Voted best in category in the Users' Choice awards.
Voting will open in 1 day, 6 hours
While these are all a lot of fair points, I noticed that your whole premise for Mathilde being a human goddess was solely based around Stirland? Which okay, she comes from there originally and that's where her legend has been built up so far, but I don't see why that couldn't change? Humanity as a whole, at least, could use a god of magic, and we're at least starting to hit the level of affecting the entire Empire. If some of our more interesting goals pan out it might become plausible.

Not that I'm saying you're wrong, entirely, just the very narrow focus opens some holes in your argument that you might want to close. Personally, I probably prefer just becoming a massive Ulgu incarnation, whether it qualifies as a god or not.

The reason I did not pen up goddess of magic as a whole is because humanity is insular and fractious, by the nature of how communication and transportation works. There are no 'gods of humanity'. At most there are gods of the Old World and when you go that far out what @065tdsa applies, peasants are peasants and magic exists on a sliding scale between mysterious and malignant everywhere.
 
His points as applied to Stirland also apply to every province in the empire though? That was just a fitting example since Stirland is the one place Mathilde has any type of notoriety.

Fact is the proverbial market is full of Gods that are a better fit for normal people, and since the Imperial Wizards aren't really shopping for one either there just isn't room for Mathilde to be a human Goddess, she just wouldn't have a niche to get worshipers to pick her in particular.
Maybe it's just my own ignorance, but I thought Stirland was particularly hateful and afraid of magic?
 
Maybe it's just my own ignorance, but I thought Stirland was particularly hateful and afraid of magic?
Nope. That's a common trait of all Sigmarites and all Ulricans, so most of the Empire's population. Plus most of the population of the Empire is also peasants, who are also particularly afraid of magic as a demographic because they are naturally insular and suspicious.

In a world with Chaos in it, being insular and suspicious also happens to be a survival trait that makes your village far less likely to get taken over by cultists and subsequently burned down by Witch Hunters, so you can see why they'd keep it.
 
Last edited:
I wonder how the Norse Dwarves managed it, when they were completely cut off for millennia.
The Throne was presumably not supplying their Valaya Runes, or else it wouldn't have been a surprise to the High King that they still existed.
Did their splitting from the main Karaz Ankor predate even the Great Runeworks and the Throne, so they had to find their own power source to protect their holds?
They probably had their own smaller network. Magic is more plentiful in the north anyhow.

Reading the Thorgrim interlude again it is said the energy from the network flows to KaK, than the Rune of Azamar transform it on "runecraft enery" and redistribute it.
Of course maybe cut off Karaks may have less efficient but independent systems as redundancy, runelords are capable of transforming raw magic in runepower after all.

For that makes me curious why they were cut off in the first place. Some waystone was clogged? Corrupted? They are very high in the north after all.
 
Reading the Thorgrim interlude again it is said the energy from the network flows to KaK, than the Rune of Azamar transform it on "runecraft enery" and redistribute it.
Of course maybe cut off Karaks may have less efficient but independent systems as redundancy, runelords are capable of transforming raw magic in runepower after all.

For that makes me curious why they were cut off in the first place. Some waystone was clogged? Corrupted? They are very high in the north after all.

The Norse Dwarfs were cut off before the first Waystones were build.
 
I'll actually object to that. Stirland might not need a god of Magic, but they do need a god of Protection against the Night and all its horrors.
 
I'll actually object to that. Stirland might not need a god of Magic, but they do need a god of Protection against the Night and all its horrors.
That's mostly Sigmar, but also Ulric or maybe Ranald in a pinch. If you want something foreign you can even bring in Myrmidia. The market for war gods is completely oversaturated.

Hell, for undead you can also have Morr, who doesn't have an explicit combative aspect but still fields knights.
 
Last edited:
I was not really talking about 'should mathy become a god' or 'will she'

but more pointing out that the Dämmerlichtreiter persona is kind of going In that direction in stirland, at least as a vampire and necromancer bogeyman.

people are praying to the Dämmerlichtreiter for protection against evil.

that's a thing that is happening right now.

that can be a good or a bad thing.

but its a thing.
 
