GDIOnline Q1 2055
Culture Programs and New Media Recs: It is finally time
MikoNyan
Alright, so in the last quarter we have:
The Lost Words: Stories from the Third Tiberium War now an animated series. Actually pretty good, depressing, but good. Can't really watch more than one or two at a time before I start crying and need to change what I am watching.
It's not my fault I had to travel halfway across the world and you guys don't follow containment procedures! is an escapist absurdist comedy about the adventures of a Yellow Zone girl named Raina who has been sent into a Blue Zone. This one is actually hilarious, and somewhat biographical. The writer has an adopted daughter from a Yellow Zone, and while it is played up for laughs, some of it apparently happened.
Mythbusters An old show, now back. The first season was mostly pre Tiberium myths and a couple of best of collections from the old shows while they prepped a new package, but the new one is here. The first episode included "Air Filter Chaos," which was funny, and a bit sad at some of the legends of what you could do with your air filtration units. "Fungus Bar Fantasies" which was basically a cooking show demonstrating some of the sillier things people have tried to do with those horrific fungus bars. (and showed that GDI can actually laugh at itself, busting another myth in the process) These presenters don't have the same energy as Adam and Jaimie did, nor as much screen presence, but, well, they clearly enjoy what they are doing.
So that is what I have been watching. What about all of you out there? Games, series, books, what in the mass media sphere has been your distraction of choice?
Holon
When someone told me that one episode of
Lost Words involved a would-be rapist getting thrown out a window by a Confessor, I thought it would lead to some inevitable mood whiplash, because I couldn't see how you could
not make that seem absurd, but dear god they even managed to sell that as horrifying. My heart goes out to the poor woman who had to suffer through all that.
I've been reading the new
Knights of the Hallow books as well. Not sure YA is the right category for them, as I'm halfway through the second book and haven't found a single reason I couldn't give this to my kid sister, but they're very classic, fun, lighthearted, sword and sorcery type stories and if you're looking for something to take the edge off, they're pretty good for that.
Kiropteron
I was checking out the new season of megastructures and I noticed it was really military heavy. There's an episode on some new MARV hub in a red zone, which sounds like an intense place to work, an episode on the Duqm shipyards, Another one focused on shell factories. Hell's bells, there's even an episode on the
Temple of Nod which is a big 'whaaa' from me.
Feanor
I especially like, and would recommend, the fanfiction of the Silmarillion where Tiberium is brought to Middle Earth by Sauron, and Mordor is mostly a red zone. This also allows some realistic logistics because it makes sense that Sauron would have abundant weaponry and all that due to having so much resources easily on tap.
LaserKiwi2000
#Feanor "Do you know how the orcs came to be? When the Tiberium arrived… Elves wore it and consumed it, thinking it was a gift, but they were corrupted…
AgathaH
So, someone is trying to do an animated adaptation of Iain Banks's Culture novels - the art quality is not great, but they are doing a decent job of capturing the theme. Another fun bit is the series of short films based on the Bolo novels - looks like someone got word about the MARV hubs being built, because those are some
pretty supertanks. Too bad the voice acting is so bad, though. Really, it's kinda hilarious.
Solan
So one of the few things being in the red zone is how quiet everything is and I'm not joking here getting a good book or a pre-recorded show that is new to us is a luxury since binging and rewatching and rereading can get boring for a while. That is why we downloaded weeks to months of content and just stayed in our rooms to relax. Now with these new cultural grants coming out we keep getting memos of shipments for new books for the newly built libraries, and movie nights from the new movies and shows. I feel like I need a new SD card though since deleting some of these stories seem like a waste and while some of the movies can be best described as schlock it is funny to see how movies are going to be going forward since the movie industry just died thanks to the war.
Now one movie I can recommend from the base is actually
Waterworks an animated movie about a pair of siblings living under the sea just doing some maintenance. It actually made me tear up that even when the world was dying the two would make it their mission to live the best lives until they could be rescued with all the hope in their eyes. Sometimes I wonder what would happen if my brother and I were just alone here in the facility waiting to move after all the maintenance can be done with two people and MARVs can have a minimum of one pilot if our only problem is Tiberium. Living like that can get boring but you can power through it with someone you love by your side.
Francisco Tetangco (Department of Education, Culture, and Sports) (Cultural Office)
In the spirit of Arts and Culture the Department of Education, Culture, and Sports would like to invite inspiring artists, animators, and designers to be involved in the first Global Cultural Festival happening throughout the world. In this week-long event various competitions and activities are to be opened in various public areas to show the unity and perseverance of our global culture. Aside from that enterprising artists can sell merchandise from their favorite series and franchises as long as it is registered beforehand. We hope we can ease the burdens of all the suffering that happened throughout the war and we can see a bright new future towards tomorrow.
