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Hilariously, that might actually result in Mathilde becoming a Sigmarite Saint sometime after her death, assuming the Sigmarite church relaxes its animosity towards the colleges a little. The big cults in the Empire love to coopt small regional cults / deities. They'll make up some bullshit about how Mathildes lives work in assisting the honorable Dawi shows that she was a devout Sigmarite, muscle the small and unorganized Dämmerlichtreiter clergy out of their turf / bribe them and woops, new Venerable Soul of Sigmar.

And later in AoS, we have Sigmarine!Mathilde sighing at the injustice of having to work for that asshole Sigmar.
This might actually be the fastest and most efficient way to create a Vengeful Spirit!Mathilde.
 
I disagree strongly. For the Empire to "need" a god of magic, first magic needs to be seen as a good thing. It just plain isn't. If tomorrow the Emperor rescinded the Articles of Magic, the citizens of the Empire would go back to burning every witch they could get their hands on, and thank the Emperor for his wisdom in restoring the natural order. And I am not sure if this will ever change, no matter how many heroic wizards the Empire produces. Necromancy and Tzeentch have just extremely thoroughly poisoned the well in regards to magic for the entire culture of the Empire.

Perhaps in half a millenia or so, with dilligent work, magic will become something commonplace and accepted enough that a benevolent god of magic might become a thing, but given miscasts are going to happen as well as human nature, i sorta doubt it.

Even Imperial Wizards don't need a god of magic - most colleges are taught in a firmly atheistic outlook on the world, seeing gods as merely aethyric entities that are not needed for magic to work. Those who aren't, mostly parts of the Jades and Amethysts, already have deities that fit their particular outlook on the winds.

Thats... thats the point, they need a god of magic because magic needs to be seen as a good thing. "Things are what they are" is not an answer to "things should become better".

And whether a god becomes important after a subject becomes important or a subject becomes important after a god does is a chicken and egg question in warhammer. Sigmar MADE feudalism and empire building important, so he became a god of it.

The times aren't changing enough for something like that though. That would take a truly cataclysmic event to happen and it hasn't. Something equivalent to how Sigmar created this entire new method of organization for the tribes that used to live in the area that became the Empire.

This is literally Myrmidia. She's all about pragmatic tactical and strategical combat as opposed to the more muscular strength of arms of other War Gods. If there was demand for this kind of thing she'd have more followers in the Empire already.

Problem is the Dawi already have a God of Radicalism, or to be more precise every god they have is a god of radicalism. Remember the conversation with Cython? All the Dwarven Ancestors were radicals in their time. Trying to create a new Radical God would only lead to whatever advances they introduced becoming normalized and Traditional because that is just how Dwarves work, on a psychological/sociological level.

The times are a changing faster than that, thanks to the effort of Dragomas, and they could change faster if we act well. Despite what fantasy authors would have you belief, a generation is a long time for a belief to change. Also, one could do it like Sigmar, changing stuff one feat at a time.

Its also not pragmatism in combat only, but in general such a god would espouse, not only in killing, but in bettering society or forming countermeasures. I doubt Myrmydia would create a dragon monolith.

As for the Dawi having a god of radicalism... I am all with you, man, I merely presented why such a concept should exist and be strong, not that Mathilde should embody it. The how is immaterial to what I am saying, is what I am saying.

This all sounds like the god of things SV questers like rather than filling any real need of the actual people on the ground. It's trying to make a god to change society more than it is truly adapting to changing times. the gap between pre-Imperial life and early Imperial life (after the dwarfs uplifted the tribes) is vastly greater than between pre-Colleges and post Colleges. While magic as a force may touch the lives of many it does not do so with any real visibility.

On the matter of dwarf radicalism it isn't all one thing driven by some desire to be awesome, it is a catch all term for any attempt to change society, many of those ideas are going to disagree with each other as much as they do with the conservatives. Trying to make a god for all of them, a god of change for the sake of change that is of a thousand minds... well there is a name for that and it starts with a T.

Well, yeah, it is a god of (some things) SV questers like because Mathilde is played and shaped by SV questers and she is played to be good and (mostly) moral in a way SV questers perceive such things. Its a shape shaped by itself, whether it is a good or bad thing is another matter entirely, however.

And while the gap of pre and post imperial life is greater for most people, you should ask any wizard what the gap of their life is pre and post colleges, and also consider if there would even BE an empire without Teclis and Magnus creating a source for human magical corps. A god of magic is culturally important, even if they do not wrestle primacy from Sigmar, and over time they may become more important still, as society evolves.

As for Dawi radicalism, it is a god they need because it is a concept they need, that change and progress is good sometimes, even within boundaries. A lot of gods make real estate by wrestling concepts from chaos gods, placing them within boundaries , and making them serve humanity rather than insanity, like, say, all the war gods vs Khorne, Ranald vs Tzeench, Mor vs Nurgle (on acceptance) etc.

Maybe the Empire does need a god of magic, in the same way Nehekhara had Asaph, but it doesn't follow that it'd be Mathilde who would get it. Let's be honest with ourselves; Teclis did an outright primordial-legend style thing when he gave proper magic to the Empire two centuries ago. As in, even random peasants getting sermons from their parish preachers in the far corners of civilization know that he did that, so that their priests can say with some accuracy that everybody who spurns the good and noble imperial institutions of magic use the breath of daemons to work their evil.

