Voted best in category in the Users' Choice awards.
[X] Spell name - Mathilde's Rite of Way

Expedition
[X] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.

Fellow Wizards
[X] Adela, to see how her gradual nepotistic takeover of the Karag Nar Gunnery School is going.

Karak Eight Peaks Notables
[X] Spend some time exploring the Karak now that everyone has spread out into their hopefully permanent Clan Halls.

Foreign Relations
[X] Stirland, to see for yourself how the war against Sylvania is progressing.

Friends Abroad
[X] Julia, to see what she has gotten up to as Stirland's most experienced spy master.

Following Up
[X] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
 
[x] Spell name - Rite of Way
[x] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[x] Adela, to see how her gradual nepotistic takeover of the Karag Nar Gunnery School is going.
[x] Spend some time exploring the Karak now that everyone has spread out into their hopefully permanent Clan Halls.
 
[X] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[X] Join Esbern, Seija, and the Knights of Taal's Fury for the final leg of their journey to Praag.
[X] The Gold College, to see what's become of their research into Skaven technology.

Not even looking at the thread, just gonna fire off the votes I'm interested in.
 
I like the new voting system.

[x] Spell name - Rite of Way
[x] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[x] Adela, to see how her gradual nepotistic takeover of the Karag Nar Gunnery School is going.
[x] Spend some time exploring the Karak now that everyone has spread out into their hopefully permanent Clan Halls.
 
Maybe we need to take an action or two to codify it first? Break it down and figure out how to cast it in a way that people other than ourselves can understand and use, in order to make ourselves capable of teaching it? I know we haven't done that with previous spells, but this one's a lot bigger and more complicated than those are. It could also be because the spell isn't necessarily finished yet, too; while we have it in a working form, there's probably still things we can improve about it.
I expect that spell that you invent rather than codified spells you learn always have some room for improvement.
 
[X] Spell name - Rite of Way
[X] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[X] Adela, to see how her gradual nepotistic takeover of the Karag Nar Gunnery School is going.
[X] Spend some time exploring the Karak now that everyone has spread out into their hopefully permanent Clan Halls.
 
[x] The Amber College, to check in on the salamanders.
[x] The Gold College, to see what's become of their research into Skaven technology.
[x] Follow up on your donation of the Skaven organ-vat, and see what has been made of it.
[x] [X] The Amber College, to check in on the salamanders.
[x] [X] The Gold College, to see what's become of their research into Skaven technology.
[x] [X] Follow up on your donation of the Skaven organ-vat, and see what has been made of it.
[x] Join Esbern, Seija, and the Knights of Taal's Fury for the final leg of their journey to Praag.
[x] Stirland, to see for yourself how the war against Sylvania is progressing.
[x] The Dolgan, to get to know the people of the western Steppes who will hopefully be feeding the Expedition.
[x] Spell name - Rite of Way
[x] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[x] Adela, to see how her gradual nepotistic takeover of the Karag Nar Gunnery School is going.
[x] Spend some time exploring the Karak now that everyone has spread out into their hopefully permanent Clan Halls.
 
Thane Lady Dawizufokri... It's not enough of a proper title for D for TLDR Weber, and we still need something for R.
Edit: Hold on, we have Dame for our knight title.

I would love to get introduced to Setra like this, for the joke- Thane Lady Dame in Residence as a political set of her titles- Mathilda Weber, TLDR. So much shade on his prior (obviously Setra goes first) paragraphs of titles. Of we can't win on volume, we can win on sass.

Yeah, that'd be true if it was easy to buy and trade Warpstone. Since it was probably not Ubersreik sourced, leftover Skaven powder used, then we're looking at a major player here experimenting with warpstone near the Empire, or Marienburg smuggled some across the sea, or someone is actively trading with the Skaven. All three of these are very bad, and mean this isn't a small incident with a large impact, but probably a small part of A much larger conspiracy.

I would love a Hochlander spinoff series or omake set. Because I feel like we just made him the face of the people opposing the conspiracy, and his life may get VERY EXCITING in the coming years if we keep him as our agent in the empire.

Given that we are heading into the chaos wastes to "reclaim" Karag Dum, while the same thing is happening over in RHUNRIKKI STROLLAR, where they are explicitly dealing with time fuckery, how many readers have been imagining a crossover where Snorri and the expedition get flung into the grimdark future that is Math's present?

