F0lkL0re
Officially not an Inquisitor
- Location
- Shetland
Since I want to get started on the stations as soon as possible three.
Since I want to get started on the stations as soon as possible three.
Would we lose out on efficiency by completing leopards on the same turn we start the stations?
Is this a plan for 2062Q1? 830 R is a bit optimistic there, though not entirely out of the question if we push for 30% GDP and spin off some line items, maybe.
That's reasonable.Since I want to get started on the stations as soon as possible three.
Good question!Would we lose out on efficiency by completing leopards on the same turn we start the stations?
I would suggest New Sevastopol as that is the closest location to Karachi.Does anyone have feelings about where they want the next Zone Armor factory, now that we've built the ones in New York and hopefully London?
That is indeed true but we do have the 100R from the moon mines for space stuff so I guess we'll see after the results post and reallocation.That's reasonable.
On the other hand, to play Derpmind's advocacy:
1) Budget is scarce in 2062Q1, and 20 R/die projects are tough to fit in.
2) Even with the third die there is no assurance of getting both the station bay and the shuttle factory done in 2062Q1, so we might be kicked forward to starting Columbia in Q3 anyway.
3) Wasting orbital dice is bad.
4) It's not like we don't have other projects we could profitably work on in 2062Q2 like the fusion shipyard bay.
[looks at last several posts]
I do have one question. If the nature of the critical failure on the Leopard II Kagoshima yard doesn't affect Progress costs, it's at, uh, 152/350 as I recall. By my math, that means it's got roughly a 1/4 chance of completing with two dice, and about a 3/4 chance of completing with three dice.
Finishing it faster would mean we could start on Columbia sooner, but there is a nontrivial risk (about one in four) of wasting dice. And at 20 R/die, finding the money for even two Leopard II dice would be a nontrivial exercise; a third would be tougher still.
What do people think about that? Again, there's some chance of the whole thing being rendered moot by the Progress cost changing or something like what happened in New York with the light carrier yard, but it's a reasonable subject of discussion if you ask me.
Two dice, or three?
Need to correct something- @Simon_Jester - Tiberium Harvesting Claw Deployment is listed as autocompleting Q1, not this turn.
Pyongyang. That spreads out and equalizes distribution, at least in the northern hemisphere. It's also the closest to Krukov, against whom we'd see some of the largest benefits if tensions flare up again.Does anyone have feelings about where they want the next Zone Armor factory, now that we've built the ones in New York and hopefully London?
Got another question.
Does anyone have feelings about where they want the next Zone Armor factory, now that we've built the ones in New York and hopefully London?
Is there one for Australia? Because that would be fantastic.Does anyone have feelings about where they want the next Zone Armor factory, now that we've built the ones in New York and hopefully London?
Er... remind me again where that is... [does a search]. Oh, right. Siberia.I would suggest New Sevastopol as that is the closest location to Karachi.
Yes, but those are mostly known factors. GDI has roughly 2200-2250 RpT worth of income that isn't from a moon mine. We get between 20 and 30 percent of that. We also get 100 RpT from moon mines. From those two parameters, it's possible to calculate with a fair degree of accuracy how much money we have to work with before we start spending PS to write off line items from the budget. Even in the 30% case, we'd be looking at something like 660-675 RpT of general income plus 100 of moon mining income, so 830 is still quite optimistic. Though, again, maaaybe not out of the question given that we're starting from 117 Political Support.That is indeed true but we do have the 100R from the moon mines for space stuff so I guess we'll see after the results post and reallocation.
Alas, none of the sites are in Australia. On the other hand, see above. @Crazycryodude did a good analysis. I think I'm favoring Santiago or Tokyo. Both are locations that lend themselves to shipping the armor in many different directions. Stahl usually isn't much of a navy boy, so Santiago might be best.
Maybe Havoc does an epic-tier drunken rant about how it took us a goddamn decade to start making power armor for Ground Force boys aside from the commandos because we're all a bunch of pussies over here in Treasury, and it goes so viral that we end up losing Political Support or something.Only thing I'm not pleased about is that nat 1 on the Zone Armor factory. Especially because the Red Zone Border Offensives finished. Really hope that doesn't come back to bite us.
Oooh, that would be very appropriate.Zone armor I'm definitely thinking that the energy saving thing they found last turn has a flaw and it goes back to the original design. The nat 1 canceling the nat 100.
I'll be honest with you, while that would have made me highly worried at one point, I am significantly less concerned about IF than I used to be. Initiative First is a party of extremists. That makes them dangerous, but it also makes coalition building darn near impossible, especially as FMP is becoming more pro-YZ'er.To make things worse i imagine the Nat 1 on the hospitals is likely going to be NOD/Yellow Zoner related from them causing disruptions, potentially fueling Initiative first to gain quite a few more seats than we were expecting.
Er... remind me again where that is... [does a search]. Oh, right. Siberia.
Well, um.
In a sense, that's closest to Karachi, but to get it there we'd have to ship it south along the Pacific coast of Asia and Indonesia (past Bintang-land) to Australia, then across the Indian Ocean (also kinda close to Bintang-land).
Unfortunately, factories in Tokyo and Pyongyang have the same problem.
The Santiago factory might actually be the easiest for shipping power armor to troops in Karachi. The run down around Cape Horn to the South African Blue Zone is relatively smooth, and then we can just move the armor up the east coast of Africa, which is probably already a huge shipping lane for us because refined tiberium coming out of the glacier mines along the Red Sea and the Medina-Jeddah refinery complexes would have to go through there.
It's not necessarily closer on the map, but if you measure distances by sea miles and count "close to Bintang" as a disadvantage, Santiago might actually be best if we're interested in Karachi.
Then again, rolling out power-armored troops in Pyongyang, Tokyo, and New Sevastopol would put a lot of pressure on Yao, and she just might flip soon. And on Krukov.
Maybe. I think it depends on what you're trying to accomplish.So build order looks to be: Santiago then Sevastapol then Tokyo and then Pyongyang?
Those would certainly qualify.
These not so much. Not even considering whether they qualify on their own or not, we need to research them first to see what we get from them. Then the deployment, if any, would fall to the department.inferno gel, and ultralight glide munitions all seem pretty straightfoward. Biprop probably depends on whether it needs a new platform, since it is so unstable.
I could see the backpack rocket launcher and GDI-3 going either way.
Many of those, we'd have to research before the department could get to work on them.If we go for the munitions department next turn, what projects would apply to it?
Railgun munitions, inferno gel, and ultralight glide munitions all seem pretty straightfoward. Biprop probably depends on whether it needs a new platform, since it is so unstable.
I could see the backpack rocket launcher and GDI-3 going either way.
But I'm unsure on the rest of the projects.
Resources per Turn Is what I assume it means.What does RpT stand for again? I completely skimmed it over and realized I never knew what it was.
Resources Per Turn E: sniped.What does RpT stand for again? I completely skimmed it over and realized I never knew what it was.