There, cut the blasted thing since nobody actually wants it anyway. Please don't deliberately waste our superior's time to support an action he's stated to be bad at or ignore our shadowy puppetmasters and just hope it turns out good.Alright here goes:
[X] Plan Solid Core
-[X] As Per Orders: Perform your current assignment. Choose ONE to have Van Hal's assistance with.
--[X] Examine and interrogate the imprisoned infiltrator.
---[X] Van Halp
--[X] Trace their actions inside the castle, investigate every facet of what they did and see if there's a way they somehow could have sabotaged something.
--[X] Walk back their movements, see whether they left the castle and if so, what they were doing.
--[X] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.
---[X] Overwork
-[X] Influencing Van Hal: You're going to be spending time with him anyway, that's a lot of time to talk. Choose up to ONE. If 'Sucking Up To The Boss' is chosen, choose up to TWO.
--[X] He's seriously considering getting rid of Kasmir. Spend some time with him and suggest a specific approach, or try to talk him out of it. (write in approach and reasons)
---[X] Approach: You'd suggest to avoid doing anything as extreme as to the late Marshal, as that would ensure that the clergy of Stirland and the general Church of Sigmar would go from passive interference to active disruption. Which leaves two ways:
----[X] Rehabilitation: Approach it as a strategic exercise for Kasmir, that he cannot effectively convert the residents of Stirland back to Sigmar's will if he does not know the opposition. Challenge Kasmir to find out what needs are met by Morr, Ulric and Shallya which Sigmar's servants have not been meeting, then meet them. More importantly, find out how to tell apart those who are of different faiths, from those who are loyal to abominations unto Sigmar, of the vampires and necromancers that blight the world, take examples from Sigmar's own trials under each god to gain their blessing and how his own priests should emulate their god in uniting the gods of Man against the forces of Night. There's nothing to be lost but time and possibly patience from trying this approach first.
----[X] Provocation: Appoint influential local priests of Morr, Shallya, Rhya, Ulric, and maybe even Handrich, Myrmidia and whatever the halflings follow as Kasmir's advisory council, in addition to a local Sigmarite priest. Either he'd learn to work with the other faiths, achieving the objective without having to cross the Grand Theogonist, or Kasmir would be goaded into doing something unfortunate to his advisory council, in which case you'd be able to fire Kasmir for criminal action. Bonus if you can make sure that said priests come from noble backgrounds so as to make the resultant mess as hard to sweep away as possible.
----[] Sabotage: You're hesitant to suggest this, but it would be possible to plant evidence in Kasmir's rooms that he's been working with the contents of the East Wing in secret. Which would give Van Hal the justification to execute him if successful. The problem is that given the way such things work, its all too easy for a lie to become reality and you'd really rather not touch any of it yourself.
----[X] You'd recommend trying to rehabilitate him before going with the the provocation approach, since it SHOULD be useful even if it fails, and theres really nothing stopping the Grand Theogonist from sending endless and increasingly worse lines of zealots as he removes each one. The best course of action is one which makes Kasmir an asset, as the Grand Theogonist cannot replace him or censure us if we change Kasmir's mind on things.
--[] Use extra action if an action is needed.
-[X] Backtracking and Side Operations:
--[X] Okay. A report on the new Martial. Follow them around for a while, see what you can find out about them. (NEW)
---[X] Van Hal gets a copy as well.
--[X] Try to tail the messenger who you give the report to. (NEW)
---[X] Ranald's Blessing
-[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
--[X] Get five.
---[X] Assign one to Bidenhof, Tarshof and Julbach each. Preferably someone who comes from those villages. Their job is to keep you up to date with the village rumors and point out what's just local custom, and whats unusual for those villages, as well as to acquire more gossips/informants from the village outlying farms in their own time.
---[X] Assign one to keep in touch with Swartzhafen, preferably someone who knows the Commander there.
---[X] Assign one to summing up the Wurtbad Watch's reports and to personally get to know the Watchmen.
--[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.
--[X] You'll get someone more educated(and no doubt, more expensive) from Anton later to manage what these guys churn out, but for now their job is to expand the not-at-all subtle informants and save your ass from riding up and down the country all year.
-[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
--[X] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
--[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
--[X] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed) (NEW)
---[X] Postpone action. Just buy the stuff first.
-[X] Research:
--[X] That damn Asp has still been quiet, but now you've got a lead. Peruse the book Light And It's Properties, by Leonardo da Miragliano. (NEW)
Personal business shelved while we deal with infiltrators. Van Hal is not good at investigating traces and the like, but he's an expert interrogator, so we should put him on the interrogation.
However, I'd note that close interrogation of every remaining servant is going to be fiddly, we don't HAVE a basis to catch them other than to stress them with terror until they leak(which leaves us shitty servants afterwards)
Basically EVERYTHING shelved in fact. Fortunately our base isn't in the castle(or even publicly known) or everything would be compromised, but like Van Hal said the previous turn, if your admin center is infiltrated, your operations are SHIT.
Assuming Influencing Van Hal doesn't take an action of its own, since its implied to be a freebie.
7/6-8 actions
Overall thrust is to get to the bottom of the infiltrators. We CAN'T have HQ be suspect!
We've seen how well THAT worked for the Asp.