Voted best in category in the Users' Choice awards.
In theory there's nothing that outright prevents it, but in practice many noble families will disinherit or even completely disown family members with magic, or have them either attempt to suppress their magic or study it in secret. This final category is commonly known as 'Magickers' and is extremely illegal, but hard to crack down on.
Has Hubert been disinherited?
 
Which is weird, because I bet it'd make people go even faster, unlike Rite of Way, which just gives them their normal speed.
Speaking of Rite of Way, there's actually a spell similar to it in the Lore of Life, found in Realms of Sorcery. Though The Wilds Undisturbed only extends to the same amount of people as your Magic stat (per cast: you can cast it multiple times to affect more people), and the effect ends after; traveling for 100 miles, crossing a road or trail used by intelligent creatures, entering a man-made structure or cutting living wood for fire or shelter.
 
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Speaking of Rite of Way, there's actually a spell similar to it in the Lore of Life, found in Realms of Sorcery. Though The Wilds Undisturbed only extends to the same amount of people as your Magic stat (per cast: you can cast it multiple times to affect more people), and the effect ends after; travelling for 100 miles, crossing a road or trail used by intelligent creatures, entering a man-made structure or cutting living wood for fire or shelter.
That one's a lot more unwieldly though- you'd have to cast it hundreds of times to get the whole expedition covered, and I'm not sure it'd actually affect the Steam Wagons, which are the whole reason Rite of Way might come in handy.
 
Honestly, I'm not sure the chaincasting Skywalk aspect of Rite of Way would survive standardization into a formal spell. That aspect seems more like a result of Mathilde's way of spell design. For another Ulgu user, casting Rite of Way may not involve chaincasting anything.
 
I do agree that 'Rite of Way' is only truly impressive when you actually know something about magic.

normals: Magic fog that you can walk on, cool and useful.

Wizards:... is she casting Skywalk thousands upon thousands of times while making sure to modify each cast to correctly modify the x and y-axis to create an artificial flat plain? how, why and HOW!!
On the other hand, it is a pretty dwarfy spell, which might be appreciated. No screaming hellportals or magical shadow horses, just a way of making a shoddy road more reliable.
 
The Dawi are unlikely to ever be ready for the legend that is Casanunda, but that is unlikely to stop him when he arrives.
Casanunda would get so many grudges in WHFB...

In fact, he'd probably be exiled sooner or later. Which is fine for him since he likes taller ladies too.

He's a dwarf character from discworld if you don't know about it.
 
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That one's a lot more unwieldly though- you'd have to cast it hundreds of times to get the whole expedition covered, and I'm not sure it'd actually affect the Steam Wagons, which are the whole reason Rite of Way might come in handy.
I wasn't claiming that it could serve as a replacement to Rite of Way, just found it reading the book and thought it was a funny coincidence that the spell existed, and as a Journeyman-level spell at that.
 
There's no record of Damsels wielding Ulgu. And they would have to learn the spell to begin with- magical cooperation across the Old World isn't really a thing.

If they could wield Ulgu, would they tell anyone though? Or, in-theme for Ulgu, would those Damsels who learned keep it a secret?

The Damsels do have a mist based teleportation spell after all.
 
I can see a "boosted" Rite of Way variant that has modules for guiding people around or over bigger obstacles like stakes, pitfalls, or low walls. More complexity, for identifying more ground conditions and devising larger workarounds (for example, ramps to get over upcoming stakes or walls), and more power, for simply powering larger skywalks (for example, entire ramps or platforms to provide transit over pitfalls or moats), and "more power and more complexity" is pretty much exactly what characterizes the boosted forms of battle magic. Probably something that could be tacked on later.
 
The Damsels do have a mist based teleportation spell after all.
The novels say lots of things. Most of them contradict something else.
If they could wield Ulgu, would they tell anyone though? Or, in-theme for Ulgu, would those Damsels who learned keep it a secret?
They'd presumably use it on the battlefield in defense of Bretonnia and the Lady, which they don't, given that that's not an option on tabletop.
 
Even just negating dangerous terrain tests for a unit would be huge.

Rite of Way
Casting Value: ???

Remains in Play. Rite of way is an augment spell with a range of ???. Target unit passes dangerous terrain tests automatically.


