Mathpost before rolls!

[-] Plan Attempting To Have Banks In Chicago

Yellow Zone Fortress Towns Phase 6 273+32+88=393/300
Chicago Planned City (Phase 4) 3+192+29+305=529/550

Continuous Cycle Fusion Plants (Phase 9) 236+29+35=300/300
Advanced Alloys Development 0+34+22=56/120
Suzuka Prototype Hover Chassis Factory 0+58+112=170+5/175 OMAKE COMPLETE

Bergen Superconductor Foundry (Phase 3) 251+48+146=445/380
Civilian Drone Factories 292+24+78=394/380
Artificial Wood Development 0+29+76=105/60

Strategic Food Stockpile Construction Phase 4 134+48+96=278/200
Vertical Farming Projects (Stage 2) 65+72+177=314/240

Red Zone Border Offensives (Stage 1) 0+117+=351/250
Liquid Tiberium Power Cells (Phase 1+2) 41+78+150=269/280 OMAKE COMPLETE 2 PHASES?!?
Visceroid Research Programs 0+88+80=168/120
Venusian Tiberium Studies 95+75=170/120


Station Bay 0+93+155=248/400
Leopard II Factory 0+78+74=152/350 Nat 1

Human Genetic Engineering Programs 77+32+100=209/120 Nat 100
Regional Hospital Expansions (Phase 1) 121+54+38=213/300 Nat 1
Ocular Implant Development 83+32+37=152/120
Hallucinogen Research 0+32+20=52+10/60 Omake Complete


Ground Forces Zone Armor (London) 121+52+50=223/180 Nat 1 but completes
Island Class Assault Ship Development 0+31+98=129/40
Sparkle Shield Module 0+62+144=206/120
OSRCT Stations (Phase 4) 319+62+133=514/395
ASAT Defense System (Phase 4) 36+124+101=261/220



+4 Low Quality Housing, +32 energy, +4 Logistics, -2 STUs, +1 Capital Goods, +1 Health, +8 Consumer Goods, +1 food, +2 Stored Food, +35 harvested tiberium, -2 Labor
 
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I mean, a previous update did say GDI food culture was almost on same level as NOD, but that being said GDI has tiberium free houses and healthcare for all, which means that it is a better option

So unless Gideon start knocking down the door about it now, i doubt it will come down to much, given how we are aware and have been trying to fix it lately. So i can't really see it lead any way(Postive side of democracy is that we do get to hear these complaints ahead of time)

(Never mind that NOD just got it's teeth kicked it, and is not gonna be looking for that kind of fight anyway)
 
What?

"Wow, gdi sure improved you're living conditions from where it was with nod. You even have actual food instead of corpse starch. But you aren't at the best level of living conditions after dropping everything and fleeing for freedom. Yep, that's a win for nod"
-Gideon probably.
"Standards have improved overall, I'll admit. But as ever, you prioritize the blue zone natives over the rest of the world's population - you and former director Granger in specific are just softer about it, the issue has not fundamentally changed. I won't be so crass as to imply that you would take what meager scraps from the initiative's table you've offered them thus far, but how long would it take after I'm gone for them to be left behind as you rebuild your civilian economy with them outside its highest halls? The assistance you provide cannot end with the completion of the TCN - I believe you need to provide better assurances, director."
-Kane, maybe
 
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Math Post Q4 2061

Yellow Zone Fortress Towns (Phase 6): 273 + 1 * 32 + 88 = 393/300, 93/300? Phase 7
Chicago Planned City (Phase 4): 3 + 6 * 32 + 1 * 29 + 305 = 529/550

Continuous Cycle Fusion Plants (Phase 9): 236 + 1 * 29 + 35 = 300/300, 0/300 Phase 10
Advanced Alloys Development: 0 + 1 * 29 + 22 = 51/120