Register here:bit.gdi/GCFglobeculture
More information in our social media channels and your local authority channels.
OneFallingLeaf
I'm really waiting for the next episode of
Protectors of the Ark, if you're not familiar with what it is, it's basically Japanese-made animation about a world so similar to ours, they even have their own Tiberium-expy called Columbium! Instead of mutating you into horrible, horrible gribbles or worse, this instead gives you a disease called Colipathy that enhances your innate psychic powers at the cost of having weird black crystals sprouting at random places of your body. If that isn't horrific enough, there is no current treatment known to revert or even hide your condition to everyone there.
For the protagonist herself, we're following a mongoose-girl (they're all kemonomimis, if you're not familiar with the term it's basically us but with some animalistic traits, most common traits are extra animal ears or tails) named Louisa from our Russia-equivalent country who just finished taking her medical degree and recruited into GDI-expy called Ark. It seems the story is all straightforward about a new doctor/nurse trying to adapt into her workplace, but nope. During her first day at work, just when she's going to get shipped into one of the frontier hospitals to treat some of the unfortunate Ancients (that's what the story calling all the races into one), suddenly the NOD equivalent called Peacemaker attacks the post she's in while shouting some random bullshit about killing oppressors and such. Our protagonist unfortunately has to kill some of the Peacemakers in self-defense by using her medical skill to turn medicines into poison and chucks it to her attackers.
The experience scars and turns her worldview upside down, she knows about the conflict but to think the Peacemakers aren't as good as they advertise sours everything she knows about them. The next episode preview shows her making some sort of hip-mounted injectors that can launch both healing and damaging concoctions at her targets, probably she's making it in case of some dinguses trying to pull the same trick during her time in that frontier hospital.
FloatingWood
Huh, there is a remake of
Alfred Jodocus Kwak.I'm… not sure how to feel about that. I mean, it's a 1990's kid's show, so it is pretty damn old, but it took some very difficult subjects and handled them extremely well. Better than some adult shows would have. Hope they manage to do the same this time.
#Feanor, I thought the corporate 'we are going to wreck old stuff for creds' thing was done with since, well, we don't have a lot of major publishers anymore.Seriously that's just, ugh.
MikoNyan
#FloatingWood Badfic going to badfic, even without corporate entanglements, and with how GDI does copyright, and the push for more material, there is basically nothing keeping someone with too much confidence in their work from getting it out onto shelves.
Solan
Don't remind me of those people who think the old isekai mindset to me. I've had it with the mind controlling harem for a while and it was not even good just 400 chapters long now. The young master tropes I keep being sent by my coworkers is shit and why did they return from Chile with that tumor. The worst of light novels, manga, manhwa, and manhua are here in to torture Nod prisoners just by the shit taste of everyone involved. Don't even get me started on the Evangelion remake with some of my coworkers now in a shipping war that has been happening for nearly a century. I'm sure those here in their 80s to 100s can just look at the flashbacks being given life to a new generation..
Tartaglia
#Solan Asuka best girl, fite me.
More serious on-topic discussion, all of those manhuas and manhwas are shaped from their culture though. What we formerly westerners find offensive is a cathartic experience for whoever wrote the manhwas/manhuas. Maybe the author experienced terrible loss from NOD and can only express it through that way.
This is speaking from experience from reading lots and lots of manhuas, including those which contain lots and lots of, shall we say explicit content.
Solan
#Tartaglia your username really makes me itch to play the old game Genshin Impact and I managed to get the complete version with all the waifus and husbandos. Mihoyo really did good work even with the encroaching Tiberium around the world. That game was a highlight of the 2020s and I'm glad a sequel is coming out soon. Even if I'm not that old and the game was my dad's at the time.
Also don't worry some of the old magazines my family has some raunchy content too and where great company on lonely nights. Managed to scan them heh.
Tartaglia
Faith in humanity: decreased once again
People always associate my username with that Genshin character when I named it after the role I often get shafted into. Just read Comedia dell'arte for further info.
Theaters when? So I can return to my old profession and help bringing entertainment to others instead of being stuck here.
Solan
#Tartaglia Look man every time I look at your username it made me laugh and got reminded by this song
as well as when I played the game. Either way I would like the theater to be back but I don't know how long will they rebuild that and get all the volunteers working again.
MikoNyan
#Tartaglia
You do realize that there are now grant programs to help with that. You might need to do the organizational work to get the people together, and I don't think there are single use theaters anymore, but nothing that can't be fixed with some staging.
FloatingWood
#Tartaglia, And I'm sure that if the production is big enough it can be moved into the local stadium. They're multifunctional for a reason.
