Were those dice borrowed from BOTCommander or something? The dice seem angry at us. ;)

The results posts is gonna be interesting.

Say guys, how would you feel about Karachi VI, the 2080 progress City Of Peace? :D (this is not a discord thing, but rather my own creation)
We managed to make it only to Babylon 5 before things worked out. Why would Karachi need 6 tries? :D
 
I wonder what this means narratively though. Because like, three different 1 at three different projects feels like something where NOD drives by and set the place on fire, except we just came out of Kane smacking all the leaders and saying "Peace...for now"

So i'm curious on the narrative effect of how this happened
It seems some of them didn't listen, as awful as it was Tiberium Twilight did show that there were plenty of people in NOD who'd be ready and willing to disagree with Kane, even rebel against him.

The Nod separatists weren't a small faction after all.
 
Mil has been long enough since the last security review for infiltration to be used for the explanation. Orbital was only 3 quarters ago so that would be something else (another tiberium growth wrecking the project site?)
 
I wonder what this means narratively though. Because like, three different 1 at three different projects feels like something where NOD drives by and set the place on fire, except we just came out of Kane smacking all the leaders and saying "Peace...for now"

So i'm curious on the narrative effect of how this happened
my best guess, Is Nod successfully sabotaged a rocket bringing critical supplies to the leopard yard, Causing the rocket to blow up, and the debris from the explosion hit the zone armor and some hospital expansion construction zones.
Thats if they are tied in together.

Since we launch so many rockets, I wouldn't be suprised if in-ops would miss a rocket sabotage.
 
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We completed our Plan goals and promises at least.
And Zone Armor is technically complete. Just balancing out from the nat 100 it got last turn. If there's a problem it will at least be with ZOCOM alone.
 
Despite the rocky finish and the frankly massive global war, we have completed the plan of 2058-2062. Congratulations everyone. Now we have reallocation coming and boy howdy that will be fun
 
Huh. ASAT completion actually did come down to that fourth die. Wacky.

hey if you get to have 2.8k Posts in this thread with most of them being correcting others or arguing for your position. I get to occasionally smugly correct you with my 130 posts(130rd post is this one) in this thread. :p
I'm beginning to think a lot of people wish I would leave.

5 on a d5 for income on the border offensives too bad we aren't going to be able to see the benefit of that income directly.
I, for one, am still glad. And hell, we get to keep 10 RpT or so of it.

Hey look on the bright side. We got +36 energy this turn before projects complete.
Not gonna lie, I'm relieved that we're probably going to be able to go 2-3 turns into 2062 before we really need to start worrying about our Energy supply, given that we can't exactly complete a ton of 20 R/die war factories in a hurry anyway.

If I understood correctly, the intended mechanics are for crit successes to still have about 1% probability per 'die' (i.e. original 1d100) thrown at it. And crit failures only if multiple 1d50s happen within a single project (so rushing a project nonlinearly increases the chances of a crit fail).
It would be a really interesting exercise that I do not quite feel up to at the moment to figure out at what point the number of dice on a project means that the critfail chance is higher under the 2d50 rules than under the d100 rules.

For one die, it's 0.04% versus 1%, but past that point you have to fool around with the binomial theorem and my head's not up for it.

Ahhh, gotta love the scent of three nat 1s in the evening. At least the mad science went well. (Catgirls in our time! Wooo.) But, yeah that -10 cap goods for d50s is looking better by the minute. It is so expensive though.
Between the Red Zones starting to open up for mining, and Chicago being one Heavy Industry die and 20 R from giving us +6 Capital Goods... I think we can actually afford it!

my best guess, Is Nod successfully sabotaged a rocket bringing critical supplies to the leopard yard, Causing the rocket to blow up, and the debris from the explosion hit the zone armor and some hospital expansion construction zones.
Thats if they are tied in together.

Since we launch so many rockets, I wouldn't be suprised if in-ops would miss a rocket sabotage.
The hospitals are a worldwide project, and the shuttle factory and the zone armor factory are, I believe, on opposite sides of the planet, being as how one is near Kagoshima and the other is near London.

If some Nod person managed to sabotage all three things with the same blow, I think that person deserves a medal from Kane. They really, really do.
 
I'm beginning to think a lot of people wish I would leave.
nahh, Continue commenting if you like. Its just the fact that most of the time I check in this thread I'll see a giant post from you. So I was just pocking fun at it(was Trying to do light hearted ribbing, but text is hard to do so, thats why i put the :p). I honestly dont follow discussion that much to have an opinion besides. Simon sure does make alot of Long Posts(which I sometimes enjoy, and sometimes just skip depending on how I'm feeling).
 
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Not gonna lie, I'm relieved that we're probably going to be able to go 2-3 turns into 2062 before we really need to start worrying about our Energy supply, given that we can't exactly complete a ton of 20 R/die war factories in a hurry anyway.
If we can't stretch that to at least a year and a half of not worrying about energy I'm going to be very unhappy. I for one plan on not worrying about energy until were' in the single-digits again, maybe low single digits.
 
