Voted best in category in the Users' Choice awards.
We could do two overwork actions and take the -20 penalty. I think this is the kind of thing that it's worth it.

Two overwork is too much. -20 makes attempting anything really risky and besides some actions aren;t that important.

For example recruiting more is... eh. We've already doubled the size of the expedition and added basically anything it lacked. More recruitment probably won't bring anything on the table unless we somehow bring an army.
 
Arent the penalties for overwork cumnalative so its actually -30 if we have them all full or am i misremembering.
Yeah, they stack, and the third box penalises for two turns. So we'd be looking at -30 on all rolls on the turn following the Expedition, and -20 again the turn after that. Which is crazy to take on in this situation- or in anything short of Karaz Ankor- or Empire-ending, really.
 
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Two overwork is too much. -20 makes attempting anything really risky and besides some actions aren;t that important.

For example recruiting more is... eh. We've already doubled the size of the expedition and added basically anything it lacked. More recruitment probably won't bring anything on the table unless we somehow bring an army.

A Damsel would still potentially be really useful, given their hybrid divine-arcane magic. In the Wastes, having as many possible different options would be really useful, as we may have to deal with a vast diversity of threats. Having another type is spellcaster along should just make the expedition more diverse and interesting.

The other people that may be useful are Spellcasting human priests. In other circumstances some warrior priests of Sigmar would be sensible to recruit. They can heal (sometimes). I'd be tempted to ask Kasmir if he can recommend some sensible ones.

I'd also still be very interested to invite the Eonir, given that we've already invited an elf along. An Archmage would be beyond useful.
 
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The other people that may be useful are Spellcasting human priests. In other circumstances some warrior priests of Sigmar would be sensible to recruit. They can heal (sometimes). I'd be tempted to ask Kasmir if he can recommend some sensible ones.

This has been brought up before, dwarfs don't want human priests and their gods involved, though strange edge cases like Damsels can skate by.
 
This has been brought up before, dwarfs don't want human priests and their gods involved, though strange edge cases like Damsels can skate by.

Odd. I'd have thought the Cult of Sigmar would be OK.

As I edited in, I still want to bring some Eonir, at least partially for the lulz, but also for their corruption resistance and potential high magic.
 
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and one possible conclusion of the debates is that Kragg should be expelled from the Cult of Thungni for using the blessings of the Ancestor Gods on non-Dawi.

Huh,interesting, I would have thought that Dawi are too gerontocratic to even censure a living ancestor that didn't outright reveal a Secret to someone explicitly innpropriate or aid the enemies of dwarfkind, even if they disagree with said ancestor's actions. As I understand it, Kragg is as old as the entire council of runelords put together, expelling him for something that is not explicitly taboo since before his time sounds like fishing for a schism at best.
 
Huh,interesting, I would have thought that Dawi are too gerontocratic to even censure a living ancestor that didn't outright reveal a Secret to someone explicitly innpropriate or aid the enemies of dwarfkind, even if they disagree with said ancestor's actions. As I understand it, Kragg is as old as the entire council of runelords put together, expelling him for something that is not explicitly taboo since before his time sounds like fishing for a schism at best.
I think it speaks volumes about how Sacred Runes are that they might do so regardless of his age.
 
I think it speaks volumes about how Sacred Runes are that they might do so regardless of his age.

Yeah, that's why I said "huh interesting", because I normally wouldn't expect this to be one of the super taboo things about rune magic . Although I still would imagine that if there was a discussion to be had at all, a living ancestor's opinion would clinch it.
 
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But, the tower is useful in its own right without any weird slippery slope logic.
Please explain how.
The proposed tower is simply a large telescope, or collection of telescopes, which use magic rather than glass and silver for lensing and refracting. This means that it has the exact same sight-lines as the Eye Of Gazul. So… the 'far sight' tower does not actually let our mountain top see any further, just at a higher magnification. About the only use it could actually be put to is astronomy.

Yeah, they stack, and the third box penalises for two turns. So we'd be looking at -30 on all rolls on the turn following the Expedition, and -20 again the turn after that. Which is crazy to take on in this situation- or in anything short of Karaz Ankor- or Empire-ending, really.
Yep. I imagine we will likely take the 3rd Overwork about the same time we vote for "[] Crack open the Liber Mortis and raise an undead army to break the Everchosen's siege of Altdorf."
 
Yep. I imagine we will likely take the 3rd Overwork about the same time we vote for "[] Crack open the Liber Mortis and raise an undead army to break the Everchosen's siege of Altdorf."
Personally I'd be willing to break out the third overwork if he got as far down as Praag. I'd have to be genuinely convinced that the empire is capital D Doomed to break out the Liber Mortis on a large scale.
 
Huh,interesting, I would have thought that Dawi are too gerontocratic to even censure a living ancestor that didn't outright reveal a Secret to someone explicitly innpropriate or aid the enemies of dwarfkind, even if they disagree with said ancestor's actions. As I understand it, Kragg is as old as the entire council of runelords put together, expelling him for something that is not explicitly taboo since before his time sounds like fishing for a schism at best.

It's a grey area and not explicitly taboo because by their understanding it should be impossible. But depending on interpretation, it could be considered to be stealing from the Ancestor Gods, or the revelation of Dwarven cultural secrets to non-Dwarves.
 
