The coffee machines gave us one amenity and we lost that when the coffee went bad
[ ][Carter]Relocate Administration 0/100
(Work Amenities unlocked: ++++)
Gives 4 times as much Work Amenities and I think that both technical schools and access to the 0G workshop of enterprise are worth more to the Carter quest than getting coffee back sooner.
THe main quest will build the perennial Bays needed for coffee soon as they only cost 10R per dice and no energy.
the existing space suits are good enough for the moon landing as the crew of the existing space stations and leopard already use those this would be an improved suit intended for long term space missions.
We are also working on a space suit based on the zone suit as an experiment
I think we should develop rovers and ion drives to speed up the finding of resources. With enough probes we can complete the scanning of the moon in two turn and then start sending rovers to the places found by our probes.
Coffee is based on probably unfair knowledge of Shenanigans(tm) unlocked by that. It may not be mechanically optimal, but BOT said something that makes me think this may well lead to income options.
I had been thinking of Enterprise as just for things like attaching a drive unit to a probe when they were sent up on separate launches, but if it gives more assembly options, that may well be quite worth it.
Rovers... valid points. But I also want to push the space suits because having them ready for lunar mines/research bases would be very helpful.
So, adding a variant plan.
@KnightDisciple @ALanos @Redhead222 @F0lkL0re - pinging you if you want to change your votes.
[][Carter]Plan Carter's Terrible Three Probes
[X][Carter]Plan Carter's Terrible Three Probes with Rovers
Infrastructure (3 Dice): +39 (AD cost: 2C) 9C 1AP
-[X][Carter]Anchorage Variable-G Laboratories 478/485 0/5C (1AP or 10C/Die + 1C/Die) 1 die 1C + 1AP 100%
-[X][Carter]Supercomputer Complex Stage 5/5 71/185 (4C/Die) 2 dice 8C 94%
Tiberium (3 Dice): +14 (AD cost: 5C) 6C
-[X][Carter]SCED Base Tiberium Perimeter Stage 2 0/500 (2C/Die) 3 dice 6C 0%
Industry (3 Dice): +14 (AD cost: 4C) 58C 4AP
-[X][Carter]Relocate Part Production 0/250 (1C/Die) 3 dice + 1 AD 8C 55.65%
-[X][Carter]Relocate Assembly 0/100 (1C/Die) 2 AD 10C 75.15%
-[X][Carter]Relocate Assembly Line 0/150 (1C/Die) 3 AD 15C 80.16%
-[X][Carter]Upgrade Assembly Plant Stage 1 0/400 (1 AP or 5C/Die) 5AD 25C 4AP 12.05%
Assembly (3 Dice): +9 (AD cost: 7C) (Progress limited by assigned Parts) 61C 3AP
-[X][Carter]Satellite Factory Assembly - Hermes Orbiter Probe: 1 Probe 10C
-[X][Carter]Hermes Orbiter Probe 0/85 0/1 AP 0/5C (+1 Orbiter Probe) 3 dice + 2 AD 3 AP + 29C 97.75% for 2 probes 74.17 for 3 probes
-[X][Carter]Fix up Leopard 99/170 0/4AP (AP can be requisitioned for 1 AP ~ 2C) 2 AD 22C 86.74%
RnD: +20
Development (3 Dice + 5 External Dice (5AP cost): 68C 3AP
-[X][Carter] Surface Space Suit Development 0/3C 0/1 AP 0/350 (5C/Die) 2 dice 1AP 13C
-[X][Carter] Basic Rover Development 0/2 AP 0/300 (5C/Die) 5 External dice 2 AP 50C 78.85%
-[X][Carter]Leopard Modification Development 250/270 10/10AP 10/10C (5C/Die) 1 die 5C 100%
Space Command Mission Planning (5/6 Dice) +5
-[X][Carter]Mission: Unmanned Orbiter Deimos 0/50 2 dice 92.59%
-[X][Carter]Mission: Research Base Luna 423/500 1 die 29%
-[X][Carter]Earth Orbit Long Range Comsat Network 52/100 1 die 58%
-[X][Carter]Lunar Comsat Network 72/100 1 die 78%
Bureaucracy (5 Dice): +6
-[X][Carter]Relocate Mission Control (Requires one Die)
-[X][Carter]Choose Astronauts (Requires one Die)
-[X][Carter]Resolve the Coffee Crisis 0/150 3 dice 64.73%
202/388C (186 left over)
11/11AP
[X][Carter]Plan Carter's Terrible Three Probes
only got one question?
why we got finishing up our connection with the civilian grid?
Everything that was already mentioned, plus it's untidy to leave it incomplete.