Suzuka Prototype Hover Chassis Factory: 0 + 2 * 29 + 112 = 170/175
Bergen Superconductor Foundry (Phase 3): 251 + 2 * 24 + 146 = 445/380, 65/760 Phase 4
Civilian Drone Factories: 292 + 1 * 24 + 78 = 394/380
Artificial Wood Development: 0 + 1 * 24 + 76 = 100/60
Strategic Food Stockpile Construction (Phase 4): 134 + 2 * 24 + 96 = 278/200
, 78/200 Phase 5
Vertical Farming Projects (Stage 2): 65 + 3 * 24 + 177 = 314/240, 74/240? Stage 3
Red Zone Border Offensives (Stage 1): 0 + 3 * 39 + 234 = 351/250, 101/250 Stage 2
Liquid Tiberium Power Cells (Phase 1): 41 + 2 * 39 + 150 = 269/140, 129/140? Phase 2, 0/140? Phase 3
Visceroid Research Programs: 0 + 2 * 39 + 80 = 158/120
Venusian Tiberium Studies: 95 + 75 = 170/120
Tiberium Harvesting Claw Deployment: 363/380 (Auto)

GDSS Enterprise Bays (Station Bay): 0 + 3 * (26 + 5) + 155 = 248/400
Leopard II Factory: 0 + 3 * 26 + 74 = 152/350 (Nat 1)
Human Genetic Engineering Programs: 77 + 1 * 27 + 100 = 204/120 (Nat 100)
Regional Hospital Expansions (Phase 1): 121 + 2 * 27 + 38 = 213/300 (Nat 1)
Ocular Implant Deployment: 83 + 1 * 27 + 37 = 147/120
Hallucinogen Research 0 + 1 * 27 + 20 = 47/60
Ground Forces Zone Armor (London): 121 + 1 * 26 + 50 = 197/180 (Nat 1)
Island Class Assault Ship Development: 0 + 1 * 26 + 98 = 124/40
Sparkle Shield Module: 0 + 2 * 26 + 144 = 196/120
OSRCT Stations (Phase 4): 319 + 2 * 26 + 133 = 504/395
ASAT Defense System (Phase 4) 36 + 4 * 26 + 101 = 241/220
, 21/495 Phase 5
Banking Reforms
Interdepartmental Favors
-Steel Talons: Deploy Medium Tactical Plasma Weapons: +5 Political Support
-Air Force: Deploy Orca Wingman Drones before the end of next plan: +5 Political Support
-Department of Education: Deploy Services AEVA : +5 political Support
-Erewhon: Complete North Boston Phase 5: +5 Political Support
Make Political Promises
-FMP: ‌Complete Electric Vehicle Factory in Next Plan: +1d6 steps.
-Market‌ ‌Socialist‌: Complete Electric Vehicle Factory in next Plan: +2d6 steps.
-Homeland‌ ‌Party‌‌: Complete 2+ BZ Inhibitors by end of next plan: +3d6 Steps.
-Biodiversity‌ ‌Party‌: Compete Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.


Political‌ ‌Support:‌ 117 - (5 + 5?) (Liquid Tib) - 10 (Visceroid) - 5 (Genetic Engineering) + (5 + 5 + 5 + 5) (Interdepartmental Favors) = 112
Housing: 44 - 10 (Refugees) + 1 (BoA) + 4 (Fortresses) = 39
Low Quality Housing: 23 + 10 (Refugees) - 1(BoA) = 32
Energy: 9 + 16 (Fusion) - 2 (Suzuka) + 4 (Bergen) - 2 (Drones) - 2 (Vertical Farms) + 2 (Border Offensives) + (10+10) (Liquid Tib) - 3 (Harvesting Claws) - 2?(Nat 1) (London) = 40
Logistics: 24 + 2 (Suzuka) - 1 (Bergen) + 2 (Drones) = 27 (-3 from military activity)
Food: 17 + 4 (Vertical Farms) - 3 (Stockpiles) + 1 (Perennials) = 19
Food Reserve: 27 + 2 (Stockpiles) = 29
Health: 13 + 1 (Drones) = 14 (-3 from Wartime Demand) (-10 from refugees)
Capital Goods: 17 + 2 (Bergen) - 2 (Harvesting Claws) - 1?(Nat 1) (London) + 2 (DHIA) = 18
Capital Goods Reserve: 147 + 18 = 165
STUs: 10 - 2 (Suzuka) = 8
Consumer Goods: 72 + 4 (Drones) + 4 (Vertical Farms) + 4 (Turn Gain) = 84 (-10 from demand spike)
Labor: 46 - 2 (Fusion) - 1 (Harvesting Claws) - 2?(Nat 1) (London) + 4 (Turn Gain) = 45
Green Zone Water: 6 - 1 (Fortresses) = 5
Tiberium‌ ‌Processing‌ ‌Capacity‌: 2115 + 35 (Border Offensives) + 5 (Harvesting Claws) = 2155/3070