Please write this. Please?

So hey, now that Rite of Way is done-ish: when are we going to try tackling the Golden Hounds? We gave Feldmann a pile of skaven war prizes for that stuff, we should do something with it.

I'm actually looking forward to running into an apparition first- I think the trapping and binding that we were taught is like a secret weapon in our back pocket, and we are more likely to find one in the wastes or Naggaroth before we go deliberately looking. So we experiment opportunistically.

Fair. Perhaps I should have said "our pre-existing research projects": find any applications of AV to Teclisean magic rather than just fueling up dwarf Anvils, poking at Divine Magic in a more Ranald-approved way, and investigating the Tongs theory for "does this work or not." I'd like us to whole-ass one of our existing things; we are spread very thin.

My vote is for AV work. I know I've been the leading voice of burn-out in the past, but I genuinely think the understanding of raw magic could give a way to unmake dhar, maybe reweave the polar gates even. And we are maybe the best placed in the world, with both raw aeyther and a Libor Mortis level understanding of dhar.

Tongs I think is not useful because we have a reference point for how long it takes to weave magic into a shape outside your body: enchanting. Timeframes of weeks to months. So I'm not sure that it's a question of if tongs can work- I'm sure they can if you are delicate enough and choose easy spells- it's a question of hard limits on practicality. We can't mix multiple winds in our soul. We can't squeeze different winds together hard or there's dhar. We need an external source of the second wind. So we have a super slow process that's similar to enchanting with a huge handicap. And no way to take it further, really. But I do expect that to become obvious quickly so I'm ok trying it. Dead ends make good story too.

As for Ranald, I'm kinda hesitant. Studying what gods are is kinda what Cython is doing, and it almost feels like a retirement project. I'd like to do Waystones and leverage that into Bok, to understand huge flows of magic with high complexity, and the nature of artificial conscious, before I felt like we'd have the proper reference points to make sense of godly matters.


That definitely sounds like a possible Lesser Magic or Moderately Complicated spell for some Lores of Magic -- for instance, I bet that Chamon sounds like the Lore that would lend itself towards being able to bespell a carriage or machine with it, while Ghur would be able to target a single steed or warbeast instead. And perhaps Ghyran might wind up with a Waterwalk spell instead. (If, after all, Water is to Ghyran as Fire is to Aqshy?)

I think the trick would be the identification portion of the spell, it being so heavily dependent on the nature of ulgu. I bet ghur could key off of the instincts of those running, where the next footfalls would be, but it would be limited to live things. Maybe use a howl to distribute it?

Chamon seems like you could make magic trains, almost: pound stakes into the ground every 20 meters or so, and use that as the identification mechanism. Build a locomotive and a set of cars that were enchanted with a variant and fed by powerstones, and you wouldn't really have any limits on speed because of how smooth the 'rails' would be. And with laying a road being as simple as pounding spikes into the ground, it'd be fast enough creating new routes to use it strategically.


I wonder what it would take to make an Enchanted Item of Rite of Way? What form would it take I wonder. Possibly some kind of bundled up fog or mists (maybe stored in a bottle or flask or barrel or something) which wafts out, and is refilled with Ulgu or mists or fog? A Banner would be appropriate, as those are good for armies and cavalry charges, but I have no idea how to weave enough mist and Ulgu into that... ... Maybe a machine, like a Steam Tank, could hold a compartment full of mist rather than steam which would waft out of it -- but that's going pretty far into the enchanting and engineering zone.

My though is a saddle! Make it big and stud it with powerstones. Incorporate a shadowhorse effect and use that to substitute for the caster as the source and return ulgu conduit in the battlemagic.

It's a saddle that you set on the ground and climb into. It'll surge up as a destrire comes into existence from fog that will boil out the underside, and will continue to flood the ground around, from where you now sir stop a warhorse of shadow and fog.
 
[x] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[x] Julia, to see what she has gotten up to as Stirland's most experienced spy master.
[x] Gretel, who's apparently spending her newly-earned wealth to make herself at home.
 
