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Obviously they need different a approaches.

A mystery (Ulgu): The wizards show up in robes and mask, no one knows what they are trying to do or who the others are, after an hour the spell goes off perfectly, they all act smug.

An assembly (Chamon): Wizards with different specializations work sequentially on the spell, an outside observer judges them quietly.

A cycle (Ghyran): 4 wizards, 3 work on different components of the spell in a repeating cycle, the fourth happily plays a musical instrument, public opinion is that the fourth is useless.
 
Could we fill the gaps in the upcoming road with ruble, then RoW over them? It might not need to be load bearing in such a case then.
 
Obviously they need different a approaches.

A mystery (Ulgu): The wizards show up in robes and mask, no one knows what they are trying to do or who the others are, after an hour the spell goes off perfectly, they all act smug.

An assembly (Chamon): Wizards with different specializations work sequentially on the spell, an outside observer judges them quietly.

A cycle (Ghyran): 4 wizards, 3 work on different components of the spell in a repeating cycle, the fourth happily plays a musical instrument, public opinion is that the fourth is useless.
Who gets to be the ones to snag the "an argument of Wizards" designation though? Hysh, because it's philosophy and philosophers debate? Azyr, because they speculate? Or Chamon, because they all logic at each other?
 
Who gets to be the ones to snag the "an argument of Wizards" designation though? Hysh, because it's philosophy and philosophers debate? Azyr, because they speculate? Or Chamon, because they all logic at each other?
Do never give Hysh a chance because they will take it.
I maintain my position that Hysh is the wind of "don't mind if I do".

And Chamon obviously, no one argues like engineers.
 
Has Mathilde noticed any bursts of fire while using one of the more constant effects of the Coin? Or does it not apply any tangible effect on het at all, instead enchanting her targets and obstacles, if anything?
I think if any Divine artefact was going to hide any outward sign of its effects, it would be Ranald's.

OOC, Boney's admirable commitment to player agency means that any such effects will, at the very least, not infringe upon said agency.
 
Has Mathilde noticed any bursts of fire while using one of the more constant effects of the Coin? Or does it not apply any tangible effect on het at all, instead enchanting her targets and obstacles, if anything?
The gambler is the only one that even could work by just affecting her, and we know from experience that it tends to alter outside events instead.

Protector, Night-stalker and Deceiver all function to alter how other people perceive her and her actions. Which will occur either in their mind or in the process of information transmission.
 
The question about what wearing and using a divine artifact for so long has me thinking; can Mathilde use wind sight to look closely at herself like she can see the winds in other people? I'm not sure if a mirror or just looking down would work, or looking through her familiar's eyes at herself.
 
The gambler is the only one that even could work by just affecting her, and we know from experience that it tends to alter outside events instead.

Protector, Night-stalker and Deceiver all function to alter how other people perceive her and her actions. Which will occur either in their mind or in the process of information transmission.
So what we should do is to Decieve Egrimm while he is using a mind enhancing spell. And if he goes down his canon path after all then we have made a profound discovery on Divine magic's interaction with Wind magic.

I see nothing wrong with this experiment.
 
The question about what wearing and using a divine artifact for so long has me thinking; can Mathilde use wind sight to look closely at herself like she can see the winds in other people? I'm not sure if a mirror or just looking down would work, or looking through her familiar's eyes at herself.
Looking through Wolf should do it, I'd think. If not... well, it might be another application of making a Seviroscope?
 
Doesn't looking through a familiar's eyes require a specific familiar ability we don't have?

We have link of psyche which does that and more.

Actual powers.


Aethyric Reservoir: The Familiar can absorb a spell targeted at itself or its master, holding it for up to several days and disgorging at will at a new target.
Link of Psyche: The Familiar and the Master have their minds linked, giving them the ability to communicate without words and increasing the cognitive ability and willpower of both as long as they are both conscious.
Lucky Charm: The Familiar and Master both tend to be more fortunate.
Magic Focus: Spells can be amplified through the Familiar, doubling one of its quantitative effects - range, duration, area of effect, and so on.
Magic Power: As long as the Familiar lives, the Master is more magically puissant.
Master's Touch: Spells can be cast through the Familiar - touch spells can target what the familiar is touching, the familiar's eyesight can be used to target spells, and so on.
Master's Voice: The Master can speak through the Familiar's mouth, both as a means of communicating and to cast spells if the Master is somehow prevented from speaking.
Voice of Reason: The Master becomes less prone to miscasting.
 
