I actually think that's fairly realistic, because I've loosely gamed out a post-Steak and Tendrils Q3 plan (working title is Attempting To Roost The Incoming Space Pirate Chickens).
I think I know what it would need to look like, and my budget came up at 1090/1220 without even trying. Either I've done something very wrong with my math, or that specific aspect of Derpmind's plan is probably going to work about like she expects.
I'm approval voting "with more Bogatyr" because, well, who knows maybe it'll take the lead somehow, but realistically the only way a plan goals-focused plan is getting through is the vanilla Plan Attempting To Be Done By October. So if you're only going to vote for one plan, please make it that one.
I appreciate your Plan focus, I'm just saying, I think Derpmind's hope that we can manage to stash something like 200 R in the piggy bank by year's end with her plan seems realistic to me. It might even be more than that.
If the perceived unrealism of that goal is your main reason for voting for me instead, then, uh, well, that's not an unrealistic goal. She and I differ about other issues, but I'm not going to deny that that part of her plan will probably work as advertised.
That particular meme for Little Caesars started as a post by a random guy on twitter in 2018, two years before Russian Badger copied that joke in one of his videos.
I'm just here to say that this is now a fight between generosity and open-handedness to the rest of GDI, or the biggest 'Got Mine' move in history.
Well, if Simon wins, I'll fight to see that we get 5-6 dice on tendrils next turn. Not for money, not for sound ecconomic sense, but because it's the right thing to do.
And you know, 75 extra resources for everyone else might sweeten the pot to allow us to divest some of our ongoing costs with the new plan.
I am worried about one of the concepts of Steak and Tendrils
It depends on getting Tendrils and then
Convincing people to vote for budgets which leave 100 resources in the bank account each turn even as those budgets compete with votes that do NOT save the Resources and thus accomplish more or look neater.
[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
[x] Plan Attempting To Be Done By October
"Just keep 100 in reserve each turn" sounded compelling at first, but thinking it through that IS a pretty big ask, voting-wise, and if its compensation for not doing plan goals right now still boils down to "use q4 dice", then I do believe I'm with Simon here.
I'm approval voting "with more Bogatyr" because, well, who knows maybe it'll take the lead somehow, but realistically the only way a plan goals-focused plan is getting through is the vanilla Plan Attempting To Be Done By October. So if you're only going to vote for one plan, please make it that one.
We're very close to finishing many of the very expensive projects we've been working on - Portals, Isolinear, two research projects - and after they finish, barring meme plans, it'll be very difficult to spend all of our resources anymore. Even if one of the other plans wins, I think we're going to end up with a sizeable resource reserve going into Q1 2062. (If very much less than with Tendrils.)
That said, 'we can't do this because people won't vote for it' is a disingenuous and even insulting argument. The thread can vote for whatever it decides upon, no matter how 'difficult' or unlikely it may seem. I've seen plenty of quests have oddball, unliekly, and unexpected votes of all kinds win. Quest voters are not mindlessly tied to vote impulsively; they are intelligent, argumentative, thoughtful, and prone towards teamwork and cooperation. Saying that some votes cannot win because people won't be able to control themselves is always a ridiculous claim, and I sincerely dislike it whenever it's used.
Sorry for bothering you, but Simon has in the meantime modified his plan to include Bogatyr as well, so since the voting is extremely close this time around, I want to ask you to consider voting not only for my variant, but for the
[] Plan Attempting To Be Done By October
as well.
We're very close to finishing many of the very expensive projects we've been working on - Portals, Isolinear, two research projects - and after they finish, barring meme plans, it'll be very difficult to spend all of our resources anymore. Even if one of the other plans wins, I think we're going to end up with a sizeable resource reserve going into Q1 2062. (If very much less than with Tendrils.)
That said, 'we can't do this because people won't vote for it' is a disingenuous and even insulting argument. The thread can vote for whatever it decides upon, no matter how 'difficult' or unlikely it may seem. I've seen plenty of quests have oddball, unliekly, and unexpected votes of all kinds win. Quest voters are not mindlessly tied to vote impulsively; they are intelligent, argumentative, thoughtful, and prone towards teamwork and cooperation. Saying that some votes cannot win because people won't be able to control themselves is always a ridiculous claim, and I sincerely dislike it whenever it's used.
I think that if we were starting at a lower budget baseline, the argument would be valid in that we'd be able to see so many many things we very much wanted to spend the money on, to the point where the cost of leaving dice fallow later would seem acceptable. Not because we're fools, just because there's a lot to do and some of it is hard to do at any other time.
But we're starting at a high enough baseline that I really do think you're right and it won't be a problem.
Tentative Q3 outlines of what plans might look like:
Aftermath of Attempting To Be Done By October:
Attempting To Supply The Bacon
(post-victory Q3 draft)
1135 R budget? MAY NEED TO TONE THIS DOWN
And a post-Steak And Tendrils plan. Obviously this isn't what other people will necessarily want, but it's hard to avoid some of the factors in play here, simply because we're going to be running out of time and needing to monofocus on Plan targets because we've already used up much of our remaining wiggle room. All this, like the outlines above, are tentative and could easily be overtaken by many factors involving dice outcomes.
Attempting To Roost The Incoming Space Pirate Chickens
(post-Steak-and-Tendrils Q3 draft)
1090 R budget?
@Derpmind
I feel like I disagreed with you, explained why, and you went way overboard in return.
