dice 40R 100%
    -[X] Low Velocity Particle Applicator Development 1 free die + 1 Erewhon die 40R 72%
    -[X] Chicago Planned City 1 die
    -[X]Light and Chemical Industry 4/4 100R
    -[X] Bergen Superconductor Foundry (Phase 3) 3 dice 90R 98%
    -[X] Civilian Drone Factories 1 die 10R 52%
    -[X]Agriculture 4/4 65R
    -[X] Vertical Farming Projects (Stage 2) 3 dice 45R 89%
    -[X] Strategic Food Stockpile Construction (Phase 3) 1 die + 1 free die 20R 99%
    -[X]Tiberium 7/7 145R
    -[X] Red Zone Border Offensives (Stage 1) 2 dice 50R 10%
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) 2 dice 40R 99%
    -[X] Visceroid Research Programs 2 dice 30R 99%
    -[X] Venusian Tiberium Studies 1 die 25R 100%
    -[X]Orbital 6/6 120R
    -[X] Station Bay 2 dice 40R 0%
    -[X] Leopard II Factory 4 dice 80R 32%
    -[X]Services 5/5 100R
    -[X] Human Genetic Engineering Programs 1 die 25R 100%
    -[X] Hallucinogen Development 2 die 30R 100%
    -[X] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
    -[X] Ocular Implant Development 1 die 20R 100%
    -[X]Military 8/8 250R
    -[X] ASAT Defense System (Phase 4) 3 dice 60R 93%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 4) 2 dice 40R 99%
    -[X] Ground Forces Zone Armor (Set 1)
    --[X] London 2 dice 40R 100%
    -[X] Island Class Assault Ship Development (Platform) 1 die 20R 100%
    -[X] Medium Tactical Plasma Weapon Deployment 1 die 30R 62%
    -[X] Sparkle Shield Module 2 free dice 60R 91%
    -[X]Bureaucracy 3/4
    -[X] Administrative Assistance (Advanced Alloys Development) 2 dice
    -[X] Make Political Promises (Updated)
    --[X] Free‌ ‌Market‌ ‌Party: 228 ‌seats‌ ‌(0;‌ ‌50;‌ 38; ‌140)‌: ‌Complete Electric Vehicle Factory: +1d6 steps.
    --[X] Market‌ ‌Socialist‌ ‌Party:‌ 486‌ seats‌ ‌(200;‌ ‌150;‌ ‌86;‌ ‌50)‌: Complete Electric Vehicle Factory: +2d6 steps. ‌ ‌
    --[X] Starbound‌ ‌Party:‌ ‌461 ‌seats‌ ‌(300; 90;‌ ‌50;‌ ‌21)‌: Complete Columbia Phase 1: +2d20 Steps.
    --[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (4; 10; 20; 0): Commit to completing Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    -[X] Banking Reforms 1 die hold 100R in reserve auto
    -[X]Free Dice 7/7
    -[X] 2 in Infrastructure
    -[X] 1 in Heavy Industry
    -[X] 1 in Agriculture
    -[X] 3 in Military
    -[X]Resources Income 1050/1155 Reserve 0/110
    [X] Plan Savings and Tech
    -[X] Infrastructure 5/5 dice 60R
    --[X] Yellow Zone Fortress Towns (Phase 6) 273/300 1 die 20R 100%
    --[X] Blue Zone Apartment Complexes (Phase 9+10+11?) 82/480 4 dice 40R 19% (Phase 9+10 97%)
    -[X] Heavy Industry 4/4 dice 95R
    --[X] Advanced Alloys Development 0/120 1 die 15R 30%
    --[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 2 dice 40R 100%
    --[X] Suzuka Prototype Hover Chassis Factory 0/175 2 dice 40R 50%
    -[X] Light and Chemical Industry 4/4 dice 80R
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380 2 dice 60R 79%
    --[X] Civilian Drone Factories 292/380 1 die 10R 52%
    --[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Agriculture 4/4 dice 40R
    --[X] Vertical Farming Projects (Stage 2) 65/240 2 dice 30R 40%
    --[X] Strategic Food Stockpile Construction (Phase 4) 134/200 1 die 10R 74%
    --[X] Security Review 1 die
    -[X] Tiberium 7/7 + Erewhon dice 170R
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 1 die 15R 100% (Stage 8 33%)
    --[X] Red Zone Border Offensives (Stage 1) 0/250 1 die 25R (1/2.5 median. Deliberate uncompletion.)
    --[X] Tiberium Inhibitor Deployment (Yellow Zone 11) 0/130 1 die 30R 25%
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 2 dice 40R 99% (Phase 2 15%)
    --[X] Visceroid Research Programs 0/120 2 dice 30R 99%
    --[X] Venusian Tiberium Studies 95/120 1 Erewhon die die 25R 95%
    -[X] Orbital 6/6 +2 free dice 150R
    --[X] Station Bay 0/400 4 dice 80R 9%
    --[X] Orbital Cleanup (Stage 11) 32/85 1 die 10R 89% (Stage 12 4%)
    --[X] Leopard II Factory 0/350 3 dice 60R 2%
    -[X] Services 5/5 110R
    --[X] Human Genetic Engineering Programs 77/120 1 die 25R 100%
    --[X] Hallucinogen Development 0/60 1 die 15R 88%
    --[X] Regional Hospital Expansions (Phase 1) 121/300 2 dice 50R 42%
    --[X] Ocular Implant Development 83/120 1 die 20R 100%
    -[X] Military 8/8 +5 free 260R
    --[X] ASAT Defense System (Phase 4) 36/220 3 dice 60R 93%
    --[X] OSRCT Station (Phase 4) 319/395 1 die 20R 71%
    --[X] Ground Forces Zone Armor (London) 121/180 1 die 20R 83%
    --[X] Ground Forces Zone Armor (Santiago) 0/180 2 dice 40R 39%
    --[X] Medium Tactical Plasma Weapon Deployment 0/80 1 die 30R 62%
    --[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 22%
    --[X] Buckler Shield Development 0/100 1 die 20R 47%
    --[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 67%
    --[X] Sparkle Shield Module 0/120 1 die 30R 27%
    -[X] Bureaucracy 4/4
    [X] Plan: Power to the Steel Talons
    -[X] Infrastructure 7/5 160R
    --[X] Yellow Zone Fortress Towns (Phase 6) 273/300 1 die 20R 100%
    --[X] Chicago Planned City (Phase 4) 3/550 6 Infra + 1 HI dice 140R 71%
    -[X] Heavy Industry 4/4 60R
    --[X] (1 die on Chicago)
    --[X] Suzuka Prototype Hover Chassis Factory 0/175 2 dice 40R 50%
    --[X] Microfusion Cell Development 0/60 1 die 20R 90%
    -[X]Light and Chemical Industry 4/4 100R
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380 2 dice 60R 79%
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 2 dice 40R 2/17 median
    -[X] Agriculture 4+E/4 65R
    --[X] Strategic Food Stockpile Construction (Phase 4) 134/200 2 dice 20R 100%
    --[X] Vertical Farming Projects (Stage 2) 65/240 2+Erewhon dice 45R 78%
    -[X] Tiberium 7/7 140R
    --[X] Red Zone Border Offensives (Stage 1) 0/250 1 die 25R 1/3 median
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1+2) 41/280 3 dice 60R 81%
    --[X] Visceroid Research Programs 0/120 2 dice 30R 99%
    --[X] Venusian Tiberium Studies 95/120 1 die 25R 100%
    -[X]Orbital 6/6 120R
    --[X] Satellite Bay 0/400 2 dice 40R 2/5ish median
    --[X] Leopard II Factory 0/350 4 dice 80R 32%
    -[X] Services 5/5 120R
    --[X] Human Genetic Engineering Programs 77/120 1 die 25R 100%
    --[X] Regional Hospital Expansions (Phase 1) 121/300 3 dice 75R 91%
    --[X] Ocular Implant Development 83/120 1 die 20R 100%
    -[X] Military 13+AA/8 320R
    --[X] ASAT Defense System (Phase 4) 36/220 3 dice 60R 93%
    --[X] OSRCT Station (Phase 4) 319/395 2 dice 40R 100%
    --[X] Ground Forces Zone Armor (London) 121/180 1 die 20R 83%
    --[X] Shark Class Frigate Shipyards (Seattle) 0/300 4 dice 80R 64%
    --[X] Medium Tactical Plasma Weapon Deployment 0/80 1+AA die 60R 93%
    --[X] Sparkle Shield Module 0/120 2 dice 60R 91%
    -[X] Bureaucracy 4/4 0R
    --[X] Administrative Assistance: Medium Tactical Plasma Weapon Deployment
    --[X] Interdepartmental Favors
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons: +5 Political Support
    ---[X] Air Force: Deploy Orca Wingman Drones before the end of next plan: +5 Political Support
    --[X] Make Political Promises
    ---[X] Free‌ ‌Market‌ ‌Party: 228 ‌seats‌ ‌(0;‌ ‌50;‌ 38; ‌140)‌: ‌Complete Electric Vehicle Factory: +1d6 steps.
    ---[X] Market‌ ‌Socialist‌ ‌Party:‌ 486‌ seats‌ ‌(200;‌ ‌150;‌ ‌86;‌ ‌50)‌: Complete Electric Vehicle Factory: +2d6 steps. ‌ ‌
    ---[X] United‌ ‌Yellow‌ ‌List:‌ ‌176 ‌seats‌ ‌(110;‌ ‌40;‌ ‌20;‌ ‌6)‌: Complete 2 phases of Blue Zone Arcologies: +2d10 steps.
    ---[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (4; 10; 20; 0): Commit to completing Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    ---[X] Developmentalists:‌ 1038 ‌seats‌ ‌(500;‌ ‌238;‌ 250;‌ ‌50)‌: Commit to raising GDI Income by at least 1200 over the course of the next plan: +2d20 steps.
    [X]Plan: Needs a name
    -[X]Infrastructure (5 + 2 free dice +32 140R)
    --[X] Yellow Zone Fortress Towns (Phase 6) 273/300 1 dice 20R 100%
    --[X] Chicago Planned City (Phase 4) 3/550 6 die + 1 HI dice 120R 71%
    -[X]Heavy Industry (4 +2 free dice +29 bonus 110R)
    --[X] Advanced Alloys Development 0/120 2 dice 15R 94%
    --[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 1 dice 20R 81%
    --[X] Suzuka Prototype Hover Chassis Factory 0/175 2 dice 40R 50%
    --[X] Chicago Planned City (Phase 4) 3/550 1 dice (See above) 20R 71%
    -[X] Light Industry (4 dice, +24 bonus, 80 R)
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380 2 dice 60R 79%
    --[X] Civilian Drone Factories 292/380 1 dice 10R 52%
    --[X] Isolinear Peripherals Development 0/160 1 dice 10R
    -[X] Agriculture (4 dice, +24 bonus, 50R)
    --[X] Vertical Farming Projects (Stage 2) 65/240 2 dice 30R 40%
    --[X] Strategic Food Stockpile Construction (Phase 4) (Updated) 134/200 2 dice 20R 100%
    -[X] Tiberium (7 + 2 free dice + Erewhorn, +39 bonus, 210 R)
    --[X] Red Zone Border Offensives (Stage 1) 0/250 3 dice 75R 74%
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 2 dice 40R 85%
    --[X] Visceroid Research Programs 0/120 2 dice 30R 99%
    --[X] Venusian Tiberium Studies 95/120 Erewhorn dice 25R 100%
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 85%
    --[X] Tiberium Harvesting Claw Deployment 363/380 (autocompletes without dice)
    -[X] Orbital (6 dice +26 bonus, 120R)
    --[X] Station Bay 0/400 3 dice 60R
    --[X] Leopard II Factory 0/350 3 dice 60R 9%
    -[X] Services (5/5 dice, +27 bonus, 110 R)
    --[X] Human Genetic Engineering Programs 77/120 1 dice 25R 100%
    --[X] Hallucinogen Development 0/60 1 dice 15R 88%
    --[X] Regional Hospital Expansions (Phase 1) 121/300 2 dice 50R 42%
    --[X] Ocular Implant Development 83/120 1 dice 20R 100%
    -[X] Military (8 dice + 1 Free dice + AA dice +26 bonus, 220 R)
    --[X] ASAT Defense System (Phase 4) (Updated) 36/220 3 dice 60R 93%
    --[X] OSRCT Station (Phase 4) (Updated) 319/395 1 +AA dice 40R 96%
    --[X] Ground Forces Zone Armor (London) (Updated) 121/180 dice 20R 83%
    --[X] Sparkle Shield Module 0/120 2 dice 60R 91%
    --[X] Island Class Assault Ship Development 0/40 1 dice 60R 100%
    --[X] Victory Class Monitor Development 0/40 1 dice 60R 100%
    -[X] Bureaucracy 4/4 dice 100R
    --[X] Administrative Assistance: OSRCT Stations (Phase 4)
    --[X] Make Political Promises (Updated) 1 dice auto
    --[X] Free‌ ‌Market‌ ‌Party: 228 ‌seats‌ ‌(0;‌ ‌50;‌ 38; ‌140)‌: ‌Complete Electric Vehicle Factory: +1d6 steps.
    --[X] Market‌ ‌Socialist‌ ‌Party:‌ 486‌ seats‌ ‌(200;‌ ‌150;‌ ‌86;‌ ‌50)‌: Complete Electric Vehicle Factory: +2d6 steps. ‌ ‌
    --[X] Homeland‌ ‌Party‌‌: 50 ‌seats (15; 32; 3; 0): Complete at least two Blue Zone Inhibitors by end of next plan: +3d6 Steps.
    --[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (4; 10; 20; 0): Commit to completing Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    --[X] Banking Reforms 1 die -100R auto
    [X]Plan Attempting to Increase the Budget 1180R
    -[X]Infrastructure (5 industry dice, 1 Heavy Industry dice) 120R
    --[X] Yellow Zone Fortress Towns (Phase 6+7) 273/600 3 dice 60R 11%
    --[X] Chicago Planned City (Phase 4) 3/550 2 Infra Dice 1 Heavy Industry dice 60R 0%
    -[X]Heavy Industry (3 dice, Plus 1 heavy industry dice under Chicago) 50 R
    --[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 2 dice 40R 100%
    --[X] Personal Electric Vehicle Plants 0/300 1 dice 10R
    -[X]Light and Chemical Industry (4 dice) 100R
    --[X] Civilian Drone Factories 292/380 1 die 10R 52%
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380, 3 dice 90R 99%
    -[X]Agriculture (4 dice) 55R
    --[X] Strategic Food Stockpile Construction (Phase 4) (Updated) 134/200 2 dice 20R 100%
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 1 Dice 15 R
    --[X] Poulticeplant Development 0/50 1 die 20R 95%
    -[X]Tiberium (7 dice +1 Free Dice +1 Erewhon Dice +1 AA Dice) 245R
    --[X] Venusian Tiberium Studies 95/120 1 Erewhorn die 25R 91%
    --[X] Tiberium Inhibitor Deployment (Blue Zone 4) 0/100 2 dice 60R 99%
    --[X] Improved Hewlett Gardener Process Development 0/160 1 tib dice 1 AA Dice 40R
    --[X] Red Zone Border Offensives (Stage 1+2) 0/500 4 dice +1 free dice 125R 29%
    -[X]Orbital (6 dice) 110R
    --[X] Orbital Cleanup (Stage 11+12) 32/170 , 2 dice 20R 76%
    --[X] Conestoga Class Development 0/60 1 die 30R 87%
    --[X] Lunar Regolith Harvesting (Phase 3) 57/290 3 dice 60R 59%
    -[X]Services (5 dice) 120R
    --[X] Human Genetic Engineering Programs 77/120 1 die 25R 100%
    --[X] Ocular Implant Development 83/120 1 die 20R 100%
    --[X] Regional Hospital Expansions (Phase 1) 121/300 3 dice 75R 91%
    -[X]Military (8 dice +6 free dice) 275R
    --[X] OSRCT Stations (Phase 4) 319/395 (2 dice, 40 R) (100% with Seo bonus)
    --[X] ASAT Defense System (Phase 4) 36/220 (4 dice, 80 R) (99.9% with Seo bonus)
    --[X] Ground Forces Zone Armor (London) (Updated) 121/180 2 dice 40R 100%
    --[X] Heavy Combat Laser Development 0/40 1 die 20R 100%
    --[X] Shark Class Frigate Shipyards (Seattle) 0/300 3 dice 60R 14%
    --[X] Island Class Assault Ships 0/40 1 die 20R 100%
    --[X] Apollo Fighter Factory San Francisco 0/80 1 die 15R 62%
    -[X] Bureaucracy (4 dice, 100 R)
    --[X] Administrative Assistance 2 die auto
    --[X] Make Political Promises (Updated)
    ---[X] Starbound‌ ‌Party:‌ ‌461 ‌seats‌ ‌(300; 90;‌ ‌50;‌ ‌21)‌: Complete Columbia Phase 1: +2d20 Steps.
    ---[X] Homeland‌ ‌Party‌‌: 50 ‌seats (15; 32; 3; 0): Complete at least two Blue Zone Inhibitors by end of next plan: +3d6 Steps.
    ---[X] Biodiversity‌ ‌Party‌: ‌34 ‌seats (4; 10; 20; 0): Commit to completing Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    ---[X] Reclamation Party: 12 Seats (3; 9; 0; 0): Complete at least three blue zone inhibitors by the end of next plan: +1d6 Steps.
    --[X] Banking Reforms 1 die -100R auto
    [X] Plan Attempting To Have Banks In Chicago, with security blanket
    -[X] Infrastructure (5 dice + 2 Free dice, +32 bonus, 140 R)
    --[X] Yellow Zone Fortress Towns Phase 6 273/300 (1 die, 20 R) (100% chance)
    --[X] Chicago Planned City (Phase 4) 3/550 (6 dice + HI die, 120 R) (71% chance)
    -[X] Heavy Industry (4 dice + 2 Free dice, +29 bonus, 110 R)
    --[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 (1 die, 20 R) (81% chance)
    --[X] Advanced Alloys Development 0/120 (2 dice, 30 R) (94% chance)
    --[X] Suzuka Prototype Hover Chassis Factory 0/175 (2 dice, 40 R) (50% chance)
    --[X] Chicago Planned City Phase 4 (1 die, 20 R) (see above)
    -[X] Light Industry (4 dice, +24 bonus, 80 R)
    --[X] Bergen Superconductor Foundry (Phase 3) 251/380 (2 dice, 60 R) (79% chance)
    --[X] Civilian Drone Factories 292/380 (1 die, 10 R) (52% chance)
    --[X] Artificial Wood Development 0/60 (1 die, 10 R) (85% chance)
    -[X] Agriculture (4 dice + 1 Free die, +24 bonus, 50 R)
    --[X] Strategic Food Stockpile Construction Phase 4 134/200 (2 dice, 20 R) (99.99% chance of Phase 4)
    --[X] Vertical Farming Projects (Stage 2) 65/240 2 dice 30R 40%
    --[X] Free die for Security Review
    -[X] Tiberium (7 dice + EREWHON!!!, +39 bonus, 170 R)
    --[X] Red Zone Border Offensives (Stage 1) 0/250 (3 dice, 75 R) (74% chance)
    --[X] Liquid Tiberium Power Cells (Phase 1+2) 41/280 (2 dice, 40 R) (99% Phase 1, 15% Phase 2) (-5/?? PS from Phase 1/2)
    --[X] Visceroid Research Programs 0/120 (2 dice, 30 R) (99% chance) (-10 PS)
    --[X] Venusian Tiberium Studies 95/120 (E die, 25 R) (91% chance)
    --[X] Tiberium Harvesting Claw Deployment 363/380 (autocompletes without dice)
    -[X] Orbital (6 dice +26 bonus, 120R)
    --[X] Station Bay 0/400 (3 dice, 60 R) (3/5 median)
    --[X] Leopard II Factory 0/350 (3 dice, 60 R) (2% chance)
    -[X] Services (5 dice, +27 bonus, 110 R)
    --[X] Human Genetic Engineering Programs 77/120 (1 die, 25 R) (100% chance) (-5 PS)
    --[X] Regional Hospital Expansions (Phase 1) 121/300 (2 dice, 50 R) (42% chance)
    --[X] Ocular Implant Development 83/120 (1 die, 20 R) (100% chance)
    --[X] Hallucinogen Research 0/60 (1 die, 15 R) (88% chance)
    -[X] Military (8 dice + 2 Free dice, +26 bonus, 220 R)
    --[X] Ground Forces Zone Armor (London) 121/180 (2 dice, 40 R) (100% chance)
    --[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 87%
    --[X] Sparkle Shield Module 0/120 (2 dice, 60 R) (91% chance)
    --[X] OSRCT Stations (Phase 4) 319/395 (2 dice, 40 R) (100% with Seo bonus)
    --[X] ASAT Defense System (Phase 4) (Updated) 36/220 3 dice 60R 93%
    -[X] Bureaucracy (4 dice, 100 R)
    --[X] Erewhon: I Hear You Like Space and Tiberium Research So Here Is Space Tiberium Research
    --[X] Security Reviews (Agriculture) DC50 2 dice 100%
    --[X] Banking Reforms (-100 R)
    --[X] Make Political Promises (Updated)
    ---[X] FMP: ‌Complete Electric Vehicle Factory in Next Plan: +1d6 steps.
    ---[X] Market‌ ‌Socialist‌: Complete Electric Vehicle Factory in next Plan: +2d6 steps.
    ---[X] Homeland‌ ‌Party‌‌: Complete 2+ BZ Inhibitors by end of next plan: +3d6 Steps.
    ---[X] Biodiversity‌ ‌Party‌: Compete Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
    -[X] Total 1100/1155R + 110 Reserve


[X] Plan Attempting To Have Banks In Chicago
-[X] Infrastructure (5 dice + 2 Free dice, +32 bonus, 140 R)
--[X] Yellow Zone Fortress Towns Phase 6 273/300 (1 die, 20 R) (100% chance)
--[X] Chicago Planned City (Phase 4) 3/550 (6 dice + HI die, 120 R) (71% chance)
-[X] Heavy Industry (4 dice + 1 Free dice, +29 bonus, 95 R)
--[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 (1 die, 20 R) (81% chance)
--[X] Advanced Alloys Development 0/120 (1 die, 15 R) (30% chance)
--[X] Suzuka Prototype Hover Chassis Factory 0/175 (2 dice, 40 R) (50% chance)
--[X] Chicago Planned City Phase 4 (1 die, 20 R) (see above)
-[X] Light Industry (4 dice, +24 bonus, 80 R)
--[X] Bergen Superconductor Foundry (Phase 3) 251/380 (2 dice, 60 R) (79% chance)
--[X] Civilian Drone Factories 292/380 (1 die, 10 R) (52% chance)
--[X] Artificial Wood Development 0/60 (1 die, 10 R) (85% chance)
-[X] Agriculture (4 dice + 1 Free die, +24 bonus, 65 R)
--[X] Strategic Food Stockpile Construction Phase 4 134/200 (2 dice, 20 R) (99.99% chance of Phase 4)
--[X] Vertical Farming Projects (Stage 2) 65/240 (3 dice, 45R) (89% chance, less if progress decay)
-[X] Tiberium (7 dice + EREWHON!!!, +39 bonus, 170 R)
--[X] Red Zone Border Offensives (Stage 1) 0/250 (3 dice, 75 R) (74% chance)
--[X] Liquid Tiberium Power Cells (Phase 1+2) 41/280 (2 dice, 40 R) (99% Phase 1, 15% Phase 2) (-5/?? PS from Phase 1/2)
--[X] Visceroid Research Programs 0/120 (2 dice, 30 R) (99% chance) (-10 PS)
--[X] Venusian Tiberium Studies 95/120 (E die, 25 R) (91% chance)
--[X] Tiberium Harvesting Claw Deployment 363/380 (autocompletes without dice)
-[X] Orbital (6 dice +26 bonus, 120R)
--[X] Station Bay 0/400 (3 dice, 60 R) (3/5 median)
--[X] Leopard II Factory 0/350 (3 dice, 60 R) (2% chance)
-[X] Services (5 dice, +27 bonus, 110 R)
--[X] Human Genetic Engineering Programs 77/120 (1 die, 25 R) (100% chance) (-5 PS)
--[X] Regional Hospital Expansions (Phase 1) 121/300 (2 dice, 50 R) (42% chance)
--[X] Ocular Implant Development 83/120 (1 die, 20 R) (100% chance)
--[X] Hallucinogen Research 0/60 (1 die, 15 R) (88% chance)
-[X] Military (8 dice + 3 Free dice, +26 bonus, 240 R)
--[X] Ground Forces Zone Armor (London) 121/180 (2 dice, 40 R) (100% chance)
--[X] Island Class Assault Ship Development 0/40 (1 die, 20 R) (100% chance)
--[X] Sparkle Shield Module 0/120 (2 dice, 60 R) (91% chance)
--[X] OSRCT Stations (Phase 4) 319/395 (2 dice, 40 R) (100% with Seo bonus)
--[X] ASAT Defense System (Phase 4) 36/220 (4 dice, 80 R) (99.9% with Seo bonus)
---[X] Deliberate overkill onto Phase 5, because this is foreseeably needed in the next Plan
-[X] Bureaucracy (3/4 dice, 100 R)
--[X] Erewhon: I Hear You Like Space and Tiberium Research So Here Is Space Tiberium Research
--[X] Banking Reforms (-100 R)
--[X] Interdepartmental Favors
---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons: +5 Political Support
---[X] Air Force: Deploy Orca Wingman Drones before the end of next plan: +5 Political Support
---[X] Department of Education: Deploy Services AEVA : +5 political Support
---[X] Erewhon: Complete North Boston Phase 5: +5 Political Support
--[X] Make Political Promises (Updated)
---[X] FMP: ‌Complete Electric Vehicle Factory in Next Plan: +1d6 steps.
---[X] Market‌ ‌Socialist‌: Complete Electric Vehicle Factory in next Plan: +2d6 steps.
---[X] Homeland‌ ‌Party‌‌: Complete 2+ BZ Inhibitors by end of next plan: +3d6 Steps.
---[X] Reclamation Party: Complete 3+ BZ Inhibitors by end of next Plan: +1d6 steps.
---[X] Biodiversity‌ ‌Party‌: Compete Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.
Ithillid threw 1 100-faced dice. Reason: Yellow Zone Fortress Towns Total: 88
88 88
Ithillid threw 7 100-faced dice. Reason: Chicago Planned City Total: 305
55 55 18 18 90 90 31 31 23 23 3 3 85 85
Ithillid threw 1 100-faced dice. Reason: Continuous Cycle Fusion Total: 35
35 35
Ithillid threw 1 100-faced dice. Reason: Advanced Alloys Development Total: 22
22 22
Ithillid threw 2 100-faced dice. Reason: Suzuka Hover Factory Total: 112
79 79 33 33
Ithillid threw 2 100-faced dice. Reason: Bergen superconductors Total: 146
55 55 91 91
Ithillid threw 1 100-faced dice. Reason: Civilian Drone Factories Total: 78
78 78
Ithillid threw 1 100-faced dice. Reason: Artificial Wood Development Total: 76
76 76
Ithillid threw 2 100-faced dice. Reason: Strategic Food Stockpiles Total: 96
34 34 62 62
Ithillid threw 3 100-faced dice. Reason: Vertical Farming Projects Total: 177
74 74 28 28 75 75
Ithillid threw 3 100-faced dice. Reason: Red Zone Border Offensives Total: 234
67 67 84 84 83 83
Ithillid threw 2 100-faced dice. Reason: Liquid Tiberium Power Cell Total: 150
64 64 86 86
Ithillid threw 2 100-faced dice. Reason: Visceroid Research Programs Total: 80
66 66 14 14
Ithillid threw 1 100-faced dice. Reason: Venusian Tib studies Total: 75
75 75
Ithillid threw 3 100-faced dice. Reason: Station Bay Total: 155
50 50 15 15 90 90
Ithillid threw 3 100-faced dice. Reason: Leopard II Factory Total: 74
11 11 62 62 1 1
Ithillid threw 1 100-faced dice. Reason: Human Genetic Engineering Total: 100
100 100
Ithillid threw 2 100-faced dice. Reason: Regional Hospital Expansions Total: 38
37 37 1 1
Ithillid threw 1 100-faced dice. Reason: Occular Implant Development Total: 37
37 37
Ithillid threw 1 100-faced dice. Reason: Hallucinogen Research Total: 20
20 20
Ithillid threw 2 100-faced dice. Reason: London Zone Armor Total: 50
1 1 49 49
Ithillid threw 1 100-faced dice. Reason: Island Class Assault Ship Total: 98
98 98
Ithillid threw 2 100-faced dice. Reason: Sparkle Shields Total: 144
87 87 57 57
Ithillid threw 2 100-faced dice. Reason: OSRCT Total: 133
82 82 51 51
Ithillid threw 4 100-faced dice. Reason: ASAT Defense System Total: 101
35 35 6 6 22 22 38 38
Ithillid threw 1 5-faced dice. Reason: Border offensive income Total: 5
5 5
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Aug 28, 2022 at 4:30 PM, finished with 444 posts and 113 votes.

