Voted best in category in the Users' Choice awards.
I'm just waiting for Mathilde to be known as a patron saint of Grimnir. The Kazakgandi. The Battlefinder.

Some slayers will find their end on bandits, orks, or even trolls. Others will join a doomed expedition to die against hordes of enemies. But the Kazakgand, she will find success where others find not, and dying in such an undertaking, to benefit all dwarves, is the most glorious end of all.

Afraid I couldn't find the Khazalid word for Weaver.
 
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Consider that protector face means we're liable to gain rep with Kislev as well for this.

Taking out a front line chaos force on the door stop of Kislev that was hidden and bidding its time for two hundred years is going to be pretty nuts and the protector will ensure that it's known about if we do it.

So boosts with Kislev, Karaz-ankor in general, potentially Karak Vlag survivors if there are any in runed areas, if we were hoping Karak Dum to have survivors I wouldn't credit it being impossible for the same to be true of Vlag.
 
I wonder what will be the effect of the Protector if we succeed in retaking a Karak
The Protector means that people we know we protected people and they think we acted selflessly. When we retook Karak Eight Peaks, people knew what we did and they didn't think we were doing it for selfish reasons, and for it we got 40 favour. The way I'm thinking, if the Expedition retakes Karak Vlag, Borek would normally get the lion's share of the favour due to leading it, but thanks to the Protector it'll be Mathilde instead, so she'll get up to 40 favour instead of a significantly reduced amount.
 
A lot of Slayers seem to integrate themselves into the regular military throngs of various dwarf holds, which would often resolve the problem, but it's still a good question.

There are four big metrics of what makes an effective asset in a Warhammer Fantasy-type battlefield:

1) Strength (more generally, raw potential to inflict direct physical harm on the enemy)
2) Durability/Endurance (ability to withstand enemies' efforts to inflict harm)
3) Skill/Dexterity (ability to reliably live up to the potential for inflicting harm described in (1) )
4) Esoteric Bullshit (things that don't do direct physical damage, but still make a significant difference)

Khornates balance (1), (2), and (3) fairly well; their champions may be berserkers but they wear armor and otherwise have respectable defenses and tactical competence, stipulating that their tactical objectives usually involve maximizing for bloodshed and honorable combat.

Nurglites focus heavily on (2) and (4), Tzeentchians on an extra helping of (4) with maybe a side order of (3), and Slaaneshi on (3) with a side order of (4).
You missed the most important stat. Leadership. Orcs have always been bottom tier competitively due to their low leadership and Undead and Daemons ability to ignore the morale game required balancing with Crumbling and Isntability. Leadership isn't *just* morale either. High Leadership also make manouvering your army much easier. The reason Dwarfs, High Elves and Dark Elves where almost always high tier can be laid in large part at the feet of their ability to both not run away and reform consistantly and efficiantly.
 
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Its really weird that Khorne is into honoranle combat. Is that a thing?
I mean, sort of. His worshippers have this idea pushed on them that fighting a skillful opponent in melee combat, without sorcery or anything like that, means you've accomplished something other than just pure bloodshed in and of itself.* There's lots of references to taking skulls of worthy opponents and things like that.

Of course, not coincidentally, the kind of combat Khornates consider 'honorable,' with no ranged weapons or sorcery or whatever, just happens to be the kind of combat they're best at, so go figure.

...

Plus, of course, Khornates are also totally fine with massacring civilians and so on just to get those oceans of blood pouring.*

Mass murder is their profession. Honorable hand-to-hand single combat between champions is just their hobby.
______________________

*(not that there's anything wrong with extra bloodshed to a Khornate of course!)

we still have to achieve success before counting the chickens that haven't hatched yet.
Given the odds that failure will mean some kind of horrible death, we might as well plan for at least partial success. Say, successfully extricating ourselves from the immediate area on terms that let us alert the forces of Order to the existence of the problem. Which would still net us considerable credit.

You missed the most important stat. Leadership. Orcs have always been bottom tier competitively due to their low leadership and Undead and Daemons ability to ignore the morale game required balancing with Crumbling and Isntability. Leadership isn't *just* morale either. High Leadership also make manouvering your army much easier. The reason Dwarfs, High Elves and Dark Elves where almost always high tier can be laid in large part to the feet of their ability to both not run away and reform consistantly and efficiantly.
Uh, to be clear I'm not talking about tabletop stats, though those do roughly align with the categories I'm talking about.

Notably, you're saying "Leadership" in the sense that someone not talking about tabletop wargaming would probably say "morale," "cohesion," or something like that. I'd put it under a mix of categories (2) and (3) in my previous rundown. It's a form of 'skill/dexterity' in that it lets you live up to the potential lethality and power of your own forces more fully, and it's a form of durability and resilience in that it stops you from being shattered by threats.
 
