- Location
- Great Khanate of Scotland
- Pronouns
- She/Her
Mmm...beef burrito...
Oh no, clearly the only option so as to not trouble our god is to be even more of an overachiever when it comes to helping dwarves than we already were inclined to be.a Grudge is hereby leveled against the being ... commonly known as Ranald,
...
Reparation or vengeance for said Grudge is to be postponed pending the full and proper evaluation of the consequences of those actions, which may be considered to mitigate, in whole or in part, those actions.
...that can come after Elfcation, the Nagarythi will surely have experience with magical infiltration that we can tap. But systematically robbing Skaven strongholds of intel would be an excellent use of our time.a)go ahead with my 'infiltrate the Skaven to ask them for their maps to Karak Zorn' plan
Have you heard of Grain Into Gold? It's an RPG supplement, though it's pretty interesting in general, and it discusses (creating a) medival economy from the ground up based on what people can grow and what they eat. Also includes sections on how much food is produced by different plants and animals, or estimates for merchant shipping.Considering the alternative is likely to be starvation for five hundred people and two hundred mounts, I think Mathilde can risk a little miscasting.
After a lot of googling and head-scratching and number crunching, the capacity of the upper deck of each steam-wagon is about 60 cows, which works out to almost exactly one week of food. Which sounds like an ass-pull on my part to keep the numbers simple, so I'll do my primary school maths teacher proud and show my working.
Dwarf/human food requirements: 3 pounds per day times 520ish people equals about 11 000 pounds per week.
Wolf/demigryph food requirements: 25 pounds per day times 200 mounts equals 35 000 pounds per week.
Total: 46 000 pounds per week.
1000 pounds is about right for the cows - steers tend to be bigger than that and bulls much bigger but modern cows have advantages that steppe horde ones don't so it works out, more or less. Figure about a quarter of their weight is bone because these are probably going to be on the skinnier side, so 750 pounds of meat and offal per animal. The Demigryphs and wolves aren't picky, so anything not bone can be considered useful meat.
Steam-wagon capacity is determined through this highly scientific method:
30 per side, 60 per steam-wagon. 60 cows times 750 pounds equals 45 000 pounds.
I think it would Magical Logistics in general, since we also have Rite Of Way. Arguably the MAP.Is that a new paper I smell. 'The Logistics of Animal Transport with Mockery of Death'
We've also got that paper about terrain obstacles to write as well which might be added in...I think it would Magical Logistics in general, since we also have Rite Of Way. Arguably the MAP.
And if we collaborate with wizards of other winds, we could make a whole book on the topic, which could have a huge impact. Amateurs study tactics professionals study logistics and all that.
So, question: What happens if we try to enchant an object(or two) to cause Mockery of Death?Other Wizards can provide the Sleep and that will result in an overall smaller chance of miscast, as Sleep until it sticks then Mockery is more spells total but less spells per Wizard involved than Mockery until it sticks.
Right, I knew I was forgetting something. I think that's what sparked the idea originally.We've also got that paper about terrain obstacles to write as well which might be added in...
Enchantment takes months of time to work, though thankfully not months of work. With excellent, stable and undisturbed workshops, which we aren't in.So, question: What happens if we try to enchant an object(or two) to cause Mockery of Death?
I only remember this being possible because of that failed attempt to enchant a horn during the K8P expedition, but I think we have tool-free enchanting spells?
I assume it'd have to be done in an action during a turn, and would have a chance of failure, but on the plus side it puts a layer between Mathilde and any miscasts that might be happening, also it might avoid letting the time spent coordinating Cow-based Death Mocking eat into actions available during all turns going forwards(if that's what was going to happen).
(and her miscast chance when enchanting the item would occur before she starts approaching Dum/she can go back a bit on her shadowsteed and reach relatively non-dangerous winds conditions to enchant in)
I should have tagged the QM for this. hrmmmm.
Visceral. His Magesight is visceral.and Barbitus has... what was it?"
"Visceral, Magister," he says, not looking up from rooting through his rucksack.
This is amazing. Have another Like on this post.Hey @BoneyM dumb question, can we negate the need for a store room by using mockery of death on stuff. I assume even if we can use it on livestock it'd take up to much space but I thought I might ask.
Just a minor correction, we already spent one Social action getting to know Michel in the Part 4: High Pass update.(Not to mention the other people we haven't checked up on once, like Michel or Alexandra. Or Esbern and Seija. Or Joerg.)
You find Magister Michel playing card games with the trio of Light Journeymanlings, and lurk nearby until the game concludes. Michel jumps quite gratifyingly as you slide into the chair opposite him, almost dropping the cards he had been regathering. "Good evening, Magister Solmann."
"Good evening, Lady Magister," he says, rallying. "Care to join me for a hand or two?"
Ok, that is some Chaos shit right there. I mean, wow.
You are my hero.Hey @BoneyM dumb question, can we negate the need for a store room by using mockery of death on stuff. I assume even if we can use it on livestock it'd take up to much space but I thought I might ask.
