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So rather than arguing about the damn book, might I ask what everyone would like on our potential future Artifact sword? Since for me one such thing would be Always Strikes First.
 
So rather than arguing about the damn book, might I ask what everyone would like on our potential future Artifact sword? Since for me one such thing would be Always Strikes First.
It's been previously mentioned that we'll pretty much always get better results on something like that if we don't try to hold their hands. Like, Kragg outright broke the rules on making that belt, and if it had been plotted out, that wouldn't have happened.

I say we ask for them to make our sword killier, and the results will speak for themselves.

Here's the relevant quote:
- Giving dwarves a general direction to go in, like making a weapon better at killing or making a talisman for protection, will have stronger results than trying to micromanage the exact effect of the runes.
- To put it another way: Exchanging favours for a magic item isn't the same as walking into a shop and commissioning something with good solid gold. It's indicating with subtlety and tact that you would be appreciative of an artifact of a certain type, and the dwarves take the hint and something is created to reward you for the good you have done for the dwarven people. As such, the less you specify, the more room they have for their imaginations (and mine!) to be fired up by the task and for them to create a magical wonder.
 
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So rather than arguing about the damn book, might I ask what everyone would like on our potential future Artifact sword? Since for me one such thing would be Always Strikes First.

If we decide to commission a weapon, I would vote "trust a Runelord".
Otherwise Snorri+Fury+Parrying is pretty good (assuming we ditch the greatsword and go for hand weapon). Maybe Snorri+Cleaving+Parrying to deal with armor after losing strength from great weapon.
Rune of Kragg the Grim is not so good, sadly, so great weapon is somewhat sub-par target for making into a rune weapon if we have to follow the rules.

There is also an option of enchanting our sword to be like a magic staff, instead of smacking runes on it.
 
Those aren't deaths, they are mortal woundings. There's a difference between using a Full Restore at point of death and actually bringing some dead bloke back to life.

I mean, if that was the case I wouldn't have to advocate Necromancy to get Abel back, we could just use our Seed.
Erm
Seed of Regrowth: An enchanted seed lying dormant in Mathilde's palm, this is capable of healing wounds up to and including death.
I think Boney has said that if we die it will auto activate.

:Citation Needed: on that though.
 
For the love of god, can we stop arguing about the damn book?

If we do die, Boney already confirmed that we can write a retroactive will. Let's all agree to table the "discussion" until then?
I invite my fellow posters to embrace the spirit of the Grey Order. Until and unless we are in a position to do something about it, henceforth, whenever someone brings up an argument on how and when and why the Book(TM) should or should not be used, we shall respond with all the dignity and culture of a true Grey Magister:"What book?"
 
I think Boney has said that if we die it will auto activate.

:Citation Needed: on that though.

Under the spoiler on the charsheet:

"It will trigger automatically should you be slain, or can be triggered with a mnemonic. A second mnemonic will use it to heal anyone you hold your palm to. It can hold four activations of power; to recharge, allow it to sprout in soil for three to eight hours per activation, depending on the richness of the soil - I recommend sleeping outdoors for this purpose. Alternately, when time is of the essence, hold your palm to an incapacitated or bound enemy and allow the roots to feed upon them. This will recharge a single activation. In a pinch, corpses can be used, albeit at a tenth of the effectiveness."
 
Under the spoiler on the charsheet:

"It will trigger automatically should you be slain, or can be triggered with a mnemonic. A second mnemonic will use it to heal anyone you hold your palm to. It can hold four activations of power; to recharge, allow it to sprout in soil for three to eight hours per activation, depending on the richness of the soil - I recommend sleeping outdoors for this purpose. Alternately, when time is of the essence, hold your palm to an incapacitated or bound enemy and allow the roots to feed upon them. This will recharge a single activation. In a pinch, corpses can be used, albeit at a tenth of the effectiveness."
Lol, I went to the right post then didn't open the spoiler. Thanks. :)
 
I'm quite unsure of the narrative consequences of making a sword... something usually used in parrying; a staff of the Shadow-wind.

It could be awesome (selective sword intangibility sounds a bit like Obito-lite no armor/no save, not to mention ideas like the extended shadow stab with a lantern) Could be bad if weird magic around activates involuntarily and you get shadow sword when you want to block.
 
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We could enchant Mathilde's Sword as a staff, and see if we can get her pistol enchanted as a rune weapon instead...
 
I'm quite unsure of the narrative consequences of making a sword... something usually used in parrying; a staff of the Shadow-wind.

It could be awesome (selective sword intangibility sounds a bit like Obito-lite no armor/no save, not to mention ideas like the extended shadow stab with a lantern) Could be bad if weird magic around activates involuntarily and you get shadow sword when you want to block.
A shadowsword should be relatively simple for Mathilde to enchant once she's leveled up the skill a bit. She already has a simple spell for creating a knife out of solidified shadow as part of her Tool-Free Enchanting suite.
Shank: Normally used for chiselling or scrimshawing, a shard of solidified shadow can also perform any other purpose a knife would normally be used for.

The thread so far is the best proof that the book IS in fact a memetic hazard that can, at the very least, compel people to argue at each other about it for fifteen pages at the slightest provocation.
What book?
 
So rather than arguing about the damn book, might I ask what everyone would like on our potential future Artifact sword? Since for me one such thing would be Always Strikes First.
I don't really want the dwarves enchant a sword when Mathilde can do so herself, and should be learning enough enchanting to become able to manage it. The base Grey Spellbook could potentially let an enchanted sword do any (or several!) of the following:
  • Mindhole anyone we land a hit on, confusing the hell out of them and making them forget who they're fighting and why
  • Cloak Activity the use of the sword so that it looks like we're not actually attacking people, or are attacking them in a different way they won't be able to defend againt
  • Mockery of Death whoever we hit so that they are immediately paralyzed and incapacitated after a single hit
  • Just be a straight-up invisible sword
  • Ignore nonmagical armor like Shadow Knives
  • Act like it's an Occam's Mindrazor weapon (strength equal to leadership score, etc.)
Now, Mathilde isn't actually good enough to do this enchanting herself right now, admittedly. Dwarf favor is a quick and easy method to get very high-quality stuff, as we've seen. But I want Mathilde's weapon to be hers, not someone else's. The primary weapon of someone who can make magical items being something that they made themselves just feels more right to me.
 
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If we are getting an enchanted range weapon, i would much rather we get a rifle and then learn how to use one.

And we will probably have down time after this assault to do some learning on either an axe or rifle.
 
And we will probably have down time after this assault to do some learning on either an axe or rifle.

A lance would possibly be more useful than an axe, given how good the Shadowsteed should be in mounted combat. I still have vague hopes for a Shadowknight trait that would allow Mathilde to develop weapon related shadow spells.

We probably want to look at being trained in Learning skills for the next downtime, not just Martial ones, along with improving her enchanting abilities. Things like Skaven and Greenskin Lore could come in incredibly handy if she needs to perform espionage against them later, and dwarves will know far more about them than humans ever will. Even Dwarf Lore could come in very handy to avoid faux pas.
 
A lance would possibly be more useful than an axe, given how good the Shadowsteed should be in mounted combat. I still have vague hopes for a Shadowknight trait that would allow Mathilde to develop weapon related shadow spells.

We probably want to look at being trained in Learning skills for the next downtime, not just Martial ones, along with improving her enchanting abilities. Things like Skaven and Greenskin Lore could come in incredibly handy if she needs to perform espionage against them later, and dwarves will know far more about them than humans ever will. Even Dwarf Lore could come in very handy to avoid faux pas.
A lance is only useful on the charge. I want a weapon that is as good as our belt in all situations.
 
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