  • [X] Plan Attempting To Go To Space (without Initiative First)
    -[X] 30% (770 Resources per turn) (-10 PS)
    -[X] Pick 3 industrial capstones. (-10 PS)
    -[X] 120 Consumer Goods points from the Treasury
    -[X] 40 Consumer Goods from Agriculture (-5 PS)
    -[X] 1200 points Income Increase (+ Everyone support)
    -[X] 20k: (+20 political support) (+++ Starbound Support)
    -[X] 40 Points of Red Zone Abatement
    -[X] Spin off Commitments
    --[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    --[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
    --[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    --[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
    -[X] Party Promises
    --[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
    ---[X] Increase GDI income by at least 800 points.
    ---[X] 30 resources in grants
    ---[X] Take 120 points of Consumer Goods (includes 100 goal)
    --[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
    ---[X] Increase GDI income by at least 1200 (includes 800 goal)
    ---[X] Take 40 points of Abatement
    --[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
    ---[X] Complete SADN Phase 4
    ---[X] Spend at least one die on Steel Talons projects every turn
    ---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
    ---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
    ----[X] Since we have to specify, I'm promising...
    ----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
    ----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to.
    --[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
    ---[X] Increase GDI processing limit by at least 1200
    ---[X] Increase GDI income by at least 800
    --[X] Starbound (3 promises, 300 + 90 + 50 = 440 votes)
    ---[X] Commit to at least 20k population in space (counts as two, counts as three with the 10k goal folded into it)
    --[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
    ---[X] Commit to at least 10k population in space
    --[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
    ---[X] Complete all phases of Red Zone Border Offensives before 2064
    --[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
    ---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
    --[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
    ---[X] Complete two phases of Reforestation Preparation
    --[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
    ---[X] Commit to at least 10k Population in Space (already given freely)
    ---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
    ---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal)
    --[X] Litvinov Objectives
    ---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
    ---[X] Spend no more than two free dice per turn on Military.
    ---[X] Munitions Department
    ---[X] Refit Department
    ---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    ---[X] Complete Improved Hewlett Gardener Refits before end of plan
    --[X] Initiative First gets nothing
    [X] Plan Attempting To Go To Space (grudgingly with Initiative First)
    -[X] 30% (770 Resources per turn) (-10 PS)
    -[X] Pick 3 industrial capstones. (-10 PS)
    -[X] 120 Consumer Goods points from the Treasury
    -[X] 40 Consumer Goods from Agriculture (-5 PS)
    -[X] 1200 points Income Increase (+ Everyone support)
    -[X] 20k: (+20 political support) (+++ Starbound Support)
    -[X] 40 Points of Red Zone Abatement
    -[X] Spin off Commitments
    --[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    --[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
    --[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    --[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
    --[X] Keeping BoA and CID for the Consumer Goods, to make hitting the target easier
    -[X] Party Promises
    --[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
    ---[X] Increase GDI income by at least 800 points.
    ---[X] 30 resources in grants
    ---[X] Take 120 points of Consumer Goods (includes 100 goal)
    --[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
    ---[X] Increase GDI income by at least 1200 (includes 800 goal)
    ---[X] Take 40 points of Abatement
    --[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
    ---[X] Complete SADN Phase 4
    ---[X] Spend at least one die on Steel Talons projects every turn
    ---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
    ---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
    ----[X] Since we have to specify, I'm promising...
    ----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
    ----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to.
    --[X] Initiative First (3 promises, 25 votes, like I care)
    ---[X] Complete four phases of SADN (like we promised the Militarists)
    ---[X] Complete at least four Ground Forces Zone Armor Factories (like we promised the Militarists and Developmentalists)
    ---[X] Complete all remaining phases of Fortress Towns (Probably a good idea to do anyway)
    --[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
    ---[X] Increase GDI processing limit by at least 1200
    ---[X] Increase GDI income by at least 800
    --[X] Starbound (3 promises, 300 + 90 + 50 = 440 votes)
    ---[X] Commit to at least 20k population in space (counts as two, counts as three with the 10k goal folded into it)
    --[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
    ---[X] Commit to at least 10k population in space
    --[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
    ---[X] Complete all phases of Red Zone Border Offensives before 2064
    --[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
    ---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
    --[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
    ---[X] Complete two phases of Reforestation Preparation
    --[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
    ---[X] Commit to at least 10k Population in Space (already given freely)
    ---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
    ---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal)
    --[X] Litvinov Objectives
    ---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
    ---[X] Spend no more than two free dice per turn on Military.
    ---[X] Munitions Department
    ---[X] Refit Department
    ---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    ---[X] Complete Improved Hewlett Gardener Refits before end of plan
    [X] Plan All The Spinoffs
    -[X] Treasury Allocation
    --[X] 25% (655 Resources per turn) - A small reduction in percentage will be reallocating more resources towards the other departments, and indicate a general confidence that the Treasury will find good ways to solve the Initiative's problems efficiently, especially with the potential for massive growth in both harvesting and the civilian economy.
    -[X]Plan Goals
    -[X] Capital Goods
    --[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
    -[X] Consumer Goods
    --[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] Food
    --[X] 50 Consumer Goods from Agriculture - A somewhat higher degree of Consumer Goods will include meat, dairy, and new consumer crops as key parts of ensuring not just survival, but a life well lived.
    -[X] Income
    --[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
    -[X] Space Population
    --[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
    -[X] Abatement
    --[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X] Spin off Commitments
    --[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    --[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
    --[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    --[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
    --[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
    --[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
    -[X]Parties
    -[X]Free Market Party (0/2/4/8)
    --[X] Increase GDI income by at least 800 points.
    --[X] Take at least four Capital Goods Capstones
    --[X] Take 120 points of Consumer Goods
    -[X] Market Socialists (4/6/7/9)
    --[X] Increase GDI income by at least 1200 points
    --[X] Take Four industrial Capstones
    --[X] Take 40 points of Abatement
    --[X] Complete at least three phases of Blue Zone Arcologies
    -[X] Militarists (2/5/6/8)
    --[X] Complete SADN Phase 4
    --[X] Complete ASAT Phase 6
    --[X] Deploy Island class LHAs
    --[X] Spend at least one die on Steel Talons projects every turn
    --[X] Complete at least six Ground Forces Zone Armor plants.
    --[X] Complete All of the following projects
    ---[X] Advanced ECCM Development
    ---[X] Stealth Disruptor Development
    ---[X] Inferno Gel Development
    ---[X] Binary Propellant Exploration
    ---[X] Military Particle Beam Development
    ---[X] Infantry Recon Support Drone Development
    ---[X] Zrbite Sonic Weapons Development
    ---[X] Ultralight Glide Munitions Development
    ---[X] Transorbital Fighter Development or follow on heavy ship development
    ---[X] Missile Drop Pod Development
    ---[X] Combat Laser Development
    ---[X] Modular Rapid Assembly System Prototypes
    ---[X] Buckler Shield Development
    ---[X] Unmanned Support Ground Vehicle Development
    -[X] United Yellow List (2/4)
    --[X] Complete three phases of Blue Zone Arcologies
    --[X] Increase GDI income by at least 800
    --[X] Department of Core Crops
    --[X] Refurbish post war housing.
    -[X] Starbound (3/4)
    --[X] Gain at least 100 RpT from offworld mining
    --[X] Fund all remaining probe missions
    --[X] Commit to at least 10k population in space
    -[X] Socialist (2/4)
    --[X] Increase GDI income by at least 1200
    --[X] Commit to at least four industrial capstones
    -[X] Biodiversity (0/1/2/-)
    --[X] Complete two phases of Reforestation Preparation
    -[X] Developmentalists (0/6/9)
    --[X] Increase GDI processing limit by at least 1200
    --[X] Build at least four Ground Forces Zone Armor Factories
    -[X] Litvinov Objectives
    --[X] Department of Alternative Energy
    --[X] Munitions Department
    --[X] Refit Department
    --[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    --[X] Complete Improved Hewlett Gardener Refits before end of plan.
    [X] Plan All The Spinoffs And No Radicalization For You Mr IF
    -[X] Treasury Allocation
    --[X] 25% (655 Resources per turn) - A small reduction in percentage will be reallocating more resources towards the other departments, and indicate a general confidence that the Treasury will find good ways to solve the Initiative's problems efficiently, especially with the potential for massive growth in both harvesting and the civilian economy.
    -[X]Plan Goals
    -[X] Capital Goods
    --[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
    -[X] Consumer Goods
    --[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] Food
    --[X] 50 Consumer Goods from Agriculture - A somewhat higher degree of Consumer Goods will include meat, dairy, and new consumer crops as key parts of ensuring not just survival, but a life well lived.
    -[X] Income
    --[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
    -[X] Space Population
    --[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
    -[X] Abatement
    --[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X] Spin off Commitments
    --[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    --[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
    --[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    --[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
    --[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
    --[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
    -[X]Parties
    -[X]Free Market Party (0/2/4/8)
    --[X] Increase GDI income by at least 800 points.
    --[X] Take at least four Capital Goods Capstones
    --[X] Take 120 points of Consumer Goods
    -[X] Market Socialists (4/6/7/9)
    --[X] Increase GDI income by at least 1200 points
    --[X] Take Four industrial Capstones
    --[X] Take 40 points of Abatement
    --[X] Complete at least three phases of Blue Zone Arcologies
    -[X] Militarists (2/5/6/8)
    --[X] Complete SADN Phase 4
    --[X] Complete ASAT Phase 6
    --[X] Deploy Island class LHAs
    --[X] Spend at least one die on Steel Talons projects every turn
    --[X] Complete at least six Ground Forces Zone Armor plants.
    --[X] Complete All of the following projects
    ---[X] Advanced ECCM Development
    ---[X] Stealth Disruptor Development
    ---[X] Inferno Gel Development
    ---[X] Binary Propellant Exploration
    ---[X] Military Particle Beam Development
    ---[X] Infantry Recon Support Drone Development
    ---[X] Zrbite Sonic Weapons Development
    ---[X] Ultralight Glide Munitions Development
    ---[X] Transorbital Fighter Development or follow on heavy ship development
    ---[X] Missile Drop Pod Development
    ---[X] Combat Laser Development
    ---[X] Modular Rapid Assembly System Prototypes
    ---[X] Buckler Shield Development
    ---[X] Unmanned Support Ground Vehicle Development
    -[X] Initiative First (3/6)
    --[X] Complete all remaining phases of Fortress Towns
    --[X] Complete four phases of SADN
    --[X] Complete at least four Ground Forces Zone Armor Factories
    -[X] United Yellow List (2/4)
    --[X] Complete three phases of Blue Zone Arcologies
    --[X] Increase GDI income by at least 800
    --[X] Department of Core Crops
    --[X] Refurbish post war housing.
    -[X] Starbound (3/4)
    --[X] Gain at least 100 RpT from offworld mining
    --[X] Fund all remaining probe missions
    --[X] Commit to at least 10k population in space
    -[X] Socialist (2/4)
    --[X] Increase GDI income by at least 1200
    --[X] Commit to at least four industrial capstones
    -[X] Biodiversity (0/1/2/-)
    --[X] Complete two phases of Reforestation Preparation
    -[X] Developmentalists (0/6/9)
    --[X] Increase GDI processing limit by at least 1200
    --[X] Build at least four Ground Forces Zone Armor Factories
    -[X] Litvinov Objectives
    --[X] Department of Alternative Energy
    --[X] Munitions Department
    --[X] Refit Department
    --[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    --[X] Complete Improved Hewlett Gardener Refits before end of plan.
    [X] Plan Plowshares
    -[X]Plan Targets (-17 PS)
    --[X] Treasury Allocation: 30% (770 Resources) (-10 PS)
    --[X] Capital Goods (Pick 3) (-10 PS)
    ---[X] Complete Chicago Phase 5
    ---[X] Complete North Boston Phase 5
    ---[X] Complete Reykjavik Phase 5
    --[X] Consumer Goods: 120 points from the Treasury
    --[X] Food: 40 Consumer Goods from Agriculture (-5 PS)
    --[X] Income: 1200 points (+Everyone support)
    --[X] Space Population: 10k (+10 PS, Dev and Starbound support)
    --[X] Abatement: 60 points of Red abatement
    --[X] Spin off Forgotten Aid and Resettlement Commission (-2 PS) (+20 RpT)
    -[X]Politics (3265 votes)
    --[X]Free Market Party (55 votes)
    ---[X] Increase GDI income by at least 800 points.
    ---[X] Take 100/120 points of Consumer Goods (2 promises)
    --[X]Market Socialists (436 votes)
    ---[X] Increase GDI income by at least 800/1200 points (2 promises)
    ---[X] Take 40/60 points of abatement (2 promises)
    ---[X] Complete at least three phases of Blue Zone Arcologies
    --[X]Militarists (664 votes)
    ---[X] Deploy Island-class LHAs
    ---[X] Complete at least 6 Ground Forces Zone Armor plants
    ---[X] Complete all listed research/development projects (4 promises)
    --[X]Initiative First (0 votes)
    ---[X] Join a respectable party if you want a seat at the table
    --[X]United Yellow List (170 votes)
    ---[X] Complete three phases of BZ Arcologies
    ---[X] Increase GDI processing limit by 1200
    ---[X] Increase GDI income by 800
    ---[X] Refurbish post-war housing
    --[X]Starbound (440 votes)
    ---[X] Gain at least 100 RpT from offworld mining
    ---[X] Fund all remaining probe missions
    ---[X] Commit to at least 10k population in space
    --[X]Socialist (416 votes)
    --[X]Homeland+Reclamation (50+12=62 votes)
    ---[X] Complete all phases of Red Zone Border Offensives before 2064
    --[X]Biodiversity (34 votes)
    ---[X] Complete all Shala bays
    ---[X] Complete 2 phases of Reforestation Preparation
    --[X]Developmentalists (988 votes)
    ---[X] Commit to no Free dice on the Military (3 promises)
    ---[X] Make progress on at least one Development project every turn
    ---[X] Build at least four Ground Forces Zone Armor Factories
    --[X]Litvinov (6 promises)
    ---[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.)
    ---[X] Spend no more than two free dice per turn on Military.
    ---[X] Department of Alternative Energy
    ---[X] Munitions Department
    ---[X] Refit Department
    ---[X] Complete Improved Hewlett Gardener Refits before end of plan
    [X]plan: All Spin-offs, Minimum Extra Promises, IF Version
    -[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
    -[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
    -[X] 100 points from the Treasury - A relatively conservative and limited plan, providing such masses of consumer goods will be enough to substantially restore significant elements of prewar development (-5 PS)
    -[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
    -[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
    -[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
    -[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    -[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
    -[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    -[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
    -[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
    -[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
    -[X] Free Market (0/2/4/8)
    --[X] Increase GDI income by at least 800 points.
    --[X] Take at least four Capital Goods Capstones
    --[X] Take 100 points of Consumer Goods
    --[X] 30 resources in grants
    -[X] Market Socialists (4/6/7/9)
    --[X] Increase GDI income by at least 1200 points
    --[X] Take Four industrial Capstones
    --[X] Take 40 points of Abatement
    -[X] Militarists (2/5/6/8)
    --[X] Spend at least one die on Steel Talons projects every turn
    --[X] Complete at least six Ground Forces Zone Armor plants.
    --[X] Complete at least eight Ground Forces Zone Armor plants
    --[X] Complete SADN Phase 4
    --[X] Complete ASAT Phase 6
    -[X] Initiative First (3/6)
    --[X] Complete all remaining phases of Fortress Towns
    --[X] Complete four phases of SADN
    --[X] Complete at least four Ground Forces Zone Armor Factories
    -[X]United Yellow List (0/2/4/6)
    --[X] Increase GDI processing limit by at least 1200
    --[X] Increase GDI income by at least 800
    -[X]Starbound (0/0/3/4)
    --[X] Commit to at least 10k population in space
    -[X]Socialist (0/1/2/4)
    --[X] Commit to at least four industrial capstones
    --[X] Increase GDI income by at least 1200
    -[X]Homeland (0/1/-/-)
    --[X] Complete all phases of Red Zone Border Offensives before 2064
    -[X] Biodiversity (0/1/2/-)
    --[X] Complete two phases of Reforestation Preparation
    -[X]Reclamation (1/1/-/-)
    --[X] Complete all phases of Red Zone Border Offensives by End of Plan
    -[X]Developmentalists (0/6/9/12)
    --[X] Spend no more than 3 Free Dice on Military per turn
    --[X] At least one Development project Every Turn
    --[X] Build at least four Ground Forces Zone Armor Factories
    --[X] Build at least eight Ground Forces Zone Armor Factories
    -[X] Litvinov Objectives 5/3
    --[X] Spend no more than two free dice per turn on Military.
    --[X] Munitions Department
    --[X] Refit Department
    --[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    --[X] Complete Improved Hewlett Gardener Refits before end of plan.
    [X] Plan: Moderation
    -[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
    -[X] Pick 3 - While only committing to completing three industrial capstones is likely to require calling in some favors, it will provide significant flexibility for the future. (-10 PS)
    -[X] 80 points from the Treasury - With the public markets headed directly towards a massive and unpredictable takeoff, the treasury goals are primarily oriented towards providing goods less able to be produced by the markets. (-15 PS)
    -[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
    -[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
    -[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
    -[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X] Department Spin-Offs
    --[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    --[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    -[X] Free Market Party (55 votes)
    --[X] Increase GDI income by at least 800 points.
    --[X] 30 resources in grants
    --[X] Take 100 points of Consumer Goods
    --[X] Take 120 points of Consumer Goods
    -[X] Market Socialists (436 votes)
    --[X] Increase GDI income by at least 1200 points
    --[X] Take 40 points of Abatement
    --[X] Complete at least three phases of Blue Zone Arcologies
    -[X] Militarists (574 votes)
    --[X] Complete SADN Phase 4
    --[X] Deploy Island class LHAs
    --[X] Spend at least one die on Steel Talons projects every turn
    --[X] Complete at least six Ground Forces Zone Armor plants.
    --[X] Complete Three of the following projects
    ---[X] Advanced ECCM Development
    ---[X] Stealth Disruptor Development
    ---[X] Unmanned Support Ground Vehicle Development
    -[X] United Yellow List (170 votes)
    --[X] Complete three phases of Blue Zone Arcologies
    --[X] Increase GDI income by at least 800
    --[X] Department of Core Crops
    --[X] Refurbish post war housing.
    -[X] Starbound (440 votes)
    --[X] Gain at least 100 RpT from offworld mining
    --[X] Fund all remaining probe missions
    --[X] Commit to at least 10k population in space
    -[X] Socialist (416 votes)
    --[X] Increase GDI income by at least 1200
    -[X] Homeland (50 votes)
    --[X] Complete all phases of Red Zone Border Offensives before 2064
    -[X] Biodiversity (9 votes)
    --[X] Complete two phases of Reforestation Preparation
    -[X] Reclamation (12 votes)
    --[X] Complete all phases of Red Zone Border Offensives by End of Plan
    -[X] Developmentalists (480 votes)
    --[X] Spend no more than 3 Free Dice on Military per turn
    --[X] Build at least four Ground Forces Zone Armor Factories
    -[X] Litvinov Objectives
    --[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium --[] Department is excepted.)
    --[X] Spend no more than two free dice per turn on Military.
    --[X] Department of Alternative Energy
    --[X] Munitions Department
    --[X] Refit Department
    --[X] Complete Improved Hewlett Gardener Refits before end of plan.
    [X] Plan: All Spin-offs, Minimum Extra Promises
    -[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
    -[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
    -[X] 100 points from the Treasury - A relatively conservative and limited plan, providing such masses of consumer goods will be enough to substantially restore significant elements of prewar development (-5 PS)
    -[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
    -[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
    -[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
    -[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    -[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
    -[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    -[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
    -[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
    -[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
    -[X] Free Market (0/2/4/8)
    --[X] Increase GDI income by at least 800 points.
    --[X] Take at least four Capital Goods Capstones
    --[X] Take 100 points of Consumer Goods
    --[X] 30 resources in grants
    -[X] Market Socialists (4/6/7/9)
    --[X] Increase GDI income by at least 1200 points
    --[X] Take Four industrial Capstones
    --[X] Take 40 points of Abatement
    -[X] Militarists (2/5/6/8)
    --[X] Spend at least one die on Steel Talons projects every turn
    --[X] Complete at least six Ground Forces Zone Armor plants.
    --[X] Complete at least eight Ground Forces Zone Armor plants
    --[X] Complete SADN Phase 4
    --[X] Complete ASAT Phase 6
    -[X] Initiative First N/A
    -[X]United Yellow List (0/2/4/6)
    --[X] Increase GDI processing limit by at least 1200
    --[X] Increase GDI income by at least 800
    -[X]Starbound (0/0/3/4)
    --[X] Commit to at least 10k population in space
    -[X]Socialist (0/1/2/4)
    --[X] Commit to at least four industrial capstones
    --[X] Increase GDI income by at least 1200
    -[X]Homeland (0/1/-/-)
    --[X] Complete all phases of Red Zone Border Offensives before 2064
    -[X] Biodiversity (0/1/2/-)
    --[X] Complete two phases of Reforestation Preparation
    -[X]Reclamation (1/1/-/-)
    --[X] Complete all phases of Red Zone Border Offensives by End of Plan
    -[X]Developmentalists (0/6/9/12)
    --[X] Spend no more than 3 Free Dice on Military per turn
    --[X] At least one Development project Every Turn
    --[X] Build at least four Ground Forces Zone Armor Factories
    --[X] Build at least eight Ground Forces Zone Armor Factories
    -[X] Litvinov Objectives 5/3
    --[X] Spend no more than two free dice per turn on Military.
    --[X] Munitions Department
    --[X] Refit Department
    --[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    --[X] Complete Improved Hewlett Gardener Refits before end of plan.
    [X] Plan Attempting To Go To Space But Slower (without Initiative First)
    -[X] 30% (770 Resources per turn) (-10 PS)
    -[X] Pick 3 industrial capstones. (-10 PS)
    -[X] 120 Consumer Goods points from the Treasury
    -[X] 40 Consumer Goods from Agriculture (-5 PS)
    -[X] 1200 points Income Increase (+ Everyone support)
    -[X] 10k: (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
    -[X] 40 Points of Red Zone Abatement
    -[X] Spin off Commitments
    --[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    --[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
    --[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    --[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
    -[X] Party Promises
    --[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
    ---[X] Increase GDI income by at least 800 points.
    ---[X] 30 resources in grants
    ---[X] Take 120 points of Consumer Goods (includes 100 goal)
    --[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
    ---[X] Increase GDI income by at least 1200 (includes 800 goal)
    ---[X] Take 40 points of Abatement
    --[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
    ---[X] Complete SADN Phase 4
    ---[X] Spend at least one die on Steel Talons projects every turn
    ---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
    ---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
    ----[X] Since we have to specify, I'm promising...
    ----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
    ----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to.
    --[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
    ---[X] Increase GDI processing limit by at least 1200
    ---[X] Increase GDI income by at least 800
    --[X] Starbound (3 promises, 300 + 90 = 390 votes)
    ---[X] Commit to at least 10k population in space
    --[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
    --[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
    ---[X] Complete all phases of Red Zone Border Offensives before 2064
    --[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
    ---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
    --[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
    ---[X] Complete two phases of Reforestation Preparation
    --[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
    ---[X] Commit to at least 10k Population in Space (already given freely)
    ---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
    ---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal)
    --[X] Litvinov Objectives
    ---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
    ---[X] Spend no more than two free dice per turn on Military.
    ---[X] Munitions Department
    ---[X] Refit Department
    ---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    ---[X] Complete Improved Hewlett Gardener Refits before end of plan
    --[X] Initiative First gets nothing
    [X] Plan Big Budget + Maximum Litvinov
    [X] Plan Civilian Development mk2, ghosting IF
    [X] Plan Big Budget + checking 1 IF box
    -[X] Budget and Goals
    --[X] 35% (880 Resources per turn) - Asking even more of the Initiative, increasing the allocation to 35 percent reflects a desire for massive investments in a wide array of projects, rushing out of the gate with massive consumer and industrial projects rather than allocating primacy to Tiberium. (-30 PS)
    --[X] Pick 3 - While only committing to completing three industrial capstones is likely to require calling in some favors, it will provide significant flexibility for the future. (-10 PS)
    --[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    --[X] 50 Consumer Goods from Agriculture - A somewhat higher degree of Consumer Goods will include meat, dairy, and new consumer crops as key parts of ensuring not just survival, but a life well lived.
    --[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
    --[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
    --[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    --[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
    --[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
    --[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    --[X] Total: 820 RpT, 45 PS
    -[X] Party Promises
    --[X] Free Market Party 0/2/ +55
    ---[X] Increase GDI income by at least 800 points.
    ---[X] Take 120 points of Consumer Goods
    --[X] Market Socialists 4/ +200
    ---[X] Increase GDI income by at least 1200 points
    ---[X] Take 100 points of Consumer Goods
    ---[X] Take 40 points of Abatement
    --[X] Militarists 2/5/ +524
    ---[X] Spend at least one die on Steel Talons projects every turn
    ---[X] Complete Three of the following projects
    ---[X] Complete Seven of the following projects
    ---[X] Complete Ten of the following projects
    ---[X] Complete All of the following projects
    --[X] Initiative First 0/0/3/6 + 0
    ---[X] Complete at least four Ground Forces Zone Armor Factories
    --[X] United Yellow List 0/2/ +150
    ---[X] Increase GDI processing limit by at least 1200
    ---[X] Increase GDI income by at least 800
    ---[X] Department of Core Crops
    --[X] Starbound 0/0/3/ +440
    ---[X] Gain at least 100 RpT from offworld mining
    ---[X] Fund all remaining probe missions
    ---[X] Commit to at least 10k population in space
    --[X] Socialist 0/1/2/ +416
    ---[X] Increase GDI Income by at least 1200
    --[X] Homeland 0/1/ +50
    ---[X] Complete all phases of Red Zone Border Offensives before 2064
    --[X] Biodiversity 0/1 +14
    ---[X] Complete two phases of Reforestation Preparation
    --[X] Reclamation 1/1/ +12
    ---[X] Complete all phases of Red Zone Border Offensives by End of Plan
    --[X] Developmentalists 0/6/ +738
    ---[X] Spend no more than 3 Free Dice on Military per turn
    ---[X] Build at least four Ground Forces Zone Armor Factories
    --[X] Total: 2,599 seats, out of 4000 seats total. 65% support.
