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Depends how you define them really. Off the top of my head...
Undeath/Nehekara, Vampires, Great Maw, Little and Big Waaagh, and the Wild (beastmen).
Lore of the Serpent may also apply depending on your lizardmen interpretation, and more specifically, your view on Sotek.

Lore of the Wyld definitely counts, it's Dhar/Chaos-flavored-Ghur. You could almost consider it an equivalent of Necromancy or Stealth, being a Wind-specific lore tainted by Dark Magic. That said I'm pretty sure you have to be a beastman to use it. Not that it would exactly bar Mathilde from using it, but generally people do not go out of their way to become beastmen.
 
There's no pattern that Mathilde has been able to identify, and for what I hope are obvious reasons she's erred on the side of dispel-and-flense instead of letting it happen to gather data. She checks them every day or so.
When away, who does she give the task to? I assume usually Max or Johann and now that they have gone with her Panoramia or Gunnars.
...What? I think we're talking about entirely different sets of canon here, because the Mortuary Cult existed solely because Settra wanted to live forever. Also they literally had a god of the dead. What was his job supposed to be if they thought souls just disappeared.
Is there actually any proof that whatever Morr and his cult are doing is actually in any way effective, let alone pleasant for the souls thus subjected?
And while I personally do trust that Gazul's works were honest and functional I don't know if there's actually any truth at all behind their beloef in the true and race-bound reincarnation of lost souls.
Which does ask the question of why would she do that? Well, obviously part of the reason is that the Dawi did her a solid during the Sylvania campaign and she wanted to pay them back, but the vote does kinda reveal a different possibility. The most popular goal aside from working with dwarves was to seek knowledge by studying the magical phenomena of Sylvania, and we know Mathilde would love to do this. She loves to poke at ancient mysteries that no one can figure out and then watch their faces as she reveals how she managed to solve the puzzle. She loves this so much Belegar essentially invented a new court position for her to do it. So I think, when Mathilde actively chose not to pursue this path in Sylvania, part of the reason is that she deep down doesn't trust herself to stay on the right path. She recognizes that she could do great and terrible things if she delved into Dhar, and she couldn't say for certain that if she studied Dhar-shaped manifestations in what is basically Dhar central she wouldn't fall prey to the temptation to try and use it. And hence she made sure to work under someone else again, to have that added reason to keep herself from going full Dark Lady.
I do enjoy your character deep dive and sophistry a lot, but wouldn't the most honest method to divine her subconscious reasons for choosing as she did and not chosing as she didn't be to look at the IC considerations that came up in the discussion for that vote?
Wow, who would of thought that of all the chaos gods, it's Nurgle that Mathilde is most vulnerable to.

Because what you described there is that depression, loss and isolation are the biggest factors in Mathilde considering necromancy, all of which are well within Nurgle's Domain.

It's not Tzeentch's promise of secrets, or Slaanesh's promise of desire that tempts her, because Matihlde is self-actualised in both of those areas, but Nurgle's promise of "why not—the worst has already happened" that could draw Mathilde down the path of darkness.

Truly, the Lord of Despair deserves his status as eldest of the four.
That's what happens when one reads too deeply into just specific glimpses of a character. Because not only would Nurgle be the least likely Chaos God that players would ever vote going for even in quest-ending desperation, BoneyM, who writes Mathilde for us, probably also knows how unpopular Nurgle is and would therefore keep this in mind when thinking of her in such situations.
 
Wow, who would of thought that of all the chaos gods, it's Nurgle that Mathilde is most vulnerable to.

Because what you described there is that depression, loss and isolation are the biggest factors in Mathilde considering necromancy, all of which are well within Nurgle's Domain.

It's not Tzeentch's promise of secrets, or Slaanesh's promise of desire that tempts her, because Matihlde is self-actualised in both of those areas, but Nurgle's promise of "why not—the worst has already happened" that could draw Mathilde down the path of darkness.

Truly, the Lord of Despair deserves his status as eldest of the four.

Honestly, Nurgle may actually be a better planner than Tzeench (yes, really), for while the Plotter plots against himself, his plots do not seem that great/longsighted, they just exist so that he can always say "just as planned", while Nurgle? Nurgle just lets inevitability take its course, being passive and patient and letting life do the rest.

I feel like necromancy is a horrible abomination against life and death cycle. At least when you die in my service you go to a afterlife in a garden and get to spend eternity knowing that your god love you.

... What are the living or, err, rather,afterliving conditions on said garden, by the way?

Is that a dark lore? I suppose there's only really 'lore lores' and 'dark lores' and not many people would appreciate slotting Divine Orkish lores into the 'order' side of things, but Dark Lores usually imply some level of Dhar, right?

Unless you're just suggesting other lores in general, which, technically speaking, becoming an out and out priest of ranald and channeling his divine power has exactly the same key points as the Lore of Mork, and she started working with Ranald far earlier!