Last edited:
To clarify my understanding of this since it must link into the wider network somehow in order for "clog the waystone" to possibly have any effect.

The Karak waystone network essentially has 2 features.
1. It acts as larger nodes along the wider waystone network in each Karak.
2.As payment for 1. it utilises magic collected within the Karak's (and only the Karaks) to power major dwarven rune constructs.*

Essentially, the ancient Elves paid for dwarven help in building it and using the Karaks as nodes by letting the Dawi use a portion of the networks power (anything collected at a Karak) to power their own stuff?

*Such as the Runes of Valaya or certain other ancestral works.

No, the Karaz Ankor Waystone network is completely separate to the one that eventually leads to the Great Vortex. Mathilde was told that Laurelorn has its own network as well.

This seems the worst of all worlds. You have two equally senior 'martials' who can bicker with each other. But at least one has multiple wildly divergent forces under their command and thus need semi-independent underlings they can delegate to, so you don't even get the advantage of specialised commanders.

…they thought this up back when their only troop types were 'Dawi with axes' and 'Dawi with grudge-throwers' didn't they? And at this point it is 'Tradition' and immutable.

It's for the same reason modern militaries separate between army/navy/air force. Different skillsets, different areas of operation.

I'm a bit confused by this. I was under the impression that Throgrim only got his HUD after Karak Vlag was already missing. In that case he might never have seen Karag Dum connected to the network in any capacity. Did Vlag disappear after he became High King?

You're right, that would have happened when Alriksson was still in the big chair.
 
I wrote a thing, it got away form me so I decided to give it a title:

Goddess Mathilde: Why (Not)?

Treating the subject of ascending to godhood in depth for a moment can anyone explain why it is a natural outcome to Mathilde's character arc? A god is not a super-celebrity, it is not a mark of 'this is the most awesome person let's worship them'. Rather a god fills a role in the society it is a part of, it covers a wide ranging sphere of activity,embodies a deep social fear or at times both. Rather than asking what would Goddess Mathilde look like, starting from the premise that she will be worshiped for her deeds, we should ask does anyone need a Goddess Mathilde?

Stirlander peasants certainly do not need a goddess of magic for most people at best remote and mysterious and at worst actively malignant and horrific. They are more likely to encounter the effects of magic in the ungor trying to cave their head in, or the necromancer desecrating the local Garden of Mor than as any sort of positive force and when they do encounter it as a positive force it is already mediated by the people in funny robes that are worth more than a year's work and Altdorf accents. They do not need a god of shadows, because shadows are not a thing anyone thinks about, they are just there, a place where it is easier to hide, representative of secrecy and deceit yes but they already have Ranald for that. So what's next, unconventional tactics? Most people would not even be able to recognize conventional tactics, you have to be a trained officer or a military veteran to tell the difference. Also why would you pray to the Goddess of Unconventional tactics? Because you want your village to be saved with style? the Old World is filled with war gods, it does not need another.

Moving on from humans to dwarfs, why would they worship Mathilde, not respect her, not mourn her loss or continue her legacy, all of which things with are and will happen anyway, but worship? What aspect of the dwarf experience does she embody that has been left without a patron for too long and which would drive dwarfs to call upon her in prayer in defiance of tradition and precedent? The only thing I can think of here is being an outsider, a loner, a radical, but the premise falls apart when you consider that this is Mathilde Weber Loremaster of King Belegar. She has spent most of her time in Karaz Ankor being the ultimate insider, yes separated to some small degree by virtue of her species an magic, but hers is the story of those things being more and more accepted. She does not seek or even accept being a rootless outsider, Mathilde seeks with ambition and skill to rise to the top, to reshape what the Karaz Ankor is and finds acceptable.

