- Location
- Fort Worth, TX
[X] Plan To the Moon
This is wildly overconfident. FMP isn't on "life support"; the current pushback on them is because the public assumes we'll be continuing our current progress of consumer goods production. If we have to drastically slow that down because we didn't build another phase of power, we could easily see things turn back around on us.We've already done heavy damage to the FMP. Even if we don't fully dedicate ourselves to the consoom we'll still be putting them on life support - we would have to actively ignore basically all the options we have to not have another 20+ consumer goods come election time.
Sorry. Does it show up as a Plan?Don't put in X's, we haven't even gotten this turn's results, let alone started next turn.
That's only one turn of difference if we power-walk Tokyo.As far as doing Toyko Phase 3 vs Boston Phase 4, it'll about 5 dice (and 75R) less. We could do it before the election. Doing so will make it hard to do other needed HI projects, but not nearly as much as trying to rush through Boston.
[ ] Tokyo Chip Fabricator (Phase 1)
With North Boston having entered full scale production, Tokyo is planned to be the next major complex. This chip fabricator is aimed towards supplying Blue Zones around the pacific with 5nm chips, much like Boston, although it will probably end up being focused more towards consumer goods rather than capital on net due to the rapidly recovering situation. Located near Tokyo harbor, the fabricator is going to be built on a similar schedule and scale to existing designs, rather than trying to leap ahead. However, with the immediate Capital Goods crisis nearly solved, some of the compromises of the North Boston complex will not have to be made in this case.
(Progress 0/125: 15 resources per die) (- Labor)
Yes, that is why you would build it. If you could, you, like the US or pretty much everyone else, would keep using the 1980s era tanks, because they work well enough and can keep being upgraded. The array of changes represent a need to reformat nearly everything about the tank, from its hull shape, to ammunition handling, to fitting the laser emitters so they can have a decent arc of fire. To a fairly substantial degree, there are design considerations made in the 2030s that are fundamentally different to the ones made in the 2050s, and that would require a new platform and then their own development cycles on top of that.
Yes. You always pay for the difference in any upgrade. Which is why for example the rollout for Wolverines Mk 3 costs a bunch of power and that is it.So like how does a switch out of old for new gear go. Do we get to recoup and repurpose the older Gear?
Going away since you have started seriously on doing MARVs. They existed primarily because you seemed to have a pathological hatered of MARVs so I gave that as a less good option.@Ithillid Just how vulnerable to NOD raiders are the Red Zone Sweeper Convoys? Will they stretch our military strength even further or can they put up a decent self-defence?
Less a pathological hatred and more the fact that the voters couldn't actually see the benefits of it... So why vote for the 'risky' thing rather than something guaranteed to give results? Not helped by how many other critical projects there were in Military admittedly...Going away since you have started seriously on doing MARVs. They existed primarily because you seemed to have a pathological hatered of MARVs so I gave that as a less good option.
You were doing very few of the military projects anyway.Less a pathological hatred and more the fact that the voters couldn't actually see the benefits of it... So why vote for the 'risky' thing rather than something guaranteed to give results? Not helped by how many other critical projects there were in Military admittedly...
Not in one turn, but it would help for getting BZ Power 2 concurrently with Boston 4.@TripleTango I would *seriously* suggest that you put 3 dice into Fusion Power Prototype to give it a much greater chance of success. I'd suggest chopping 2 dice from Blue Zone Power Production to do so - we're not going to finish it with 5 dice anyway.
Not in one turn, but it would help for getting BZ Power 2 concurrently with Boston 4.
I'll consider it for the plan proper. The main thing is that we don't know what's gated behind the Prototype; it might be nothing, it might a one-off project to reduce costs of further Power Production phases, it might be several turns to set up dedicated fusion infrastructure. I want to hope it's that middle one, but we cannot plan for it unless @Ithillid chooses to enlighten us.
Prototype will lead into peaker plants, synchronized cycle fusion, fusion power plants, and then adds fusion directly to the power production campaigns, drastically cutting the costs.@Ithillid Any word on what Fusion Power Prototype would offer us? New options for power, maybe an option to upgrade the existing power network similar to Wartime Factory Refits?
I'd rather power-walk myself. We're not in THAT much of a hurry to modernize the war factories, and you're entirely right about yellow zone power, for instance.Man, this thread caught Boston4 fever really quick. One new analysis from Derpmind, and a confirmation form the QM, and suddenly everything looks different.
I'm more in favour of the 'power walk' Boston4 option, due to the upcoming election mainly because of the yellow zone power grid being needed to enfranchise yellow zoners, but not super strongly, as it does look like we can get most things we need even with 10 dice on Boston4. Remarkable.
Given that we do have other heavy industrial priorities (e.g. power plants), I think we are more in for a power walk, realistically and reasonably speaking.By an extension of that logic, though, there's no reason to put off Boston 4, because we really need those cap goods to fulfill our other obligations in the Plan. The longer we wait, the less time and dice we will have to turn chips into completed goals.
If we commit to Boston 4, we have to at least power-walk it, and start now or after the election. (I presume that's after this next quarter.)
Very much this. I think we should start North Boston this year- it's important enough that we need to get a good lead on it- but acting like it's top priority to finish it this year is putting the cart before the horse.875 progress. And we are looking for consumer goods, what with needing to erode the power of the Free Market Party before they divide up all our income and economic systems to start up megacorporations again. A crash rebuild of the wartime factories before the election doesn't help with the election. At all. It should be done after.
Yeah, but to have full freedom of action in making consumer goods we really want some room to commit heavy industry dice to, for example, power plant construction. Whereas there's no pressing hurry to get North Boston and the factory refits done that fast.I thought the phases doubled each time? Tokyo phase 1 is 150, it follows that it goes 300/600 like with Boston right?
And Boston phase 4 does give 8 consumer goods which should be equivalent to phase 3 Tokyo no?
We've already done heavy damage to the FMP. Even if we don't fully dedicate ourselves to the consoom we'll still be putting them on life support - we would have to actively ignore basically all the options we have to not have another 20+ consumer goods come election time.
To be fair, if I'd heard "MARVs are good for up to 25 RpT and up to 3 (?) points of red zone mitigation, and you can pay for them with Military dice," I might have seen that as a higher priority.
Peaker plants- that is, fusion that runs briefly during peak hours? That sounds... impressive, all things considered. I'm guessing it's another one of those things that has an impact on consequences of going into the negatives?Prototype will lead into peaker plants, synchronized cycle fusion, fusion power plants, and then adds fusion directly to the power production campaigns, drastically cutting the costs.
I think it means peaker as in the reactions energy creation peaks it might be this or next run but we will end up building facilities with multiple reactors with their peaks in sequence so one is always producing power.Peaker plants- that is, fusion that runs briefly during peak hours? That sounds... impressive, all things considered. I'm guessing it's another one of those things that has an impact on consequences of going into the negatives?
No, peaker power plants is a specific type of power plant. It comes from the fact that there's two types of power plants, baseline and peaker.I think it means peaker as in the reactions energy creation peaks it might be this or next run but we will end up building facilities with multiple reactors with their peaks in sequence so one is always producing power.
The coffee machines gave us one amenity and we lost that when the coffee went bad
-[][Carter] Surface Space Suit Development 0/3C 0/1 AP 0/350 (5C/Die) 2 dice + 3 External dice 1AP 43C 51.8%