Teclis is already the ultimate watchword for authorities on magic. Even the evil wizards use the theories and practices he passed down, because they're so much more comprehensive than what they were working with before.

We'll never be more 'god of magic'y than the living Prometheus-Figure who saved the Empire by being better at all eight kinds of magic than their associated Patriarchs at the same time.

And I never actually stated it would need to be Mathilde, just that the domains are needed. I am all for making Teclis a god of magic for the Empire, why not. I disagreed on the premise that the domains were unneeded.
 
The times are a changing faster than that, thanks to the effort of Dragomas, and they could change faster if we act well. Despite what fantasy authors would have you belief, a generation is a long time for a belief to change. Also, one could do it like Sigmar, changing stuff one feat at a time.

Its also not pragmatism in combat only, but in general such a god would espouse, not only in killing, but in bettering society or forming countermeasures. I doubt Myrmydia would create a dragon monolith.

As for the Dawi having a god of radicalism... I am all with you, man, I merely presented why such a concept should exist and be strong, not that Mathilde should embody it. The how is immaterial to what I am saying, is what I am saying.
The times are not changing as fast as you want and cannot without massive unrest which would lead to massive destruction because Chaos is always poised to pounce on weaknesses like that.

Myrmidia is a goddess of war, not magic, and is in no way associated with Ghur. So she'd not create a dragon monolith directly but she'd certainly use it.

And the whole point of my explanation is that the Dawi can't have a God of Radicalism. Someone doing radical things and them being accepted to the point they are even venerated as god for their contributions is by definition no longer radical, as they and the things they did become traditional.
 
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Thats... thats the point, they need a god of magic because magic needs to be seen as a good thing. "Things are what they are" is not an answer to "things should become better".

And whether a god becomes important after a subject becomes important or a subject becomes important after a god does is a chicken and egg question in warhammer. Sigmar MADE feudalism and empire building important, so he became a god of it.

Pretty sure that's not how gods work in Warhammer, at least from what we can observe of Sigmars ascension. He didn't become a God because the human tribes of the Old World yearned to create a unified Empire and beat back the forces of Darkness, he got shit done, created a unified Empire and beat back the forces of Darkness, then passed into legend and people slowly began to worship him because of how much better their life had become now that there was a unified Empire and the forces of Darkness had been beaten.

First times need to change, then a god can develop to fit them. Times haven't changed yet in regards to magic in the Empire for the vast, vast majority of people, and perhaps they never will.
 
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The times are not changing as fast as you want and cannot without massive unrest which would lead to massive destruction because Chaos is always poised to pounce on weaknesses like that.

Myrmidia is a goddess of war, not magic, and is in no way associated with Ghur. So she'd not create a dragon monolith directly but she'd certainly use it.

And the whole point of my explanation is that the Dawi can't have a God of Radicalism. It just can't happen.

There is always massive unrest in Warhammer. And things are changing fast as a matter of observation, just compare the Empire pre and post Magnus, and Stirland pre and post Mathilde, its not a matter of what I want, it is a matter of whether it is observably possible, and it is.

And... yeah, exactly my point about Myrmydia, she only practices war, not infrastructure or magic.

And Dawi do not just work like that, or else expatriates and Gotri levevel radicals wouldnt exist. A cultural idea of "innovation=good" is something they need and, in quest at least, something possible.

Pretty sure that's not how gods work in Warhammer, at least from what we can observe of Sigmars ascension. He didn't become a God because the human tribes of the Old World yearned to create a unified Empire and beat back the forces of Darkness, he got shit done, created a unified Empire and beat back the forces of Darkness, then passed into legend and people slowly began to worship him because of how much better their life had become now that there was a unified Empire and the forces of Darkness had been beaten.

First times need to change, then a god can develop to fit them. Times haven't changed yet in regards to magic in the Empire for the vast, vast majority of people, and perhaps they never will.

Yeah dude, exactly, I am advocating for changing the times. Nagash did it, Sigmar did it, Magnus did it, its something humans can do, nd there is some institutional will and necessity behind that as well, even if it needs to be build further up. I am not saying Mathilde can, or shold do it alone or reap the rewards of godhood from all this necessarilly, but it is an objective both possible and worth pursuing.
 
First times need to change, then a god can develop to fit them. Times haven't changed yet in regards to magic in the Empire for the vast, vast majority of people, and perhaps they never will.
For the people who'd most want a god of magic, times certainly changed. Teclis did it. Whether the population of the colleges is enough to form a god is another matter.
 
First times need to change, then a god can develop to fit them. Times haven't changed yet in regards to magic in the Empire for the vast, vast majority of people, and perhaps they never will.
The reaction to Wizards in Stirland when Mathilde was a child was burn them with only a single Watchman differing and insisting.

Now Mathilde has a fief and the reaction of her peasants is better than the merchants.
She is known as the Dämmerlichtreiter, the woman who rides the coming of night across Stirland, bringing ruin to the enemies of the Hunter-Count!
Peasants pray to figures of her.
the battle wizards are an integral part of reconquering sylvania.

times are changing, perhaps slowly, but they are changing.
 