I am explicitly not trying to control how people vote, I am trying to predict it and inform my decisions about it.
Your very interest in completing this project is because you are predicting the Parliament's approval of said action will make it worth the opportunity cost and you are informing your decision about it. I do not believe their approval will be worth the opportunity cost, and the primary reason is I believe some of the benefits are unreliable due to the sheer fact that as you said voters are not forced to vote impulsively.
Besides its not the only reason just the primary one.
I have explained in previous post I think shocking then Tendrils into existence is a mistake from a Narrative perspective given the risk of un or under trained workers being given new machines.
If we can count on happy government workers taking it easy on us because we went ultra plus plus on their budget instead of just ultra plus than why can we ignore we are asking thousands of people with some of the most dangerous jobs on the planet to switch to new equipment with such little lead up.
If we can count on happy government workers taking it easy on us because we went ultra plus plus on their budget instead of just ultra plus than why can we ignore we are asking thousands of people with some of the most dangerous jobs on the planet to switch to new equipment with such little lead up.
To be fair, we're asking them to switch to equipment that's inherently safer and less likely to cause their vehicles to be contaminated with tiberium fragments.
The vote's completely turned around, with Plan Attempting To Be Done By October only one vote behind Plan Steak and Tendrils. If you haven't voted yet, or are considering changing your vote, now's the time: With the vote this close and only 20 minutes left, you might be the deciding vote.
Adhoc vote count started by RentingViewer on Jul 8, 2022 at 6:36 PM, finished with 410 posts and 113 votes.
[X] Plan Steak and Tendrils -[X] Infrastructure 6/6 dice 85R
--[X] Blue Zone Apartment Complexes (Phase 6+7) (Updated) 0/320 4 dice 40R 71% (99% Phase 6)
--[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
--[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto -[X] Heavy Industry 5/5 +2 Free dice 170R
--[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 2 dice 40R 100%
--[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R (4/7 median)
--[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83% -[X] Light and Chemical Industry 5/5 dice 60R
--[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
--[X] Civilian Drone Factories 104/380 3 dice 30R 24%
--[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto -[X] Agriculture 4/4 +2 Free dice 90R
--[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18% (Phase 4 100%)
--[X] Ranching Domes 0/250 3 dice 60R 42%
--[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 1 die 10R 50%
--[X] Extra Large Food Stockpiles 1 Erewhon die auto -[X] Tiberium 7/7 +1 Free dice 240R
--[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 8 dice 240R 75% -[X] Orbital 6/6 + 2 Free dice 160R
--[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R (7/14.5 dice median)
--[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38% -[X] Services 5/5 dice 180R
--[X] Professional Sports Programs 102/250 2 dice 20R 70%
--[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
--[X] NOD Research Initiatives 0/200 2 dice 60R 32% -[X] Military 8/8 dice 145R
--[X] Zone Defender Revision 0/40 1 die 15R 100%
--[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
--[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
--[X] Escort Carrier Shipyards (Newark) 0/240 3 dice 60R 54%
--[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30% -[X] Bureaucracy 4/4 dice
--[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
That said, 'we can't do this because people won't vote for it' is a disingenuous and even insulting argument. The thread can vote for whatever it decides upon, no matter how 'difficult' or unlikely it may seem. I've seen plenty of quests have oddball, unliekly, and unexpected votes of all kinds win. Quest voters are not mindlessly tied to vote impulsively; they are intelligent, argumentative, thoughtful, and prone towards teamwork and cooperation. Saying that some votes cannot win because people won't be able to control themselves is always a ridiculous claim, and I sincerely dislike it whenever it's used.
Take your words out of my mouth, thanks. Voter autonomy undermines the "we'll keep another 100r in reserve each turn" argument, and claiming that people disagreeing with the presumption that they'll just do what the plan maker of steak and tendrils wants is somehow diving into the discussion with bad faith is a dick move you ought to be apologizing for, however imprecise the language used to do so might have been.
The heightened risk of having to overcomplete the plan goals q4, which would sap some of that reserve anyways, was the main thing that convinced me anyways - from having previously been convinced to not vote by that very "keep money in reserve" argument.
I think we are greatly overestimating their power, and greatly under-estimating the power of the Parliamentary majority that put us where we are now.
It's three years until the next election. We've got a long damn time to deal with the quality of life issues while balancing them against the need to meet our commitments to the existing legislature and securing ourselves against tiberium. And Military dice are becoming a tiberium-security issue too, because we need Zone Armor and MARVs to be able to continue grinding down the Red Zones.
I think you're mis-stating the debate.
The debate, as I understand it, is, "do we get more benefits at reallocation* from getting a head start on better food, than from ensuring we get our Plan Goals trivially easy to complete in Q4?" It's not an absolute thing, it's what people think will provide greater benefits when Reallocation hits, as well as what projects provide long-term benefits to starting sooner. And while some people may be voting for increased luxury food production out of caution over increasing IF power, I don't see how it makes "worst-case, we reduce the IF's political power more than we needed to" a bad decision. Just... sub-optimal, but "a series of sub-optimal decisions" is what planquests are.
*Possible/probable benefits at reallocation (either way) include: reduced requirements for Consumer Goods-type food production, reduced requirements for Zone Armor production, reduced PS cost for taking 30%+ of Resources as the Treasury budget, etc.