...wait, no, if this is defined by 'whose energy has been used on her first', then it'd have to be *Morr*, from her dooming. Damnit, we're gonna have to respec so much!

Orcs, once again, prove their ability to be orthogonal to every single issue and conflict on Warhammer.

Honestly, I really like how they do it. I get why they are so popular.

They are Less orthogonal in 40k now that I think about it. There every metafaction (using that term metafaction instead of faction because humans, Chaos and maybe Eldar contain more than one faction technically) is orthogonal to every other metafaction anyway but oh well.
 
Wow, who would of thought that of all the chaos gods, it's Nurgle that Mathilde is most vulnerable to.

Because what you described there is that depression, loss and isolation are the biggest factors in Mathilde considering necromancy, all of which are well within Nurgle's Domain.

It's not Tzeentch's promise of secrets, or Slaanesh's promise of desire that tempts her, because Matihlde is self-actualised in both of those areas, but Nurgle's promise of "why not—the worst has already happened" that could draw Mathilde down the path of darkness.

Truly, the Lord of Despair deserves his status as eldest of the four.
Really? I read Slaanesh in that.

'I'm afraid of myself because I know I don't know how to stop', and all.

Despair interpretation is still valid tho.

Although, Chaos Gods are so vague with their domains you could probably link anything to any of the Four if you thought at it long enough. By design, presumably.
 
That's literally Gunnars. And that's in the event that Mathilde can't mantain her loft anymore, which probably means that the skulls get relocated to wherever the Order of the Guardians usually keep this stuff. But while we are away the skulls are still in the trophy room, which requires maintenance by someone with access. Which could still be Gunnars of course, but might also he someone who wouldn't have to climb that far for no other reason than to boop a bone. Like Pan visiting the Green Tower (or our dog and chair).

Edit: Or maybe the Order of the Guardians has something like a pet hotel for Vampire skulls. I doubt it though.
 
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The Mortuary Cult's knowledge was very practical. They could bind souls of the nobility to their corpses and preserve them against the passage of time. They could bind the souls of heroes to animate Ushabti. They could even bind bits of the souls of a King's servants to their bodies in the hope they could serve in death once they'd worked out how to raise the dead. They could even bind their own souls to their living bodies to make themselves immortal in terms of never dying of old age. Just not as immortal as Nagash wanted to be, who wanted to be able to survive being killed.

What they couldn't do was animate the dead, or creating incorruptible, unaging living bodies for their Kings' souls' to live in eternally. It took Nagash to do the first and Neferata to do the second.

Now, those practical achievements were based on a lot of theoretical knowledge about the nature of death and the soul, but Nagash was building on both. Nagash first used the Liche Priests' magic (which seems to be using divine magic to manipulate a couple of the Winds), as he was one of them, before incorporating Dhar and later renouncing his gods when he became good enough at it.

I find it hard to believe that they knew how to use souls to animate big stone statues that had nothing to do with those souls in life, but couldn't animate bodies that housed those souls for decades.
 
Hmm. Will Mathilde even be able to communicate with the Yusak? The only common language she might have is Dwarven, and the Yusak are further away from the chaos dwarves than the Dolgan are.
The Kurgen regularly trade with the chaos dwarfs. If they have anyone who trade dwarf is the language most likely to work. Since the factions of destruction trade with the chaos dwarfs.
 
Hmm. Will Mathilde even be able to communicate with the Yusak? The only common language she might have is Dwarven, and the Yusak are further away from the chaos dwarves than the Dolgan are.
Maybe the Yusak actually speak normal Dwarven which they learned from Dum. :V
Maybe we could get a Dolgan interpreter? :V

"Yes, he definitely said 'Come and have a go if you think you're hard enough' Misses 'I am totally a Shaman of the Mountain Ring Clans, honest.' Yup. One hundred percent."
 
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Maybe we could get a Dolgan interpreter? :V

"Yes, he definitely said 'Come and have a go if you think you're hard enough' Misses 'I am totally a Shaman of the Mountain Ring Clans, honest.' Yup. One hundred percent."
I do not know why but I suspect the Dolgan would on purpose say things differently
"Yes the Little sorcerer called your mother fat and said you could not fight at all to save your lives. I do not know why she keeps insulting you."
Mathilde " and make sure they know we will pay them in silver to let us pass their territory."
 
for me it is obvious what has happened to dum in these 200 years they have committed the worst sin that a dwarf can do ... they have shaved their beards.
 
Maybe we could get a Dolgan interpreter? :V

"Yes, he definitely said 'Come and have a go if you think you're hard enough' Misses 'I am totally a Shaman of the Mountain Ring Clans, honest.' Yup. One hundred percent."
I do not know why but I suspect the Dolgan would on purpose say things differently
"Yes the Little sorcerer called your mother fat and said you could not fight at all to save your lives. I do not know why she keeps insulting you."
Mathilde " and make sure they know we will pay them in silver to let us pass their territory."

