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... I just realized.

If we'd gone for the Gazul Secrets and thus taken the corresponding Oaths, would we have had to stick around and provide rites for the fallen engineers in the Urmskaladrak? Or at minimum to have recovered the bodies and taken them with us, to watch over for 3 days. The Oaths do make allowances for troubles and such, but... that allowance is "literally can't stop because it's in the middle of a warzone or battle" rather than "can't stop because I need to remain with the caravan and keep on schedule." If it would kill you to carry it out, the Oaths would probably have reasonable exit clauses. But if it merely would force you to delay for 3 days on an expedition, then that's the sort of inconvenient-but-not-suicidal zone that the Oaths would probably apply in I reckon. If you're lucky, maybe you can excavate the corpses and take them with you quickly enough.

We also might have been confronted with a decision to make during the Karak Vlag aftermath. Probably looking something like: [] perform the Rites of Gazul for the Slaaneshi Slayers [] do not perform the Rites of Gazul for the Slaaneshi Slayers, I imagine.

What sort of guidelines are there for edge cases like that, @BoneyM? Or do we not know until we actually go deep enough into the Gazul Secrets and Gazul Oaths? Obviously, the rites and oaths would not apply to the Dawi Zharr. Because they're Dawi Zharr. But the Vlag Slayers, while tainted, were unexpected and new. New means needing to figure things out. Great.

At least the dead Slayers' bodies were watched over for the requisite 3 days, before this disaster with the Urmskaladrak happened. Because we were carrying their bodies in the Urmskaladrak.

That's probably what made it harder to do search and rescue for recently-dead bodies, too. If all the bodies were getting crushed and mashed up, it might not have been possible to tell the difference easily, so...
We probably have Dwarves in the expedition that have taken those very same oaths and yet we aren't stopping for them. At most the Oaths would have forced us to argue im favor of staying to Borek, but if those Gazul lay-priests aren't forced to stay behind then neither would we be if we had gotten outvoted by the other commanders or overruled by Borek directly.
 
Is it weird I'm more upset that there will be a lack of Gotrek the Slayer then I am there is a lack of Gotrek the Engineer.
 
Is it weird I'm more upset that there will be a lack of Gotrek the Slayer then I am there is a lack of Gotrek the Engineer.
Nah, there's a dozen books of words about the Slayer (though I could never get into the books by Long, no idea why, so I dropped the series at that point), and only a few pages of the Engineer, who hasn't even gotten to do anything onscreen. It's natural that you have more investment there.
Not as Chaos as this at least. Here's a TL;DR, for those who don't have time to read it all.
Honestly, that's some high quality trolling right there. Comparing it to 30Hs is accurate.
 
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... I just realized.

If we'd gone for the Gazul Secrets and thus taken the corresponding Oaths, would we have had to stick around and provide rites for the fallen engineers in the Urmskaladrak? Or at minimum to have recovered the bodies and taken them with us, to watch over for 3 days. The Oaths do make allowances for troubles and such, but... that allowance is "literally can't stop because it's in the middle of a warzone or battle" rather than "can't stop because I need to remain with the caravan and keep on schedule." If it would kill you to carry it out, the Oaths would probably have reasonable exit clauses. But if it merely would force you to delay for 3 days on an expedition, then that's the sort of inconvenient-but-not-suicidal zone that the Oaths would probably apply in I reckon. If you're lucky, maybe you can excavate the corpses and take them with you quickly enough.

We also might have been confronted with a decision to make during the Karak Vlag aftermath. Probably looking something like: [] perform the Rites of Gazul for the Slaaneshi Slayers [] do not perform the Rites of Gazul for the Slaaneshi Slayers, I imagine.

What sort of guidelines are there for edge cases like that, @BoneyM? Or do we not know until we actually go deep enough into the Gazul Secrets and Gazul Oaths? Obviously, the rites and oaths would not apply to the Dawi Zharr. Because they're Dawi Zharr. But the Vlag Slayers, while tainted, were unexpected and new. New means needing to figure things out. Great.

At least the dead Slayers' bodies were watched over for the requisite 3 days, before this disaster with the Urmskaladrak happened. Because we were carrying their bodies in the Urmskaladrak.

That's probably what made it harder to do search and rescue for recently-dead bodies, too. If all the bodies were getting crushed and mashed up, it might not have been possible to tell the difference easily, so...

We've been explicitly told that the clauses for not having to perform the rites are practical and that the oaths involved are not a suicide pact. Having to stay to perform the rites required would kill every one involved. So we wouldn't need to do it.
 
I can't wait to see the cow-themed mastery of Mockery of Death we'll probably get from this insane plan.
I'm hoping that after the expedition, we'll get the option for a chain-casting trait. There would be three recent instances where it was really important (SoS to save the dwarfs, MoD to store the cows, and Rite of Way functions by casting hundreds of spells too).

