Voted best in category in the Users' Choice awards.
Kittybirds have greater mobility, greater defense and greater offense. Fieldwardens straight up are not in the same league.
I mean, they fill different roles, from my understanding. Fieldwardens are ranged and stealth specialist whereas kittybirds are light cav. And sure, while we have the former in the shape of Rangers and Mathilde, we'll also already have the latter in the shape of the Wolves.
 
and frankly, 'murder shit' is the job choice of the amber duo while farming was Pans

not saying Pan wouldn't come if asked, but its the same thing with Hubert over the other ducklings.
 
I'm in favor of getting Esbern and Seija over Pan, mostly so we still have a senior Wizard left in Eight Peaks in case of emergencies.
 
I'm not sure how much it's the metaphysical 'season' of winter that imposes the malus on the Jades, and how much it's the actual weather. If it's at all related to the later though, going up that far north seems like it would impose a substantial decrease in her capabilities.
 
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I mean, they fill different roles, from my understanding. Fieldwardens are ranged and stealth specialist whereas kittybirds are light cav. And sure, while we have the former in the shape of Rangers and Mathilde, we'll also already have the latter in the shape of the Wolves.
"Light cavalry" in the sense they are incredibly mobile, both strategically and especially tactically, but they are elite Knights wearing fullplate riding demygriphs. One the the deadliest fighting forces in the world.

Monster Cavalry is super bullshit. We should always get more.
 
not saying Pan wouldn't come if asked, but its the same thing with Hubert over the other ducklings.
I mean, Gretel is all about that mercenary life and has recently developed a pretty badass spell for fighting. I'm not that impressed by the Besiegers as compared to literally any of the other choices on offer (even Adela's human artillery crews would be better, since indirect fire via mortars is a capability we lack), which is why I haven't been interested in trying to recruit her yet, but I'm just saying, she's the most murder-focused Duckling we've got.

I do think that kittybirds will be extremely powerful once we reach the Karak proper, since demigryphs in close quarters are ludicrous murder machines, and Redshirt has literally just Weber'd the thing I was about to bring up:
It must be noted that the Knights of Taal's Fury are specifically an anti-Chaos force, so if anything they should be extra useful in the Chaos Wastes, beyond just their (already impressive) base specs.
While I am unsure if they have specific anti-Chaos juju of some kind, it is absolutely true that their raison d'etre is specifically "fuck Chaos and all its works," and so we would be offering them a chance to fulfill their mission statement in a very direct way, which should translate into "high levels of enthusiasm for this project" at the least.
 
I will continue to campaign against kittybirds. Their strategic movements do not match up with the steamwagons at all - being able to move at 10 MPH for 8 hours/day compared to the wagons' 3-6 MPH for 12-16 hours/day means they'll repeatedly jump ahead of the caravan and then fall behind it, often ending up more than 30 miles from reinforcements. This is not a situation I want them to be dealing with. Additionally I'd expect them to have substantial logistical difficulties; each kittybird might require as much supply as thirty or forty humans. They'd be useful inside Karag Dum but I'm not sure they'd be more useful than a half-AP worth of runesmith or Bright college volunteers. The only real reason to bring Ambers along is presumably if they're specialized at dealing with beastmen, but that should be equally well handled by Hysh magisters or Runesmiths, who would be more versatile and have additional strategic benefits.
 
I will continue to campaign against kittybirds. Their strategic movements do not match up with the steamwagons at all - being able to move at 10 MPH for 8 hours/day compared to the wagons' 3-6 MPH for 12-16 hours/day means they'll repeatedly jump ahead of the caravan and then fall behind it, often ending up more than 30 miles from reinforcements. This is not a situation I want them to be dealing with. Additionally I'd expect them to have substantial logistical difficulties; each kittybird might require as much supply as thirty or forty humans. They'd be useful inside Karag Dum but I'm not sure they'd be more useful than a half-AP worth of runesmith or Bright college volunteers. The only real reason to bring Ambers along is presumably if they're specialized at dealing with beastmen, but that should be equally well handled by Hysh magisters or Runesmiths, who would be more versatile and have additional strategic benefits.
If they can sleep in the tanks then they are a very effective scouting force. We will know everything happening around us in a wide area.
 
