[X] Plan Double Zone Armor -[X] Infrastructure 5/5 dice 60R
--[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 68%
--[X] Blue Zone Apartment Complexes (Phase 8+9) (Updated) 15/160 3 dice 30R 21% (99% Phase 8)
--[X] Emergency Caloric Reclamation Processor Installations (Phase 1) (Updated) 0/80 1 die 10R 68% -[X] Heavy Industry 5/5 dice 110R
--[X] Continuous Cycle Fusion Plants (Phase 9) (Updated) 128/300 2 dice 40R 52%
--[X] Crystal Beam Industrial Laser Deployment 433/600 2 dice 40R 57%
--[X] Distributed Heavy Industrial Authority -1 HI die -30R Auto -[X] Light and Chemical Industry 4/4 dice 120R
--[X] Bergen Superconductor Foundry (Phase 3) 0/380 4 dice 120R 13% -[X] Agriculture 4/4 dice 50R
--[X] Ranching Domes 228/250 1 die 20R 100%
--[X] Strategic Food Stockpile Construction (Phase 3+4) (Updated) 128/375 3 dice 30R 44% -[X] Tiberium 7/7 dice 160R
--[X] Tiberium Processing Plants (Stage 2) 20/200 2 dice 60R 63%
--[X] Tiberium Inhibitor Deployment (Red Zone 7) 0/120 1 die 30R 35%
--[X] Venusian Tiberium Studies (New) 0/120 1 die 25R 40%
--[X] Tiberium Harvesting Claw Deployment 0/380 3 dice 45R 3% -[X] Orbital 6/6 +1 free dice 160R
--[X] GDSS Enterprise (Phase 5) 997/1535 6 dice + 1 Erewhon die 140R 59%
--[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 1 die 20R 83% -[X] Services 5/5 115R
--[X] Human Genetic Engineering Programs 0/120 1 die 25R 28%
--[X] Hallucinogen Development 0/60 1 die 15R 88%
--[X] NOD Research Initiatives 87/200 1 die 30R 35%
--[X] Regional Hospital Expansions (Phase 1) 0/300 1 die 25R (1/4 median)
--[X] Ocular Implant Development 0/120 1 die 20R 28% -[X] Military 8/8 +6 free dice 285R
--[X] OSRCT Station (Phase 3+4) 5/690 8 dice 160R 42%
--[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 1 die 15R 75%
--[X] Ground Forces Zone Armor (New York) (Updated) 0/180 2 dice 40R 39%
--[X] Ground Forces Zone Armor (New Sevastopol) (Updated) 0/180 1 die + 1 AA die 40R 20%
--[X] Escort Carrier Shipyards (Newark) 179/240 1 die 20R 81%
--[X] Mastodon Heavy Assault Walker Deployment 144/225 1 die 10R 61% -[X] Bureaucracy 4/4 100R in reserve
--[X] Administrative Assistance (Zone Armor) 2 dice auto
--[X] Interdepartmental Favors (Updated) 1 die auto
---[X] Navy: Develop and Deploy Governor A: +5 Political Support
---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
---[X] InOps: Turn over at least 60 RpT per year over the course of the next plan (minimum of 1680 resources; ongoing transfers to InOps end in 2065 reallocation): +10 Political Support
---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
--[X] Banking Reforms 1 die -100R into reserve auto
[X] Plan Running on Glass v3.2: -[X] Infrastructure 5/5 120 Resources:
--[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
--[X] Suborbital Shuttle Service (Phase 2) 22/250 25 Resources per Die, 4 Dice = 100 Resources -[X] Heavy Industry 5/5 Dice 95 Resources:
--[X] Advanced Alloys Development (Tech) 0/120 15 Resources per Die, 1 Die = 15 Resources
--[X] Crystal Beam Industrial Laser Deployment 433/600 20 Resources per Die, 2 Die = 40 Resources
--[X] Division of Alternative Energy -10 RpT -1 Heavy Industry Die
--[X] Distributed Heavy Industrial Authority -30 RpT -1 Heavy Industry Die -[X] Light and Chemical Industry 4/4 60 Resources:
--[X] Civilian Drone Factories 292/380 10 Resources per Die, 1 Die = 10 Resources
--[X] Carbon Nanotube Foundry Expansions 0/300 20 Resources per Die, 1 Die = 20 Resources
--[X] Artificial Wood Development (Tech) 0/60 10 Resources per Die, 1 Die = 10 Resources
--[X] Department of Distributed Manufactures -1 Light and Chemical Die, -20 RpT -[X] Agriculture 4/4 Dice + 4 Free Dice 105 Resources:
--[X] Agriculture Mechanization Projects (Phase 2) (Updated) 26/250 15 Resources per Die, 3 Dice= 45 Resources
--[X] Ranching Domes 228/250 20 Resources per Die, 1 Die = 20 Resources
--[X] Strategic Food Stockpile Construction (Phase 3) 138/175 10 Resources per Die, 4 Dice = 40 Resources -[X] Tiberium 7/7 Dice 185 Resources:
--[X] Tiberium Processing Plants (Stage 2) 20/200 30 Resources per Die, 2 Die = 60 Resources
--[X] Venusian Tiberium Studies (New) 0/120 25 Resources per Die, 1 Die = 25 Resources
--[X] Red Zone Energy Refits (Phase 1) (New) 0/350 25 Resources per Die, 4 Dice = 100 Resources -[X] Orbital Industry 6/6 Dice + Erewhon Die + 1 Administrative Assistance Die 160 Resources:
--[X] GDSS Enterprise (Phase 5) 997/1535 20 Resources per Die, 5 Dice + Erewhon Die + 1 Administrative Assistance Die = 140 Resources
--[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 20 Resources per Die, 1 Die = 20 Resources -[X] Services 5/5 Dice 115 Resources:
--[X] Human Genetic Engineering Programs (Tech) 0/120 25 Resources per Die, 1 Die = 25 Resources
--[X] Hallucinogen Development (Tech) 0/60 15 Resources per Die, 1 Die = 15 Resources
--[X] NOD Research Initiatives 87/200 30 Resources per Die, 1 Die = 30 Resources
--[X] Regional Hospital Expansions (Phase 1) (New) 0/300 25 Resources per Die, 1 Die = 25 Resources