IIRC we had reached the point of no longer actually understanding why that mechanism works, so we'd have to go back and unpack that first.It might still be possible if approached as taking the mechanism from Rite of Way and altering it to be used for spells that target people instead of Skywalks - we got the Matrix by altering a pre-existing spell, and that was from Dhar - but it also might not, and we aren't lacking in projects to spend AP on.
That would only work for that specific chain cast, when the goal was to have a standard solution for multiplying single-target spells.IIRC we had reached the point of no longer actually understanding why that mechanism works, so we'd have to go back and unpack that first.
Alternatively, we can do what Reginald did and sit down to perfect a certain set of chain cast (Smoke & Mirrors and Skywalk I believe) so that it is no longer (as) dangerous to do.
This gives me new and terrible ideas.
Don't forget that the knight is flying due to spinning, because his horse is running on a treadmill in a Karag and it's getting transferred wireless.Who wins between Mathilde versus one knight in steel plate armour with the armour covered in human skin, because Branalhune would hit the skin and think it only needs sufficient force to cut skin so is blocked by the plate?
"So there we are in the Chaos Wastes. We've had to deal with disappearing and reappearing Karaks, food supplies materializing out of nowhere, driving on roads that don't exist, and now we're balancing a herd of comatose cows on top of the ships balancing the load under the direction of young golden abs who seems to have been possessed by Gotrek's ghost. This is all before the enemy took a turn mind you."-Journal of Snorri Farstrider, Head Ranger"Everyone put a piece of paper with you name on it into the hat. Whoever's selected has to go water the Zhufokri's corpse cows. When did our lives get this weird?"
"Cows die when they are killed." nods sagely
On the ground, when the convoy stops, like a peasant. Oh, the indignity!
That would be the book version. Starting with a more limited paper is okay.Have you heard of Grain Into Gold? It's an RPG supplement, though it's pretty interesting in general, and it discusses (creating a) medival economy from the ground up based on what people can grow and what they eat. Also inlcudes sections on how much food is produced by different plants and animals, or estimates for merchant shipping.
You obviously don't need it now, but it might be a useful resource if some other thing of this type comes up, if only to save some time.
I think it would Magical Logistics in general, since we also have Rite Of Way. Arguably the MAP.
And if we collaborate with wizards of other winds, we could make a whole book on the topic, which could have a huge impact. Amateurs study tactics professionals study logistics and all that.
At least the dead Slayers' bodies were watched over for the requisite 3 days, before this disaster with the Urmskaladrak happened. Because we were carrying their bodies in the Urmskaladrak.It's a troubling thought that you consider in the back of your mind as you hold a clear stone up to the sun. Dwarvish ego is very easy to laugh off as a foible of their race, but just like the Elves it's something they take deadly seriously. Of the fifty dead Slayers being watched over in the Urmskaladrak, you've no doubt that at least several shaved their heads over failing to meet an unreasonable standard they had imposed upon themselves.
"The Slayers are sticking to the vessel you're trying to keep from combat?"
"We've got a plan for that," [Gotrek] says with a grin.
No. The Rangers have lay-priests of Gazul among them. If they aren't obligated to do it, then we wouldn't be either.... I just realized.
If we'd gone for the Gazul Secrets and thus taken the corresponding Oaths, would we have had to stick around and provide rites for the fallen engineers in the Urmskaladrak? Or at minimum to have recovered the bodies and taken them with us, to watch over for 3 days.
Stopping in the middle of the Chaos Wastes when your food supply is in question is probably sufficiently suicidal that they aren't going to do the rites.... I just realized.
If we'd gone for the Gazul Secrets and thus taken the corresponding Oaths, would we have had to stick around and provide rites for the fallen engineers in the Urmskaladrak? Or at minimum to have recovered the bodies and taken them with us, to watch over for 3 days. The Oaths do make allowances for troubles and such, but... that allowance is "literally can't stop because it's in the middle of a warzone or battle" rather than "can't stop because I need to remain with the caravan and keep on schedule." If it would kill you to carry it out, the Oaths would probably have reasonable exit clauses. But if it merely would force you to delay for 3 days on an expedition, then that's the sort of inconvenient-but-not-suicidal zone that the Oaths would probably apply in I reckon. If you're lucky, maybe you can excavate the corpses and take them with you quickly enough.
We also might have been confronted with a decision to make during the Karak Vlag aftermath. Probably looking something like: [] perform the Rites of Gazul for the Slaaneshi Slayers [] do not perform the Rites of Gazul for the Slaaneshi Slayers, I imagine.
What sort of guidelines are there for edge cases like that, @BoneyM? Or do we not know until we actually go deep enough into the Gazul Secrets and Gazul Oaths? Obviously, the rites and oaths would not apply to the Dawi Zharr. Because they're Dawi Zharr. But the Vlag Slayers, while tainted, were unexpected and new. New means needing to figure things out. Great.
At least the dead Slayers' bodies were watched over for the requisite 3 days, before this disaster with the Urmskaladrak happened. Because we were carrying their bodies in the Urmskaladrak.
That's probably what made it harder to do search and rescue for recently-dead bodies, too. If all the bodies were getting crushed and mashed up, it might not have been possible to tell the difference easily, so...