Not that bad, less than what it shrunk by last quarter.
it will never be finished, by the nature of how it works whenever we move the front lines with tiberium back we unlock more places to put containment lines.Can we finally finish the Red Zone Containment Lines Action chain this incoming Plan?
it will never be finished, by the nature of how it works whenever we move the front lines with tiberium back we unlock more places to put containment lines.
Not really no.So sounds like we will want to do red zone offensives simply because this is likely the only time we would have available to actually implement them? We won't be able to do them effectively in the future because NOD military would actually be on the ball at that point. So this is a way to sneakily slip more territory away from NOD and undercut their industry? I certainly do like the idea of going on the offense like that!
Cut down on the areas that they can gather resources from and that cuts into their ability to wage war on us! It also means that the vein mines or whatever would be most lucrative would still be ready and waiting for us to implement after we finished those red zone offensives and the connected mining. It may not be the most immediately lucrative of actions to take to regain our budget but I only really ever say our budget as something to be used to take the fight to NOD, take the fight to Tiberium, or build up GDI.
Frankly the first two generally are more effective helping the Third objective simply because the first two have shown immense capability to get around our build up and defenses. Take any NOD masterstroke as an example, or take for example how Tiberium is literally breaching the surface and wrecking our shipyards! The planet isn't going to last the century! We need to go on the offensive as much as we can without falling for any traps. GDI is simply not in a position where we can afford to turtle. We have to be going on the offensive simply because time is not on our side. That fact can only be changed through GDI action. Inaction only makes our situation worse.
Nod already has power armour, mostly given to the Black Hand. Also they almost certainly have captured suits at some point during the decades of warfareReally hope the London 1 is just sabotage or failure rather than theft. NOD with Zone Armour is bad.
Yes but we did just overhaul it, which had us take all the tech advancements we've had, slap it together with the power armour NOD uses, and threw all that onto our ZA. It would be very bad for them to get their hands on this right now considering it's basically their existing gear combined with the best stuff we've got.Nod already has power armour, mostly given to the Black Hand. Also they almost certainly have captured suits at some point during the decades of warfare
More the opposite. We looked at everything on the Nod suits, compared them to our Zone Armor, then ripped out everything they didn't need to function like a Nod suit. They're more or less similar to Black Hand armor, just GDI style and made for mass production.Yes but we did just overhaul it, which had us take all the tech advancements we've had, slap it together with the power armour NOD uses, and threw all that onto our ZA. It would be very bad for them to get their hands on this right now considering it's basically their existing gear combined with the best stuff we've got.
Basically whatever is cheap. I'd like to at least get started on the railgun munitions soon. The new iso projects seem like a cheap and really important improvement to our new computersSo what are some clear goals for next turn?
I assume meme plan levels of mining and red zone stuff.
One die on Chicago to knock phase 4 out.
Whatever in orbital to station bay and leo2s.
Any other stand out things to do? Or just whatever is cheap at that point?
Nod Zone armor is not held back by technology, but industry. The warlords don't have the industrial capacity to manufacture this stuff on the same scale as GDI does.Really hope the London 1 is just sabotage or failure rather than theft. NOD with Zone Armour is bad.
Unfortunately I don't think it will go that way. With the increasing population we only have 4 turns of food and the Dairy Ranches will be taking up more. We'll probably be doing aquaponics and mechanization for a bit to get ahead of future demand.I hate to say it, but Agriculture should focus on Kudzu. The +1 to every die is very helpful, and it's very cheap.
I hope we can pick up some Agriculture dice. There's a lot of fun stuff we haven't done yet there.I don't like this because I want genetically modified plants! Pouliceplants at the very least for future medical technology.
This. Agriculture projects are cheap, interesting, and can give additional resources instead of just generic +Food. More dice in Agriculture would be fun.I hope we can pick up some Agriculture dice. There's a lot of fun stuff we haven't done yet there.