Voted best in category in the Users' Choice awards.
Voting is open
He is also a man made of glittering gold. I don't think hiding for long is in the cards. Odds are the Kurgan will be chasing him to melt him down for scrap even if he weren't attacking him. That said he does work well as a distraction for those very reasons. Question is if we want to risk him like that,
The gold is covered unless his clothing gets damaged, but in that case we're likely already in a fight.
 
So thinking about this from the perspective of Karak 8 Peaks Quest so far, this expedition is looking to be a really low roll that's been boosted up to a mediocre result by all the bonuses (Mathilde, her reinforcements to the expedition, the Kurgan deal, etc). I'm thinking like, a single digit roll, but with a plus 15 or 20 to bring it into the mid-twenties. Not enough for the whole expedition to fail but 'Result- Karak Dum's fate is sealed, Borek leaves never to return, 1 Major character dies (Gotrek), a Steam-wagon is lost, and overall the whole trip is a near thing, but most of the Dwarves and the Steam-wagons make it back.' Mathilde gets to roll (2) adventure rolls, rolls high on one, saving Karak Vlag, and the other is the Goblet of Chaos theft which hasn't happened yet.

Edit: Maybe we rolled 3 adventures...I suppose how our trip to Chaos Dwarf Market would be treated in a normal CK quest.
 
So thinking about this from the perspective of Karak 8 Peaks Quest so far, this expedition is looking to be a really low roll that's been boosted up to a mediocre result by all the bonuses (Mathilde, her reinforcements to the expedition, the Kurgan deal, etc). I'm thinking like, a single digit roll, but with a plus 15 or 20 to bring it into the mid-twenties. Not enough for the whole expedition to fail but 'Result- Karak Dum's fate is sealed, Borek leaves never to return, 1 Major character dies (Gotrek), a Steam-wagon is lost, and overall the whole trip is a near thing, but most of the Dwarves and the Steam-wagons make it back.' Mathilde gets to roll (2) adventure rolls, rolls high on one, saving Karak Vlag, and the other is the Goblet of Chaos theft which hasn't happened yet.

Edit: Maybe we rolled 3 adventures...I suppose how our trip to Chaos Dwarf Market would be treated in a normal CK quest.

Disagree. A low roll on an adventure like this would have resulted in most or all of the expedition dead (or worse) rather than the minimal casualties we have so far suffered.

But in general, trying to put it all down to a single roll is too reductionist. Likely there'd be separate rolls for the state of Dum, how recruitment went, how well the expedition itself performs, what kind of time they make, casualties, etc.

So most of the rolls would have been middling to very high with the exception of the state of Dum itself.

And in this context Vlag would have to be a nat 100. 'Oh and they magic'd an entire populated dwarfhold into existence on the way there' is absolutely a nat 100 result. Actually, its probably a nat 100 followed by several boxcars and Alt!Boney going out to the Balconey for a few... days. Lets go with days.
 
Last edited:
He can outrun any mortal horse sure... trouble is these are chaos worshipers. I would not rule out something faster.
I will note that if they have something that can catch up with Johann, then it will also be fast enough to catch up with Mathilde and Liljana on Shadowsteeds.

Also, recall that we're taking Liljana along. We should probably take Johann along unless we believe he's less stealthy than the Ice Witch, otherwise we can at worst leave him nearby as emergency backup.
 
Disagree. A low roll on an adventure like this would have resulted in most or all of the expedition dead rather than the minimal casualties we have so far suffered.

But in general, trying to put it all down to a single roll is too reductionist. Likely there'd be separate rolls for the state of Dum, how recruitment went, how well the expedition itself performs, what kind of time they make, casualties, etc.

So most of the rolls would have been middling to very high with the exception of the state of Dum itself.

And in this context Vlag would have to be a nat 100. 'Oh and they magic'd an entire populated dwarfhold into existence on the way there' is absolutely a nat 100 result. Actually, its probably a nat 100 followed by several boxcars and Alt!Boney going out to the Balconey for a few... days. Lets go with days.

I would humbly disagree. I have seen many quests determine huge swarths of story at the whims of individual die rolls. A low roll would just be the fate of the Expedition, but with all the bonuses, Mathilde, all the Wizards, Asarnil and Deathfang, all the Knights, it's merely a mediocre result. As a result of all the prep, hard work, and the power of named character bonuses, I could see the hypothetical QM being lenient on the Expedition itself, but a bad roll means a bad result. That's the basis of every dice based game ever. So something bad has to happen.

Maybe the fate of Karak Dum had already been determined previously, or was always set in stone, in which case yes I'm wrong. But not all quests are run the same, and one roll to determine the results of the Expedition could be done. And really, it would be a low roll. We may not of lost much, but what we've gained has all been outside the parameters of the Expedition itself. The purpose of the Expedition was to reinforce or otherwise determine the fate of Karak Dum. We've done that, and it's not good.

Besides, this whole thing hypothetical. I'm not trying to start an argument, just the jumbled mess that is my thoughts.
 
Honestly, no amount of rolls in higher levels of abstraction than ours could return this result.

Dum was Dumed, but... we saved Vlag.
(if nothing happens in the return trip) we suffered minimal casualties... but we lost Gotrek.
Those 2 are very hard to stimulate in higher levels of abstraction.

Also, I'd like to think this is the chaotic good version of a (historically accurate) crusade. An absolute shitshow and a comedy of errors that saved the wrong Karak. Still better than historical crusades in that at least we did things relevant to our goals, but still...
 
So most of the rolls would have been middling to very high with the exception of the state of Dum itself.

