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[X] PLAN: Chaos makes Taal feel peeved!
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations. (NEW)
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X][EIC] Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (Damsels of Bretonnia, Azul Runesmiths)
-[X] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[X] Continue to work on your 'Fog Path' spell.
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
-[X] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery (with an aim to have physically indefatigable always on (Overwork)
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Write a paper: Warp Lightning observations - shared with Adela (Serenity)
 
The "correct" Greek wording would be Iskiomancy, not Skiamancy.

@BoneyM Thanks for that list. Any chance you could threadmark it?

Also, I've got another question. How does governance and administration of the Karags other than Lhune work? Do they have viceroys/managers appointed by King Belegar like Karag Nar does? Do a few Angrunds live and rule there as members of the royal clan, even though their majority lives in Lhune? Did Belegar give out actual noble titles to replace the nobility from 4000 years ago? Or is he simply the sole King and Ruler of a administratively united, though geographically divided Karak, sending envoys and representatives back and forth for every major decision? Or maybe that's just on paper and the Clans that live there essentially self-govern in practice?
Or, you know, something completely different that I haven't thought of.
 
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The "correct" Greek wording would be Iskiomancy, not Skiamancy.
I apologize for how confrontational this sounds, but on what grounds do you say that this is the "correct" wording? I'm not fluent, but I did grow up speaking Greek with my relatives. ίσκιος exists as a term for shadow, but I had to look it up. σκιά is in Attic and Koine Greek as well as Modern Greek; ίσκιος is of Byzantine origin. Is there something I am missing?
 
It's possible that Ulgu/Dhar is just the Lore of Stealth, which Eshin use.
While the lore of stealth is probably at least partly an Ulgu/Dhar hybrid I don't think Ulgu/Dhar can only create the lore of stealth. Mechanically Lore of stealth spells are mostly things where no one would bat an eye if they were just ordinary Ulgu spells, and it seems like a proper fusion using Nagash's techniques should involve something more identifiably distinct in the way Necromancy is from Shyish.
 
I apologize for how confrontational this sounds, but on what grounds do you say that this is the "correct" wording? I'm not fluent, but I did grow up speaking Greek with my relatives. ίσκιος exists as a term for shadow, but I had to look it up. σκιά is in Attic and Koine Greek as well as Modern Greek; ίσκιος is of Byzantine origin. Is there something I am missing?
Google replies to Iskiomancy with 'did you mean Sciomancy', which is a fairly huge slam dunk, but it's in the context of Sciomancy being a specific method of divination using the Shades of the Dead.

So, pretty much, 'Divination by Shadow', with the understanding that the Shades meant are shades in the undead sense.

So... Necromancy? Sciomancy is Necromancy? They do the same thing?

And Morr is the god of things that are not real.

This might have implications.
 
You know, we've hashed over both of these topics like fifty million times, but at least the greek lesson is nice. :)
 
You know, we've hashed over both of these topics like fifty million times, but at least the greek lesson is nice. :)
Interestingly enough, this also goes hand in hand with my earlier observation that, if Ulgu can do the opposite of everything Hysh can do, it should be strangely good at whatever the opposite of exploding daemons is -- Daemons, or the undead.
 
Clearly the most important factor in coining the name is Brand Power. Got to appeal to the next generation and all.

I vote for "Lore of Powerful Magic For Supercool People". Let the fuddy-duddies argue against that.
 
Interestingly enough, this also goes hand in hand with my earlier observation that, if Ulgu can do the opposite of everything Hysh can do, it should be strangely good at whatever the opposite of exploding daemons is -- Daemons, or the undead.

Imploding Daemons obviously. It's an entirely different skillset.
I vote for "Lore of Powerful Magic For Supercool People". Let the fuddy-duddies argue against that
Butt where's the pun? The acronym? The tortuously contrived acronym to make a pun?
 
Clearly the most important factor in coining the name is Brand Power. Got to appeal to the next generation and all.