Would be cool if it was also a spell creation trait, but if I was Boney, I'd be pretty leery of opening more avenues for powergaming via tortured justifications.
 
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Speaking of Masteries and risks: @BoneyM As far as I understood, we don't need to roll for failure when casting normal amounts of spells that have since become easy for Mathilde, even in combat. Does that mean that it's near impossible to get a Mastery on one of these spells anymore outside of crazy mass casting schemes like the one we are planning on the cows? Or do we still roll dice, but the dangerous misscast threshold just happens to be below zero?
 
@BoneyM We can't use RoW at the corners, because then the ground isn't visible anymore. But couldn't you just put in some poles that extend above the mist at the border, and then drive based on those?

That's what they do here to mark the location of the road, in case it gets completely swallowed by snow drifts. Could put little flags at the end for extra visibility. Getting them to stand on pure rock might be a problem for humans, but I imaging dwarfs could either engineer something, or just make some holes.
 
Not as Chaos as this at least. Here's a TL;DR, for those who don't have time to read it all.
That's art. You can see that the OP is a troll and not just a bad fanfic writer by things like this (emphasis mine):
The man in black was going completely berserk, he saw, was swinging around something which could not possibly be a sword. It appeared to be sword-like, but was too big, too rough, too heavy to ever be used as a sword. It looked more like a gigantic hunk of iron, such as you might find in a blacksmith's workshop. The Eater's eyes narrowed as he watched the man in black swing it around like it was nothing on the screen. "That guy sure has some serious guts to that sword around like, that, he could almost slay a dragon with that sword."
Seeing such hints among the surrounding drivel makes me pretty sure that the inanity is deliberate.
 
Enchantment takes months of time to work, though thankfully not months of work. With excellent, stable and undisturbed workshops, which we aren't in.

Not necessarily:

Rangers, more than most dwarves, value efficiently mass-produced death over finely-crafted artisan slaughter. An idea occurs to you for capitalizing on the fortunate chain of events that routed the goblins before they could even begin their attack: the creation of a horn commemorating the vicotry.

As before, enchantment is normally a long process, so to cut it down to a couple of days means sacrifices need to be made. This time you can't sacrifice permanence without countering the entire point of the item, so the intended effect needs to be reduced. A pitch-perfect horn that blows well no matter how weak the breath of the blower; a suitable commemoration, you decide, and it should only take a few days. You fold Ulgu into enchanting tools and begin.

[Enchanting: Learning, 6+20=26]

Two days later, the unearthly caterwauling coming from your creation comes to an ignominious end with you shattering it with a hammer. Perhaps you made it far too sensitive, as the slightest breeze or the merest movement would set off the hornblow, which struggled to hold a constant note with so variable an origin. Perhaps there was no way around this without making the horn require a blower instead of wind, but sensing the difference would have taken even longer to enchant into the item. When you emerge from your tent, you're getting an awful look of nervous looks. You fight back a scowl, and decide to lay low over the next few days.

Admittedly, that failed miserably since we rolled badly. But we have the Enchanter trait to attempt it. Even if we can't make one for Mockery of Death since it's Moderately Complicated, Sleep should be on the same level as Sound since they're both Petty.
 
Admittedly, that failed miserably since we rolled badly. But we have the Enchanter trait to attempt it. Even if we can't make one for Mockery of Death since it's Moderately Complicated, Sleep should be on the same level as Sound since they're both Petty.
We have a whole bunch of wizards to do the Sleep casting for us and it's easier. MoD is the bottleneck.
 
((Also: an enchanted item with Fat of the Land. It'd be a way to literally bypass hunger for a person. Wow, this could actually be amazing for a lone scout or operative like Mathilde. Does Fat of the Land cover water too, or would we need to find another spell or method for that? If so, then... Still.))
Reminder that it would be a bad idea to maintain a persistent Ghyran effect inside a being that is actively channeling Ulgu.
 
Reminder that it would be a bad idea to maintain a persistent Ghyran effect inside a being that is actively channeling Ulgu.
Well, it's a one-time-lasts-a-week spell effect... Maybe make it be an activated item instead? Rather than an always-on item. So it'd be like a Cornucopia, a horn of plenty. You take a bite out of the horn of plenty once a week, and you don't need to eat any more than that for a week.

Does that still mean the Ghyran remains in your body the whole week, to stave off your hunger and nourish you? Or does the Ghyran last only for a short while, but the end result of the spell lasts the week?
 
((Also: an enchanted item with Fat of the Land. It'd be a way to literally bypass hunger for a person. Wow, this could actually be amazing for a lone scout or operative like Mathilde. Does Fat of the Land cover water too, or would we need to find another spell or method for that? If so, then... Still.))
No, Fat of the Land still requires you to handle acquiring water for the week-long duration of the spell. Lore of Life also has a spell for making any water, no matter how foul or brackish, into a mildly alcoholic beverage of choice. The limit on the fluid amount is a day's needed water for 12 people.
 
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