In conclusion do I do not think we will become a good not should we seek it, but that does not mean Mathilde cannot be vastly influential to the world, it's just not the kind of influence that leads to people going down on their knees and praying.

Disclaimer: I am not trying to make Mathilde a godess in this quest, entertraining as the thought is , although if it happened, I wouldn't say no, it would help a lot with taking down the horned rat. So no, I am not claiming that Mathilde's arc needs her to become a goddess... but...with that said, I actually disagree with most of your points in that the Empire DOES need a god like that, if not necessarilly Mathilde.

You see, why did the Empire need a Sigmar? Because Sigmar was a sign of the changing times. So would a god(dess) of magic as a positive force. People and wizards need that because it would signify a change of mores, a way for good wizards to be accepted rather than feared, someone to pray to when the evil magic user comes so that the good magic user saves you, someone wizards pray to without feeling hated (most magically advanced civillizations do have a god like that, come to think of it), someone that separates good and evil magic and ensures children with magic potential do not get burned to the pyre. Such a god is a coup in the perception of magic in the Empire, and the Empire sorely needs that.

As for the god of unconventional tactics, well, this can be more succintly explained as the god of pragmatism, the god of "do what works, not what is traditional-you have been taught, or even necessarilly what you have been told you are good at". Such a god is not a god of war, although war does touch that domain, such a god is, indirectly and incidentally,a god of innovation, a necessary step for the Empire to advance from feudal to industrial society, something that would make the Empire stronger and more efficient.

The god of shadows, well... they do not need a god of shadows, its just an additional domain gods pick up, like Ranald with cats.

And Dawi sorely need a god of radicalism. I do not advocate for Mathilde becoming one (I have brought up the subject before, but it always started with something along the lines of "wouldn't it be funny if this happened after our next awesome stunt", before the discussion devolved into the age old whether it was technically possible), but it still makes sense for the god of radicalism to be the exact oppossite of what every traditional Dawi god is... except for the actually important parts morally.
 
You see, why did the Empire need a Sigmar? Because Sigmar was a sign of the changing times. So would a god(dess) of magic as a positive force. People and wizards need that because it would signify a change of mores, a way for good wizards to be accepted rather than feared, someone to pray to when the evil magic user comes so that the good magic user saves you, someone wizards pray to without feeling hated (most magically advanced civillizations do have a god like that, come to think of it), someone that separates good and evil magic and ensures children with magic potential do not get burned to the pyre. Such a god is a coup in the perception of magic in the Empire, and the Empire sorely needs that.

I disagree strongly. For the Empire to "need" a god of magic, first magic needs to be seen as a good thing. It just plain isn't. If tomorrow the Emperor rescinded the Articles of Magic, the citizens of the Empire would go back to burning every witch they could get their hands on, and thank the Emperor for his wisdom in restoring the natural order of things. And I am not sure if this will ever change, no matter how many heroic wizards the Empire produces. Necromancy and Tzeentch have thoroughly poisoned the well in regards to magic for the entire culture of the Empire.

Perhaps in half a millenia or so, with dilligent work, magic will become something commonplace and accepted enough that a benevolent god of magic might become a thing, but given miscasts are going to happen as well as human nature, i sorta doubt it.

Even Imperial Wizards don't need a god of magic - most colleges are taught in a firmly atheistic outlook on the world, seeing gods as merely aethyric entities that are not needed for magic to work. Those who aren't, mostly parts of the Jades and Amethysts, already have deities that fit their particular outlook on the winds.
 
