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Oh wow, I finally made it.

Almost 8000 pages and it was like 500 less when I started.

Anyways, time for my extremely influential vote on this very divided decision:

[X] Press on

Its a road trip to hell, if we weren't prepared for something to go wrong we shouldn't have gone at all.


Nevermind vote closed while I was typing.

The overwhelming majority of the remaining Arcane Marks for Mathilde are very very bad - we could hypothetically hit jackpot, but I'll stick to hoping that we either don't miscast or hit some of the more temporary minor miscasts if we do.

Yeah, of the remaining options two are awful and two are excessively awful. If its a gacha, most of the pulls vent angry wasps in your face.
 
Wow, real close vote there. You can just tell we barely have the courage to press on since we were so close to turning back.

(I think this level of sarcasm may in fact be dangerous to touch without protective equipment.)
 
RoW wouldn't be putting Skywalks there because according to its internal logic, it's fine as it is. So yes, the tarp would need to bear the weight of the steam-wagon unassisted by magic.
What if we instead used a net/ran ropes over the hole?
EDIT: or used a tarp full of holes?
 
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Wow, real close vote there. You can just tell we barely have the courage to press on since we were so close to turning back.

(I think this level of sarcasm may in fact be dangerous to touch without protective equipment.)
I mean, if we need to reinforce our courage... :V
 
What if we instead used a net/ran ropes over the hole?
EDIT: or used a tarp full of holes?
Pretty sure that without us having tested that usage thoroughly the dwarves aren't going to risk a steam-tank on it - even if the materials are available.

Might be something to look into as a research thing between adventures though.
 
I'm declaring a moratorium on all further brainstorming for trying to make Rite of Way into a flying road.

What happens to the gopher?

The part they live in is apparently as far as six feet down, so it's probably just annoyed that it has to repair the entrance to its hole.

What if we instead used a net/ran ropes over the hole?
EDIT: or used a tarp full of holes?

If it works, which would be extremely chancy, Mathilde keels over halfway across because an entire surface of Skywalks is unsustainable, which is why the spell has the targeting mechanism in the first place.
 
Oh wow, I finally made it.

Almost 8000 pages and it was like 500 less when I started.

Anyways, time for my extremely influential vote on this very divided decision:

[X] Press on

Its a road trip to hell, if we weren't prepared for something to go wrong we shouldn't have gone at all.


Nevermind vote closed while I was typing.



Yeah, of the remaining options two are awful and two are excessively awful. If its a gacha, most of the pulls vent angry wasps in your face.
Are you saying that you read all comments and not just BoneyM's? Congratulations you madman. You definitely have my respect.
 
Ack. BoneyM, could you remove that threadmark from the newly-made threadmark category? It's just... Well, it's just added an entire new threadmark category, which just bloats the already-present threadmark categories. (And unlike all the other categories, it does absolutely nothing after the fact. =/ Not holding any stories or media or etc, just... yeah.)

Having Voting periods automatically create threadmarks is just the worst new form of automatic eyesore added to a thread. ><
There are no other routes that could accommodate a steam-wagon. The altitude difference between Zorn Uzkul and the Great Steppes is at least a mile, the Skull Road is all there is unless you route through Cathay, through about a dozen Ogre Kingdoms starting on the other side of Zharr Naggrund, or over the Frozen Sea.
Ah. I was imagining another path in the Skull Road itself somewhere. Like, there being multiple ways to get through and... well, nevermind.

I guess in the end it just comes down to the fact that the Skull Road is, in fact, a road. :V
 
Ack. BoneyM, could you remove that threadmark from the newly-made threadmark category? It's just... Well, it's just added an entire new threadmark category, which just bloats the already-present threadmark categories. (And unlike all the other categories, it does absolutely nothing after the fact. =/ Not holding any stories or media or etc, just... yeah.)

Having Voting periods automatically create threadmarks is just the worst new form of automatic eyesore added to a thread. ><

It was added automatically, and it didn't do that previously. I don't think I can prevent it without halting use of the new voting open banner entirely.
 
I guess this particular scenario just isn't something that wizards ever encountered, and consequently something they are entirely unequipped to handle. Let's just hope for good luck crossing the corner for the wagons.
 
It was added automatically, and it didn't do that previously. I don't think I can prevent it without halting use of the new voting open banner entirely.
Yeah, it will make your account post it automatically (I think) -- I saw that happen in another thread. The poster's "Last Seen" thing did not update at all despite their account making a new post, which I took to mean that it happened automatically. Both the post and the threadmark creation.

