Since I'm about to fall asleep, here's the latest revision of my plan for people to poke at through the night.
[ ] Plan Redshirt v3
-[ ] MAX: Recruit him into the research branch of WEB-MAT
-[ ] JOHANN: Recruit him into the research branch of WEB-MAT
-[ ] DUCK: Attempt to recruit someone into the research branch of WEB-MAT: Adela
-[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[ ] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[ ] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[ ] Investigate the possibility of using one Wind to directly manipulate another.
-[ ] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[ ] COIN: Gambler
-[ ] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[ ] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
Main changes: I've removed the library location from the plan to match the new vote format (for the record, I think this change was a great idea
@BoneyM , and approve of it), and have decided to put the coin on Horstmann instead of mapping.
I do still want to
do the mapping, since it
is our assigned task and I do want to fulfill it, but Horstmann's recruitment succeeding or not is undoubtedly more important in terms of long term quest impact.