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"Daemonettes are the soldiers of She Who Thirsts," Joerg says thoughtfully. "If they had occupied it, there would be guards at the gate. If they had taken it and exhausted what entertainment they could, it would be empty. They weren't guarding, but they were ready for battle. That could indicate a besieging force surprised by a foe to the rear."

"Or squatters in a fallen Hold, no different than the rats or greenskins," Borek says.

So, this points out to either the hold being uninhabited, which is unlikely, or some resistance being here. I think the correct choice is to try to flush out the daemons into reality
 
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Well, I still think its a terrible idea to kick open a door to hell so they can pick a fight with the devil, but one thing I've learned about this setting is that wizards and dwarf's are perfectly capable of doing it.

With support from the tanks and the Demigryph knights they have a real shot of beating anything that comes crawling out of there, and they might have a couple days to dig some trenches and bunkers, and maybe have the wizards prepare some anti-chaos stuff.
 
I'm just waiting for Mathilde to be known as a patron saint of Grimnir. The Kazakgand. The Battlefinder.

Some slayers will find their end on bandits, orks, or even trolls. Others will join a doomed expedition to die against hordes of enemies. But the Kazakgand, she will find success where others find not, and dying in such an undertaking, to benefit all dwarves, is the most glorious end of all.

Afraid I couldn't find the Khazalid word for Weaver.
Pedantic mode: the term really should be Kazakgandi. You really need that -i suffix to signify it's a person. Well, there are a couple exceptions to that rule, but I can't find any rhime or reason for when it is the case.
 
They're seen as tools, not weapons
Doesn't that fall under the same category as mining picks then? Not something to arm people with but definitely something to have on you and stick into your enemy if an axe or hammer is for some reason not in reach.
I think I'm just trying to model the Rangers and asking if something like a multi-purpose military knife similar to what modern RL militaries use is a thing that they have as standard equipment.

Anyone else get the impression that Snorri takes Karak Vlag very personally? It's not just the regular gnawing of a lost hold that all dwarves feel. This hold in particular means something to him.
At the very least Karak Vlag was a relatively close neighbor to his own Karak Kadrin and as a Ranger he probably had regular contact with their rangers if he's old enough. And if he isn't then his father did (Ranger Clan). His only loyalty to Karag Dum that we know of is that he is an honorable Dwarf of the Karaz Ankor that agreed to lead the Ranger contingent of Borek's expedition.
Nothing on Mathilde's Character Sheet, presumably it's not as big an achievement at her level. Snorri also has the distinction of being the only one of the Rangers who was unaffected by the temptation effect it sent out, that my be another factor for why he got the trait, he not only killed a Daemon but successfully resisted its influence when every other Dwarf with him succumbed.
I don't think he just got the trait IC. It's more like Mathilde witnessed his relevant skills for the first time and "unlocked" a piece of hidden trait information on his NPC character sheet.
Apologies if this has been addressed, but what are the odds this comes back to bite us with the Kurgan? Stealing a mountain from a dark God seems like the sort of thing that gets their attention (and this impels their servants against you). This would be pretty bad supply wise, which may be compounded by the fact that we're spending extra time here.
It seems perfectly acceptable for a servant of one Chaos God to fuck with major plans or entertainment sources of another Chaos God.
yes, but at that point you're not giving them Mathilde's knowledge about Dwarf waystones, you're telling lies that are going to either spiral or unravel quickly at the inevitable follow-up question of 'wait, our Karaks are fueling Elven magics? why hasn't something been done to stop this?'.
What's the institutional "common" knowledge Dwarves have on Waystones? Like on the non-restricted level of well connected politicians, Thanes, high level advisors and Loremasters with interest in magic stuff?
The Karaz Ankor network doesn't work that way. Power is not picked up along the way between Karaks.
Huh? Does that mean that the Waystones in between don't drain magic out of the environment or that the environmental magic in question for some reason bypasses the Karaks and continues on its merry way towards Ulthuan?
That is such an umgi thing. Hopefully Belegar gives Mathilde and Panoramia a more durable variant.
Do we know anything about Dwarven personal courtship/wedding gifts between couples that aren't majorly important to clan politics?

Dame is the title that denotes us as a knight.
What does this refer to? Because we are just the majority shareholder and a member of the board of directors when ot comes to the EIC. And maybe the CSO.
Sure, but... we've only ever used those stats once, and never since IIRC? Why would Boney bother updating and then using them now? I'm fairly certain he has long since moved past it.
IIRC that was more about never having been in a situation where they applied since the last time. Not a single fight where our own throng or warband clashed with that of another hero-led military unit.

I can live with those odds.