ProfCollingsworth
I hear that the Festival Theatre Edinburgh is starting back up, although I don't know what they are looking into performing. One of my students suggested they should do the Ring cycle from Wagner, which I thought was in poor taste. Perhaps something more upbeat like the 2033 rendition of Madame Butterfly? Or, less musically, Hamlet, perhaps.
FloatingWood
#ProfCollingsworth Gilbert and Sullivan is always good for a laugh, and I think we can use some of those.
MistakesWhereMadeForTheUmpteenthTime (Cosmic Plaything)
Finally got a new sat uplink at last sorry for going radio silent, two warlords had a "long range gentlemanly discussion" with my camp in the middle one had tanks, the other had somehow salvaged one of those mechs with the flamethrowers from somewhere and GDI had artillery, when it was over I checked my stuff over and found that my solar tarp was (for once) fine, my van still needed a new coat of paint and my uplink had found religion.
Anyway getting on topic I noticed that Final Fantasy 33 came out last week so does anyone know if it's any good?
Q1 2055 Results
Resources: 490 + 30 in reserve (15 allocated to the Forgotten) (20 allocated to grants)
Political Support: 60
Free Dice: 5
Tiberium Spread
14.58 Blue Zone
28.15 Yellow Zone (69 Points of Mitigation)
57.27 Red Zone (47 Points of Mitigation)
Current Economic Issues:
Housing: Small Surplus (+2)
Energy: Substantial Surpluses (+8)
Logistics: Marginal Surpluses (+2)
Food: Sufficient production (+4) (+4 stored)
Health: Substantially improved (+5)
Capital Goods: Meeting Demand (+1)
Consumer Goods: Titanic Shortages (-20)
Labor: Gargantuan Surpluses (73)
Tiberium Processing Capacity (1140/1250)
Yellow Zone
Water: Limited Surpluses (+3)
Status of the Parties
(strong support, weak support, weak opposition, strong opposition)
Free Market Party: 19 Seats (1; 2; 10; 6)
Hawks: 31 Seats (2; 4; 18: 7)
United Yellow List: 10 Seats (2; 7; 1; 0)
Independents: 7 Seats (0; 4; 2; 1)
Developmentalists: 53 Seats (35; 15; 3; 0)
Military Confidence
Ground Forces : Decent
Air Force : Low
Space Force : Decent
Steel Talons: None
Navy: Low
ZOCOM: Decent
Plan Goals
Capital Goods: 17 p/oints remaining
Consumer Goods: 52 points remaining
Food: 27 points remaining
MARV Fleets: 3 remaining
Military Goods Factories: 1 remaining
Deployment Programs: 5 remaining
Complete Yellow Zone Industrial Sectors
Shell Factories: 1 remaining
Abatement: 20 points remaining
Schooling Projects:Childcare and Preschool remaining
GDI Income: 140 remaining
Space Stations: 3 phases remaining
Arcology Programs: 2 remaining.
Biodomes
With the first wave beginning to reach sufficiency, more complicated biomes, attempting to test the ability of GDI systems to balance the competing needs of entire life cycles has begun. One of the first is the salt marsh. While not the most valuable overall, the predominantly short lived nature of its inhabitants means that it is a good proof of concept. Ranging from razor clams and other bivalves, to turkeys and egrets, pockets of the old world have emerged in BZ-2 to the delight of many (although the rediscovery of swarming insects has also lead to dismay and a generation of schoolchildren swearing to never leave their environmental suits again)
Military
The military, in light of the significant expansion of funding that they have received in the previous quarters believes that it can once more carry out offensive operations against the Brotherhood of NOD, however these operations should generally be in the Yellow Zones, and quite geographically confined. Projects such as the planned cities are most advisable, while ones that will significantly expand shell expenditures, such as more waves of fortress towns or general Yellow Zone harvesting are not. However, any such operations must include continued full spreads of military funding, almost certainly including the provision of both more equipment, and more technological support, in order to keep pace with the Brotherhood of NOD.
Brotherhood of NOD
The development of new systems in the North American Theater has seemed to peter out this quarter, with many of Gideon's Penitent Engines being destroyed in a battle with one of his rivals. However, some of the other assets do seem to have become more common, notably more artillery being used for counterbattery fire. However, in order to do so effectively they have to drop their cloaks, meaning that positions have been repeatedly struck by air and GDI's own fire assets.
[ ] Blue Zone Arcologies (Phase 1)
An Arcology is an all in one solution, combining comfortable living spaces with high levels of density, and providing all that one could want within a single building. While inherently complex as a structure, and not a requirement for Blue Zone life, they were a highlight of prewar GDI urban planning, and rebuilding damaged and destroyed buildings will begin providing for both more housing, and the basics of consumer goods production.