    -[X] Litvinov Objectives
    --[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium --[] Department is excepted.)
    --[X] Spend no more than two free dice per turn on Military.
    --[X] Munitions Department
    --[X] Refit Department
    --[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    --[X] Complete Improved Hewlett Gardener Refits before end of plan.
    --[X] Total: 6/8 Litvinov Objectives, Happy Litvinov
    [X] Plan Civilian Development mk2
    [X]Plan Attempting to create a Socialist Manifesto
    -[X] 35% (880 Resources per turn) - Asking even more of the Initiative, increasing the allocation to 35 percent reflects a desire for massive investments in a wide array of projects, rushing out of the gate with massive consumer and industrial projects rather than allocating primacy to Tiberium. (-30 PS)
    -[X]Capstone projects
    --[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
    -[X] Consumer Goods
    --[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] Food
    --[X]60 Consumer Goods from Agriculture - A major investment into multiple agricultural areas, major investment into consumer goods will ensure that there is plenty to be had, no matter the dietary restrictions involved. (+5 PS)
    -[X] Income
    --[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
    --[X]Space Population
    -[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
    -[X] Abatement
    --[X] 60 Points of Red Zone Abatement - A somewhat higher goal, and keeping pace with previous terms, it will require some additional investment into other methods, without being overly burdensome.
    -[X] Spin off Commitments
    --[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
    --[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
    --[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
    --[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
    -[X]Parties
    --[X]Free Market Party (0/2/4/8) Seats:‌ ‌228 ‌seats‌ ‌Free‌ ‌Market‌ ‌Party:‌ ‌228 ‌seats‌ ‌(0;‌ ‌55;‌ ‌33; ‌140)‌ ‌
    ---[X] Increase GDI income by at least 800 points.
    ---[X] 30 resources in grants
    ---[X] Take at least four Capital Goods Capstones
    ---[X] Take 100 points of Consumer Goods
    ---[X] Take 120 points of Consumer Goods
    --[X]Market Socialists (4/6/7/9) 486‌ seats‌ ‌(200;‌ ‌155;‌ ‌81;‌ ‌50)‌ ‌ ‌
    ---[X] Increase GDI income by at least 1200 points
    ---[X] Take Four industrial Capstones
    ---[X] Take 40 points of Abatement
    ---[X] Take 60 points of Abatement
    ---[X] Complete at least three phases of Blue Zone Arcologies
    --[X]Developmentalists (0/6/9/12) 1038 ‌seats‌ ‌(480;‌ ‌258;‌ 250;‌ ‌50)‌ ‌
    ---[X] Increase GDI processing limit by at least 1200
    ---[X] Increase GDI income by at least 800
    ---[X] Increase GDI Income by at least 1200
    ---[X] Commit to at least four industrial capstones
    ---[X] Commit to at least 10k population in space
    ---[X] Spend no more than 3 Free Dice on Military per turn
    ---[X] At least one Development project Every Turn
    ---[X] Build at least four Ground Forces Zone Armor Factories
    ---[X] Build at least eight Ground Forces Zone Armor Factories
    --[X]Socialist (0/1/2/4) Socialist‌ ‌Party:‌ 426 ‌seats‌ ‌(200;‌ ‌190;‌ ‌26;‌ ‌10)‌
    --[X]Militarists (2/5/6/8) Militarist:‌ 754 ‌seats‌ ‌(250;‌ ‌274;‌ ‌140;‌ ‌90)‌ ‌
    ---[X] Deploy Island-class LHAs
    ---[X] Spend at least one die on Steel Talons projects every turn
    ---[X] Complete at least six Ground Forces Zone Armor plants.
    ---[X] Complete at least eight Ground Forces Zone Armor plants
    ---[X] Complete Three of the following projects
    ----[X] Modular Rapid Assembly System Prototypes
    ----[X] Buckler Shield Development
    ----[X] Unmanned Support Ground Vehicle Development
    --[X]Starbound (0/0/3/4) 461 ‌seats‌ ‌(300; 90;‌ ‌50;‌ ‌21)‌ ‌
    ---[X] Gain at least 100 RpT from offworld mining
    ---[X] Fund all remaining probe missions
    --[X]United Yellow List (0/2/4/6) 176 ‌seats‌ ‌(110;‌ ‌40;‌ ‌20;‌ ‌6)‌ ‌
    ---[X] Complete three phases of Blue Zone Arcologies
    --[X]Homeland (0/1/-/-) 50 ‌seats (25; 25; 0 ; 0)
    ---[X] Complete all phases of Red Zone Border Offensives before 2064
    --[X]Biodiversity (0/1/2/-) 34 ‌seats (9; 5; 20; 0)
    ---[X] Complete all Shala bays
    --[X]Reclamation (1/1/-/-) 12 Seats (9; 3; 0; 0)
    ---[X] Complete all phases of Red Zone Border Offensives by End of Plan
    --[X]Initiative First (0/0/3/6) 335 ‌seats‌ ‌(0;‌ ‌0;‌ ‌25; ‌310)‌ ‌
    ---[X] Complete all remaining phases of Fortress Towns
    ---[X] Complete at least four Ground Forces Zone Armor Factories
    -[X] Litvinov Objectives
    --[X] Every turn activate all Department dice
    --[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium --[] Department is excepted.)
    --[X] Spend no more than two free dice per turn on Military.
    --[X] Department of Alternative Energy
    --[X] Munitions Department
    --[X] Refit Department
    --[X] Hand off at least 20 points of Capital Goods to market over course of plan.
    --[X] Complete Improved Hewlett Gardener Refits before end of plan.
    "--[X] Initiative First gets nothing"
    --[X] Initiative First gets nothing BECAUSE the treasury opposes their segregationist demands and as a result we are deliberately refusing demands which we have in fact promised to other parties.
 
Vote closed
Scheduled vote count started by Ithillid on Sep 3, 2022 at 11:49 AM, finished with 261 posts and 101 votes.

  • [X] Plan Forging the Golden Spike
    -[X]Infrastructure (5 dice) 50 Resources
    --[X] Blue Zone Apartment Complexes (Phase 9+10), 2 dice (20R) 13%
    --[X] Communal Housing Experiments, 2 dice (20R) 87%
    --[X] Green Architecture Risk Assessment and Testing, 1 die (10R) 67%
    -[X]Heavy Industry (4 dice) 55 Resources
    --[X] Advanced Alloys Development, 1 die (15R) 90%
    --[X] Personal Electric Vehicle Plants, 2 dice (20R) 0%
    --[X] Chicago Planned City (Phase 4), 1 die (20R) 100%
    -[X]Light and Chemical Industry (2 dice) 20 Resources
    --[X] Isolinear Peripherals Development, 2 dice (20R) 70%
    -[X]Agriculture (4 dice) 40 Resources
    --[X] Wadmalaw Kudzu Plantations (Phase 3), 4 dice (40R) 14%
    -[X]Tiberium (7 dice + 7 Free + Erewhon) 410 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7), Erewhon die (15R) 94%
    --[X] Red Zone Border Offensives (Stage 2+3), 5 dice (125R) 81%
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3), 9 dice (270R) 76%
    -[X]Orbital (6 dice) 100 Resources
    --[X] Station Bay, 2 dice (40R) 79%
    --[X] Leopard II Factory, 3 dice (60R) 57%
    --[X] 1 die locked for AEVA deployment
    -[X]Services (5 dice) 80 Resources
    --[X] AEVA Deployment (Orbital), 3 dice (60R) 88%
    --[X] Gene Clinics, 1 die (10R) 23%
    --[X] Specialist Isolinear Programming Development, 1 die (10R) 32%
    -[X]Military (8 dice) 100 Resources
    --[X] Ferro Aluminum Armor Refit, 2 dice (10R) 0%
    --[X] Infantry Recon Support Drone Development, 1 die (10R) 100%
    --[X] Railgun Munitions Factories (Phase 1), 2 dice (20R) 29%
    --[X] Ground Forces Zone Armor (Set 1/Phase 3), 2 dice (40R) 47%
    --[X] Modular Rapid Assembly System Prototypes, 1 die (20R) 26%
    -[X]Bureaucracy (4 dice)
    --[X] Recruitment Drives, 4 dice (99% vs. DC 200)
    -[X] Total Cost: 855/855 Resources, 0 reserved (technically 100 but I'm just pretending that the bank's floor of 100 isn't available)
    [X] Plan Feed Zocom, Orbital VI
    -[X]Infrastructure 5 dice +36 5/5 50R
    --[X] Blue Zone Apartment Complexes (Phase 9) 82/160 2 dice 20R 100%
    --[X] Communal Housing Experiments 0/150 2 dice 20R 87%
    --[X] Green Architecture Risk Assessment and Testing 0/90 1 die 10R 67%
    -[X]Heavy Industry 4 dice +33 4/4 55R
    --[X] Advanced Alloys Development 56/120 1 die 15R 90%
    --[X] Personal Electric Vehicle Plants 0/300 2 dice 20R
    --[X] Chicago Planned City (Phase 4) 529/550 1 die 20R 100%
    -[X]Light and Chemical Industry 4 dice +28 4/4 60R
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 2 dice 40R
    --[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X]Agriculture 4 dice +28 4/4 30R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R
    --[X] 1 die for security review
    -[X]Tiberium 7 dice +38 14/7 345R
    --[X] Tiberium Vein Mines (Stage 2+3) 5/385? 5 dice 100R 88%
    --[X] Red Zone Border Offensives (Stage 2+3) 101/500 5 dice 125R 81%
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) 0/255 4 dice 120R 98%
    -[X]Orbital 6 dice +30 6/6 100R
    --[X] Station Bay 248/400 2 dice 40R 79%
    --[X] Leopard II Factory 152/400 3 dice 60R 57%
    --[X] 1 die dedicated to AEVA
    -[X]Services 5 dice +31 5/5 80R
    --[X] Gene Clinics (New) 0/120 1 die 10R 23%
    --[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
    --[X] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
    -[X]Military 8 dice +30 8/8 130R
    --[X] Infantry Recon Support Drone Development 0/40 1 die 10R 100%
    --[X] Railgun Munitions Factories (Phase 1) 0/200 2 dice 20R 29%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) (Updated) 0/360 4 dice 80R 35%
    --[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 71%
    -[X]Bureaucracy 4 dice +28 4+E 0R
    --[X] Recruitment Drives max DC 200: 3 dice + Erewhon 96%
    --[X] Security Reviews: Agriculture DC50 0/50 1 die 94%
    [X] Plan Attempting To Invade The Tiberium.
    -[X] Infrastructure (5/5 Dice, +36 bonus, 50 R)
    --[X] Blue Zone Apartment Complexes (Phase 9+10) 82/320 (2 dice, 20 R) (Phase 9, 13% Phase 10)
    --[X] Communal Housing Experiments (2 dice, 20 R) (87% chance)
    --[X] Green Architecture Risk Assessment and Testing 0/90 (1 die, 10 R) (67% chance)
    -[X] Heavy Industry (4/4 Dice, +33 bonus, 45 R)
    --[X] Advanced Alloys Development 56/120 (1 die, 15 R) (90% chance)
    --[X] Personal Electric Vehicle Plants 0/300 (3 dice, 30 R) (26% chance)
    -[X] Light Industry (2/4 Dice, +28 bonus, 20 R)
    --[X] Isolinear Peripherals Development 0/160 (2 dice, 20 R) (70% chance)
    -[X] Agriculture (4/4 Dice, +28 bonus, 40 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 (4 dice, 40 R) (14% chance)
    -[X] Tiberium (7 Dice + 7 Free Dice, +38 bonus, 375 R)
    --[X] Tiberium Vein Mines (Stage 2) 5/195 (2 dice, 40 R) (52% chance)
    --[X] Red Zone Border Offensives (Stage 2+3+4) 101/750 (5 dice, 125 R) (Stage 2, 81% Stage 3)
    --[X] Deep RZ Tiberium Glacier Mining (Stage 1+2+3) 0/750 (7 dice, 210 R) (Stage 1, 96% Stage 2, 7% Stage 3)
    -[X] Orbital (6/6 dice + EREWHON!!!, +30 bonus, 100 R)
    --[X] One die for AEVA deployment
    --[X] Station Bay 248/400 (1 die, 20 R) (1/2 median)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (1+E dice, 20 R) (Stage 11, 58% chance Stage 12)
    --[X] Leopard II Factory 152/400 (3 dice, 60 R) (57% chance)
    --[X] This brings both Orbital actions quite close to completion. Barring extreme bad luck, we should be able to easily finish both projects in 2062Q2 and shift focus to an aggressive Columbia construction run.
    -[X] Services (5/5 Dice, +31 bonus, 85 R)
    --[X] Orbital AEVA Deployment 0/200 (3 dice, 60 R) (88% chance)
    --[X] Gene Clinics 0/120 (2 dice, 20 R) (88% chance)
    -[X] Military (8/8 dice, +30 bonus, 110 R)
    --[X] Infantry Recon Support Drone Development 0/40 (1 die, 10 R) (100% chance)
    --[X] Ultralight Glide Munitions Development 0/40 (1 die, 10 R) (100% chance)
    --[X] GD-3 Rifle Development 0/30 (1 die, 10 R) (100% chance)
    --[X] Railgun Munitions Factories (Phase 1) 0/200 (2 dice, 20 R) (29% chance)
    --[X] Ground Forces Zone Armor (New Sevastopol) 0/180 (2 dice, 40 R) (47% chance)
    --[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (26% chance)
    -[X] Bureaucracy (4 Dice, +28 bonus)
    --[X] Recruitment Drives DC 200 0/200 (4 dice, 0 R) (98.97% chance)
    [X] Plan Feed Zocom
    -[X]Infrastructure 5 dice +36 5/5 50R
    --[X] Blue Zone Apartment Complexes (Phase 9) 82/160 2 dice 20R 100%
    --[X] Communal Housing Experiments 0/150 2 dice 20R 87%
    --[X] Green Architecture Risk Assessment and Testing 0/90 1 die 10R 67%
    -[X]Heavy Industry 4 dice +33 4/4 55R
    --[X] Advanced Alloys Development 56/120 1 die 15R 90%
    --[X] Personal Electric Vehicle Plants 0/300 2 dice 20R
    --[X] Chicago Planned City (Phase 4) 529/550 1 die 20R 100%
    -[X]Light and Chemical Industry 4 dice +28 4/4 50R
    --[X] Civilian Ultralight Factories 0/190 2 dice 30R 34%
    --[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X]Agriculture 4 dice +28 4/4 30R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R
    --[X] 1 die for security review
    -[X]Tiberium 7 dice +38 14/7 345R
    --[X] Tiberium Vein Mines (Stage 2+3) 5/385? 5 dice 100R 88%
    --[X] Red Zone Border Offensives (Stage 2+3) 101/500 5 dice 125R 81%
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) 0/255 4 dice 120R 98%
    -[X]Orbital 6 dice +30 6/6 110R
    --[X] Station Bay 248/400 2 dice 40R 79%
    --[X] Leopard II Factory 152/400 3 dice 60R 57%
    --[X] Orbital Cleanup (Stage 11) 32/85 1 die 10R 93%
    -[X]Services 5 dice +31 2/5 85R
    --[X] Gene Clinics (New) 0/120 1 die 10R 23%
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories (New) 0/250 2 dice 40R 4%
    --[X] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
    -[X]Military 8 dice +30 8/8 130R
    --[X] Infantry Recon Support Drone Development 0/40 1 die 10R 100%
    --[X] Railgun Munitions Factories (Phase 1) 0/200 2 dice 20R 29%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) (Updated) 0/360 4 dice 80R 35%
    --[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 71%
    -[X]Bureaucracy 4 dice +28 4+E 0R
    --[X] Recruitment Drives max DC 200: 3 dice + Erewhon 96%
    --[X] Security Reviews: Agriculture DC50 0/50 1 die 94%
    [X] Plan Go For The Veins
    -[X]Infrastructure 5/5 70R
    -[X] Blue Zone Apartment Complexes (Phase 9) 2 dice 20R 100%
    -[X] Chicago Planned City (Phase 4) 1 Heavy Industry die 20R 100%
    -[X] Communal Housing Experiments 2 dice 20R 87%
    -[X] Green Architecture Risk Assessment and Testing 1 die 10R 67%
    -[X]Heavy Industry 4/4 35R
    -[X] Advanced Alloys Development 1 die 15R 90%
    -[X] Personal Electric Vehicle Plants 2 dice 20R 0%
    -[X] Chicago Planned City 1 die
    -[X]Light and Chemical Industry 4/4 50R
    -[X] Carbon Nanotube Foundry Expansions 1 die 20R 0%
    -[X] Isolinear Peripherals Development 3 dice 30R 99%
    -[X]Agriculture 4/4 55R
    -[X] Vertical Farming Projects (Stage 2) 3 dice 45R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 3) 1 die 10R 0%
    -[X]Tiberium 7/7 280R
    -[X] Tiberium Vein Mines (Stage 2) 7 dice + 7 free dice 280R 100%
    -[X]Orbital 6/6 120R
    -[X] Station Bay 2 dice 40R 79%
    -[X] Orbital Cleanup (Stage 11) 1 die + 1 Erewhon die 20R 99%
    -[X] Leopard II Factory 3 dice 60R 57%
    -[X]Services 5/5 65R
    -[X] Gene Clinics 2 dice 20R 91%
    -[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
    -[X] Specialist Isolinear Programming Development 2 dice 20R 95%
    -[X]Military 8/8 115R
    -[X] Ferro Aluminum Armor Refits 1 die 5R 0%
    -[X] Railgun Munitions Factories (Phase 1) 2 dice 20R 29%
    -[X] Ground Forces Zone Armor (Set 1) (Updated)
    --[X] New Sevastopol 3 dice 60R 94%
    -[X] GD-3 Rifle Development 1 die 10R 100%
    -[X] Buckler Shield Development (Tech) 1 die 20R 47%
    -[X]Bureaucracy 4/4
    -[X] Recruitment Drives 4 dice
    -[X]Free Dice 7/7
    -[X] 7 in Tiberium
    -[X]Resources Income 710/710 Reserve 80/145 Bank 100
    [X] Plan Yeeted Into The Red Zones
    -[X] Infrastructure (5/5 Dice, +36 bonus, 50 R)
    --[X] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice * 10 R = 20R) (13%)
    --[X] Communal Housing Experiments (2 dice * 10 R = 20R) (87%)
    --[X] Green Architecture Risk Assessment and Testing 0/90 (1 die * 10 R = 10R) (67%)
    -[X] Heavy Industry (4/4 Dice, +33 bonus, 65 R)
    --[X] Advanced Alloys Development 56/120 (1 die * 15 R = 15R) (90%)
    --[X] Low Velocity Particle Applicator Development (Tech) 0/120 (1 die* 20R = 20R)
    --[X] Personal Electric Vehicle Plants 0/300 (1 die * 10R = 10 R) (1/4 median)
    --[X] Microfusion Cell Development 0/60 (1 die * 20R = 20R) (94%)
    -[X] Light Industry (3/4 Dice, +28 bonus, 30 R)
    --[X] Isolinear Peripherals Development (0/160) (3 dice * 10R = 30R) (99%)
    -[X] Agriculture (4/4 Dice, +28 bonus, 30 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) (56/450) (3 dice * 10R = 30R) (1/2 median)
    --[X] Security Review
    -[X] Tiberium (7 Dice + 7 Free Dice, +43 bonus, 350 R)
    --[X] Tiberium Vein Mines (Stage 2+3) (5/385) (4 dice * 20R = 80R) (43%)
    --[X] Red Zone Border Offensives (Stage 2+3) (101/500) (6 dice * 25R = 125R) (98%)
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) (0/250) (4 dice * 30R = 120R) (98% + possibility of completing Phase 2)
    -[X] Orbital (6/6 dice + EREWHON!!!, +30 bonus, 100 R)
    --[X] Station Bay 248/400 (2 dice * 20 R = 40R) (79%)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (2 dice * 10R = 20R) (58%)
    --[X] Leopard II Factory (152/400) (1+E dice * 20 R = 40R) (2/3.5 median) (4%)
    --[X] 1 dice locked for Orbital AEVA
    -[X] Services (5/5 Dice, +31 bonus, 80 R)
    --[X] Specialist Isolinear Programming Development (0/120) (1 dice * 10R = 10R) (31%)
    --[X] Gene Clinics (0/120) (1 dice * 10R = 10R) (31%)
    --[X] Advanced Electronic Video Assistant Deployment
    ---[X] Orbital (0/200) (3 dice * 20R = 60R) (88%)
    -[X] Military (8/8 dice, +30 bonus, 140 R)
    --[X] GD-3 Rifle Development (0/30) (1 die * 10R = 10R) (100%)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 0/360 (5 dice * 20R = 100R) (84%)
    --[X] Infantry Recon Drone Development 0/40 (1 dice * 10R = 10R) (99%)
    --[X] Unmanned Support Ground Vehicle Development (Tech) 0/80 (1 dice * 20R = 20R) (71%)
    -[X] Bureaucracy (4 Dice, +28 bonus)
    --[X] Recruitment Drives (3D)
    --[X] Security Review (1 dice)
    ---[X] Agriculture
    [X] Plan First Quarter Blues Mk III (Orbital AEVA Remix, Final Rev)
    -[X] Infrastructure (5/5 Dice, +36 bonus, 50 R)
    --[X] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice * 10 R = 20R) (13%)
    --[X] Communal Housing Experiments (2 dice * 10 R = 20R) (87%)
    --[X] Green Architecture Risk Assessment and Testing 0/90 (1 die * 10 R = 10R) (67%)
    -[X] Heavy Industry (4/4 Dice, +33 bonus, 65 R)
    --[X] Advanced Alloys Development 56/120 (1 die * 15 R = 15R) (90%)
    --[X] Low Velocity Particle Applicator Development (Tech) 0/120 (1 die* 20R = 20R)
    --[X] Personal Electric Vehicle Plants 0/300 (1 die * 10R = 10 R) (1/4 median)
    --[X] Microfusion Cell Development 0/60 (1 die * 20R = 20R) (94%)
    -[X] Light Industry (3/4 Dice, +28 bonus, 30 R)
    --[X] Isolinear Peripherals Development (0/160) (3 dice * 10R = 30R) (99%)
    -[X] Agriculture (4/4 Dice, +28 bonus, 30 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) (56/450) (3 dice * 10R = 30R) (1/2 median)
    --[X] Security Review
    -[X] Tiberium (7 Dice + 7 Free Dice, +43 bonus, 345 R)
    --[X] Tiberium Vein Mines (Stage 2+3) (5/385) (5 dice * 20R = 100R) (88%)
    --[X] Red Zone Border Offensives (Stage 2+3) (101/500) (5 dice * 25R = 125R) (81%)
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) (0/250) (4 dice * 30R = 120R) (98% + possibility of completing Phase 2)
    -[X] Orbital (6/6 dice + EREWHON!!!, +30 bonus, 100 R)
    --[X] Station Bay 248/400 (2 dice * 20 R = 40R) (79%)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (1+E dice * 10R = 20R) (58%)
    --[X] Leopard II Factory (152/400) (2 dice * 20 R = 40R) (2/3.5 median) (4%)
    --[X] 1 dice locked for Orbital AEVA
    -[X] Services (5/5 Dice, +31 bonus, 80 R)
    --[X] Specialist Isolinear Programming Development (0/120) (2 dice * 10R = 20R) (95%)
    --[X] Advanced Electronic Video Assistant Deployment
    ---[X] Orbital (0/200) (3 dice * 20R = 60R) (88%)
    -[X] Military (8/8 dice, +30 bonus, 105 R)
    --[X] GD-3 Rifle Development (0/30) (1 die * 10R = 10R) (100%)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) (2 dice * 20R = 40R) (47%)
    --[X] Ferro Aluminum Armor Refits (0/350) (3 dice * 5R = 15R) (3%)
    --[X] Buckler Shield Development (0/100) (1 dice * 20R = 20R) (51%)
    --[X] Unmanned Support Ground Vehicle Development (Tech) 0/80 (1 dice * 20R = 20R) (71%)
    -[X] Bureaucracy (4 Dice, +28 bonus)
    --[X] Recruitment Drives (3D)
    --[X] Security Review (1 dice)
    ---[X] Agriculture
    [X] Plan The Green Line v1.1:
    -[X] Infrastructure (5/5 dice +36 bonus) 50 Resources:
    --[X] Blue Zone Apartment Complexes (Phase 9+10) 82/160/320 10 RpD, 2 Die = 20 R 100%/13% ADC 1/76
    --[X] Communal Housing Experiments 0/150 10 RpD, 2 Die = 20 R 87% ADC 32
    --[X] Green Architecture Risk Assessment and Testing 0/90 10 RpD, 1 Die = 10 R 67% DC 39
    -[X] Heavy Industry (4/4 dice +33 bonus) 55 Resources:
    --[X] Advanced Alloys Development (Tech) 56/120 15 Resources per Die, 1 Die = 15 R 90% DC 16
    --[X] Personal Electric Vehicle Plants 0/300 10 Resources per Die, 2 Die = 20 R 0% ADC N/A
    --[X] Chicago Planned City (Phase 4) 529/550 20 RpD, 1 Die = 20 R 100% DC 1
    -[X] Light and Chemical Industry (2/4 dice +28 bonus) 20 Resources:
    --[X] Isolinear Peripherals Development 0/160 10 RpD, 2 Die = 20 R 70% ADC 45
    -[X] Agriculture (4/4 dice +28 bonus) 40 Resources:
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 10 RpD, 4 Dice = 40 R 14% ADC 67
    -[X] Tiberium (7/7 dice + 7 Free Dice + Erewhon Die +38 bonus) 410 Resources:
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 RpD, Erewhon Die = 15 R 94% DC 7
    --[X] Red Zone Border Offensives (Stage 2+3) 101/250/500 25 RpD, 5 Dice = 125 R 100%/81% ADC 1/19
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3) 0/250/500/750 30 RpD , 9 Dice = 270 R 100%/99%/76% ADC 1/16/46
    -[X] Orbital (6/6 dice +30 bonus) 100 Resources:
    --[X] Station Bay 248/400 20 RpD, 2 Die = 40 R 79% ADC 34
    --[X] Leopard II Factory 152/400 20 RpD, 3 Dice = 60 R 57% ADC 48
    --[X] Orbital AEVA Deployment 1 Die Locked
    -[X] Services (5/5 dice +31 bonus) 80 Resources:
    --[X] Advanced Electronic Video Assistant Deployment Orbital 0/200 20 RpD, 3 Dice = 60 R 88% ADC = 31
    --[X] Gene Clinics (New) 0/120 10 RpD, 1 Die = 10 R 23% DC 74
    --[X] Specialist Isolinear Programming Development 0/120 10 RpD, 1 Die = 10 R 32% DC 69
    -[X] Military (8/8 dice +30 bonus) 100 Resources:
    --[X] Ferro Aluminum Armor Refits 0/350 5 RpD, 2 Die = 10 R 0% ADC N/A
    --[X] Railgun Munitions Factories (Phase 1) (Very High Priority) 0/200 10 RpD, 3 Dice = 30 R 87% ADC 32
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) Tokyo 0/180 20 RpD, 2 Die = 40 R 47% ADC 53
    --[X] Modular Rapid Assembly System Prototypes (Tech) (High Priority) 0/125 20 RpD, 1 Die = 20 R 26% DC 80
    -[X] Bureaucracy (4/4 dice +28 bonus)
    --[X] Recruitment Drives (New) 4 Dice 100%/100%/100%/99.96%/99.73/98.97% ADC 1/1/4/9/14/19
    -[X] Edit: Total Cost: 50+55+20+40+410+100+80+100 = 855/955
    [X] Plan Tiberium, Development and Activation
    -[X] Blue Zone Apartment Complexes (Phase 9+10) 82/320 2 dice 20R 13%
    -[X] Communal Housing Experiments 0/150 2 die 20R 87%
    -[X] Green Architecture Risk Assessment and Testing 0/90 1 die 10R 67%
    -[X] Advanced Alloys Development 56/120 1 die 15R 90%
    -[X] Personal Electric Vehicle Plants 0/300 2 die 20R
    -[X] Low Velocity Particle Applicator Development 0/120 1 die 20R 34%
    -[X] Bergen Superconductor Foundry (Phase 4) (Updated) 65/760 1 die 30R 0%
    -[X] Civilian Ultralight Factories 0/190 1 die 15R 0%
    -[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X] Security Review 1 Agri die
    -[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R 0%
    -[X] Red Zone Border Offensives (Stage 2+3+4) 101/750 7 dice 175R 43%
    -[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3) 0/765 7 dice 210R 7%
    -[X] Station Bay 248/400 2 dice 40R 79%
    -[X] Orbital Cleanup (Stage 11) 32/85 1 die 10R 93%
    -[X] Leopard II Factory 152/400 3 dice 60R 57%
    -[X] Advanced Electronic Video Assistant Deployment 0/200 2 dice +1 service 40R 31%
    -[X] Gene Clinics (New) 0/120 1 die 10R 23%
    -[X] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
    -[X] Stealth Disruptor Development 0/40 1 die 15R 100%
    -[X] Ferro Aluminum Armor Refits 0/350 3 dice 15R 3%
    -[X] Ground Forces Zone Armor (Pyongyang) 0/180 2 dice 40R 47%
    -[X] GD-3 Rifle Development 0/30 1 die 10R 100%
    -[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 26%
    -[X] Security Review (Agriculture) 1 dice + 1 Agri 94%