--[X] Ocular Implant Development (Platform) 0/120 20 Resources per Die, 1 Die = 20 resources -[X] Military 8/8 Dice + 3 Free Dice 205 Resources:
--[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 resources per Die, 4 Dice = 80 Resources
--[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 15 resources per Die, 1 Die = 15 Resources
--[X] Ground Forces Zone Armor (Set 1) (Updated) New York 0/180 20 Resources per Die, 2 Die = 40 Resources
--[X] Ground Forces Zone Armor (Set 1) (Updated) New Sevastopol 0/180 20 Resources per Die, 2 Die = 40 Resources
--[X] Escort Carrier Shipyards (High Priority) Newark 179/240 20 Resources per Die, 1 Die = 20 Resources
--[X] Mastodon Heavy Assault Walker Deployment (High Priority) 144/225 10 Resources per Die, 1 Die = 10 Resources -[X] Bureaucracy 4/4 Dice:
--[X] Administrative Assistance Enterprise 2 Die
--[X] Make Political Promises
---[X] Homeland Party: 50 seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
---[X] Biodiversity Party: 34 seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
--[X] Interdepartmental Favors
---[X] Navy: Develop and Deploy Governor A: +5 Political Support
---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
---[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
[X] Plan Running on Glass v3.3: -[X] Infrastructure 5/5 105 Resources:
--[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
--[X] Suborbital Shuttle Service (Phase 2) 22/250 25 Resources per Die, 3 Dice = 75 Resources
--[X] Emergency Caloric Reclamation Processor Installations (Phase 1) (Updated) 0/80 10 Resources per Die, 1 Die = 10 Resources -[X] Heavy Industry 5/5 Dice 95 Resources:
--[X] Advanced Alloys Development (Tech) 0/120 15 Resources per Die, 1 Die = 15 Resources
--[X] Crystal Beam Industrial Laser Deployment 433/600 20 Resources per Die, 2 Die = 40 Resources
--[X] Division of Alternative Energy -10 RpT -1 Heavy Industry Die
--[X] Distributed Heavy Industrial Authority -30 RpT -1 Heavy Industry Die -[X] Light and Chemical Industry 4/4 70 Resources:
--[X] Civilian Drone Factories 292/380 10 Resources per Die, 1 Die = 10 Resources
--[X] Carbon Nanotube Foundry Expansions 0/300 20 Resources per Die, 2 Die = 40 Resources
--[X] Department of Distributed Manufactures -1 Light and Chemical Die, -20 RpT -[X] Agriculture 4/4 Dice + 4 Free Dice 50 Resources:
--[X] Ranching Domes 228/250 20 Resources per Die, 1 Die = 20 Resources
--[X] Strategic Food Stockpile Construction (Phase 3) 138/175 10 Resources per Die, 3 Dice = 30 Resources -[X] Tiberium 7/7 Dice 185 Resources:
--[X] Tiberium Processing Plants (Stage 2) 20/200 30 Resources per Die, 2 Die = 60 Resources
--[X] Venusian Tiberium Studies (New) 0/120 25 Resources per Die, 1 Die = 25 Resources
--[X] Red Zone Energy Refits (Phase 1) (New) 0/350 25 Resources per Die, 4 Dice = 100 Resources -[X] Orbital Industry 6/6 Dice + Erewhon Die + 1 Administrative Assistance Die 160 Resources:
--[X] GDSS Enterprise (Phase 5) 997/1535 20 Resources per Die, 5 Dice + Erewhon Die + 1 Administrative Assistance Die = 140 Resources
--[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 20 Resources per Die, 1 Die = 20 Resources -[X] Services 5/5 Dice 115 Resources:
--[X] Human Genetic Engineering Programs (Tech) 0/120 25 Resources per Die, 1 Die = 25 Resources
--[X] Hallucinogen Development (Tech) 0/60 15 Resources per Die, 1 Die = 15 Resources
--[X] NOD Research Initiatives 87/200 30 Resources per Die, 1 Die = 30 Resources
--[X] Regional Hospital Expansions (Phase 1) (New) 0/300 25 Resources per Die, 1 Die = 25 Resources
--[X] Ocular Implant Development (Platform) 0/120 20 Resources per Die, 1 Die = 20 resources -[X] Military 8/8 Dice + 7 Free Dice 285 Resources:
--[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 resources per Die, 8 Dice = 160 Resources
--[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 15 resources per Die, 1 Die = 15 Resources
--[X] Ground Forces Zone Armor (Set 1) (Updated) New York 0/180 20 Resources per Die, 2 Die = 40 Resources
--[X] Ground Forces Zone Armor (Set 1) (Updated) New Sevastopol 0/180 20 Resources per Die, 2 Die = 40 Resources
--[X] Escort Carrier Shipyards (High Priority) Newark 179/240 20 Resources per Die, 1 Die = 20 Resources
--[X] Mastodon Heavy Assault Walker Deployment (High Priority) 144/225 10 Resources per Die, 1 Die = 10 Resources -[X] Bureaucracy 4/4 Dice:
--[X] Administrative Assistance Enterprise 2 Die
--[X] Make Political Promises
---[X] Homeland Party: 50 seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
---[X] Biodiversity Party: 34 seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
--[X] Interdepartmental Favors
---[X] Navy: Develop and Deploy Governor A: +5 Political Support
---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
---[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
Scheduled vote count started by Ithillid on Aug 28, 2022 at 4:30 PM, finished with 444 posts and 113 votes.
