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include we'd be sharing that technique with Journeymen, probably not all of whom will have had the proper Waystone safety course we took. Or is Clogging not something someone with average Windsight could watch and learn of?
We might only just be working with the Jade wizard and maybe one or two Magister who can help out while the rest would support the knights and dwarfs.
Its not like she's telling other wizards anything since she is Lady Magister and the question she would ask as a Grey is what do you know about Waystones to her Magisters if they can help out or not.
 
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...Yeah, now I'm definitely imagining if the whole Empire was built around Ranaldian virtues the way the canon Empire is built atop Sigmarite values.
Ranald can only make an unhealthy society better. In a healthy society, he will worsen it. A good example of how is present in the reasons why making him the god of the EIC is nothing but a bad idea.

Sigmar was an Ulrican, but his religion, while paying its respects to Ulric, was a more refined version of Ulricanism that was much, much more civilization friendly.

I imagine that, if we attempt doing the same thing, it'll be the same between us and Ranald.
 
Something to consider if we succeed here, or even if we fail. It was Mathilde's witch-sight that solved the mystery of Vlag, not alone of course, it took knowledge of Waystones to interpret what we saw and a strong will not to fall to the cognition hazard. Yet without the witch sight, the thing no dwarf can ever possess, no runesmith however wise or old can compensate for, we would not now know there's a dwarf Karak in the Warp. If there is any singular event that might push other dwarf kings to hire on wizards it is this one, a clear showcase of the irreplaceable value of wizards when dealing with certain foes amplified by the power of Ranald's coin to be heard far and wide.
 
The plan i've read assumes you can fort up at a waystone distant enough that the mass of demons 'evaporates' and can't threaten a nearby city or attack the expedition.

I'm just saying that might not be the case, because any such surprise demonic army would have to consider that they might want to last more than 3 days to attack a city and have solved the problem long ago.
Uh, not all that likely.
This is supposed to be a long game ploy. Take the Karak into the Warp to torment for fun while you build up daemonic forces within the space wedgie and store up energy.

Then one of three scenarios:
-Unleash daemons to gank priority target within a few days march. This isn't hard, the Karak overlooks a pass which is the main traversable route if you wanted to move any amount of men and material.

-Wait for a minor Storm of Magic, then unleash Daemons which can be sustained by the Storm, in numbers which normally could not be summoned so quickly or delivered on site without a hell of a lot of advance notice. This would probably be doing a vanguard or support action on a regular Kurgan horde.

-Store up enough magic to trigger a Storm of Magic. Then do the above, but on a more specific, shorter timer.
 
So obviously, we need to make mathy a god.
She'd be a somewhat complex Goddess. There's magic in there, and teaching/nurturing, and the pursuit of knowledge, and surprising her enemies. I'm not sure if that can be summarized under a single unified theme, though.

Innovation? Progress?
 
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She'd be a somewhat complex Goddess. There's magic in there, and teaching/nurturing, and the pursuit of knowledge, and surprising her enemies. I'm not sure if that can be summarized under a single unified theme, though.
A Goddess based on her would presumably have a fair amount of her complexity shaved off for stronger/more lasting thematics. From my understanding, WHF deities are greater than mortals in many ways, but also lesser because they're shaped by how their worshipers imagine them, and those worshipers won't see them as a complete person.
 
She'd be a somewhat complex Goddess. There's magic in there, and teaching/nurturing, and the pursuit of knowledge, and surprising her enemies. I'm not sure if that can be summarized under a single unified theme, though.

Innovation? Progress?
In all seriousness, if any aspect of Mathy's legend became a god, its The Dämmerlichtreiter (twilight rider.)

hell, In some ways, she is already being low key worshipped in stirland and maybe Syslvana: if the 'wards' after her image are any indication.

so god of Shadows, magic and anti-necromancy.
 
Why am I imagining a Gork & Mork inspiration, like the duality of skulddugery and unexpectedness: Math & Ilde... One is goddess of Expected unexpectedness the other of Unexpected Expectedness or something. :p
She's perplexing straightforwardness and straightforward perplexingness.