(Progress 304/450: 15 Resources per Die) (++++ Housing, +++ Consumer Goods, -- Energy)
Repair work on the Blue Zone Arcologies has continued apace, slowed by the delicacy of assembling pipe and wire and windows inside a mostly concrete structure. While designed for repairs to be made, with access hatches and removable panels for many of the walls, the extent of the work has been substantially larger than any peacetime renovation. However, this has been generally completed in the last few months. At the same time, work crews have moved on to rebuilding those that were actually destroyed. An arcology has to be assembled something like a layer cake, with each floor being nearly complete before the next is added on. While internal supports are already in place, creating a skeleton of the buildings, the actual construction on any of the major components is not above the first layer. A single arcology takes thousands of kilometers of wiring, and hundreds of kilometers of pipe, just to attain basic livability. Installing the industrial capacity adds substantially to that amount, as does the aquaponic system. However, a final substantial infusion of funding should bring the buildings near completion, if not actually completing them.
[ ] Fiber-Optic Expansion
Fiber-Optic cables combine extremely high speed, and substantial bandwidth. While many lines were damaged or destroyed during the Third Tiberium War, redevelopment has brought a number of major new projects on previously undeveloped lands, leaving large numbers with more limited access to vital services. Expanding access to fiber optic lines, and laying a number of new trunk and branch cables down nearly every street in the initiative, and along every rail line, will substantially increase overall connectivity, and reduce demand on existing human logistical lines.
(Progress 82/240: 20 resources per die) (+ Labor, +++ Consumer Goods, ++ Logistics)
There are broadly three phases of the fiber optic expansion. First is the running of the main lines along the roads. Second is to lay the long trunk lines along railways to connect the cities. Third and finally, is to actually connect the network to the people. So far, laying the work along the roads has taken the near totality of the effort. This has also caused a number of traffic jams, as laying the new lines requires accessing roadside positions. These fiber optic cables are actually relatively delicate, essentially a series of glass fibers slightly thicker than a human hair, connecting junction box to junction box. With these coming online, there has already been some improvement in speeds, although it is slowed by switching back to more primitive means at least twice.
[ ] Blue Zone Power Production Campaigns (Phase 1)
With the Initiative having a strong power grid, more is not entirely needed at this time. However, there is always likely to be a use for more energy. While still reliant almost entirely on nuclear, with some allocation towards renewable energy, this will begin bringing more energy to the grid, allowing for more factories, deployments, and other needs.
(Progress 747/500: 10 Resources per die) (- Labor, +++++ Energy)
The last wave of testing completed as work crews had already moved on to another wave of power production. However, instead of working on reactors, the work crews had to first focus on a wave of refineries, enrichment facilities, and breeder reactors designed to turn relatively stable U-238 (and other elements and isotopes) into far less stable Uranium 235, Plutonium 239, and other reactive materials. While these are at relatively low total enrichment, it is an important stage, especially with how GDI's current technologies do not allow for significant isotope specification. These have been completed, and the development of another major round of nuclear reactors has begun.\
[ ] Fusion Power Prototype
With Fusion reactions in use in the space program, there are intentions to attempt to use fusion as a baseline for powerplants. While the initial proof of concept designs will not produce a substantial amount of power, they are a herald of a new age, one not reliant on relatively expensive fissionables.
(Progress 45/200: 20 Resources per Die) (+ Energy)
Fusing a thousand atoms begins with a single bang. The work on the first prototype fusion reactor has been slow so far, with delays in acquiring significant numbers of critical components. With current production of fusion systems being nearly entirely dedicated to drives, there are long waiting lists for any other purpose. While the construction of the core facilities has gone relatively smoothly, these missing parts have prevented serious progress towards producing a stable, or at least usable, power generating fusion reactor.
[ ] Yellow Zone Light Industrial Sectors
With Yellow Zone cities now in full development, and the capital goods crisis almost in hand, GDI can now begin looking towards developing a full suite of light industrial developments in the Terminus Cities. While this will cost substantial amounts of capital goods as GDI builds all new factory complexes, for everything from toys and toothbrushes to perfume, it will substantially increase employment in the Yellow Zones, making the yellow zones more obviously mutually beneficial with the blue zones.
(Progress 116/400: 10 Resources per die) (++++ Consumer Goods, -- Energy, -- Capital Goods, --- Labor)
Work has begun on the first wave of major industrial sectors. Unlike prior projects, which were dedicated to a single product or family of products, these sectors are intended to each produce over a thousand different types of items. Construction in the Yellow Zones requires careful projects, often reliant on prefabricated units in order to avoid trapping Tiberium dust inside the walls. While sonic systems can deal with the worst of the problem, and contain the rest, it is better to avoid it as much as possible. Hence, initial construction has been slow. At this point, the vast majority of the industrial sectors are a series of cavernous empty halls, with airlocks and little more. However, with a future wave of development, these halls will become one of the largest of GDI's consumer goods manufacturing facilities, and the first real establishment in the Yellow Zones for their production, since their designation as Yellow Zones.
