- Location
- Europa, Jupiter Orbit
Does it cost anything at all?Tabletop Simulator is also cheaper. A LOT cheaper. Even if you buy cheaper third party models, buying a full army is costly.
Does it cost anything at all?Tabletop Simulator is also cheaper. A LOT cheaper. Even if you buy cheaper third party models, buying a full army is costly.
Btw, how long regeneration of our vampire skulls in conditions they are now stored takes? How frequently Mathilde has to Dispel them to prevent it and theoretically how long it would take to "partial regeneration until he can talk" or full regeneration (I kinda think these are two points not too far removed from each other)?
Big if here @BoneyM : But IF Mat can figure out how to cast the Second Secret with some future hypothetical Ulgu Tongs, or just with what she has right now, would it be possible to try and teach it to a Priest of Ranald? With the specific intent of teaching Ranald how to pull it off? I can't help but imagine how chuffed Ranald would be to be able to handle the divine part of that spellcasting and let his priests steal the trapped souls of the undead from right under their masters.
Main danger being, that in the attempt to learn, Ranald might be corrupted by the knowledge, but what's live without some gambling?
PS: The implication being that as long as it is Divinely Cast, the priests won't themselves learn the First or Second secret, while enabling them to channel a Ranald who does. Wouldn't that be a trick to teach the Trickster, how to Steal/librate/Protect souls from necromancers/vamps.
First, I'm like 99% sure before Nagash ganked their connection to the gods the Nehekharans had an afterlife. Second, the first Ushabti, prior to Nagash, were just god-blessed heroes. Sort of like really pious Templar Knights of the Empire, but even more of them. There is currently conflicting canon on whether Nehekharan constructs including post-broken covenant Ushabti are animated by the souls of the dead or by non-Lizardmen geomancy. Third the Mortuary Priests never actually bound their souls to their bodies, what they become is essentially just 'Sufficiently Advanced Shysh Contamination' that stops them from dying of old age and leaves them husks - living husks, but husks none the less.The Mortuary Cult's knowledge was very practical. They could bind souls of the nobility to their corpses and preserve them against the passage of time. They could bind the souls of heroes to animate Ushabti. They could even bind bits of the souls of a King's servants to their bodies in the hope they could serve in death once they'd worked out how to raise the dead. They could even bind their own souls to their living bodies to make themselves immortal in terms of never dying of old age. Just not as immortal as Nagash wanted to be, who wanted to be able to survive being killed.
What they couldn't do was animate the dead, or creating incorruptible, unaging living bodies for their Kings' souls' to live in eternally. It took Nagash to do the first and Neferata to do the second.
Now, those practical achievements were based on a lot of theoretical knowledge about the nature of death and the soul, but Nagash was building on both.
First, I'm like 99% sure before Nagash ganked their connection to the gods the Nehekharans had an afterlife. Second, the first Ushabti, prior to Nagash, were just god-blessed heroes. Sort of like really pious Templar Knights of the Empire, but even more of them. There is currently conflicting canon on whether Nehekharan constructs including post-broken covenant Ushabti are animated by the souls of the dead or by non-Lizardmen geomancy. Third the Mortuary Priests never actually bound their souls to their bodies, what they become is essentially just 'Sufficiently Advanced Shysh Contamination' that stops them from dying of old age and leaves them husks - living husks, but husks none the less.
Finally bringing back all the Tomb Kings and binding them to their bodies is all Nagash. He deserves credit for that, but he got ganked before he could finish the ritual and enslave them.
...What? I think we're talking about entirely different sets of canon here, because the Mortuary Cult existed solely because Settra wanted to live forever. Also they literally had a god of the dead. What was his job supposed to be if they thought souls just disappeared.The whole reason that the Mortuary Cult existed is because the Nehekharans learned what they believed was the true fate of mortal souls, to either disintegrate from the shock of death, or, if strong enough, to be devoured by daemons or other Aethyric entities. That's they were obsessed with material immortality, because they didn't believe there was an afterlife that was worth living.