[X] Plan Attempting To Go To Space (without Initiative First)
-[X] 30% (770 Resources per turn) (-10 PS)
-[X] Pick 3 industrial capstones. (-10 PS)
-[X] 120 Consumer Goods points from the Treasury
-[X] 40 Consumer Goods from Agriculture (-5 PS)
-[X] 1200 points Income Increase (+ Everyone support)
-[X] 20k: (+20 political support) (+++ Starbound Support)
-[X] 40 Points of Red Zone Abatement
-[X] Spin off Commitments
--[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
--[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
-[X] Party Promises
--[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
---[X] Increase GDI income by at least 800 points.
---[X] 30 resources in grants
---[X] Take 120 points of Consumer Goods (includes 100 goal)
--[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
---[X] Increase GDI income by at least 1200 (includes 800 goal)
---[X] Take 40 points of Abatement
--[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
---[X] Complete SADN Phase 4
---[X] Spend at least one die on Steel Talons projects every turn
---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
----[X] Since we have to specify, I'm promising...
----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to.
--[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 800
--[X] Starbound (3 promises, 300 + 90 + 50 = 440 votes)
---[X] Commit to at least 20k population in space (counts as two, counts as three with the 10k goal folded into it)
--[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
---[X] Commit to at least 10k population in space
--[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
---[X] Complete all phases of Red Zone Border Offensives before 2064
--[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
--[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
---[X] Complete two phases of Reforestation Preparation
--[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
---[X] Commit to at least 10k Population in Space (already given freely)
---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal) --[X] Litvinov Objectives
---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
---[X] Spend no more than two free dice per turn on Military.
---[X] Munitions Department
---[X] Refit Department
---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
---[X] Complete Improved Hewlett Gardener Refits before end of plan --[X] Initiative First gets nothing
[X] Plan Attempting To Go To Space (grudgingly with Initiative First)
-[X] 30% (770 Resources per turn) (-10 PS)
-[X] Pick 3 industrial capstones. (-10 PS)
-[X] 120 Consumer Goods points from the Treasury
-[X] 40 Consumer Goods from Agriculture (-5 PS)
-[X] 1200 points Income Increase (+ Everyone support)
-[X] 20k: (+20 political support) (+++ Starbound Support)
-[X] 40 Points of Red Zone Abatement
-[X] Spin off Commitments
--[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
--[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
--[X] Keeping BoA and CID for the Consumer Goods, to make hitting the target easier
-[X] Party Promises
--[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
---[X] Increase GDI income by at least 800 points.
---[X] 30 resources in grants
---[X] Take 120 points of Consumer Goods (includes 100 goal)
--[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
---[X] Increase GDI income by at least 1200 (includes 800 goal)
---[X] Take 40 points of Abatement
--[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
---[X] Complete SADN Phase 4
---[X] Spend at least one die on Steel Talons projects every turn
---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
----[X] Since we have to specify, I'm promising...
----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to. --[X] Initiative First (3 promises, 25 votes, like I care)
---[X] Complete four phases of SADN (like we promised the Militarists)
---[X] Complete at least four Ground Forces Zone Armor Factories (like we promised the Militarists and Developmentalists)
---[X] Complete all remaining phases of Fortress Towns (Probably a good idea to do anyway)
--[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 800
--[X] Starbound (3 promises, 300 + 90 + 50 = 440 votes)
---[X] Commit to at least 20k population in space (counts as two, counts as three with the 10k goal folded into it)
--[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
---[X] Commit to at least 10k population in space
--[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
---[X] Complete all phases of Red Zone Border Offensives before 2064
--[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
--[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
---[X] Complete two phases of Reforestation Preparation
--[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
---[X] Commit to at least 10k Population in Space (already given freely)
---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal) --[X] Litvinov Objectives
---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
---[X] Spend no more than two free dice per turn on Military.
---[X] Munitions Department
---[X] Refit Department
---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
---[X] Complete Improved Hewlett Gardener Refits before end of plan
[X] Plan All The Spinoffs
-[X] Treasury Allocation
--[X] 25% (655 Resources per turn) - A small reduction in percentage will be reallocating more resources towards the other departments, and indicate a general confidence that the Treasury will find good ways to solve the Initiative's problems efficiently, especially with the potential for massive growth in both harvesting and the civilian economy.
-[X]Plan Goals
-[X] Capital Goods
--[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
-[X] Consumer Goods
--[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
-[X] Food
--[X] 50 Consumer Goods from Agriculture - A somewhat higher degree of Consumer Goods will include meat, dairy, and new consumer crops as key parts of ensuring not just survival, but a life well lived.