    -[X] Recruit 3 dice+ Erewhon 96%
    [X] Plan tech development and prep for future plans
    -[X] Blue Zone Apartment Complexes (Phase 9) 82/160 1 die 10R 74%
    -[X] Green Architecture Risk Assessment and Testing 0/90 2 dice 20R 99%
    -[X] Postwar Housing Refits (Phase 1) (New) 0/200 2 dice 20R 39%
    -[X] Advanced Alloys Development 56/120 1 die 15R 90%
    -[X] Personal Electric Vehicle Plants 0/300 1 die 10R 0%
    -[X] Microfusion Cell Development 0/60 1 die 20R 94%
    -[X] Low Velocity Particle Applicator Development 0/120 1 die 20R 34%
    -[X] Bergen Superconductor Foundry (Phase 4) (Updated) 65/760 1 die 30R 0%
    -[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X] Security Review 1 Agri die
    -[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R 0%
    -[X] Red Zone Border Offensives (Stage 2+3+4) 101/750 7 dice 175R 43%
    -[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2) (New) 0/500 6 dice 180R 74%
    -[X] Improved Hewlett Gardener Process Development 0/160 1 dice 20R 0%
    -[X] Station Bay 248/400 2 dice 40R 79%
    -[X] Orbital Cleanup (Stage 11+12) 32/170 1 die 10R 8%
    -[X] Leopard II Factory 152/400 3 dice 60R 57%
    -[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    -[X] Gene Clinics (New) 0/120 dice 20R 88%
    -[X] Specialist Isolinear Programming Development 0/120 2 dice 20R 95%
    -[X] Stealth Disruptor Development 0/40 1 die 15R 100%
    -[X] Ferro Aluminum Armor Refits 0/350 2 dice 10R 0%
    -[X] Infantry Recon Support Drone Development 0/40 1 die 10R 100%
    -[X] Ground Forces Zone Armor (Pyongyang) 0/180 2 dice 40R 47%
    -[X] GD-3 Rifle Development 0/30 1 die 10R 100%
    -[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 26%
    -[X] Security Review (Agriculture) 1 dice + 1 Agri 94%
    -[X] Recruit 3 dice+ Erewhon 96%
    [X] Plan Rush K(arachi)
    -[X]Infrastructure 5 dice +36 2/5 20R
    --[X] Communal Housing Experiments 0/150 2 dice 20R 87%
    -[X]Heavy Industry 4 dice +33 4/4 65R
    --[X] Advanced Alloys Development 56/120 1 die 15R 90%
    --[X] Chicago Planned City (Phase 4) 529/550 1 die 20R 100%
    --[X] Low Velocity Particle Applicator Development 1 die 20 R
    --[X] Personal Electric Vehicle Plants 1 die 10 R
    -[X]Light and Chemical Industry 4 dice +28 4/4 50R
    --[X] Civilian Ultralight Factories 0/190 2 dice 30R 34%
    --[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X]Agriculture 4 dice +28 4/4 30R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R
    --[X] 1 die for security review
    -[X]Tiberium 7 dice +38 14/7 355R
    --[X] Red Zone Border Offensives (Stage 2+3+4+5) 101/1000 7 Tiberium dice + 1 Free Dice 200R
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1 + 2) 0/255 4 Free dice 120R
    --[X] Intensification of Green Zone Harvesting (Stage 7+8) 78/200 2 Free dice 30R 96%
    -[X]Orbital 6 dice +30 5/6 100R
    --[X] Station Bay 248/400 2 dice 40R 79%
    --[X] Leopard II Factory 152/400 3 dice 60R 57%
    -[X]Services 5 dice +31 4/5 70R
    --[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
    --[X] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
    -[X]Military 8 dice +30 8/8 150R
    --[X] Infantry Recon Support Drone Development 0/40 1 die 10R 100%
    --[X] Island Class Assault Ship Deployment (New) 0/180 2 dice 50R 47%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) (Updated) 0/360 4 dice 80R 35%
    --[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 71%
    -[X]Bureaucracy 4 dice +28 4+E 0R
    --[X] Recruitment Drives max DC 200: 3 dice + Erewhon 96%
    --[X] Security Reviews: Agriculture DC50 0/50 1 die 94%
    [X] Plan Spread Progress, Slower Income
    -[X] Infrastructure (5/5 dice +36 bonus) 50 Resources:
    --[X] Blue Zone Apartment Complexes (Phase 9) 82/160 (2 dice, 20R) (100% chance)
    --[X] Communal Housing Experiments 0/150 (2 dice, 20R) (87% chance)
    --[X] Green Architecture Risk Assessment 0/90 (1 die, 10R) (67% chance)
    -[X] Heavy Industry (4/4 dice, +2 Free Dice, +33 bonus) 85 Resources
    --[X] Advanced Alloys Development 56/120 (1 die, 15 R) (90% chance)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1 die, 20R) (81% chance)
    --[X] Personal Electric Vehicle Plants 0/300 (1 die +2 Free Dice, 30R) (17% chance)
    --[X] Chicago Planned City (Phase 4) 529/550 (1 die, 20R) (100% chance)
    -[X] Light and Chemical Industry (4/4 dice, +28 bonus) 70 Resources
    --[X] Bergen Superconductor Foundry (Phase 4) 65/760 (1 die, 30R)
    --[X] Carbon Nanotube Foundry Expansions 0/300 (1 die, 20R)
    --[X] Isolinear Peripherals Development 0/160 (1 dice, 20R)
    -[X] Agriculture (4/4 dice, +24 bonus) 30 Resources
    --[X] Wadmalaw Kudzu Plantations 56/450 (3 dice, 30R)
    --[X] Security Review (1 die)
    -[X] Tiberium (7/7 dice, +38 bonus) 180 Resources
    --[X] Tiberium Vein Mines (Stage 2) 5/195 (2 dice, 40R) (38% chance)
    --[X] Red Zone Border Offensives (Stage 2) 101/250 (2 dice, 50R) (74% chance)
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) 0/250 (3 dice, 90R) (21% chance)
    -[X] Orbital (6/6 dice +1 Free Die, +30 bonus) 110 Resources
    --[X] GDSS Enterprise Bay (Station) 248/400 (2 dice, 40R) (79% chance)
    --[X] Orbital Cleanup (Stage 11) 32/85 (1 die, 10R) (93% chance)
    --[X] Leopard II Factory 152/400 (2 dice +1 Free Die, 60R) (45% chance)
    --[X] Advanced Electronic Video Assistant Development (1 die)
    -[X] Services (5/5 dice, +2 Free Dice, +31 bonus) 140 Resources
    --[X] Advanced Electronic Video Assistant Deployment: Orbital 0/200 (1 die +2 Free Dice, 60R) (80% chance)
    --[X] Regional Hospital Expansions (Phase 1) 213/300 (2 dice, 50R) (97% chance)
    --[X] Kamisuwa Optical Laboratories 0/250 (1 die, 20R)
    --[X] Specialist Isolinear Programming Development 0/120 (1 die, 10R) (12% chance)
    -[X] Military (8/8 dice, +2 Free dice, +30 bonus) 140 Resources
    --[X] Advanced ECCM Development 0/40 (1 die, 20R) (91% chance)
    --[X] Stealth Disruptor Development 0/40 (1 die, 15R) (91% chance)
    --[X] Railgun Munitions Factories (Phase 1) 0/200 (1 die +2 Free Dice, 30R) (79% chance)
    --[X] Ground Forces Zone Armor (Set 1): Pyongyang 0/180 (2 dice, 40R) (33% chance)
    --[X] GD-3 Rifle Development 0\30 (1 die, 10R) (99% chance)
    --[X] Governor-A Development 0\40 (1 die, 15R) (91% chance)
    --[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20R) (6% chance)
    -[X] Bureaucracy (4/4 dice, +Erewhon!, +28 bonus)
    --[X] Security Reviews (1 die +Erewhon!) DC50 (97% chance)
    --[X] Recruitment Drives (3 dice) max DC 200 (75% chance)
    [X] Plan Yeeted Into The Red Zones
    -[X] Infrastructure (5/5 Dice, +36 bonus, 50 R)
    --[X] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice * 10 R = 20R) (13%)
    --[X] Communal Housing Experiments (2 dice * 10 R = 20R) (87%)
    --[X] Green Architecture Risk Assessment and Testing 0/90 (1 die * 10 R = 10R) (67%)
    -[X] Heavy Industry (4/4 Dice, +33 bonus, 65 R)
    --[X] Advanced Alloys Development 56/120 (1 die * 15 R = 15R) (90%)
    --[X] Low Velocity Particle Applicator Development (Tech) 0/120 (1 die* 20R = 20R)
    --[X] Personal Electric Vehicle Plants 0/300 (1 die * 10R = 10 R) (1/4 median)
    --[X] Microfusion Cell Development 0/60 (1 die * 20R = 20R) (94%)
    -[X] Light Industry (3/4 Dice, +28 bonus, 30 R)
    --[X] Isolinear Peripherals Development (0/160) (3 dice * 10R = 30R) (99%)
    -[X] Agriculture (4/4 Dice, +28 bonus, 30 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) (56/450) (3 dice * 10R = 30R) (1/2 median)
    --[X] Security Review
    -[X] Tiberium (7 Dice + 7 Free Dice, +43 bonus, 345 R)
    --[X] Tiberium Vein Mines (Stage 2+3) (5/385) (5 dice * 20R = 100R) (88%)
    --[X] Red Zone Border Offensives (Stage 2+3) (101/500) (5 dice * 25R = 125R) (81%)
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) (0/250) (4 dice * 30R = 120R) (98% + possibility of completing Phase 2)
    -[X] Orbital (6/6 dice + EREWHON!!!, +30 bonus, 100 R)
    --[X] Station Bay 248/400 (2 dice * 20 R = 40R) (79%)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (2 dice * 10R = 20R) (58%)
    --[X] Leopard II Factory (152/400) (1+E dice * 20 R = 40R) (2/3.5 median) (4%)
    --[X] 1 dice locked for Orbital AEVA
    -[X] Services (5/5 Dice, +31 bonus, 80 R)
    --[X] Specialist Isolinear Programming Development (0/120) (1 dice * 10R = 10R) (31%)
    --[X] Gene Clinics (0/120) (1 dice * 10R = 10R) (31%)
    --[X] Advanced Electronic Video Assistant Deployment
    ---[X] Orbital (0/200) (3 dice * 20R = 60R) (88%)
    -[X] Military (8/8 dice, +30 bonus, 140 R)
    --[X] GD-3 Rifle Development (0/30) (1 die * 10R = 10R) (100%)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 0/360 (5 dice * 20R = 100R) (84%)
    --[X] Infantry Recon Drone Development 0/40 (1 dice * 10R = 10R) (99%)
    --[X] Unmanned Support Ground Vehicle Development (Tech) 0/80 (1 dice * 20R = 20R) (71%)
    -[X] Bureaucracy (4 Dice, +28 bonus)
    --[X] Recruitment Drives (3D)
    --[X] Security Review (1 dice)
    ---[X] Agriculture
    [X]Plan Sleepy little fortress towns
    -[X]Infrastructure 5 Infra Dice, 1 Heavy Dice 110R
    --[X] Chicago Planned City (Phase 4) 529/550 1 Infra dice, 1 Heavy Dice 40R 100%
    --[X] Green Architecture Risk Assessment and Testing 0/90 1 die 10R 67%
    --[X] Yellow Zone Fortress Towns (Phase 7) (Updated) 93/300 3 dice 60R 91%
    -[X]Heavy Industry 3 Dice 45R
    --[X] Advanced Alloys Development 56/120 1 die 15R 90%
    --[X] Microfusion Cell Development 0/60 1 die 20R 94%
    --[X] Personal Electric Vehicle Plants 0/300 1 dice 10R
    -[X]Light and Chemical industry 4 Dice, 50R
    --[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    --[X] Civilian Ultralight Factories 0/190 2 dice 30R 34%
    -[X]Agriculture 4 dice+5 free dice 115R
    --[X] Poulticeplant Development 0/50 1 die 20R 99%
    --[X] Vertical Farming Projects (Stage 3) (Updated) 74/240 3 dice 45R 95%
    --[X] Blue Zone Aquaponics Bays (Phase 5+6+7) 5 dice 50R 54%
    -[X]Orbital 6 Orb dice 1 Erewhon Dice, 110R
    --[X] Station Bay 248/400 2 dice 40R 79%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 1 Erewhon die 2 Orb dice 30R 96%
    --[X] Leopard II Factory 152/400 2 dice 40R 4%
    -[X]Services 5 Dice 65R
    --[X] Gene Clinics (New) 0/120 2 dice 20R 88%
    --[X] Specialist Isolinear Programming Development 0/120 2 dice 20R 95%
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    -[X]Military 8 military dice, 3 tib dice 200R
    --[X] Inferno Gel Development 0/40 1 die 10R 100%
    --[X] Binary Propellant Exploration 0/60 1 die 10R 91%
    --[X] Buckler Shield Development 0/100 1 die 20R 51%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) 0/180 3 dice 60R 94%
    --[X]Reclamator Hub Red Zone 3 South (Port Said) 0/335 2 Mil 3 Tib dice 100R 97%
    -[X]Tiberium 4 Dice+2 free dice 135R
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
    --[X] Improved Tiberium Containment Facilities Construction 0/120 1 die 20R 34%
    --[X] Red Zone Border Offensives (Stage 2) 101/250 3 dice 75R 99%
    -[X]Bureaucracy
    --[X] Recruitment Drives (New) DC 200 0/200 4 dice 98.97%
Ithillid threw 2 100-faced dice. Reason: blue zone apartment complexes Total: 93
71 71 22 22
Ithillid threw 2 100-faced dice. Reason: Communal Housing Experiments Total: 157
91 91 66 66
Ithillid threw 1 100-faced dice. Reason: Green Architecture Risk Assess Total: 46
46 46
Ithillid threw 1 100-faced dice. Reason: Advanced Alloys Development Total: 69
69 69
Ithillid threw 2 100-faced dice. Reason: Personal Electric Vehicle Dev Total: 46
29 29 17 17
Ithillid threw 1 100-faced dice. Reason: Chicago Planned City Total: 40
40 40
Ithillid threw 2 100-faced dice. Reason: Isolinear Peripherals Total: 146
100 100 46 46
Ithillid threw 4 100-faced dice. Reason: Wadmalaw Kudzu Plantations Total: 147
10 10 32 32 57 57 48 48
Ithillid threw 1 100-faced dice. Reason: Green Zone Intensification Total: 16
16 16
Ithillid threw 5 100-faced dice. Reason: Red Zone Border Offensives Total: 302
92 92 32 32 94 94 45 45 39 39
Ithillid threw 9 100-faced dice. Reason: Deep Red Zone Tib Mining Total: 436
93 93 53 53 48 48 58 58 93 93 34 34 1 1 3 3 53 53
Ithillid threw 2 100-faced dice. Reason: Station Bay Total: 132
95 95 37 37
Ithillid threw 3 100-faced dice. Reason: Leopard II Factory Total: 171
44 44 53 53 74 74
Ithillid threw 3 100-faced dice. Reason: Orbital AEVA Total: 187
47 47 85 85 55 55
Ithillid threw 1 100-faced dice. Reason: Gene Clinics Total: 63
63 63
Ithillid threw 1 100-faced dice. Reason: Isolinear Programming Total: 100
100 100
Ithillid threw 2 100-faced dice. Reason: FAA Refit Total: 79
27 27 52 52
Ithillid threw 1 100-faced dice. Reason: Infantry Recon Drone Total: 51
51 51
Ithillid threw 2 100-faced dice. Reason: Railgun Munitions Factories Total: 82
30 30 52 52
Ithillid threw 2 100-faced dice. Reason: GFZA Factories Total: 87
69 69 18 18
Ithillid threw 1 100-faced dice. Reason: MRASP Total: 21
21 21
Ithillid threw 4 100-faced dice. Reason: Recruitment Drives Total: 199
84 84 25 25 69 69 21 21
Ithillid threw 1 100-faced dice. Reason: Communal quality Total: 40
40 40
Ithillid threw 3 100-faced dice. Reason: Green Risk Assement Total: 207
96 96 61 61 50 50
Ithillid threw 1 100-faced dice. Reason: Intensification Income Total: 23
23 23
Ithillid threw 2 5-faced dice. Reason: Intensification Income Total: 7
4 4 3 3
Ithillid threw 1 3-faced dice. Reason: Intensification Income Total: 1
1 1
Ithillid threw 3 6-faced dice. Reason: Deep Glacier Total: 13
5 5 3 3 5 5
Ithillid threw 3 7-faced dice. Reason: Deep Glacier take 2 Total: 19
7 7 5 5 7 7
 
Vote closed
Scheduled vote count started by Ithillid on Sep 29, 2022 at 12:27 PM, finished with 179 posts and 87 votes.


I am quite surprised at the direction it has gone.
I was expecting at least a few more space recruits to help you deal with that 20k demand.
you need to be putting more than a thousand people in space every quarter.
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Oct 4, 2022 at 1:08 PM, finished with 264 posts and 80 votes.

  • [X] Plan Life in Space
    -[X] Infrastructure (5 dice, +36) (70R)
    --[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    --[X] Communal Blue Zone Arcologies (New) 0/400 4 dice 60R 26%
    -[X] Heavy Industry (5 dice + 3 Free, +33) (290R)
    --[X] U Series Alloy Foundries (Phase 1) (New) 0/600 7 dice 280R 50%
    --[X] Personal Electric Vehicle Plants 112/300 1 dice 10R
    -[X] Light and Chemical Industry (5 dice +23) (65R)
    --[X] Civilian Ultralight Factories 0/190 3 dice 45R 81%
    --[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
    --[X] Home Robotics Development (New) 0/60 1 die 10R 84%
    -[X] Agriculture (6 dice, +28) (60R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
    --[X] Blue Zone Aquaponics Bays (Phase 5) 18/140 2 dice 20R 88%
    --[X] Poulticeplant Development 0/50 1 die 20R 100%
    --[X]Security Review
    -[X] Tiberium (7 dice + 1 Free, +38) (160R)
    --[X] Tiberium Vein Mines (Stage 2+3+4?) 5/570 6 dice 120R 40%
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
    -[X] Orbital (7 dice + 3 Free + E, +33) (200R)
    --[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
    --[X] GDSS Shala (Phase 1) (Updated) 0/65 1+E die 40R 89%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
    -[X] Services (5 dice, +31) (100R)
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Ocular Implant Deployment 0/200 2 dice 50R 88%
    --[X] Kamisuwa Optical Laboratories 0/250 2 dice 40R 4%
    -[X] Military (8 dice, +30) (105R)
    --[X] Railgun Munitions Factories (Phase 1) 142/200 2 dice 20R 100%
    --[X] Stealth Disruptor Development (Tech), 1 die (15R)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 2 dice 40R 20%
    --[X] GD-3 Rifle Development 0/30 1 die 10R 100%
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X] Bureaucracy 4 dice +28
    --[X] Agriculture Security Review (2 dice)
    --[X] Military Security Review (1 dice)
    --[X] Focus Reallocation (1 dice auto)
    ---[X] Heavy Industry
    ---[X] Orbital
    ---[X] Tiberium
    [X] Plan Karachi Wingmen
    -[X]Infrastructure 5/5 155R
    -[X] Blue Zone Apartment Complexes (Phase 10) 1 die 10R 79%
    -[X] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
    -[X] Urban Metros (Phase 4) 2 free dice 30R 81%
    -[X] Chicago Planned City (Phase 4) 1 die + 1 Heavy Industry die 40R 0%
    -[X]Heavy Industry 5/5 150R
    -[X] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
    -[X] Improved Continuous Cycle Fusion Development 2 dice 40R 96%
    -[X] Low Velocity Particle Applicator Development 1 free dice 20R 34%
    -[X] Personal Electric Vehicle Plants 1 free die 10R 0%
    -[X] Chicago Planned City 1 die
    -[X]Light and Chemical Industry 5/5 90R
    -[X] Reykjavik Myomer Macrospinner (Phase 5) 1 die 20R 0%
    -[X] Carbon Nanotube Foundry Expansions 3 dice 60R 11%
    -[X] Artificial Wood Furniture Plants 1 die 10R 39%
    -[X]Agriculture 6/6 80R
    -[X] Agriculture Mechanization Projects (Phase 2) 1 die 15R 0%
    -[X] Vertical Farming Projects (Stage 3) 3 die 45R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 3) 1 die + 1 free die 20R 80%
    -[X] Security Review 1 die
    -[X]Tiberium 7/7 140R
    -[X] Tiberium Vein Mines (Stage 2) 5 dice 100R 100%
    -[X] Improved Hewlett Gardener Process Development 2 dice 40R 83%
    -[X]Orbital 7/7 170R
    -[X] GDSS Columbia (Phase 1) 7 dice + 1 free die 160R 100%
    -[X] Orbital Cleanup (Stage 11) 1 Erewhon die 10R 63%
    -[X]Services 5/5 105R
    -[X] Gene Clinics 1 die 10R 100%
    -[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
    -[X] Kamisuwa Optical Laboratories 1 die 20R 0%
    -[X] Ocular Implant Deployment 2 dice 50R 31%
    -[X]Military 8/8 160R
    -[X] Orca Wingmen Drone Deployment (Phase 1) 3 dice 60R 37%
    -[X] Railgun Munitions Factories (Phase 1) 1 die 10R 88%
    -[X] Ground Forces Zone Armor (Set 1) (Phase 3) 3 dice 60R 100%
    -[X] GD-3 Rifle Development 1 die 10R 100%
    -[X] Modular Rapid Assembly System Prototypes 1 free die 20R 82%
    -[X]Bureaucracy 4/4
    -[X] Security Reviews (Agriculture) 2 dice + 1 Agriculture die 100%
    -[X] Interdepartmental Favors 1 die
    --[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
    --[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
    -[X] Focus Reallocation 1 die
    --[X] Heavy Industry
    --[X] Tiberium
    --[X] Orbital
    -[X]Free Dice 7/7
    -[X] 2 in Infrastructure
    -[X] 2 in Heavy Industry
    -[X] 1 in Agriculture
    -[X] 1 in Orbital
    -[X] 1 in Military
    -[X]Resources Income 1050/1050 Reserve 0/0 Bank 100
    [X] Plan Rearden Wept
    -[X]Infrastructure (5 dice) 70 Resources
    --[X] Communal Blue Zone Arcologies, 2 dice (30R)
    --[X] BZ Apartment Complexes (Phase 10), 1 die (10R)
    --[X] Urban Metros (Phase 4), 2 dice (30R)
    -[X]Heavy Industry (5 dice + 4 Free) 340 Resources
    --[X] U-Series Alloy Foundries (Phase 1), 8 dice (320R)
    --[X] Improved Continuous Cycle Fusion Development (Tech), 1 die (20R)
    -[X]Light and Chemical Industry (5 dice) 65 Resources
    --[X] Civilian Ultralight Factories, 3 dice (45R)
    --[X] Artificial Wood Furniture Plants, 1 die (10R)
    --[X] Home Robotics Development, 1 die (10R)
    -[X]Agriculture (6 dice) 50 Resources
    --[X] BZ Aquaponics Bays (Phase 5), 3 dice (30R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3), 2 dice (20R)
    --[X] Security Review (Agriculture), 1 die (unrolled)
    -[X]Tiberium (7 dice) 140 Resources
    --[X] Tiberium Vein Mines (Stage 2), 5 dice (100R)
    --[X] Improved Hewlett-Gardener Process Development (Tech), 2 dice (40R)
    -[X]Orbital (7 dice + 3 Free + Erewhon) 200 Resources
    --[X] GDSS Columbia (Phase 1), 9 dice (180R)
    --[X] Orbital Cleanup (Stage 11), 1 die + Erewhon (20R)
    -[X]Services (5 dice) 70 Resources
    --[X] AEVA Deployment (Services), 3 dice + 1 locked (60R)
    --[X] Gene Clinics, 1 die (10R)
    -[X]Military (8 dice) 115 Resources
    --[X] Stealth Disruptor Development (Tech), 1 die (15R)
    --[X] Zrbite Sonic Weapons Development (Tech), 1 die (20R)
    --[X] Railgun Munitions Factories (Phase 1), 2 dice (20R)
    --[X] Ground Forces Zone Armor (Set 1/Phase 3), 2 dice (40R)
    --[X] Modular Rapid Assembly System Prototypes (Tech), 1 die (20R)
    --[X] Security Review (Military), 1 die (unrolled)
    -[X]Bureaucracy (4 dice) 0 Resources
    --[X] Security Review (Agriculture), 1 die
    --[X] Security Review (Military), 2 dice
    --[X] Focus Reallocation, 1 die
    ---[X] Heavy Industry
    ---[X] Orbital
    ---[X] Tiberium
    -[X]Total Cost: 1050/1050 Resources
    [X] My attempt at a plan
    [X]Plan SPAAAACE! stations v2
    -[X]Infrastructure 5 dice +36 60R
    --[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    --[X] Urban Metros (Phase 4) 0/150 2 dice 30R 81%
    --[X] Postwar Housing Refits (Phase 1) 0/200 2 dice 20R 39%
    -[X]Heavy Industry 5 dice +Erewhon +33 200R
    --[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 4 dice 160R
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die + Erewhon 40R 75%
    -[X]Light and Chemical Industry 5 dice +23 90R
    --[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
    --[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
    -[X]Agriculture 6 +28 65R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 3 dice 45R 70%
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
    --[X]1 die for security review
    -[X]Tiberium 7+1 Free dice +38 140R
    --[X] Tiberium Vein Mines (Stage 2+3?) 5/385 5 dice 100R 88%
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
    -[X]Orbital 7+5 Free dice +33 240R
    --[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 6 dice 120R 84%
    --[X] GDSS Shala (Phase 1+2+3) (Updated) 0/475 6 dice 120R 84%
    -[X]Services 5 dice +31 95R
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories 0/250 3 dice 60R 57%
    -[X]Military 8 dice +30 130R
    --[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 91%
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 40R
    --[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4+5) 147/540 4 dice 80R 18%
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X] Bureaucracy 4 dice +28
    --[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
    --[X] Security Reviews (Military) DC50 0/50 1 die 94%
    --[X] Security Reviews (Tiberium) DC50 0/50 1 die 94%
    --[X] Focus Reallocation (Heavy Industry, Tiberium, Orbital) 1 die auto
    [X] Plan Life and Fusion in Space
    -[X]Infrastructure 5 dice +36 60R
    --[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    --[X] Communal Blue Zone Arcologies (New) 0/400 2 dice 30R
    --[X] Postwar Housing Refits (Phase 1) 0/200 2 dice 20R 39%
    -[X] Heavy Industry (5 dice + 4 Free + E, +33) (330R)
    --[X] U Series Alloy Foundries (Phase 1) (New) 0/600 7 dice 280R 50%
    --[X] Improved Continuous Cycle Fusion Development 0/120 1+E die 40R 34%
    --[X] Personal Electric Vehicle Plants 112/300 1 dice 10R
    -[X] Light and Chemical Industry (5 dice +23) (65R)
    --[X] Civilian Ultralight Factories 0/190 3 dice 45R 81%
    --[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
    --[X] Home Robotics Development (New) 0/60 1 die 10R 84%
    -[X] Agriculture (6 dice, +28) (60R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
    --[X] Blue Zone Aquaponics Bays (Phase 5) 18/140 2 dice 20R 88%
    --[X] Poulticeplant Development 0/50 1 die 20R 100%
    --[X]Security Review
    -[X] Tiberium (7 dice, +38) (140R)
    --[X] Tiberium Vein Mines (Stage 2+3) 5/570 5 dice 100R 88%
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
    -[X] Orbital (7 dice + 3 Free, +33) (180R)
    --[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
    --[X] GDSS Shala (Phase 1) (Updated) 0/65 1 die 20R 89%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
    -[X] Services (5 dice, +31) (100R)
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Ocular Implant Deployment 0/200 2 dice 50R 88%
    --[X] Kamisuwa Optical Laboratories 0/250 2 dice 40R 4%
    -[X] Military (8 dice, +30) (105R)
    --[X] Railgun Munitions Factories (Phase 1) 142/200 2 dice 20R 100%
    --[X] Stealth Disruptor Development (Tech), 1 die (15R)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 2 dice 40R 20%
    --[X] GD-3 Rifle Development 0/30 1 die 10R 100%
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X] Bureaucracy 4 dice +28
    --[X] Agriculture Security Review (2 dice)
    --[X] Military Security Review (1 dice)
    --[X] Focus Reallocation (1 dice auto)
    ---[X] Heavy Industry
    ---[X] Orbital
    ---[X] Tiberium
    [X] Plan Has Anybody Seen My Wingman?