I mean, a low roll would have been the Karak turned into some kind of Chaos Forge or something. In our scenario, there are a few positives to the present state of the Karak, for exemple, Cor-Dum isn't corrupting the wood elves' forest, the energy is still transmited to the waystone network and the world ending threat is very long term. Plus, it's possible that some of Karag Dum might eventually be salvaged when we know the exact situation and return.
 
What a fucking waste of time.
You need to cut this out immediately.
Whilst he could stand to be more diplomatic, at the end of the day I think the man does have a point. Speaking from the position of a fellow author; what have you accomplished here?

True you have done some 'stuff' but this arc was largely pointless. We accomplished the pointless death of a character, and the most memorable part of this journey was the SIDE-QUEST, that is; saving the second dwarf hold.

When the most memorable part of an arc is a side quest, people will feel frustrated and call it pointless.

Just felt that you were due to reasonable criticism; rather then words said in anger :).
 
Whilst he could stand to be more diplomatic, at the end of the day I think the man does have a point. Speaking from the position of a fellow author; what have you accomplished here?

True you have done some 'stuff' but this arc was largely pointless. We accomplished the pointless death of a character, and the most memorable part of this journey was the SIDE-QUEST, that is; saving the second dwarf hold.

When the most memorable part of an arc is a side quest, people will feel frustrated and call it pointless.

Just felt that you were due to reasonable criticism; rather then words said in anger :).

The thing about that is that Boney...isn't really in control of that. Player choice and random chance both had a lot to do with how the expedition played out, because this isn't just a narrative Boney's writing in isolation, it's a work of collaborative fiction and a game. The relevant perspective is just as much "GM" as "author."
 
Speaking from the position of a fellow author; what have you accomplished here?

True you have done some 'stuff' but this arc was largely pointless.

There's a difference between being an author and a QM. An author has total control over the story. As you say, it's the author's fault if an arc has bad pacing, mediocre plot, or a character moment that flops.

A QM has two big other factors that they don't control; Dice rolls and Questors. We as questors can choose to engage or not engage in any particular plot hook. Dice rolls can kill a character or change an arc dramatically.

The only way that a QM can 'force' an arc to happen is to either start railroading the players or to fudge dice. Both cheapen the quest experience.
 
Whilst he could stand to be more diplomatic, at the end of the day I think the man does have a point. Speaking from the position of a fellow author; what have you accomplished here?

True you have done some 'stuff' but this arc was largely pointless. We accomplished the pointless death of a character, and the most memorable part of this journey was the SIDE-QUEST, that is; saving the second dwarf hold.

When the most memorable part of an arc is a side quest, people will feel frustrated and call it pointless.

Just felt that you were due to reasonable criticism; rather then words said in anger :).
For a story, yes. But it's not a story. It's a quest. And the players decided to turn around and leave. What's he supposed to do? Give us goodies until we don't? That's going to get abused immediatly. Just go "no, you look at the mystery"? That's dumb too.

And this isn't going to be the end of it. Chances are good that eventually, the quest will come back to this. Maybe we'll learn something that helps put the clues together. Maybe there will be something with the waystones. But I have every confidence that Boney is going to make good use of this at some point (so long as the quest last long enough).
 
Johann has an Intrigue score of 19, which is actually pretty good. He doesn't have associated traits boosting stealth like Mathilde does, but his raw number is decent and what with seeing purely by magesight he's got a little edge in nighttime infiltrations.

Well, he might have Intrigue check boosting traits. We don't know, we don't know his full character sheet.
 
He can outrun any mortal horse sure... trouble is these are chaos worshipers. I would not rule out something faster.
Johann can keep pace with us. On foot. So even most non-standard mounts.

Whilst he could stand to be more diplomatic, at the end of the day I think the man does have a point. Speaking from the position of a fellow author; what have you accomplished here?

True you have done some 'stuff' but this arc was largely pointless. We accomplished the pointless death of a character, and the most memorable part of this journey was the SIDE-QUEST, that is; saving the second dwarf hold.

When the most memorable part of an arc is a side quest, people will feel frustrated and call it pointless.

Just felt that you were due to reasonable criticism; rather then words said in anger :).
This would be valid criticism if BoneyM was writing a narrative quest. He does not, so sometimes plotlines and hooks fall flat due to bad rolls or the results of vote(this is not even a first time this has happened in quest, just a first time that it did not work out for us). Such is the nature of writing dice ruled quests, and no amount of good writing can change the way it is. You either have to change framework or accept that it do be like that sometimes.
 
Last edited:
Also, I'd like to think this is the chaotic good version of a (historically accurate) crusade. An absolute shitshow and a comedy of errors that saved the wrong Karak. Still better than historical crusades in that at least we did things relevant to our goals, but still...
Don't even get me started on the crusades. They were basically excuses to loot and pillage.
 
Whilst he could stand to be more diplomatic, at the end of the day I think the man does have a point. Speaking from the position of a fellow author; what have you accomplished here?

True you have done some 'stuff' but this arc was largely pointless. We accomplished the pointless death of a character, and the most memorable part of this journey was the SIDE-QUEST, that is; saving the second dwarf hold.

When the most memorable part of an arc is a side quest, people will feel frustrated and call it pointless.

Just felt that you were due to reasonable criticism; rather then words said in anger :).
I strongly disagree. Sometimes you don't get all the answers or solve all the mysteries. Sometimes you fail, or victory was never possible. This makes the quest world feel far more real to me. The world is not just a prop that exists to tell our story. We are part of the world, and the camera happens to follow us. But the world is turning anyways.
 
Voting is open
Back
Top