You've, however, been avoiding this thing creating automatic posts by virtue of deleting the banner before it times out though, right? That's how we've been avoiding the constant increase of new threadmarks, right?

Well... can you delete/unthreadmark the Voting threadmark manually, even after the post got made? EDIT: Oh hey it's vanished, yay. Thank you so much. :) :D
 
I guess this particular scenario just isn't something that wizards ever encountered, and consequently something they are entirely unequipped to handle. Let's just hope for good luck crossing the corner for the wagons.
There's also the fact that Wizards are supposed to be really big hammers, who treat every problem as if it were a nail.

A wizard is not a versatile swiss army toolset, even if their skills can be applied with versatility.
Having the perfect spell for every occassion is not realistic.
 
There's also the fact that Wizards are supposed to be really big hammers, who treat every problem as if it were a nail.

A wizard is not a versatile swiss army toolset, even if their skills can be applied with versatility.
Having the perfect spell for every occassion is not realistic.
I would say that's not at all how wizards work actually. Battle magic is hammer-y, yes, but the rest of the arsenal is a bunch of utility, some of it very quirky utility that has to be used creatively to be useful at all.
 
Yeah, it will make your account post it automatically (I think) -- I saw that happen in another thread. The poster's "Last Seen" thing did not update at all despite their account making a new post, which I took to mean that it happened automatically. Both the post and the threadmark creation.

You've, however, been avoiding this thing creating automatic posts by virtue of deleting the banner before it times out though, right? That's how we've been avoiding the constant increase of new threadmarks, right?

I think it's because I used the 'close vote' button on the edit vote thing instead of the 'close vote' checkbox when quick-replying, which I didn't expect to lead to different behaviour. It also seems to pick a tally from some arbitrary time to show the results of, usually from hours or days ago, and I go in and manually edit the post to point to a recent ad-hoc tally. I assume it's because I don't have a scheduled closing time for the vote.

Is it possible for non-Hysh users to cast spells together even if it isn't necessarily easy?

Yes, but it's much more possible for them to miscast together.
 
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Well glad to see pressing on passed with a wide margin. Won't lie I would have been upset had us turning back won.
 
I'm declaring a moratorium on all further brainstorming for trying to make Rite of Way into a flying road.
Fair enough.


So people of the thread, opinions on the return trip? As I see it we have three basic options:
1) Just use the cliff again and pray. Dangerous, but quick.
2) Use raw Dwarf-power to improve the cliff. Widen the road and such. Problem would be sitting on top of the cliff eating food while they work. (I'm assuming there will be proper mining tool at Dum whoever is occupying it.)
3) Go the other way. The canon path of the expedition is allegedly worse, but with Rite of Way it might be preferable to an unstable cliff.
 
I think it's because I used the 'close vote' button on the edit vote thing instead of the 'close vote' checkbox when quick-replying. It also seems to pick a tally from some arbitrary time to show the results of, usually from hours or days ago, and I go in and manually edit the post to point to a recent ad-hoc tally. I assume it's because I don't have a scheduled closing time for the vote.
I see. So, using "close vote" on the, er, main thing... will close it up.

Whereas using quick reply and pressing a checkbox in quick reply, might make both a post and threadmark it or something.

... Sorry to complain and be so picky about this thing, but, the new threadmarks have been sort of making me wince and cringe to see. They just... add an entire new threadmark category which doesn't do much for useful history/recording stuff (only really being useful as a head's up at the time it happens, but then, the usual "the GM posted" alert does that well enough -- or the "The Vote Is Open" exclamation thing at the top of the thread vanishing would also be a sign that the vote status just changed) so instead... Anyway.
It also seems to pick a tally from some arbitrary time to show the results of, usually from hours or days ago, and I go in and manually edit the post to point to a recent ad-hoc tally. I assume it's because I don't have a scheduled closing time for the vote.
Thread Tools's vote tally maybe? :s =/ That usually or generally has the recent version of a vote.
 
So people of the thread, opinions on the return trip? As I see it we have three basic options:
1) Just use the cliff again and pray. Dangerous, but quick.
2) Use raw Dwarf-power to improve the cliff. Widen the road and such. Problem would be sitting on top of the cliff eating food while they work. (I'm assuming there will be proper mining tool at Dum whoever is occupying it.)
3) Go the other way. The canon path of the expedition is allegedly worse, but with Rite of Way it might be preferable to an unstable cliff.

I think we'll only really be able to get a sense of that once we see how risky it the crossing of the final two wagons turns out to be.
 
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