Last edited:
You see, why did the Empire need a Sigmar? Because Sigmar was a sign of the changing times. So would a god(dess) of magic as a positive force. People and wizards need that because it would signify a change of mores, a way for good wizards to be accepted rather than feared, someone to pray to when the evil magic user comes so that the good magic user saves you, someone wizards pray to without feeling hated (most magically advanced civillizations do have a god like that, come to think of it), someone that separates good and evil magic and ensures children with magic potential do not get burned to the pyre. Such a god is a coup in the perception of magic in the Empire, and the Empire sorely needs that.
The times aren't changing enough for something like that though. That would take a truly cataclysmic event to happen and it hasn't. Something equivalent to how Sigmar created this entire new method of organization for the tribes that used to live in the area that became the Empire, which would require the Empire as it stands to be destroyed.
As for the god of unconventional tactics, well, this can be more succintly explained as the god of pragmatism, the god of "do what works, not what is traditional-you have been taught, or even necessarilly what you have been told you are good at". Such a god is not a god of war, although war does touch that domain, such a god is, indirectly and incidentally,a god of innovation, a necessary step for the Empire to advance from feudal to industrial society, something that would make the Empire stronger and more efficient.
This is literally Myrmidia. She's all about pragmatic tactical and strategical combat as opposed to the more muscular strength of arms of other War Gods. If there was demand for this kind of thing she'd have more followers in the Empire already.
And Dawi sorely need a god of radicalism. I do not advocate for Mathilde becoming one (I have brought up the subject before, but it always started with something along the lines of "wouldn't it be funny if this happened after our next awesome stunt", before the discussion devolved into the age old whether it was technically possible), but it still makes sense for the god of radicalism to be the exact oppossite of what every traditional Dawi god is... except for the actually important parts morally.
Problem is the Dawi already have a God of Radicalism, or to be more precise every god they have is a god of radicalism in a way. Remember the conversation with Cython? All the Dwarven Ancestors were radicals in their time. Trying to create a new Radical God would only lead to whatever advances they introduced becoming normalized and Traditional because that is just how Dwarves work, on a psychological/sociological level.
 
Last edited:
Disclaimer: I am not trying to make Mathilde a godess in this quest, entertraining as the thought is , although if it happened, I wouldn't say no, it would help a lot with taking down the horned rat. So no, I am not claiming that Mathilde's arc needs her to become a goddess... but...with that said, I actually disagree with most of your points in that the Empire DOES need a god like that, if not necessarilly Mathilde.

You see, why did the Empire need a Sigmar? Because Sigmar was a sign of the changing times. So would a god(dess) of magic as a positive force. People and wizards need that because it would signify a change of mores, a way for good wizards to be accepted rather than feared, someone to pray to when the evil magic user comes so that the good magic user saves you, someone wizards pray to without feeling hated (most magically advanced civillizations do have a god like that, come to think of it), someone that separates good and evil magic and ensures children with magic potential do not get burned to the pyre. Such a god is a coup in the perception of magic in the Empire, and the Empire sorely needs that.

As for the god of unconventional tactics, well, this can be more succintly explained as the god of pragmatism, the god of "do what works, not what is traditional-you have been taught, or even necessarilly what you have been told you are good at". Such a god is not a god of war, although war does touch that domain, such a god is, indirectly and incidentally,a god of innovation, a necessary step for the Empire to advance from feudal to industrial society, something that would make the Empire stronger and more efficient.

The god of shadows, well... they do not need a god of shadows, its just an additional domain gods pick up, like Ranald with cats.

And Dawi sorely need a god of radicalism. I do not advocate for Mathilde becoming one (I have brought up the subject before, but it always started with something along the lines of "wouldn't it be funny if this happened after our next awesome stunt", before the discussion devolved into the age old whether it was technically possible), but it still makes sense for the god of radicalism to be the exact oppossite of what every traditional Dawi god is... except for the actually important parts morally.

This all sounds like the god of things SV questers like rather than filling any real need of the actual people on the ground. It's trying to make a god to change society more than it is truly adapting to changing times. the gap between pre-Imperial life and early Imperial life (after the dwarfs uplifted the tribes) is vastly greater than between pre-Colleges and post Colleges. While magic as a force may touch the lives of many it does not do so with any real visibility.