-[X] Income
--[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
-[X] Space Population
--[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] Abatement
--[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
-[X] Spin off Commitments
--[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
--[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
--[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
-[X]Parties
-[X]Free Market Party (0/2/4/8)
--[X] Increase GDI income by at least 800 points.
--[X] Take at least four Capital Goods Capstones
--[X] Take 120 points of Consumer Goods
-[X] Market Socialists (4/6/7/9)
--[X] Increase GDI income by at least 1200 points
--[X] Take Four industrial Capstones
--[X] Take 40 points of Abatement
--[X] Complete at least three phases of Blue Zone Arcologies
-[X] Militarists (2/5/6/8)
--[X] Complete SADN Phase 4
--[X] Complete ASAT Phase 6
--[X] Deploy Island class LHAs
--[X] Spend at least one die on Steel Talons projects every turn
--[X] Complete at least six Ground Forces Zone Armor plants.
--[X] Complete All of the following projects
---[X] Advanced ECCM Development
---[X] Stealth Disruptor Development
---[X] Inferno Gel Development
---[X] Binary Propellant Exploration
---[X] Military Particle Beam Development
---[X] Infantry Recon Support Drone Development
---[X] Zrbite Sonic Weapons Development
---[X] Ultralight Glide Munitions Development
---[X] Transorbital Fighter Development or follow on heavy ship development
---[X] Missile Drop Pod Development
---[X] Combat Laser Development
---[X] Modular Rapid Assembly System Prototypes
---[X] Buckler Shield Development
---[X] Unmanned Support Ground Vehicle Development
-[X] United Yellow List (2/4)
--[X] Complete three phases of Blue Zone Arcologies
--[X] Increase GDI income by at least 800
--[X] Department of Core Crops
--[X] Refurbish post war housing.
-[X] Starbound (3/4)
--[X] Gain at least 100 RpT from offworld mining
--[X] Fund all remaining probe missions
--[X] Commit to at least 10k population in space
-[X] Socialist (2/4)
--[X] Increase GDI income by at least 1200
--[X] Commit to at least four industrial capstones
-[X] Biodiversity (0/1/2/-)
--[X] Complete two phases of Reforestation Preparation
-[X] Developmentalists (0/6/9)
--[X] Increase GDI processing limit by at least 1200
--[X] Build at least four Ground Forces Zone Armor Factories
-[X] Litvinov Objectives
--[X] Department of Alternative Energy
--[X] Munitions Department
--[X] Refit Department
--[X] Hand off at least 20 points of Capital Goods to market over course of plan.
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
[X] Plan All The Spinoffs And No Radicalization For You Mr IF
-[X] Treasury Allocation
--[X] 25% (655 Resources per turn) - A small reduction in percentage will be reallocating more resources towards the other departments, and indicate a general confidence that the Treasury will find good ways to solve the Initiative's problems efficiently, especially with the potential for massive growth in both harvesting and the civilian economy.
-[X]Plan Goals
-[X] Capital Goods
--[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
-[X] Consumer Goods
--[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
-[X] Food
--[X] 50 Consumer Goods from Agriculture - A somewhat higher degree of Consumer Goods will include meat, dairy, and new consumer crops as key parts of ensuring not just survival, but a life well lived.
-[X] Income
--[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
-[X] Space Population
--[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] Abatement
--[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
-[X] Spin off Commitments
--[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
--[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
--[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
-[X]Parties
-[X]Free Market Party (0/2/4/8)
--[X] Increase GDI income by at least 800 points.
--[X] Take at least four Capital Goods Capstones
--[X] Take 120 points of Consumer Goods
-[X] Market Socialists (4/6/7/9)
--[X] Increase GDI income by at least 1200 points
--[X] Take Four industrial Capstones
--[X] Take 40 points of Abatement
--[X] Complete at least three phases of Blue Zone Arcologies
-[X] Militarists (2/5/6/8)
--[X] Complete SADN Phase 4
--[X] Complete ASAT Phase 6
--[X] Deploy Island class LHAs
--[X] Spend at least one die on Steel Talons projects every turn
--[X] Complete at least six Ground Forces Zone Armor plants.
--[X] Complete All of the following projects
---[X] Advanced ECCM Development
---[X] Stealth Disruptor Development
---[X] Inferno Gel Development
---[X] Binary Propellant Exploration
---[X] Military Particle Beam Development
---[X] Infantry Recon Support Drone Development
---[X] Zrbite Sonic Weapons Development
---[X] Ultralight Glide Munitions Development
---[X] Transorbital Fighter Development or follow on heavy ship development
---[X] Missile Drop Pod Development
---[X] Combat Laser Development
---[X] Modular Rapid Assembly System Prototypes
---[X] Buckler Shield Development
---[X] Unmanned Support Ground Vehicle Development
-[X] Initiative First (3/6)
--[X] Complete all remaining phases of Fortress Towns
--[X] Complete four phases of SADN
--[X] Complete at least four Ground Forces Zone Armor Factories
-[X] United Yellow List (2/4)
--[X] Complete three phases of Blue Zone Arcologies
--[X] Increase GDI income by at least 800
--[X] Department of Core Crops
--[X] Refurbish post war housing.