I mean, look at her favorite tactics: Either it's the very dwarven but very-not-grey Fortify and Bombard (Castle Drakenhof or the current plan, though there you have to squint a little to see the bombarding), or it's the grey but not-dwarven Special Forces and Rapid Assault (K8P in pretty much every battle, though sometimes it didn't really need the Rapid Assault, as when we scared the ratties to death).
 
She's perplexing straightforwardness and straightforward perplexingness.

I mean, look at her favorite tactics: Either it's the very dwarven but very-not-grey Fortify and Bombard (Castle Drakenhof or the current plan, though there you have to squint a little to see the bombarding), or it's the grey but not-dwarven Special Forces and Rapid Assault (K8P in pretty much every battle, though sometimes it didn't really need the Rapid Assault, as when we scared the ratties to death).
Honestly, she's just straight up unconventional warfare. What counts as unconventional depends heavily on what forces she actually has on hand, but you can bet your ass whatever they are will be used in a way they normally wouldn't, and to devastating effect.
 
She's perplexing straightforwardness and straightforward perplexingness.

I mean, look at her favorite tactics: Either it's the very dwarven but very-not-grey Fortify and Bombard (Castle Drakenhof or the current plan, though there you have to squint a little to see the bombarding), or it's the grey but not-dwarven Special Forces and Rapid Assault (K8P in pretty much every battle, though sometimes it didn't really need the Rapid Assault, as when we scared the ratties to death).
Perhaps we could call it pragmatism. That might also reflect her non-combat feats reasonably well.
 
Well, Ranald has four aspects and our theoretical divine Mathilde could take after him in this aspect, maybe based around dawn, day, dusk and night.

Not sure how a day aspect of Mathilde would work, maybe in contrast to the rest of herself, or her particular type of subtlety.

Dusk - Magic
Night - Shadows
Dawn - Change?
Day - Surprise? Cunning? Daring?
 
Dusk - Magic
Night - Shadows
Dawn - Change?
Day - Surprise? Cunning? Daring?

Night - Terror in the Shadows to the enemies of Order - the end of Clan Mors in the trenches via running havoc and her other little assassinations.
Dawn - Hope unasked and not hoped for - when we went and obliterated Roswita's vampire problem or when we rescued those Dawi from inside the ship.
Day - Knowledge to bring into the future - all the research papers Mathilde publishes.
 
Goddess of "did not see that coming"
And lo, when darkness threatens the Goddess Mathilde shall bless us with guile, and hearing her holy battlecry of "SURPRISE!" the forces of darkness shall tremble in fear, and their last thoughts shall be 'oh no, not again'.
- Scripture of the Goddess Mathilde, Excerpt
 
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Honestly, she's just straight up unconventional warfare. What counts as unconventional depends heavily on what forces she actually has on hand, but you can bet your ass whatever they are will be used in a way they normally wouldn't, and to devastating effect.
No, that's really not true. Drakenhof was extremely conventional. And even K8Ps wasn't any particularly exotic tactics. Rangers to scout and pick of stragglers/messengers. Infrantry to assault enemy positions. The force usage was pretty normal. The speed and information control that made it so successful, but that's pretty conventional as far as unconventional goes.
Perhaps we could call it pragmatism. That might also reflect her non-combat feats reasonably well.
Pragmatism doesn't really fit her. The Doom Tower or the Dragon Stone are both pretty ridiculous. So is ignoring the demon that tried to eat her for years. Or using a bloody greatsword. Or getting knighted.

She can do pragmatism, but it's not really a defining character trait.
 
Can't say I enjoy this degree of ego puffery for the protagonist. Do we literally need someone to follow Mathilde around and whisper, "Remember you are only mortal," in her ear like a Roman General on Triumph?
It is the natural thread reaction whenever we do something cool, or might be about to do something cool, or are just thinking really hard about a hypothetical cool thing.

Something something the Boney quote in my signature. Not this one, the other one.
 
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