I vote for "Lore of Powerful Magic For Supercool People". Let the fuddy-duddies argue against that.
Lore of High Magic. "High Magic" means "magic that is high, i.e. powerful", "magic for the High Elves", and "magic for the supercool".
 
The Lore of...
Butt where's the pun? The acronym? The tortuously contrived acronym to make a pun?

Mathilde looked at her apprentice's latest demonstration. Shoddy, but approaching acceptable bounds. Well, that'd be close enough. She gave them a reassuring pat to the back.

"You're ready."

The apprentice turned to the master. "I am?" they asked dubiously.

"It is time for you to begin to the tread the path I started so many years ago. The secret behind all my awesome accolades and phenomenal powers. The Lore of..." she trailed off dramatically.

"The lore of...?"

"No, not 'the lore of...?'" she corrected. "I said, The Lore of..." she trailed off dramatically.

"The Lore of what?"

"No, not the 'Lore of What.' That would be infuriatingly vague and imprecise. I said, The Lore of..." she trailed off dramatically.

"The Lore of...?"

"Close! You almost got it this time. Less interrogative!"

"The Lore of...!"

"No, too exclamatory!"

"The Lore of..." they trailed off dramatically.

Mathilde nodded to herself. This one had potential.
 
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An actual 'Unlock' for Ulgu might have rely on the concept of bypassing boundaries, which... well, as we've seen before is rather too broad?
A skeleton key is just a key that is confused about which lock it should be able to open. Like a shadow of all the keys whose locks it can open. Plus the name serves to further confound as to its magical origin.

So I feel there are ways we could narrow things down in a way that fits an Ulgu shaped loch.
 
A skeleton key is just a key that is confused about which lock it should be able to open. Like a shadow of all the keys whose locks it can open. Plus the name serves to further confound as to its magical origin.

So I feel there are ways we could narrow things down in a way that fits an Ulgu shaped loch.

Ranald's Divine Lore has an Unlock spell, so we might be able to borrow some of His notes on this.
 
Interestingly enough, this also goes hand in hand with my earlier observation that, if Ulgu can do the opposite of everything Hysh can do, it should be strangely good at whatever the opposite of exploding daemons is -- Daemons, or the undead.
Imploding deamons? Seems opposite enough to me!

Edit : nevermind, got ninja'd :(.... By like an hour. Fat ninja? I need to finish reading comments before I comment
 
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So hey @BoneyM a thought occurred and I wanted to ask at least for the sake of argument. If, say, the Dreadnought won the Boon vote, would we also be able to stack on the Great Deeds to upgrade it with a Research Center like what's been suggested with the Book Boon? Basically make a floating, armored fortress for the Branch College? I know splitting the Boon itself would split its effectiveness, but is the physical ship of a Dreadnought capable of being upgraded with other things like that?
 
Imploding Daemons obviously. It's an entirely different skillset.
Imploding deamons? Seems opposite enough to me!
This joke does not evoke humor. I recognize that it is a joke, but the particular axis of reflection it hinges on feels really weak. Hysh doesn't actually cause explosions or anything, so rather than poking fun at the Lore of Light, it only pokes fun at the specific wording of a single post.

If you were, for instance, to declare that the opposite of the Wind which makes Daemons go away would be the Wind which pulls daemon around like magnets, that would be funny because it evokes a Loony-tunes-like image of a wizard running around with a big horseshoe magnet scooping them up:
 
If you were, for instance, to declare that the opposite of the Wind which makes Daemons go away would be the Wind which pulls daemon around like magnets,
Could we build a Deamon taunt? That might be exceptionally useful. Like force or incentive a demon to attack a particular place or at particular time. Could make ambushing and killing daemons much easier and has less horrifying moral compunction.
Ironically already brought that up, though not as a joke at the time. I was thinking more in terms of a lure to move enemy daemom where we want them.
 
If it weren't for the fact that the legality of using apparitions in stuff relies on them being totally distinct from daemons, I'd be tempted to suggest that as part of Ulgu's thematic mirroring of Hysh it ought to be great at messing around with apparitions(daemons).
 
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