    -[X]Infrastructure: 5 dice 60R
    --[X] Urban Metros (Phase 4) 0/150 2 dice 30R 81%
    --[X] Postwar Housing Refits (Phase 1) 0/200 3 dice 30R 93%
    -[X]Heavy Industry: 5+2 free dice 280R
    --[X] U Series Alloy Foundries (Phase 1) (New) 0/600 7 dice 280R 50%
    -[X]Light and Chemical Industry: 5 dice 65R
    --[X] Civilian Ultralight Factories 0/190 3 dice 45R 81%
    --[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
    --[X] Home Robotics Development (New) 0/60 1 die 10R 84%
    -[X]Agriculture: 6 dice 50R
    --[X] Blue Zone Aquaponics Bays (Phase 5) 18/140 2 dice 20R 88%
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
    --[X] Strategic Food Stockpile Construction (Phase 5) 78/200 1 die 10R 22%
    -[X]Tiberium: 7 dice+E 160R
    --[X] Tiberium Vein Mines (Stage 2+3+4?) 5/570 6 dice 120R 40%
    --[X] Improved Hewlett Gardener Process Development 0/160 1 die+Erewhon 40R 40%
    -[X]Orbital: 7+4 free dice 220R
    --[X] GDSS Columbia (Phase 1+2+3) 0/475 6 dice 120R 84%
    --[X] GDSS Shala 0/475 5 dice 100R 40%
    -[X]Services: 5 dice 70R
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%+1 die locked
    -[X] Military 8+1 free die 145R
    --[X] Advanced ECCM Development 0/40 1 die 20R 100%
    --[X] Stealth Disruptor Development 0/40 1 die 15R 100%
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 3 dice 60R 37%
    --[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) 147/180 1 die 20R 100%
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X]Bureaucracy
    --[X] Military Security Reviews DC50 0/50 1 die 94%
    --[X] Agriculture Security Reviews DC50 0/50 1 die 94%
    --[X] Focus Reallocation 1 die auto
    ---[X] Heavy Industry
    ---[X] Orbital
    ---[X] Tiberium
    --[X] Interdepartmental Favors (Updated) 1 die auto
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
    ---[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
    [X] Plan: Yo Dawg I Heard You Like Space
    -[X] Infrastructure 5/5 90R
    --[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    --[X] Suborbital Shuttle Service (Phase 2) 22/250 2 dice 50R 18%
    --[X] Urban Metros (Phase 4) 2 dice 30R 81%
    -[X]Heavy Industry 5/5 150R
    --[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 3 dice 120R
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
    --[X] Personal Electric Vehicle Plants 112/300 1 die 10R
    -[X] Light & Chemical Industry 5/5 90R
    --[X] Home Robotics Development (New) 0/60 1 die 10R 79%
    --[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
    -[X] Agriculture 6/6 (1 allocated to Security Review this turn) 70R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 80%
    --[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 52%
    --[X] Poulticeplant Development 0/50 1 die 20R 100%
    --[X] 1 die allocated for Security Review
    -[X]Tiberium 7/7 140R
    --[X] Tiberium Vein Mines (Stage 2+3+4) 5/750 7 dice 140R 82%
    -[X] Orbital 7/7 + 7 + Erewhon 280R
    --[X] GDSS Columbia (Phase 1+2+3+4) 0/1030 13 dice 260R 90%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 1 die + Erewhon 20R 61%
    -[X] Services 5/5 70R
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
    --[X] 1 die allocated/locked out for AEVA deployment
    -[X] Military 8/8 (1 allocated to Security Review this turn) 150R
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
    --[X] Infernium Laser Refits 0/450 1 die 30R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 40R
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Reviews (Military) DC50 0/50 2 dice 100%
    --[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
    --[X] Focus Reallocation 1 die auto
    ---[X] Orbital
    ---[X] Tiberium
    ---[X] Heavy Industry
    [X] Plan Foot off the Mining Pedal Q2 2062
    -[X] Infrastructure (5/5+2, 100R)
    --[X] Blue Zone Apartments (Phase 10) 87/160 (1D, 10R) (79%)
    --[X] Rail Network Construction Campaigns (Phase 5) 39/325 (4D, 60R) (90%)
    --[X] Urban Metros (Phase 4) 0/150 (2D, 30R) (81%)
    -[X] Heavy Industry (5/5+E, 140R)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1D+E, 40R) (75%)
    --[X] U Series Alloy Foundries (Phase 1) 0/600 (2D, 80R) (2/7)
    --[X] Personal Electric Vehicle Plants 112/300 (2D, 20R) (45%)
    -[X] Light and Chemical Industry (5/5, 100R)
    --[X] Reykjavik Myomer Macrospinner 50/1280 (5D, 100R) (5/17)
    -[X] Agriculture (6/6, 65R)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 (3D, 45R) (70%)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2D, 20R) (86%)
    --[X] Security Review (1D)
    -[X]Tiberium 7/7 140R
    --[X] Vein Mining (Phase 2+3) 5/385 (5D, 100R) (88%)
    --[X] Improved Hewlett Gardener Process Development 0/160 (2D, 40R) (83%)
    -[X] Orbital (7/7+2, 160R)
    --[X] GDSS Columbia (Phase 1+2+3) 0/475 (7D, 140R) (98%)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (2D, 20R) (85%)
    -[X] Services (5/5+1, 125R)
    --[X] Gene Clinics 94/120 (1D, 10R) (100%)
    --[X] Kamisuwa Optical Laboratories 0/250 (2D, 40R) (4%)
    --[X] Ocular Implant Deployment 0/200 (3D, 75R) (88%)
    -[X] Military (8/8+2, 200R)
    --[X] Zrbite Sonic Weapons Development 0/60 (1D, 20R) (91%)
    --[X] Railgun Munitions Factories (Phase 1) 142/200 (1D, 10R) (88%)
    --[X] Ground Forces Zone Armor Factories (Set 1) (Phase 3+4) 147/360 (3D, 60R) (80%)
    --[X] Infernium Laser Refits 0/450 (3D, 90R) (3/6)
    --[X] Modular Rapid Assembly System Prototypes 56/125 (1D, 20R) (82%)
    -[X] Bureaucracy (4/4, 0R)
    --[X] Focus Reallocation
    ---[X] Heavy Industry
    ---[X] Tiberium
    ---[X] Orbital
    --[X] Security Review (Mil) (2D) (100%)
    --[X] Security Review (Agri) (1D) (94%)
    [X] Foot off the Mining Pedal Q2 2062, Maximum Chicago
    [X] Plan Looters' Reward
    -[X]Infrastructure (5 dice) 70 Resources
    --[X] Communal Blue Zone Arcologies, 2 dice (30R)
    --[X] BZ Apartment Complexes (Phase 10), 1 die (10R)
    --[X] Urban Metros (Phase 4), 2 dice (30R)
    -[X]Heavy Industry (5 dice + 4 Free) 280 Resources
    --[X] U-Series Alloy Foundries (Phase 1), 6 dice (240R)
    --[X] Improved Continuous Cycle Fusion Development (Tech), 1 die (20R)
    --[X] Personal Electric Vehicle Plants, 2 dice (20R)
    -[X]Light and Chemical Industry (5 dice) 80 Resources
    --[X] Carbon Nanotube Foundry Expansions, 3 dice (60R)
    --[X] Artificial Wood Furniture Plants, 1 die (10R)
    –[X] Home Robotics Development, 1 die (10R)
    -[X]Agriculture (6 dice) 60 Resources
    --[X] BZ Aquaponics Bays (Phase 5), 2 dice (20R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3), 2 dice (20R)
    --[X] Poulticeplant Development (Tech), 1 die (20R)
    --[X] Security Review (Agriculture), 1 die (unrolled)
    -[X]Tiberium (7 dice) 140 Resources
    --[X] Tiberium Vein Mines (Stage 2), 5 dice (100R)
    --[X] Improved Hewlett-Gardener Process Development (Tech), 2 dice (40R)
    -[X]Orbital (7 dice + 3 Free + Erewhon) 200 Resources
    --[X] GDSS Columbia (Phase 1), 9 dice (180R)
    --[X] Orbital Cleanup (Stage 11), 1 die + Erewhon (20R)
    -[X]Services (5 dice) 105 Resources
    --[X] Gene Clinics, 1 die (10R)
    --[X] Regional Hospital Expansions (Phase 1), 1 die (25R)
    --[X] Kamisuwa Optical Laboratories, 1 die (20R)
    --[X] Ocular Implant Deployment, 2 dice (50R)
    -[X]Military (8 dice) 115 Resources
    --[X] Stealth Disruptor Development (Tech), 1 die (15R)
    --[X] Zrbite Sonic Weapons Development (Tech), 1 die (20R)
    --[X] Railgun Munitions Factories (Phase 1), 2 dice (20R)
    --[X] Ground Forces Zone Armor (Set 1/Phase 3), 2 dice (40R)
    --[X] Modular Rapid Assembly System Prototypes (Tech), 1 die (20R)
    --[X] Security Review (Military), 1 die (unrolled)
    -[X]Bureaucracy (4 dice) 0 Resources
    --[X] Security Review (Agriculture), 1 die
    --[X] Security Review (Military), 2 dice
    --[X] Focus Reallocation, 1 die
    ---[X] Heavy Industry
    ---[X] Orbital
    ---[X] Tiberium
    -[X]Total Cost: 1050/1050 Resources
    [X] Plan: New Steel, New Plants, New Stations v2
    -[X] Infrastructure 5/5 70R
    --[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    --[X] Rail Network Construction Campaigns (Phase 5) 39/325 2 dice 30R
    --[X] Urban Metros (Phase 4) 2 dice 30R 81%
    -[X] Heavy Industry 5/5 + 1 190R
    --[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 4 dice 160R
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
    --[X] Personal Electric Vehicle Plants 112/300 1 die 10R
    -[X] Light & Chemical Industry 5/5 90R
    --[X] Home Robotics Development (New) 0/60 1 die 10R 79%
    --[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
    -[X] Agriculture 6/6 (1 allocated to Security Review this turn) 70R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 80%
    --[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 52%
    --[X] Poulticeplant Development 0/50 1 die 20R 100%
    --[X] 1 die allocated for Security Review
    -[X] Tiberium 7/7 + 1 160R
    --[X] Tiberium Vein Mines (Stage 2+3+4+5?) 5/750 8 dice 160R 40%
    -[X] Orbital 7/7 + 5 + Erewhon 240R
    --[X] GDSS Columbia (Phase 1+2+3+4) 0/1030 11 dice 220R 34%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 1 die + Erewhon 20R 61%
    -[X] Services 5/5 70R
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
    --[X] 1 die allocated/locked out for AEVA deployment
    -[X] Military 8/8 (1 allocated to Security Review this turn) 150R
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
    --[X] Infernium Laser Refits 0/450 1 die 30R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 40R
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Reviews (Military) DC50 0/50 2 dice 100%
    --[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
    --[X] Focus Reallocation 1 die auto
    ---[X] Orbital
    ---[X] Tiberium
    ---[X] Heavy Industry
    [X] Plan Holding Out For a Wingman V2
    -[X] Infrastructure (5/5 Dice, 100 R)
    --[X] Blue Zone Apartments (Phase 10) 87/160 (1 die, 10 R) (79% chance)
    --[X] Suborbital Shuttle Service (Phase 2) 22/250 (3 dice, 75 R) (82% chance)
    --[X] Urban Metros (Phase 4) 0/150 (1 die, 15 R) (2% chance)
    -[X] Heavy Industry (5/5 Dice + Erewhon, 160 R)
    --[X] U Series Alloy Foundries (Phase 1) 0/600 (2 dice, 80 R) (2/7 dice median)
    --[X] Personal Electric Vehicle Plants 112/300 (2 dice, 20 R) (45% chance)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1+E die, 40 R) (75% chance)
    -[X] Light And Chemical Industry (5/5 Dice, 90 R)
    --[X] Carbon Nanotube Foundry Expansions 0/300 (4 dice, 80 R) (56% chance)
    --[X] Artificial Wood Furniture Plants 0/100 (1 die, 10 R) (39% chance)
    -[X] Agriculture (6/6 Dice, 70 R)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 (2 dice, 30 R) (12% chance)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2 dice, 20 R) (80% chance)
    --[X] Poulticeplant Development 0/50 (1 die, 20 R) (100% chance)
    --[X] Agriculture Security Review (1 die)
    -[X] Tiberium (7/7 Dice + 2 Free Dice, 180 R)
    --[X] Tiberium Vein Mines (Stage 2) 5/195 (7 dice, 140 R) (Stage 2, 88% chance Stage 3, 5% Stage 4)
    --[X] Improved Hewlett Gardener Process Development 0/160 (2 dice, 40 R) (83% chance)
    -[X] Orbital (7/7 Dice + 4 Free Dice, 210 R)
    --[X] Orbital Cleanup (Stage 11) 32/85 (1 die, 10 R) (96% Stage 11, 11% Stage 12)
    --[X] GDSS Columbia (Phase 1) 0/65 (10 dice, 200 R) (Phase 1, Phase 2, Phase 3, 8% Phase 4)
    -[X] Services (5/5 Dice, 100 R)
    --[X] Gene Clinics 94/120 (1 die, 10 R) (100% chance)
    --[X] Kamisuwa Optical Laboratories 0/250 (2 dice, 40 R) (4% chance)
    --[X] Ocular Implant Deployment 0/200 (2 dice, 50 R) (31% chance)
    -[X] Military (8/8 Dice + 1 Free Die, 160 R)
    --[X] Advanced ECCM Development 0/40 (1 die, 20 R) (100% chance)
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 (4 dice, 80 R) (85% Phase 1)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3-4) 147/360 (2 dice, 40 R) (Phase 3, 20% Phase 4)
    --[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (77% chance)
    --[X] Military Security Review (1 die)
    -[X] Bureaucracy (4/4 Dice)
    --[X] Focus Reallocation: Services to Heavy Industry (1 die)
    --[X] Military Security Review (2 dice)
    [X] Draft Plan: Holding Out For a Wingman
    [X] Plan Space! Columbia and Gravitics
    -[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    -[X] Suborbital Shuttle Service (Phase 2) 22/250 2 dice 50R 18%
    -[X] Urban Metros (Phase 4) 0/150 2 dice 30R 81%
    -[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
    -[X] U Series Alloy Foundries (Phase 1) (New) 0/600 4 dice 160R 0%
    -[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
    -[X] Home Robotics Development (New) 0/60 Erewhon 10R 56%
    -[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
    -[X] Security Review 1 Agri die
    -[X] Vertical Farming Projects (Stage 3) (Updated) 74/240 3 die 45R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
    -[X] Tiberium Vein Mines (Stage 2+3+4) 5/570 6 dice 120R 40%
    -[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
    -[X] Gravitic Shipyard 0/450 4 dice 80R 8%
    -[X] GDSS Columbia (Phase 1+2+3) 0/475 7 dice 140R 98%
    -[X] Advanced Electronic Video Assistant Deployment (Service) 0/200 3 dice +1 service 60R 88%
    -[X] Gene Clinics 94/120 1 die 10R 100%
    -[X] Security Review 1 Mil die
    -[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
    -[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
    -[X] GD-3 Rifle Development 0/30 1 die 10R 100%
    -[X] Shark Class Frigate Shipyards (Seattle) 0/300 3 dice 60R 20%
    -[X] Modular Rapid Assembly System Prototypes 51/125 1 die 20R 77%
    -[X] Security Review (Agriculture) 1 die + 1 Agri 94%
    -[X] Security Review (Mil) 2 die + 1 Mil 99%
    -[X] Focus Reallocation (Tib, Orb, HI) 1 die
    [X] Plan Foot off the Mining Pedal Q2 2062
    [X] Plan Foot off the Mining Pedal Q2 2062, Chicago Apartments
    [X] Plan Foot off the Mining Pedal Q2 2062, Chicago Apartments
    -[X] Infrastructure (5/5+2, 130R)
    --[X] Blue Zone Apartments (Phase 10) 87/160 (1D, 10R) (79%)
    --[X] Chicago Planned City (Phase 5) (6D, 120R) (7/13)
    -[X] Heavy Industry (5/5+E, 100R)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1D+E, 40R) (75%)
    --[X] Personal Electric Vehicle Plants 112/300 (2D, 20R) (45%)
    --[X] Chicago Planned City (1D, 20R)
    --[X] Microfusion Cell Development 0/60 (1D, 20R) (94%)
    -[X] Light and Chemical Industry (5/5, 100R)
    --[X] Reykjavik Myomer Macrospinner 50/1280 (5D, 100R) (5/16)
    -[X] Agriculture (6/6, 65R)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 (3D, 45R) (70%)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2D, 20R) (80%)
    --[X] Security Review (1D)
    -[X]Tiberium 7/7 140R
    --[X] Vein Mining (Phase 2+3) 5/385 (5D, 100R) (88%)
    --[X] Improved Hewlett Gardener Process Development 0/160 (2D, 40R) (83%)
    -[X] Orbital (7/7+2, 160R)
    --[X] GDSS Columbia (Phase 1+2+3) 0/475 (7D, 140R) (98%)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (2D, 20R) (85%)
    -[X] Services (5/5+1, 120R)
    --[X] Gene Clinics 94/120 (1D, 10R) (100%)
    --[X] Kamisuwa Optical Laboratories 0/250 (2D, 40R) (4%)
    --[X] Ocular Implant Deployment 0/200 (3D, 75R) (88%)
    -[X] Military (8/8+2, 200R)
    --[X] Zrbite Sonic Weapons Development 0/60 (1D, 20R) (91%)
    --[X] Railgun Munitions Factories (Phase 1) 142/200 (1D, 10R) (88%)
    --[X] Ground Forces Zone Armor Factories (Set 1) (Phase 3+4) 147/360 (3D, 60R) (80%)
    --[X] Infernium Laser Refits 0/450 (3D, 90R) (3/6)
    --[X] Modular Rapid Assembly System Prototypes 56/125 (1D, 20R) (82%)
    -[X] Bureaucracy (4/4, 0R)
    --[X] Focus Reallocation
    ---[X] Heavy Industry
    ---[X] Tiberium
    ---[X] Orbital
    --[X] Security Review (Mil) (2D) (100%)
    --[X] Security Review (Agri) (1D) (94%)
    [X] Plan Dark Horse
    [X] Plan: Yo Dawg I Heard You Like Space (and Cybernetics)
    -[X] Infrastructure 5/5 90R
    --[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    --[X] Suborbital Shuttle Service (Phase 2) 22/250 2 dice 50R 18%
    --[X] Urban Metros (Phase 4) 2 dice 30R 81%
    -[X] Heavy Industry 5/5 120R
    --[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 2 dice 80R
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
    --[X] Personal Electric Vehicle Plants 112/300 2 dice 20R
    -[X] Light & Chemical Industry 5/5 90R
    --[X] Home Robotics Development (New) 0/60 1 die 10R 79%
    --[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
    -[X] Agriculture 6/6 (1 allocated to Security Review this turn) 70R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 80%
    --[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 52%
    --[X] Poulticeplant Development 0/50 1 die 20R 100%
    --[X] 1 die allocated for Security Review
    -[X]Tiberium 7/7 140R
    --[X] Tiberium Vein Mines (Stage 2+3+4) 5/750 7 dice 140R 82%
    -[X] Orbital 7/7 + 7 + Erewhon 280R
    --[X] GDSS Columbia (Phase 1+2+3+4) 0/1030 13 dice 260R 90%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 1 die + Erewhon 20R 61%
    -[X]Services 5/5 105R
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Ocular Implant Deployment 0/200 3 dice 75R 88%
    --[X] Kamisuwa Optical Laboratories 0/250 1 die 20R
    -[X] Military 8/8 (1 allocated to Security Review this turn) 150R
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
    --[X] Infernium Laser Refits 0/450 1 die 30R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 40R
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Reviews (Military) DC50 0/50 2 dice 100%
    --[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
    --[X] Focus Reallocation 1 die auto
    ---[X] Orbital
    ---[X] Tiberium
    ---[X] Heavy Industry
    [X]Plan SPAAAACE! stations
    -[X] Infrastructure (5 dice, +36) (70R)
    --[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    --[X] Communal Blue Zone Arcologies (New) 0/400 2 dice 30R
    --[X] Urban Metros (Phase 4) 0/150 2 dice 30R 81%
    -[X]Heavy Industry 5 dice +33 180R
    --[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 4 dice 160R
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
    -[X]Light and Chemical Industry 5 dice +23 90R
    --[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
    --[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
    -[X]Agriculture 6+1 Free dice +28 +Erewhon 105R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 3 dice 45R 70%
    --[X] Dairy Ranches (Phase 1) 0/200 2 dice 40R 26%
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 1 die+Erewhon 20R 63.5%
    --[X]1 die for security review
    -[X]Tiberium 7+1 Free dice +38 140R
    --[X] Tiberium Vein Mines (Stage 2+3?) 5/385 5 dice 100R 88%
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
    -[X]Orbital 7+5 Free dice +33 240R
    --[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 6 dice 120R 84%
    --[X] GDSS Shala (Phase 1+2+3) (Updated) 0/475 6 dice 120R 84%
    -[X]Services 5 dice +31 95R
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories 0/250 3 dice 60R 57%
    -[X]Military 8 dice +30 130R
    --[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 91%
    --[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4+5) 147/540 4 dice 80R 18%
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X] Bureaucracy 4 dice +28
    --[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
    --[X] Security Reviews (Military) DC50 0/50 1 die 94%
    --[X] Security Reviews (Tiberium) DC50 0/50 1 die 94%
    --[X] Focus Reallocation (Heavy Industry, Tiberium, Orbital) 1 die auto
    [X]Plan Erewhon Enlists
    -[X]Infrastructure 5/5 60R
    --[X] Postwar Housing Refits (Phase 1) 0/200 3 dice 30R 93%
    --[X] Urban Metros (Phase 4) 2 dice 30R 81%
    -[X]Heavy Industry 5/5 90R
    --[X] Aberdeen Isolinear Fabricator (Phase 1) (New) 0/120 1 die 30R 29%
    --[X] Personal Electric Vehicle Plants 112/300 2 Dice 20R 50%
    --[X] Improved Continuous Cycle Fusion Development 0/120 2 dice 40R 96%
    -[X]Light & Chemical Industry 5/5 100R
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 5 Dice 100R (5/17)
    -[X]Agriculture 6/6 90R
    --[X] Vertical Farming Projects (Stage 3) 74/240 2 dice 30R 56%
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 2 Dice 20R 80%
    --[X] Dairy Ranches (Phase 1) 0/200 2 dice 40R 26% (median 2/3)
    -[X]Tiberium 7/7 + 2 180R
    --[X] Tiberium Vein Mines (Stage 2+3+4+5?) 5/750 9 dice 180R 78%
    -[X]Orbital Industry 7/7 + 2 170R
    --[X] GDSS Columbia (Phase 1+2+3) 8 dice 160R 93%
    --[X] Orbital Cleanup (Stage 11) 32/85 1 die 10R 96%
    -[X]Services 5/5 + 1A 130R
    --[X] Gene Clinics 94/120 1 Administrative Die 10R 90%
    --[X] Kamisuwa Optical Laboratories (New) 0/250 1 Die 20R
    --[X] Ocular Implant Deployment (New) 0/200 2 dice 50R 31%
    --[X] Regional Hospital Expansions (Phase 1) 213/300 2 die 50R 99%
    -[X]Military 8/8 + 2 + E 210R
    --[X] Advanced ECCM Development 0/40 1 die 20R 100%
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 4 dice 80R 85%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 4 Dice 80R 98%
    --[X] Modular Rapid Assembly System Prototypes 51/125 1 Die 20R 72%
    --[X] GD-3 Rifle Development 0/30 1 E die 10R 86%
    -[X]Bureaucracy 4/4
    --[X]Focus Reallocation (New) 1 die auto Service -> Orbital
    --[X]Administrative Assistance 2 Dice
    --[X]Transfer Funding to InOps (New) 1 die -60 RpT auto
    -[X]1030/1050R, 7/7 Free Dice