[ ] Bulk Plastics Facilities
Polymers and plastics have become an ever increasing part of GDI's overall development programs. Developing more bulk production facilities will provide for a greater overall availability of vital materials.
(Progress 91/200: 10 resources per die) (+ Capital Goods, ++ Consumer Goods)
A key problem in producing enough plastics is that there are many different types, each with their own production chain. In the late 20th century the biggest four were PVC, PET, PP, and PE, selected for flexibility, cost, and ease of manufacture primarily. For GDI there are a number of additional limitations. Most notably is a lack of available petroleum products, having been consumed by Tiberium in the past half century. This has meant that any plastic requires either energy intensive preparation in a dedicated chemical plant, or has to be biologically derived. The bulk plastics facilities have gone for the latter, especially without the chemical plants being fully prepared.
As for the construction of the plants themselves, the primary grow tanks have been installed, but none of the control interfaces. While a substantial amount of progress with the resources allocated, the plant will require significant additional funding in order to complete.
[ ] Vertical Farming projects (phase 1)
Vertical farming is not a particularly new idea. Initially proposed shortly before the First Tiberium War, vertical farms took off as part of an ecosystem of controlled environment agriculture projects. While the Initiative has tended to favor aquaponics as the primary solution to its food needs, even that method is still reliant on the environment to some degree. Vertical farms on the other hand, became one of the favored measures for a new generation of private agriculturalists starting fifty years ago, as it provided regular, high quality crops, and ones that can be available year round. Vertical farms are one of the better means to provide for more access to consumer food products, and ensure access to good, fresh food, for many of the very most remote projects, including the Himalayan Blue Zone.
( Progress 227/250: 15 resources per die) (+++ Food, +++ Consumer goods, -- Energy)
Work on the farm towers has seen substantial progress. While only a handful in total are being constructed, mostly in major Blue Zone Cities such as Washington, New York, London, or New Moscow, they have caught the attention of the Blue Zone populations, especially as they are once more aimed to bring substantial quantities of meat back into the diet. While fish protein has been fairly commonly available throughout the Third Tiberium War and aftermath, meat in the Catholic sense has not. With the promise of chicken, demands for more towers in other parts of the world have spiked. While not as high status as, for example, beef or pork, chicken had become a staple of the late 20th century diet, as it was a cheap, lean meat that could be prepared in any number of different ways.
As for the existing wave of towers, they are nearly complete, and waiting for a final infusion of funding to finish, primarily dealing with ensuring that the harvesting machinery is fully prepared. With the project so close to completion, another wave of towers is planned, aimed towards more cities across the Blue Zones. These towers, under current circumstances are unlikely to make their way into the Yellow Zones as they are too much of a target for brotherhood bombardment.
[ ] Entari Development
With the Novel Crops Labs having finished their first major crop, Entari should prove to be a substantial efficiency upgrade. However, it needs an infusion of resources to actually bring it to full readiness and to test it large scale before rolling it out to the general public.
(progress 41/40: 20 resources per die)
Entari has proven quite successful. While something of a diva, with proper computerized control systems and automated water management, it can supplement other crops and substantially increase overall output. Nutritionally it is healthy and protein rich, and although it is not a source of complete proteins or sufficient to be the sole source of nutrition, it is versatile, and something where recipes for its use are already being written. Aside from some amount of seed crop, consumption rates are extremely high for a test crop, as after safety testing there were many requests to take parts of the crop home for the families of the workers.
[ ]Blue Zone Perimeter Fencing (Phase 2)
A first layer of fencing has been constructed. However, it is in many places an extremely thin and porous layer. Expanding fortifications and increasing the density of the sonic fencing will increase the level of mitigation that the fences offer. While further expansions beyond this are likely to offer smaller benefits, the fencing is still one of the best means to ensure the continued existence of the Blue Zones.
(Progress 673/400: 15 resources per die) (4 points of yellow zone mitigation)
A massive shock effort has moved mountains (not quite literally) in the pursuit of secure blue zones. Doubling the strength of the emitters, constructing a wave of new protected fortresses, and leaping ahead into the final stage of assembly. Much like Hadrian's wall, long perimeter lines have been erected along most of the easily accessible areas. While currently the walls are effectively bare, they will eventually be lined with sonic projectors and watchtowers. However, the walls are not meant to stop anyone from crossing, merely to control their entrance. Every road crossing the wall has a small opening with a checkpoint, not even a gatehouse to allow effectively free passage, aside from checking for Tiberium or obvious NOD symbols. Even this is a substantial upgrade from previous security environs, with large sections of the Blue Zone perimeter being effectively unguarded the majority of the time.
