So, question: What happens if we try to enchant an object(or two) to cause Mockery of Death?
I only remember this being possible because of that failed attempt to enchant a horn during the K8P expedition, but I think we have tool-free enchanting spells?
I assume it'd have to be done in an action during a turn, and would have a chance of failure, but on the plus side it puts a layer between Mathilde and any miscasts that might be happening, also it might avoid letting the time spent coordinating Cow-based Death Mocking eat into actions available during all turns going forwards(if that's what was going to happen).
(and her miscast chance when enchanting the item would occur before she starts approaching Dum/she can go back a bit on her shadowsteed and reach relatively non-dangerous winds conditions to enchant in)
I should have tagged the QM for this. hrmmmm.
Enchantment takes weeks, actions on the Expedition represent hours.
... I just realized.
If we'd gone for the Gazul Secrets and thus taken the corresponding Oaths, would we have had to stick around and provide rites for the fallen engineers in the Urmskaladrak? Or at minimum to have recovered the bodies and taken them with us, to watch over for 3 days. The Oaths do make allowances for troubles and such, but... that allowance is "literally can't stop because it's in the middle of a warzone or battle" rather than "can't stop because I need to remain with the caravan and keep on schedule." If it would kill you to carry it out, the Oaths would probably have reasonable exit clauses. But if it merely would force you to delay for 3 days on an expedition, then that's the sort of inconvenient-but-not-suicidal zone that the Oaths would probably apply in I reckon. If you're lucky, maybe you can excavate the corpses and take them with you quickly enough.
We also might have been confronted with a decision to make during the Karak Vlag aftermath. Probably looking something like: [] perform the Rites of Gazul for the Slaaneshi Slayers [] do not perform the Rites of Gazul for the Slaaneshi Slayers, I imagine.
What sort of guidelines are there for edge cases like that, @BoneyM? Or do we not know until we actually go deep enough into the Gazul Secrets and Gazul Oaths? Obviously, the rites and oaths would not apply to the Dawi Zharr. Because they're Dawi Zharr. But the Vlag Slayers, while tainted, were unexpected and new. New means needing to figure things out. Great.
As others have said, there are Dwarves on this Expedition that have taken similar oaths when becoming Lay-Priests of Gazul. It's not a suicide pact.
Speaking of Masteries and risks: @BoneyM As far as I understood, we don't need to roll for failure when casting normal amounts of spells that have since become easy for Mathilde, even in combat. Does that mean that it's near impossible to get a Mastery on one of these spells anymore outside of crazy mass casting schemes like the one we are planning on the cows? Or do we still roll dice, but the dangerous misscast threshold just happens to be below zero?
Masteries are most likely for spells right at the edge of your abilities. When they've become rote and routine, it takes unusual circumstances to push you to the point that you might reach a higher or different understanding of the spell.
@BoneyM We can't use RoW at the corners, because then the ground isn't visible anymore. But couldn't you just put in some poles that extend above the mist at the border, and then drive based on those?
That's what they do here to mark the location of the road, in case it gets completely swallowed by snow drifts. Could put little flags at the end for extra visibility. Getting them to stand on pure rock might be a problem for humans, but I imaging dwarfs could either engineer something, or just make some holes.
RoW wouldn't have prevented what happened to the Urmskaladrak, and it won't help with anyone trying to inch their way past the chunk of road it took with it.
Admittedly, that failed miserably since we rolled badly. But we have the Enchanter trait to attempt it. Even if we can't make one for Mockery of Death since it's Moderately Complicated, Sleep should be on the same level as Sound since they're both Petty.
A sufficiently pared down enchantment would cause at best mild drowsiness.
Well, it's a one-time-lasts-a-week spell effect... Maybe make it be an activated item instead? Rather than an always-on item. So it'd be like a Cornucopia, a horn of plenty. You take a bite out of the horn of plenty once a week, and you don't need to eat any more than that for a week.
Does that still mean the Ghyran remains in your body the whole week, to stave off your hunger and nourish you? Or does the Ghyran last only for a short while, but the end result of the spell lasts the week?
The magic would have to linger in the target's body to keep thermodynamics at bay for the entire duration.