    [X] Foot off the Mining Pedal Q2 2062, Maximum Chicago
    -[X] Infrastructure (5/5+4, 180R)
    --[X] Chicago Planned City (Phase 5) 52/1100 (9D, 180R) (3%)
    -[X] Heavy Industry (5/5+E, 100R)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1D+E, 40R) (75%)
    --[X] Personal Electric Vehicle Plants 112/300 (2D, 20R) (45%)
    --[X] Chicago Planned City (1D, 20R)
    --[X] Microfusion Cell Development 0/60 (1D, 20R) (94%)
    -[X] Light and Chemical Industry (5/5, 100R)
    --[X] Reykjavik Myomer Macrospinner 50/1280 (5D, 100R) (5/16)
    -[X] Agriculture (6/6, 65R)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 (3D, 45R) (70%)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2D, 20R) (80%)
    --[X] Security Review (1D)
    -[X]Tiberium 7/7 140R
    --[X] Vein Mining (Phase 2+3) 5/385 (5D, 100R) (88%)
    --[X] Improved Hewlett Gardener Process Development 0/160 (2D, 40R) (83%)
    -[X] Orbital (7/7, 140R)
    --[X] GDSS Columbia (Phase 1+2+3) 0/475 (7D, 140R) (98%)
    -[X] Services (5/5+1, 125R)
    --[X] Gene Clinics 94/120 (1D, 10R) (100%)
    --[X] Kamisuwa Optical Laboratories 0/250 (2D, 40R) (4%)
    --[X] Ocular Implant Deployment 0/200 (3D, 75R) (88%)
    -[X] Military (8/8+2, 200R)
    --[X] Zrbite Sonic Weapons Development 0/60 (1D, 20R) (91%)
    --[X] Railgun Munitions Factories (Phase 1) 142/200 (1D, 10R) (88%)
    --[X] Ground Forces Zone Armor Factories (Set 1) (Phase 3+4) 147/360 (3D, 60R) (80%)
    --[X] Infernium Laser Refits 0/450 (3D, 90R) (3/6)
    --[X] Modular Rapid Assembly System Prototypes 56/125 (1D, 20R) (82%)
    -[X] Bureaucracy (4/4, 0R)
    --[X] Focus Reallocation
    ---[X] Heavy Industry
    ---[X] Tiberium
    ---[X] Orbital
    --[X] Security Review (Mil) (2D) (100%)
    --[X] Security Review (Agri) (1D) (94%)
    [X] Plan: New Steel, New Plants, New Stations
    -[X] Infrastructure 5/5 70R
    --[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
    --[X] Rail Network Construction Campaigns (Phase 5) 39/325 2 dice 30R
    --[X] Urban Metros (Phase 4) 2 dice 30R 81%
    - [x] Heavy Industry 5/5 170R
    --[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 4 dice 160R
    --[X] Personal Electric Vehicle Plants 112/300 1 die 10R
    - [x] Light & Chemical Industry 5/5 + 1 100R
    --[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
    --[X] Home Robotics Development (New) 0/60 1 die 10R 79%
    --[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
    -[X] Agriculture 6/6 (1 allocated to Security Review this turn) 70R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 80%
    --[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 52%
    --[X] Poulticeplant Development 0/50 1 die 20R 100%
    --[X] 1 die allocated for Security Review
    -[X] Tiberium 7/7 + 1 160R
    --[X] Tiberium Vein Mines (Stage 2+3+4+5?) 5/750 8 dice 160R 40%
    -[X] Orbital 7/7 + 5 + Erewhon 240R
    --[X] GDSS Columbia (Phase 1+2+3+4) 0/1030 11 dice 220R 34%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 1 die + Erewhon 20R 61%
    -[X] Services 5/5 70R
    --[X] Gene Clinics 94/120 1 die 10R 100%
    --[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
    --[X] 1 die allocated/locked out for AEVA deployment
    -[X] Military 8/8 (1 allocated to Security Review this turn) 160R
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
    --[X] Infernium Laser Refits 0/450 1 die 30R
    -- [x] Hammerhead Wingmen Drone Deployment (Phase 1) 0/200 2 dice 40R 29%
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Reviews (Military) DC50 0/50 2 dice 100%
    --[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
    --[X] Focus Reallocation 1 die auto
    ---[X] Orbital
    ---[X] Tiberium
    ---[X] Heavy Industry
    [X] Plan: Holding Out For a Wingman
    [X] My attempt at a plan
    -[X] Infrastructure
    --[X] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
    --[X] Urban Metros (Phase 4) 2 dice 30R 81%
    --[X] Postwar Housing Refits (Phase 1) 1 free die 10R
    -[X]Heavy Industry
    --[X] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
    --[X] Improved Continuous Cycle Fusion Development 1 die + 1 Erewhon 40R 75%
    --[X] Low Velocity Particle Applicator Development 1 free dice 20R 34%
    --[X] Personal Electric Vehicle Plants 2 die 20R 45%
    -[X] Light and Chemical Industry
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 4 die 80R 0%
    --[X] Artificial Wood Furniture Plants 1 die 10R 39%
    -[X] Agriculture 6/6
    --[X] Agriculture Mechanization Projects (Phase 2) 2 die 30R 12%
    --[X] Vertical Farming Projects (Stage 3) 1 die 30R 0%
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 2 die 86%
    --[X] Security Review 1 die
    -[X] Tiberium 7/7
    --[X] Tiberium Vein Mines (Stage 2) 5 dice 100R 100%
    --[X] Improved Hewlett Gardener Process Development 2 dice 40R 83%
    -[X] Orbital
    --[X] GDSS Columbia (Phase 1) 7 dice + 2 free dice 180R 100% phases 1+2+3
    --[X] Orbital Cleanup (Stage 11) 1 free die 10R 96 stage 11
    -[X] Services
    --[X] Gene Clinics 1 die 10R 100%
    --[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories 1 die + 1 free die 40R 4%
    --[X] Ocular Implant Deployment 2 dice 50R 31%
    -[X] Military
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 1 free die 60R ?%
    --[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) 147/180 3 die 60R 100%
    --[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
    --[X] Military Security Reviews 1 die
    -[X]Bureaucracy
    --[X] Agriculture Security Reviews DC50 0/50 1 die 94%
    --[X] Military Security Reviews DC50 0/50 2 dice 100%
    --[X] Interdepartmental Favors (Updated) 1 die auto
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
    ---[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
    [X] Plan Exercise in Patchwork
    -[X] Infrastructure ( 5/5 dice, +36) (90 R)
    --[X] Blue Zone Apartment Complexes (Phase 10) (87/160) ( 1 dice, 10 R)
    --[X] Urban Metros (Phase 4) (0/150) (2 dice, 30 R)
    --[X] Suborbital Shuttle Service (Phase 2) (22/250) (2 dice, 50 R)
    -[X] Heavy Industry ( 5/5 dice + E, +33) (160 R)
    --[X]Improved Continuous Cycle Fusion Development (0/120) (1 dice + Erewhon dice, 40 R)
    --[X] Aberdeen Isolinear Fabricator (Phase 1) (0/120) (4 dice, 120 R)
    -[X] Light and Chemical Industry ( 5/5 dice, +23) (100 R)
    --[X] Reykjavik Myomer Macrospinner (Phase 5) (50/1280) (5 dice, 100R)
    -[X]Agriculture ( 6/6 Dice +1 free dice, +28) (90 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) (315/450) (2 dice, 20 R)
    --[X] Poulticeplant Development (0/50) (1 dice, 20 R)
    --[X] Blue Zone Aquaponics Bays (Phase 5) (18/140) (2 dice, 20 R)
    --[X] Agriculture Mechanization Projects (Phase 2) (26/250) (1 dice+1 free dice, 30 R)
    -[X]Tiberium (7/7 dice, +38) (175 R)
    --[X] Tiberium Processing Plants (Stage 3) (38/200) ( 2 dice, 60 R)
    --[X] Improved Hewlett Gardener Process Development (0/160) (2 dice, 40 R)
    --[X] Red Zone Energy Refits (0/350) (3 dice, 75 R)
    -[X]Orbital (7/7 dice. +33) (150 R)
    --[X] GDSS Columbia (3 dice, 60 R)
    --[X] GDSS Shala (3 dice, 60 R)
    --[X] GDSS Enterprise Bays
    ---[X] Gravitic Shipyard (0/450) (1 dice, 30 R)
    -[X] Services ( 5/5 dice, +31) (95 R)
    --[X] Gene Clinics (94/120) (1 dice, 10 R)
    --[X] Kamisuwa Optical Laboratories (3 dice, 60 R)
    --[X]Regional Hospital Expansions (Phase 1) (213/300) (1 dice, 25 R)
    -[X]Military ( 8/8 dice+1 Free dice, +30) (190 R)
    --[X] Infernium Laser Refits (0/450) ( 1 dice+1 Free Dice + 2 AA dice, 60 R)
    --[X]Modular Rapid Assembly System Prototypes (1 dice, 20 R)
    --[X] Railgun Munitions Factories (Phase 1) (142/200) (1 dice, 10 R)
    --[X]Orca Wingmen Drone Deployment (Phase 1) (0/275) (4 dice, 80 R)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) (1 dice, 20 R)
    ---[X]New Sevastopol (147/180)
    -[X]Bureaucracy ( 4/4 dice, +28)
    --[X] Administrative Assistance (4 dice) - gives 2 extra dice


[X] Plan Life in Space
-[X] Infrastructure (5 dice, +36) (70R)
--[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[X] Communal Blue Zone Arcologies (New) 0/400 4 dice 60R 26%
-[X] Heavy Industry (5 dice + 3 Free, +33) (290R)
--[X] U Series Alloy Foundries (Phase 1) (New) 0/600 7 dice 280R 50%
--[X] Personal Electric Vehicle Plants 112/300 1 dice 10R
-[X] Light and Chemical Industry (5 dice +23) (65R)
--[X] Civilian Ultralight Factories 0/190 3 dice 45R 81%
--[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
--[X] Home Robotics Development (New) 0/60 1 die 10R 84%
-[X] Agriculture (6 dice, +28) (60R)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
--[X] Blue Zone Aquaponics Bays (Phase 5) 18/140 2 dice 20R 88%
--[X] Poulticeplant Development 0/50 1 die 20R 100%
--[X]Security Review
-[X] Tiberium (7 dice + 1 Free, +38) (160R)
--[X] Tiberium Vein Mines (Stage 2+3+4?) 5/570 6 dice 120R 40%
--[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
-[X] Orbital (7 dice + 3 Free + E, +33) (200R)
--[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
--[X] GDSS Shala (Phase 1) (Updated) 0/65 1+E die 40R 89%
--[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
-[X] Services (5 dice, +31) (100R)
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Ocular Implant Deployment 0/200 2 dice 50R 88%
--[X] Kamisuwa Optical Laboratories 0/250 2 dice 40R 4%
-[X] Military (8 dice, +30) (105R)
--[X] Railgun Munitions Factories (Phase 1) 142/200 2 dice 20R 100%
--[X] Stealth Disruptor Development (Tech), 1 die (15R)
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 2 dice 40R 20%
--[X] GD-3 Rifle Development 0/30 1 die 10R 100%
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
-[X] Bureaucracy 4 dice +28
--[X] Agriculture Security Review (2 dice)
--[X] Military Security Review (1 dice)
--[X] Focus Reallocation (1 dice auto)
---[X] Heavy Industry
---[X] Orbital
---[X] Tiberium
Ithillid threw 1 100-faced dice. Reason: blue zone apartment complexes Total: 78
78 78
Ithillid threw 4 100-faced dice. Reason: communal blue zone arcologies Total: 184
67 67 43 43 56 56 18 18
Ithillid threw 7 100-faced dice. Reason: U series alloy foundries Total: 485
94 94 80 80 97 97 60 60 47 47 62 62 45 45
Ithillid threw 1 100-faced dice. Reason: Personal Electric Vehicle plan Total: 30
30 30
Ithillid threw 3 100-faced dice. Reason: civilian ultralight Total: 175
71 71 91 91 13 13
Ithillid threw 1 100-faced dice. Reason: artificial wood furniture Total: 10
10 10
Ithillid threw 1 100-faced dice. Reason: Home robotics development Total: 42
42 42
Ithillid threw 2 100-faced dice. Reason: Wadmalaw Kudzu Plantations Total: 49
40 40 9 9
Ithillid threw 2 100-faced dice. Reason: Blue Zone Aquaponics Total: 84
15 15 69 69
Ithillid threw 1 100-faced dice. Reason: poulticeplant development Total: 31
31 31
Ithillid threw 6 100-faced dice. Reason: Tiberium vein mines Total: 217
51 51 7 7 9 9 63 63 40 40 47 47
Ithillid threw 2 100-faced dice. Reason: Improved Hewlett Gardener Total: 87
84 84 3 3
Ithillid threw 7 100-faced dice. Reason: GDSS Columbia Total: 347
47 47 37 37 24 24 92 92 59 59 20 20 68 68
Ithillid threw 2 100-faced dice. Reason: GDSS Shala (1+E) Total: 77
17 17 60 60
Ithillid threw 2 100-faced dice. Reason: orbital cleanup Total: 96
21 21 75 75
Ithillid threw 1 100-faced dice. Reason: Gene Clinics Total: 13
13 13
Ithillid threw 2 100-faced dice. Reason: Occular implant deployment Total: 134
34 34 100 100
Ithillid threw 2 100-faced dice. Reason: Kamisuwa Optical Labs Total: 17
4 4 13 13
Ithillid threw 2 100-faced dice. Reason: Railgun Munitions Factories Total: 87
8 8 79 79
Ithillid threw 1 100-faced dice. Reason: Stealth Disruptor Dev Total: 11
11 11
Ithillid threw 2 100-faced dice. Reason: GFZA Factories Total: 128
53 53 75 75
Ithillid threw 1 100-faced dice. Reason: GD-3 Development Total: 75
75 75
Ithillid threw 1 100-faced dice. Reason: MRASP Total: 80
80 80
Ithillid threw 2 100-faced dice. Reason: Agriculture Security Review Total: 141
55 55 86 86
Ithillid threw 1 100-faced dice. Reason: Military Security Review Total: 24
24 24
Ithillid threw 2 3-faced dice. Reason: Vein Mine Output Total: 4
2 2 2 2
Ithillid threw 2 2-faced dice. Reason: Orbital Cleanup Output Total: 3
2 2 1 1
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Nov 4, 2022 at 8:59 AM, finished with 277 posts and 76 votes.

  • [X] Plan Attempting To Grow Cat Ears
    -[X] Infrastructure (5/5 Dice, +36 bonus, 70 R)
    --[X] Communal Blue Zone Arcologies 328/395 (1 die, 15 R) (85% chance)
    --[X] Urban Metros (Phase 4) 0/145 (2 dice, 30 R) (84% chance)
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 (1 die, 25 R) (1/2.5 median)
    --[X] Security Review
    -[X] Heavy Industry (6/6 Dice + 3 Free dice + EREWHON!, +33 bonus, 330 R)
    --[X] U Series Alloy Foundries (Phase 2) 116/575 (7 dice, 280 R) (97% chance)
    --[X] Personal Electric Vehicle Plants 175/295 (1 die, 10 R) (29% chance)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1+E dice, 40 R) (78% chance)
    -[X] Light Industry (5/5 Dice, +23 bonus, 85 R)
    --[X] Carbon Nanotube Foundry Expansions 0/285 (3 dice, 60 R) (17% chance)
    --[X] Artificial Wood Furniture Plants (New) 0/95 (1 die, 10 R) (77% chance)
    --[X] Home Robotics Factories 0/145 (1 die, 15 R) (1/2 median)
    -[X] Agriculture (6/6 + AA Dice, +28 bonus, 110 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 (AA die, 10 R) (95% chance)
    --[X] Vertical Farming Projects (Stage 3+4) 74/470 (4 dice, 60 R) (Stage 3, 13% chance Stage 4)
    --[X] Dairy Ranches (Phase 1) 0/195 (2 dice, 40 R) (30% chance)
    -[X] Tiberium (7/7 Dice, +38 bonus, 115 R)
    --[X] Tiberium Vein Mines (Stage 4+5) 65/375 (4 dice, 80 R) (Stage 4, 82% Stage 5)
    --[X] Intensification of GZ Harvesting (Stage 8) 4/95 (1 die, 15 R) (63% chance)
    --[X] Improved Tiberium Containment Facilities Construction 0/115 (1 die, 20 R) (39% chance)
    ---[X] Edited this in due to thread discussion, see Pages 1646-1647 for reference
    -[X] Orbital (7 + 3 Free dice, +33 bonus, 200 R)
    --[X] GDSS Shala (Phase 2+3) 50/405 (4 dice, 80 R) (Phase 2, 60% chance Phase 3)
    --[X] GDSS Columbia (Phase 4) 138/545 (6 dice, 120 R) (98% chance)
    -[X] Services (4/4 Dice + 1 Free die, +31 bonus, 75 R) (FOR SCIENCE!!!)
    --[X] -1 die for AEVAtime
    --[X] AEVA Deployment (Services) 0/200 (3 dice, 60 R) (88% chance)
    --[X] Prototype Biosculpt (New) 0/40 (1 die, 15 R) (100% chance) (FOR SCIENCE!!!)
    -[X] Military (8/8 Dice, +30 bonus, 160 R)
    --[X] Zrbite Sonic Weapons Development 0/60 (1 die, 20 R) (91% chance)
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (4 dice, 80 R) (91% chance)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/360 (2 dice, 40 R) (Phase 4, 25% Phase 5)
    --[X] Buckler Shield Development 0/100 (1 die, 20 R) (51% chance)
    -[X] Bureaucracy (4 dice, +28 bonus)
    --[X] Tiberium Security Review (1 die)
    --[X] Infrastructure Security Review (1 die)
    --[X] Administrative Assistance: Wadmalaw Kudzu (2 dice)
    [X] Plan Foxgirls, Armor, and Alloys
    -[X]Infrastructure (5 dice) 80 Resources
    --[X] Communal Blue Zone Arcologies, 1 die (15R) 85%
    --[X] Suborbital Shuttle Service (Phase 2), 2 dice (50R) 25%
    --[X] Urban Metros (Phase 4), 1 die (15R) 7%
    --[X] Security Review (Infrastructure), 1 die (unrolled)
    -[X]Heavy Industry (6 dice + 2 Free) 300 Resources
    --[X] U-Series Alloy Foundries (Phase 2), 7 dice (280R) 97%
    --[X] Improved Continuous Cycle Fusion Development, 1 die (20R) 34%
    -[X]Light and Chemical Industry (5 dice) 85 Resources
    --[X] Carbon Nanotube Foundry Expansions, 3 dice (60R) 17%
    --[X] Artificial Wood Furniture Plants, 1 die (10R) 77%
    --[X] Home Robotics Factories, 1 die (15R) 0%
    -[X]Agriculture (6 dice) 70 Resources
    --[X] Reforestation Campaign Preparations (Phase 1), 2 dice+AA die (15R) 0%
    --[X] Vertical Farming Projects (Stage 3), 2 dice (30R) 61%
    --[X] Poulticeplant Deployment, 2 dice (30R) 77%
    -[X]Tiberium (7 dice) 120 Resources
    --[X] Tiberium Vein Mines (Stage 4+5+6), 6 dice (120R) 74%
    --[X] Security Review (Tiberium), 1 die (unrolled)
    -[X]Orbital (7 dice + 5 Free + 1 Erewhon) 260 Resources
    --[X] GDSS Columbia (Phase 4), 6 dice (120 R) 96%
    --[X] GDSS Shala (Phase 2+3), 6 dice + Erewhon (140R) 99%
    -[X]Services (4 dice) 70 Resources
    --[X] Regional Hospital Expansions (Phase 1), 1 die (25R) 56%
    --[X] Kamisuwa Optical Laboratories, 2 dice (40R) 62%
    --[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    -[X]Military (8 dice) 150 Resources
    --[X] Advanced ECCM Development, 1 die (20R) 100%
    --[X] Orca Wingmen Drone Deployment (Phase 1), 2 dice (40R) 1%
    --[X] Railgun Munition Factories (Phase 2), 1 die (10R) 40%
    --[X] Ground Forces Zone Armor (Set 1/Phase 4+5), 3 dice (60R) 89%
    --[X] Unmanned Support Ground Vehicle Development, 1 die (20R) 71%
    -[X]Bureaucracy (4 dice) 0 Resources
    --[X] Security Review (Infrastructure), 1 die 94%
    --[X] Security Review (Tiberium), 1 die 94%
    --[X] Administrative Assistance 2 dice (unrolled)
    -[X]Total Cost: 1150/1125+25 Resources
    [X] Plan Fusion in Space
    -[X] Infrastructure (5 dice +36 bonus) 70R
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    --[X] Urban Metros (Phase 4) 0/145 2 dice 30R 84%
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 1dice 25R
    --[X] Security Review
    -[X] Heavy Industry (6 dice +2 Free, +33 bonus) 250R
    --[X] Improved Continuous Cycle Fusion Development 2 dice 40R 96%
    --[X] U Series Alloy Foundries (Phase 2) 116/575 5 dice 200R 35%
    --[X] Personal Electric Vehicle Plants 175/295 1 die 10R 29%
    -[X] Light and Chemical Industry (5 dice +23 bonus) 90R
    --[X] Carbon Nanotube Foundry Expansions 0/285 3 dice 60R 17%
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 1 dice 20R
    --[X] Artificial Wood Furniture Plants 33/95 (1 Die, 10 R)
    -[X] Agriculture (6 dice +28 bonus) 105R
    --[X] Tarberry Development 0/40 1 die 20R 100%
    --[X] Vertical Farming Projects (Stage 3) 74/235 2 dice 30R 61%
    --[X] Spider Cotton Plantations (Phase 1) 0/165 2 dice 40R 66%
    --[X] Department of Core Crops (-1 Dice)
    -[X] Tiberium (7 dice +38 bonus) 120R
    --[X] Tiberium Vein Mines (Stage 4+5+6) (Updated) 60/560 5 dice 100R 26%
    --[X] Tiberium Wildlife Experiments (New) 0/60 1 die 20R 99%
    -[X] Orbital (7 dice + 5 Free + E +33 bonus) 260R
    --[X] GDSS Columbia (Phase 4) (Updated) 138/545 5 dice 100R 78%
    --[X] GDSS Shala (Phase 2+3) (Updated) 50/405 3 dice 80R 7%
    --[X] Fusion Shipyard 0/490 4 dice+E 100R
    -[X] Services (4 dice +31 bonus) 65R
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories 79/245 1 dice 20R 62%
    --[X] Occult Investigations (New) 0/30 1 die 5R 100%
    --[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    -[X] Military (8 dice +30 bonus) 170R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 3 dice 60R 37%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/350 2 dice 40R 33%
    --[X] Medium Tactical Plasma Weapon Deployment 0/80 1 die 30R 66%
    --[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 91%
    --[X] Advanced ECCM Development 0/40 1 die 20R 100%
    -[X] Bureaucracy (4 dice, +28 bonus)
    --[X] Interdepartmental Favors (Ground Forces, Space Force, Steel Talons)
    --[X] Security Review (Tiberium) x2
    --[X] Security Review (Infrastructure)
    [X] Plan Attempting To Grow Cat Ears And Build Hospitals
    -[X] Infrastructure (5/5 Dice, +36 bonus, 70 R)
    --[X] Communal Blue Zone Arcologies 328/395 (1 die, 15 R) (85% chance)
    --[X] Urban Metros (Phase 4) 0/145 (2 dice, 30 R) (84% chance)
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 (1 die, 25 R) (1/2.5 median)
    --[X] Security Review
    -[X] Heavy Industry (6/6 Dice + 3 Free dice + EREWHON!, +33 bonus, 330 R)
    --[X] U Series Alloy Foundries (Phase 2) 116/575 (7 dice, 280 R) (97% chance)
    --[X] Personal Electric Vehicle Plants 175/295 (1 die, 10 R) (29% chance)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1+E dice, 40 R) (78% chance)
    -[X] Light Industry (5/5 Dice, +23 bonus, 85 R)
    --[X] Carbon Nanotube Foundry Expansions 0/285 (3 dice, 60 R) (17% chance)
    --[X] Artificial Wood Furniture Plants (New) 0/95 (1 die, 10 R) (77% chance)
    --[X] Home Robotics Factories 0/145 (1 die, 15 R) (1/2 median)
    -[X] Agriculture (6/6 + AA Dice, +28 bonus, 100 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 (AA die, 10 R) (95% chance)
    --[X] Vertical Farming Projects (Stage 3+4) 74/470 (6 dice, 90 R) (Stage 3, 90% chance Stage 4, 2% chance Stage 5)
    -[X] Tiberium (7/7 Dice, +38 bonus, 115 R)
    --[X] Tiberium Vein Mines (Stage 4+5) 65/375 (4 dice, 80 R) (Stage 4, 82% Stage 5)
    --[X] Intensification of GZ Harvesting (Stage 8) 4/95 (1 die, 15 R) (63% chance)
    --[X] Improved Tiberium Containment Facilities Construction 0/115 (1 die, 20 R) (39% chance)
    ---[X] Edited this in due to thread discussion, see Pages 1646-1647 for reference
    -[X] Orbital (7 + 3 Free dice, +33 bonus, 200 R)
    --[X] GDSS Shala (Phase 2+3) 50/405 (4 dice, 80 R) (Phase 2, 60% chance Phase 3)
    --[X] GDSS Columbia (Phase 4) 138/545 (6 dice, 120 R) (98% chance)
    -[X] Services (4/4 Dice, +31 bonus, 80 R) (FOR SCIENCE!!!)
    --[X] Regional Hospital Expansions (Phase 1) 213/300 (1 die, 25 R) (56% chance)
    --[X] Kamisuwa Optical Laboratories 79/245 (2 dice, 40 R) (62% chance)
    --[X] Prototype Biosculpt (New) 0/40 (1 die, 15 R) (100% chance) (FOR SCIENCE!!!)