For the people who'd most want a god of magic, times certainly changed. Teclis did it. Whether the population of the colleges is enough to form a god is another matter.

The Colleges don't want or need a god of magic, they have a firmly non-theistic outlook and indoctrinate their members into thinking gods aren't important or necessary for them to do their work. You can tell by how they are organized like a university instead of like a temple.
 
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And... yeah, exactly my point about Myrmydia, she only practices war, not infrastructure or magic.

Myrmidia is a goddess of more than just war, just like Sigmar and Ulric are, she's a god of civilisation, of an urbanised culture focused on cities, just as Sigmar was a god of the Empire's feudal organisation and way of making war, and Ulric was the god of the pre-Empire pastoralist nomadic tribes and their way of organising and making war.
 
Myrmidia is a goddess of more than just war, just like Sigmar and Ulric are, she's a god of civilisation, of an urbanised culture focused on cities, just as Sigmar was a god of the Empire's feudal organisation and way of making war, and Ulric was the god of the pre-Empire pastoralist nomadic tribes and their way of organising and making war.

Yeah, but it doesn't incorporate magic.
 
Hilariously, that might actually result in Mathilde becoming a Sigmarite Saint sometime after her death, assuming the Sigmarite church relaxes its animosity towards the colleges a little. The big cults in the Empire love to coopt small regional cults / deities. They'll make up some bullshit about how Mathildes lives work in assisting the honorable Dawi shows that she was a devout Sigmarite, muscle the small and unorganized Dämmerlichtreiter clergy out of their turf / bribe them and woops, new Venerable Soul of Sigmar.

And later in AoS, we have Sigmarine!Mathilde sighing at the injustice of having to work for that asshole Sigmar.

Naw she rebels and takes oover the ulgu realm from that ass malekith and his mommy.
 
Naw she rebels and takes oover the ulgu realm from that ass malekith and his mommy.
Assuming she doesn't get Ulgu originally. Even Malekith only got it by accident, IIRC, and because Teclis hadn't given it out yet when his original plan for Aqshy!Malekith didn't work. By that point in the hypothetical timeline Mathilde would probably be powerful and noticeable enough to be a shoo-in for the position.
 
Sigmar was an Ulrican, but his religion, while paying its respects to Ulric, was a more refined version of Ulricanism that was much, much more civilization friendly.

I imagine that, if we attempt doing the same thing, it'll be the same between us and Ranald.
Ulricanism isn't more civilisation friendly. Look at Middenheim for proof. The reason Sigmar worship took off isn't because it's better for civilisation, it's because it was way more pro-noble than the Ulrican faith, which the nobles liked since it justified their power and gave them more of it.

A Goddess based on her would presumably have a fair amount of her complexity shaved off for stronger/more lasting thematics. From my understanding, WHF deities are greater than mortals in many ways, but also lesser because they're shaped by how their worshipers imagine them, and those worshipers won't see them as a complete person.
That's a theory in-universe but wrongly construed as hard fact by a lot of people in real life.

I'll actually object to that. Stirland might not need a god of Magic, but they do need a god of Protection against the Night and all its horrors.
Morr is the anti-undead god.
 
And, to say it again, its not Mathy, god of things SV like about her.

Its going to be The Dämmerlichtreiter, god of what Stirland peasants like about her.

So, in the off chance Mathy, or soul, or a old god highjacking her legend. she would be the god of things they would attach to her.

1: she is/was a wizard, that just a fact everyone would know. Origin: Magic
2: she is scary to vampire and necromancers that's the reason people are making wards of her already: aspect 1: Anti-undeath
3: she is known for riding around on a house made of shadows: aspect: riding, shadows.
4: I forget why, but people connect her with dusk and dawn(Twilight)

so, if a random strilander were to start a religion around her those would be the things they would connect her with. war and dwarfs and random shananages aren't really things that come to mind to this Stirlander.

then we turn it around and think of the parts that are most important to said worshipers

The Dämmerlichtreiter: Hatred of Vampire, Shadows, Twilight, Riding, magic.

or, for the magical inclined: Magic, Shadows, Twilight, anti-undead. books.

that's the god that makes sense for the people on the ground.
 
Morr can be the God that keeps the mean undead away and then Mathilde becomes the Goddess who keeps the friendly undead watching over you!
You laugh, but things breaking down to the point that Mathilde has to keep a successor state of the Empire alive with the full power of the Liber Mortis is one of the most likely paths for her to become a Goddess, just because that's the sort of context and the feats it would take to dislodge existing faiths in favor of Mathilde.
 
Even this can be forgotten. Myrmidia may have been an elf.
I'm just saying, if we are playing the 'what god would mathy be' game while waiting for the update.

we need to think 'what would the people on the ground think she is the god of?'

not 'what we, the players, think she is the god of.'

because if anything about AOS Sigmar is connected to WF Sigmar... we then know that gods don't really get much chose about what they are the god of (I just want to hit stuff with my hammer! why so much paperwork!')
 
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