[ ] GDSS Philadelphia II (Phase 1)
Destroyed in the opening stages of the Third Tiberium War, Philadelphia Station must be rebuilt to show that we are capable of regaining what we once had, and serve as an administration center for the Initiative. While at this point we would only lay the framework, even marginal progress will serve as a powerful symbol of GDI's continued resilience. (Progress 59/90: 30 resources per die) (5 PS for completion)
The Philadelphia at this point is little more than a skeletal tube of steel and composite girders, the frame that the rest of the station will be hung off of. While none of the power, water, and other life support systems have been installed, or any of the pressurized areas, the station has substantially progressed towards being occupied. This caretaker crew will only hold the station until more of it has been completed and prepare the station to receive its first wave of bureaucrats.
A new method of construction has been being used. Instead of the Leopard launches carrying the girders all the way to the station, they are launching them on a low velocity intercept course, and having shuttles and their crews, launched from the relatively nearby Enterprise, to catch the flying rods of steel. This has substantially increased the amount of throw weight that the Leopards can carry to the target, as they do not need to do as many of the complicated intercept maneuvers in space, and depending on the launch time, can actually only need to do a low orbit or even suborbital hop, decreasing their fuel need.
[ ] Expand Orbital Communications Network (Phase 2)
With the worst of the damage replaced, GDI's new need is for higher speed and more bandwidth. While everywhere is connected, few of those connections are particularly high bandwidth. With this in mind, making more bandwidth available will drastically cut the need for couriers for any but the most highly classified projects, and as more computers become available, more of GDI's citizens can begin working from home, reducing the strain on public transit networks.
(Progress 108/135: 15 resources per die) (+ Logistics) (5 PS for completion)
Work has been fairly rapid on establishing a series of new constellations of communications satellites in the cleared orbits. While not a total coverage, and requiring a few more launches to complete the system, these programs have increased the overall bandwidth available substantially. However, some of these orbits have been placed primarily to improve the communications possibilities of the orbitals, rather than people on the ground. This has meant that some of the best connected people on the planet are actually the crew of the Enterprise.
[ ] Orbital Cleanup (Phase 2)
With orbital recycling capacity now in place, and a first wave of major sites developed, GDI can continue ripping apart the near century of orbital debris. While some will be set aside due to historical interest, many are little more than convenient sources of high grade materials, ranging from parts of the original Philadelphia, to communications and spy satellites
(Progress 91/90: 15 resources per die) (Opens new Space Projects) (25-30 resources)
Further work has cleared the half dozen largest pieces of the Philadelphia space station, feeding them to the recyclers, ready to become, like much of the last wave, as a part of the new station. While not all of the material from the last wave has been moved off of the station, much of it has, either to be fed into the groundside fabricators for the larger girders, or as new bolts, rivets, and fill to be taken to the station directly. Plans for future projects rely heavily on finding efficient ways to collect much of the smaller debris. One proposal involves magnetic net harvesters, using clusters of electromagnetic coils flung into stable orbits to effectively harvest small fragments and particles. While the current courses will have to be picked with care, as there are still many larger pieces, many of those pieces are surrounded by clouds of small elements, making them difficult to access safely.
[ ] Scrin Research Institutions
Most Scrin technology is inert, and much of it has been damaged by the fighting or afterwards. However, there is enough of it that even a low chance of finding useful technologies is worth pursuing. While this will require substantial investments into the research areas, it also has the possibility of producing substantial technological breakthroughs.
(Progress 65/350: 30 resources per die)
Assembling the research groups has begun slowly. Each has to be an interdisciplinary team, as there has never been anyone trained to research the Scrin. While some have fielded proposals for attempting to train xenoarcheologists, especially after the discovery of prior alien vessels, the limited scope has prevented any such program from being seriously attempted. This has slowed recruitment, as the skill sets required range from high energy physics to linguistics, data analysis, cryptography, and materials science. Almost entire university staffs have been assembled to attack these problems, but progress has been slow as the teams get to know each other and each other's workflows.
[ ] Childcare and Preschool programs
Many parents do not want to spend all day taking care of their children. While often considered too young to learn, offering childcare and preschool programs can offer parents the chance to work, and to have some time to themselves. While no substitute for parenting, offering kids a structured environment can teach them important behavioral lessons and better prepare them for schooling.