    -[X] Military (8/8 Dice + 1 Free Die, +30 bonus, 170 R)
    --[X] Zrbite Sonic Weapons Development 0/60 (1 die, 20 R) (91% chance)
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (4 dice, 80 R) (91% chance)
    --[X] Low Orbit Support Satellite Constellations 0/175 (1 die, 10 R) (1/2 median)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/360 (2 dice, 40 R) (Phase 4, 25% Phase 5)
    --[X] Buckler Shield Development 0/100 (1 die, 20 R) (51% chance)
    -[X] Bureaucracy (4 dice, +28 bonus)
    --[X] Tiberium Security Review (1 die)
    --[X] Infrastructure Security Review (1 die)
    --[X] Administrative Assistance: Wadmalaw Kudzu (2 dice)
    [X] Plan Space, Alloys and Dairy
    -[X] Infra Security Review 1 die
    -[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    -[X] Suborbital Shuttle Service (Phase 2) 22/240 3 dice 75R 87%
    -[X] U Series Alloy Foundries (Phase 2) 116/575 6 dice 240R 79%
    -[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
    -[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    -[X] Carbon Nanotube Foundry Expansions 0/285 4 dice 80R 66%
    -[X] Reforestation Campaign Preparations (Phase 1) (New) 0/880 4 dice 20R 0%
    -[X] Dairy Ranches (Phase 1) 0/195 3 dice 60R 86%
    -[X] Security Review 1 die
    -[X] Tiberium Vein Mines (Stage 4+5+6) 65/560 5 dice 100R 26%
    -[X] Tiberium Processing Refits (Phase 5) 6/95 1 die 20R 65%
    -[X] GDSS Columbia (Phase 4) 138/545 6 dice 120R 98%
    -[X] GDSS Shala (Phase 2+3) (Updated) 50/405 5 dice+ Erewhon 120R 94+%
    -[X] Advanced Electronic Video Assistant Deployment (Service) 0/200 3 dice +1 service 60R 88%
    -[X] Prototype Biosculpt (New) 0/40 1 die 15R 100% (Mad Science Project)
    -[X] Ground Forces Zone Armor (Set 1) (Phase 4+5+6) 155/520 4 dice 80R 32%
    -[X] Medium Tactical Plasma Weapon Deployment 0/75 1 die 30R 71%
    -[X] Modular Rapid Assembly Prototype Factory (New) 0/335 3 dice 60R 6%
    -[X] Security Reviews (Tib) DC50, 2 dice 100%
    -[X] Security Reviews (Infra) DC50, 2 dice 100%
    [X] Plan Mad Cat Ear Science
    -[X] Communal Blue Zone Arcologies 1 die 15R 85%
    -[X] Chicago Planned City (Phase 4) 3 dice + 2 free dice + 1 Heavy Industry die 120R 0%
    -[X] Security Review 1 die
    -[X]Heavy Industry 6/6 120R
    -[X] Improved Continuous Cycle Fusion Development 2 dice 40R 96%
    -[X] Low Velocity Particle Applicator Development 1 die + 1 Erewhon die 40R 79%
    -[X] Personal Electric Vehicle Plants 2 dice 20R 93%
    -[X] Second Generation Repulsorplate Development 1 admin die 20R 56%
    -[X] Chicago Planned City 1 die
    -[X]Light and Chemical Industry 5/5 90R
    -[X] Carbon Nanotube Foundry Expansions 4 dice 80R 66%
    -[X] Artificial Wood Furniture Plants 1 die 10R 77%
    -[X]Agriculture 6/6 95R
    -[X] Agriculture Mechanization Projects (Phase 2) 2 dice 30R 14%
    -[X] Vertical Farming Projects (Stage 3) 3 dice 45R 96%
    -[X] Tarberry Development (Tech) 1 die 20R 100%
    -[X]Tiberium 7/7 130R
    -[X] Tiberium Vein Mines (Stage 2) 4 dice 80R 100%
    -[X] Tiberium Processing Refits (Phase 5) 1 die 20R 65%
    -[X] Tiberium Inhibitor Deployment
    --[X] Blue Zone 1 1 die 30R 59%
    -[X]Orbital 7/7 220R
    -[X] GDSS Columbia (Phase 4) 7 dice 120R 99%
    -[X] GDSS Shala (Phase 2) 2 free dice 40R 100%
    -[X] GDSS Enterprise Bays (2 available)
    --[X] Fusion Shipyard 3 free dice 60R 0%
    -[X]Services 4/4 80R
    -[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
    -[X] Kamisuwa Optical Laboratories 2 dice 40R 99%
    -[X] Prototype Biosculpt 1 die 15R 100%
    -[X]Military 8/8 190R
    -[X] Zrbite Sonic Weapons Development (Tech) 1 die 20R 91%
    -[X] Orca Wingmen Drone Deployment (Phase 1) 4 dice 80R 91%
    -[X] Ground Forces Zone Armor (Set 1) (Phase 4) 2 dice 40R 100%
    -[X] Medium Tactical Plasma Weapon Deployment 1 die 30R 71%
    -[X] Bureaucracy 4/4
    -[X] Administrative Assistance (Second Generation Repulsorplate Development) 2 dice
    -[X] Security Reviews (Infrastructure) 1 die + 1 Infrastructure die 94%
    -[X] Security Reviews (Tiberium) 1 die + 1 Tiberium die 94%
    -[X]Free Dice 7/7
    -[X] 2 in Infrastructure
    -[X] 5 in Orbital
    -[X]Resources Income 1060/1125 Reserve 0/25 Bank 100
    [X] Plan Reactors Online
    -[X] 6/5 + 1 Infrastructure 95R
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 2 dice 50R 25%
    --[X] Urban Metros (Phase 4) 0/145 2 dice 30R 84%
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    --[X] Security Review
    -[X] 6/6 + 1E Heavy Industry 170R
    --[X] U Series Alloy Foundries (Phase 2) 116/575 4 dice 120R 3/5.5
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die + 1 E 40R ~75%
    --[X] Personal Electric Vehicle Plants 175/295 1 die 10R 29%
    --[X] AEVA Deployment
    -[X] 5/5 Light Industry 90R
    --[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 4 dice 80R (4/15.5)
    -[X] 6/6 Agricuture 95R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/245 2 Dice 30 R 14%
    --[X] Vertical Farming Projects (Stage 3) 74/235 3 dice 45R 96%
    --[X] Dairy Ranches (Phase 1) 0/195 1 die 20R (1/2.5)
    -[X] 7/7 Tiberium 115R
    --[X] Tiberium Vein Mines (Stage 4+5+6) 60/375 5 dice 100R 26%
    --[X] Intensification of Green Zone Harvesting (Stage 8) 4/95 1 die 15R 63%
    -[X] 11/7 + 4 Orbital 230R
    --[X] GDSS Shala (Phase 2+3) 50/405 5 dice 100R 94%
    --[X] Fusion Shipyard 0/490 5 dice 100R 31%
    --[X] Conestoga Class Development 0/60 1 die 30R 94%
    -[X] 4/4 Services 75R
    --[X] Advanced Electronic Video Assistant Deployment (Heavy Industry) 0/200 3 dice 60R 88%
    --[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    -[X] 10/8 + 2 Military 210R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 4 dice 80R 91%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/350 2 dice 40R 33%
    --[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 91%
    --[X] Railgun Munitions Factories (Phase 2) 89/195 1 die 10R 40%
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 1 die 30R 71%
    --[X] Infernium Laser Refits 0/430 1 dice 30R 1/5
    -[X] 4/4 Bureaucracy
    --[X] Security Reviews (Infrastructure) DC50 0/50 1 die 94%
    --[X] Security Reviews (Tiberium) DC50 0/50 1 die 94%
    --[X] Interdepartmental Favors
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
    ---[X] Space Force: Build Fusion and G-drive bays on Enterprise before the Elections. +5 Political Support
    --[X] Transfer Funding to InOps 1 die -60 RpT auto
    [X] Plan Divination, Drones, and Duranium
    -[X]Infrastructure (5 dice) 80 Resources
    --[X] Communal Blue Zone Arcologies, 1 die (15R) 85%
    --[X] Suborbital Shuttle Service (Phase 2), 2 dice (50R) 25%
    --[X] Urban Metros (Phase 4), 1 die (15R) 7%
    --[X] Security Review (Infrastructure), 1 die (unrolled)
    -[X]Heavy Industry (6 dice + 2 Free) 300 Resources
    --[X] U-Series Alloy Foundries (Phase 2), 7 dice (280R) 97%
    --[X] Improved Continuous Cycle Fusion Development, 1 die (20R) 34%
    -[X]Light and Chemical Industry (5 dice) 85 Resources
    --[X] Carbon Nanotube Foundry Expansions, 3 dice (60R) 17%
    --[X] Artificial Wood Furniture Plants, 1 die (10R) 77%
    --[X] Home Robotics Factories, 1 die (15R) 0%
    -[X]Agriculture (6 dice) 70 Resources
    --[X] Reforestation Campaign Preparations (Phase 1), 2 dice (10R) 0%
    --[X] Vertical Farming Projects (Stage 3), 2 dice (30R) 61%
    --[X] Poulticeplant Deployment, 2 dice (30R) 77%
    -[X]Tiberium (7 dice) 120 Resources
    --[X] Tiberium Vein Mines (Stage 4+5+6), 6 dice (120R) 74%
    --[X] Security Review (Tiberium), 1 die (unrolled)
    -[X]Orbital (7 dice + 5 Free + 1 Erewhon) 260 Resources
    --[X] GDSS Columbia (Phase 4), 6 dice (120 R) 96%
    --[X] GDSS Shala (Phase 2+3), 6 dice + Erewhon (140R) 99%
    -[X]Services (4 dice) 70 Resources
    --[X] Regional Hospital Expansions (Phase 1), 1 die (25R) 56%
    --[X] Kamisuwa Optical Laboratories, 2 dice (40R) 62%
    --[X] Occult Investigations, 1 die (5R) 100%
    -[X]Military (8 dice) 150 Resources
    --[X] Advanced ECCM Development, 1 die (20R) 100%
    --[X] Orca Wingmen Drone Deployment (Phase 1), 4 dice (80R) 91%
    --[X] Railgun Munition Factories (Phase 2), 1 die (10R) 40%
    --[X] Ground Forces Zone Armor (Set 1/Phase 4), 1 die (20R) 100%
    --[X] Unmanned Support Ground Vehicle Development, 1 die (20R) 71%
    -[X]Bureaucracy (4 dice) 0 Resources
    --[X] Security Review (Infrastructure), 2 dice 100%
    --[X] Security Review (Tiberium), 2 dice 100%
    -[X]Total Cost: 1135/1125+25 Resources, 15 reserved
    [X] Plan: Industrial Tech for a Picnic in Karachi
    -[X] Infrastructure: 5/5 Dice, 115 R
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    --[X] Suborbital Shuttle Service (Phase 2+3) 22/430 4 dice 100R 22%
    -[X] Heavy Industry: 7/6 Dice, 120 R
    --[X] Improved Continuous Cycle Fusion Development 0/120 2 dice 40R 96%
    --[X] Low Velocity Particle Applicator Development 0/120 2 dice 40R 96%
    --[X] Personal Electric Vehicle Plants 175/295 2 dice 20R 93%
    --[X] Microfusion Cell Development 0/60 1 die 20R 94%
    -[X] Light and Chemical Industry: 5/5 Dice, 90 R
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 4 dice 80R 4/16 median
    --[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    -[X] Agriculture: 7+AA/6 Dice, 135 R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/245 2+AA dice 45R ~55%
    --[X] Vertical Farming Projects (Stage 3) 74/235 2 dice 30R 61%
    --[X] Dairy Ranches (Phase 1) 0/195 2 dice 40R 30%
    --[X] Tarberry Development 0/40 1 die 20R 100%
    -[X] Tiberium: 7/7 Dice, 120 R
    --[X] Tiberium Vein Mines (Stage 4+5) 60/375 4 dice 80R 82%
    --[X] Enhanced Harvest Tiberium Spikes 0/180 2 dice 40R 70%
    --[X] Security Review (Tiberium)
    -[X] Orbital: 10+E/7 Dice, 230 R
    --[X] GDSS Columbia (Phase 4) 138/545 5 dice 100R 78%
    --[X] GDSS Shala (Phase 2+3) 50/405 4+E dice 100R ~70%
    --[X] Conestoga Class Development 0/60 1 die 30R 94%
    -[X] Services: 4/4 Dice, 80 R
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories 79/245 2 dice 40R 62%
    --[X] Prototype Biosculpt 0/40 1 die 15R 100%
    -[X] Military: 10/8 Dice, 260 R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 3 dice 60R 48%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4) 147/180 1 die 20R 100%
    --[X] Infernium Laser Refits 0/430 5 dice 150R 43%
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 1 die 30R 71%
    -[X] Bureaucracy: 4/4 Dice, 0 R
    --[X] Security Review Tiberium 1 die
    --[X] Administrative Assistance 2 die: Agri Mech
    --[X] Interdepartmental Favors 1 die
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
    ---[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
    [X] Plan: Yo Dawg I Heard You Like Space and Plants and Catgirls
    -[X] Infrastructure 5/5 (1 for security review) 90R
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 100%?
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 3 dice 75R 87%
    --[X] 1 die allocated for Security Review
    -[X] Heavy Industry 6/6 + 1 105R
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
    --[X] North Boston Chip Fabricator (Phase 5) 36/2280 5 dice 75R
    --[X] Personal Electric Vehicle Plants 175/295 1 die 10R 39%?
    -[X] Light & Chemical Industry 5/5 90R
    --[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    --[X] Carbon Nanotube Foundry Expansions 0/285 4 dice 80R 66%
    -[X] Agriculture 6/6 + 1 120R
    --[X] Dairy Ranches (Phase 1) 0/195 2 dice 40R 26%?
    --[X] Poulticeplant Deployment (Phase 1) (New) 0/150 2 dice 30R 52%?
    --[X] Spider Cotton Plantations (Phase 1) 0/165 2 dice 30R 52%?
    --[X] Tarberry Development 0/40 1 die 20R 100%
    -[X] Tiberium 7/7 (1 for security review) 130R
    --[X] Tiberium Vein Mines (Stage 4+5+6) 65/555? 4 dice 80R 10%?
    --[X] Intensification of Green Zone Harvesting (Stage 8) 4/95 1 die 15R ?
    --[X] IHG Tiberium Processing Plants (Stage 1) (New) 0/190 1 die 35R
    -[X] Orbital 7/7 + 5 + Erewhon 260R
    --[X] GDSS Columbia (Phase 4) 138/545 6 dice + Erewhon 140R ~100%?
    --[X] GDSS Shala (Phase 2+3) 50/405 6 dice 120R ~100%?
    -[X] Services 4/4 (1 for security review) 60R
    --[X] Kamisuwa Optical Laboratories 79/245 1 die 20R
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R
    --[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    -[X] Military 8/8 170R
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 147/350 3 dice 60R 89%?
    --[X] Infernium Laser Refits 0/430 1 die 30R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 3 dice 60R 48%
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 1 die 30R ?
    -[X] Bureaucracy 4/4
    --[X] Security Reviews (Tiberium) DC50 2 dice 100%
    --[X] Security Reviews (Services) DC50 1 die 94%
    --[X] Security Reviews (Infrastructure) DC50 1 die 94%
    [X] Plan: Alloys and Steady Progression
    -[X] Infrastructure (5 dice, +36 bonus) 115R
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    --[X] Suborbital Shuttle Service (Phase 2+3) 22/430 4 dice 100R 22%
    -[X] Heavy Industry (6+5 Free dice, +33 bonus) 300R
    --[X] U Series Alloy Foundries (Phase 2) 116/575 6 dice 240R 79%
    --[X] Improved Continuous Cycle Fusion Development 0/120 2 dice 40R 96%
    --[X] Personal Electric Vehicle Plants 175/295 2 dice 20R 93%
    --[X] Security Review 1 die
    -[X] Light and Chemical Industry (5 dice, +23 bonus) 65R
    --[X] Artificial Wood Furniture Plants 33/95 2 dice 20R 99%
    --[X] Home Robotics Factories (New) 0/145 3 dice 45R 97%
    -[X] Agriculture (6+2 Free dice, +28 bonus) 105R
    --[X] Blue Zone Aquaponics Bays (Phase 6+7) (Updated) 18/270 4 dice 40R 91%
    --[X] Vertical Farming Projects (Stage 3) 74/235 3 dice 45R 96%
    --[X] Tarberry Development 0/40 1 die 20R 100%
    -[X] Tiberium (7 dice, +38 bonus) 125R
    --[X] Tiberium Vein Mines (Stage 4) (Updated) 60/190 2 dice 40R 93%
    --[X] Intensification of Green Zone Harvesting (Stage 8+9) 4/190 3 dice 45R 97%
    --[X] Tiberium Processing Refits (Phase 5) 6/95 2 dice 40R 100%
    -[X] Orbital (7 dice, +33 bonus) 140R
    --[X] GDSS Columbia (Phase 4) (Updated) 138/545 5 dice 100R 78%
    --[X] GDSS Shala (Phase 2) (Updated) 50/135 2 dice 40R 100%
    -[X] Services (4 dice, +31 bonus) 70R
    --[X] Regional Hospital Expansions (Phase 1) 213/300 2 dice 50R 99%
    --[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    --[X] Occult Investigations (New) 0/30 1 die 5R 100%
    -[X] Military (8+E dice, +30 bonus) 200R
    --[X] Advanced ECCM Development 0/40 1 die 20R 100%
    --[X] Orca Wingmen Drone Deployment (Phase 1), 4 dice (80R) 91%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/350 2 dice 40R 33%
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 1+E dice 60R 91%
    -[X] Bureaucracy (4 dice, +28 bonus)
    --[X] Security Review: Heavy Industry 2 dice
    --[X] Interdepartmental Favors 1 die
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
    ---[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
    --[X] Predictive Modeling Management 1 die
    [X] Plan Alloys and Predictive Modeling Management
    -[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    -[X] Suborbital Shuttle Service (Phase 2+3) 22/430 4 dice 100R 22%
    -[X] Postwar Housing Refits (Phase 1) 0/190 Administrative Assistance 10R
    -[X] U Series Alloy Foundries (Phase 2) 7 dice 240R 97%
    -[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
    -[X] Second Generation Repulsorplate Development (New) 0/60 1 die 20R 94%
    -[X] Carbon Nanotube Foundry Expansions 0/285 3 dice 60R 17%
    -[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    -[X] Department of Distributed Manufacturers 20R
    -[X] Reforestation Campaign Preparations (Phase 1) (New) 0/880 4 dice 20R
    -[X] Poulticeplant Deployment (New) 0/150 2 dice 30R 77%
    -[X] Tiberium Vein Mines (Stage 4+5+6) (Updated) 60/560 5 dice 100R 26%,
    -[X] Intensification of Green Zone Harvesting (Stage 8) 4/95 1 die 15R 63%
    -[X] security revieuw 1 die
    -[X] GDSS Shala (Phase 2+3+4) (Updated) 50/945 8 dice 160R 2%
    -[X] Conestoga Class Development 0/60 1 die 30R 94%
    -[X] Advanced Electronic Video Assistant Deployment 0/200 2 dice + ewohol 60R
    -[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    -[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 91%
    -[X] Infantry Recon Support Drone Deployment 0/190 2 dice 20R 37%
    -[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 4 dice 80R 91%
    -[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/350 2 dice 40R 33%
    -[X] Governor A Development 0/40 1 die 15R 100%
    -[X] Combat Laser Development 0/80 1 die 25R 71%
    -[X] Administrative Assistance(Postwar Housing Refits)
    -[X] security revieuw(Tiberium) 1 die
    -[X] Predictive Modeling Management
    [X] Plan Fusion Modeling in Space
    -[X] Infrastructure (5 dice +36 bonus) 70R
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    --[X] Urban Metros (Phase 4) 0/145 2 dice 30R 84%
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 1dice 25R
    --[X] Security Review
    -[X] Heavy Industry (6 dice +2 Free, +33 bonus) 250R
    --[X] Improved Continuous Cycle Fusion Development 2 dice 40R 96%
    --[X] U Series Alloy Foundries (Phase 2) 116/575 5 dice 200R 35%
    --[X] Personal Electric Vehicle Plants 175/295 1 die 10R 29%
    -[X] Light and Chemical Industry (5 dice +23 bonus) 90R
    --[X] Carbon Nanotube Foundry Expansions 0/285 3 dice 60R 17%
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 1 dice 20R
    --[X] Artificial Wood Furniture Plants 33/95 (1 Die, 10 R)
    -[X] Agriculture (6 dice +28 bonus) 105R
    --[X] Tarberry Development 0/40 1 die 20R 100%
    --[X] Vertical Farming Projects (Stage 3) 74/235 2 dice 30R 61%
    --[X] Spider Cotton Plantations (Phase 1) 0/165 2 dice 40R 66%
    --[X] Department of Core Crops (-1 Dice)
    -[X] Tiberium (7 dice +38 bonus) 120R
    --[X] Tiberium Vein Mines (Stage 4+5+6) (Updated) 60/560 5 dice 100R 26%
    --[X] Tiberium Wildlife Experiments (New) 0/60 1 die 20R 99%
    -[X] Orbital (7 dice + 5 Free + E +33 bonus) 260R
    --[X] GDSS Columbia (Phase 4) (Updated) 138/545 5 dice 100R 78%
    --[X] GDSS Shala (Phase 2+3) (Updated) 50/405 3 dice 80R 7%
    --[X] Fusion Shipyard 0/490 4 dice+E 100R
    -[X] Services (4 dice +31 bonus) 65R
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories 79/245 1 dice 20R
    --[X] Occult Investigations (New) 0/30 1 die 5R 100%
    --[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    -[X] Military (8 dice +30 bonus) 160R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 3 dice 60R 37%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/350 2 dice 40R 33%
    --[X] Medium Tactical Plasma Weapon Deployment 0/80 1 die 30R 66%
    --[X] Zrbite Sonic Weapons Development 0/60 1 die 20R 91%
    --[X] Advanced ECCM Development 0/40 1 die 20R 100%
    -[X] Bureaucracy (4 dice, +28 bonus)
    --[X] Interdepartmental Favors (Ground Forces, Space Force, Steel Talons)
    --[X] Security Review (Tiberium)
    --[X] Security Review (Infrastructure)
    --[X] Predictive Modeling Management (-10 Capital Goods) (Changes dice to 2d50)
    [X] Plan Foundations for the Void Fleet
    -[X] Infrastructure (5 dice +36 bonus)
    --[X] Communal Blue Zone Arcologies 328/395 (1 Die, 15 R)
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 (3 Die, 75 R)
    --[X] Security Review
    -[X] Heavy Industry (6 dice +33 bonus)
    --[X] U-Series Alloy Foundries (Phase 2) 116/575 (4 Dice, 160 R)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (2 Dice, 40 R)
    -[X] Light and Chemical Industry (5 dice +23 bonus)
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 (1 Die, 20 R)
    --[X] Carbon Nanotube Foundry Expansions 0/285 (3 Die, 60 R)
    --[X] Artificial Wood Furniture Plants 33/95 (1 Die, 10 R)
    -[X] Agriculture (6 dice +28 bonus)
    --[X] Vertical Farming Projects (Stage 3) 74/235 (2 Dice, 30 R)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/245 (2 Dice, 30 R)
    --[X] Reforestation Campaign Preparations (Phase 1) (New) 0/880 (2 Dice, 10 R)
    -[X] Tiberium (7 dice +38 bonus)
    --[X] Tiberium Vein Mines (Stage 4) 60/190 (4 Dice, 80R)
    --[X] IHG Tiberium Processing Plants (Stage 1) 0/190 (2 Dice, 70 R)
    -[X] Orbital (7 dice + 5 Free Dice + 1 AA + E Dice +33 bonus)
    --[X] GDSS Columbia (Phase 4) 138/545 (1 Dice+1 Free Dice, 40 R)
    --[X] GDSS Shala (Phase 2) 50/135 (1 Dice+1 Free Dice+1 AA Dice, 60 R)
    --[X] GDSS Enterprise Bay
    ---[X] Fusion Shipyard 0/490 (3 Dice+3 Free Dice+E, 140 R)
    --[X] Conestoga Class Development 0/60 (1 Dice, 30 R)
    -[X] Services (4 dice +31 bonus)
    --[X] Kamisuwa Optical Laboratories 79/245 (3 Dice, 60 R)
    --[X] Occult Investigations 0/30 (1 Dice, 5 R)
    -[X] Military (8 dice+2 Free Die +30 bonus)
    --[X] Zrbite Sonic Weapons Development 0/60 (1 Die, 20 R)
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (3 Die+2 Free Die, 100 R)
    --[X] Transorbital Fighter Development 0/60 (1 Die, 20 R)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) 155/180 (2 Die, 40 R)
    --[X] Security Review X2
    ---[X] Infrastructure
    ---[X] Tiberium
    --[X] Administrative Assistance
    [X] Plan: Alloyed AEVAs
    -[X] Infrastructure (5/5 Dice, 90 R)
    --[X] Communal Blue Zone Arcologies 328/395 (1 die, 15 R) (85% chance)
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 (3 dice, 75 R) (87% chance)
    --[X] Security Review 1 die
    -[X] Heavy Industry (6/6 Dice + 3 Free Dice + Erewhon, 320 R)
    --[X] U Series Alloy Foundries (Phase 2) 116/575 (7 dice, 280 R) (97% chance)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1 die + E, 40 R) (75% chance)
    --[X] Advanced Electronic Video Assistant Deployment (Heavy Industry) (1 die locked)
    -[X] Light Industry (5/5 Dice, 85 R)
    --[X] Artificial Wood Furniture Plants 33/95 (1 die, 10 R) (77% chance)
    --[X] Carbon Nanotube Foundry Expansions 0/285 (3 dice, 60 R) (17% chance)
    --[X] Home Robotics Factories 0/145 (1 die, 15 R) (1/2 dice median)
    -[X] Agriculture (6/6 Dice, 70 R)
    --[X] Reforestation Campaign Preparations (Phase 1) 0/880 (2 dice, 10 R) (2/11 dice median)
    --[X] Vertical Farming Projects (Stage 3) 74/235 (4 dice, 60 R) (Stage 3, 13% Stage 4)
    -[X] Tiberium (7/7 Dice, 115 R)
    --[X] Intensification of Green Zone Harvesting (Stage 8) 4/95 (1 die 15 R) (63% chance)
    --[X] Tiberium Vein Mines (Stage 2) 65/190 (4 dice, 80 R) (Stage 4, 82% Stage 5)
    --[X] Tiberium Processing Refits (Phase 5) 6/95 (1 die, 20 R) (65% chance)
    -[X] Orbital (7/7 Dice + 4 Free Dice, 220 R)
    --[X] GDSS Columbia (Phase 4) 138/545 (6 dice, 120 R) (98% Phase 4)
    --[X] GDSS Shala (Phase 2) 50/135 (5 dice, 120 R) (Phase 2, 94% Phase 3)
    -[X] Services (4/4 Dice, 65 R)
    --[X] Advanced Electronic Video Assistant Deployment (Heavy Industry) 0/200 (3 dice, 60 R) (88% chance)
    --[X] Occult Investigations 0/30 (1 die, 5 R) (100% chance)
    -[X] Military (8/8 Dice, 170 R)
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (5 dice, 100 R) (99% Phase 1, 6% Phase 2)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4) 155/180 (2 dice, 40 R) (Phase 4, 26% Phase 5)
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 (1 die, 30 R) (71% chance)
    -[X] Bureaucracy (4/4 Dice)
    --[X] Infrastructure Security Review (1 die) (94% chance)
    --[X] Tiberium Security Review (2 dice) (100% chance)
    --[X] Interdepartmental Favors
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
    ---[X] Health and Welfare: Complete Hospital Expansions by end of plan: +5 Political Support
    [X] Plan Chicago by 2063
    -[X] Infrastructure (5/5 + 2, 135R)
    --[X] Communal Blue Zone Arcologies 328/395 (1D, 15R) (85%)
    --[X] Chicago Planned City (Phase 5) 52/1050 (6D, 120R) (7/12 median)
    -[X] Heavy Industry (6/6 + E, 120R)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1D + E, 40R) (75%)
    --[X] Chicago Planned City (Phase 5) (1D, 20R)
    --[X] Personal Electric Vehicle Plants 175/295 (1D, 10R) (93%)
    --[X] Second Generation Repulsorplate Development 0/60 (1D, 20R) (94%)
    --[X] North Boston Chip Fabricator (Phase 5) 36/2400 (2D, 30R) (2/29 median)
    -[X] Light Industry (5/5, 100R)
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 (5D, 100R) (5/16.5 median)
    -[X] Agriculture (6/6, 90R)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/245 (2D, 30R) (12%)
    --[X] Vertical Farms (Stage 3) 74/235 (3D, 45R) (95%, 3/5 median Stage 4)
    --[X] Poulticeplant Deployment 0/150 (1D, 15R) (1/ 2)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 (autocomplete)
    -[X] Tiberium (7/7 + 1, 140R)
    --[X] Tiberium Vein Mines (Stage 4+5) 60/375 (4D, 80R) (26% Stage 5)
    --[X] Reclamator Hub (RZ-1S) 0/335 (3D, 60R)
    --[X] Security Review (1D)
    -[X] Orbital (7/7 + 3, 230R)
    --[X] GDSS Shala (Phase 2+3) 50/405 (5D, 100R) (94%)
    --[X] GDSS Columbia (Phase 4) 138/545 (2D, 40R) (2/5 median)
    --[X] Gravitic Shipyard 0/440 (3D, 90R) (3/5 median)
    -[X]Services 4/4 80R
    --[X] Regional Hospital Expansions (Phase 1) 213/300 (1D, 25R) (56%)
    --[X] Kamisuwa Optical Laboratories 79/245 (2D, 40R) (62%)
    --[X] Prototype Biosculpt (MS) 0/40 (1D, 15R) (100%)
    -[X] Military (8/8 + 1 + AA, 210R)
    --[X] Reclamator Hub (RZ-1S) 0/320 (2D + AA, 60R) (100%, overflow to RZ-3S)
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (4D, 80R) (91% chance)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/350 (2D, 40R) (33% Phase 5)
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 (1D, 30R) (71%)
    -[X] Bureaucracy (4/4, 30R)
    --[X] Administrative Assistance (Reclamator Hub – Military) (2D)
    --[X] Expand Grant Programs (1D, -30 RpT)
    --[X] Security Review (Tiberium) (1D)
    [X]Plan Flowering into Space, and Black Budgets.