The Ushabti were not ever simply god blessed heroes. They were stone statues with the souls of dead heroes that the gods found worthy bound to them.
The Liche Priests literally did bind their souls to their living but eternally aging bodies.
Nagash did not bind the souls of the Tomb Kings to their bodies. The Mortuary Cult did that. Nagash's spell merely animated them.
This is all described in great detail in Liber Necris, which is most likely to be a reliable source on this kind of ancient history,, being based on the indepth research of an expert in the field, rather than simple legends told thousands of years later.
It outright stated that Mathilde's goal would be to "overcome the final enemy of life", AKA death, and it was also made by me, so it was definitely 'go full necromancy'. Possibly with some godhood on the side because if you don't go God then you don't go full Nagash.Well, I guess 'become the second coming of Nagash' one is debatable on whether it was 'go full necromancy' or 'gain godlike power' or both, and that one was also a write-in.
This is a refrain that pops up pretty often (that Mathilde resisted the urge to use necromancy to bring back Abel and that she therefore wouldn't go for it unless things got worse than that), and while it definitely isn't wrong I don't think it's quite true either.And the options to use Dhar in Sylvania were explicitly because it was Sylvania and Mathilde was suffering from a large amount of dhar exposure; word of Boney is that that those options would not have turned up if she'd already had the Belt.
So. In the immediate aftermath of losing several friends (including her boss that she respected a great deal and had a bit of a crush on), while suffering from dhar exposure, still surrounded by hordes of enemy undead, and having just been handled the single most powerful and thorough untainted repository of necromancy knowledge in existence- Mathilde still rejected the idea of actually using it completely. There were, as I recall, something like 7 votes for it, which is still about as much of a blowout as we ever have.
Mathilde has since read the Liber Mortis, and made use of some of the knowledge within- and still there hasn't even been an option of 'go on, try out the second secret, just see how it works'.
Unless something truly drastic changes (and I'm talking, like, every single person in K8P dies horribly and in a way that doesn't allow their souls to move on normally), using necromancy just isn't on the table. Its not in Mathilde's character.
On the list of great rulers who did great things at great costs, she lists Frederick. You know, the guy who's more or less singlehandedly responsible for Eastern Stirland's Dhar problem. She considers that sacrifice worth it, that collossal amount of damage -both material and to his own legacy- to be worth it. And that's not a thought you have unless you have seriously considered if you would do something similar and come to terms with it.You nod, and for a long, quiet moment the two of you stand in silence, watching the work below. You think of the Emperor, of Dragomas and Algard, of Abelhelm and Frederick. "Sacrifice," you say eventually. "All worthy rulers sacrifice their time and effort. Some their lives. A few, even their sanity. But the hardest test is when it is their honour they are called on to sacrifice."
...What? I think we're talking about entirely different sets of canon here, because the Mortuary Cult existed solely because Settra wanted to live forever. Also they literally had a god of the dead. What was his job supposed to be if they thought souls just disappeared.
If you're getting all of this from Liber Necris then I'm not sure what set of canon that's supposed to be, needless to say extradimensional afterlives are a thing in Warhammer - and what cannot be denied is that the gods of Nehekhara invested more in their followers than any others did, so why wouldn't they have an afterlife? Everything I've seen elsewhere seems to contradict you, so what exactly puts this one source above the rest?The Mortuary Cult was founded because Settra wanted to live forever. That doesn't explain why it became such a cultural obsession, or why people carried on caring so much after he was dead.
You can have a god of the dead without needing him to be in charge of an extra-dimensional afterlife, just as you can have a god of agriculture without all the food being grown in some separate farming dimension.
They also didn't think souls disappeared. Their research appeared to show that they disintegrated or were eaten unless the Mortuary Cult intervened to protect them. Just as the farms that a god of agriculture might have in its portfolio wouldn't exist without human effort to create and preserve them, neither would the material afterlife that the Mortuary Cult were building.