Please explain how.
The proposed tower is simply a large telescope, or collection of telescopes, which use magic rather than glass and silver for lensing and refracting. This means that it has the exact same sight-lines as the Eye Of Gazul. So… the 'far sight' tower does not actually let our mountain top see any further, just at a higher magnification. About the only use it could actually be put to is astronomy.
When you're using magic for your telescope work you are not limited to lenses which are physically within the tower and can in fact see further.

Well if you're using Azyr for it so it can project lenses up and out.
 
When you're using magic for your telescope work you are not limited to lenses which are physically within the tower and can in fact see further.

Well if you're using Azyr for it so it can project lenses up and out.
… and?
By WoG nothing in the proposed tower lets it see around corners. As such it cannot see beyond the neighbouring mountains. And thus it provides no meaningful benefit.
 
There probably are spells to see around corners. After all there are spells that let you see into the future, into the past, through solid matter, it isn't a stretch. Have no idea how difficult that would be and whether or not it's worth it though.
 
A Damsel would still potentially be really useful, given their hybrid divine-arcane magic. In the Wastes, having as many possible different options would be really useful, as we may have to deal with a vast diversity of threats. Having another type is spellcaster along should just make the expedition more diverse and interesting.

The other people that may be useful are Spellcasting human priests. In other circumstances some warrior priests of Sigmar would be sensible to recruit. They can heal (sometimes). I'd be tempted to ask Kasmir if he can recommend some sensible ones.

I'd also still be very interested to invite the Eonir, given that we've already invited an elf along. An Archmage would be beyond useful.

A Damsel would be a plus but there's 7 wizards from 5 different orders and an Ice Witch in the Expedition already so flexibility wise a Damsel won't add that much.

Sigmarites aren't something Mathilde would bring along - she doesn't trust Sigmar to not be asleep at the wheel and has seen too many mediocre Sigmarites. Maybe Kasmir himself could be an option.

As for Eonir archmages even leaving aside the Elf-Dwarf divide the great Chaos invasion rated three Archmages. Three; and that's from the Asur who actually have an institution dedicated to training them. The Eonir won't throw one of the handful of Archmages for something they have no real interest in on Mathilde's word.
 
… and?
By WoG nothing in the proposed tower lets it see around corners. As such it cannot see beyond the neighbouring mountains. And thus it provides no meaningful benefit.
...if you can project a lens physically separate from your tower you essentially have a periscope once you line two of them up. The optical logistics aren't complicated here.
 
Odd. I'd have thought the Cult of Sigmar would be OK.

As I edited in, I still want to bring some Eonir, at least partially for the lulz, but also for their corruption resistance and potential high magic.
If memory serves, I think the issue specifically was if Dwarfs would prefer to be healed by Wizards or by priests of human gods, and they really wouldn't want the latter.
 
A Damsel would be a plus but there's 7 wizards from 5 different orders and an Ice Witch in the Expedition already so flexibility wise a Damsel won't add that much.

Sigmarites aren't something Mathilde would bring along - she doesn't trust Sigmar to not be asleep at the wheel and has seen too many mediocre Sigmarites. Maybe Kasmir himself could be an option.

As for Eonir archmages even leaving aside the Elf-Dwarf divide the great Chaos invasion rated three Archmages. Three; and that's from the Asur who actually have an institution dedicated to training them. The Eonir won't throw one of the handful of Archmages for something they have no real interest in on Mathilde's word.

Damsels are some funky arcane-divine hybrid. That's a capability that we're currently completely lacking. They're also capable of using multiple Winds of Magic is a way no other human casters can, and they're heirs to a millennia long magical tradition. They're likely to know spells and magical skills that are completely lacking amongst Collegiate wizards, simply because they've had so much time to develop them.

There's a reason I proposed she'd ask Kasmir for his recommendation. I don't think Mathilde is so blinded by hatred that she'd refuse to recruit useful contributors to the Expedition.

The Great Chaos invasion of the Old World rated three archmages while Ulthuan was busy fighting a massive invasion and they had a thousand plus year old interdict on the Old World, and the high elves also needed to support all the rest of the world.

Also, for all we know the Eonir also have institutions to train high mages.
 
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Honestly, I think the damsel train has left, we don't need more magic.
Don't worry, they'll show up anyway. Up north in the freezing ice, surrounded by daemons and mutants, that must be distressing to a Damsel who was raised in the friendly and temperate forests of Brettonia, under the protection of the Lady. Which is exactly why they'll come. Damsels love distress. :V
 
...if you can project a lens physically separate from your tower you essentially have a periscope once you line two of them up. The optical logistics aren't complicated here.
I mean:
[ ] [TOWER] Far Sight
Filled to the brim with refraction cantrips, this tower would allow anyone in it to see in detail any point within line of sight. 2 College Favours.

It can't see around corners. It's on top of a mountain, you'd need to be projecting reflections at tens of kilometers minimum to get any practical use out of that, and that's a huge ask for even the simplest of spells.

I still think it would be possible, if we say, set up a number of secondary towers in sight of the main tower that would serve to cover the various blind spots, by letting the main tower pick up what they can see. But that's a series of towers rather than a singular one, and I don't think a series of magic towers is logistically simple. Not Fiendishly Complex either. But not simple.
 
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