Current Goals In Fourth FYP:
Plan Goals:
-Abatement: At least 15 points (Red Zone) by end of 2065

Projects
-Complete Karachi Planned City by end of 2065
-Complete Chicago Planned City by end of 2065
-Deploy Medium Tactical Plasma Weapons
-Deploy Orca Wingman Drones before the end of next plan
-Deploy Services AEVA
-Complete North Boston Phase 5
-‌Complete Electric Vehicle Factory in Next Plan
-Complete 2+ BZ Inhibitors by end of next plan
-Compete Dairy Ranching Domes phase 2 by end of next plan
-Develop and deploy Governor-A refit (indefinite timeline)
-Develop and deploy Conestoga class (indefinite timeline)
 
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"Standards have improved overall, I'll admit. But as ever, you prioritize the blue zone natives over the rest of the world's population - you and former director Granger in specific are just softer about it, the issue has not fundamentally changed. I won't be so crass as to imply that you would take what meager scraps from the initiative's table you've offered them thus far, but how long would it take after I'm not here anymore for them to be left behind as you rebuild your civilian economy with them outside its highest halls? The assistance you provide cannot end with the completion of the TCN - I believe you need to provide better assurances, director."
-Kane, maybe

The current GDI is more or less open and equal as it stands though. Sure, blue zoners are mad but initative first has gotten repeatedly kicked down. It's hard to say that GDI is prioritising it's own citizen when literally anyone can migrate there.

We have a whole refuge crisis proving it, and given how we've had forums (in threadmarks) where initiative's first have complained about yellow zoners getting archeology places before them, the equal thing is more or less true, due to our actiona
 
We got a crit-fail on the Leopard II Factory. 😖

//Edit: And two more on Regional Hospital Expansions and London Zone Armor, but a crit-success on Human Genetic Engineering.
 
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Seo finally learning he can science on human genetics, and going full madman, but was that 3 different 1, i saw there
 
This is the most natural 1s in a turn so far I think. But hey, a nat 100 as well.
 
That NAT 100 could have some interesting implications, or it could have reduced the cost of a follow-up project.

Leopard 2 factory hurts, but Regional Hospital Expansion could hurt more.

Edit: As could London. I believe we've been XCOMmed.
 
(raw reactions)

Ah, crapbaskets. I think Chicago didn't make it. Those were bad rolls. Still, better to be at 500+ out of 550 points than 3 out of 550 points.

Looks like Suzuka scrapes by on omake bonuses.

Bergen's done.

Vertical farms overachieve expectations a bit, which is good if there's been any progress decay.

We're halfway into the second phase of the border offensives. Good.

Phase 2 of the tiberium power plants... not sure? Might get it...

Ugh. Terrible rolls on the Leopard II yard, including a natural one.

Natural 100 on genetic engineering! That... might be the first time we got a 1 and a 100 in the same turn? Not sure.

...Oh God. Natural 1 on the hospitals.

And a Natural 1 on the London factory. Should still complete in theory, but... ow. I am really glad for the second die there.
 
Right so I am pushing modeling and pushing it hard because going to 2d50 per die probably stops the crti fails (also stops the crit successes but I am willing to give those up for not having to deal with the fallout of turns like this)
 
Right so I am pushing modeling and pushing it hard because going to 2d50 per die probably stops the crti fails (also stops the crit successes but I am willing to give those up for not having to deal with the fallout of turns like this)
That's... fair. That's fair.

The good news is, we can get +6 Capital Goods for the price of 20 R and one Heavy Industry die any time we want now, and that mostly offsets the price.

Q3: 2058: 0 99's (1 Nat 100: Remedial Education) (double nat 1 on Tidal Plants)
I sit corrected.
 
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