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Ah, you normally only fire once in the shooting round?
In shooting phase you fire once with a normal ranged weapon. Weapons with "Multiple shots" rule allow to make several attacks (3 in our case) instead of one, but with -1 penalty to hit. You cannot shoot at all in the shooting phase if you are in melee.
But pistols are special - if you are in melee and have a pistol you will get 1 extra melee attack in melee phase (exactly as if you had a second sword), representing you shooting point-blank. Multiple shots trait don't influence that attack in any way.
 
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I don't really want the dwarves enchant a sword when Mathilde can do so herself, and should be learning enough enchanting to become able to manage it. The base Grey Spellbook could potentially let an enchanted sword do any (or several!) of the following:
Runed weapons outshoot their generic magical conterparts considerably, tho.

Example, Fencer's Blades give WS 10. Triple Rune of Striking gives WS 10 and re-roll all attacks. Giant's Blade gives +3 STR. Skalf's Rune says "who needs strenght, just wound on 2+", and you've still got two slots to fill. Etc.
 
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A lance is only useful on the charge. I want a weapon that is as good as our belt in all situations.

I'm not suggesting that we enchant a lance (yet), just that we learn how to use one as a great sword isn't such a great weapon for a cavalry charge.

That might be something specific to staves, though.

BoneyM confirmed that anything as large as a stave, such as a greatsword, could take the +1 magic enchantment.
 
I don't really want the dwarves enchant a sword when Mathilde can do so herself, and should be learning enough enchanting to become able to manage it. The base Grey Spellbook could potentially let an enchanted sword do any (or several!) of the following:
  • Mindhole anyone we land a hit on, confusing the hell out of them and making them forget who they're fighting and why
  • Cloak Activity the use of the sword so that it looks like we're not actually attacking people, or are attacking them in a different way they won't be able to defend againt
  • Mockery of Death whoever we hit so that they are immediately paralyzed and incapacitated after a single hit
  • Just be a straight-up invisible sword
  • Ignore nonmagical armor like Shadow Knives
  • Act like it's an Occam's Mindrazor weapon (strength equal to leadership score, etc.)
Now, Mathilde isn't actually good enough to do this enchanting herself right now, admittedly. Dwarf favor is a quick and easy method to get very high-quality stuff, as we've seen. But I want Mathilde's weapon to be hers, not someone else's. The primary weapon of someone who can make magical items being something that they made themselves just feels more right to me.
I like the Mockery of Death effect best. Not only is it a one hit take down of opponents that would otherwise be a bloody grind, it can be used for non-lethal captures - a light cut to the leg and you have a prisoner for later interrogation fully subdued and quiet who will keep until you've finished your scouting.
 
I think the best course of action would be to have the Dwarves build the vessel, but Mathilde actually do the enchantments herself.
 
You know, looking at the list of runes, if the Rune of Brotherhood works for and on non-dwarves, it would be incredibly valuable, as it greatly accelerates learning skills possessed by your comrades. This is invaluable for a wizard such as Mathilde.
 
The thread so far is the best proof that the book IS in fact a memetic hazard that can, at the very least, compel people to argue at each other about it for fifteen pages at the slightest provocation.
I actually thought about creating a spell that makes people argue incessently. Seems like something Ulgu can do. I just can't think of a good alliteration.
 
BoneyM confirmed that anything as large as a stave, such as a greatsword, could take the +1 magic enchantment.

That said, staves are easiest. Pick the right wood and your job is half done already, whereas it's hard to find a metal that plays nice with a wind that isn't Chamon.

You know, looking at the list of runes, if the Rune of Brotherhood works for and on non-dwarves, it would be incredibly valuable, as it greatly accelerates learning skills possessed by your comrades. This is invaluable for a wizard such as Mathilde.

It doesn't. It might be possible to adapt it so that it does, but Dwarves haven't given the matter any investigation.
 
We might be able to enchant a sword to channel Ulgu for +1 Magic, though, and spend dwarf favor on something significant not only on personal scale.
Nothing stops us from carrying a sword and a staff. We should generally be in the back when we need every drop of magic for something, or have time to simply switch.

One point I'd raise is that there's an item to prevent miscasting that we could make: Earthing Rod. But you can't use a staff alongside it.
 
I just can't think of a good alliteration.
Oh god no, the alliterative names are the worst. The only thing I'm really salty about in this whole quest is losing the vote over naming the spell matrix.
Surreptitious Susurration of Squabbling.
Don't encourage them! It's bad enough they do it on their own.
Mathilde's Mystical Madness of Magnified Meaningless Mediation?
No! Starting with 'M' is just cheating anyway!
Weber's Wordy Wilful Wandering Worry-worting Writers Web(site).
This is my nightmare!
 
Surreptitious Susurration of Squabbling.
Short and sweet, but it sounds more like distracting them with whispered arguments, and not creating an argument.
Mathilde's Mystical Madness of Magnified Meaningless Mediation?
Bonus points for length and proper attribution, but I have to give a penalty, since "Mathilde's Mystical" has been used before.
Weber's Wordy Wilful Wandering Worry-worting Writers Web(site).
Strong beginning, but I don't think it quite sticks the landing.
This is my nightmare!
Ohh, "Notorious Nightmare of Nagging".
 
Neat ideas, but you're missing something. The spell's name alone should provoke conflict.

As such, I propose the simple "Fantasical Fireball".
 
I know dropping a pile of dwarf favor on another enchanted item is tempting, but if we really do manage to gain something like 15+ favor again, that's the kind of dwarf rep we can spend on seriously large-scale stuff. There are many things the Dwarfs could possibly do to help with the colleges if magic or the empire itself on the grand scale. Sharing some of their engineering or magic lore could have a huge effect, for example. 15 favor on one item that helps one person would have been ridiculous if we hadn'd had Kragg the Grim nearby to assist.

Alternatively, we could buy a dwarf-built boat. Wizards love boats.
 
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