If you're getting all of this from Liber Necris then I'm not sure what set of canon that's supposed to be, needless to say extradimensional afterlives are a thing in Warhammer - and what cannot be denied is that the gods of Nehekhara invested more in their followers than any others did, so wouldn't they have an afterlife? Everything I've seen elsewhere seems to contradict you, so what exactly puts this one source above the rest?
Look you're running on such a different conception and canon of the setting to me that this won't be productive and it's 12am, I'm out.Extradimensional afterlives are a thing that some characters in Warhammer believe exist, and other characters who should be acknowledged experts in the field are absolutely adamant doesn't*, and can cite personal experience from having the senses to perceive what happens to souls when people die and the fact that Necromancy exists and functions as described in support of their assertions.
Whether Morr's Garden is real or a comforting lie people in the Old World tell themselves is (usually) left deliberately ambiguous, which appears to have been a deliberate choice for much of the existence of the line. Now, it's pretty certain that an extra-dimensional afterlife exists for Chaos Champions that achieve daemon princehood, but that's not really what we're talking about.
* Well, they claim that any extra dimensional afterlife is nasty, brutish, and short, rather than non-existent.
The Nehekharan God of the Dead granting his priests miracles to allow them to build an afterlife in the physical world is a very substantial investment, so I don't see why it's contradictory. The Nehekharan afterlife the Mortuary Cult built and Nagash defiled is one of the few we can verify, as the Tomb Kings are living it.
It is also worth noting that during this Post-Abel Pre-Belegar period is arguably when Mathilde was the most alone since being picked up by the Grey College. A large part of her support structure had just died, she had just been told her services were no longer required for what she felt were bullshit reasons and the scar of Sigmar's abandonment was still fresh and throbbing at this point. The systems of the Empire had, to put it mildly, failed her at this point. Which is probably one of the reasons why her immediate actions was to leave the place. And if you want to keep Mathilde from practising necromancy, that's also where I'd place my focus.
Yes, you have to keep her loved ones from dying.
Yes, you have to keep the threats to Order from growing so cataclysmal that she has to break out the big guns.
But more importantly, you have to keep Mathilde's ties to other people. You have to keep her loyalties divided enough that she metaphysically can't turn to Dhar without grieviously hurting the people she loves. Because historically speaking, that seems like the time when she's most inclined to consider the Dark Arts.
Wow, who would of thought that of all the chaos gods, it's Nurgle that Mathilde is most vulnerable to.
Because what you described there is that depression, loss and isolation are the biggest factors in Mathilde considering necromancy, all of which are well within Nurgle's Domain.
It's not Tzeentch's promise of secrets, or Slaanesh's promise of desire that tempts her, because Matihlde is self-actualised in both of those areas, but Nurgle's promise of "why not—the worst has already happened" that could draw Mathilde down the path of darkness.
Truly, the Lord of Despair deserves his status as eldest of the four.
For what it's worth, @Nurgle did rate my post Insightful.I'm pretty sure Nurgle would hate the thought of necromancer Mathilde as much as any of his Brothers. The Dark Gods really hate Necromancy, arguably more than the Order Gods do.
I meant playing IRL with actual minis. Which with official GW minis & a horde army is ruinous.
I feel like necromancy is a horrible abomination against life and death cycle. At least when you die in my service you go to a afterlife in a garden and get to spend eternity knowing that your god love you.I'm pretty sure Nurgle would hate the thought of necromancer Mathilde as much as any of his Brothers. The Dark Gods really hate Necromancy, arguably more than the Order Gods do.
I wasn't aware the Chaos Gods had beef with necromancy in general. I knew they didn't like vampires, because vampires are unchanging, but I didn't expect that to extend to the entirety of undeath. Which, uh, kind of makes sense now that I say it outloud.I'm pretty sure Nurgle would hate the thought of necromancer Mathilde as much as any of his Brothers. The Dark Gods really hate Necromancy, arguably more than the Order Gods do.