(Progress 155/200: 5 Resources per die) (--- Labor)
Previous childcare programs have generally been focused on freeing parents from their children, or at least freeing their ability to do labor rather than take care of children. This has usually meant that children are given over to a classroom environment where they are given toys, time to socialize with their peers, and often some basic math and language teaching, such as simple addition and the alphabet. GDI's system is in many ways the opposite. Facing a low birthrate and massive surplus labor force, GDI can afford to concentrate resources on aiding parents rather than trying to get them back into the workforce. Rather than emphasizing work, each arrangement is a customized package for the parents depending on their needs. Ranging from essentially a maid service and babysitting, to nearly full time childcare, each baby is far too precious at this point to allow for mistakes of parents who cannot be attentive all the time. However, the program is not yet fully rolled out. More work has to be done to ensure that the wheels of bureaucracy do not run over parents and prospective parents or trap them in arrangements that do not work for them.
[ ] Arts and Culture Grants
By beginning a program of offering grants to acting companies, writers, musicians, and artists, GDI can substantially increase the total output of human culture. While unlikely to be directly profitable, the grant program should create a constant output of new material.
(10 Resources per Turn) (+ Consumer Goods Per Turn)
A new series of grants has been released to the private sector. Much like with local broadcasting the grants are quite loose, effectively offering money for people to take up full time positions doing art for themselves. While different art projects take drastically different amounts of time, with sculpture and acting often taking the longest, there are checks to ensure that people receiving the grants are producing materials. However, there are no checks for the actual quality of the material aside from some basic limits on how unpopular it can be. And even then, the numbers are low. At this time, uptake has been slow, with few actually choosing to go for the grants, and many of the collective works still organizing. Actual production in the first quarter has been effectively nonexistent, although that is expected to be made up for in the next quarter as a wave of amateurs take the opportunity to turn professional and be paid for their work.
[ ] Reclamator Hub Red Zone 6 South (Progress 171/105)
Work on the Lima hub has completed, with a second being started at the chokepoint of mesoamerica. Between the RZ-6 North, RZ-6 South, and the new hub being constructed in what was once Colombia, nowhere in the northern reaches of South America will be safe for the Brotherhood of NOD. This form of regional security was effectively impossible before the Third Tiberium War, as GDI proved to be unwilling to engage in the kind of forward expeditionary warfare and long term commitments to not just fighting Tiberium and the Brotherhood but also to the people of the region. While both of the Red Zone hubs are in too hostile of a region for many, if any, refugees to arrive, nestled deep in a rocky green hell, this new Yellow Zone hub has already begun to see refugees arrive and begin their journeys back to Blue Zones, on the same cargo ships that had brought the loads of steel, and concrete and components to build the titanic fortress that would house the MARV fleet.
[ ] Reclamator Fleet RZ-6 North
Wth the hub completed, there are two good options for the fleet.
-[ ] Super MARVs
An improved model, conceptualized after examining the destruction of MARVS before and during the Third Tiberium War, the Super MARV is substantially more expensive, but offers equally improved rewards
(progress 211/210: 20 resources per die) (3 Points Red Zone Mitigation, 25 RpT)
The terrain in the northern parts of the South American Red Zone are perfect for MARVS. Large stretches of flat, open terrain, with few sites for ambushes, and plenty of room to turn around. Roaming across the region, MARVs have pushed back the Brotherhood, and overrun two minor harvesting bases uncomfortably close to the glacier mines. With the fleet having barely been completed by the end of the quarter, more bases are likely to be discovered essentially by the act of running into them with hundreds of tons of high tech war machine.
Building the fleet required substantial additional shipments, many of which were escorted by newly built Rapier groups to the mouth of the Amazon river, safely escorted past pirates and raiders despite multiple attempts at interception. Now, an even greater flow, nearly half again as much, has begun its path down the Amazon river, escorted to the north and east under the watchful eye of Rapiers, ready to hunt down and kill any who dare assault their charges.
[ ] Apollo Fighter Factories
While the Apollo was developed before the Third Tiberium War, and was in testing at Valparaiso Spaceport, much of the initial run was destroyed in a Black Hand raid that also seized Dr. Alphonse Giraud, the project lead of Apollo. The remaining units were, for the most part, destroyed over the course of the Third Tiberium War. More factories are needed soon for the Initiative to be able to maintain effective air superiority.
-[ ] Toronto (Progress 18/70: 15 resources per die) (-- Labor, --- Energy)
-[ ] Valparaiso (Progress 74/70: 15 resources per die) (-- Labor, --- Energy)
The Treasury has begun work on a pair, and completed one, modern fighter factory. While neither factory has yet delivered a fighter to the front lines, with the Valparaiso factory having nearly completed its first by the end of the quarter, once completed they will serve as the backbone of an effective modern fighter force, capable of waging not only campaigns of air superiority, but air supremacy, finally offering GDI effective air forces that not only have the speed to respond to NOD strikes, but also the endurance needed to hold airspace in the way that the Firehawk proved unable to.