-[X] Starbound (3/4)
--[X] Gain at least 100 RpT from offworld mining
--[X] Fund all remaining probe missions
--[X] Commit to at least 10k population in space
-[X] Socialist (2/4)
--[X] Increase GDI income by at least 1200
--[X] Commit to at least four industrial capstones
-[X] Biodiversity (0/1/2/-)
--[X] Complete two phases of Reforestation Preparation
-[X] Developmentalists (0/6/9)
--[X] Increase GDI processing limit by at least 1200
--[X] Build at least four Ground Forces Zone Armor Factories
-[X] Litvinov Objectives
--[X] Department of Alternative Energy
--[X] Munitions Department
--[X] Refit Department
--[X] Hand off at least 20 points of Capital Goods to market over course of plan.
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
[X] Plan Plowshares -[X]Plan Targets (-17 PS)
--[X] Treasury Allocation: 30% (770 Resources) (-10 PS)
--[X] Capital Goods (Pick 3) (-10 PS)
---[X] Complete Chicago Phase 5
---[X] Complete North Boston Phase 5
---[X] Complete Reykjavik Phase 5
--[X] Consumer Goods: 120 points from the Treasury
--[X] Food: 40 Consumer Goods from Agriculture (-5 PS)
--[X] Income: 1200 points (+Everyone support)
--[X] Space Population: 10k (+10 PS, Dev and Starbound support)
--[X] Abatement: 60 points of Red abatement
--[X] Spin off Forgotten Aid and Resettlement Commission (-2 PS) (+20 RpT) -[X]Politics (3265 votes) --[X]Free Market Party (55 votes)
---[X] Increase GDI income by at least 800 points.
---[X] Take 100/120 points of Consumer Goods (2 promises) --[X]Market Socialists (436 votes)
---[X] Increase GDI income by at least 800/1200 points (2 promises)
---[X] Take 40/60 points of abatement (2 promises)
---[X] Complete at least three phases of Blue Zone Arcologies --[X]Militarists (664 votes)
---[X] Deploy Island-class LHAs
---[X] Complete at least 6 Ground Forces Zone Armor plants
---[X] Complete all listed research/development projects (4 promises) --[X]Initiative First (0 votes)
---[X] Join a respectable party if you want a seat at the table --[X]United Yellow List (170 votes)
---[X] Complete three phases of BZ Arcologies
---[X] Increase GDI processing limit by 1200
---[X] Increase GDI income by 800
---[X] Refurbish post-war housing --[X]Starbound (440 votes)
---[X] Gain at least 100 RpT from offworld mining
---[X] Fund all remaining probe missions
---[X] Commit to at least 10k population in space --[X]Socialist (416 votes) --[X]Homeland+Reclamation (50+12=62 votes)
---[X] Complete all phases of Red Zone Border Offensives before 2064 --[X]Biodiversity (34 votes)
---[X] Complete all Shala bays
---[X] Complete 2 phases of Reforestation Preparation --[X]Developmentalists (988 votes)
---[X] Commit to no Free dice on the Military (3 promises)
---[X] Make progress on at least one Development project every turn
---[X] Build at least four Ground Forces Zone Armor Factories --[X]Litvinov (6 promises)
---[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.)
---[X] Spend no more than two free dice per turn on Military.
---[X] Department of Alternative Energy
---[X] Munitions Department
---[X] Refit Department
---[X] Complete Improved Hewlett Gardener Refits before end of plan
[X]plan: All Spin-offs, Minimum Extra Promises, IF Version
-[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
-[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
-[X] 100 points from the Treasury - A relatively conservative and limited plan, providing such masses of consumer goods will be enough to substantially restore significant elements of prewar development (-5 PS)
-[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
-[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
-[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
-[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
-[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
-[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
-[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
-[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
-[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
-[X] Free Market (0/2/4/8)
--[X] Increase GDI income by at least 800 points.
--[X] Take at least four Capital Goods Capstones
--[X] Take 100 points of Consumer Goods
--[X] 30 resources in grants
-[X] Market Socialists (4/6/7/9)
--[X] Increase GDI income by at least 1200 points
--[X] Take Four industrial Capstones
--[X] Take 40 points of Abatement
-[X] Militarists (2/5/6/8)
--[X] Spend at least one die on Steel Talons projects every turn
--[X] Complete at least six Ground Forces Zone Armor plants.
--[X] Complete at least eight Ground Forces Zone Armor plants
--[X] Complete SADN Phase 4
--[X] Complete ASAT Phase 6
-[X] Initiative First (3/6)
--[X] Complete all remaining phases of Fortress Towns
--[X] Complete four phases of SADN
--[X] Complete at least four Ground Forces Zone Armor Factories
-[X]United Yellow List (0/2/4/6)
--[X] Increase GDI processing limit by at least 1200
--[X] Increase GDI income by at least 800
-[X]Starbound (0/0/3/4)
--[X] Commit to at least 10k population in space
-[X]Socialist (0/1/2/4)
--[X] Commit to at least four industrial capstones
--[X] Increase GDI income by at least 1200
-[X]Homeland (0/1/-/-)
--[X] Complete all phases of Red Zone Border Offensives before 2064
-[X] Biodiversity (0/1/2/-)
--[X] Complete two phases of Reforestation Preparation
-[X]Reclamation (1/1/-/-)
--[X] Complete all phases of Red Zone Border Offensives by End of Plan
-[X]Developmentalists (0/6/9/12)
--[X] Spend no more than 3 Free Dice on Military per turn
--[X] At least one Development project Every Turn
--[X] Build at least four Ground Forces Zone Armor Factories
--[X] Build at least eight Ground Forces Zone Armor Factories
-[X] Litvinov Objectives 5/3
--[X] Spend no more than two free dice per turn on Military.