Honestly, lying in front of an Ulgu Shaman sounds like a bad strategy. They can see deception.
 
It is exceedingly worrying when the little voice in your head telling you to set the world ablaze is also the voice of introspection.

Also we really need to avoid Naggaroth. If ever there was a place that would make Mathilde consider her life and sanity a worthy sacrifice to destroy it is the land of chill.

Problem with Naggaroth is that Mathilde's sanity and life may well not be enough for that place.

They are a magical superpower that even a LM necromancer wouldn't be able to beat, they probably know the second secret of Dhar, and they can be just as competent and efficient as the chaos Dawi when they want to (ie not right away like the chaos Dawi, but if they survive the alpha strike, which they'll probably will).

They are a real hard target. Even Necrothilde can't take them... at least, not unless she levels up quite a bit more than current Mathilde plus necromancy.
 
We also don't know how many Hel Fenns or Grim Moors there might be, which object to people using corpses. For that matter, Uzkulak and the Dark Lands sound like a place that... well. Too many tempting bones, sounds too easy, etc.

Even aside from that though, one of the great weaknesses of invading any unknown area which you are not intimately familiar with is... well, all the unknowns. The lack of an expert who knows everything, to guide you through all the things you don't know, and all the things you don't know that you don't know.

I suspect that any grand ambitions of "We just have to raise a grand army and..." can run into a lot of tiny local problems and local details. Erm. On top of all the other details and issues they will run into, too. Like the fact that factions and nations will probably have defenses and emergencies and surprises and possibly superweapons or desperation moves or the like.
Honestly, lying in front of an Ulgu Shaman sounds like a bad strategy. They can see deception.
... Which is why the interpreter would have to be another shaman! Genius!

Mathilde can't see the Ulgu flowing through their brainymeats, if their brainymeats are a "No Ulgu Allowed" clubhouse full of Ghur!
 
Presumably if we want to take on nagarond we would become a high tier vampire and then kidnap a few hundred or thousands humans and mass embrace them into a horde of vampire each a spellcaster and a superfast regenerating combatant. Also we could hold their loyalties because sire childe relationships.

After a few decades we would probably implode but I think we can hold them together for the decades it would take to take on the druchi.
 
We also don't know how many Hel Fenns or Grim Moors there might be, which object to people using corpses. For that matter, Uzkulak and the Dark Lands sound like a place that... well. Too many tempting bones, sounds too easy, etc.

Even aside from that though, one of the great weaknesses of invading any unknown area which you are not intimately familiar with is... well, all the unknowns. The lack of an expert who knows everything, to guide you through all the things you don't know, and all the things you don't know that you don't know.

I suspect that any grand ambitions of "We just have to raise a grand army and..." can run into a lot of tiny local problems and local details. Erm. On top of all the other details and issues they will run into, too. Like the fact that factions and nations will probably have defenses and emergencies and surprises and possibly superweapons or desperation moves or the like.

... Which is why the interpreter would have to be another shaman! Genius!

Mathilde can't see the Ulgu flowing through their brainymeats, if their brainymeats are a "No Ulgu Allowed" clubhouse full of Ghur!

That would work, yeah... but no one risks a shaman on a hostile territorry for such a gamble.


Presumably if we want to take on nagarond we would become a high tier vampire and then kidnap a few hundred or thousands humans and mass embrace them into a horde of vampire each a spellcaster and a superfast regenerating combatant. Also we could hold their loyalties because sire childe relationships.

After a few decades we would probably implode but I think we can hold them together for the decades it would take to take on the druchi.

That plan does at least have a chance, but also many fault points before the baseline requirements are even achieved and a significant chance of failure even after that.
 
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The problem with Necromancy isn't only the Dhar poisoning (though for most, it's the most immediate). It's also the mental pollution that comes with using Dhar. Just like using all the other winds cultivates a certain mentality, Dhar also has one associate. I think Boney put it as "megalomanic supervillain". If you spend a long time thinking like that, you'll stop being able to not think like that eventually. And this is something the belt does nothing to protect against.
Really, if you think about it, 'megalomaniacal supervillain' is the only reasonable mindset to have when using your army of giant undead beasts to batter down the walls of Uzkulak, crushing the puny Fire Dwarves wherever they try to hide in their holes.

I'd be more concerned if Mathilde got to that point and wasn't cackling with dark glee as the forces of Chaos were crushed beneath her boot heel. Being dour and serious at times like that t'wouldn't be natural.
Do you mean one of the ones that currently consist of a skull and nothing else?
Yes.

Mathilde, /shining a Light spell into the empty sockets of the skull died to the table: "Speak your secrets, skull. Talk, damn you!"
 
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