Thanks (and for the quotation).
In that case, folks, from a pure AP efficiency perspective I don't think it makes sense to recruit Adela this turn, even if you want Adela for WEBMAT. We don't have any reason to believe it's time-sensitive to recruit her this turn (as opposed to Horstmann, where if you want to recruit him at all we want to get him now because there's no guarantee Alric won't send him out again soon), but if we want to study stuff with Panoramia it will cost us a full personal action in the future, which will be in a lot more demand as we start Waystones. As such, I think it's best for our half-actions to look like this:
[ ] MAX: Recruit him into the research branch of WEB-MAT
[ ] JOHANN: Recruit him into the research branch of WEB-MAT
[ ] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets.
-[ ] Talabecland Cult of Karnos
I see your point and revert
[]Plan: Jyn, AV, Tongs and Spells
-[ ] MAX: Recruit him into the research branch of WEB-MAT
-[ ] JOHANN: Recruit him into the research branch of WEB-MAT
-[ ] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
-[ ] Experiment with integrating the Vitae into enchantments.
-[ ] Investigate the possibility of using one Wind to directly manipulate another.
--[ ] The Gambler
-[ ] Attempt to finish off the Grey College spellbook by learning
Shadow of Death, Cloak Activity, and the MAPP.
-[ ] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
-[ ] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[ ] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
-[ ] The Gambler: specify an action this will apply to.
[]Plan: Jyn, AV, Spells and last job
-[ ] MAX: Recruit him into the research branch of WEB-MAT
-[ ] JOHANN: Recruit him into the research branch of WEB-MAT
-[ ] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
-[ ] Experiment with integrating the Vitae into enchantments.
-[ ] Attempt to finish off the Grey College spellbook by learning
Shadow of Death, Cloak Activity, and the MAPP.
--[ ] The Gambler
-[ ] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
-[ ] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[ ] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[ ] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
-[ ] The Gambler: specify an action this will apply to.