I'm beginning to think a lot of people wish I would leave.
Nah.

I find your plans to generally be well thought out and reasonable. And if people express concerns you are generally open to criticism and changing things around if it's justified.

I enjoy reading discussions and debates in the thread. There would certainly be less discussed if you weren't here.
 
I'm beginning to think a lot of people wish I would leave.
We were on opposite sides of this vote, but I'd rather quit the thread myself than see your insight and effort and passion for this quest be shown the door. I value you for who you are and what you bring to the table, and I know the rest of us do too.

We can get more activated dice. We can't get more simon_jesters.
 
[looks at last several posts]

Well, I'm flattered to find that I appear to be proven largely wrong about that, then. Thanks, y'all.

[tries and fails to find blush emoji]

Simon sure does make alot of Long Posts(which I sometimes enjoy, and sometimes just skip depending on how I'm feeling).
I am relieved to learn that people are smart enough to just skip my posts if they're not in the mood. Well, unless I'm replying to them in particular, though in that case it's probably still for the best if they're not in the mood.

...

More generally, I threw together a 605 R skeleton draft, which I'll pad out a little later on when we know what our income looks like. I hope people will be pleased to learn that I'm taking Housing seriously enough to have 5/5 dice on it in the draft.

I do have one question. If the nature of the critical failure on the Leopard II Kagoshima yard doesn't affect Progress costs, it's at, uh, 152/350 as I recall. By my math, that means it's got roughly a 1/4 chance of completing with two dice, and about a 3/4 chance of completing with three dice.

Finishing it faster would mean we could start on Columbia sooner, but there is a nontrivial risk (about one in four) of wasting dice. And at 20 R/die, finding the money for even two Leopard II dice would be a nontrivial exercise; a third would be tougher still.

What do people think about that? Again, there's some chance of the whole thing being rendered moot by the Progress cost changing or something like what happened in New York with the light carrier yard, but it's a reasonable subject of discussion if you ask me.

Two dice, or three?

...

(Meanwhile, the station bay can't complete on one die and has a 73% chance of completion with two, making the decision easy)
 
[] Draft Veins and Mines, Veins and Mines.
Infrastructure +36 (5 dice) 75R
-[] Rail Network Construction Campaigns (Phase 5)(Progress 39/325: 15 resources per die) (+4 Logistics) 3D
-[] Urban Metros (Phase 4)(Progress 0/150: 15 resources per die) (+3 Logistics, -2 Energy) 2D

Heavy Industry +33 (4 dice) 65R
-[] Advanced Alloys Development (Tech)(Progress 56/120: 15 resources per die) 1D
-[] Chicago Planned City (Phase 4) 1D
-[] Personal Electric Vehicle Plants(Progress 0/300: 10 resources per die) (-2 Labor, -4 Energy, -2 Capital Goods, +8 Consumer goods, +4 Logistics) (+10 Political Support) 2D+ED

Light and Chemical Industry +28 (4 dice) 50R
-[] Isolinear Peripherals Development (New)(Progress 0/160: 10 resources per die) 2D
-[] Civilian Ultralight Factories (progress 0/190: 15 resources per die) (+8 consumer goods) (-1 Energy) 2D

Agriculture +28 (3 dice) 45R
-[] Agriculture Mechanization Projects (Phase 2)(Progress 26/250: 15 resources per die) (+12 Food, -1 Energy, -1 Capital Goods) 3D

Tiberium +43 (7 dice, 7FD) 340R
-[] Tiberium Vein Mines (Stage 2)(Progress 5/195: 20 resources per die) (Additional Income Trickle [20-35]) (+1 Yellow Zone Abatement) (-1 Capital Goods) 6D
-[] Red Zone Border Offensives (Stage 1)(Progress 101/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) 1D+3FD
-[] Deep Red Zone Tiberium Glacier Mining (Stage 1)(Progress 0/255: 30 resources per die) (-3 Logistics, +1 Energy) (additional income trickle [55-75 Resources]) (1 point of Red Zone Mitigation) 4FD

Orbital +30 (3 dice) 60R
-[] Station Bay (Progress 255/400: 20 resources per die) 3D

Services +31 2 dice) 35R
-[] Hallucinogen Development (Tech)(Progress 47/60: 15 resources per die) 1D
-[] Specialist Isolinear Programming Development (new)(Progress 0/120: 10 resources per die) 2D

Military +30 (4 dice) 80R
-[] Strategic Area Defense Networks (Phase 1)(Progress 0/275: 20 resources per die) 4D

Bureaucracy +23 (4 dice)


75 + 65 + 50 + 45 + 340 + 60 + 25 + 80
740/770
 
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