- Location
- Europa, Jupiter Orbit
I find it interesting that the Ranger's side weapon is a warhammer. I'd have expected a handaxe not just because of the stereotype, but also simply because it is a better tool in the wild (for cutting ropes and whatnot). But what am I saying. He probably has both.Holy fuck Snorri you madlad. That's some excellent fighting chops right there.
@BoneyM What's the Dwarves view on knifes as all purpose tools on a warrior?
Well, yes.Edit: Here's a thought, is that what they're using the waystone for? Powering the planar shift?
If he doesn't think he's up to the task purely based on power required, are we allowed to try to convince him to let other Wizards (Mathilde at the very least) help?
According to WoQM on world-building stuff there's definitely at least a couple lay-priests of Gazul here. Probably among the Rangers. Dwarven throngs and expeditions don't go anywhere where death might be a thing without having those in reach.
How confident is she?Mathilde theorizes that disrupting the spell or the flow of magic will return the Karak to reality.
I know this thread moves far too fast to keep track of every comment, but you should at least read BoneyM's own comments if you want to give definitive opinions on the stuff being discussed.
On the other hand those watchtowers were in the Immaterium. I don't know how safe they are to garrison.Once it popped back into the immaterium it left the watchtowers and fortifications behind.
We don't, actually. Mathilde has lived years among Dwarves and has read a library's worth of their books. We just have the expertly crafted glimpse into her life that you've gracefully provided us.You have all the information Mathilde has, your guess would be as good as hers.
But they're not compounding risks. And they would be sequential actions, not simultaneous ones. Like rolling dice until we hit the DC or rolled three times, permanently sacrificing assets on each crit fail. I guess Cyrston would be less likely to cooperate if he sees a Magister and three fellow Journeymen explode because of something we told them to do, but well, we aren't going to force him to do it if he tells us that it isn't feasible anyway, so it still seems worth asking.Each of them has risks. If you don't particularly care if Cyrston and the Light Wizards live or die, then I suppose there's no reason not to triple-dip.
That said, when I made that plan suggestion I was working off of the idea that all three available options were conceived by you and put there as choices from the beginning. If the majority of people would rather vote "No" than, say, approval vote the three options then doing all three sequentially is worse than doing just the one(s) that are being considered better than "No". And with all the options being technically write-in, my own confidence that all three options are preferable to "No" falls as well.