I would love to get introduced to Setra like this, for the joke- Thane Lady Dame in Residence as a political set of her titles- Mathilda Weber, TLDR. So much shade on his prior (obviously Setra goes first) paragraphs of titles. Of we can't win on volume, we can win on sass.
I know little of Warhammer Fantasy, but one of the things that I do know it this:
Settra comes across to me as a blow-hard, and annoys me. Deeply.

"Mathilde Weber; TLDR" as a response the ordeal of listening to those titles sounds fucking delightful.

("Too Long, Didn't Listen" might also work? : "Mathilde Weber; Thane-Lady/Lord-Dame-Loremaster")

----

Edit: @Redshirt Army I think that the thickness/solidity of an element in the sigil might denote/communicate things, so maybe the karak should be thicker than the star, or the star should "fade out" or become a bit incoherent compared to the background at the extremities[1]? That (I think) would communicate 'bad'/'unsolid' from a Dwarven perspective.

[1] Or maybe fuzzy in the middle, stark/distinct at the edges? As the source is unreality/metaphor, but when chaos/warp hits reality, there is contention - compared to the source that has unlimited possibility?
 
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Anyone remember where the recruit options we pulled the Hochlander from were listed? I want to recycle the Perpetual for an Omake about the Grey College trying to figure out why Mathilde's newest spell doesn't fit her established naming pattern that ends with an obscure Stirlandian ruling regarding wagon traffic at a crossroads.
 
I mean, on the one hand, yes, arrogance is possibly his most defining feature.

For example:



On the other hand, is he a blow-hard if he can back it up?
Holy shit, how have I never seen that before? Also, damn you know somebody is arrogant when they actually take pride in their arrogance.
 
I would love to get introduced to Setra like this, for the joke- Thane Lady Dame in Residence as a political set of her titles- Mathilda Weber, TLDR. So much shade on his prior (obviously Setra goes first) paragraphs of titles. Of we can't win on volume, we can win on sass.
While that'd be very funny on a meta level, it's not gonna make sense to anyone in universe. TL;DR is from like, 2005. It's an internet phrase.

My vote is for AV work. I know I've been the leading voice of burn-out in the past, but I genuinely think the understanding of raw magic could give a way to unmake dhar, maybe reweave the polar gates even. And we are maybe the best placed in the world, with both raw aeyther and a Libor Mortis level understanding of dhar.
"Fix the Polar Gates" is basically equivalent to "kill the Horned Rat". Actually, no, I'd say it's much much harder. Not just from the persepctive that you're trying to recreate possibly magic, possibly science invented by people who thought moving a planet was no big deal, you also have to battle through the literal hordes of hell to get there, and then do some magical spell or ritual virtually in the Realm of Chaos. Like, there's a reason people don't go and poke around the Polar Gates.
 
Anyone remember where the recruit options we pulled the Hochlander from were listed? I want to recycle the Perpetual for an Omake about the Grey College trying to figure out why Mathilde's newest spell doesn't fit her established naming pattern that ends with an obscure Stirlandian ruling regarding wagon traffic at a crossroads.
You send a request in, and the turning gears of the College process it and eventually a single encrypted scroll is returned to you, and the number of applicants takes you by surprise. Their names are false and their particulars are less detailed than you'd like, but the Grey College is always very careful about the amount of biographical data that is allowed to leave the grounds, no matter who it's directed to.

[ ] Hochlander
The first possibility is a recent transfer from the Hochland College of Sorcery, who proved to be an excellent candidate for Grey Wizard in every way except for magical power. He has strong affinities for cryptography, languages, and intimidation, as well as being a fair woodsman and an excellent marksman.

[ ] Nordlander
A recent wash-out from her apprenticeship, the second candidate has been dampened after a nasty series of escalating miscasts, which you can definitely sympathize with, considering your own experience with Wisdom's Asp. Though her education has been very limited so far, she has been judged as possessing very strong loyalty and willpower.

[ ] Stirlander
A middle-aged woman with a work history as long as it is classified, fresh from a recently-concluded long-term project somewhere in your home province. She boasts significantly more experience with spycraft and espionage than you do, but she's likely to have her own ideas about how things should be run, and you're a little put out that there was apparently a Grey College operation happening in Stirland that you never heard a whisper about.