--[X] Munitions Department
--[X] Refit Department
--[X] Hand off at least 20 points of Capital Goods to market over course of plan.
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
[X] Plan: Moderation
-[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
-[X] Pick 3 - While only committing to completing three industrial capstones is likely to require calling in some favors, it will provide significant flexibility for the future. (-10 PS)
-[X] 80 points from the Treasury - With the public markets headed directly towards a massive and unpredictable takeoff, the treasury goals are primarily oriented towards providing goods less able to be produced by the markets. (-15 PS)
-[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
-[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
-[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
-[X] Department Spin-Offs
--[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
-[X] Free Market Party (55 votes)
--[X] Increase GDI income by at least 800 points.
--[X] 30 resources in grants
--[X] Take 100 points of Consumer Goods
--[X] Take 120 points of Consumer Goods
-[X] Market Socialists (436 votes)
--[X] Increase GDI income by at least 1200 points
--[X] Take 40 points of Abatement
--[X] Complete at least three phases of Blue Zone Arcologies
-[X] Militarists (574 votes)
--[X] Complete SADN Phase 4
--[X] Deploy Island class LHAs
--[X] Spend at least one die on Steel Talons projects every turn
--[X] Complete at least six Ground Forces Zone Armor plants.
--[X] Complete Three of the following projects
---[X] Advanced ECCM Development
---[X] Stealth Disruptor Development
---[X] Unmanned Support Ground Vehicle Development
-[X] United Yellow List (170 votes)
--[X] Complete three phases of Blue Zone Arcologies
--[X] Increase GDI income by at least 800
--[X] Department of Core Crops
--[X] Refurbish post war housing.
-[X] Starbound (440 votes)
--[X] Gain at least 100 RpT from offworld mining
--[X] Fund all remaining probe missions
--[X] Commit to at least 10k population in space
-[X] Socialist (416 votes)
--[X] Increase GDI income by at least 1200
-[X] Homeland (50 votes)
--[X] Complete all phases of Red Zone Border Offensives before 2064
-[X] Biodiversity (9 votes)
--[X] Complete two phases of Reforestation Preparation
-[X] Reclamation (12 votes)
--[X] Complete all phases of Red Zone Border Offensives by End of Plan
-[X] Developmentalists (480 votes)
--[X] Spend no more than 3 Free Dice on Military per turn
--[X] Build at least four Ground Forces Zone Armor Factories
-[X] Litvinov Objectives
--[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium --[] Department is excepted.)
--[X] Spend no more than two free dice per turn on Military.
--[X] Department of Alternative Energy
--[X] Munitions Department
--[X] Refit Department
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
[X] Plan: All Spin-offs, Minimum Extra Promises
-[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
-[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
-[X] 100 points from the Treasury - A relatively conservative and limited plan, providing such masses of consumer goods will be enough to substantially restore significant elements of prewar development (-5 PS)
-[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
-[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
-[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
-[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
-[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
-[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
-[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
-[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
-[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
-[X] Free Market (0/2/4/8)
--[X] Increase GDI income by at least 800 points.
--[X] Take at least four Capital Goods Capstones
--[X] Take 100 points of Consumer Goods
--[X] 30 resources in grants
-[X] Market Socialists (4/6/7/9)
--[X] Increase GDI income by at least 1200 points
--[X] Take Four industrial Capstones
--[X] Take 40 points of Abatement
-[X] Militarists (2/5/6/8)
--[X] Spend at least one die on Steel Talons projects every turn
--[X] Complete at least six Ground Forces Zone Armor plants.
--[X] Complete at least eight Ground Forces Zone Armor plants
--[X] Complete SADN Phase 4
--[X] Complete ASAT Phase 6
-[X] Initiative First N/A
-[X]United Yellow List (0/2/4/6)
--[X] Increase GDI processing limit by at least 1200
--[X] Increase GDI income by at least 800
-[X]Starbound (0/0/3/4)
--[X] Commit to at least 10k population in space
-[X]Socialist (0/1/2/4)
--[X] Commit to at least four industrial capstones
--[X] Increase GDI income by at least 1200
-[X]Homeland (0/1/-/-)
--[X] Complete all phases of Red Zone Border Offensives before 2064
-[X] Biodiversity (0/1/2/-)
--[X] Complete two phases of Reforestation Preparation
-[X]Reclamation (1/1/-/-)
--[X] Complete all phases of Red Zone Border Offensives by End of Plan
-[X]Developmentalists (0/6/9/12)
--[X] Spend no more than 3 Free Dice on Military per turn
--[X] At least one Development project Every Turn
--[X] Build at least four Ground Forces Zone Armor Factories
--[X] Build at least eight Ground Forces Zone Armor Factories
-[X] Litvinov Objectives 5/3
--[X] Spend no more than two free dice per turn on Military.
--[X] Munitions Department
--[X] Refit Department
--[X] Hand off at least 20 points of Capital Goods to market over course of plan.