I do feel like mathy has the potential with wind herder to create the first orchestra of the colleges.

many different sounds to create a single symphony of souls.

but Mathy's too much of a solo act to get anywhere with that.

multiple AP on socialising?

pull the other one.
 
With Hubert LARP-ing as a Wind Lord and now the new cow dependent plan we are going back full circle from WHF to Glorantha, better propriate Maran Gor so no more mountains will collapse on us.
Well, the Gork and Mork thing probably counted as a Hero Quest?
Though I didn't know WHF was related to Glorantha. Not that I know anything about that besides King of Dragon Pass LPs.
 
Doesn't looking through a familiar's eyes require a specific familiar ability we don't have?
I think you're thinking of this:
Master's Touch: Spells can be cast through the Familiar - touch spells can target what the familiar is touching, the familiar's eyesight can be used to target spells, and so on.
Which is just for spellcasting. I think we can use Link of Psyche:
Link of Psyche: The Familiar and the Master have their minds linked, giving them the ability to communicate without words and increasing the cognitive ability and willpower of both as long as they are both conscious.
 
I'm honestly mildly hoping that if we do end up miscasting from Mockery of Death, we at least get, like, the +1 Magic Arcane Mark, or one of the other tolerable ones.
 
I'm honestly mildly hoping that if we do end up miscasting from Mockery of Death, we at least get, like, the +1 Magic Arcane Mark, or one of the other tolerable ones.

The overwhelming majority of the remaining Arcane Marks for Mathilde are very very bad - we could hypothetically hit jackpot, but I'll stick to hoping that we either don't miscast or hit some of the more temporary minor miscasts if we do.
 
Could we fill the gaps in the upcoming road with ruble, then RoW over them? It might not need to be load bearing in such a case then.

The rubble is as subject to gravity as the Urmskaladrak was. It would just slide off.

Has Mathilde noticed any bursts of fire while using one of the more constant effects of the Coin? Or does it not apply any tangible effect on het at all, instead enchanting her targets and obstacles, if anything?

If Mathilde was spontaneously igniting on a regular basis it would have been mentioned in the text at some point. The interaction between Arcane and Divine magic is very poorly understood and hasn't seen much study.

The question about what wearing and using a divine artifact for so long has me thinking; can Mathilde use wind sight to look closely at herself like she can see the winds in other people? I'm not sure if a mirror or just looking down would work, or looking through her familiar's eyes at herself.

No. The part she's looking with and the part she'd want to be looking at are the same thing. And Wolf's Magesight is orders of magnitude less developed than Mathilde's.
 
The rubble is as subject to gravity as the Urmskaladrak was. It would just slide off.

What we do is we have the Light Wizard choir use their Move trick to hold up rubble underneath the steam tanks while Mathilde casts Rite of Way on the rubble. Then they can just continuously move the rubble upwards, allowing the tanks to simply fly away to victory. :thonk: :thonk: :thonk:
 
Move has a very limited capacity and a very short duration.
Is there something to be done with Law of Form on something like fishnet and Rite Of Way on top of it?
I think it's not practical: Law of Form only lasts minutes, and spells might not work together; also I think that a steel-strong fishnet won't hold under a wagon, and not sure we have a fishnet with us.
 
The rubble is as subject to gravity as the Urmskaladrak was. It would just slide off.
But if the rubble was, idk, cemented into place somehow then it wouldn't slide off right? Presumably whatever hasty job of "slap some rubble in there with something sticky enough it doesn't slide" wouldn't bear the steam wagons' (enormous) weight, but RoW is meant to carry the weight of whatever's on it AFAIK. So if there's something there stable enough to cast RoW on (whether it's cemented rubble or something else) even if it's not strong enough to carry the weight itself, would that work? We might have to make whatever's there broken up enough to trigger RoW, but that shouldn't be too tricky to work out with trials involving volunteers with safety ropes before putting the steam wagons on it.
 
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