On the matter of dwarf radicalism it isn't all one thing driven by some desire to be awesome, it is a catch all term for any attempt to change society, many of those ideas are going to disagree with each other as much as they do with the conservatives. Trying to make a god for all of them, a god of change for the sake of change that is of a thousand minds... well there is a name for that and it starts with a T.
 
No, the Karaz Ankor Waystone network is completely separate to the one that eventually leads to the Great Vortex. Mathilde was told that Laurelorn has its own network as well.
Huh, interesting. So the Karaz Ankor Waystone network presumably has a vent analgous to the great vortex somewhere that it can use once the batteries are filled up.* Not having anything to do with an excess of endless power once the batteries are full would be very shoddy workmanship.

Though it probably takes a very long time to fill those batteries in the first place due to craftdwarfship and the fact the Karaz Ankor could run for so long on backup battery power.

*Possibly into the glittering realm itself (as it's in the warp) or the Sally port of Gazul (since it leads to a divine realm)?
 
Last edited:
Huh, interesting. So the Karaz Ankor Waystone network presumably has a vent analgous to the great vortex somewhere that it can use once the batteries are filled up.* Not having anything to do with an excess of endless power once the batteries are full would be very shoddy workmanship.

Though it probably takes a very long time to fill those batteries in the first place due to craftdwarfship.

*Possibly into the glittering realm itself (as it's in the warp) or the Sally port of Gazul (since it leads to a divine realm)?
Pretty sure the answer is that if they ever have power to spare they just turn on any of the many, many things they've had to turn off to save power.

If they were somehow getting so much power that even that wasn't enough, they could just found new holds since we know the new holds drain power from the network without contributing anything the way the old holds do, but that's a very unlikely event.
 
Last edited:
I was not really talking about 'should mathy become a god' or 'will she'

but more pointing out that the Dämmerlichtreiter persona is kind of going In that direction in stirland, at least as a vampire and necromancer bogeyman.

people are praying to the Dämmerlichtreiter for protection against evil.

that's a thing that is happening right now.

that can be a good or a bad thing.

but its a thing.

Hilariously, that might actually result in Mathilde becoming a Sigmarite Saint sometime after her death, assuming the Sigmarite church relaxes its animosity towards the colleges a little. The big cults in the Empire love to coopt small regional cults / deities. They'll make up some bullshit about how Mathildes lives work in assisting the honorable Dawi shows that she was a devout Sigmarite, muscle the small and unorganized Dämmerlichtreiter clergy out of their turf / bribe them and woops, new Venerable Soul of Sigmar.

And later in AoS, we have Sigmarine!Mathilde sighing at the injustice of having to work for that asshole Sigmar.
 
Last edited:
You see, why did the Empire need a Sigmar? Because Sigmar was a sign of the changing times. So would a god(dess) of magic as a positive force. People and wizards need that because it would signify a change of mores, a way for good wizards to be accepted rather than feared, someone to pray to when the evil magic user comes so that the good magic user saves you, someone wizards pray to without feeling hated (most magically advanced civillizations do have a god like that, come to think of it), someone that separates good and evil magic and ensures children with magic potential do not get burned to the pyre. Such a god is a coup in the perception of magic in the Empire, and the Empire sorely needs that.
Maybe the Empire does need a god of magic, in the same way Nehekhara had Asaph, but it doesn't follow that it'd be Mathilde who would get it. Let's be honest with ourselves; Teclis did an outright primordial-legend style thing when he gave proper magic to the Empire two centuries ago. As in, even random peasants getting sermons from their parish preachers in the far corners of civilization know that he did that, so that their priests can say with some accuracy that everybody who spurns the good and noble imperial institutions of magic use the breath of daemons to work their evil.

Teclis is already the ultimate watchword for authorities on magic. Even the evil wizards use the theories and practices he passed down, because they're so much more comprehensive than what they were working with before.

We'll never be more 'god of magic'y than the living Prometheus-Figure who saved the Empire by being better at all eight kinds of magic than their associated Patriarchs at the same time.
 
Voting will open in 1 day, 6 hours
Back
Top