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
[X] Plan Attempting To Go To Space But Slower (without Initiative First)
-[X] 30% (770 Resources per turn) (-10 PS)
-[X] Pick 3 industrial capstones. (-10 PS)
-[X] 120 Consumer Goods points from the Treasury
-[X] 40 Consumer Goods from Agriculture (-5 PS)
-[X] 1200 points Income Increase (+ Everyone support)
-[X] 10k: (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] 40 Points of Red Zone Abatement
-[X] Spin off Commitments
--[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
--[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
-[X] Party Promises
--[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
---[X] Increase GDI income by at least 800 points.
---[X] 30 resources in grants
---[X] Take 120 points of Consumer Goods (includes 100 goal)
--[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
---[X] Increase GDI income by at least 1200 (includes 800 goal)
---[X] Take 40 points of Abatement
--[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
---[X] Complete SADN Phase 4
---[X] Spend at least one die on Steel Talons projects every turn
---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
----[X] Since we have to specify, I'm promising...
----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to.
--[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 800
--[X] Starbound (3 promises, 300 + 90 = 390 votes)
---[X] Commit to at least 10k population in space
--[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
--[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
---[X] Complete all phases of Red Zone Border Offensives before 2064
--[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
--[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
---[X] Complete two phases of Reforestation Preparation
--[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
---[X] Commit to at least 10k Population in Space (already given freely)
---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal) --[X] Litvinov Objectives
---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
---[X] Spend no more than two free dice per turn on Military.
---[X] Munitions Department
---[X] Refit Department
---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
---[X] Complete Improved Hewlett Gardener Refits before end of plan --[X] Initiative First gets nothing
[X] Plan Big Budget + checking 1 IF box
-[X] Budget and Goals
--[X] 35% (880 Resources per turn) - Asking even more of the Initiative, increasing the allocation to 35 percent reflects a desire for massive investments in a wide array of projects, rushing out of the gate with massive consumer and industrial projects rather than allocating primacy to Tiberium. (-30 PS)
--[X] Pick 3 - While only committing to completing three industrial capstones is likely to require calling in some favors, it will provide significant flexibility for the future. (-10 PS)
--[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
--[X] 50 Consumer Goods from Agriculture - A somewhat higher degree of Consumer Goods will include meat, dairy, and new consumer crops as key parts of ensuring not just survival, but a life well lived.
--[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
--[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
--[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
--[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
--[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Total: 820 RpT, 45 PS
-[X] Party Promises
--[X] Free Market Party 0/2/ +55
---[X] Increase GDI income by at least 800 points.
---[X] Take 120 points of Consumer Goods
--[X] Market Socialists 4/ +200
---[X] Increase GDI income by at least 1200 points
---[X] Take 100 points of Consumer Goods
---[X] Take 40 points of Abatement
--[X] Militarists 2/5/ +524
---[X] Spend at least one die on Steel Talons projects every turn
---[X] Complete Three of the following projects
---[X] Complete Seven of the following projects
---[X] Complete Ten of the following projects
---[X] Complete All of the following projects
--[X] Initiative First 0/0/3/6 + 0
---[X] Complete at least four Ground Forces Zone Armor Factories
--[X] United Yellow List 0/2/ +150
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 800
---[X] Department of Core Crops
--[X] Starbound 0/0/3/ +440
---[X] Gain at least 100 RpT from offworld mining
---[X] Fund all remaining probe missions
---[X] Commit to at least 10k population in space
--[X] Socialist 0/1/2/ +416
---[X] Increase GDI Income by at least 1200
--[X] Homeland 0/1/ +50
---[X] Complete all phases of Red Zone Border Offensives before 2064
--[X] Biodiversity 0/1 +14
---[X] Complete two phases of Reforestation Preparation
--[X] Reclamation 1/1/ +12
---[X] Complete all phases of Red Zone Border Offensives by End of Plan
--[X] Developmentalists 0/6/ +738
---[X] Spend no more than 3 Free Dice on Military per turn
---[X] Build at least four Ground Forces Zone Armor Factories
--[X] Total: 2,599 seats, out of 4000 seats total. 65% support.
-[X] Litvinov Objectives
--[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium --[] Department is excepted.)
--[X] Spend no more than two free dice per turn on Military.
--[X] Munitions Department
--[X] Refit Department
--[X] Hand off at least 20 points of Capital Goods to market over course of plan.
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
--[X] Total: 6/8 Litvinov Objectives, Happy Litvinov
[X]Plan Attempting to create a Socialist Manifesto
-[X] 35% (880 Resources per turn) - Asking even more of the Initiative, increasing the allocation to 35 percent reflects a desire for massive investments in a wide array of projects, rushing out of the gate with massive consumer and industrial projects rather than allocating primacy to Tiberium. (-30 PS)
-[X]Capstone projects
--[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
-[X] Consumer Goods
--[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
-[X] Food
--[X]60 Consumer Goods from Agriculture - A major investment into multiple agricultural areas, major investment into consumer goods will ensure that there is plenty to be had, no matter the dietary restrictions involved. (+5 PS)
-[X] Income
--[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
--[X]Space Population
-[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] Abatement
--[X] 60 Points of Red Zone Abatement - A somewhat higher goal, and keeping pace with previous terms, it will require some additional investment into other methods, without being overly burdensome.
-[X] Spin off Commitments
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
--[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
-[X]Parties
--[X]Free Market Party (0/2/4/8) Seats: 228 seats Free Market Party: 228 seats (0; 55; 33; 140)
---[X] Increase GDI income by at least 800 points.