    -[X]Infrastructure: (5 dice+Erewhon) 75 Resources
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    --[X] Urban Metros (Phase 4) 0/145 2 dice 30R 84%
    --[X] Postwar Housing Refits (Phase 1) 0/190 2 dice+Erewhon 30R 83%
    -[X] Heavy Industry: (6 dice+2 free dice+1AA die) 300 Resources
    --[X] U Series Alloy Foundries (Phase 2) 116/575 6 dice 240R 79%
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die+1AA die 40R 75%
    --[X] Second Generation Repulsorplate Development (New) 0/60 1 die 20R 94%
    -[X] Light & Chemical Industry: (5 dice) 80 Resources
    --[X] Carbon Nanotube Foundry Expansions 0/285 2 dice 40R
    --[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    --[X] Home Robotics Factories (New) 0/145 2 dice 30R 66%
    -[X] Agriculture: 70 Resources
    --[X] Reforestation Campaign Preparations (Phase 1) 2 dice 10R
    --[X] Vertical Farming Projects (Stage 3) (Updated) 74/240 2 dice 30R 56%
    --[X] Poulticeplant Deployment (New) 0/150 2 dice 30R 77%
    -[X]Tiberium (7 dice) 120 Resources
    --[X] Tiberium Vein Mines (Stage 4+5+6) (Updated) 60/560 6 dice 120R 74%
    --[X] Security Review 1 die locked
    -[X] Orbital (7 dice+5 free dice): 240 Resources
    --[X] GDSS Columbia (Phase 4) (Updated) 138/545 4 dice 80R 27%
    --[X] GDSS Shala (Phase 2+3+4) (Updated) 50/945 8 dice 160R 2%
    -[X] Services: (4 dice) 45 Resources
    --[X] Advanced Electronic Video Assistant Deployment (Services) 0/200 2 dice+1 locked 40R 31%
    --[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    -[X]Military (8 dice) 150 Resources
    --[X] Advanced ECCM Development 0/40 1 die 20R 100%
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 3 dice 60R 48%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4) 155/180 1 die 20R 100%
    --[X] Stealth Disruptor Deployment (New) 0/200 2 dice 30R 29%
    --[X] Buckler Shield Development 0/100 1 die 20R 51%
    -[X]Bureaucracy (4 dice) 60 Resources
    --[X] Transfer Funding to InOps 1 die -60 RpT auto
    --[X] Administrative Assistance 2 dice
    --[X] Security Review Tiberium 1 die
    [X] Plan: Industrial Tech and Alloys
    -[X] Infrastructure (5/5 Dice, 90 R)
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 3 dice 75R 87%
    --[X] Security Review (Infrastructure)
    -[X] Heavy Industry: 12+E/6 Dice, 360 R
    --[X] U Series Alloy Foundries (Phase 2) 116/575 6 dice 240R 79%
    --[X] Improved Continuous Cycle Fusion Development 0/120 2 dice 40R 96%
    --[X] Low Velocity Particle Applicator Development 0/120 2 dice 40R 96%
    --[X] Personal Electric Vehicle Plants 175/295 1+E dice 20R 75%
    --[X] Microfusion Cell Development 0/60 1 die 20R 94%
    -[X] Light and Chemical Industry: 5/5 Dice, 90 R
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 4 dice 80R 4/16 median
    --[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    -[X] Agriculture: 6/6 Dice, 95 R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/245 3 dice 45R 73%
    --[X] Vertical Farming Projects (Stage 3) 74/235 2 dice 30R 61%
    --[X] Tarberry Development 0/40 1 die 20R 100%
    -[X] Tiberium: 7/7 Dice, 120 R
    --[X] Tiberium Vein Mines (Stage 4+5) 60/375 4 dice 80R 82%
    --[X] Enhanced Harvest Tiberium Spikes 0/180 2 dice 40R 70%
    --[X] Security Review (Tiberium)
    -[X] Orbital: 7/7 Dice, 140 R
    --[X] GDSS Columbia (Phase 4) 138/545 5 dice 100R 78%
    --[X] GDSS Shala (Phase 2) 50/135 2 dice 40R 100%
    -[X] Services: 4/4 Dice, 80 R
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories 79/245 2 dice 40R 62%
    --[X] Prototype Biosculpt 0/40 1 die 15R 100%
    -[X] Military: 9/8 Dice, 170 R
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 3 dice 60R 48%
    --[X] Railgun Munitions Factories (Phase 2) 89/195 1 die 10R 40%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4) 147/180 1 die 20R 100%
    --[X] GD-3 Deployment (Phase 1) 0/350 5 dice 50R 85%
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 1 die 30R 71%
    -[X] Bureaucracy: 4/4 Dice, 0 R
    --[X] Security Review: Infrastructure 1 Die
    --[X] Security Review: Tiberium 2 Dice
    --[X] Interdepartmental Favors 1 die
    ---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
    ---[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
    [X] Plan Chicago by 2063, AEVA Edition
    -[X] Infrastructure (5/5 + 2, 135R)
    --[X] Communal Blue Zone Arcologies 328/395 (1D, 15R) (85%)
    --[X] Chicago Planned City (Phase 5) 52/1050 (6D, 120R) (7/12 median)
    -[X] Heavy Industry (6/6 + E, 120R)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1D + E, 40R) (75%)
    --[X] Chicago Planned City (Phase 5) (1D, 20R)
    --[X] Personal Electric Vehicle Plants 175/295 (1D, 10R) (93%)
    --[X] Second Generation Repulsorplate Development 0/60 (1D, 20R) (94%)
    --[X] North Boston Chip Fabricator (Phase 5) 36/2400 (2D, 30R) (2/29 median)
    -[X] Light Industry (5/5, 100R)
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 (5D, 100R) (5/16.5 median)
    -[X] Agriculture (6/6, 90R)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/245 (2D, 30R) (12%)
    --[X] Vertical Farms (Stage 3) 74/235 (3D, 45R) (95%, 3/5 median Stage 4)
    --[X] Poulticeplant Deployment 0/150 (1D, 15R) (1/ 2)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 (autocomplete)
    -[X] Tiberium (7/7, 140R)
    --[X] Tiberium Vein Mines (Stage 4+5) 60/375 (4D, 80R) (26% Stage 5)
    --[X] Reclamator Hub (RZ-1S) 0/335 (3D, 60R)
    -[X] Orbital (7/7 + 4, 280R)
    --[X] GDSS Shala (Phase 2+3) 50/405 (5D, 100R) (94%)
    --[X] Gravitic Shipyard 0/440 (5D, 150R) (61%)
    --[X] Conestoga Class Development 0/60 (1D, 30R) (94%)
    -[X] Services (4/4 + 1 + AA, 80R)
    --[X] -1 die for Service AEVA
    --[X] Advanced Electronic Video Assistant Deployment 0/200 (3D, 60R) (88%)
    --[X] Prototype Biosculpt 0/40 (1D, 15R) (100%)
    --[X] Occult Investigations 0/30 (1 AA, 5R) (70%?)
    -[X] Military (8/8 + AA, 190R)
    --[X] Reclamator Hub (RZ-1S) 0/320 (1D + AA, 40R) (62-93%)
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (4D, 80R) (91% chance)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/350 (2D, 40R) (33% Phase 5)
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 (1D, 30R) (71%)
    -[X] Bureaucracy 4/4
    --[X] Administrative Assistance (Reclamator Hub – Military) (2D)
    --[X] Administrative Assistance (Occult Investigations – Services) (2D)
    [X] Plan Attempting To Figure Out What The Hell I'm Doing
    -[X] Infrastructure (5/5 Dice, +36 bonus, 70 R)
    --[X] Communal Blue Zone Arcologies 328/395 (1 die, 15 R) (85% chance)
    --[X] Urban Metros (Phase 4) 0/145 (2 dice, 30 R) (84% chance)
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 (1 die, 25 R) (1/2.5 median)
    --[X] Security Review
    -[X] Heavy Industry (6/6 Dice + 2 Free dice + EREWHON!, +33 bonus, 320 R)
    --[X] U Series Alloy Foundries (Phase 2) 116/600 (7 dice, 280 R) (97% chance)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1+E dice, 40 R) (78% chance)
    -[X] Light Industry (5/5 Dice, +23 bonus, 80 R)
    --[X] Carbon Nanotube Foundry Expansions 0/285 2 dice 40R
    --[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    --[X] Home Robotics Factories 0/145 2 dice 30R 66%
    -[X] Agriculture (6/6 + AA Dice, +28 bonus, 100 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 (AA die, 10 R) (95% chance)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/245 3 dice 45R 73%
    --[X] Vertical Farming Projects (Stage 3) 74/235 3 dice 45R 96%
    -[X] Tiberium (7/7 Dice, +38 bonus, 125 R)
    --[X] Tiberium Vein Mines (Stage 4+5) 65/375 (4 dice, 80 R) (Stage 4, 82% Stage 5)
    --[X] Intensification of GZ Harvesting (Stage 8) 4/95 (1 die, 15 R) (63% chance)
    --[X] Tiberium Processing Refits (Phase 5) 6/95 (1 die, 20 R) (65% chance)
    -[X] Orbital (7 + 4 Free dice, +33 bonus, 220 R)
    --[X] GDSS Shala (Phase 2+3) (Updated) 50/405 5 dice 100R 94%
    --[X] GDSS Columbia (Phase 4) 138/545 (6 dice, 120 R) (98% chance)
    -[X] Services (4/4 Dice + 1 Free die, +31 bonus, 75 R) (FOR SCIENCE!!!)
    --[X] -1 die for AEVAtime
    --[X] AEVA Deployment (Services) 0/200 (3 dice, 60 R) (88% chance)
    --[X] Prototype Biosculpt (New) 0/40 (1 die, 15 R) (100% chance) (FOR SCIENCE!!!)
    -[X] Military (8/8 Dice, +30 bonus, 15 R)
    --[X] Apollo Fighter Factories 0/75 1 die 15R 71%
    --[X] Hammerhead Wingmen Drone Deployment (Phase 1) 0/190 3 dice 60R 90%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/350 3 dice 60R 89%
    --[X] Buckler Shield Development 0/100 1 die 20R 51%
    -[X] Bureaucracy (4 dice, +28 bonus)
    --[X] Tiberium Security Review (1 die)
    --[X] Infrastructure Security Review (1 die)
    --[X] Administrative Assistance: Wadmalaw Kudzu (2 dice)
    [X] Plan Attempting To Spook the Scary Skeleton
    -[X] Infrastructure (5/5 Dice, +36 bonus, 70 R)
    --[X] Communal Blue Zone Arcologies 328/395 (1 die, 15 R) (85% chance)
    --[X] Urban Metros (Phase 4) 0/145 (2 dice, 30 R) (84% chance)
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 (1 die, 25 R) (1/2.5 median)
    --[X] Security Review
    -[X] Heavy Industry (6/6 Dice + 3 Free dice , +33 bonus, 320 R)
    --[X] U Series Alloy Foundries (Phase 2) 116/600 (7 dice, 280 R) (97% chance)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (2 dice, 40 R) (100% chance)
    -[X] Light Industry (5/5 Dice, +23 bonus, 85 R)
    --[X] Carbon Nanotube Foundry Expansions 0/285 (3 dice, 60 R) (17% chance)
    --[X] Artificial Wood Furniture Plants (New) 0/95 (1 die, 10 R) (77% chance)
    --[X] Home Robotics Factories 0/145 (1 die, 15 R) (1/2 median)
    -[X] Agriculture (6/6 + AA Dice, +28 bonus, 100 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 (AA die, 10 R) (95% chance)
    --[X] Vertical Farming Projects (Stage 3+4) 74/470 (6 dice, 90 R) (Stage 3, 90% chance Stage 4, 2% chance Stage 5)
    -[X] Tiberium (7/7 Dice, +38 bonus, 125 R)
    --[X] Tiberium Vein Mines (Stage 4+5) 65/375 (4 dice, 80 R) (Stage 4, 82% Stage 5)
    --[X] Intensification of GZ Harvesting (Stage 8) 4/95 (1 die, 15 R) (63% chance)
    --[X] Tiberium Processing Refits (Phase 5) 6/95 (1 die, 20 R) (65% chance)
    -[X] Orbital (7 + 3 Free dice, +33 bonus, 200 R)
    --[X] GDSS Shala (Phase 2+3) 50/405 (4 dice, 80 R) (Phase 2, 60% chance Phase 3)
    --[X] GDSS Columbia (Phase 4) 138/545 (6 dice, 120 R) (98% chance)
    -[X] Services (4/4 Dice + 1 Free die + Erewhon, +31 bonus, 80 R) (FOR SCIENCE!!!)
    --[X] -1 die for AEVAtime
    --[X] AEVA Deployment (Services) 0/200 (3 dice, 60 R) (88% chance)
    --[X] Prototype Biosculpt (New) 0/40 (1 die, 15 R) (100% chance) (FOR SCIENCE!!!)
    --[X] Occult Investigations (1 E, 5R) (70%)
    -[X] Military (8/8 Dice, +30 bonus, 160 R)
    --[X] Zrbite Sonic Weapons Development 0/60 (1 die, 20 R) (91% chance)
    --[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (4 dice, 80 R) (91% chance)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/360 (2 dice, 40 R) (Phase 4, 25% Phase 5)
    --[X] Buckler Shield Development 0/100 (1 die, 20 R) (51% chance)
    -[X] Bureaucracy (4 dice, +28 bonus)
    --[X] Tiberium Security Review (1 die)
    --[X] Infrastructure Security Review (1 die)
    --[X] Administrative Assistance: Wadmalaw Kudzu (2 dice)
    [X]Plan attempting to increase abatement
    -[X]Infrastructure 5 Dice 90R
    --[X]1 Dice for security Review
    --[X] Communal Blue Zone Arcologies 328/395 1 die 15R 85%
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 3 dice 75R 87%
    -[X]Heavy Industry 6 dice 120R
    --[X] Personal Electric Vehicle Plants 175/295 2 dice 20R 93%
    --[X] Microfusion Cell Development 0/60 1 die 20R 94%
    --[X] Improved Continuous Cycle Fusion Development 0/120 2 dice 40R 96%
    --[X] U Series Alloy Foundries (Phase 2) 116/575 1 Dice 40R
    -[X]Light and Chemical Industry 5 Dice 80R
    --[X] Department of Distributed Manufactures -1 L&CL die -20RpT Auto
    --[X] Artificial Wood Furniture Plants 33/95 1 die 10R 77%
    --[X] Home Robotics Factories (New) 0/145 2 dice 30R 66%
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1220 1 dice 20R
    -[X]Agriculture 6 Dice +1 Free dice 120R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 1 die 10R 100%
    --[X] Poulticeplant Deployment (New) 0/150 2 dice 30R 77%
    --[X] Dairy Ranches (Phase 1+2) 0/390 4 dice 80R 15%
    -[X]Tiberium 7 Dice 100R
    --[X]2 Dice on Marvs
    --[X]1 Dice on Security Review
    --[X] Tiberium Inhibitor Deployment (Blue Zone 4) 0/95 1 die 30R 59%
    --[X] Tiberium Inhibitor Deployment (Yellow Zone 11) 0/125 1 die 30R 29%
    --[X] Tiberium Processing Refits (Phase 5) 6/95 1 die 20R 65%
    --[X] Tiberium Vein Mines (Stage 4) (Updated) 60/190 1 die 20R 24%
    -[X]Orbital 7 Dice, +4 Free dice + Erewhon 250R
    --[X] Fusion Shipyard 0/490 5 dice 100R 31%
    --[X] Conestoga Class Development 0/60 1 die 30R 94%
    --[X] GDSS Shala (Phase 2+3) (Updated) 50/405 5 dice + Erewhon 120R 94%*
    -[X]Services 4 Dice 80R
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories 79/245 2 dice 40R 62%
    --[X] Prototype Biosculpt (New) 0/40 1 die 15R 100%
    -[X]Military 8 Military Dice +2 Tib dice +2 free dice 230R
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4) 155/180 1 die 20R 100%
    --[X] Railgun Munitions Factories (Phase 2) 89/195 2 dice 20R 96%
    --[X] Shark Class Frigate Shipyards (Seattle) 0/285 3 dice 60R 30%
    --[X] Reclamator Hub Red Zone 1 South (Benghazi) 0/320 2 Mil 2 Tib dice 80R 71%,
    --[X] Modular Rapid Assembly Prototype Factory (New) 0/335 1 Die 20R
    --[X] Medium Tactical Plasma Weapon Deployment 0/75 1 die 30R 71%
    -[X]Bureaucracy 4 Dice
    --[X] Security Review Infrastructure DC50 2 dice 100%
    --[X] Security Review Tiberium DC50 2 dice 100%
    ---[X]Total Cost = 1070R 180R In reserve for next turn
    [X] Plan The Green Line v3.3:
    -[X] Infrastructure (5/5 Dice +36 bonus) 90 Resources:
    --[X] Communal Blue Zone Arcologies 328/395 15 RpD, 1 Die = 15 R 85% DC 16
    --[X] Suborbital Shuttle Service (Phase 2) 22/240 25 RpD, 3 Dice = 75 R 87% ADC 32
    --[X] Security Review: Infrastructure 1 Die
    -[X] Heavy Industry (6/6 Dice + 3 Free Die +33 bonus) 290 Resources:
    --[X] U-Series Alloy Foundries (Phase 2) 116/575 40 RpD, 6 Dice = 240 R 79% ADC 41
    --[X] Personal Electric Vehicle Plants 175/295 10 RpD, 1 Die = 10 R, 29% DC 72
    --[X] Improved Continuous Cycle Fusion Development (Tech) 0/120 20 RpD, 2 Die = 40 R 96% ADC 15
    -[X] Light and Chemical Industry (5/5 Dice +23 bonus) 80 Resources:
    --[X] Carbon Nanotube Foundry Expansions 0/285 20 RpD, 2 Die = 40 R 2/4 Median ADC N/A
    --[X] Artificial Wood Furniture Plants 33/95 10 RpD, 1 Die = 10 R 77% DC 24
    --[X] Home Robotics Factories (New) 0/145 15 RpD, 2 Die = 30 R 66% ADC 42
    -[X] Agriculture (6/6 Dice +28 bonus) 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 6) (Updated) 18/135/270 10 RpD, 2 Die = 20 R 90%/2% ADC 23/91
    --[X] Vertical Farming Projects (Stage 3) 74/235 15 RpD, 2 Die = 30 R 61% ADC 45
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 Autocompletes in Q4 2062
    --[X] Poulticeplant Deployment (New) 0/150 15 RpD, 2 Die = 30 R 77% ADC 35
    -[X] Tiberium (7/7 Dice +38 bonus) 115 Resources:
    --[X] Tiberium Vein Mines (Stage 4+5) 60/190/375 20 RpD, 4 Dice = 80 R 100%/82% ADC 1/37
    --[X] Intensification of Green Zone Harvesting (Stage 8) 4/95 15 RpD, 1 Die = 15 R 63% DC 38
    --[X] Improved Tiberium Containment Facilities Construction 0/115 20 RpD, 1 Die = 20 R 39% DC 62
    --[X] Security Review (Tiberium)
    -[X] Orbital (7/7 Dice + 2 Free Dice + Erewhon +33 bonus) 240 Resources:
    --[X] GDSS Columbia (Phase 4) 138/545 20 RpD, 4 Dice + Erewhon Die = 100 R 45% ADC 53
    --[X] GDSS Shala (Phase 2) 50/135 20 RpD, 1 Die = 20 R 69% DC 32
    --[X] GDSS Enterprise Gravitic Shipyard Bay 0/440 30 RpD, 4 Dice = 120 R 12% ADC 74
    -[X] Services (4/4 Dice +31 bonus) 80 Resources:
    --[X] Regional Hospital Expansions (Phase 1) 213/300 25 RpD, 1 Die = 25 R 56% DC 41
    --[X] Kamisuwa Optical Laboratories 79/245 20 RpD, 2 Die = 40 R 62% ADC 45
    --[X] Prototype Biosculpt (New) MS 0/40 15 RpD, 1 Die = 15 R 100% DC 1
    -[X] Military (8/8 Dice + 2 Free Dice +30 bonus) 170 Resources:
    --[X] Zrbite Sonic Weapons Development (Tech) 0/60 20 RpD, 1 Die = 20 R 91% DC 10
    --[X] Orca Wingmen Drone Deployment (Phase 1) (High Priority) 0/260 20 RpD, 3 Dice = 60 R 48% ADC 62
    --[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) (Updated) (Very High Priority) 155/180/350 20 RpD, 2 Die = 40 R 100%/33% ADC 1/60
    --[X] GD-3 Deployment (Phase 1) (New) 0/350 10 RpD, 3 Die = 30 R 3% ADC 82
    --[X] Buckler Shield Development (Tech) 0/100 20 RpD, 1 Die = 20 R 51% DC 50
    -[X] Bureaucracy (4/4 Dice +28 bonus):
    --[X] Security Review Infrastructure 2 Die
    --[X] Security Review Tiberium 2 Die
    -[X] Total Cost: 90+290+80+80+115+240+80+170 = 1145/1150


[X] Plan Attempting To Grow Cat Ears
-[X] Infrastructure (5/5 Dice, +36 bonus, 70 R)
--[X] Communal Blue Zone Arcologies 328/395 (1 die, 15 R) (85% chance)
--[X] Urban Metros (Phase 4) 0/145 (2 dice, 30 R) (84% chance)
--[X] Suborbital Shuttle Service (Phase 2) 22/240 (1 die, 25 R) (1/2.5 median)
--[X] Security Review
-[X] Heavy Industry (6/6 Dice + 3 Free dice + EREWHON!, +33 bonus, 330 R)
--[X] U Series Alloy Foundries (Phase 2) 116/575 (7 dice, 280 R) (97% chance)
--[X] Personal Electric Vehicle Plants 175/295 (1 die, 10 R) (29% chance)
--[X] Improved Continuous Cycle Fusion Development 0/120 (1+E dice, 40 R) (78% chance)
-[X] Light Industry (5/5 Dice, +23 bonus, 85 R)
--[X] Carbon Nanotube Foundry Expansions 0/285 (3 dice, 60 R) (17% chance)
--[X] Artificial Wood Furniture Plants (New) 0/95 (1 die, 10 R) (77% chance)
--[X] Home Robotics Factories 0/145 (1 die, 15 R) (1/2 median)
-[X] Agriculture (6/6 + AA Dice, +28 bonus, 110 R)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 430/450 (AA die, 10 R) (95% chance)
--[X] Vertical Farming Projects (Stage 3+4) 74/470 (4 dice, 60 R) (Stage 3, 13% chance Stage 4)
--[X] Dairy Ranches (Phase 1) 0/195 (2 dice, 40 R) (30% chance)
-[X] Tiberium (7/7 Dice, +38 bonus, 115 R)
--[X] Tiberium Vein Mines (Stage 4+5) 65/375 (4 dice, 80 R) (Stage 4, 82% Stage 5)
--[X] Intensification of GZ Harvesting (Stage 8) 4/95 (1 die, 15 R) (63% chance)
--[X] Improved Tiberium Containment Facilities Construction 0/115 (1 die, 20 R) (39% chance)
---[X] Edited this in due to thread discussion, see Pages 1646-1647 for reference
-[X] Orbital (7 + 3 Free dice, +33 bonus, 200 R)
--[X] GDSS Shala (Phase 2+3) 50/405 (4 dice, 80 R) (Phase 2, 60% chance Phase 3)
--[X] GDSS Columbia (Phase 4) 138/545 (6 dice, 120 R) (98% chance)
-[X] Services (4/4 Dice + 1 Free die, +31 bonus, 75 R) (FOR SCIENCE!!!)
--[X] -1 die for AEVAtime
--[X] AEVA Deployment (Services) 0/200 (3 dice, 60 R) (88% chance)
--[X] Prototype Biosculpt (New) 0/40 (1 die, 15 R) (100% chance) (FOR SCIENCE!!!)
-[X] Military (8/8 Dice, +30 bonus, 160 R)
--[X] Zrbite Sonic Weapons Development 0/60 (1 die, 20 R) (91% chance)
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (4 dice, 80 R) (91% chance)
--[X] Ground Forces Zone Armor (Set 1) (Phase 4+5) 155/360 (2 dice, 40 R) (Phase 4, 25% Phase 5)
--[X] Buckler Shield Development 0/100 (1 die, 20 R) (51% chance)
-[X] Bureaucracy (4 dice, +28 bonus)
--[X] Tiberium Security Review (1 die)
--[X] Infrastructure Security Review (1 die)
--[X] Administrative Assistance: Wadmalaw Kudzu (2 dice)
Ithillid threw 1 100-faced dice. Reason: Communal Arcologies Total: 27
27 27
Ithillid threw 2 100-faced dice. Reason: Urban Metros Total: 149
67 67 82 82
Ithillid threw 1 100-faced dice. Reason: Suborbital Shuttle Service Total: 52
52 52
Ithillid threw 7 100-faced dice. Reason: U series alloy foundries Total: 414
64 64 86 86 48 48 93 93 13 13 58 58 52 52
Ithillid threw 1 100-faced dice. Reason: Personal Electric Vehicles Total: 75
75 75
Ithillid threw 2 100-faced dice. Reason: Improved CCF Total: 158
74 74 84 84
Ithillid threw 3 100-faced dice. Reason: Carbon Nanotube Foundries Total: 150
10 10 89 89 51 51
Ithillid threw 1 100-faced dice. Reason: Artificial Wood Furniture Total: 50
50 50
Ithillid threw 1 100-faced dice. Reason: Home Robotics Factories Total: 91
91 91
Ithillid threw 1 100-faced dice. Reason: Wadmalaw Kudzu Total: 72
72 72
Ithillid threw 4 100-faced dice. Reason: Vertical Farming Projects Total: 183
36 36 11 11 70 70 66 66
Ithillid threw 2 100-faced dice. Reason: Dairy Ranches Total: 99
42 42 57 57
Ithillid threw 4 100-faced dice. Reason: Tiberium Vein Mines Total: 188
47 47 39 39 44 44 58 58
Ithillid threw 1 100-faced dice. Reason: GZ Intensification Total: 56
56 56
Ithillid threw 1 100-faced dice. Reason: Improved Tiberium Containment Total: 88
88 88
Ithillid threw 4 100-faced dice. Reason: GDSS Shala Total: 295
63 63 75 75 73 73 84 84
Ithillid threw 6 100-faced dice. Reason: GDSS Columbia Total: 325
92 92 66 66 15 15 28 28 95 95 29 29
Ithillid threw 3 100-faced dice. Reason: AEVA Deployment Total: 74
31 31 17 17 26 26
Ithillid threw 1 100-faced dice. Reason: Prototype Biosculpt Total: 10
10 10
Ithillid threw 1 100-faced dice. Reason: Zrbite Sonic Weapons Total: 73
73 73
Ithillid threw 4 100-faced dice. Reason: Orca Wingman Drone Deployment Total: 196
17 17 46 46 46 46 87 87
Ithillid threw 2 100-faced dice. Reason: Ground Forces Zone Armor Total: 163
82 82 81 81
Ithillid threw 1 100-faced dice. Reason: Buckler Shield Development Total: 87
87 87
Ithillid threw 1 100-faced dice. Reason: Tib security Review Total: 30
30 30
Ithillid threw 1 100-faced dice. Reason: Infra security Review Total: 67
67 67
Ithillid threw 2 3-faced dice. Reason: Vein Mines Income Total: 4
3 3 1 1
Ithillid threw 1 3-faced dice. Reason: Intensification income Total: 3
3 3
 
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