There will not be Duckling Club actions after this turn.
this has changed things for me.
[]Plan: Jyn, AV, Tongs and Spells revised
-[ ] MAX: Recruit him into the research branch of WEB-MAT
-[ ] JOHANN: Recruit him into the research branch of WEB-MAT
-[ ] DUCK: Attempt to recruit someone into the library of KAU (Adela)
-[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
-[ ] KAU: Establish the site of the KAU
--[ ] In the Silver Tower, an ancient structure on the southwestern face of Karagril
-[ ] Experiment with integrating the Vitae into enchantments.
-[ ] Investigate the possibility of using one Wind to directly manipulate another.
--[ ] The Gambler
-[ ] Attempt to finish off the Grey College spellbook by learning
Shadow of Death, Cloak Activity, and the MAPP.
-[ ] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
-[ ] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[ ] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
-[ ] The Gambler: specify an action this will apply to.
[]Plan: Jyn, AV, Spells and last job revised
-[ ] MAX: Recruit him into the research branch of WEB-MAT
-[ ] JOHANN: Recruit him into the research branch of WEB-MAT
-[ ] DUCK: Attempt to recruit someone into the library of KAU (Adela)
-[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
-[ ] KAU: Establish the site of the KAU
--[ ] In the Silver Tower, an ancient structure on the southwestern face of Karagril
-[ ] Experiment with integrating the Vitae into enchantments.
-[ ] Attempt to finish off the Grey College spellbook by learning
Shadow of Death, Cloak Activity, and the MAPP.
--[ ] The Gambler
-[ ] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
-[ ] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[ ] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[ ] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
-[ ] The Gambler: specify an action this will apply to.