The Toronto works, despite receiving the same amount of funding, have been substantially more problematic than the Valparaiso works. It turned out that the plot allocated to the factory was particularly poorly drained and required substantial groundwork, meaning that the vast majority of the work done within the budget was in preparing the buildings, rather than the swarms of assembly machines, presses, and most importantly the avionics bay that the fighters will need to both be safe to fly, and distinctly unsafe to be around.
Valparaiso has a long history as part of GDI's Apollo fighter program, going back to its first test flights. However, it is also a key strategic point in GDI's larger scheme of control, with the need to secure the routes around the Tierra Del Fuego. With the Panama canal closed, along with the Suez, the twin southern passages, of the Cape of Good Hope and the Tierra Del Fuego, have become the transition points between the Atlantic and the Pacific, serving as chokepoints of a global logistics system. While NOD airstrikes are not a particular concern at this point, better securing the South American Blue Zone is a high priority, especially as it has become one of the most isolated regions, effectively cut off from substantial support from the other Blue Zones.
[ ] Hydrofoil Shipyards
With GDI's new Rapier class Hydrofoils design ready, there remains a need to build them in appropriate areas. With the need for patrol assets, GDI has selected three ports for doing the work. With the first port complete, second is the combined port of Busan and Ulsan. One of the largest shipbuilders in the world, the port is a natural fit for the relatively small scale production of additional military vessels. Finally, Copenhagen fits as a final location for major production. While unfortunately vulnerable, ships produced there will cover the Baltic coastline, the European Atlantic Coast, and patrol into the Medditeranean.
- [ ] Copenhagen (Progress 172/100: 10 Resources per die) (--- -- Energy, -- Labor)
The Copenhagen craftyard has become a major complex. While the area has had a number of port facilities, and a long history of shipbuilding, some of which has been repurposed for the hydrofoils, significant construction was required.
With shuttle deliveries of hydrofoils around the cape from the base at Duqm, and more being produced in Copenhagen, some of the worst of the piracy, especially from coastal bases in Florida and the Carribean islands, began to be interdicted, with Rapier patrols meaning that NOD pirates often had to duck their heads in. Other areas of significant pirate activity, such as the Spanish coast, have also seen increased naval patrols, resulting in halved losses from pirate activity in this quarter, easing the pressure on a number of vital logistical lines.
While this has not been replicated in the South East Asian island chains, where piracy has been an increasing problem, there is also much less strategic development in the area, with most lines primarily in the open ocean, travelling between Japan and Australia/New Zealand or out to the American Blue Zones.
[ ] Shell Plants (Phase 3)
With the immediate crisis in shell production covered, continued development of GDI's shell plants is required. With another wave of new plants, GDI's shell stockpiles can begin to be built up in preparation for the next Tiberium War, and the inevitable future conflicts with the Brotherhood of NOD
(Progress 120/150: 10 Resources per die) (-- power)
Work on the newest round of shell plants has gone about as well as could be expected. With the shell supply effectively stabilized, the new wave of plants and expansions is focused on bringing the shell stockpiles from their currently effectively bare state, to something that can actually survive more than a day of serious fighting. While the Treasury did not allocate enough resources to bring the facilities to full production, it has all but ensured that in the next quarter, with an additional infusion of funds, the shell situation can be substantially improved, and GDI can begin substantial offensive action, although likely not prolonged offensive action. That will require an even more substantial investment into producing not just enough shells, but the time to fill stockpiles and depots. To give a rough estimation of the need, in order to kill a single enemy combatant at Gettysburg, nearly 200 years ago, it required a man's weight in powder and shot, and the ratio has gotten worse since then. The same principle applies today, where in order to achieve fire superiority, a battery of artillery needs an absolutely massive stockpile of shells just so that it can keep firing.
[ ] Security Reviews
GDI has often faced problems with infiltration by the Brotherhood of Nod. A full security review of one department of operations can mitigate or discover infiltration, however it will take a significant amount of effort. (DC 60 + 1 operations die) (210)
The Heavy Industry sector has seen nearly three years, and massive investments without a substantial investigation. When InOps took a look, a handful of NOD infiltrators were found out, primarily in the lower ranks, having slipped through standard screening processes for less secure jobs. While manual labor is not a particularly large part of the Heavy industry sector, it also does not exactly require security clearance, and in the interest of hiring more Yellow Zoners, holes in their CVs and qualifications were overlooked. While the vast majority seem to have been good loyal workers, some handful of NOD agents have slipped in. This has however not been a particular concern, as the areas with final industrial knowledge, or the ability to divert relevant amounts of material, have been generally cleared.
With the constantly increasing amounts of consumer goods, prior issues with people taking home materials seem to have been resolved.