What are the other dark lores? Chaos (which gets a big NO from literally everyone in the thread), Druchii Dark Magic, Skaven Lores of Ruin/Plague (which are semi-divine iic), and Lore of Stealth?I wasn't aware the Chaos Gods had beef with necromancy in general. I knew they didn't like vampires, because vampires are unchanging, but I didn't expect that to extend to the entirety of undeath. Which, uh, kind of makes sense now that I say it outloud.
Still, my point still kind of stands, because necromancy is only the most convenient dark lore available to Mathilde right now. If she had access to another dark lore, I'm sure she'd just be as tempted by that as she currently is by necromancy.
Hmm, maybe we should obtain grimoires on other dark lores.
You know, just in case.
Going by precedence, Mathilde should study the Lore of Mork.What are the other dark lores? Chaos (which gets a big NO from literally everyone in the thread), Druchii Dark Magic, Skaven Lores of Ruin/Plague (which are semi-divine iic), and Lore of Stealth?
She chose adventure? To go and be useful somewhere, and to help out a good cause?Think about it: The moment when Mathilde took her magister exam is actually the point in the Quest's history where her loyalties were the least divided. Abel was dead, she had been fired from Stirland and the shadowy conspiracy had been wiped out. All that's left is her duties as a member of the college, and she was literally asked in what manner she wanted to fulfill said duties. This was Mathilde with the most professional freedom, and what did she choose? To almost immediately divide her loyalties yet again and seek service under a new lord.
Hrmm... That's certainly one pov, I guess. On temptation or corruption or intrusive thoughts or etc.Which does ask the question of why would she do that? Well, obviously part of the reason is that the Dawi did her a solid during the Sylvania campaign and she wanted to pay them back, but the vote does kinda reveal a different possibility. The most popular goal aside from working with dwarves was to seek knowledge by studying the magical phenomena of Sylvania, and we know Mathilde would love to do this. She loves to poke at ancient mysteries that no one can figure out and then watch their faces as she reveals how she managed to solve the puzzle. She loves this so much Belegar essentially invented a new court position for her to do it. So I think, when Mathilde actively chose not to pursue this path in Sylvania, part of the reason is that she deep down doesn't trust herself to stay on the right path. She recognizes that she could do great and terrible things if she delved into Dhar, and she couldn't say for certain that if she studied Dhar-shaped manifestations in what is basically Dhar central she wouldn't fall prey to the temptation to try and use it. And hence she made sure to work under someone else again, to have that added reason to keep herself from going full Dark Lady.
Is that a dark lore? I suppose there's only really 'lore lores' and 'dark lores' and not many people would appreciate slotting Divine Orkish lores into the 'order' side of things, but Dark Lores usually imply some level of Dhar, right?
Lore of the deep might or might not be thing.What are the other dark lores? Chaos (which gets a big NO from literally everyone in the thread), Druchii Dark Magic, Skaven Lores of Ruin/Plague (which are semi-divine iic), and Lore of Stealth?
Necromancy is a complicated subject, and the more specific you get the more tangled a knot it really is. For instance, there are extant tomb kings who would arguably have been better to live under than a good number of the claimants to the throne of the Empire throughout the era of three emperors. There are many tomb kings and vampires who could be described as 'literally worse than Hitler', and precious few that might be considered ethical rulers - but one thread of commonality is that almost none of them benefit from Chaos making gains.I wasn't aware the Chaos Gods had beef with necromancy in general. I knew they didn't like vampires, because vampires are unchanging, but I didn't expect that to extend to the entirety of undeath. Which, uh, kind of makes sense now that I say it outloud.
Depends how you define them really. Off the top of my head...What are the other dark lores? Chaos (which gets a big NO from literally everyone in the thread), Druchii Dark Magic, Skaven Lores of Ruin/Plague (which are semi-divine iic), and Lore of Stealth?