[X] All of the above, in reverse order, until we see a result:
-[X] First the Light Wizards try their best for a bit.
-[X] If they can't figure it out, have Cyrston drain the leyline on the way to the next Waystone.
-[X] If he can't get any results, clog said next Waystone.

[X] Waystone Clog
[X] Light Chorus
[X] Waystone Interruption
 
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So this morning, as I was going through my notifications, I received a heads-up that this post from last year had gotten a react:
Can we confine ourselves to one epic quest to right millennia-old wrongs suffered by the Dwarven people at a time?
Oh, past me. If only you knew.
You know, I do wonder if Kragg might outright adopt us should we succeed in recovering Karag Vlag. Especially if we manage to get Dum in the bargain as well. What was that thing Boney said about single-handedly rescuing lost Karaks again? :V
It was this:
To go more into Kragg the Grim: this is the guy that centuries-old Runepriests have given up trying to get information out of. The chances of you getting anything out of him are absolutely zero unless you grow a beard and single-handedly save a Dwarfhold from certain destruction.

And it has to be one of the major ones, not any of the Grey Mountain holds or anything.
But, uh, given our resume:
On that note, I really want to ask this @BoneyM : if Mathilde was a Dawi descendent of Thungi, would we have made Kragg consider taking us as an apprentice at this point? It doesn't really matter in any way, although I guess someone could make a couple of funny omakes with drunk Kragg complaining that the only person worthy of being his apprentice he even got didn't fit ancestral requirements, or with an AU dawi Mathilde omake.
If she'd accomplished it all with Runesmithing instead of Wizardry, he'd probably be considering it.
Also while I'm at it, I had some lingering questions, clarifications from anyone that remembers is appreciated:
1. Did the rule of Dieter IV end with his execution or did he manage to flee after getting deposed?
2. Can we recycle/reuse the Helldrake scales currently attached to Mathilde's robes if we decide to make a better version?
3. How easily available would it be to purchase Helldrake scales, if we need to find more? IIRC there was a roll for loot in Barak Varr when we first bought the scales, so that implies it's uncommon and relies on luck?
4. Did Kasmir return to take up his position as Stirland's Religious advisor again, I can't remember?
5. Was getting a Nagarythian diplomat stationed as Ulthuan's ambassador decided with a dice roll, when we gave them the captured Dark Elf working with Moulder? Was quite lucky, but not sure if it was from author fiat.
6. Are K8P and KaK the only Dwarfholds to maintain a standing airforce with which to project force independently, as opposed to Barak Varr's Gyrocopters which serve as extensions of their Navy and are attached to other units?
7. Who was the 4th God that Mathilde perceived when firing the Eye of Gazul? The first 3 seems to be fairly obvious as Ranald, Grombrindal, Mork/Gork, but I'm not sure if it was confirmed the last was Horned Rat?
8. Dwarven Slayers by definition seek their deaths in enemy territory where chances are they won't be able to receive a proper burial rite. Does the Slayer ritual performed beforehand allow their souls to return to the Underearth?
2. We can try to; it's not guaranteed that we'll be able to do so without them being damaged in some way, but it's definitely possible.
3. We can put out a bounty like we did for dragonbone and see what turns up, I guess.
4. Yes.
5. Dice roll.
7. We don't know for sure. It was probably the Horned Rat.
 
Also, its weird to think, but this would be the first time Mathy, at least in story, has faced Chaos.

Skaven, as a technicality are chaos. but they aren't proccing temptation rolls or fucking with Mathy's head. (Stone is////)
 
Kazakgandi, kazak ghandi, battle ghandi !
Let's nuke the mountain !
Mountains are not enemies.
1. Did the rule of Dieter IV end with his execution or did he manage to flee after getting deposed?
He was not executed. In fact, he was allowed to return to Talabecland and retained some power there.

He also tried to bring Ghal Maraz (and everything else which was not nailed down) to him into his exile, but that plan was foiled by the Grey College, which played a significant part in the re-establishment of the Colleges of Magic.
 
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also, because I'm bad people and enjoy stressing people out.

Expedition Casualty list by part five (KIA, MIA, AWOL, CM, Other)

5? Winter Wolfs (Other: delivering messages)

460 Souls left on the march.
 
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So, it occurs to me that the current plan has become "punch Slaanesh in the face, then head to a place where Chaos is stronger." Mathilde is continuing her subtle streak, I see.
In the guards defence they were sallying out to destroy a grey wizard, famed masters of subtlety and intrigue. I don't think they expected her to whip out a two-handed runeblade and go ham.
Which just shows that we are a master of subtlety and intrigue. After all they didn't see that coming.

"Start slowly, like an avalanche." <-- Still my favorite motto of the quest. Mathilde starts slowly and unseen, yes, but by the time you do see her she's hitting with all the force of, well, an avalanche.
 
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