---[X] 30 resources in grants
---[X] Take at least four Capital Goods Capstones
---[X] Take 100 points of Consumer Goods
---[X] Take 120 points of Consumer Goods
--[X]Market Socialists (4/6/7/9) 486 seats (200; 155; 81; 50)
---[X] Increase GDI income by at least 1200 points
---[X] Take Four industrial Capstones
---[X] Take 40 points of Abatement
---[X] Take 60 points of Abatement
---[X] Complete at least three phases of Blue Zone Arcologies
--[X]Developmentalists (0/6/9/12) 1038 seats (480; 258; 250; 50)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 800
---[X] Increase GDI Income by at least 1200
---[X] Commit to at least four industrial capstones
---[X] Commit to at least 10k population in space
---[X] Spend no more than 3 Free Dice on Military per turn
---[X] At least one Development project Every Turn
---[X] Build at least four Ground Forces Zone Armor Factories
---[X] Build at least eight Ground Forces Zone Armor Factories
--[X]Socialist (0/1/2/4) Socialist Party: 426 seats (200; 190; 26; 10)
--[X]Militarists (2/5/6/8) Militarist: 754 seats (250; 274; 140; 90)
---[X] Deploy Island-class LHAs
---[X] Spend at least one die on Steel Talons projects every turn
---[X] Complete at least six Ground Forces Zone Armor plants.
---[X] Complete at least eight Ground Forces Zone Armor plants
---[X] Complete Three of the following projects
----[X] Modular Rapid Assembly System Prototypes
----[X] Buckler Shield Development
----[X] Unmanned Support Ground Vehicle Development
--[X]Starbound (0/0/3/4) 461 seats (300; 90; 50; 21)
---[X] Gain at least 100 RpT from offworld mining
---[X] Fund all remaining probe missions
--[X]United Yellow List (0/2/4/6) 176 seats (110; 40; 20; 6)
---[X] Complete three phases of Blue Zone Arcologies
--[X]Homeland (0/1/-/-) 50 seats (25; 25; 0 ; 0)
---[X] Complete all phases of Red Zone Border Offensives before 2064
--[X]Biodiversity (0/1/2/-) 34 seats (9; 5; 20; 0)
---[X] Complete all Shala bays
--[X]Reclamation (1/1/-/-) 12 Seats (9; 3; 0; 0)
---[X] Complete all phases of Red Zone Border Offensives by End of Plan
--[X]Initiative First (0/0/3/6) 335 seats (0; 0; 25; 310)
---[X] Complete all remaining phases of Fortress Towns
---[X] Complete at least four Ground Forces Zone Armor Factories
-[X] Litvinov Objectives
--[X] Every turn activate all Department dice
--[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium --[] Department is excepted.)
--[X] Spend no more than two free dice per turn on Military.
--[X] Department of Alternative Energy
--[X] Munitions Department
--[X] Refit Department
--[X] Hand off at least 20 points of Capital Goods to market over course of plan.
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
"--[X] Initiative First gets nothing" --[X] Initiative First gets nothing BECAUSE the treasury opposes their segregationist demands and as a result we are deliberately refusing demands which we have in fact promised to other parties.
Scheduled vote count started by Ithillid on Sep 29, 2022 at 12:27 PM, finished with 179 posts and 87 votes.
[X] Plan A Decent Spread/Mad Science Squad
-[X] Tabitha Henessey (+1 Orbital Die) (Must complete Gravitic bay by end of plan)
-[X] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
-[X] Dr. Rima Alcard (+1 Light Industry Die, -5 to Light Industry) (unlocks automation/robotics projects)
[X] Plan More space for plants
-[X] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
-[X] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
-[X] Adrian Castro (+1 Orbital Die, +5 to spacecraft design and deployment projects)
[X] Plan Stars and Plants
-[X] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
-[X] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
-[X] Dr. Rima Alcard (+1 Light Industry Die, -5 to Light Industry) (unlocks automation/robotics projects)
[X] Plan Power Plants
-[X] Tabitha Henessey (+1 Orbital Die) (Must complete Gravitic bay by end of plan)
-[X] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
-[X] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
[X] Plan To the Stars
-[X] Tabitha Henessey (+1 Orbital Die) (Must complete Gravitic bay by end of plan)
-[X] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
-[X] Dr. Rima Alcard (+1 Light Industry Die, -5 to Light Industry) (unlocks automation/robotics projects)
[X]Plan military industrial complex
-[X] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
-[X] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
-[X] Graduates
--[X] Military
[X] Orbital Robotics
-[X] Michael O'Brian (+1 Orbital Die, +2 to Orbital)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
-[X] Dr. Rima Alcard (+1 Light Industry Die, -5 to Light Industry) (unlocks automation/robotics projects)
-[X] Adrian Castro (+1 Orbital Die, +5 to spacecraft design and deployment projects)
[X] Plan A Slightly Different Spread
-[X] Dr. Dinesh Bora (+2 Agriculture Dice, +5 to Genetically Engineered Plants)
-[X] Dr. Taylor Bernard (+1 Heavy Industry Die, +1 energy from DAE) (Must take Department of Alternative Energy before end of plan)
-[X] Dr. Rima Alcard (+1 Light Industry Die, -5 to Light Industry) (unlocks automation/robotics projects)
-[X] Adrian Castro (+1 Orbital Die, +5 to spacecraft design and deployment projects)
I am quite surprised at the direction it has gone.
I was expecting at least a few more space recruits to help you deal with that 20k demand.
you need to be putting more than a thousand people in space every quarter.