[ ] Marienburger
A young man who passed up the College of Navigation and Sea Magicks in favour of the Empire's Colleges, this candidate has an unsurprisingly nautical background and an apparent familiarity with those Ulthuani that leave their island home to trade amongst the wider world. He also has an impressive knack for mists.

[ ] Tilean
A lady from the crowded streets of Verezzo, this candidate has twin talents for mathematics and intrigue, and apparently had a rather successful career as a wandering charlatan before her modest magical gifts manifested and she made her way to the Empire. Undoubtedly skilled, but you've got the feeling that her name being put forward to you was more a vote of confidence in your ability to keep an eye on her, rather than in her loyalty to the Colleges or the Empire.

[ ] Wissenlander
A bandit that earned some infamy when they mugged a travelling Reiksguard Knight, and then even more when they used their fragment of magical ability to escape their cell and lead the Witch Hunters that the local authorities called in on a merry chase across Solland. Apparently their brush with the pyre caused them to rethink their life, as they made their way to Altdorf to present themself to the Grey College. A talented criminal, and one who still has a bounty on their head in Wissenland, which makes for quite a sturdy leash.

[ ] Middenlander
A long-time resident of Middenheim's Guild of Wizards and Alchemists seeking a posting as far away from the City of the White Wolf as they can possibly get until unnamed circumstances blow over, this candidate is one of those rare few Wizards that has contacts within the Cults of the Empire, and he also has a knack for inspiring loyalty in others.

All of them seem useful in their own way, but as much as you might want to, you can't hire them all. You're expected to somehow pare this list down to three candidates, and their schedules will be made to align with yours for interviews before you make your final choice as to who to hire. Perhaps a blank slate will be desired so you can imprint on them the required skills and make sure that proper loyalties are instilled, or perhaps you should lean towards a more experienced candidate and count on your own canniness to keep them in line.

- The three with the most votes will be interviewed in the next update. There will be a two hour moratorium for discussion. You can vote for as many candidates as you like.
Here you go.
 
I would love a Hochlander spinoff series or omake set.
There's already a couple here by @Redshirt Army, covering earlier activities

forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...
 
On the other hand, is he a blow-hard if he can back it up?
Can he beat Teclis[A]?

If yes, then not blowhard, and I chose that term in ignorance, but I still find him aggravating.

If no, then is blowhard, and I correctly chose that term in ignorance, and find him aggravating.

(I'm not interested in some sort of vs. debate, just laying out my criteria - either way, the many titles of Settra annoys me, and I want him dead: "Settra, the Ended". One name, One Title, and may the list of annoyance be relegated to the reference books that are looked at solely by academics).

If he wanted to continue to exist, he should have not been the person who did a thing that aggravated me[1]. As is; he's on the list. After the Horned Rat, but before the chaos gods or feudalism.

[1]It's not Settra, is the writers. And me. And Settra.... Ok, it's Settra. Fuck that douche.

[A]"Beat" depends on context and such, so... to begin: ''assume a perfectly spherical ball of AV in a magically inert plain'

Edit: Your image should say "Settra the [Titles]". Game developers missed a trick there.
Edit edit: And have a tool-tip that one can hover over at "[Titles]" that lists them all.
 
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One name, One Title,
If that bothers you, I have some bad news.
Name: Dame Mathilde Weber
...
Official Titles: Lady Magister of the Grey Order, Knight of Stirland, Thane of Karak Eight Peaks, Loremaster of Karak Eight Peaks, Court Wizard of Karak Eight Peaks.
Other Titles: The Dämmerlichtreiter, Sängerkritisch, Dawongr, Azrildrekked, the Silver Savage, Dawizhufokri.
Mistress of Mushrooms, Artifacer of Awe, Thane of Towers, Holder of Hilltops, Incantrix of Insight, Lady of Libraries, Dame of Destruction, Exemplar of Expeditions
Wright of Way, Evoker of Enchantment, Builder of Bastions, Enchanter of Excellence, Reader of Relish
 
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Can he beat Teclis[A]?
I mean, if caught off guard an emaciated Bretonnian could beat Teclis.


In a magical duel, no, Settra isn't an especially impressive wizard (though the fact that he's a wizard on the tabletop means that he's at least as powerful as an Imperial Battle Wizard).

But if he managed to get Teclis in melee, Settra would beat him like a drum.
 
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