Every cavalry army on the tabletop would want this. It'd not be great compared to say... the Pit or the Miasma, but it's probably better than the pendulum in most cases.
 
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The novels say lots of things. Most of them contradict something else.

They'd presumably use it on the battlefield in defense of Bretonnia and the Lady, which they don't, given that that's not an option on tabletop.

Lots and lots of things don't happen on the tabletop that happen in fluff, for balance purposes, like why most wizards that know spells from multiple Lores can only choose to cast from a single one in any given tabletop game, and why everyone uses the same mono-Wind battle magic spells as the Colleges.

Or they simply don't know how to cast Ulgu tactical battle magic.
 
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Lots and lots of things don't happen on the tabletop that happen in fluff, for balance purposes, like why most wizards that know spells from multiple Lores can only choose to cast from a single one in any given tabletop game, and why everyone uses the same mono-Wind battle magic spells as the Colleges.

Or they simply don't know how to cast Ulgu tactical battle magic.
If the mist teleportation is a thing in-quest, I'd just as soon assume it's a power unique to the Lady. There's just as much evidence to support it.
 
why everyone uses the same mono-Wind battle magic spells as the Colleges.

Notably: Firebellies and Liche Priests. Both of these are explicitly religious lores that are from completely different magic traditions from the Teclisean colleges. Yet on the tabletop they are modeled with the Lore of Fire and the Lores of Light and Death (and the Nehekaran necromancy lore) respectively. Even though the Firebellies are invoking the miracles of their volcano god, and the Liche Priests are one single tradition that doesn't distinguish between the lore of light and the lore of death.
 
If the mist teleportation is a thing in-quest, I'd just as soon assume it's a power unique to the Lady. There's just as much evidence to support it.

In the Warmaster large scale table top game, Damsels can cast the spell Eerie Mist which appears to block enemy units' visibility. That's blatantly Ulgu battle magic, one that we've talked about developing ourselves, even.

That's two examples of what looks a lot like Ulgu battle magic used by Damsels.

Given that the Damsels are hybrid priest-wizards, like Chaos Sorcerers, it seems not unlikely that we're seeing various ways that the Lore of the Lady of the Lake can be used to manipulate a variety of Winds, including Ulgu.
 
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Somewhere out there is a Bright Mage that's taken "Fight fire with fire" to heart, despite all evidence to the contrary.

You jest, but that already happened twice. Moderately Complicated "Shield of Aqshy" gives some measure of fire resistance, while Fiendishly Complex "Aqshy's Aegis" grants immunity to mundane fires, fire spells weaker than it is and supernatural fire from creatures whose willpower is lower than yours. They even work on different principles (Shield is Elemental, Aegis is Mystical). Shield seems much cruder - you just create several currents of Aqshy around yourself and hope that they redirect some fire away from you, while Aegis seemingly allows you to attempt to control every bit of fire around you.
 
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Okay, but can you make a weaker fuzzier boundary to clarify and solidify another boundary? That's the question with cross applicability here.
Again I will advise people to think less in terms of "boundary" because the word lends itself so easily to OOC mental gymnastics, and more in terms of "edge case". There's infinite linguistic boundaries for infinite topics, between each Something and Something Else, like the boundary between Burrito and Not-Burrito.
Saying "edge case" instead helps to limit oneself to those cases where the boundary is in some way disputed, and Ulgu can nudge it one way or the other.
For example, a crappy burrito? Eye of the Beholder can make it seem like a good burrito. But you need some burrito-ness in there to start with.
And Rite of Way can temporarily cover the holes in a road, but not bridge a chasm, nor can it replace road maintenance in the long term. There's still a real, underlying road and there's only so far you can argue the edge case of 'how good is the road, really?'
 
Well 'logically' there is little reason why not because skywalk lets you walk on air.

But maybe it's better to let it stay at 'lets you walk on swamps obviously' and unexamined so a unfortunate nerf bat doesn't hit.

ed: mathild'ed
 
Maybe?

Skywalk can allow you to walk on air, which should be harder then walking on water, and Rite of Way is basically just a thousand Skywalk's combined together.
I think the question would be more in the targeting than the Skywalk. Given the spell specifically targets anything uneven, anything that's interrupted, it actually might be easier to use it to cross a turbulent river than a placid lake, ironically.
 
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