I mean, Gretel is all about that mercenary life and has recently developed a pretty badass spell for fighting. I'm not that impressed by the Besiegers as compared to literally any of the other choices on offer (even Adela's human artillery crews would be better, since indirect fire via mortars is a capability we lack), which is why I haven't been interested in trying to recruit her yet, but I'm just saying, she's the most murder-focused Duckling we've got.
I would actually really like Gretel to come along, I am very interested in seeing her growth as a magical murder machine. She strikes me as very much so what we could have been if we'd ended up as an Amethyst.
 
I would actually really like Gretel to come along, I am very interested in seeing her growth as a magical murder machine. She strikes me as very much so what we could have been if we'd ended up as an Amethyst.
If you want to kill stuff Amethyst is generally the best. It would be somewhat odd if it wasn't.
 
Quick question: for the purpose of 'commission a painting of the duckling club together from an artist', would the Ambers count as ducklings?
 
Quick question: for the purpose of 'commission a painting of the duckling club together from an artist', would the Ambers count as ducklings?
@Jyn Ryvia, are you around? It was your idea, IIRC.

EDIT: @BoneyM, based on these other posts of his, I don't think it is his belief that the Ambers count as members of Duckling Club The August Order of the Ducklings:
So... can I convince anyone else to do vote for the group painting of the founding members of the duckling club.
I would argue that while the ambers were part of the conquest, they were not really part of the k8p community of ducklings
 
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Quick question: for the purpose of 'commission a painting of the duckling club together from an artist', would the Ambers count as ducklings?
I'm inclined to say yes, if they can be tracked down. They haven't been around for the Club, but they still did a lot of work getting our foothold in Eight Peaks, and helped us write papers and talk to spiders even after the initial conquest.
 
Ehhhh. They showed up back before the Knights left, I think so...maybe?
What do you mean? They stayed a turn after the reclamation to poke at spooders with us, then went back with the Knights. They never came to Duckling Club meetings once we founded that, though they did look us up a few years ago and drop in to say hi, which was nice of them; I definitely count them as friends, even if they aren't necessarily part of the K8P wizard community that we've spend years developing.
 
Another quibble: the silver ingots that had to be spent within the Karaz Ankor are exhausted. Would Mathilde spend the other ingots, Dwarven gold coins, Reikland crowns, or Stirlandian crowns first?

(it doesn't really change anything, but it's the sort of thing Mathilde would probably try to find a 'right' answer to)
 
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I thought the Duckling club was created when the Journeymen arrived, hence the "Duckling". It's membership seems to have been defined as all resident wizards in K8P at time of founding or any wizards who've moved in afterwards (so far zero). By that definition the Ambers would not be included since they were never residents of the Karak at the same time the Duckling club existed.
 
What do you mean? They stayed a turn after the reclamation to poke at spooders with us, then went back with the Knights. They never came to Duckling Club meetings once we founded that, though they did look us up a few years ago and drop in to say hi, which was nice of them; I definitely count them as friends, even if they aren't necessarily part of the K8P wizard community that we've spend years developing.
My mistake than. I only remembered for certain them being around for the We.
 
Another quibble: the silver ingots that had to be spent within the Karaz Ankor are exhausted. Would Mathilde spend the other ingots, Dwarven gold coins, Reikland crowns, or Stirlandian crowns first?

(it doesn't really change anything, but it's the sort of thing Mathilde would probably try to find a 'right' answer to)
My instinct says that she would spend ingots in preference to coins, because coins are more dramatic to run through your fingers/fill a bag with/dive into a vault of like Scrooge McDuck. But I encourage other people to provide their own takes.
 
Spend Dwarf Coins/Ingots in Dwarf lands, and Empire coins inside the Empire is a good rule of thumb I think. Means less time spent time having to find a good money changer.

And if the Amber/Kitty-Bird recruitment action means they'd attend a duckling meeting then include them, otherwise leave them out is my vote.
Actually include them either way.
 
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